From: <ama...@us...> - 2012-03-18 03:26:03
|
Revision: 16544 http://pcgen.svn.sourceforge.net/pcgen/?rev=16544&view=rev Author: amaitland Date: 2012-03-18 03:25:57 +0000 (Sun, 18 Mar 2012) Log Message: ----------- Update Syntax for Martial Weapon Prof - Includes the Racial Weapon Update from the code fix. Remove Colon in Description. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-03-18 03:16:14 UTC (rev 16543) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-03-18 03:25:57 UTC (rev 16544) @@ -862,7 +862,7 @@ # Ability Name Unique Key Category of Ability Type Define Description Bonus to Ability Pool Allow Follower Allowed Companions Source Page Arcane Bond CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 1st level, wizards form a powerful bond with an object, as a bonded object, or a creature, as a familiar. Once a wizard makes this choice, it is permanent and cannot be changed.|!PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar,Arcane Bond ~ Bonded Object DESC:You have selected to establish a powerful arcane bond with an object.|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Bonded Object DESC:You have selected to establish a powerful arcane bond with a creature.|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar BONUS:ABILITYPOOL|Arcane Bond|1 SOURCEPAGE:p.78 Familiar KEY:Arcane Bond ~ Familiar CATEGORY:Special Ability TYPE:ArcaneBond.SpecialQuality DEFINE:FMLevel|0 DESC:A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) SOURCEPAGE:p.82 -Bonded Object KEY:Arcane Bond ~ Bonded Object CATEGORY:Special Ability TYPE:ArcaneBond.SpecialQuality DESC:Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC: 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly. SOURCEPAGE:p.78 +Bonded Object KEY:Arcane Bond ~ Bonded Object CATEGORY:Special Ability TYPE:ArcaneBond.SpecialQuality DESC:Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly. SOURCEPAGE:p.78 Cantrips KEY:Cantrips ~ Wizard CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots. SOURCEPAGE:p.79 ###Block: Wizard Arcane Schools Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-03-18 03:16:14 UTC (rev 16543) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-03-18 03:25:57 UTC (rev 16544) @@ -115,7 +115,8 @@ Lunge TYPE:Combat PREATT:6 DESC:You can strike foes that would normally be out of reach. SOURCEPAGE:p.130 BENEFIT:You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a -2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made. Magical Aptitude TYPE:General DESC:You are skilled at spellcasting and using magic items. BONUS:SKILL|Spellcraft|if(skillinfo("RANK","Spellcraft")>=10,4,2) BONUS:SKILL|Use Magic Device|if(skillinfo("RANK","Use Magic Device")>=10,4,2) SOURCEPAGE:p.130 BENEFIT:You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Manyshot TYPE:Combat PREATT:6 PREFEAT:2,Point-Blank Shot,Rapid Shot PRESTAT:1,DEX=17 DESC:You can fire multiple arrows at a single target. SOURCEPAGE:p.130 BENEFIT:When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow. -Martial Weapon Proficiency TYPE:Combat DESC:You understand how to use your chosen martial weapon in combat. MULT:YES CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial AUTO:WEAPONPROF|%LIST SOURCEPAGE:p.130 BENEFIT:You make attack rolls with the selected weapon normally (without the non-proficient penalty). +Martial Weapon Proficiency TYPE:Combat DESC:You understand how to use your chosen martial weapon in combat. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Martial] AUTO:WEAPONPROF|%LIST SOURCEPAGE:p.130 BENEFIT:You make attack rolls with the selected weapon normally (without the non-proficient penalty). +# CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial Master Craftsman TYPE:General PRESKILL:1,TYPE.Craft=5,TYPE.Profession=5 DEFINE:MasterCraftsmanRanks|0 DESC:Your superior crafting skills allow you to create simple magic items. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE=Craft|TYPE=Profession|RANKS=5 BONUS:SKILL|LIST|2 BONUS:VAR|MasterCraftsmanRanks|var("SKILLRANK=%LIST") SOURCEPAGE:p.130 BENEFIT:Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Chapter 15). You cannot use this feat to create any spell-trigger or spell-activation item. Maximize Spell TYPE:Metamagic DESC:Your spells have the maximum possible effect. ADDSPELLLEVEL:3 SOURCEPAGE:p.130 BENEFIT:All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Medusa's Wrath TYPE:Combat PREATT:11 PREFEAT:3,Improved Unarmed Strike,Gorgon's Fist,Scorpion Style DESC:You can take advantage of your opponent's confusion, delivering multiple blows. SOURCEPAGE:p.130 BENEFIT:Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-05-05 18:42:04
|
Revision: 16691 http://pcgen.svn.sourceforge.net/pcgen/?rev=16691&view=rev Author: amaitland Date: 2012-05-05 18:41:57 +0000 (Sat, 05 May 2012) Log Message: ----------- Add Cleric Archetype place holder (And Sorcerer just to be complete) Issue#: DATA-566 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-05-04 23:06:48 UTC (rev 16690) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-05-05 18:41:57 UTC (rev 16691) @@ -981,6 +981,8 @@ CATEGORY=Internal|Archetype Display.MOD ABILITY:Ranger Archetype|AUTOMATIC|Archetype Ranger|PRECLASS:1,Ranger=1 CATEGORY=Internal|Archetype Display.MOD ABILITY:Rogue Archetype|AUTOMATIC|Archetype Rogue|PRECLASS:1,Rogue=1 CATEGORY=Internal|Archetype Display.MOD ABILITY:Wizard Archetype|AUTOMATIC|Archetype Wizard|PRECLASS:1,Wizard=1 +CATEGORY=Internal|Archetype Display.MOD ABILITY:Sorcerer Archetype|AUTOMATIC|Archetype Sorcerer|PRECLASS:1,Sorcerer=1 +CATEGORY=Internal|Archetype Display.MOD ABILITY:Cleric Archetype|AUTOMATIC|Archetype Cleric|PRECLASS:1,Cleric=1 #CATEGORY=Internal|Archetype Display.MOD ABILITY: Archetype|AUTOMATIC|Archetype |PRECLASS:1,=1 # Bucket Displayers @@ -993,3 +995,5 @@ Archetype Ranger CATEGORY:Archetype VISIBLE:YES TYPE:RangerArchetype Archetype Rogue CATEGORY:Archetype VISIBLE:YES TYPE:RogueArchetype Archetype Wizard CATEGORY:Archetype VISIBLE:YES TYPE:WizardArchetype +Archetype Sorcerer CATEGORY:Archetype VISIBLE:YES TYPE:SorcererArchetype +Archetype Cleric CATEGORY:Archetype VISIBLE:YES TYPE:ClericArchetype Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2012-05-04 23:06:48 UTC (rev 16690) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2012-05-05 18:41:57 UTC (rev 16691) @@ -21,16 +21,18 @@ # Archetypes ABILITYCATEGORY:Archetype VISIBLE:NO EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype #ABILITYCATEGORY:Class Archetype VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype TYPE:Archetype PLURAL:Archetypes DISPLAYLOCATION:Archetype -ABILITYCATEGORY:ACF VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype TYPE:ACF PLURAL:Alternate Class Features DISPLAYLOCATION:Archetype +ABILITYCATEGORY:ACF VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype TYPE:ACF PLURAL:Alternate Class Features DISPLAYLOCATION:Archetype ###Block: Archetype Buckets ABILITYCATEGORY:Barbarian Archetype TYPE:BarbarianArchetype PLURAL:Barbarian Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Bard Archetype TYPE:BardArchetype PLURAL:Bard Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype +ABILITYCATEGORY:Cleric Archetype TYPE:ClericArchetype PLURAL:Cleric Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Druid Archetype TYPE:DruidArchetype PLURAL:Druid Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Fighter Archetype TYPE:FighterArchetype PLURAL:Fighter Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Monk Archetype TYPE:MonkArchetype PLURAL:Monk Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Paladin Archetype TYPE:PaladinArchetype PLURAL:Paladin Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Ranger Archetype TYPE:RangerArchetype PLURAL:Ranger Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Rogue Archetype TYPE:RogueArchetype PLURAL:Rogue Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype +ABILITYCATEGORY:Sorcerer Archetype TYPE:SorcererArchetype PLURAL:Sorcerer Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype ABILITYCATEGORY:Wizard Archetype TYPE:WizardArchetype PLURAL:Wizard Archetypes VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype DISPLAYLOCATION:Archetype This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-09 08:23:25
|
Revision: 17190 http://pcgen.svn.sourceforge.net/pcgen/?rev=17190&view=rev Author: amaitland Date: 2012-09-09 08:23:18 +0000 (Sun, 09 Sep 2012) Log Message: ----------- [Pathfinder] [Race] [Vision] needs reworking to support archetype swapping and use for prerequisites Part 1 - Data Core Work Issue#: DATA-598 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-09-09 02:17:35 UTC (rev 17189) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-09-09 08:23:18 UTC (rev 17190) @@ -1,6 +1,11 @@ # CVS $Revision$ $Author$ -- Mon Nov 28 13:37:53 2011 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# Vision Modes +Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability VISION:Darkvision BONUS:VISION|Darkvision|DarkvisionRange DEFINE:DarkvisionRange|0 +Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISION:Low-Light + + # Added 3rd printing errata - SR ###Block: Creature Type Traits CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst 2012-09-09 02:17:35 UTC (rev 17189) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst 2012-09-09 08:23:18 UTC (rev 17190) @@ -9,23 +9,23 @@ ###Block: Creature Subtypes # Template Name Visible Template Source Page Define Combat bonus Modify VAR Class Skill Ability Automatic Languages Race Subtype Vision Air VISIBLE:NO SOURCEPAGE:p.310 CSKILL:Fly RACESUBTYPE:Air -Angel VISIBLE:NO SOURCEPAGE:p.310 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Cold|Immunity to Petrification|Resistance to Electricity|Resistance to Fire|Save vs Poison|Protective Aura ~ Angel|Truespeech ~ Angel RACESUBTYPE:Angel VISION:Darkvision (60')|Low-light +Angel VISIBLE:NO SOURCEPAGE:p.310 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Cold|Immunity to Petrification|Resistance to Electricity|Resistance to Fire|Save vs Poison|Protective Aura ~ Angel|Truespeech ~ Angel RACESUBTYPE:Angel ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision|Vision ~ Low-Light|PREVAREQ:RacialVision,1 BONUS:VAR|DarkvisionRange|60|TYPE=Racial Aquatic VISIBLE:NO SOURCEPAGE:p.310 CSKILL:Swim RACESUBTYPE:Aquatic -Archon VISIBLE:NO SOURCEPAGE:p.310 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Immunity to Petrification|Save vs Poison|Aura of Menace ~ Archon|Teleport ~ Archon|Truespeech ~ Archon RACESUBTYPE:Archon VISION:Darkvision (60')|Low-light -Azata VISIBLE:NO SOURCEPAGE:p.311 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Immunity to Petrification|Truespeech ~ Azata RACESUBTYPE:Azata VISION:Darkvision (60')|Low-light +Archon VISIBLE:NO SOURCEPAGE:p.310 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Immunity to Petrification|Save vs Poison|Aura of Menace ~ Archon|Teleport ~ Archon|Truespeech ~ Archon RACESUBTYPE:Archon ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision|Vision ~ Low-Light|PREVAREQ:RacialVision,1 BONUS:VAR|DarkvisionRange|60|TYPE=Racial +Azata VISIBLE:NO SOURCEPAGE:p.311 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Immunity to Petrification|Truespeech ~ Azata RACESUBTYPE:Azata ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision|Vision ~ Low-Light|PREVAREQ:RacialVision,1 BONUS:VAR|DarkvisionRange|60|TYPE=Racial Chaotic VISIBLE:NO SOURCEPAGE:p.311 ABILITY:Special Ability|AUTOMATIC|Aligned (Chaotic) RACESUBTYPE:Chaotic Cold VISIBLE:NO SOURCEPAGE:p.311 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Vulnerability to Fire RACESUBTYPE:Cold Demon VISIBLE:NO SOURCEPAGE:p.311 DEFINE:AcidResistanceBonus|10 DEFINE:ColdResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Immunity to Poison|Resistance to Acid|Resistance to Cold|Resistance to Fire|Telepathy|Aligned (Chaotic)|Aligned (Evil) LANGAUTO:Abyssal,Celestial,Draconic RACESUBTYPE:Demon Devil VISIBLE:NO SOURCEPAGE:p.311 DEFINE:AcidResistanceBonus|10 DEFINE:ColdResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Immunity to Poison|Resistance to Acid|Resistance to Cold|Telepathy|See in Darkness ~ Devil|Aligned (Lawful)|Aligned (Evil) LANGAUTO:Infernal,Celestial,Draconic RACESUBTYPE:Devil -Dwarf VISIBLE:NO SOURCEPAGE:p.311 RACESUBTYPE:Dwarf VISION:Darkvision (60') +Dwarf VISIBLE:NO SOURCEPAGE:p.311 RACESUBTYPE:Dwarf ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision|PREVAREQ:RacialVision,1 BONUS:VAR|DarkvisionRange|60|TYPE=Racial Earth VISIBLE:NO SOURCEPAGE:p.311 RACESUBTYPE:Earth Elemental VISIBLE:NO SOURCEPAGE:p.311 ABILITY:Special Ability|AUTOMATIC|Elemental Traits RACESUBTYPE:Elemental -Elf VISIBLE:NO SOURCEPAGE:p.311 RACESUBTYPE:Elf VISION:Low-light +Elf VISIBLE:NO SOURCEPAGE:p.311 RACESUBTYPE:Elf ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light|PREVAREQ:RacialVision,1 Evil VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Aligned (Evil) RACESUBTYPE:Evil Extraplanar VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Extraplanar Fire VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Vulnerability to Cold RACESUBTYPE:Fire -Giant VISIBLE:NO SOURCEPAGE:p.312 CSKILL:Intimidate|Perception RACESUBTYPE:Giant VISION:Low-light -Gnome VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Gnome VISION:Low-light +Giant VISIBLE:NO SOURCEPAGE:p.312 CSKILL:Intimidate|Perception RACESUBTYPE:Giant ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light|PREVAREQ:RacialVision,1 +Gnome VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Gnome ABILITY:Special Ability|AUTOMATIC|Vision ~ Low-Light|PREVAREQ:RacialVision,1 Gnoll VISIBLE:NO SOURCEPAGE:p.155 RACESUBTYPE:Gnoll Goblinoid VISIBLE:NO SOURCEPAGE:p.312 CSKILL:Stealth RACESUBTYPE:Goblinoid Good VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Aligned (Good) RACESUBTYPE:Good @@ -35,7 +35,7 @@ Lawful VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Aligned (Lawful) RACESUBTYPE:Lawful Native VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Native Oni VISIBLE:NO TEMPLATE:Native SOURCEPAGE:p.221 ABILITY:Special Ability|AUTOMATIC|Regeneration ~ Acid/Fire|Change Shape ~ Oni RACESUBTYPE:Oni -Orc VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Light Sensitivity|!PRERACE:1,Half-Orc RACESUBTYPE:Orc VISION:Darkvision (60') +Orc VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Light Sensitivity|!PRERACE:1,Half-Orc RACESUBTYPE:Orc ABILITY:Special Ability|AUTOMATIC|Vision ~ Darkvision|PREVAREQ:RacialVision,1 BONUS:VAR|DarkvisionRange|60|TYPE=Racial Reptilian VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Reptilian Shapechanger VISIBLE:NO SOURCEPAGE:p.312 RACESUBTYPE:Shapechanger Swarm VISIBLE:NO SOURCEPAGE:p.312 ABILITY:Special Ability|AUTOMATIC|Swarm Traits|Distraction ~ Swarm RACESUBTYPE:Swarm Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-09-09 02:17:35 UTC (rev 17189) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-09-09 08:23:18 UTC (rev 17190) @@ -12,13 +12,15 @@ Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DEFINE:DwarfStoneCunningBonus|0 DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial BONUS:VAR|DwarfStoneCunningBonus|2 SOURCEPAGE:p.21 ASPECT:SkillBonus|Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.|DwarfStoneCunningBonus Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 +Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Elf Abilities (POOL=4) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Change Weapon Prof. Category Source Page Aspects -Elven Immunities KEY:Elven Immunities ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] DESC:Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.22 ASPECT:SaveBonus|+2 vs. enchantment spells and effects -Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 -Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 -Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Change Weapon Prof. Category Source Page Aspects +Elven Immunities KEY:Elven Immunities ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] DESC:Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.22 ASPECT:SaveBonus|+2 vs. enchantment spells and effects +Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 +Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 +Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 +Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Gnome Abilities (POOL=5 of possible 7) # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Innate Spells Description Stackable? Multiple? Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page Aspects @@ -29,10 +31,13 @@ Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses] DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 +Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 + # Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial + ###Block: Half-Elf Abilities (POOL=4) # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to Ability Pool Bonus to skill Source Page Aspects Adaptability KEY:Adaptability ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adaptability ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves receive Skill Focus as a bonus feat at 1st level. BONUS:ABILITYPOOL|Adaptability Bonus Feat|1 SOURCEPAGE:p.24 @@ -41,6 +46,7 @@ Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 # Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 +Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Half-Orc Abilities (POOL=3) # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Change Weapon Prof. Category Source Page @@ -49,6 +55,7 @@ Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 # Orc Blood CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 +Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 ###Block: Halfling Abilities (POOL=5) # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects @@ -95,7 +102,7 @@ #Block: Racial Traits -Dwarf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Dwarf Racial Trait|-8 +Dwarf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Dwarf Racial Trait|-9 # CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Defensive Training ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Greed ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed @@ -105,15 +112,17 @@ CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Stonecunning ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Steady ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Weapon Familiarity ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity +CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Darkvision ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision -Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Elf Racial Trait|-4 +Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Elf Racial Trait|-5 # CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Elven Immunities ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Elven Magic ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Weapon Familiarity ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Keen Senses ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses +CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision -Gnome Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Gnome Racial Trait|-7 +Gnome Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Gnome Racial Trait|-8 # CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Defensive Training ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Gnome Magic ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic @@ -122,19 +131,22 @@ CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Obsessive ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Keen Senses ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeSenses CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Weapon Familiarity ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity +CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Low-Light Vision ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision -Half Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Elf Racial Trait|-4 +Half Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Elf Racial Trait|-5 # CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Adaptability ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Multitalented ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Elven Immunities ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Keen Senses ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses +CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision Half Orc Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Orc Racial Trait|-3 # CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Intimidating ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Ferocity ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Weapon Familiarity ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity +CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Darkvision ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision Halfling Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Halfling Racial Trait|-5 # Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-09-09 02:17:35 UTC (rev 17189) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-09-09 08:23:18 UTC (rev 17190) @@ -3,11 +3,11 @@ # Original Entry by: Stefan Radermacher # Race Name Starting Feats Size Move Face/Space Reach Automatic Languages Bonus Languages Bonus to Ability Pool Stat bonus Ability Main Race Type Type Template Challenge Rating Source Page -Dwarf STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common,Dwarven LANGBONUS:Giant,Gnome,Goblin,Orc,Terran,Undercommon BONUS:ABILITYPOOL|Dwarf Racial Trait|8 BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-2 ABILITY:Internal|AUTOMATIC|Dwarf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Dwarf CR:1/2 SOURCEPAGE:p.21 ABILITY:Internal|AUTOMATIC|Default -Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven LANGBONUS:Celestial,Draconic,Gnoll,Gnome,Goblin,Orc,Sylvan BONUS:ABILITYPOOL|Elf Racial Trait|4 BONUS:STAT|DEX,INT|2 BONUS:STAT|CON|-2 ABILITY:Internal|AUTOMATIC|Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf CR:1/2 SOURCEPAGE:p.22 ABILITY:Internal|AUTOMATIC|Default -Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common,Gnome,Sylvan LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:ABILITYPOOL|Gnome Racial Trait|7 BONUS:STAT|CON,CHA|2 BONUS:STAT|STR|-2 ABILITY:Internal|AUTOMATIC|Gnome Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Gnome CR:1/2 SOURCEPAGE:p.23 ABILITY:Internal|AUTOMATIC|Default -Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Elf Racial Trait|4 ABILITY:Special Ability|AUTOMATIC|Elf Blood ~ Half-Elf ABILITY:Internal|AUTOMATIC|Half Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf|Human CR:1/2 SOURCEPAGE:p.24 ABILITY:Internal|AUTOMATIC|Default -Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Orc LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Orc Racial Trait|3 ABILITY:Special Ability|AUTOMATIC|Orc Blood ABILITY:Internal|AUTOMATIC|Half Orc Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Orc|Human CR:1/2 SOURCEPAGE:p.25 ABILITY:Internal|AUTOMATIC|Default +Dwarf STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common,Dwarven LANGBONUS:Giant,Gnome,Goblin,Orc,Terran,Undercommon BONUS:ABILITYPOOL|Dwarf Racial Trait|9 BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-2 ABILITY:Internal|AUTOMATIC|Dwarf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Dwarf CR:1/2 SOURCEPAGE:p.21 ABILITY:Internal|AUTOMATIC|Default +Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven LANGBONUS:Celestial,Draconic,Gnoll,Gnome,Goblin,Orc,Sylvan BONUS:ABILITYPOOL|Elf Racial Trait|5 BONUS:STAT|DEX,INT|2 BONUS:STAT|CON|-2 ABILITY:Internal|AUTOMATIC|Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf CR:1/2 SOURCEPAGE:p.22 ABILITY:Internal|AUTOMATIC|Default +Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common,Gnome,Sylvan LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:ABILITYPOOL|Gnome Racial Trait|8 BONUS:STAT|CON,CHA|2 BONUS:STAT|STR|-2 ABILITY:Internal|AUTOMATIC|Gnome Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Gnome CR:1/2 SOURCEPAGE:p.23 ABILITY:Internal|AUTOMATIC|Default +Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Elf Racial Trait|5 ABILITY:Special Ability|AUTOMATIC|Elf Blood ~ Half-Elf ABILITY:Internal|AUTOMATIC|Half Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf|Human CR:1/2 SOURCEPAGE:p.24 ABILITY:Internal|AUTOMATIC|Default +Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Orc LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Orc Racial Trait|4 ABILITY:Special Ability|AUTOMATIC|Orc Blood ABILITY:Internal|AUTOMATIC|Half Orc Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Orc|Human CR:1/2 SOURCEPAGE:p.25 ABILITY:Internal|AUTOMATIC|Default Halfling STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common,Halfling LANGBONUS:Dwarven,Elven,Gnome,Goblin BONUS:ABILITYPOOL|Halfling Racial Trait|5 BONUS:STAT|DEX,CHA|2 BONUS:STAT|STR|-2 ABILITY:Internal|AUTOMATIC|Halfling Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Halfling CR:1/2 SOURCEPAGE:p.26 ABILITY:Internal|AUTOMATIC|Default Human STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Human Racial Trait|2 ABILITY:Internal|AUTOMATIC|Human Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Human CR:1/2 SOURCEPAGE:p.27 ABILITY:Internal|AUTOMATIC|Default #COMMENT: Need to change XTRASKILLPTSPERLVL to take a formula or variable This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-15 03:05:07
|
Revision: 17273 http://pcgen.svn.sourceforge.net/pcgen/?rev=17273&view=rev Author: amaitland Date: 2012-09-15 03:05:01 +0000 (Sat, 15 Sep 2012) Log Message: ----------- [Pathfinder] Druid Domain non-functional Issue#: CODE-194 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-15 02:47:44 UTC (rev 17272) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-15 03:05:01 UTC (rev 17273) @@ -228,16 +228,16 @@ # Ability Name Unique Key Output Name Category of Ability Type Visible Define Ability Bonus to Ability Pool Allow Follower Allowed Companions Source Page Animal Companion KEY:Nature's Bond ~ Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureBond DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion SOURCEPAGE:p.51 #COMMENT - Old List if needed. >> COMPANIONLIST:Animal Companion|Companion (Ape),Companion (Badger (Wolverine)),Companion (Bear),Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl)),Companion (Boar),Companion (Camel),Companion (Cat (Big (Lion))),Companion (Cat (Big (Tiger))),Companion (Cat (Small (Cheetah))),Companion (Cat (Small (Leopard))),Companion (Crocodile (Alligator)),Companion (Dinosaur (Deinonychus)),Companion (Dinosaur (Velociraptor)),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Shark),Companion (Snake (Constrictor)),Companion (Snake (Viper)),Companion (Wolf) -Druid Domain KEY:Nature's Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureBond VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Domains BONUS:ABILITYPOOL|Druid Domain|1 SOURCEPAGE:p.50 +Druid Domain KEY:Nature's Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureBond VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Domains SOURCEPAGE:p.50 #Domain Choices -Air KEY:Druid Domain ~ Air OUTPUTNAME:Druid Domain (Air) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 -Animal KEY:Druid Domain ~ Animal OUTPUTNAME:Druid Domain (Animal) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 -Earth KEY:Druid Domain ~ Earth OUTPUTNAME:Druid Domain (Earth) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.43 -Fire KEY:Druid Domain ~ Fire OUTPUTNAME:Druid Domain (Fire) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44 -Plant KEY:Druid Domain ~ Plant OUTPUTNAME:Druid Domain (Plant) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46 -Water KEY:Druid Domain ~ Water OUTPUTNAME:Druid Domain (Water) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 -Weather KEY:Druid Domain ~ Weather OUTPUTNAME:Druid Domain (Weather) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 +#Air KEY:Druid Domain ~ Air OUTPUTNAME:Druid Domain (Air) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 +#Animal KEY:Druid Domain ~ Animal OUTPUTNAME:Druid Domain (Animal) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 +#Earth KEY:Druid Domain ~ Earth OUTPUTNAME:Druid Domain (Earth) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.43 +#Fire KEY:Druid Domain ~ Fire OUTPUTNAME:Druid Domain (Fire) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44 +#Plant KEY:Druid Domain ~ Plant OUTPUTNAME:Druid Domain (Plant) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46 +#Water KEY:Druid Domain ~ Water OUTPUTNAME:Druid Domain (Water) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 +#Weather KEY:Druid Domain ~ Weather OUTPUTNAME:Druid Domain (Weather) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 ###Block: Wild Shape # Ability Name Category of Ability Type Define Description Source Page Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-15 02:47:44 UTC (rev 17272) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-15 03:05:01 UTC (rev 17273) @@ -142,13 +142,13 @@ ###Block: Nature Bond Choice 1 BONUS:ABILITYPOOL|Nature Bond|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidNatureBond BONUS:DOMAIN|NUMBER|1|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Druid Domain BONUS:VAR|CompLevel|CL|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Animal Companion BONUS:VAR|DomainLVL|CL -1 DOMAIN:Air[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Air] -1 DOMAIN:Animal[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Animal] -1 DOMAIN:Earth[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Earth] -1 DOMAIN:Fire[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Fire] -1 DOMAIN:Plant[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Plant] -1 DOMAIN:Water[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Water] -1 DOMAIN:Weather[PREABILITY:1,CATEGORY=Special Ability,Druid Domain ~ Weather] +1 DOMAIN:Air[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Animal[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Earth[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Fire[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Plant[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Water[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Weather[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] ###Block: Wild Shape 1 BONUS:VAR|DruidWildShape|CL ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape Times|Druid Wild Shape Progression|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ###Block: Level progression This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-15 13:22:14
|
Revision: 17286 http://pcgen.svn.sourceforge.net/pcgen/?rev=17286&view=rev Author: amaitland Date: 2012-09-15 13:22:08 +0000 (Sat, 15 Sep 2012) Log Message: ----------- [Pathfinder] Druid Domain non-functional Issue#: CODE-194 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-15 13:21:36 UTC (rev 17285) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-15 13:22:08 UTC (rev 17286) @@ -231,13 +231,13 @@ Druid Domain KEY:Nature's Bond ~ Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.NatureBond VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Domains SOURCEPAGE:p.50 #Domain Choices -#Air KEY:Druid Domain ~ Air OUTPUTNAME:Druid Domain (Air) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 -#Animal KEY:Druid Domain ~ Animal OUTPUTNAME:Druid Domain (Animal) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 -#Earth KEY:Druid Domain ~ Earth OUTPUTNAME:Druid Domain (Earth) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.43 -#Fire KEY:Druid Domain ~ Fire OUTPUTNAME:Druid Domain (Fire) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44 -#Plant KEY:Druid Domain ~ Plant OUTPUTNAME:Druid Domain (Plant) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46 -#Water KEY:Druid Domain ~ Water OUTPUTNAME:Druid Domain (Water) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 -#Weather KEY:Druid Domain ~ Weather OUTPUTNAME:Druid Domain (Weather) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 +Air KEY:Druid Domain ~ Air OUTPUTNAME:Druid Domain (Air) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 +Animal KEY:Druid Domain ~ Animal OUTPUTNAME:Druid Domain (Animal) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.41 +Earth KEY:Druid Domain ~ Earth OUTPUTNAME:Druid Domain (Earth) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.43 +Fire KEY:Druid Domain ~ Fire OUTPUTNAME:Druid Domain (Fire) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44 +Plant KEY:Druid Domain ~ Plant OUTPUTNAME:Druid Domain (Plant) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46 +Water KEY:Druid Domain ~ Water OUTPUTNAME:Druid Domain (Water) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 +Weather KEY:Druid Domain ~ Weather OUTPUTNAME:Druid Domain (Weather) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48 ###Block: Wild Shape # Ability Name Category of Ability Type Define Description Source Page Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-15 13:21:36 UTC (rev 17285) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-15 13:22:08 UTC (rev 17286) @@ -142,13 +142,13 @@ ###Block: Nature Bond Choice 1 BONUS:ABILITYPOOL|Nature Bond|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidNatureBond BONUS:DOMAIN|NUMBER|1|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Druid Domain BONUS:VAR|CompLevel|CL|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Animal Companion BONUS:VAR|DomainLVL|CL -1 DOMAIN:Air[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Animal[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Earth[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Fire[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Plant[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Water[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] -1 DOMAIN:Weather[PREABILITY:1,CATEGORY=Special Ability,Druid Domain] +1 DOMAIN:Air[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidAirNotAllowed,1]] +1 DOMAIN:Animal[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidAnimalNotAllowed,1]] +1 DOMAIN:Earth[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidEarthNotAllowed,1]] +1 DOMAIN:Fire[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidFireNotAllowed,1]] +1 DOMAIN:Plant[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidPlantNotAllowed,1]] +1 DOMAIN:Water[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidWaterNotAllowed,1]] +1 DOMAIN:Weather[PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Druid Domain],[PREVARLT:DruidWeatherNotAllowed,1]] ###Block: Wild Shape 1 BONUS:VAR|DruidWildShape|CL ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape Times|Druid Wild Shape Progression|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ###Block: Level progression This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-25 08:43:08
|
Revision: 17454 http://pcgen.svn.sourceforge.net/pcgen/?rev=17454&view=rev Author: amaitland Date: 2012-09-25 08:42:57 +0000 (Tue, 25 Sep 2012) Log Message: ----------- [Paizo] Pathfinder RPG: Ultimate Combat - Archetype Work - Update Reliant Sets - Core Issue#: NEWSOURCE-130 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-25 08:42:10 UTC (rev 17453) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-09-25 08:42:57 UTC (rev 17454) @@ -409,6 +409,14 @@ CATEGORY=Special Ability|Slow Fall.MOD BENEFIT:If you are within arm's reach of a wall, you can use it to slow your descent. You takes damage as if the fall were %1 feet shorter than it actually is.|SlowFall|PREVARLT:SlowFallLVL,20 CATEGORY=Special Ability|Slow Fall.MOD BENEFIT:You can use a nearby wall to slow your descent and fall any distance without harm.|PREVAREQ:SlowFallLVL,20 +###Block: Archetype Support +CATEGORY=Special Ability|Monk Bonus Feat.MOD DEFINE:MonkBonusFeatCount|0 BONUS:VAR|MonkBonusFeatCount|1+max((MonkBonusFeatLVL+2)/4,0) +CATEGORY=Special Ability|Monk Bonus Feat.MOD BONUS:ABILITYPOOL|Monk Bonus Feat|-1|PREVARGTEQ:MonkBonusFeatCount,1|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat2 +CATEGORY=Special Ability|Monk Bonus Feat.MOD BONUS:ABILITYPOOL|Monk Bonus Feat|-1|PREVARGTEQ:MonkBonusFeatCount,2|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat6 +CATEGORY=Special Ability|Monk Bonus Feat.MOD BONUS:ABILITYPOOL|Monk Bonus Feat|-1|PREVARGTEQ:MonkBonusFeatCount,3|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat10 +CATEGORY=Special Ability|Monk Bonus Feat.MOD BONUS:ABILITYPOOL|Monk Bonus Feat|-1|PREVARGTEQ:MonkBonusFeatCount,4|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat14 +CATEGORY=Special Ability|Monk Bonus Feat.MOD BONUS:ABILITYPOOL|Monk Bonus Feat|-1|PREVARGTEQ:MonkBonusFeatCount,5|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat18 + ###Block: Monk Bonus Feats # Ability Name Category of Ability Type Visible Prohibited Feat Var. Min. Value Stackable? Multiple? Choose Virtual Feat Weapon prof. bonus Catch Off-Guard CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Catch Off-Guard PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Catch Off-Guard @@ -442,7 +450,13 @@ Channel Positive Energy KEY:Channel Positive Energy ~ Paladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SERVESAS:ABILITY=Special Ability|Channel Energy|Channel Positive Energy DEFINE:PaladinChannelDC|0 DEFINE:PaladinChannelDice|0 DEFINE:PaladinChannelDieSize|6 DEFINE:PaladinChannelLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC BONUS:VAR|PaladinChannelDice|(PaladinChannelLVL+1)/2 BONUS:VAR|PaladinChannelDC|10+(PaladinChannelLVL/2)+CHA ASPECT:Ability Benefit|(%1d%2, DC %3)|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.|PaladinChannelDice|PaladinChannelDieSize|PaladinChannelDC Holy Champion CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HolyChampionCasterLevel|0 DEFINE:HolyChampionLVL|0 DESC:You are a conduit for the power of your god. BONUS:DR|Evil|5 BONUS:VAR|HolyChampionCasterLevel|HolyChampionLVL SOURCEPAGE:p.63 BENEFIT:You are a conduit for the power of your god. Your DR increases to 10/Evil. Whenever you use Smite Evil and successfully strike an evil outsider, the outsider is also subject to a Banishment at caster level %1 (your weapon and holy symbol automatically count as objects that the subject hates). After the Banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever you channel positive energy or uses Lay on Hands to heal a creature, you heal the maximum possible amount.|HolyChampionCasterLevel +###Block: Archetype Support - Mercy +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,1|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy3 +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,2|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy6 +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,3|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy9 +CATEGORY=Special Ability|Mercy.MOD BONUS:ABILITYPOOL|Mercy|-1|PREVARGTEQ:Mercies,4|PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy12 + ###Block: Paladin Aura abilities # Ability Name Category of Ability Type Description Damage Reduction Source Page Aura of Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:You are immune to fear (magical or otherwise). Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious, not if you are unconscious or dead. SOURCEPAGE:p.61 @@ -498,14 +512,29 @@ # Ability Name Unique Key Category of Ability Type Visible Define Description Bonus to Ability Pool Allow Follower Allowed Companions Source Page Description of the Benefits Hunter's Bond CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:HuntersBondLVL|0 BONUS:ABILITYPOOL|Hunter's Bond|1 Hunting Companions CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond DESC:You form a powerful band with your companions. SOURCEPAGE:p.66 BENEFIT:You form a powerful band with your companions. You may spend a move action to grant half your favored enemy bonus against a single target to all allies within 30 feet who can see or hear you for %1 rounds. This bonus does not stack with any favored enemy bonuses possessed by your allies; they use whichever bonus is higher.|max(1,WIS) -Animal Companion KEY:Companion ~ Hunter's Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond DEFINE:CompLevel|0 DESC:You form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Badger (Wolverine)),Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl)),Companion (Camel),Companion (Cat (Small (Cheetah))),Companion (Cat (Small (Leopard))),Companion (Dire Rat),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Shark),Companion (Snake (Constrictor)),Companion (Snake (Viper)),Companion (Wolf) SOURCEPAGE:p.51 +Animal Companion KEY:Companion ~ Hunter's Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.HuntersBond DEFINE:CompLevel|0 DESC:You form a close bond with an animal companion.|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerAnimalCompanion DESC:This is not Allowed with the Archetype you selected.|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerAnimalCompanion FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Badger (Wolverine)),Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl)),Companion (Camel),Companion (Cat (Small (Cheetah))),Companion (Cat (Small (Leopard))),Companion (Dire Rat),Companion (Dog),Companion (Horse),Companion (Pony),Companion (Shark),Companion (Snake (Constrictor)),Companion (Snake (Viper)),Companion (Wolf)|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerAnimalCompanion SOURCEPAGE:p.51 !PREABILITY:1,CATEGORY=Archetype,TYPE.RangerAnimalCompanion ###Block: Ranger Internals # Ability Name Category of Ability Type Visible Define Ability Bonus to Ability Pool Modify VAR Source Page -Combat Style CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:CombatStyleLVL|0 DEFINE:RangerDefaultCombatStyle|0 BONUS:ABILITYPOOL|Combat Style|1 BONUS:ABILITYPOOL|Ranger Bonus Feat|(CombatStyleLVL+2)/4 BONUS:VAR|RangerDefaultCombatStyle|1 SOURCEPAGE:p.65 -Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:ABILITYPOOL|Favored Enemy|RangerFavoredEnemyLVL/5+1 BONUS:ABILITYPOOL|Favored Enemy Bonus|RangerFavoredEnemyLVL/5 +Combat Style CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:CombatStyleLVL|0 DEFINE:RangerDefaultCombatStyle|0 BONUS:ABILITYPOOL|Combat Style|1 BONUS:ABILITYPOOL|Ranger Bonus Feat|RangerBonusFeatCount DEFINE:RangerBonusFeatCount|0 BONUS:VAR|RangerBonusFeatCount|(CombatStyleLVL+2)/4 BONUS:VAR|RangerDefaultCombatStyle|1 SOURCEPAGE:p.65 +Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:ABILITYPOOL|Favored Enemy|RangerFavoredEnemyCount DEFINE:RangerFavoredEnemyCount|0 BONUS:VAR|RangerFavoredEnemyCount|RangerFavoredEnemyLVL/5+1 BONUS:ABILITYPOOL|Favored Enemy Bonus|FavoredEnemyBonusCount DEFINE:FavoredEnemyBonusCount|0 BONUS:VAR|FavoredEnemyBonusCount|RangerFavoredEnemyLVL/5 Ranger Favored Terrain CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredTerrainLVL|0 ABILITY:Special Ability|AUTOMATIC|Common Favored Terrain BONUS:VAR|FavoredTerrainPool|(RangerFavoredTerrainLVL+2)/5 +###Block: Archetype Support +# Ranger Combat Style +CATEGORY=Special Ability|Combat Style.MOD BONUS:ABILITYPOOL|Ranger Bonus Feat|-1|PREVARGTEQ:RangerBonusFeatCount,1|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerCombatStyleFeat2 +CATEGORY=Special Ability|Combat Style.MOD BONUS:ABILITYPOOL|Ranger Bonus Feat|-1|PREVARGTEQ:RangerBonusFeatCount,2|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerCombatStyleFeat6 +CATEGORY=Special Ability|Combat Style.MOD BONUS:ABILITYPOOL|Ranger Bonus Feat|-1|PREVARGTEQ:RangerBonusFeatCount,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerCombatStyleFeat10 +CATEGORY=Special Ability|Combat Style.MOD BONUS:ABILITYPOOL|Ranger Bonus Feat|-1|PREVARGTEQ:RangerBonusFeatCount,4|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerCombatStyleFeat14 +CATEGORY=Special Ability|Combat Style.MOD BONUS:ABILITYPOOL|Ranger Bonus Feat|-1|PREVARGTEQ:RangerBonusFeatCount,5|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerCombatStyleFeat18 + +# Ranger Favored Enemy +CATEGORY=Special Ability|Ranger Favored Enemy.MOD BONUS:ABILITYPOOL|Favored Enemy|-1|PREVARGTEQ:RangerFavoredEnemyCount,1|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy1 BONUS:ABILITYPOOL|Favored Enemy Bonus|-1|PREVARGTEQ:FavoredEnemyBonusCount,1|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy1 +CATEGORY=Special Ability|Ranger Favored Enemy.MOD BONUS:ABILITYPOOL|Favored Enemy|-1|PREVARGTEQ:RangerFavoredEnemyCount,2|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy2 BONUS:ABILITYPOOL|Favored Enemy Bonus|-1|PREVARGTEQ:FavoredEnemyBonusCount,2|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy2 +CATEGORY=Special Ability|Ranger Favored Enemy.MOD BONUS:ABILITYPOOL|Favored Enemy|-1|PREVARGTEQ:RangerFavoredEnemyCount,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy3 BONUS:ABILITYPOOL|Favored Enemy Bonus|-1|PREVARGTEQ:FavoredEnemyBonusCount,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy3 +CATEGORY=Special Ability|Ranger Favored Enemy.MOD BONUS:ABILITYPOOL|Favored Enemy|-1|PREVARGTEQ:RangerFavoredEnemyCount,4|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy4 BONUS:ABILITYPOOL|Favored Enemy Bonus|-1|PREVARGTEQ:FavoredEnemyBonusCount,4|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy4 +CATEGORY=Special Ability|Ranger Favored Enemy.MOD BONUS:ABILITYPOOL|Favored Enemy|-1|PREVARGTEQ:RangerFavoredEnemyCount,5|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy5 BONUS:ABILITYPOOL|Favored Enemy Bonus|-1|PREVARGTEQ:FavoredEnemyBonusCount,5|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy5 + ###Block: Ranger Combat Styles # Ability Name Category of Ability Type Visible Source Page Archery CATEGORY:Special Ability TYPE:RangerCombatStyle VISIBLE:DISPLAY SOURCEPAGE:p.65 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-25 08:42:10 UTC (rev 17453) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-09-25 08:42:57 UTC (rev 17454) @@ -255,32 +255,54 @@ # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Paladin SPELLSTAT:CHA SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Paladin|CL-3|PRECLASS:1,Paladin=4 ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) -1 AUTO:FEAT|Shield Proficiency -###Block: Aura strength -1 BONUS:VAR|AlignmentAuraLVL|CL ABILITY:Special Ability|VIRTUAL|Aura of Good -###Block: Level progression -1 BONUS:VAR|DetectEvilLVL,SmiteEvilLVL|CL DEFINE:AllowHolyAvenger|1 ABILITY:Special Ability|AUTOMATIC|Detect Evil|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDetectEvil ABILITY:Special Ability|AUTOMATIC|Smite Evil|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinSmiteEvil -2 BONUS:VAR|LayOnHandsLVL|CL ABILITY:Special Ability|AUTOMATIC|Divine Grace|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineGrace ABILITY:Special Ability|AUTOMATIC|Lay on Hands|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinLayOnHands -3 BONUS:VAR|MercyLVL|CL ABILITY:Special Ability|AUTOMATIC|Aura of Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfCourage ABILITY:Special Ability|AUTOMATIC|Divine Health|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineHealth ABILITY:Special Ability|AUTOMATIC|Mercy|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy -4 CAST:0,0 BONUS:VAR|PaladinChannelLVL|CL ABILITY:Special Ability|AUTOMATIC|Channel Positive Energy ~ Paladin|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinChannel -5 CAST:0,1 BONUS:VAR|DivineBondLVL|CL ABILITY:Special Ability|AUTOMATIC|Divine Bond|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineBond +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies +###Block: +1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Heavy)|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinArmorProficiency,TYPE.PaladinArmorProficiencyHeavy +1 AUTO:FEAT|Armor Proficiency (Light)|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinArmorProficiency,TYPE.PaladinArmorProficiencyLight +1 AUTO:FEAT|Armor Proficiency (Medium)|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinArmorProficiency,TYPE.PaladinArmorProficiencyMedium +1 AUTO:FEAT|Shield Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinArmorProficiency,TYPE.PaladinShieldProf,TYPE.PaladinShieldProfinciency +###Block: Vars +1 BONUS:VAR|AlignmentAuraLVL|CL BONUS:VAR|DetectEvilLVL,SmiteEvilLVL|CL DEFINE:AllowHolyAvenger|1 +2 BONUS:VAR|LayOnHandsLVL|CL +3 BONUS:VAR|MercyLVL|CL +4 BONUS:VAR|PaladinChannelLVL|CL +5 BONUS:VAR|DivineBondLVL|CL +20 BONUS:VAR|HolyChampionLVL|CL +###Block: +1 ABILITY:Special Ability|VIRTUAL|Aura of Good +1 ABILITY:Special Ability|AUTOMATIC|Detect Evil|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDetectEvil +1 ABILITY:Special Ability|AUTOMATIC|Smite Evil|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinSmiteEvil +2 ABILITY:Special Ability|AUTOMATIC|Divine Grace|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineGrace +2 ABILITY:Special Ability|AUTOMATIC|Lay on Hands|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinLayOnHands +3 ABILITY:Special Ability|AUTOMATIC|Aura of Courage|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfCourage +3 ABILITY:Special Ability|AUTOMATIC|Divine Health|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineHealth +3 ABILITY:Special Ability|AUTOMATIC|Mercy|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinMercy +4 ABILITY:Special Ability|AUTOMATIC|Channel Positive Energy ~ Paladin|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinChannel,TYPE.PaladinChannelPositiveEnergy +5 ABILITY:Special Ability|AUTOMATIC|Divine Bond|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinDivineBond +8 ABILITY:Special Ability|AUTOMATIC|Aura of Resolve|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfResolve +11 ABILITY:Special Ability|AUTOMATIC|Aura of Justice|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfJustice +14 ABILITY:Special Ability|AUTOMATIC|Aura of Faith|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfFaith +17 ABILITY:Special Ability|AUTOMATIC|Aura of Righteousness|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfRighteousness +20 ABILITY:Special Ability|AUTOMATIC|Holy Champion|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinHolyChampion +###Block: Spell Level progression +4 CAST:0,0 +5 CAST:0,1 6 CAST:0,1 7 CAST:0,1,0 -8 CAST:0,1,1 ABILITY:Special Ability|AUTOMATIC|Aura of Resolve|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfResolve +8 CAST:0,1,1 9 CAST:0,2,1 10 CAST:0,2,1,0 -11 CAST:0,2,1,1 ABILITY:Special Ability|AUTOMATIC|Aura of Justice|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfJustice +11 CAST:0,2,1,1 12 CAST:0,2,2,1 13 CAST:0,3,2,1,0 -14 CAST:0,3,2,1,1 ABILITY:Special Ability|AUTOMATIC|Aura of Faith|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfFaith +14 CAST:0,3,2,1,1 15 CAST:0,3,2,2,1 16 CAST:0,3,3,2,1 -17 CAST:0,4,3,2,1 ABILITY:Special Ability|AUTOMATIC|Aura of Righteousness|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinAuraOfRighteousness +17 CAST:0,4,3,2,1 18 CAST:0,4,3,2,2 19 CAST:0,4,3,3,2 -20 CAST:0,4,4,3,3 ABILITY:Special Ability|AUTOMATIC|Holy Champion|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinHolyChampion BONUS:VAR|HolyChampionLVL|CL +20 CAST:0,4,4,3,3 # Class Name Hit Dice Type Abbreviation Max Level Visible Define Save checks bonus Combat bonus CLASS:Ex-Paladin HD:10 TYPE:Base.PC ABB:XPal MAXLEVEL:20 VISIBLE:NO DEFINE:PaladinLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 05:59:09
|
Revision: 17737 http://pcgen.svn.sourceforge.net/pcgen/?rev=17737&view=rev Author: amaitland Date: 2012-10-11 05:59:03 +0000 (Thu, 11 Oct 2012) Log Message: ----------- Implement Archetype Support - Fighter BONUS Feats can be removed by specific Level Issue#: DATA-655 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-11 05:12:26 UTC (rev 17736) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-11 05:59:03 UTC (rev 17737) @@ -294,7 +294,21 @@ Armor Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain DR 5/-- whenever you are wearing armor or using a shield. DR:5/-|PREEQUIP:1,TYPE=Armor,TYPE=Shield SOURCEPAGE:p.56 Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 a +Bonus Feats CATEGORY:Special Ability TYPE:Internal KEY:Bonus Feats ~ Fighter BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 +###Block: +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat1 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,2|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat2 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,4|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat4 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,6|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat6 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat8 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,10|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat10 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,12|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat12 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,14|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat14 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,16|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat16 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,18|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat18 +CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,20|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat20 + ###Block: Fighter Weapon Training Abilities # Ability Name Category of Ability Type Visible Define Description Bonus to Ability Pool Modify VAR Source Page Weapon Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:EXPORT DEFINE:WeaponTrainingBase|0 DESC:Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) DESC:Axes +%1|WeaponTrainingAxes|PREVARGT:WeaponTrainingAxes,0 DESC:Heavy Blades +%1|WeaponTrainingBladesHeavy|PREVARGT:WeaponTrainingBladesHeavy,0 DESC:Light Blades +%1|WeaponTrainingBladesLight|PREVARGT:WeaponTrainingBladesLight,0 DESC:Bows +%1|WeaponTrainingBows|PREVARGT:WeaponTrainingBows,0 DESC:Close Weapons +%1|WeaponTrainingClose|PREVARGT:WeaponTrainingClose,0 DESC:Crossbows +%1|WeaponTrainingCrossbows|PREVARGT:WeaponTrainingCrossbows,0 DESC:Double Weapons +%1|WeaponTrainingDouble|PREVARGT:WeaponTrainingDouble,0 DESC:Flails +%1|WeaponTrainingFlails|PREVARGT:WeaponTrainingFlails,0 DESC:Hammers +%1|WeaponTrainingHammers|PREVARGT:WeaponTrainingHammers,0 DESC:Monk Weapons +%1|WeaponTrainingMonk|PREVARGT:WeaponTrainingMonk,0 DESC:Natural Weapons +%1|WeaponTrainingNatural|PREVARGT:WeaponTrainingNatural,0 DESC:Pole Arms +%1|WeaponTrainingPoleArms|PREVARGT:WeaponTrainingPoleArms,0 DESC:Spears +%1|WeaponTrainingSpears|PREVARGT:WeaponTrainingSpears,0 DESC:Thrown Weapons +%1|WeaponTrainingThrown|PREVARGT:WeaponTrainingThrown,0 BONUS:VAR|WeaponTrainingBase|count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining") SOURCEPAGE:p.56 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-11 05:12:26 UTC (rev 17736) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-11 05:59:03 UTC (rev 17737) @@ -178,7 +178,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr MAXLEVEL:20 SOURCEPAGE:p.55 DEFINE:FighterLvl|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE=Profession|Ride|Survival|Swim +CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE=Profession|Ride|Survival|Swim DEFINE:FighterLvl|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies 1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies @@ -195,11 +195,16 @@ 1 ABILITY:Special Ability|AUTOMATIC|Critical Mastery Qualify 1 ABILITY:Special Ability|AUTOMATIC|Greater Penetrating Strike Qualify ###Block: Level progression -1 BONUS:ABILITYPOOL|Fighter Bonus Feat|CL/2+1|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeats -2 BONUS:VAR|BraveryLVL|CL ABILITY:Special Ability|AUTOMATIC|Bravery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery -3 BONUS:VAR|ArmorTrainingLVL|CL ABILITY:Special Ability|AUTOMATIC|Armor Training|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_ALL -5 BONUS:VAR|FighterWeaponTrainingLVL|CL ABILITY:Special Ability|AUTOMATIC|Fighter Weapon Training|Weapon Training|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_ALL -19 ABILITY:Special Ability|AUTOMATIC|Armor Mastery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorMastery +2 BONUS:VAR|BraveryLVL|CL +3 BONUS:VAR|ArmorTrainingLVL|CL +5 BONUS:VAR|FighterWeaponTrainingLVL|CL +###Block: +1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ Fighter|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeats +2 ABILITY:Special Ability|AUTOMATIC|Bravery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery +3 ABILITY:Special Ability|AUTOMATIC|Armor Training|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_ALL +5 ABILITY:Special Ability|AUTOMATIC|Fighter Weapon Training|Weapon Training|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_ALL +19 ABILITY:Special Ability|AUTOMATIC|Armor Mastery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorMastery +###Block: 20 BONUS:ABILITYPOOL|Weapon Mastery|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponMastery This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 06:37:15
|
Revision: 17742 http://pcgen.svn.sourceforge.net/pcgen/?rev=17742&view=rev Author: amaitland Date: 2012-10-11 06:37:08 +0000 (Thu, 11 Oct 2012) Log Message: ----------- Ultimate Combat- Wizard archetypes shouldn't give arcane school abilities Issue#: DATA-650 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-11 06:31:35 UTC (rev 17741) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-11 06:37:08 UTC (rev 17742) @@ -919,6 +919,13 @@ Bonded Object KEY:Arcane Bond ~ Bonded Object CATEGORY:Special Ability TYPE:ArcaneBond.SpecialQuality DESC:Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly. SOURCEPAGE:p.78 Cantrips KEY:Cantrips ~ Wizard CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots. SOURCEPAGE:p.79 +Bonus Feats KEY:Bonus Feats ~ Wizard CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Wizard Bonus Feat|WizardLvl/5 +# +CATEGORY=Special Ability|Bonus Feats ~ Wizard.MOD BONUS:ABILITYPOOL|Wizard Bonus Feat|-1|PREVARGTEQ:WizardLvl,5|PREABILITY:1,CATEGORY=Archetype,WizardBonusFeat5 +CATEGORY=Special Ability|Bonus Feats ~ Wizard.MOD BONUS:ABILITYPOOL|Wizard Bonus Feat|-1|PREVARGTEQ:WizardLvl,10|PREABILITY:1,CATEGORY=Archetype,WizardBonusFeat10 +CATEGORY=Special Ability|Bonus Feats ~ Wizard.MOD BONUS:ABILITYPOOL|Wizard Bonus Feat|-1|PREVARGTEQ:WizardLvl,15|PREABILITY:1,CATEGORY=Archetype,WizardBonusFeat15 +CATEGORY=Special Ability|Bonus Feats ~ Wizard.MOD BONUS:ABILITYPOOL|Wizard Bonus Feat|-1|PREVARGTEQ:WizardLvl,20|PREABILITY:1,CATEGORY=Archetype,WizardBonusFeat20 + ###Block: Wizard Arcane Schools # Ability Name Category of Ability Type Define Description Ability Bonus to Ability Pool Source Page Abjuration School CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.ArcaneSchool DEFINE:AbjurationSchoolLVL|0 DESC:You have chosen to specialize in abjuration spells. ABILITY:Special Ability|AUTOMATIC|Resistance ~ Abjuration School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardResistance|PREVARGTEQ:AbjurationSchoolLVL,1 ABILITY:Special Ability|AUTOMATIC|Protective Ward ~ Abjuration School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardProtectiveWard|PREVARGTEQ:AbjurationSchoolLVL,1 ABILITY:Special Ability|AUTOMATIC|Energy Absorption ~ Abjuration School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardEnergyAbsorption|PREVARGTEQ:AbjurationSchoolLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity ~ Abjuration School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardImmunity|PREVARGTEQ:AbjurationSchoolLVL,20 BONUS:ABILITYPOOL|Arcane Opposition School|2 SOURCEPAGE:p.79 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-11 06:31:35 UTC (rev 17741) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-11 06:37:08 UTC (rev 17742) @@ -438,13 +438,25 @@ ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies ###Block: Wizard School -1 BONUS:VAR|UniversalSchoolLVL|CL|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ArcaneSchool ABILITY:Special Ability|AUTOMATIC|Universal School|PREVARGT:UniversalSchoolLVL,0 +1 BONUS:VAR|UniversalSchoolLVL|CL|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ArcaneSchool|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool +1 BONUS:VAR|FMLevel|CL +###Block: +1 AUTO:FEAT|Scribe Scroll|!PREABILITY:1,CATEGORY=Archetype,TYPE.ScribeScroll +###Block: +1 ABILITY:Special Ability|AUTOMATIC|Universal School|PREVARGT:UniversalSchoolLVL,0|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool +1 ABILITY:Special Ability|AUTOMATIC|Arcane Bond|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond +1 ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips +5 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardBonusFeats +1 ABILITY:Internal|AUTOMATIC|Free Spell Book|PREMULT:1,[PREMULT:2,[PREPCLEVEL:MAX=0],[PRECLASS:1,Wizard=1]],[PREMULT:2,[!PRECLASS:1,TYPE.Base=0],[PRECLASS:1,Wizard=1]] +###Block: +1 DEFINE:SpellMasteryQualify|1 +1 DEFINE:WizardLvl|CL ###Block: Level progression -1 CAST:3,1 BONUS:VAR|FMLevel|CL DEFINE:SpellMasteryQualify|1 ABILITY:Special Ability|AUTOMATIC|Arcane Bond|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips AUTO:FEAT|Scribe Scroll|!PREABILITY:1,CATEGORY=Archetype,TYPE.ScribeScroll ABILITY:Internal|AUTOMATIC|Free Spell Book|PREMULT:1,[PREMULT:2,[PREPCLEVEL:MAX=0],[PRECLASS:1,Wizard=1]],[PREMULT:2,[!PRECLASS:1,TYPE.Base=0],[PRECLASS:1,Wizard=1]] +1 CAST:3,1 2 CAST:4,2 3 CAST:4,2,1 4 CAST:4,3,2 -5 CAST:4,3,2,1 BONUS:ABILITYPOOL|Wizard Bonus Feat|CL/5 +5 CAST:4,3,2,1 6 CAST:4,3,3,2 7 CAST:4,4,3,2,1 8 CAST:4,4,3,3,2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-12 20:07:42
|
Revision: 17765 http://pcgen.svn.sourceforge.net/pcgen/?rev=17765&view=rev Author: amaitland Date: 2012-10-12 20:07:36 +0000 (Fri, 12 Oct 2012) Log Message: ----------- Pathfinder- rogue not receiving uncanny dodge or improved uncanny dodge - Fixes the Ranger as well. Issue#: DATA-662 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 18:44:36 UTC (rev 17764) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 20:07:36 UTC (rev 17765) @@ -554,6 +554,12 @@ Archery CATEGORY:Special Ability TYPE:RangerCombatStyle VISIBLE:DISPLAY SOURCEPAGE:p.65 Two-Weapon Combat CATEGORY:Special Ability TYPE:RangerCombatStyle VISIBLE:DISPLAY SOURCEPAGE:p.65 +###Block# Archetype Support +CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Ranger Archetype Support|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerArchetype +# +Ranger Archetype Support CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Evasion|PREVARGTEQ:RangerLvl,16|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerEvasion + + ###Block: Ranger Bonus Feats # Ability Name Category of Ability Type Visible Required Ability Prohibited Feat Var. Min. Value Description Virtual Feat Source Page Far Shot CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Archery !PREFEAT:1,Far Shot PREVARGTEQ:CombatStyleLVL,1 DESC:You are more accurate at longer ranges. VFEAT:Far Shot|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.124 @@ -684,6 +690,12 @@ Trap Sense ~ Rogue CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|RogueTrapSenseLVL/3 Master Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:MasterStrikeDC|0 DEFINE:MasterStrikeLVL|0 DESC:You are incredibly deadly when dealing sneak attack damage. BONUS:VAR|MasterStrikeDC|10+(MasterStrikeLVL/2)+INT SOURCEPAGE:p.70 BENEFIT:You are incredibly deadly when dealing sneak attack damage. Each time you deal sneak attack damage, you can choose one of the following three effects: the target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to negate the additional effect. The DC of this save is %1. Once a creature has been the target of a master strike, regardless of whether or not the save is made, that creature is immune to your master strike for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability.|MasterStrikeDC +###Block: Archetype Support +CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Rogue Archetype Support|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueArchetype +# COMMENT: This supports the Tiered System to Bring Back Abilities at the next tier if an Archetype replaced them. +Rogue Archetype Support CATEGORY:Internal BONUS:VAR|RogueSneakAttackLVL|-2|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack BONUS:VAR|UncannyDodgeLevel|-4|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge + + ###Block: Rogue Talents # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Bleeding Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.AttackOption DESC:You can cause living opponents to bleed when hitting them with a sneak attack. SOURCEPAGE:p.68 BENEFIT:You can cause living opponents to bleed when hitting them with a sneak attack. This attack causes the target to take %1 additional points of damage each round. Bleeding creatures that that amount of damage every round at the start of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.|SneakAttack Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-12 18:44:36 UTC (rev 17764) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-12 20:07:36 UTC (rev 17765) @@ -355,30 +355,33 @@ 18 CAST:0,4,3,2,2 19 CAST:0,4,3,3,2 ABILITY:Special Ability|AUTOMATIC|Improved Quarry|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerQuarry 20 CAST:0,4,4,3,3 BONUS:VAR|MasterHunterLVL|CL ABILITY:Special Ability|AUTOMATIC|Master Hunter|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerMasterHunter -# Archetype Support -16 ABILITY:Special Ability|AUTOMATIC|Evasion # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Rogue HD:8 TYPE:Base.PC ABB:Rog MAXLEVEL:20 SOURCEPAGE:p.67 DEFINE:RogueLvl|CL BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Rogue STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device +CLASS:Rogue STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device DEFINE:RogueLvl|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueWeaponProficiencies AUTO:FEAT|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Level progression -1 BONUS:VAR|RogueSneakAttackLVL|CL BONUS:VAR|TrapfindingLVL|CL ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Trapfinding|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding -2 BONUS:VAR|RogueTalentLVL|CL ABILITY:Special Ability|AUTOMATIC|Evasion|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueEvasion ABILITY:Special Ability|AUTOMATIC|Rogue Talents|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalents -3 BONUS:VAR|RogueTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapSense -4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge -20 BONUS:VAR|MasterStrikeLVL|CL ABILITY:Special Ability|AUTOMATIC|Master Strike|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueMasterStrike +1 BONUS:VAR|RogueSneakAttackLVL|CL BONUS:VAR|TrapfindingLVL|CL +2 BONUS:VAR|RogueTalentLVL|CL +3 BONUS:VAR|RogueTrapSenseLVL|CL +4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge +8 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueImprovedUncannyDodge +20 BONUS:VAR|MasterStrikeLVL|CL +###Block: +1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack +1 ABILITY:Special Ability|AUTOMATIC|Trapfinding|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding +2 ABILITY:Special Ability|AUTOMATIC|Evasion|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueEvasion +2 ABILITY:Special Ability|AUTOMATIC|Rogue Talents|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalents +3 ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapSense +4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +20 ABILITY:Special Ability|AUTOMATIC|Master Strike|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueMasterStrike -# Archetype Support -3 BONUS:VAR|RogueSneakAttackLVL|-2|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue -8 BONUS:VAR|UncannyDodgeLevel|-4|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge - # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Sorcerer HD:6 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.70 DEFINE:SorcererLvl|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-12 23:27:47
|
Revision: 17766 http://pcgen.svn.sourceforge.net/pcgen/?rev=17766&view=rev Author: amaitland Date: 2012-10-12 23:27:39 +0000 (Fri, 12 Oct 2012) Log Message: ----------- Ultimate Combat-Cleric archetype- Merciful Healer domains and channeling Issue#: DATA-665 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 20:07:36 UTC (rev 17765) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 23:27:39 UTC (rev 17766) @@ -107,6 +107,41 @@ Channel Positive Energy KEY:Channel Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.ChannelEnergy.CheckList PREALIGN:LG,NG,CG,LN,TN,CN PREMULT:1,[PREDEITYALIGN:LG,NG,CG,LN,TN,CN],[PREDEITY:1,None] SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes Channel Negative Energy KEY:Channel Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.ChannelEnergy.CheckList PREALIGN:LN,TN,CN,LE,NE,CE PREMULT:1,[PREDEITYALIGN:LN,TN,CN,LE,NE,CE],[PREDEITY:1,None] SERVESAS:ABILITY=Special Ability|Channel Negative Energy DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes +###Block: Cleric Domains - Archetype Support +Air TYPE:Domain.ClericDomain KEY:Air Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Lightning Arc ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Electricity Resistance ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,6 DEFINE:DomainAirLVL|0 DEFINE:DomainAirAbilityTriggerLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 BONUS:VAR|DomainAirLVL|DomainLVL BONUS:VAR|DomainAirAbilityTriggerLVL|DomainAbilityTriggerLVL BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA BONUS:VAR|DomainAirTimes|DomainPowerTimes SOURCEPAGE:p.41 SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Elemental Body IV (Air Only)|Air=8|Whirlwind|Air=9|Elemental Swarm (Air Spell Only) DESC:You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. +Animal TYPE:Domain.ClericDomain KEY:Animal Domain CATEGORY:Special Ability CSKILL:Knowledge (Nature) ABILITY:Special Ability|AUTOMATIC|Speak with Animals ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,4 DEFINE:DomainAnimalLVL|0 DEFINE:DomainAnimalDC|0 DEFINE:DomainAnimalTimes|0 BONUS:VAR|DomainAnimalLVL|DomainLVL BONUS:VAR|DomainAnimalDC|10+(DomainAnimalLVL/2)+CHA BONUS:VAR|DomainAnimalTimes|DomainPowerTimes SOURCEPAGE:p.41 SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV (Animals Only)|Animal=5|Beast Shape III (Animals Only)|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII (Animals Only)|Animal=9|Shapechange DEFINE:DomainAnimalAbilityTriggerLVL|0 BONUS:VAR|DomainAnimalAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can speak with and befriend animals with ease. In addition, you treat Knowledge (Nature) as a class skill. +Artifice TYPE:Domain.ClericDomain KEY:Artifice Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,8 DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 BONUS:VAR|DomainArtificeLVL|DomainLVL BONUS:VAR|DomainArtificeDC|10+(DomainArtificeLVL/2)+CHA BONUS:VAR|DomainArtificeTimes|DomainPowerTimes SOURCEPAGE:p.41 SPELLLEVEL:DOMAIN|Artifice=1|Animate Rope|Artifice=2|Wood Shape|Artifice=3|Stone Shape|Artifice=4|Minor Creation|Artifice=5|Fabricate|Artifice=6|Major Creation|Artifice=7|Wall of Iron|Artifice=8|Instant Summons|Artifice=9|Prismatic Sphere DEFINE:DomainArtificeAbilityTriggerLVL|0 BONUS:VAR|DomainArtificeAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. +Chaos TYPE:Domain.ClericDomain KEY:Chaos Domain CATEGORY:Special Ability PREALIGN:CG,CN,CE ABILITY:Special Ability|AUTOMATIC|Touch of Chaos ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Chaos Blade ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes SOURCEPAGE:p.42 SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Align Weapon (Chaos Only)|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX (Chaos Spell Only) DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:Your touch infuses life and weapons with chaos, and you revel in all things anarchic. +Charm TYPE:Domain.ClericDomain KEY:Charm Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Dazing Touch ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Charming Smile ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,8 DEFINE:DomainCharmLVL|0 DEFINE:DomainCharmDC|0 DEFINE:DomainCharmTimes|0 BONUS:VAR|DomainCharmLVL|DomainLVL BONUS:VAR|DomainCharmDC|10+(DomainCharmLVL/2)+CHA BONUS:VAR|DomainCharmTimes|DomainPowerTimes SOURCEPAGE:p.42 SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Heroism|Charm=5|Charm Monster|Charm=6|Geas/Quest|Charm=7|Insanity|Charm=8|Demand|Charm=9|Dominate Monster DEFINE:DomainCharmAbilityTriggerLVL|0 BONUS:VAR|DomainCharmAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. +Community TYPE:Domain.ClericDomain KEY:Community Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Calming Touch ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Unity ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,8 DEFINE:DomainCommunityLVL|0 DEFINE:DomainCommunityDC|0 DEFINE:DomainCommunityTimes|0 BONUS:VAR|DomainCommunityLVL|DomainLVL BONUS:VAR|DomainCommunityDC|10+(DomainCommunityLVL/2)+CHA BONUS:VAR|DomainCommunityTimes|DomainPowerTimes SOURCEPAGE:p.42 SPELLLEVEL:DOMAIN|Community=1|Bless|Community=2|Shield Other|Community=3|Prayer|Community=4|Imbue with Spell Ability|Community=5|Telepathic Bond|Community=6|Heroes' Feast|Community=7|Refuge|Community=8|Cure Critical Wounds (Mass)|Community=9|Miracle DEFINE:DomainCommunityAbilityTriggerLVL|0 BONUS:VAR|DomainCommunityAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. +Darkness TYPE:Domain.ClericDomain KEY:Darkness Domain CATEGORY:Special Ability ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Touch of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Eyes of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,8 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes SOURCEPAGE:p.42 SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Blindness/Deafness (Blindness Only)|Darkness=3|Deeper Darkness|Darkness=4|Shadow Conjuration|Darkness=5|Summon Monster V (1d3 Shadows)|Darkness=6|Shadow Walk|Darkness=7|Power Word Blind|Darkness=8|Shadow Evocation (Greater)|Darkness=9|Shades DEFINE:DomainDarknessAbilityTriggerLVL|0 BONUS:VAR|DomainDarknessAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. +Death TYPE:Domain.ClericDomain KEY:Death Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Bleeding Touch ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Death's Embrace ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,8 DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 BONUS:VAR|DomainDeathLVL|DomainLVL BONUS:VAR|DomainDeathDC|10+(DomainDeathLVL/2)+CHA BONUS:VAR|DomainDeathTimes|DomainPowerTimes SOURCEPAGE:p.42 SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee DEFINE:DomainDeathAbilityTriggerLVL|0 BONUS:VAR|DomainDeathAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. +Destruction TYPE:Domain.ClericDomain KEY:Destruction Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Destructive Smite ~ Destruction Domain|PREVARGTEQ:DomainDestructionAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Destructive Aura ~ Destruction Domain|PREVARGTEQ:DomainDestructionAbilityTriggerLVL,8 DEFINE:DomainDestructionLVL|0 DEFINE:DomainDestructionDC|0 DEFINE:DomainDestructionTimes|0 BONUS:VAR|DomainDestructionLVL|DomainLVL BONUS:VAR|DomainDestructionDC|10+(DomainDestructionLVL/2)+CHA BONUS:VAR|DomainDestructionTimes|DomainPowerTimes SOURCEPAGE:p.43 SPELLLEVEL:DOMAIN|Destruction=1|True Strike|Destruction=2|Shatter|Destruction=3|Rage|Destruction=4|Inflict Critical Wounds|Destruction=5|Shout|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion DEFINE:DomainDestructionAbilityTriggerLVL|0 BONUS:VAR|DomainDestructionAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You revel in ruin and devastation, and can deliver particularly destructive attacks. +Earth TYPE:Domain.ClericDomain KEY:Earth Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Acid Dart ~ Earth Domain|PREVARGTEQ:DomainEarthAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Acid Resistance ~ Earth Domain|PREVARGTEQ:DomainEarthAbilityTriggerLVL,6 DEFINE:DomainEarthLVL|0 DEFINE:DomainEarthDC|0 DEFINE:DomainEarthTimes|0 BONUS:VAR|DomainEarthLVL|DomainLVL BONUS:VAR|DomainEarthDC|10+(DomainEarthLVL/2)+CHA BONUS:VAR|DomainEarthTimes|DomainPowerTimes SOURCEPAGE:p.43 SPELLLEVEL:DOMAIN|Nobility=1|Magic Stone|Nobility=2|Soften Earth and Stone|Nobility=3|Stone Shape|Nobility=4|Spike Stones|Nobility=5|Wall of Stone|Nobility=6|Stoneskin|Nobility=7|Elemental Body IV (Earth Only)|Nobility=8|Earthquake|Nobility=9|Elemental Swarm (Earth Spell Only) DEFINE:DomainEarthAbilityTriggerLVL|0 BONUS:VAR|DomainEarthAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. +Evil TYPE:Domain.ClericDomain KEY:Evil Domain CATEGORY:Special Ability PREALIGN:LE,NE,CE ABILITY:Special Ability|AUTOMATIC|Touch of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Scythe of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,8 DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 BONUS:VAR|DomainEvilLVL|DomainLVL BONUS:VAR|DomainEvilDC|10+(DomainEvilLVL/2)+CHA BONUS:VAR|DomainEvilTimes|DomainPowerTimes SOURCEPAGE:p.43 SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Align Weapon (Evil Only)|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX (Evil Spell Only) DEFINE:DomainEvilAbilityTriggerLVL|0 BONUS:VAR|DomainEvilAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are sinister and cruel, and have wholly pledged your soul to the cause of evil. +Fire TYPE:Domain.ClericDomain KEY:Fire Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Fire Bolt ~ Fire Domain|PREVARGTEQ:DomainFireAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Fire Resistance ~ Fire Domain|PREVARGTEQ:DomainFireAbilityTriggerLVL,6 DEFINE:DomainFireLVL|0 DEFINE:DomainFireDC|0 DEFINE:DomainFireTimes|0 BONUS:VAR|DomainFireLVL|DomainLVL BONUS:VAR|DomainFireDC|10+(DomainFireLVL/2)+CHA BONUS:VAR|DomainFireTimes|DomainPowerTimes SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Fireball|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Elemental Body IV (Fire Only)|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm (Fire Spell Only) DEFINE:DomainFireAbilityTriggerLVL|0 BONUS:VAR|DomainFireAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can call forth fire, command creatures of the inferno, and your flesh does not burn. +Glory TYPE:Domain.ClericDomain KEY:Glory Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,8 DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 BONUS:VAR|DomainGloryLVL|DomainLVL BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryDC|10+(DomainGloryLVL/2)+CHA BONUS:VAR|DomainGloryTimes|DomainPowerTimes SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Glory=1|Shield of Faith|Glory=2|Bless Weapon|Glory=3|Searing Light|Glory=4|Holy Smite|Glory=5|Righteous Might|Glory=6|Undeath to Death|Glory=7|Holy Sword|Glory=8|Holy Aura|Glory=9|Gate DEFINE:DomainGloryAbilityTriggerLVL|0 BONUS:VAR|DomainGloryAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. +Good TYPE:Domain.ClericDomain KEY:Good Domain CATEGORY:Special Ability PREALIGN:LG,NG,CG ABILITY:Special Ability|AUTOMATIC|Touch of Good ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Holy Lance ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,8 DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 BONUS:VAR|DomainGoodLVL|DomainLVL BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+CHA BONUS:VAR|DomainGoodTimes|DomainPowerTimes SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Align Weapon (Good Only)|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX (Good Spell Only) DEFINE:DomainGoodAbilityTriggerLVL|0 BONUS:VAR|DomainGoodAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You have pledged your life and soul to goodness and purity. +Healing TYPE:Domain.ClericDomain KEY:Healing Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Rebuke Death ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Healer's Blessing ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,6 DEFINE:DomainHealingLVL|0 DEFINE:DomainHealingDC|0 DEFINE:DomainHealingTimes|0 BONUS:VAR|DomainHealingLVL|DomainLVL BONUS:VAR|DomainHealingDC|10+(DomainHealingLVL/2)+CHA BONUS:VAR|DomainHealingTimes|DomainPowerTimes SOURCEPAGE:p.44 SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Breath of Life|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass) DEFINE:DomainHealingAbilityTriggerLVL|0 BONUS:VAR|DomainHealingAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:Your touch staves off pain and death, and your healing magic is particularly vital and potent. +Knowledge TYPE:Domain.ClericDomain KEY:Knowledge Domain CATEGORY:Special Ability CSKILL:TYPE.Knowledge ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,8 DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 BONUS:VAR|DomainKnowledgeLVL|DomainLVL BONUS:VAR|DomainKnowledgeDC|10+(DomainKnowledgeLVL/2)+CHA BONUS:VAR|DomainKnowledgeTimes|DomainPowerTimes SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Knowledge=1|Comprehend Languages|Knowledge=2|Detect Thoughts|Knowledge=3|Speak with Dead|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight DEFINE:DomainKnowledgeAbilityTriggerLVL|0 BONUS:VAR|DomainKnowledgeAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. +Law TYPE:Domain.ClericDomain KEY:Law Domain CATEGORY:Special Ability PREALIGN:LG,LN,LE ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+CHA BONUS:VAR|DomainLawTimes|DomainPowerTimes SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Align Weapon (Law Only)|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX (Law Spell Only) DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. +Liberation TYPE:Domain.ClericDomain KEY:Liberation Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Liberation ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Freedom's Call ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,8 DEFINE:DomainLiberationLVL|0 DEFINE:DomainLiberationDC|0 DEFINE:DomainLiberationTimes|0 BONUS:VAR|DomainLiberationLVL|DomainLVL BONUS:VAR|DomainLiberationDC|10+(DomainLiberationLVL/2)+CHA BONUS:VAR|DomainLiberationTimes|DomainPowerTimes SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Liberation=1|Remove Fear|Liberation=2|Remove Paralysis|Liberation=3|Remove Curse|Liberation=4|Freedom of Movement|Liberation=5|Break Enchantment|Liberation=6|Dispel Magic (Greater)|Liberation=7|Refuge|Liberation=8|Mind Blank|Liberation=9|Freedom DEFINE:DomainLiberationAbilityTriggerLVL|0 BONUS:VAR|DomainLiberationAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a spirit of freedom and a staunch foe against all who would enslave and oppress. +Luck TYPE:Domain.ClericDomain KEY:Luck Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Bit of Luck ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Good Fortune ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,6 DEFINE:DomainLuckLVL|0 DEFINE:DomainLuckDC|0 DEFINE:DomainLuckTimes|0 BONUS:VAR|DomainLuckLVL|DomainLVL BONUS:VAR|DomainLuckDC|10+(DomainLuckLVL/2)+CHA BONUS:VAR|DomainLuckTimes|DomainPowerTimes SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Luck=1|True Strike|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle DEFINE:DomainLuckAbilityTriggerLVL|0 BONUS:VAR|DomainLuckAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are infused with luck, and your mere presence can spread good fortune. +Madness TYPE:Domain.ClericDomain KEY:Madness Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Vision of Madness ~ Madness Domain|PREVARGTEQ:DomainMadnessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Aura of Madness ~ Madness Domain|PREVARGTEQ:DomainMadnessAbilityTriggerLVL,8 DEFINE:DomainMadnessLVL|0 DEFINE:DomainMadnessDC|0 DEFINE:DomainMadnessTimes|0 BONUS:VAR|DomainMadnessLVL|DomainLVL BONUS:VAR|DomainMadnessDC|10+(DomainMadnessLVL/2)+CHA BONUS:VAR|DomainMadnessTimes|DomainPowerTimes SOURCEPAGE:p.45 SPELLLEVEL:DOMAIN|Madness=1|Confusion (Lesser)|Madness=2|Touch of Idiocy|Madness=3|Rage|Madness=4|Confusion|Madness=5|Nightmare|Madness=6|Phantasmal Killer|Madness=7|Insanity|Madness=8|Scintillating Pattern|Madness=9|Weird DEFINE:DomainMadnessAbilityTriggerLVL|0 BONUS:VAR|DomainMadnessAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. +Magic TYPE:Domain.ClericDomain KEY:Magic Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain|PREVARGTEQ:DomainMagicAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:DomainMagicAbilityTriggerLVL,8 DEFINE:DomainMagicLVL|0 DEFINE:DomainMagicDC|0 DEFINE:DomainMagicTimes|0 BONUS:VAR|DomainMagicLVL|DomainLVL BONUS:VAR|DomainMagicDC|10+(DomainMagicLVL/2)+CHA BONUS:VAR|DomainMagicTimes|DomainPowerTimes SOURCEPAGE:p.46 SPELLLEVEL:DOMAIN|Magic=1|Identify|Magic=2|Magic Mouth|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Mage's Disjunction DEFINE:DomainMagicAbilityTriggerLVL|0 BONUS:VAR|DomainMagicAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a true student of all things mystical, and see divinity in the purity of magic. +Nobility TYPE:Domain.ClericDomain KEY:Nobility Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain|PREVARGTEQ:DomainNobilityAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:DomainNobilityAbilityTriggerLVL,8 DEFINE:DomainNobilityLVL|0 DEFINE:DomainNobilityDC|0 DEFINE:DomainNobilityTimes|0 BONUS:VAR|DomainNobilityLVL|DomainLVL BONUS:VAR|DomainNobilityDC|10+(DomainNobilityLVL/2)+CHA BONUS:VAR|DomainNobilityTimes|DomainPowerTimes SOURCEPAGE:p.46 SPELLLEVEL:DOMAIN|Nobility=1|Divine Favor|Nobility=2|Enthrall|Nobility=3|Magic Vestment|Nobility=4|Discern Lies|Nobility=5|Command (Greater)|Nobility=6|Geas/Quest|Nobility=7|Repulsion|Nobility=8|Demand|Nobility=9|Storm of Vengeance DEFINE:DomainNobilityAbilityTriggerLVL|0 BONUS:VAR|DomainNobilityAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. +Plant TYPE:Domain.ClericDomain KEY:Plant Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Wooden Fist ~ Plant Domain|PREVARGTEQ:DomainPlantAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Bramble Armor ~ Plant Domain|PREVARGTEQ:DomainPlantAbilityTriggerLVL,6 DEFINE:DomainPlantLVL|0 DEFINE:DomainPlantDC|0 DEFINE:DomainPlantTimes|0 BONUS:VAR|DomainPlantLVL|DomainLVL BONUS:VAR|DomainPlantDC|10+(DomainPlantLVL/2)+CHA BONUS:VAR|DomainPlantTimes|DomainPowerTimes SOURCEPAGE:p.46 SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Command Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Animate Plants|Plant=8|Control Plants|Plant=9|Shambler DEFINE:DomainPlantAbilityTriggerLVL|0 BONUS:VAR|DomainPlantAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You find solace in the green, can grow defensive thorns, and can communicate with plants. +Protection TYPE:Domain.ClericDomain KEY:Protection Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain|PREVARGTEQ:DomainProtectionAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:DomainProtectionAbilityTriggerLVL,8 DEFINE:DomainProtectionSaveBonus|0 DEFINE:DomainProtectionLVL|0 DEFINE:DomainProtectionDC|0 DEFINE:DomainProtectionTimes|0 BONUS:CHECKS|ALL|DomainProtectionSaveBonus|TYPE=Resistance BONUS:VAR|DomainProtectionSaveBonus|(DomainProtectionLVL/5)+1 BONUS:VAR|DomainProtectionLVL|DomainLVL BONUS:VAR|DomainProtectionDC|10+(DomainProtectionLVL/2)+CHA BONUS:VAR|DomainProtectionTimes|DomainPowerTimes SOURCEPAGE:p.46 SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Energy|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere DEFINE:DomainProtectionAbilityTriggerLVL|0 BONUS:VAR|DomainProtectionAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. +Repose TYPE:Domain.ClericDomain KEY:Repose Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Gentle Rest ~ Repose Domain|PREVARGTEQ:DomainReposeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Ward Against Death ~ Repose Domain|PREVARGTEQ:DomainReposeAbilityTriggerLVL,8 DEFINE:DomainReposeLVL|0 DEFINE:DomainReposeDC|0 DEFINE:DomainReposeTimes|0 BONUS:VAR|DomainReposeLVL|DomainLVL BONUS:VAR|DomainReposeDC|10+(DomainReposeLVL/2)+CHA BONUS:VAR|DomainReposeTimes|DomainPowerTimes SOURCEPAGE:p.46 SPELLLEVEL:DOMAIN|Repose=1|Deathwatch|Repose=2|Gentle Repose|Repose=3|Speak with Dead|Repose=4|Death Ward|Repose=5|Slay Living|Repose=6|Undeath to Death|Repose=7|Destruction|Repose=8|Waves of Exhaustion|Repose=9|Wail of the Banshee DEFINE:DomainReposeAbilityTriggerLVL|0 BONUS:VAR|DomainReposeAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. +Rune TYPE:Domain.ClericDomain KEY:Rune Domain CATEGORY:Special Ability ABILITY:FEAT|AUTOMATIC|Scribe Scroll ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain|PREVARGTEQ:DomainRuneAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:DomainRuneAbilityTriggerLVL,8 DEFINE:DomainRuneLVL|0 DEFINE:DomainRuneDC|0 DEFINE:DomainRuneTimes|0 BONUS:VAR|DomainRuneLVL|DomainLVL BONUS:VAR|DomainRuneDC|10+(DomainRuneLVL/2)+CHA BONUS:VAR|DomainRuneTimes|DomainPowerTimes SOURCEPAGE:p.47 SPELLLEVEL:DOMAIN|Rune=1|Erase|Rune=2|Secret Page|Rune=3|Glyph of Warding|Rune=4|Explosive Runes|Rune=5|Planar Binding (Lesser)|Rune=6|Glyph of Warding (Greater)|Rune=7|Instant Summons|Rune=8|Symbol of Death|Rune=9|Teleportation Circle DEFINE:DomainRuneAbilityTriggerLVL|0 BONUS:VAR|DomainRuneAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. +Strength TYPE:Domain.ClericDomain KEY:Strength Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain|PREVARGTEQ:DomainStrengthAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:DomainStrengthAbilityTriggerLVL,8 DEFINE:DomainStrengthLVL|0 DEFINE:DomainStrengthDC|0 DEFINE:DomainStrengthTimes|0 BONUS:VAR|DomainStrengthLVL|DomainLVL BONUS:VAR|DomainStrengthDC|10+(DomainStrengthLVL/2)+CHA BONUS:VAR|DomainStrengthTimes|DomainPowerTimes SOURCEPAGE:p.47 SPELLLEVEL:DOMAIN|Strength=1|Enlarge Person|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand DEFINE:DomainStrengthAbilityTriggerLVL|0 BONUS:VAR|DomainStrengthAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:In strength and brawn there is truth - your faith gives you incredible might and power. +Sun TYPE:Domain.ClericDomain KEY:Sun Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Sun's Blessing ~ Sun Domain|PREVARGTEQ:DomainSunAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Nimbus of Light ~ Sun Domain|PREVARGTEQ:DomainSunAbilityTriggerLVL,8 DEFINE:DomainSunLVL|0 DEFINE:DomainSunDC|0 DEFINE:DomainSunTimes|0 BONUS:VAR|DomainSunLVL|DomainLVL BONUS:VAR|DomainSunDC|10+(DomainSunLVL/2)+CHA BONUS:VAR|DomainSunTimes|DomainPowerTimes SOURCEPAGE:p.47 SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere DEFINE:DomainSunAbilityTriggerLVL|0 BONUS:VAR|DomainSunAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. +Travel TYPE:Domain.ClericDomain KEY:Travel Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain|PREVARGTEQ:DomainTravelAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:DomainTravelAbilityTriggerLVL,8 DEFINE:DomainTravelLVL|0 DEFINE:DomainTravelDC|0 DEFINE:DomainTravelTimes|0 BONUS:MOVEADD|TYPE=Walk|10 BONUS:VAR|DomainTravelLVL|DomainLVL BONUS:VAR|DomainTravelDC|10+(DomainTravelLVL/2)+CHA BONUS:VAR|DomainTravelTimes|DomainPowerTimes SOURCEPAGE:p.47 SPELLLEVEL:DOMAIN|Travel=1|Longstrider|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport (Greater)|Travel=8|Phase Door|Travel=9|Astral Projection DEFINE:DomainTravelAbilityTriggerLVL|0 BONUS:VAR|DomainTravelAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. +Trickery TYPE:Domain.ClericDomain KEY:Trickery Domain CATEGORY:Special Ability CSKILL:Bluff|Disguise|Stealth ABILITY:Special Ability|AUTOMATIC|Copycat ~ Trickery Domain|PREVARGTEQ:DomainTrickeryAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Master's Illusion ~ Trickery Domain|PREVARGTEQ:DomainTrickeryAbilityTriggerLVL,8 DEFINE:DomainTrickeryLVL|0 DEFINE:DomainTrickeryDC|0 DEFINE:DomainTrickeryTimes|0 BONUS:VAR|DomainTrickeryLVL|DomainLVL BONUS:VAR|DomainTrickeryDC|10+(DomainTrickeryLVL/2)+CHA BONUS:VAR|DomainTrickeryTimes|DomainPowerTimes SOURCEPAGE:p.48 SPELLLEVEL:DOMAIN|Trickery=1|Disguise Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Invisibility (Mass)|Trickery=9|Time Stop DEFINE:DomainTrickeryAbilityTriggerLVL|0 BONUS:VAR|DomainTrickeryAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills. +War TYPE:Domain.ClericDomain KEY:War Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain|PREVARGTEQ:DomainWarAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:DomainWarAbilityTriggerLVL,8 DEFINE:DomainWarLVL|0 DEFINE:DomainWarDC|0 DEFINE:DomainWarTimes|0 BONUS:VAR|DomainWarLVL|DomainLVL BONUS:VAR|DomainWarDC|10+(DomainWarLVL/2)+CHA BONUS:VAR|DomainWarTimes|DomainPowerTimes SOURCEPAGE:p.48 SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War=7|Power Word Blind|War=8|Power Word Stun|War=9|Power Word Kill DEFINE:DomainWarAbilityTriggerLVL|0 BONUS:VAR|DomainWarAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. +Water TYPE:Domain.ClericDomain KEY:Water Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Icicle ~ Water Domain|PREVARGTEQ:DomainWaterAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Water Domain|PREVARGTEQ:DomainWaterAbilityTriggerLVL,6 DEFINE:DomainWaterLVL|0 DEFINE:DomainWaterDC|0 DEFINE:DomainWaterTimes|0 BONUS:VAR|DomainWaterLVL|DomainLVL BONUS:VAR|DomainWaterDC|10+(DomainWaterLVL/2)+CHA BONUS:VAR|DomainWaterTimes|DomainPowerTimes SOURCEPAGE:p.48 SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Elemental Body IV (Water Only)|Water=8|Horrid Wilting|Water=9|Elemental Swarm (Water Spell Only) DEFINE:DomainWaterAbilityTriggerLVL|0 BONUS:VAR|DomainWaterAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:You can manipulate water and mist and ice, conjure creatures of water, and resist cold. +Weather TYPE:Domain.ClericDomain KEY:Weather Domain CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Storm Burst ~ Weather Domain|PREVARGTEQ:DomainWeatherAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Lightning Lord ~ Weather Domain|PREVARGTEQ:DomainWeatherAbilityTriggerLVL,8 DEFINE:DomainWeatherLVL|0 DEFINE:DomainWeatherDC|0 DEFINE:DomainWeatherTimes|0 BONUS:VAR|DomainWeatherLVL|DomainLVL BONUS:VAR|DomainWeatherDC|10+(DomainWeatherLVL/2)+CHA BONUS:VAR|DomainWeatherTimes|DomainPowerTimes SOURCEPAGE:p.48 SPELLLEVEL:DOMAIN|Weather=1|Obscuring Mist|Weather=2|Fog Cloud|Weather=3|Call Lightning|Weather=4|Sleet Storm|Weather=5|Ice Storm|Weather=6|Control Winds|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance DEFINE:DomainWeatherAbilityTriggerLVL|0 BONUS:VAR|DomainWeatherAbilityTriggerLVL|DomainAbilityTriggerLVL DESC:With power over storm and sky, you can call down the wrath of the gods upon the world below. + ###Block: Cleric Domain Powers # Air Domain # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Modify VAR Allow Follower Allowed Companions Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2012-10-12 20:07:36 UTC (rev 17765) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2012-10-12 23:27:39 UTC (rev 17766) @@ -58,7 +58,6 @@ # Once generic ability for prestige classes that advance any channeling ability such as the Holy Vindicator. Channel Energy ~ Prestige Class CATEGORY:Special Ability TYPE:Internal DEFINE:PrestigeClassChannelEnergyLVL|0 BONUS:VAR|ClericChannelEnergyLVL|PrestigeClassChannelEnergyLVL BONUS:VAR|PaladinChannelLVL|PrestigeClassChannelEnergyLVL BONUS:VAR|PowerOverUndeadLVL|PrestigeClassChannelEnergyLVL - ##Block: Extra Channel Energy support Cleric Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelEnergyTimes|2 Paladin Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PRECLASS:1,Paladin=4 BONUS:VAR|LayOnHandsTimes|4 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-13 20:57:25
|
Revision: 17780 http://pcgen.svn.sourceforge.net/pcgen/?rev=17780&view=rev Author: amaitland Date: 2012-10-13 20:57:18 +0000 (Sat, 13 Oct 2012) Log Message: ----------- PrettyLST run on PF Core Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_equipment.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_general.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial_common.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_deities.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_domains.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_armorshields.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_artifacts.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_weapons_melee.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_weapons_natural.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_weapons_ranged.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equipmods_armorshields.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equipmods_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_equipmods_weapons.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_kits.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_kits_racial_traits.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_skills.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_templates.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-10-13 20:54:37 UTC (rev 17779) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-10-13 20:57:18 UTC (rev 17780) @@ -1,13 +1,15 @@ -# CVS $Revision$ $Author$ -- Mon Nov 28 13:37:53 2011 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Sat Oct 13 02:22:45 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 # Vision Modes -Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability VISION:Darkvision BONUS:VISION|Darkvision|DarkvisionRange DEFINE:DarkvisionRange|0 -Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISION:Low-light +# Ability Name Unique Key Category of Ability Define Add to vision Vision +Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability DEFINE:DarkvisionRange|0 BONUS:VISION|Darkvision|DarkvisionRange VISION:Darkvision +Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISION:Low-light # Added 3rd printing errata - SR ###Block: Creature Type Traits +# Ability Name Ability CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Animal Traits|PRERACE:1,RACETYPE=Animal CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Construct Traits|PRERACE:1,RACETYPE=Construct @@ -23,6 +25,7 @@ CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PRERACE:1,RACETYPE=Vermin ###Block: Creature Subtype Traits +# Ability Name Ability CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Air Traits|PRERACE:1,RACESUBTYPE=Air CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Angel Traits|PRERACE:1,RACESUBTYPE=Angel CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Aquatic Traits|PRERACE:1,RACESUBTYPE=Aquatic @@ -61,22 +64,23 @@ ###Block: Creature Type Traits -# Ability Name Category of Ability Visible Automatically Gained Weapon Prof. Ability Vision Source Page -Aberration Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.306 -Animal Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Animal Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 -Construct Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Construct Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Damage|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Necromancy|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60')|Low-light SOURCEPAGE:p.299 TEMPLATE:Construct -Dragon Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Dragon Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Magical Sleep|Immunity to Paralysis VISION:Darkvision (60')|Low-light SOURCEPAGE:p.307 -Fey Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Fey Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 -Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS SOURCEPAGE:p.308 -Magical Beast Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60')|Low-light SOURCEPAGE:p.308 -Monstrous Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.308 -Ooze Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Sneak Attacks|Immunity to Stunning VISION:Blind|Blindsight (60') SOURCEPAGE:p.309 -Outsider Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|PREHD:MIN=1 ABILITY:Special Ability|AUTOMATIC|Outsider Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.309 -Plant Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Plant Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Mind-Affecting Effects|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Stunning VISION:Low-light SOURCEPAGE:p.301 -Undead Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Undead Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60') SOURCEPAGE:p.305 TEMPLATE:Undead -Vermin Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Vermin Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.310 +# Ability Name Category of Ability Visible Template Automatically Gained Weapon Prof. Ability Vision Source Page +Aberration Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.306 +Animal Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Animal Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 +Construct Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Construct ABILITY:Special Ability|AUTOMATIC|Construct Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Damage|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Necromancy|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60')|Low-light SOURCEPAGE:p.299 +Dragon Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Dragon Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Magical Sleep|Immunity to Paralysis VISION:Darkvision (60')|Low-light SOURCEPAGE:p.307 +Fey Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Fey Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 +Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS SOURCEPAGE:p.308 +Magical Beast Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60')|Low-light SOURCEPAGE:p.308 +Monstrous Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.308 +Ooze Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Sneak Attacks|Immunity to Stunning VISION:Blind|Blindsight (60') SOURCEPAGE:p.309 +Outsider Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|PREHD:MIN=1 ABILITY:Special Ability|AUTOMATIC|Outsider Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.309 +Plant Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Plant Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Mind-Affecting Effects|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Stunning VISION:Low-light SOURCEPAGE:p.301 +Undead Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Undead AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Undead Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60') SOURCEPAGE:p.305 +Vermin Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Vermin Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.310 ###Block: Creature Subtype Traits +# Ability Name Category of Ability Visible Template Ability Source Page Air Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Air Angel Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Angel Aquatic Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Aquatic @@ -167,233 +171,233 @@ ###Block: *** Universal Monster Rules, pages 297-306 *** #------------------------------------------------------- -# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description -Ability Damage KEY:Ability Damage ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize -Ability Damage KEY:Ability Damage ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize +# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Wield Category bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description +Ability Damage KEY:Ability Damage ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize +Ability Damage KEY:Ability Damage ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDamageDice|0 DEFINE:AbilityDamageDieSize|0 DESC:Your attack causes ability damage reducing %1 by the %2d%3.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability damage reducing %1 by the %2d%3. Ability damage can be healed naturally.|%CHOICE|AbilityDamageDice|AbilityDamageDieSize # Set ability with choice, i.e.: "Ability Damage ~ Ex (Str)" # Set Die size with BONUS:VAR|AbilityDamageDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|AbilityDamageDice|x -Ability Drain KEY:Ability Drain ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize -Ability Drain KEY:Ability Drain ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize +Ability Drain KEY:Ability Drain ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize +Ability Drain KEY:Ability Drain ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:AbilityDrainDice|0 DEFINE:AbilityDrainDieSize|0 DESC:Your attack causes ability drain reducing %1 by the %2d%3.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize MULT:YES CHOOSE:STRING|Cha|Con|Dex|Int|Str|Wis BONUS:VAR|AbilityDrainDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 %3 damage)|AbilityDamageDice|AbilityDamageDieSize|%CHOICE BENEFIT:Your attack causes ability drain reducing %1 by the %2d%3. Ability drain is permanent and can only be restored through magic.|%CHOICE|AbilityDrainDice|AbilityDrainDieSize # Set ability with choice, i.e.: "Ability Drain ~ Ex (Str)" # Set Die size with BONUS:VAR|AbilityDrainDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|AbilityDrainDice|x -Amphibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299 +Amphibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299 -Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDice|BleedDamageDieSize BENEFIT:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.|BleedDamageDice|BleedDamageDieSize +Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDice|BleedDamageDieSize BENEFIT:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.|BleedDamageDice|BleedDamageDieSize # Set Die size with BONUS:VAR|BleedDamageDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|BleedDamageDice|x # Dragon Breath Weapons -# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description -Breath Weapon KEY:Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Cone of Corrosive Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Corrosive Gas, %2d%3 acid DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Corrosive Gas, %2d%3 acid DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Cone of Paralyzing Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Paralyzing Gas, DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Paralyzing Gas, DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration -Breath Weapon KEY:Breath Weapon ~ Cone of Repulsion Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Repulsion Gas, DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Repulsion Gas, DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration -Breath Weapon KEY:Breath Weapon ~ Cone of Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Sleep DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Sleep DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration -Breath Weapon KEY:Breath Weapon ~ Cone of Slow CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Slow DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Slow DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration -Breath Weapon KEY:Breath Weapon ~ Cone of Weakening Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponStatDamage|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Weakening Gas, DC %2 or -%3 STR, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponStatDamage BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Weakening Gas, DC %2 or -%3 STR)|BreathWeaponCone|BreathWeaponDC|BreathWeaponStatDamage -Breath Weapon KEY:Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Cone of Force CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Force %2d%3, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Force %2d%3, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Prismatic Spray CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponSpray|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Prismatic Spray Effect, DC %2, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponSpray|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Prismatic Spray Effect, DC %2)|BreathWeaponSpray|BreathWeaponDC +# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Wield Category bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description +Breath Weapon KEY:Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Cone of Corrosive Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Corrosive Gas, %2d%3 acid DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Corrosive Gas, %2d%3 acid DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Cone of Paralyzing Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Paralyzing Gas, DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Paralyzing Gas, DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration +Breath Weapon KEY:Breath Weapon ~ Cone of Repulsion Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Repulsion Gas, DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Repulsion Gas, DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration +Breath Weapon KEY:Breath Weapon ~ Cone of Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Sleep DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Sleep DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration +Breath Weapon KEY:Breath Weapon ~ Cone of Slow CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDuration|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Slow DC %2 for 1d6+%3 rounds, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Slow DC %2 for 1d6+%3 rounds)|BreathWeaponCone|BreathWeaponDC|BreathWeaponDuration +Breath Weapon KEY:Breath Weapon ~ Cone of Weakening Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponStatDamage|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Weakening Gas, DC %2 or -%3 STR, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDC|BreathWeaponStatDamage BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Weakening Gas, DC %2 or -%3 STR)|BreathWeaponCone|BreathWeaponDC|BreathWeaponStatDamage +Breath Weapon KEY:Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Cone of Force CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Force %2d%3, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Force %2d%3, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Breath Weapon KEY:Breath Weapon ~ Prismatic Spray CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BreathWeapon DEFINE:BreathWeaponSpray|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Prismatic Spray Effect, DC %2, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponSpray|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Prismatic Spray Effect, DC %2)|BreathWeaponSpray|BreathWeaponDC # Set Damage Dice with BONUS:VAR|BreathWeaponDice|x # Set Die size with BONUS:VAR|BreathWeaponDamageDie|x # Set Duration with BONUS:VAR|BreathWeaponDuration|x # Set Range with BONUS:VAR|BreathWeaponCone|x or BONUS:VAR|BreathWeaponLine|x or BONUS:VAR|BreathWeaponSpray|x -Burn CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BurnDamageDice|0 DEFINE:BurnDamageDieSize|0 DEFINE:BurnDC|10+(HD/2)+CON DESC:You deal fire damage in addition to damage dealt on a successful hit in melee. BONUS:VAR|BurnDC|2|PREFEAT:1,Ability Focus (Burn) BONUS:VAR|BurnDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2, DC %3)|BurnDamageDice|BurnDamageDieSize|BurnDC BENEFIT:You deal fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex (DC %1) save or catch fire, taking %2d%3 damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.|BurnDC|BurnDamageDice|BurnDamageDieSize +Burn CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BurnDamageDice|0 DEFINE:BurnDamageDieSize|0 DEFINE:BurnDC|10+(HD/2)+CON DESC:You deal fire damage in addition to damage dealt on a successful hit in melee. BONUS:VAR|BurnDC|2|PREFEAT:1,Ability Focus (Burn) BONUS:VAR|BurnDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2, DC %3)|BurnDamageDice|BurnDamageDieSize|BurnDC BENEFIT:You deal fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex (DC %1) save or catch fire, taking %2d%3 damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.|BurnDC|BurnDamageDice|BurnDamageDieSize # Set Die size with BONUS:VAR|BurnDamageDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|BurnDamageDice|x -Change Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. SOURCEPAGE:p.298 BENEFIT:You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). Unless otherwise stated, you can remain in an alternate form indefinitely. +Change Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. SOURCEPAGE:p.298 BENEFIT:You have the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). Unless otherwise stated, you can remain in an alternate form indefinitely. # Generic -Channel Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DEFINE:ChannelResistance|0 DESC:You are less easily affected by clerics or paladins. SOURCEPAGE:p.298 ASPECT:Ability Benefit|+%1|ChannelResistance ASPECT:Resistance|Channel BENEFIT:You are less easily affected by clerics or paladins. You add +%1 to saves made to resist the effects of channel energy, including effects that rely on the use of channel energy.|ChannelResistance +Channel Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DEFINE:ChannelResistance|0 DESC:You are less easily affected by clerics or paladins. SOURCEPAGE:p.298 ASPECT:Ability Benefit|+%1|ChannelResistance ASPECT:Resistance|Channel BENEFIT:You are less easily affected by clerics or paladins. You add +%1 to saves made to resist the effects of channel energy, including effects that rely on the use of channel energy.|ChannelResistance # Set Resistance bonus with BONUS:VAR|ChannelResistance|x -Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:ConstrictDice|0 DEFINE:ConstrictDieSize|0 DEFINE:ConstrictBonusDamage|0 DESC:You can crush an opponent, dealing %1d%2+%3 bludgeoning damage, with a successful grapple check.|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage BONUS:VAR|ConstrictDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2+%3)|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage BENEFIT:You can crush an opponent, dealing %1d%2+%3 bludgeoning damage, when you make a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage +Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:ConstrictDice|0 DEFINE:ConstrictDieSize|0 DEFINE:ConstrictBonusDamage|0 DESC:You can crush an opponent, dealing %1d%2+%3 bludgeoning damage, with a successful grapple check.|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage BONUS:VAR|ConstrictDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2+%3)|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage BENEFIT:You can crush an opponent, dealing %1d%2+%3 bludgeoning damage, when you make a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).|ConstrictDice|ConstrictDieSize|ConstrictBonusDamage # Set Die size with BONUS:VAR|ConstrictDieSize|x # Set bonus damage with BONUS:VAR|ConstrictBonusDamage|x # Default number of dice is 1, to add more use BONUS:VAR|ConstrictDice|x -Curse CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:You can bestow a curse upon your enemies. SOURCEPAGE:p.299 +Curse CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:You can bestow a curse upon your enemies. SOURCEPAGE:p.299 # Generic ## Disease, Generic -# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description -Disease KEY:Disease ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You can cause di... [truncated message content] |
From: <ama...@us...> - 2012-10-14 23:01:20
|
Revision: 17798 http://pcgen.svn.sourceforge.net/pcgen/?rev=17798&view=rev Author: amaitland Date: 2012-10-14 23:01:11 +0000 (Sun, 14 Oct 2012) Log Message: ----------- Some clean up and additions. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -773,16 +773,16 @@ Cantrips KEY:Cantrips ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality DESC:You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.71 Sorcerer Bloodline CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlineCasterLVL|0 DEFINE:BloodlinePowerTimes|0 BONUS:ABILITYPOOL|Sorcerer Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.71 -#Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1|PREVARGTEQ:BloodlineCasterLVL,3 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1|PREVARGTEQ:BloodlineCasterLVL,5 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1|PREVARGTEQ:BloodlineCasterLVL,7 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1|PREVARGTEQ:BloodlineCasterLVL,9 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1|PREVARGTEQ:BloodlineCasterLVL,11 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1|PREVARGTEQ:BloodlineCasterLVL,13 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1|PREVARGTEQ:BloodlineCasterLVL,15 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1|PREVARGTEQ:BloodlineCasterLVL,17 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1|PREVARGTEQ:BloodlineCasterLVL,19 +###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1|PREVARGTEQ:BloodlineCasterLVL,3 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1|PREVARGTEQ:BloodlineCasterLVL,5 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1|PREVARGTEQ:BloodlineCasterLVL,7 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1|PREVARGTEQ:BloodlineCasterLVL,9 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1|PREVARGTEQ:BloodlineCasterLVL,11 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1|PREVARGTEQ:BloodlineCasterLVL,13 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1|PREVARGTEQ:BloodlineCasterLVL,15 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1|PREVARGTEQ:BloodlineCasterLVL,17 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1|PREVARGTEQ:BloodlineCasterLVL,19 ###Block: Sorcerer Bloodlines # Ability Name Category of Ability Type Description Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Description of the Benefits Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -73,7 +73,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Define Save checks bonus Combat bonus -CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:p.38 LANGBONUS:Abyssal,Celestial,Infernal DEFINE:ClericLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:p.38 LANGBONUS:Abyssal,Celestial,Infernal DEFINE:ClericLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE DEFINE:ClericLvl|CL # Class Name Skill Pts/Lvl Class Skill CLASS:Cleric STARTSKILLPTS:2 CSKILL:Appraise|TYPE=Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nobility)|Knowledge (Planes)|Knowledge (Religion)|Linguistics|TYPE=Profession|Sense Motive|Spellcraft # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -168,7 +168,7 @@ Stunning Fist TYPE:Combat.AttackOption PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 DEFINE:StunningFistMonkLVL|0 DEFINE:StunningFistAttack|0 DEFINE:StunningFistDC|10+(TL/2)+WIS DESC:You know just where to strike to temporarily stun a foe. %1/day (DC %2)|StunningFistAttack|StunningFistDC STACK:NO BONUS:VAR|StunningFistAttack|StunningFistMonkLVL+(TL-StunningFistMonkLVL)/4|TYPE=NoStack SOURCEPAGE:p.135 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC %1), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.|10+CL/2+WIS Throw Anything TYPE:Combat DESC:You are used to throwing things you have on hand. BONUS:WEAPONPROF=TYPE.Splash|TOHIT|1 SOURCEPAGE:p.135 BENEFIT:You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Tiring Critical TYPE:Combat.Critical PREATT:13 PREFEAT:1,Critical Focus DESC:Your critical hits cause opponents to become fatigued. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. -Toughness TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL) SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3 +Toughness TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL)|PRERULE:1,DAMAGE_HP SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3 Tower Shield Proficiency TYPE:Combat PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:You are trained in how to properly use a tower shield. AUTO:SHIELDPROF|SHIELDTYPE=Tower SOURCEPAGE:p.135 BENEFIT:When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. Trample TYPE:Combat.AttackOption PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 DESC:While mounted, you can ride down opponents and thrample them under your mount. SOURCEPAGE:p.136 BENEFIT:When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets. Turn Undead TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy DESC:Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. SOURCEPAGE:p.136 BENEFIT:You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). @@ -247,3 +247,4 @@ Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Pseudodragon)|PREALIGN:LG,NG,CG,LN,TN,CN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Imp)|PREALIGN:LE,NE,LN,TN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Quasit)|PREALIGN:NE,CE,TN,CN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 01:01:59
|
Revision: 17806 http://pcgen.svn.sourceforge.net/pcgen/?rev=17806&view=rev Author: amaitland Date: 2012-10-15 01:01:53 +0000 (Mon, 15 Oct 2012) Log Message: ----------- Fix Armor and Weapon Training Issue#: DATA-668 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 01:01:26 UTC (rev 17805) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 01:01:53 UTC (rev 17806) @@ -329,8 +329,15 @@ Armor Training ~ Heavy Armor CATEGORY:Special Ability TYPE:Internal VISIBLE:NO UNENCUMBEREDMOVE:HeavyArmor Armor Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain DR 5/-- whenever you are wearing armor or using a shield. DR:5/-|PREEQUIP:1,TYPE=Armor,TYPE=Shield SOURCEPAGE:p.56 Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 a +Bonus Feats KEY:Bonus Feats ~ Fighter CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 -Bonus Feats KEY:Bonus Feats ~ Fighter CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 + +###Block: Archetype Armor Training +CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_One,TYPE.FighterArmorTraining1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_One,TYPE.FighterArmorTraining1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] +CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Two,TYPE.FighterArmorTraining2|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Two,TYPE.FighterArmorTraining2|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] +CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Three,TYPE.FighterArmorTraining3|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Three,TYPE.FighterArmorTraining3|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] +CATEGORY=Special Ability|Armor Training.MOD BONUS:MISC|MAXDEX|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Four,TYPE.FighterArmorTraining4|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining_Four,TYPE.FighterArmorTraining4|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] + ###Block: # Ability Name Bonus to Ability Pool CATEGORY=Special Ability|Bonus Feats ~ Fighter.MOD BONUS:ABILITYPOOL|Fighter Bonus Feat|-1|PREVARGTEQ:FighterLvl,1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeat1 @@ -350,6 +357,11 @@ # Ability Name Category of Ability Type Visible Define Description Bonus to Ability Pool Modify VAR Source Page Weapon Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:EXPORT DEFINE:WeaponTrainingBase|0 DESC:Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) DESC:Axes +%1|WeaponTrainingAxes|PREVARGT:WeaponTrainingAxes,0 DESC:Heavy Blades +%1|WeaponTrainingBladesHeavy|PREVARGT:WeaponTrainingBladesHeavy,0 DESC:Light Blades +%1|WeaponTrainingBladesLight|PREVARGT:WeaponTrainingBladesLight,0 DESC:Bows +%1|WeaponTrainingBows|PREVARGT:WeaponTrainingBows,0 DESC:Close Weapons +%1|WeaponTrainingClose|PREVARGT:WeaponTrainingClose,0 DESC:Crossbows +%1|WeaponTrainingCrossbows|PREVARGT:WeaponTrainingCrossbows,0 DESC:Double Weapons +%1|WeaponTrainingDouble|PREVARGT:WeaponTrainingDouble,0 DESC:Flails +%1|WeaponTrainingFlails|PREVARGT:WeaponTrainingFlails,0 DESC:Hammers +%1|WeaponTrainingHammers|PREVARGT:WeaponTrainingHammers,0 DESC:Monk Weapons +%1|WeaponTrainingMonk|PREVARGT:WeaponTrainingMonk,0 DESC:Natural Weapons +%1|WeaponTrainingNatural|PREVARGT:WeaponTrainingNatural,0 DESC:Pole Arms +%1|WeaponTrainingPoleArms|PREVARGT:WeaponTrainingPoleArms,0 DESC:Spears +%1|WeaponTrainingSpears|PREVARGT:WeaponTrainingSpears,0 DESC:Thrown Weapons +%1|WeaponTrainingThrown|PREVARGT:WeaponTrainingThrown,0 BONUS:VAR|WeaponTrainingBase|count("ABILITIES","CATEGORY=Special Ability","TYPE=WeaponTraining") SOURCEPAGE:p.56 Fighter Weapon Training CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterWeaponTrainingLVL|0 BONUS:ABILITYPOOL|Weapon Training I|1|PREVARGTEQ:FighterWeaponTrainingLVL,5 BONUS:ABILITYPOOL|Weapon Training II|1|PREVARGTEQ:FighterWeaponTrainingLVL,9 BONUS:ABILITYPOOL|Weapon Training III|1|PREVARGTEQ:FighterWeaponTrainingLVL,13 BONUS:ABILITYPOOL|Weapon Training IV|1|PREVARGTEQ:FighterWeaponTrainingLVL,17 SOURCEPAGE:p.56 +###Block: +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training I|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_One,TYPE.FighterWeaponTraining1|PREVARGTEQ:FighterWeaponTrainingLVL,5 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training II|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Two,TYPE.FighterWeaponTraining2|PREVARGTEQ:FighterWeaponTrainingLVL,9 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training III|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Three,TYPE.FighterWeaponTraining3|PREVARGTEQ:FighterWeaponTrainingLVL,13 +CATEGORY=Special Ability|Fighter Weapon Training.MOD BONUS:ABILITYPOOL|Weapon Training IV|-1|PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_Four,TYPE.FighterWeaponTraining4|PREVARGTEQ:FighterWeaponTrainingLVL,17 ###Block: Weapon Training I # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Define Multiple? Combat bonus Weapon prof. bonus Source Page Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-15 01:01:26 UTC (rev 17805) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-15 01:01:53 UTC (rev 17806) @@ -180,9 +180,12 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE=Profession|Ride|Survival|Swim ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies -1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies -1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies +###Block: +1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies +1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies +1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies ###Block: Advanced Weapon Feat qualifications 1 ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker 1 ABILITY:Special Ability|AUTOMATIC|Weapon Specialization Qualify This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 07:09:30
|
Revision: 17821 http://pcgen.svn.sourceforge.net/pcgen/?rev=17821&view=rev Author: amaitland Date: 2012-10-15 07:09:24 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Implmentation of samurai mount, weapon expertise choice - Changed WeaponQualify from FighterLVL to FighterWeaponQualifyLVL - didn't want Samurai qualifying for Fighter Items beyond it's scope. - Added the new Var to the Fighter for Proper Leveling. Issue#: DATA-680 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 07:08:00 UTC (rev 17820) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-15 07:09:24 UTC (rev 17821) @@ -310,7 +310,7 @@ ###Block: Fighter Internal Abilities # Ability Name Category of Ability Type Visible Define Modify VAR -Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterLVL +Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterWeaponQualifyLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterWeaponQualifyLVL Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:WeapSpecQualify|0 DEFINE:WeaponSpecQualifyLVL|0 BONUS:VAR|WeapSpecQualify|1|PREVARGTEQ:WeaponSpecQualifyLVL,4 Disruptive Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DisruptiveQualify|0 DEFINE:DisruptiveQualifyLVL|0 BONUS:VAR|DisruptiveQualify|1|PREVARGTEQ:DisruptiveQualifyLVL,6 Greater Shield Focus Qualify CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreatShieldFocusQualify|0 DEFINE:GreatShieldFocusQualifyLVL|0 BONUS:VAR|GreatShieldFocusQualify|1|PREVARGTEQ:GreatShieldFocusQualifyLVL,8 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-15 07:08:00 UTC (rev 17820) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-15 07:09:24 UTC (rev 17821) @@ -204,6 +204,7 @@ 2 BONUS:VAR|BraveryLVL|CL 3 BONUS:VAR|ArmorTrainingLVL|CL 5 BONUS:VAR|FighterWeaponTrainingLVL|CL +1 BONUS:VAR|FighterWeaponQualifyLVL|CL ###Block: 1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ Fighter|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeats 2 ABILITY:Special Ability|AUTOMATIC|Bravery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-20 02:44:32
|
Revision: 17888 http://pcgen.svn.sourceforge.net/pcgen/?rev=17888&view=rev Author: amaitland Date: 2012-10-20 02:44:25 +0000 (Sat, 20 Oct 2012) Log Message: ----------- Core Book - Archetype Support - Class Skills now in toggle ability Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 02:42:58 UTC (rev 17887) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-20 02:44:25 UTC (rev 17888) @@ -16,6 +16,7 @@ Mighty Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.34 BENEFIT:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage. + ###Block: Barbarian Rage Powers # Ability Name Unique Key Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Var. Must Be Lower Define Description Stackable? Multiple? Choose Add to base move Bonus to skill Modify VAR Vision Source Page Description of the Benefits Animal Fury CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, you gain a bite attack. SOURCEPAGE:p.32 BENEFIT:While raging, you gain a bite attack, If uses as a part of a full-attack action, the bite is made at your full base attack bonus-5. If the bite hits, it deals 1d%1+%2 points of damage. You can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks you make against the target this round are at a +2 bonus.|if(SIZE==4,4,3)|floor(STR/2) @@ -248,7 +249,6 @@ ###Block: Druid Abilities # Ability Name Unique Key Category of Ability Type Description Bonus to skill Class Skill Source Page Aspects -Druid Core Class Skills KEY:Class Skills ~ Druid CATEGORY:Internal CSKILL:Climb|TYPE=Craft|Fly|Handle Animal|Heal|Knowledge (Geography)|Knowledge (Nature)|Perception|TYPE=Profession|Ride|Spellcraft|Survival|Swim Spontaneous Casting KEY:Spontaneous Casting ~ Druid CATEGORY:Special Ability TYPE:SpecialAttack DESC:You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower SOURCEPAGE:p.49 Orisons KEY:Orisons ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.49 @@ -563,7 +563,6 @@ ###Block: Ranger Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to skill Modify VAR Class Skill Source Page Aspects Description of the Benefits -Ranger Base Skills CATEGORY:Internal CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Geography)|Knowledge (Nature)|Perception|TYPE=Profession|Ride|Spellcraft|Stealth|Survival|Swim Track CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:TrackLVL|0 DEFINE:TrackBonus|0 DESC:You gain +%1 to Survival checks made to follow or identify tracks.|TracKBonus BONUS:SKILL|Survival (Follow or identify tracks)|TrackBonus BONUS:VAR|TrackBonus|max(TrackLVL/2,1) SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|TrackBonus Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. SOURCEPAGE:p.67 BENEFIT:You can move at your normal speed while using Survival to follow tracks without taking the normal -5 penalty. You take only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking. Quarry CATEGORY:Special Ability TYPE:Internal VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Quarry Output|!PREABILITY:1,CATEGORY=Special Ability,Quarry Evasion Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2012-10-20 02:42:58 UTC (rev 17887) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2012-10-20 02:44:25 UTC (rev 17888) @@ -13,6 +13,19 @@ Rogue Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Rapier|Sap|Shortbow|Sword (Short) Wizard Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff +###Block: Class Core Skills ~ Archetype Support +Barbarian Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Barbarian CSKILL:Acrobatics|Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim +Bard Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Bard CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Intimidate|TYPE=Knowledge|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Spellcraft|Stealth|Use Magic Device +Cleric Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Cleric CSKILL:Appraise|TYPE=Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nobility)|Knowledge (Planes)|Knowledge (Religion)|Linguistics|TYPE=Profession|Sense Motive|Spellcraft +Druid Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Druid CSKILL:Climb|TYPE=Craft|Fly|Handle Animal|Heal|Knowledge (Geography)|Knowledge (Nature)|Perception|TYPE=Profession|Ride|Spellcraft|Survival|Swim +Fighter Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Fighter CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE=Profession|Ride|Survival|Swim +Monk Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Monk CSKILL:Acrobatics|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (History)|Knowledge (Religion)|Perception|TYPE=Perform|TYPE=Profession|Ride|Sense Motive|Stealth|Swim +Paladin Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Paladin CSKILL:TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility)|Knowledge (Religion)|TYPE=Profession|Ride|Sense Motive|Spellcraft +Ranger Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Ranger CSKILL:Climb|TYPE=Craft|Handle Animal|Heal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Geography)|Knowledge (Nature)|Perception|TYPE=Profession|Ride|Spellcraft|Stealth|Survival|Swim +Rogue Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Rogue CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device +Sorcerer Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Sorcerer CSKILL:Appraise|Bluff|TYPE=Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE=Profession|Spellcraft|Use Magic Device +Wizard Core Class Skills CATEGORY:Internal KEY:Class Skills ~ Wizard CSKILL:Appraise|TYPE=Craft|Fly|TYPE=Knowledge|Linguistics|TYPE=Profession|Spellcraft + ###Block: Uncanny Dodge and Improved Uncanny Dodge -------------------------------------------------------------------------------------- # Use: ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base to add the Uncanny Dodge/Improved Uncanny Dodge feature # Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-20 02:42:58 UTC (rev 17887) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-20 02:44:25 UTC (rev 17888) @@ -7,13 +7,13 @@ # Class Name Restricted AL CLASS:Barbarian !PREALIGN:LG,LN,LE # Class Name Skill Pts/Lvl Class Skill -CLASS:Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim +CLASS:Barbarian STARTSKILLPTS:4 ABILITY:Internal|AUTOMATIC|Class Skills ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianClassSkills ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies ###Block: 1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies -1 AUTO:FEAT|Shield Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies +1 AUTO:FEAT|Shield Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianShieldProficiency,TYPE.BarbarianArmorProficiencies ###Block: Level Progression 1 BONUS:VAR|RageLVL|CL ABILITY:Special Ability|AUTOMATIC|Rage ABILITY:Special Ability|AUTOMATIC|Fast Movement ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement 2 BONUS:VAR|RagePowersLVL|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+1)/3 ABILITY:Special Ability|AUTOMATIC|Rage Powers ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge,TYPE.BarbarianImprovedUncannyDodge @@ -28,7 +28,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Visible Define Save checks bonus Combat bonus CLASS:Ex-Barbarian HD:12 TYPE:Base.PC ABB:Brb MAXLEVEL:20 VISIBLE:NO DEFINE:BarbarianLvl|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Ex-Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim +CLASS:Ex-Barbarian STARTSKILLPTS:4 CABILITY:Internal|AUTOMATIC|Class Skills ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianClassSkills ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) @@ -44,7 +44,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Bard HD:8 TYPE:Base.PC ABB:Brd MAXLEVEL:20 SOURCEPAGE:p.34 DEFINE:BardLvl|CL BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Bard STARTSKILLPTS:6 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Intimidate|TYPE=Knowledge|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Spellcraft|Stealth|Use Magic Device +CLASS:Bard STARTSKILLPTS:6 ABILITY:Internal|AUTOMATIC|Class Skills ~ Bard|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardClassSkills # Class Name Spell Stat Spell Type Memorize Caster level CLASS:Bard SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Bard|CL DEFINE:BardLvl|CL ###Block:Proficiencies @@ -77,7 +77,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Define Save checks bonus Combat bonus CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:p.38 LANGBONUS:Abyssal,Celestial,Infernal DEFINE:ClericLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE DEFINE:ClericLvl|CL # Class Name Skill Pts/Lvl Class Skill -CLASS:Cleric STARTSKILLPTS:2 CSKILL:Appraise|TYPE=Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nobility)|Knowledge (Planes)|Knowledge (Religion)|Linguistics|TYPE=Profession|Sense Motive|Spellcraft +CLASS:Cleric STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Cleric|!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericClassSkills # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level CLASS:Cleric SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Cleric|CL ###Block:Proficiencies @@ -119,12 +119,12 @@ 20 CAST:4,4,4,4,4,4,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Ability Define Automatically Gained Language Save checks bonus Combat bonus -CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd MAXLEVEL:20 SOURCEPAGE:p.48 LANGBONUS:Sylvan ABILITY:Internal|AUTOMATIC|Class Skills ~ Druid|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidClassSkills DEFINE:DruidLVL|CL DEFINE:DruidLvl|CL AUTO:LANG|Druidic BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Ability Define Automatically Gained Language Save checks bonus Combat bonus +CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd MAXLEVEL:20 SOURCEPAGE:p.48 LANGBONUS:Sylvan DEFINE:DruidLVL|CL AUTO:LANG|Druidic BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Druid PREALIGN:NG,LN,TN,CN,NE # Class Name Skill Pts/Lvl -CLASS:Druid STARTSKILLPTS:4 +CLASS:Druid STARTSKILLPTS:4 ABILITY:Internal|AUTOMATIC|Class Skills ~ Druid|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidClassSkills # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level CLASS:Druid SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Druid|CL ###Block:Proficiencies @@ -137,9 +137,8 @@ 1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE 1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE ###Block: Spellcasting abilities -# COMMENT: Why are Orisons and Spontaneous Casting in here twice? Commenting out. -#1 ABILITY:Special Ability|AUTOMATIC|Orisons ~ Druid -#1 ABILITY:Special Ability|AUTOMATIC|Spontaneous Casting ~ Druid +1 ABILITY:Special Ability|AUTOMATIC|Orisons ~ Druid +1 ABILITY:Special Ability|AUTOMATIC|Spontaneous Casting ~ Druid|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidSpontaneousCasting ###Block: Nature Bond Choice 1 BONUS:ABILITYPOOL|Nature Bond|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidNatureBond BONUS:DOMAIN|NUMBER|1|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Druid Domain BONUS:VAR|CompLevel|CL|PREABILITY:1,CATEGORY=Special Ability,Nature's Bond ~ Animal Companion BONUS:VAR|DomainLVL|CL @@ -153,7 +152,7 @@ ###Block: Wild Shape 1 BONUS:VAR|DruidWildShape|CL ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ABILITY:Special Ability|AUTOMATIC|Druid Wild Shape Progression|Druid Wild Shape Times|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ###Block: Level progression -1 CAST:3,1 BONUS:VAR|WildEmpathyLVL|CL ABILITY:Special Ability|AUTOMATIC|Orisons ~ Druid ABILITY:Special Ability|AUTOMATIC|Spontaneous Casting ~ Druid|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidSpontaneousCasting ABILITY:Special Ability|AUTOMATIC|Nature Sense|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidNatureSense ABILITY:Special Ability|AUTOMATIC|Wild Empathy|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildEmpathy +1 CAST:3,1 BONUS:VAR|WildEmpathyLVL|CL ABILITY:Special Ability|AUTOMATIC|Nature Sense|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidNatureSense ABILITY:Special Ability|AUTOMATIC|Wild Empathy|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildEmpathy 2 CAST:4,2 ABILITY:Special Ability|AUTOMATIC|Woodland Stride|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWoodlandStride 3 CAST:4,2,1 ABILITY:Special Ability|AUTOMATIC|Trackless Step|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidTracklessStep 4 CAST:4,3,2 ABILITY:Special Ability|AUTOMATIC|Wild Shape|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidWildShape ABILITY:Special Ability|AUTOMATIC|Resist Nature's Lure|!PREABILITY:1,CATEGORY=Archetype,TYPE.DruidResistNaturesLure @@ -178,7 +177,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr MAXLEVEL:20 SOURCEPAGE:p.55 DEFINE:FighterLvl|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE=Profession|Ride|Survival|Swim +CLASS:Fighter STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Fighter|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterClassSkills ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies @@ -220,7 +219,7 @@ # Class Name Multiple Requirements CLASS:Monk PREMULT:1,[PREALIGN:LG,LN,LE],[PREABILITY:1,CATEGORY=Archetype,TYPE.MonkAlignment] # Class Name Skill Pts/Lvl Class Skill -CLASS:Monk STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (History)|Knowledge (Religion)|Perception|TYPE=Perform|TYPE=Profession|Ride|Sense Motive|Stealth|Swim +CLASS:Monk STARTSKILLPTS:4 ABILITY:Internal|AUTOMATIC|Class Skills ~ Monk|!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkClassSkills ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies ###Block: Flurry of Blows @@ -256,7 +255,7 @@ 19 UDAM:1d6,1d8,1d10,2d6,2d8,3d8,4d8,6d8,8d8 ABILITY:Special Ability|AUTOMATIC|Empty Body|!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkEmptyBody 20 UDAM:1d8,1d10,2d6,2d8,2d10,4d8,6d8,8d8,12d8 ABILITY:Special Ability|AUTOMATIC|Perfect Self|!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkPerfectSelf # Archetype Support -9 ABILITY:Special Ability|AUTOMATIC|Evasion|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkEvasion +#9 ABILITY:Special Ability|AUTOMATIC|Evasion|PREABILITY:1,CATEGORY=Archetype,TYPE.MonkEvasion # Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Visible Define Save checks bonus Combat bonus @@ -264,7 +263,7 @@ # Class Name Required AL CLASS:Paladin PREALIGN:LG # Class Name Skill Pts/Lvl Class Skill -CLASS:Paladin STARTSKILLPTS:2 CSKILL:TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility)|Knowledge (Religion)|TYPE=Profession|Ride|Sense Motive|Spellcraft +CLASS:Paladin STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Paladin|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinClassSkills # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Paladin SPELLSTAT:CHA SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Paladin|CL-3|PRECLASS:1,Paladin=4 ###Block:Proficiencies @@ -320,7 +319,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Visible Define Save checks bonus Combat bonus CLASS:Ex-Paladin HD:10 TYPE:Base.PC ABB:XPal MAXLEVEL:20 VISIBLE:NO DEFINE:PaladinLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Ex-Paladin STARTSKILLPTS:2 CSKILL:TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility)|Knowledge (Religion)|TYPE=Profession|Ride|Sense Motive|Spellcraft +CLASS:Ex-Paladin STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Paladin|!PREABILITY:1,CATEGORY=Archetype,TYPE.PaladinClassSkills ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) @@ -328,15 +327,18 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Ability Define Save checks bonus Combat bonus -CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr MAXLEVEL:20 SOURCEPAGE:p.64 ABILITY:Internal|AUTOMATIC|Ranger Base Skills|!PREABILITY:1,CATEGORY=Archetype,RangerClassSkills DEFINE:RangerLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr MAXLEVEL:20 SOURCEPAGE:p.64 DEFINE:RangerLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl -CLASS:Ranger STARTSKILLPTS:6 +CLASS:Ranger STARTSKILLPTS:6 ABILITY:Internal|AUTOMATIC|Class Skills ~ Ranger|!PREABILITY:1,CATEGORY=Archetype,RangerClassSkills # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Ranger SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Ranger|CL-3|PRECLASS:1,Ranger=4 ###Block:Proficiencies -1 BONUS:VAR|RangerDefaultCombatStyle|1 DEFINE:RangerDefaultCombatStyle|0 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) -1 AUTO:FEAT|Shield Proficiency +1 BONUS:VAR|RangerDefaultCombatStyle|1 DEFINE:RangerDefaultCombatStyle|0 +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies +1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light) +1 AUTO:FEAT|Armor Proficiency (Medium) +1 AUTO:FEAT|Shield Proficiency ###Block: Favored Enemies and Terrains 1 BONUS:VAR|RangerFavoredEnemyLVL|CL ABILITY:Special Ability|AUTOMATIC|Basic Favored Enemy|Ranger Favored Enemy|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredEnemy 1 BONUS:VAR|RangerFavoredTerrainLVL|CL ABILITY:Special Ability|AUTOMATIC|Basic Favored Terrain|Ranger Favored Terrain|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerFavoredTerrain @@ -366,10 +368,13 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Rogue HD:8 TYPE:Base.PC ABB:Rog MAXLEVEL:20 SOURCEPAGE:p.67 DEFINE:RogueLvl|CL DEFINE:RogueLvl|CL BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Rogue STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device +CLASS:Rogue STARTSKILLPTS:8 ABILITY:Internal|AUTOMATIC|Class Skills ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,RogueClassSkills ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueWeaponProficiencies AUTO:FEAT|Simple Weapon Proficiency -1 AUTO:FEAT|Armor Proficiency (Light) +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueWeaponProficiencies +###BlocK +1 AUTO:FEAT|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueWeaponProficiencies +1 AUTO:FEAT|Armor Proficiency (Light)|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueLightArmor,TYPE.RogueArmorProficiencies ###Block: Level progression 1 BONUS:VAR|RogueSneakAttackLVL|CL BONUS:VAR|TrapfindingLVL|CL 2 BONUS:VAR|RogueTalentLVL|CL @@ -390,15 +395,19 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Sorcerer HD:6 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.70 DEFINE:SorcererLvl|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Sorcerer STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE=Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE=Profession|Spellcraft|Use Magic Device +CLASS:Sorcerer STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Sorcerer|!PREABILITY:1,CATEGORY=Archetype,SorcererClassSkills # Class Name Spell Stat Spell Type Memorize Caster level CLASS:Sorcerer SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency ###Block: Bloodline 1 BONUS:VAR|BloodlineLVL,BloodlineCasterLVL|CL ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline +###Block: +1 ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Sorcerer +###Block: +1 VFEAT:Eschew Materials ###Block: Level progression -1 CAST:0,3 KNOWN:4,2 ABILITY:Special Ability|AUTOMATIC|Cantrips ~ Sorcerer VFEAT:Eschew Materials +1 CAST:0,3 KNOWN:4,2 2 CAST:0,4 KNOWN:5,2 3 CAST:0,5 KNOWN:5,3 4 CAST:0,6,3 KNOWN:6,3,1 @@ -423,7 +432,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Visible Define Save checks bonus Combat bonus CLASS:Wizard HD:6 TYPE:Base.PC ABB:Wiz MAXLEVEL:20 SOURCEPAGE:p.77 LANGBONUS:Draconic VISIBLE:YES DEFINE:WizardLvl|CL DEFINE:UniversalSchoolLVL|0 DEFINE:DisallowWizardArcaneSchoolArchetype|0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Wizard STARTSKILLPTS:2 CSKILL:Appraise|TYPE=Craft|Fly|TYPE=Knowledge|Linguistics|TYPE=Profession|Spellcraft +CLASS:Wizard STARTSKILLPTS:2 ABILITY:Internal|AUTOMATIC|Class Skills ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,WizardClassSkills # Class Name Spell Stat Spell Type Automatically Known Spell Levels Spellbook Caster level CLASS:Wizard SPELLSTAT:INT SPELLTYPE:Arcane KNOWNSPELLS:LEVEL=0 SPELLBOOK:YES BONUS:CASTERLEVEL|Wizard|CL # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-22 01:08:01
|
Revision: 17935 http://pcgen.svn.sourceforge.net/pcgen/?rev=17935&view=rev Author: amaitland Date: 2012-10-22 01:07:53 +0000 (Mon, 22 Oct 2012) Log Message: ----------- PrettyLst Run + Implement Domain Support for Merciful Healer (And any other Archetype that restricts Domains to a small number.) Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_general.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_domains.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-21 23:54:57 UTC (rev 17934) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-22 01:07:53 UTC (rev 17935) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +# CVS $Revision$ $Author$ -- Sun Oct 21 18:00:30 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Maredudd (Eric C. Smith) # Incorporated 05/26/2010 errata (Stefan Radermacher) @@ -310,7 +310,7 @@ Druid Wild Shape Progression CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,4 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,6 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,8 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,10 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,14 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,16 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,18 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,20 ###Block: Fighter Internal Abilities -# Ability Name Category of Ability Type Visible Define Modify VAR +# Ability Name Category of Ability Type Visible Define Modify VAR Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:FighterWeaponQualifyLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterWeaponQualifyLVL Weapon Specialization Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:WeapSpecQualify|0 DEFINE:WeaponSpecQualifyLVL|0 BONUS:VAR|WeapSpecQualify|1|PREVARGTEQ:WeaponSpecQualifyLVL,4 Disruptive Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:DisruptiveQualify|0 DEFINE:DisruptiveQualifyLVL|0 BONUS:VAR|DisruptiveQualify|1|PREVARGTEQ:DisruptiveQualifyLVL,6 @@ -323,11 +323,11 @@ Greater Penetrating Strike Qualify CATEGORY:Special Ability TYPE:Internal.FighterWeaponQualify VISIBLE:NO DEFINE:GreatPenetratingStrikeQualify|0 DEFINE:GreatPenetratingStrikeQualifyLVL|0 BONUS:VAR|GreatPenetratingStrikeQualify|1|PREVARGTEQ:GreatPenetratingStrikeQualifyLVL,16 ###Block: Fighter Abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Misc bonus Modify VAR Damage Reduction Source Page Aspects Ignore Encumberance -Bravery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:Bravery|0 DEFINE:BraveryLVL|0 DESC:You gain a +%1 bonus to Will saves against fear effects.|Bravery BONUS:VAR|Bravery|(BraveryLVL+2)/4 SOURCEPAGE:p.55 ASPECT:SaveBonus|+%1 Will vs. fear|Bravery +# Ability Name Unique Key Category of Ability Type Visible Define Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Misc bonus Modify VAR Damage Reduction Source Page Aspects Ignore Encumberance +Bravery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:Bravery|0 DEFINE:BraveryLVL|0 DESC:You gain a +%1 bonus to Will saves against fear effects.|Bravery BONUS:VAR|Bravery|(BraveryLVL+2)/4 SOURCEPAGE:p.55 ASPECT:SaveBonus|+%1 Will vs. fear|Bravery #Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining TEMPLATE:Armor Training workaround ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor -Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor -Armor Training ~ Heavy Armor CATEGORY:Special Ability TYPE:Internal VISIBLE:NO UNENCUMBEREDMOVE:HeavyArmor +Armor Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:ArmorTraining|0 DEFINE:ArmorTrainingLVL|0 DESC:You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by %1 and increase the maximum Dexterity bonus allowed by your armor by +%1|ArmorTraining ABILITY:Special Ability|AUTOMATIC|Armor Training ~ Heavy Armor|PREVARGTEQ:ArmorTrainingLVL,7 BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,1] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,2] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,3] BONUS:MISC|MAXDEX|1|PREMULT:2,[PREEQUIP:1,TYPE=Armor],[PREVARGTEQ:ArmorTraining,4] BONUS:MISC|ACCHECK|ArmorTraining|PREEQUIP:1,TYPE=Armor BONUS:VAR|ArmorTraining|min((ArmorTrainingLVL+1)/4,4) SOURCEPAGE:p.55 UNENCUMBEREDMOVE:MediumArmor +Armor Training ~ Heavy Armor CATEGORY:Special Ability TYPE:Internal VISIBLE:NO UNENCUMBEREDMOVE:HeavyArmor Armor Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gain DR 5/-- whenever you are wearing armor or using a shield. DR:5/-|PREEQUIP:1,TYPE=Armor,TYPE=Shield SOURCEPAGE:p.56 Weapon Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WeaponMastery DESC:Any attacks made a %1 automatically confirm all critical threats and have their damage multiplier increased by 1 (x2 becomes x3, for example). In addition, you cannot be disarmed while wielding a weapon of this type.|%CHOICE STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC SOURCEPAGE:p.56 Bonus Feats KEY:Bonus Feats ~ Fighter CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Fighter Bonus Feat|FighterLvl/2+1 @@ -738,7 +738,7 @@ ###Block: Rogue Abilities ------------------------------------------------------------------------------------------------------------------------ # Ability Name Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects Description of the Benefits -Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDie|0 DEFINE:SneakAttack|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie BENEFIT:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttack|SneakAttackDie BONUS:VAR|SneakAttackDie|6 +Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDie|0 DEFINE:SneakAttack|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. BONUS:VAR|SneakAttackDie|6 SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie BENEFIT:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttack|SneakAttackDie Sneak Attack ~ Rogue CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttack|(RogueSneakAttackLVL+1)/2 Rogue Talents CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueTalentLVL|0 BONUS:ABILITYPOOL|Rogue Talent|RogueTalentLVL/2 Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:TrapfindingLVL|0 DEFINE:TrapfindingBonus|0 DESC:You add +%1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.|TrapfindingBonus BONUS:SKILL|Disable Device|TrapfindingBonus BONUS:SKILL|Perception (Trapfinding)|TrapfindingBonus BONUS:VAR|TrapfindingBonus|max(TrapfindingLVL/2,1) SOURCEPAGE:p.68 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_general.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_general.lst 2012-10-21 23:54:57 UTC (rev 17934) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_general.lst 2012-10-22 01:07:53 UTC (rev 17935) @@ -3,6 +3,11 @@ # Original RSRD Entry by: PCGen Data Team # Original Entry by: Stefan Radermacher + +Default CATEGORY:Internal + +CATEGORY=Internal|Default.MOD DEFINE:DomainNotAllowed|0 + ###Block: Abilities # Ability Name Category of Ability Type Visible Tongues CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate VISIBLE:YES Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-21 23:54:57 UTC (rev 17934) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-22 01:07:53 UTC (rev 17935) @@ -90,7 +90,6 @@ ###Block: Default Ability that should be applied to all races/classes eventually # Ability Name Category of Ability Ability Bonus to Ability Pool -Default CATEGORY:Internal # CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Select Racial Traits #|PREMULT:1,[PRERACE:1,Dwarf],[PRERACE:1,Elf],[PRERACE:1,Halfling],[PRERACE:1,Human],[PRERACE:1,Half-Elf],[PRERACE:1,Half-Orc],[PRERACE:1,Gnome] Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-21 23:54:57 UTC (rev 17934) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-22 01:07:53 UTC (rev 17935) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Oct 19 20:16:09 2012 -- reformated by prettylst.pl v1.39 (build 15052) +# CVS $Revision$ $Author$ -- Sun Oct 21 18:00:30 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Eric C. Smith (Maredudd); Archetype work by Andrew Maitland @@ -25,10 +25,10 @@ 20 ABILITY:Special Ability|AUTOMATIC|Mighty Rage #TODO: See about implementing a better method for the Uncanny Dodge; Barbarian Loses one or both with some Archetypes. -# Class Name Hit Dice Type Abbreviation Max Level Visible Define Save checks bonus Combat bonus -CLASS:Ex-Barbarian HD:12 TYPE:Base.PC ABB:Brb MAXLEVEL:20 VISIBLE:NO DEFINE:BarbarianLvl|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ability Visible Define Save checks bonus Combat bonus +CLASS:Ex-Barbarian HD:12 TYPE:Base.PC ABB:Brb MAXLEVEL:20 ABILITY:Internal|AUTOMATIC|Class Skills ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianClassSkills VISIBLE:NO DEFINE:BarbarianLvl|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl -CLASS:Ex-Barbarian STARTSKILLPTS:4 ABILITY:Internal|AUTOMATIC|Class Skills ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianClassSkills +CLASS:Ex-Barbarian STARTSKILLPTS:4 ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_domains.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_domains.lst 2012-10-21 23:54:57 UTC (rev 17934) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_domains.lst 2012-10-22 01:07:53 UTC (rev 17935) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Oct 13 02:22:45 2012 -- reformated by prettylst.pl v1.39 (build 15052) +# CVS $Revision$ $Author$ -- Sun Oct 21 18:00:30 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher @@ -6,37 +6,37 @@ # The Ability "Aura of Madness" of the Madness Domain doesn't list a level when it is first granted. Errata from Paizo confirms level 8 like most of the other abilities of this kind. (SR) # -# Domain Name Required AL Class Skill Ability Define Save checks bonus Add to base move Modify VAR Source Page Description List of Domain Spells by Level -Air ABILITY:Special Ability|AUTOMATIC|Lightning Arc ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Electricity Resistance ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,6 DEFINE:DomainAirLVL|0 DEFINE:DomainAirAbilityTriggerLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 BONUS:VAR|DomainAirLVL|DomainLVL BONUS:VAR|DomainAirAbilityTriggerLVL|DomainAbilityTriggerLVL BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA BONUS:VAR|DomainAirTimes|DomainPowerTimes SOURCEPAGE:p.41 DESC:You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Elemental Body IV (Air Only)|Air=8|Whirlwind|Air=9|Elemental Swarm (Air Spell Only) -Animal CSKILL:Knowledge (Nature) ABILITY:Special Ability|AUTOMATIC|Speak with Animals ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,4 DEFINE:DomainAnimalLVL|0 DEFINE:DomainAnimalDC|0 DEFINE:DomainAnimalTimes|0 DEFINE:DomainAnimalAbilityTriggerLVL|0 BONUS:VAR|DomainAnimalLVL|DomainLVL BONUS:VAR|DomainAnimalDC|10+(DomainAnimalLVL/2)+CHA BONUS:VAR|DomainAnimalTimes|DomainPowerTimes BONUS:VAR|DomainAnimalAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.41 DESC:You can speak with and befriend animals with ease. In addition, you treat Knowledge (Nature) as a class skill. SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV (Animals Only)|Animal=5|Beast Shape III (Animals Only)|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII (Animals Only)|Animal=9|Shapechange -Artifice ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,8 DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 DEFINE:DomainArtificeAbilityTriggerLVL|0 BONUS:VAR|DomainArtificeLVL|DomainLVL BONUS:VAR|DomainArtificeDC|10+(DomainArtificeLVL/2)+CHA BONUS:VAR|DomainArtificeTimes|DomainPowerTimes BONUS:VAR|DomainArtificeAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.41 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. SPELLLEVEL:DOMAIN|Artifice=1|Animate Rope|Artifice=2|Wood Shape|Artifice=3|Stone Shape|Artifice=4|Minor Creation|Artifice=5|Fabricate|Artifice=6|Major Creation|Artifice=7|Wall of Iron|Artifice=8|Instant Summons|Artifice=9|Prismatic Sphere -Chaos PREALIGN:CG,CN,CE ABILITY:Special Ability|AUTOMATIC|Touch of Chaos ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Chaos Blade ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:Your touch infuses life and weapons with chaos, and you revel in all things anarchic. SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Align Weapon (Chaos Only)|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX (Chaos Spell Only) -Charm ABILITY:Special Ability|AUTOMATIC|Dazing Touch ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Charming Smile ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,8 DEFINE:DomainCharmLVL|0 DEFINE:DomainCharmDC|0 DEFINE:DomainCharmTimes|0 DEFINE:DomainCharmAbilityTriggerLVL|0 BONUS:VAR|DomainCharmLVL|DomainLVL BONUS:VAR|DomainCharmDC|10+(DomainCharmLVL/2)+CHA BONUS:VAR|DomainCharmTimes|DomainPowerTimes BONUS:VAR|DomainCharmAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Heroism|Charm=5|Charm Monster|Charm=6|Geas/Quest|Charm=7|Insanity|Charm=8|Demand|Charm=9|Dominate Monster -Community ABILITY:Special Ability|AUTOMATIC|Calming Touch ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Unity ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,8 DEFINE:DomainCommunityLVL|0 DEFINE:DomainCommunityDC|0 DEFINE:DomainCommunityTimes|0 DEFINE:DomainCommunityAbilityTriggerLVL|0 BONUS:VAR|DomainCommunityLVL|DomainLVL BONUS:VAR|DomainCommunityDC|10+(DomainCommunityLVL/2)+CHA BONUS:VAR|DomainCommunityTimes|DomainPowerTimes BONUS:VAR|DomainCommunityAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. SPELLLEVEL:DOMAIN|Community=1|Bless|Community=2|Shield Other|Community=3|Prayer|Community=4|Imbue with Spell Ability|Community=5|Telepathic Bond|Community=6|Heroes' Feast|Community=7|Refuge|Community=8|Cure Critical Wounds (Mass)|Community=9|Miracle -Darkness ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Touch of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Eyes of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,8 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 DEFINE:DomainDarknessAbilityTriggerLVL|0 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes BONUS:VAR|DomainDarknessAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Blindness/Deafness (Blindness Only)|Darkness=3|Deeper Darkness|Darkness=4|Shadow Conjuration|Darkness=5|Summon Monster V (1d3 Shadows)|Darkness=6|Shadow Walk|Darkness=7|Power Word Blind|Darkness=8|Shadow Evocation (Greater)|Darkness=9|Shades -Death ABILITY:Special Ability|AUTOMATIC|Bleeding Touch ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Death's Embrace ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,8 DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 BONUS:VAR|DomainDeathLVL|DomainLVL BONUS:VAR|DomainDeathDC|10+(DomainDeathLVL/2)+CHA BONUS:VAR|DomainDeathTimes|DomainPowerTimes BONUS:VAR|DomainDeathAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee -Destruction ABILITY:Special Ability|AUTOMATIC|Destructive Smite ~ Destruction Domain|PREVARGTEQ:DomainDestructionAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Destructive Aura ~ Destruction Domain|PREVARGTEQ:DomainDestructionAbilityTriggerLVL,8 DEFINE:DomainDestructionLVL|0 DEFINE:DomainDestructionDC|0 DEFINE:DomainDestructionTimes|0 DEFINE:DomainDestructionAbilityTriggerLVL|0 BONUS:VAR|DomainDestructionLVL|DomainLVL BONUS:VAR|DomainDestructionDC|10+(DomainDestructionLVL/2)+CHA BONUS:VAR|DomainDestructionTimes|DomainPowerTimes BONUS:VAR|DomainDestructionAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.43 DESC:You revel in ruin and devastation, and can deliver particularly destructive attacks. SPELLLEVEL:DOMAIN|Destruction=1|True Strike|Destruction=2|Shatter|Destruction=3|Rage|Destruction=4|Inflict Critical Wounds|Destruction=5|Shout|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion -Earth ABILITY:Special Ability|AUTOMATIC|Acid Dart ~ Earth Domain|PREVARGTEQ:DomainEarthAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Acid Resistance ~ Earth Domain|PREVARGTEQ:DomainEarthAbilityTriggerLVL,6 DEFINE:DomainEarthLVL|0 DEFINE:DomainEarthDC|0 DEFINE:DomainEarthTimes|0 DEFINE:DomainEarthAbilityTriggerLVL|0 BONUS:VAR|DomainEarthLVL|DomainLVL BONUS:VAR|DomainEarthDC|10+(DomainEarthLVL/2)+CHA BONUS:VAR|DomainEarthTimes|DomainPowerTimes BONUS:VAR|DomainEarthAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.43 DESC:You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. SPELLLEVEL:DOMAIN|Nobility=1|Magic Stone|Nobility=2|Soften Earth and Stone|Nobility=3|Stone Shape|Nobility=4|Spike Stones|Nobility=5|Wall of Stone|Nobility=6|Stoneskin|Nobility=7|Elemental Body IV (Earth Only)|Nobility=8|Earthquake|Nobility=9|Elemental Swarm (Earth Spell Only) -Evil PREALIGN:LE,NE,CE ABILITY:Special Ability|AUTOMATIC|Touch of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Scythe of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,8 DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 DEFINE:DomainEvilAbilityTriggerLVL|0 BONUS:VAR|DomainEvilLVL|DomainLVL BONUS:VAR|DomainEvilDC|10+(DomainEvilLVL/2)+CHA BONUS:VAR|DomainEvilTimes|DomainPowerTimes BONUS:VAR|DomainEvilAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.43 DESC:You are sinister and cruel, and have wholly pledged your soul to the cause of evil. SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Align Weapon (Evil Only)|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX (Evil Spell Only) -Fire ABILITY:Special Ability|AUTOMATIC|Fire Bolt ~ Fire Domain|PREVARGTEQ:DomainFireAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Fire Resistance ~ Fire Domain|PREVARGTEQ:DomainFireAbilityTriggerLVL,6 DEFINE:DomainFireLVL|0 DEFINE:DomainFireDC|0 DEFINE:DomainFireTimes|0 DEFINE:DomainFireAbilityTriggerLVL|0 BONUS:VAR|DomainFireLVL|DomainLVL BONUS:VAR|DomainFireDC|10+(DomainFireLVL/2)+CHA BONUS:VAR|DomainFireTimes|DomainPowerTimes BONUS:VAR|DomainFireAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 DESC:You can call forth fire, command creatures of the inferno, and your flesh does not burn. SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Fireball|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Elemental Body IV (Fire Only)|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm (Fire Spell Only) -Glory ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:DomainGloryAbilityTriggerLVL,8 DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 DEFINE:DomainGloryAbilityTriggerLVL|0 BONUS:VAR|DomainGloryLVL|DomainLVL BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryDC|10+(DomainGloryLVL/2)+CHA BONUS:VAR|DomainGloryTimes|DomainPowerTimes BONUS:VAR|DomainGloryAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. SPELLLEVEL:DOMAIN|Glory=1|Shield of Faith|Glory=2|Bless Weapon|Glory=3|Searing Light|Glory=4|Holy Smite|Glory=5|Righteous Might|Glory=6|Undeath to Death|Glory=7|Holy Sword|Glory=8|Holy Aura|Glory=9|Gate -Good PREALIGN:LG,NG,CG ABILITY:Special Ability|AUTOMATIC|Touch of Good ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Holy Lance ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,8 DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 DEFINE:DomainGoodAbilityTriggerLVL|0 BONUS:VAR|DomainGoodLVL|DomainLVL BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+CHA BONUS:VAR|DomainGoodTimes|DomainPowerTimes BONUS:VAR|DomainGoodAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 DESC:You have pledged your life and soul to goodness and purity. SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Align Weapon (Good Only)|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX (Good Spell Only) -Healing ABILITY:Special Ability|AUTOMATIC|Rebuke Death ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Healer's Blessing ~ Healing Domain|PREVARGTEQ:DomainHealingAbilityTriggerLVL,6 DEFINE:DomainHealingLVL|0 DEFINE:DomainHealingDC|0 DEFINE:DomainHealingTimes|0 DEFINE:DomainHealingAbilityTriggerLVL|0 BONUS:VAR|DomainHealingLVL|DomainLVL BONUS:VAR|DomainHealingDC|10+(DomainHealingLVL/2)+CHA BONUS:VAR|DomainHealingTimes|DomainPowerTimes BONUS:VAR|DomainHealingAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.44 DESC:Your touch staves off pain and death, and your healing magic is particularly vital and potent. SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Breath of Life|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass) -Knowledge CSKILL:TYPE.Knowledge ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeAbilityTriggerLVL,8 DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 DEFINE:DomainKnowledgeAbilityTriggerLVL|0 BONUS:VAR|DomainKnowledgeLVL|DomainLVL BONUS:VAR|DomainKnowledgeDC|10+(DomainKnowledgeLVL/2)+CHA BONUS:VAR|DomainKnowledgeTimes|DomainPowerTimes BONUS:VAR|DomainKnowledgeAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. SPELLLEVEL:DOMAIN|Knowledge=1|Comprehend Languages|Knowledge=2|Detect Thoughts|Knowledge=3|Speak with Dead|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight -Law PREALIGN:LG,LN,LE ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+CHA BONUS:VAR|DomainLawTimes|DomainPowerTimes BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Align Weapon (Law Only)|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX (Law Spell Only) -Liberation ABILITY:Special Ability|AUTOMATIC|Liberation ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Freedom's Call ~ Liberation Domain|PREVARGTEQ:DomainLiberationAbilityTriggerLVL,8 DEFINE:DomainLiberationLVL|0 DEFINE:DomainLiberationDC|0 DEFINE:DomainLiberationTimes|0 DEFINE:DomainLiberationAbilityTriggerLVL|0 BONUS:VAR|DomainLiberationLVL|DomainLVL BONUS:VAR|DomainLiberationDC|10+(DomainLiberationLVL/2)+CHA BONUS:VAR|DomainLiberationTimes|DomainPowerTimes BONUS:VAR|DomainLiberationAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 DESC:You are a spirit of freedom and a staunch foe against all who would enslave and oppress. SPELLLEVEL:DOMAIN|Liberation=1|Remove Fear|Liberation=2|Remove Paralysis|Liberation=3|Remove Curse|Liberation=4|Freedom of Movement|Liberation=5|Break Enchantment|Liberation=6|Dispel Magic (Greater)|Liberation=7|Refuge|Liberation=8|Mind Blank|Liberation=9|Freedom -Luck ABILITY:Special Ability|AUTOMATIC|Bit of Luck ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Good Fortune ~ Luck Domain|PREVARGTEQ:DomainLuckAbilityTriggerLVL,6 DEFINE:DomainLuckLVL|0 DEFINE:DomainLuckDC|0 DEFINE:DomainLuckTimes|0 DEFINE:DomainLuckAbilityTriggerLVL|0 BONUS:VAR|DomainLuckLVL|DomainLVL BONUS:VAR|DomainLuckDC|10+(DomainLuckLVL/2)+CHA BONUS:VAR|DomainLuckTimes|DomainPowerTimes BONUS:VAR|DomainLuckAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 DESC:You are infused with luck, and your mere presence can spread good fortune. SPELLLEVEL:DOMAIN|Luck=1|True Strike|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle -Madness ABILITY:Special Ability|AUTOMATIC|Vision of Madness ~ Madness Domain|PREVARGTEQ:DomainMadnessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Aura of Madness ~ Madness Domain|PREVARGTEQ:DomainMadnessAbilityTriggerLVL,8 DEFINE:DomainMadnessLVL|0 DEFINE:DomainMadnessDC|0 DEFINE:DomainMadnessTimes|0 DEFINE:DomainMadnessAbilityTriggerLVL|0 BONUS:VAR|DomainMadnessLVL|DomainLVL BONUS:VAR|DomainMadnessDC|10+(DomainMadnessLVL/2)+CHA BONUS:VAR|DomainMadnessTimes|DomainPowerTimes BONUS:VAR|DomainMadnessAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.45 DESC:You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. SPELLLEVEL:DOMAIN|Madness=1|Confusion (Lesser)|Madness=2|Touch of Idiocy|Madness=3|Rage|Madness=4|Confusion|Madness=5|Nightmare|Madness=6|Phantasmal Killer|Madness=7|Insanity|Madness=8|Scintillating Pattern|Madness=9|Weird -Magic ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain|PREVARGTEQ:DomainMagicAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:DomainMagicAbilityTriggerLVL,8 DEFINE:DomainMagicLVL|0 DEFINE:DomainMagicDC|0 DEFINE:DomainMagicTimes|0 DEFINE:DomainMagicAbilityTriggerLVL|0 BONUS:VAR|DomainMagicLVL|DomainLVL BONUS:VAR|DomainMagicDC|10+(DomainMagicLVL/2)+CHA BONUS:VAR|DomainMagicTimes|DomainPowerTimes BONUS:VAR|DomainMagicAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.46 DESC:You are a true student of all things mystical, and see divinity in the purity of magic. SPELLLEVEL:DOMAIN|Magic=1|Identify|Magic=2|Magic Mouth|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Mage's Disjunction -Nobility ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain|PREVARGTEQ:DomainNobilityAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:DomainNobilityAbilityTriggerLVL,8 DEFINE:DomainNobilityLVL|0 DEFINE:DomainNobilityDC|0 DEFINE:DomainNobilityTimes|0 DEFINE:DomainNobilityAbilityTriggerLVL|0 BONUS:VAR|DomainNobilityLVL|DomainLVL BONUS:VAR|DomainNobilityDC|10+(DomainNobilityLVL/2)+CHA BONUS:VAR|DomainNobilityTimes|DomainPowerTimes BONUS:VAR|DomainNobilityAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.46 DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. SPELLLEVEL:DOMAIN|Nobility=1|Divine Favor|Nobility=2|Enthrall|Nobility=3|Magic Vestment|Nobility=4|Discern Lies|Nobility=5|Command (Greater)|Nobility=6|Geas/Quest|Nobility=7|Repulsion|Nobility=8|Demand|Nobility=9|Storm of Vengeance -Plant ABILITY:Special Ability|AUTOMATIC|Wooden Fist ~ Plant Domain|PREVARGTEQ:DomainPlantAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Bramble Armor ~ Plant Domain|PREVARGTEQ:DomainPlantAbilityTriggerLVL,6 DEFINE:DomainPlantLVL|0 DEFINE:DomainPlantDC|0 DEFINE:DomainPlantTimes|0 DEFINE:DomainPlantAbilityTriggerLVL|0 BONUS:VAR|DomainPlantLVL|DomainLVL BONUS:VAR|DomainPlantDC|10+(DomainPlantLVL/2)+CHA BONUS:VAR|DomainPlantTimes|DomainPowerTimes BONUS:VAR|DomainPlantAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.46 DESC:You find solace in the green, can grow defensive thorns, and can communicate with plants. SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Command Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Animate Plants|Plant=8|Control Plants|Plant=9|Shambler -Protection ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain|PREVARGTEQ:DomainProtectionAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:DomainProtectionAbilityTriggerLVL,8 DEFINE:DomainProtectionSaveBonus|0 DEFINE:DomainProtectionLVL|0 DEFINE:DomainProtectionDC|0 DEFINE:DomainProtectionTimes|0 DEFINE:DomainProtectionAbilityTriggerLVL|0 BONUS:CHECKS|ALL|DomainProtectionSaveBonus|TYPE=Resistance BONUS:VAR|DomainProtectionSaveBonus|(DomainProtectionLVL/5)+1 BONUS:VAR|DomainProtectionLVL|DomainLVL BONUS:VAR|DomainProtectionDC|10+(DomainProtectionLVL/2)+CHA BONUS:VAR|DomainProtectionTimes|DomainPowerTimes BONUS:VAR|DomainProtectionAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.46 DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Energy|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere -Repose ABILITY:Special Ability|AUTOMATIC|Gentle Rest ~ Repose Domain|PREVARGTEQ:DomainReposeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Ward Against Death ~ Repose Domain|PREVARGTEQ:DomainReposeAbilityTriggerLVL,8 DEFINE:DomainReposeLVL|0 DEFINE:DomainReposeDC|0 DEFINE:DomainReposeTimes|0 DEFINE:DomainReposeAbilityTriggerLVL|0 BONUS:VAR|DomainReposeLVL|DomainLVL BONUS:VAR|DomainReposeDC|10+(DomainReposeLVL/2)+CHA BONUS:VAR|DomainReposeTimes|DomainPowerTimes BONUS:VAR|DomainReposeAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.46 DESC:You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. SPELLLEVEL:DOMAIN|Repose=1|Deathwatch|Repose=2|Gentle Repose|Repose=3|Speak with Dead|Repose=4|Death Ward|Repose=5|Slay Living|Repose=6|Undeath to Death|Repose=7|Destruction|Repose=8|Waves of Exhaustion|Repose=9|Wail of the Banshee -Rune ABILITY:FEAT|AUTOMATIC|Scribe Scroll ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain|PREVARGTEQ:DomainRuneAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:DomainRuneAbilityTriggerLVL,8 DEFINE:DomainRuneLVL|0 DEFINE:DomainRuneDC|0 DEFINE:DomainRuneTimes|0 DEFINE:DomainRuneAbilityTriggerLVL|0 BONUS:VAR|DomainRuneLVL|DomainLVL BONUS:VAR|DomainRuneDC|10+(DomainRuneLVL/2)+CHA BONUS:VAR|DomainRuneTimes|DomainPowerTimes BONUS:VAR|DomainRuneAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.47 DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. SPELLLEVEL:DOMAIN|Rune=1|Erase|Rune=2|Secret Page|Rune=3|Glyph of Warding|Rune=4|Explosive Runes|Rune=5|Planar Binding (Lesser)|Rune=6|Glyph of Warding (Greater)|Rune=7|Instant Summons|Rune=8|Symbol of Death|Rune=9|Teleportation Circle -Strength ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain|PREVARGTEQ:DomainStrengthAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:DomainStrengthAbilityTriggerLVL,8 DEFINE:DomainStrengthLVL|0 DEFINE:DomainStrengthDC|0 DEFINE:DomainStrengthTimes|0 DEFINE:DomainStrengthAbilityTriggerLVL|0 BONUS:VAR|DomainStrengthLVL|DomainLVL BONUS:VAR|DomainStrengthDC|10+(DomainStrengthLVL/2)+CHA BONUS:VAR|DomainStrengthTimes|DomainPowerTimes BONUS:VAR|DomainStrengthAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.47 DESC:In strength and brawn there is truth - your faith gives you incredible might and power. SPELLLEVEL:DOMAIN|Strength=1|Enlarge Person|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand -Sun ABILITY:Special Ability|AUTOMATIC|Sun's Blessing ~ Sun Domain|PREVARGTEQ:DomainSunAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Nimbus of Light ~ Sun Domain|PREVARGTEQ:DomainSunAbilityTriggerLVL,8 DEFINE:DomainSunLVL|0 DEFINE:DomainSunDC|0 DEFINE:DomainSunTimes|0 DEFINE:DomainSunAbilityTriggerLVL|0 BONUS:VAR|DomainSunLVL|DomainLVL BONUS:VAR|DomainSunDC|10+(DomainSunLVL/2)+CHA BONUS:VAR|DomainSunTimes|DomainPowerTimes BONUS:VAR|DomainSunAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.47 DESC:You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere -Travel ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain|PREVARGTEQ:DomainTravelAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:DomainTravelAbilityTriggerLVL,8 DEFINE:DomainTravelLVL|0 DEFINE:DomainTravelDC|0 DEFINE:DomainTravelTimes|0 DEFINE:DomainTravelAbilityTriggerLVL|0 BONUS:MOVEADD|TYPE=Walk|10 BONUS:VAR|DomainTravelLVL|DomainLVL BONUS:VAR|DomainTravelDC|10+(DomainTravelLVL/2)+CHA BONUS:VAR|DomainTravelTimes|DomainPowerTimes BONUS:VAR|DomainTravelAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.47 DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. SPELLLEVEL:DOMAIN|Travel=1|Longstrider|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport (Greater)|Travel=8|Phase Door|Travel=9|Astral Projection -Trickery CSKILL:Bluff|Disguise|Stealth ABILITY:Special Ability|AUTOMATIC|Copycat ~ Trickery Domain|PREVARGTEQ:DomainTrickeryAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Master's Illusion ~ Trickery Domain|PREVARGTEQ:DomainTrickeryAbilityTriggerLVL,8 DEFINE:DomainTrickeryLVL|0 DEFINE:DomainTrickeryDC|0 DEFINE:DomainTrickeryTimes|0 DEFINE:DomainTrickeryAbilityTriggerLVL|0 BONUS:VAR|DomainTrickeryLVL|DomainLVL BONUS:VAR|DomainTrickeryDC|10+(DomainTrickeryLVL/2)+CHA BONUS:VAR|DomainTrickeryTimes|DomainPowerTimes BONUS:VAR|DomainTrickeryAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.48 DESC:You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills. SPELLLEVEL:DOMAIN|Trickery=1|Disguise Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Invisibility (Mass)|Trickery=9|Time Stop -War ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain|PREVARGTEQ:DomainWarAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:DomainWarAbilityTriggerLVL,8 DEFINE:DomainWarLVL|0 DEFINE:DomainWarDC|0 DEFINE:DomainWarTimes|0 DEFINE:DomainWarAbilityTriggerLVL|0 BONUS:VAR|DomainWarLVL|DomainLVL BONUS:VAR|DomainWarDC|10+(DomainWarLVL/2)+CHA BONUS:VAR|DomainWarTimes|DomainPowerTimes BONUS:VAR|DomainWarAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.48 DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War=7|Power Word Blind|War=8|Power Word Stun|War=9|Power Word Kill -Water ABILITY:Special Ability|AUTOMATIC|Icicle ~ Water Domain|PREVARGTEQ:DomainWaterAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Water Domain|PREVARGTEQ:DomainWaterAbilityTriggerLVL,6 DEFINE:DomainWaterLVL|0 DEFINE:DomainWaterDC|0 DEFINE:DomainWaterTimes|0 DEFINE:DomainWaterAbilityTriggerLVL|0 BONUS:VAR|DomainWaterLVL|DomainLVL BONUS:VAR|DomainWaterDC|10+(DomainWaterLVL/2)+CHA BONUS:VAR|DomainWaterTimes|DomainPowerTimes BONUS:VAR|DomainWaterAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.48 DESC:You can manipulate water and mist and ice, conjure creatures of water, and resist cold. SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Elemental Body IV (Water Only)|Water=8|Horrid Wilting|Water=9|Elemental Swarm (Water Spell Only) -Weather ABILITY:Special Ability|AUTOMATIC|Storm Burst ~ Weather Domain|PREVARGTEQ:DomainWeatherAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Lightning Lord ~ Weather Domain|PREVARGTEQ:DomainWeatherAbilityTriggerLVL,8 DEFINE:DomainWeatherLVL|0 DEFINE:DomainWeatherDC|0 DEFINE:DomainWeatherTimes|0 DEFINE:DomainWeatherAbilityTriggerLVL|0 BONUS:VAR|DomainWeatherLVL|DomainLVL BONUS:VAR|DomainWeatherDC|10+(DomainWeatherLVL/2)+CHA BONUS:VAR|DomainWeatherTimes|DomainPowerTimes BONUS:VAR|DomainWeatherAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.48 DESC:With power over storm and sky, you can call down the wrath of the gods upon the world below. SPELLLEVEL:DOMAIN|Weather=1|Obscuring Mist|Weather=2|Fog Cloud|Weather=3|Call Lightning|Weather=4|Sleet Storm|Weather=5|Ice Storm|Weather=6|Control Winds|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance +# Domain Name Required AL Multiple Requirements Class Skill Ability Define Save checks bonus Add to base move Modify VAR Source Page Description List of Domain Spells by Level +Air PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainAir,1] ABILITY:Special Ability|AUTOMATIC|Lightning Arc ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Electricity Resistance ~ Air Domain|PREVARGTEQ:DomainAirAbilityTriggerLVL,6 DEFINE:DomainAirLVL|0 DEFINE:DomainAirAbilityTriggerLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 BONUS:VAR|DomainAirLVL|DomainLVL BONUS:VAR|DomainAirAbilityTriggerLVL|DomainAbilityTriggerLVL BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA BONUS:VAR|DomainAirTimes|DomainPowerTimes SOURCEPAGE:p.41 DESC:You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Elemental Body IV (Air Only)|Air=8|Whirlwind|Air=9|Elemental Swarm (Air Spell Only) +Animal PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainAnimal,1] CSKILL:Knowledge (Nature) ABILITY:Special Ability|AUTOMATIC|Speak with Animals ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Animal Domain|PREVARGTEQ:DomainAnimalAbilityTriggerLVL,4 DEFINE:DomainAnimalLVL|0 DEFINE:DomainAnimalDC|0 DEFINE:DomainAnimalTimes|0 DEFINE:DomainAnimalAbilityTriggerLVL|0 BONUS:VAR|DomainAnimalLVL|DomainLVL BONUS:VAR|DomainAnimalDC|10+(DomainAnimalLVL/2)+CHA BONUS:VAR|DomainAnimalTimes|DomainPowerTimes BONUS:VAR|DomainAnimalAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.41 DESC:You can speak with and befriend animals with ease. In addition, you treat Knowledge (Nature) as a class skill. SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV (Animals Only)|Animal=5|Beast Shape III (Animals Only)|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII (Animals Only)|Animal=9|Shapechange +Artifice PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainArtifice,1] ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:DomainArtificeAbilityTriggerLVL,8 DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 DEFINE:DomainArtificeAbilityTriggerLVL|0 BONUS:VAR|DomainArtificeLVL|DomainLVL BONUS:VAR|DomainArtificeDC|10+(DomainArtificeLVL/2)+CHA BONUS:VAR|DomainArtificeTimes|DomainPowerTimes BONUS:VAR|DomainArtificeAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.41 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. SPELLLEVEL:DOMAIN|Artifice=1|Animate Rope|Artifice=2|Wood Shape|Artifice=3|Stone Shape|Artifice=4|Minor Creation|Artifice=5|Fabricate|Artifice=6|Major Creation|Artifice=7|Wall of Iron|Artifice=8|Instant Summons|Artifice=9|Prismatic Sphere +Chaos PREALIGN:CG,CN,CE PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainChaos,1] ABILITY:Special Ability|AUTOMATIC|Touch of Chaos ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Chaos Blade ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:Your touch infuses life and weapons with chaos, and you revel in all things anarchic. SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Align Weapon (Chaos Only)|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX (Chaos Spell Only) +Charm PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainCharm,1] ABILITY:Special Ability|AUTOMATIC|Dazing Touch ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Charming Smile ~ Charm Domain|PREVARGTEQ:DomainCharmAbilityTriggerLVL,8 DEFINE:DomainCharmLVL|0 DEFINE:DomainCharmDC|0 DEFINE:DomainCharmTimes|0 DEFINE:DomainCharmAbilityTriggerLVL|0 BONUS:VAR|DomainCharmLVL|DomainLVL BONUS:VAR|DomainCharmDC|10+(DomainCharmLVL/2)+CHA BONUS:VAR|DomainCharmTimes|DomainPowerTimes BONUS:VAR|DomainCharmAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Heroism|Charm=5|Charm Monster|Charm=6|Geas/Quest|Charm=7|Insanity|Charm=8|Demand|Charm=9|Dominate Monster +Community PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainCommunity,1] ABILITY:Special Ability|AUTOMATIC|Calming Touch ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Unity ~ Community Domain|PREVARGTEQ:DomainCommunityAbilityTriggerLVL,8 DEFINE:DomainCommunityLVL|0 DEFINE:DomainCommunityDC|0 DEFINE:DomainCommunityTimes|0 DEFINE:DomainCommunityAbilityTriggerLVL|0 BONUS:VAR|DomainCommunityLVL|DomainLVL BONUS:VAR|DomainCommunityDC|10+(DomainCommunityLVL/2)+CHA BONUS:VAR|DomainCommunityTimes|DomainPowerTimes BONUS:VAR|DomainCommunityAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. SPELLLEVEL:DOMAIN|Community=1|Bless|Community=2|Shield Other|Community=3|Prayer|Community=4|Imbue with Spell Ability|Community=5|Telepathic Bond|Community=6|Heroes' Feast|Community=7|Refuge|Community=8|Cure Critical Wounds (Mass)|Community=9|Miracle +Darkness PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDarkness,1] ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Touch of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Eyes of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,8 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 DEFINE:DomainDarknessAbilityTriggerLVL|0 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes BONUS:VAR|DomainDarknessAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Blindness/Deafness (Blindness Only)|Darkness=3|Deeper Darkness|Darkness=4|Shadow Conjuration|Darkness=5|Summon Monster V (1d3 Shadows)|Darkness=6|Shadow Walk|Darkness=7|Power Word Blind|Darkness=8|Shadow Evocation (Greater)|Darkness=9|Shades +Death PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDeath,1] ABILITY:Special Ability|AUTOMATIC|Bleeding Touch ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Death's Embrace ~ Death Domain|PREVARGTEQ:DomainDeathAbilityTriggerLVL,8 DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 BONUS:VAR|DomainDeathLVL|DomainLVL BONUS:VAR|DomainDeathDC|10+(DomainDeathLVL/2)+CHA BONUS:VAR|DomainDeathTimes|DomainPowerTimes BONUS:VAR|DomainDeathAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death... [truncated message content] |
From: <ama...@us...> - 2012-10-22 02:47:26
|
Revision: 17944 http://pcgen.svn.sourceforge.net/pcgen/?rev=17944&view=rev Author: amaitland Date: 2012-10-22 02:47:20 +0000 (Mon, 22 Oct 2012) Log Message: ----------- Ultimate Combat - Implement Archetypes - Pirate Fixed - Beast Rider Mount options enabled. Issue#: DATA-681 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-22 02:46:14 UTC (rev 17943) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-22 02:47:20 UTC (rev 17944) @@ -751,7 +751,18 @@ # COMMENT: This supports the Tiered System to Bring Back Abilities at the next tier if an Archetype replaced them. Rogue Archetype Support CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge BONUS:VAR|RogueSneakAttackLVL|-2|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack BONUS:VAR|UncannyDodgeLevel|-4|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,1|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent1 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,2|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent2 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent3 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,4|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent4 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,5|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent5 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,6|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent6 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,7|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent7 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent8 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,9|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent9 +CATEGORY=Special Ability|Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,10|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent10 + ###Block: Rogue Talents # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Bleeding Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.AttackOption DESC:You can cause living opponents to bleed when hitting them with a sneak attack. SOURCEPAGE:p.68 BENEFIT:You can cause living opponents to bleed when hitting them with a sneak attack. This attack causes the target to take %1 additional points of damage each round. Bleeding creatures that that amount of damage every round at the start of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.|SneakAttack Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-10-22 02:46:14 UTC (rev 17943) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-10-22 02:47:20 UTC (rev 17944) @@ -88,13 +88,14 @@ ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Output Name Category of Ability Type Restricted Ability Required Stat Description Ability Cost Source Page Description of the Benefits -1 Animal Trained for Combat Riding KEY:Animal Training ~ Combat Riding OUTPUTNAME:Trained for Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 SOURCEPAGE:p.98 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. -1 Animal Trained for Fighting KEY:Animal Training ~ Fighting OUTPUTNAME:Trained for Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 -1 Animal Trained for Guarding KEY:Animal Training ~ Guarding OUTPUTNAME:Trained for Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 SOURCEPAGE:p.98 -1 Animal Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor OUTPUTNAME:Trained for Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 SOURCEPAGE:p.98 -1 Animal Trained for Hunting KEY:Animal Training ~ Hunting OUTPUTNAME:Trained for Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 SOURCEPAGE:p.98 -1 Animal Trained for Performance KEY:Animal Training ~ Performance OUTPUTNAME:Trained for Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 SOURCEPAGE:p.98 -1 Animal Trained for Riding KEY:Animal Training ~ Riding OUTPUTNAME:Trained for Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 +1 Animal Trained for Combat Riding KEY:Animal Training ~ Combat Riding OUTPUTNAME:Trained for Combat Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 SOURCEPAGE:p.98 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. VISIBLE:EXPORT +1 Animal Trained for Combat Training KEY:Animal Training ~ Combat Training OUTPUTNAME:Combat Training CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Come|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard|Animal Trick ~ Heel COST:6 SOURCEPAGE:p.98 BENEFIT:An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also "upgrade" an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way. +1 Animal Trained for Fighting KEY:Animal Training ~ Fighting OUTPUTNAME:Fighting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to engage in combat knows the tricks attack, down, and stay. Training an animal for fighting takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 +1 Animal Trained for Guarding KEY:Animal Training ~ Guarding OUTPUTNAME:Guarding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes 4 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Defend|Animal Trick ~ Down|Animal Trick ~ Guard COST:4 SOURCEPAGE:p.98 +1 Animal Trained for Heavy Labor KEY:Animal Training ~ Heavy Labor OUTPUTNAME:Heavy Labor CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes 2 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Work COST:2 SOURCEPAGE:p.98 +1 Animal Trained for Hunting KEY:Animal Training ~ Hunting OUTPUTNAME:Hunting CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes 6 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Attack|Animal Trick ~ Down|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Seek|Animal Trick ~ Track COST:6 SOURCEPAGE:p.98 +1 Animal Trained for Performance KEY:Animal Training ~ Performance OUTPUTNAME:Performance CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining PRESTAT:1,INT=2 DESC:An animal trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an animal for performance takes 5 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Fetch|Animal Trick ~ Heel|Animal Trick ~ Perform|Animal Trick ~ Stay COST:5 SOURCEPAGE:p.98 +1 Animal Trained for Riding KEY:Animal Training ~ Riding OUTPUTNAME:Riding CATEGORY:Special Ability TYPE:AnimalTrick.AnimalTraining.General.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,TYPE.AnimalTraining DESC:An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes 3 weeks. ABILITY:Animal Trick|AUTOMATIC|Animal Trick ~ Come|Animal Trick ~ Heel|Animal Trick ~ Stay COST:3 SOURCEPAGE:p.98 ###Block: Companion Stat Increase This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-23 23:38:45
|
Revision: 17981 http://pcgen.svn.sourceforge.net/pcgen/?rev=17981&view=rev Author: amaitland Date: 2012-10-23 23:38:38 +0000 (Tue, 23 Oct 2012) Log Message: ----------- Fix Bug: Loremaster LORE 2nd Level Class Feature Missing Issue#: DATA-713 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst 2012-10-23 11:42:16 UTC (rev 17980) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst 2012-10-23 23:38:38 UTC (rev 17981) @@ -87,7 +87,7 @@ Secret Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:SecretLore|0 DESC:At 1st level and every two levels higher than 1st, the loremaster chooses one secret from the Loremaster Secrets table. SOURCEPAGE:p.386 ASPECT:Ability Benefit|+%1|SecretLore ASPECT:Ability Benefit|+%1|SecretLore BENEFIT:At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the Loremaster Secrets table. His level plus Intelligence modifier determines which secrets he can choose. He can't choose the same secret twice. Greater Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A loremaster gains the ability to understand magic items. SOURCEPAGE:p.386 BENEFIT:At 6th level, a loremaster gains the ability to understand magic items. Whenever a loremaster examines a magic item to determine its properties, he gains a +10 circumstance bonus on his Spellcraft skill check. True Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell. SOURCEPAGE:p.386 BENEFIT:At 10th level, a loremaster's knowledge becomes vast indeed. Once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell. If used to create a legend lore effect, this ability has a casting time of 1 minute, regardless of how much information is already known about the subject in question. -Lore CATEGORY:Special Ability TYPE:SpecialQuality DESC:A loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. SOURCEPAGE:p.386 BENEFIT:At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge. +Lore CATEGORY:Special Ability TYPE:SpecialQuality DESC:A loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. SOURCEPAGE:p.386 BENEFIT:At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge. BONUS:SKILL|TYPE=Knowledge|LoreMasterLvl/2 ###Block: Loremaster Secrets ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst 2012-10-23 11:42:16 UTC (rev 17980) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst 2012-10-23 23:38:38 UTC (rev 17981) @@ -135,13 +135,13 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Loremaster HD:6 TYPE:PC.Prestige ABB:Lor MAXLEVEL:10 SOURCEPAGE:p.385 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Loremaster HD:6 TYPE:PC.Prestige ABB:Lor MAXLEVEL:10 SOURCEPAGE:p.385 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE DEFINE:LoreMasterLvl|CL # Class Name Required Feat Required Skill Required Spell School CLASS:Loremaster PREFEAT:1,Skill Focus (Knowledge%) PREFEAT:3,TYPE=Metamagic,TYPE=ItemCreation PRESKILL:2,TYPE.Knowledge=7,TYPE.Knowledge=7 PRESPELLSCHOOL:1,Divination=3 PRESPELLSCHOOL:7,Divination=0 # Class Name Skill Pts/Lvl Class Skill CLASS:Loremaster STARTSKILLPTS:4 CSKILL:Appraise|Diplomacy|Handle Animal|Heal|TYPE=Knowledge|Linguistics|TYPE=Perform|Spellcraft|Use Magic Device -1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|SecretLore|CL+INT DEFINE:SecretLore|0 ADD:SPELLCASTER|ANY -2 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Secret Lore +1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|SecretLore|CL+INT ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Secret Lore +2 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Lore 3 ADD:SPELLCASTER|ANY 4 ADD:SPELLCASTER|ANY ADD:LANGUAGE|TYPE=Spoken 5 ADD:SPELLCASTER|ANY This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2012-10-25 13:35:26
|
Revision: 18013 http://pcgen.svn.sourceforge.net/pcgen/?rev=18013&view=rev Author: zaister Date: 2012-10-25 13:35:15 +0000 (Thu, 25 Oct 2012) Log Message: ----------- Standardizing Paizo/Pathfinder data set *.PCC and OGL.txt files: Consistent naming of the game system as "Pathfinder RPG" Consistent naming of SETTING as "Pathfinder Campaign Setting" (or "Pathfinder RPG" for setting neutral rulebooks) Adapt to documented standards (http://wiki.pcgen.org/Pathfinder_RPG_Data_Standards_for_PCC_Files) where necessary Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilitycategories.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilitycategories.lst 2012-10-25 13:28:43 UTC (rev 18012) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilitycategories.lst 2012-10-25 13:35:15 UTC (rev 18013) @@ -1,5 +1,5 @@ # CVS $Revision$ $Author$ -- Thu Jan 21 13:38:30 2010 -- reformated by prettylst.pl v1.39 (build 10232) -#SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 +#SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location ABILITYCATEGORY:Class Level +4 Ability Adjustment VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ClassLevelAdjustmentPlus4 PLURAL:Class Level +4 Ability Adjustments DISPLAYLOCATION:Racial Abilities Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2012-10-25 13:28:43 UTC (rev 18012) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2012-10-25 13:35:15 UTC (rev 18013) @@ -1,5 +1,5 @@ # CVS $Revision$ $Author$ -- Sat Oct 13 02:22:45 2012 -- reformated by prettylst.pl v1.39 (build 15052) -#SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 +#SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher ###Block: Master Category Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst 2012-10-25 13:28:43 UTC (rev 18012) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst 2012-10-25 13:35:15 UTC (rev 18013) @@ -31,7 +31,7 @@ Companion (Dinosaur (Velociraptor)) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,60 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:WEAPONPROF=Bite|TOHIT|5 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Talons,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Dinosaur Companion (Wolf) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent|Trip LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Wolf -SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 +SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 # Not listed in the Book but referenced in the Core for Ranger Companion (Dire Rat) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,40,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|DEX|6 BONUS:STAT|CON,WIS|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Disease,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.232 KIT:1|Companion ~ Dire Rat This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-06 15:00:45
|
Revision: 18179 http://pcgen.svn.sourceforge.net/pcgen/?rev=18179&view=rev Author: amaitland Date: 2012-11-06 15:00:32 +0000 (Tue, 06 Nov 2012) Log Message: ----------- Clean up Race File - remove unused code. - Place All applicable Racial Traits in viewable Pool Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-06 10:21:11 UTC (rev 18178) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-06 15:00:32 UTC (rev 18179) @@ -51,7 +51,7 @@ Elven Immunities KEY:Elven Immunities ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities] DESC:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.24 ASPECT:SaveBonus|+2 vs. enchantment spells and effects Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 # -Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 +Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Half-Orc Abilities (POOL=4) @@ -60,7 +60,7 @@ Orc Ferocity KEY:Orc Ferocity ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Orc Ferocity ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. SOURCEPAGE:p.25 Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 # -Orc Blood CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 +Orc Blood CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 ###Block: Halfling Abilities (POOL=5) @@ -147,6 +147,8 @@ CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Elven Immunities ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Keen Senses ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision +# COMMENT: Adding to the Racial Pool to clean up Race File, nothing replaces +CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Elf Blood ~ Half-Elf Half Orc Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Orc Racial Trait|-4 # @@ -154,6 +156,8 @@ CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Ferocity ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Weapon Familiarity ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Darkvision ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision +# COMMENT: Adding to the Racial Pool to clean up Race File, nothing replaces +CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Blood Halfling Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Halfling Racial Trait|-5 # Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-06 10:21:11 UTC (rev 18178) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-06 15:00:32 UTC (rev 18179) @@ -3,13 +3,13 @@ # Original Entry by: Stefan Radermacher # Race Name Starting Feats Size Move Face/Space Reach Bonus Languages Bonus to Ability Pool Stat bonus Automatically Gained Language Ability Main Race Type Type Template Challenge Rating Source Page -Dwarf STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Giant,Gnome,Goblin,Orc,Terran,Undercommon BONUS:ABILITYPOOL|Dwarf Racial Trait|9 BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-2 AUTO:LANG|Common|Dwarven ABILITY:Internal|AUTOMATIC|Dwarf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Dwarf CR:1/2 SOURCEPAGE:p.21 -Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Celestial,Draconic,Gnoll,Gnome,Goblin,Orc,Sylvan BONUS:ABILITYPOOL|Elf Racial Trait|5 BONUS:STAT|DEX,INT|2 BONUS:STAT|CON|-2 AUTO:LANG|Common|Elven ABILITY:Internal|AUTOMATIC|Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf CR:1/2 SOURCEPAGE:p.22 -Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:ABILITYPOOL|Gnome Racial Trait|8 BONUS:STAT|CON,CHA|2 BONUS:STAT|STR|-2 AUTO:LANG|Common|Gnome|Sylvan ABILITY:Internal|AUTOMATIC|Gnome Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Gnome CR:1/2 SOURCEPAGE:p.23 -Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Elf Racial Trait|5 AUTO:LANG|Common|Elven ABILITY:Special Ability|AUTOMATIC|Elf Blood ~ Half-Elf ABILITY:Internal|AUTOMATIC|Half Elf Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Elf|Human CR:1/2 SOURCEPAGE:p.24 -Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Orc Racial Trait|4 AUTO:LANG|Common|Orc ABILITY:Special Ability|AUTOMATIC|Orc Blood ABILITY:Internal|AUTOMATIC|Half Orc Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Orc|Human CR:1/2 SOURCEPAGE:p.25 -Halfling STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Dwarven,Elven,Gnome,Goblin BONUS:ABILITYPOOL|Halfling Racial Trait|5 BONUS:STAT|DEX,CHA|2 BONUS:STAT|STR|-2 AUTO:LANG|Common|Halfling ABILITY:Internal|AUTOMATIC|Halfling Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Halfling CR:1/2 SOURCEPAGE:p.26 -Human STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Human Racial Trait|2 AUTO:LANG|Common ABILITY:Internal|AUTOMATIC|Human Racial Trait Default|PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities ABILITY:Internal|AUTOMATIC|Default RACETYPE:Humanoid TYPE:Base.PC TEMPLATE:Human CR:1/2 SOURCEPAGE:p.27 +Dwarf STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Giant,Gnome,Goblin,Orc,Terran,Undercommon BONUS:ABILITYPOOL|Dwarf Racial Trait|9 BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-2 AUTO:LANG|Common|Dwarven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Dwarf CR:1/2 SOURCEPAGE:p.21 +Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Celestial,Draconic,Gnoll,Gnome,Goblin,Orc,Sylvan BONUS:ABILITYPOOL|Elf Racial Trait|5 BONUS:STAT|DEX,INT|2 BONUS:STAT|CON|-2 AUTO:LANG|Common|Elven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Elf CR:1/2 SOURCEPAGE:p.22 +Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:ABILITYPOOL|Gnome Racial Trait|8 BONUS:STAT|CON,CHA|2 BONUS:STAT|STR|-2 AUTO:LANG|Common|Gnome|Sylvan RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Gnome CR:1/2 SOURCEPAGE:p.23 +Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Elf Racial Trait|5 AUTO:LANG|Common|Elven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Elf|Human CR:1/2 SOURCEPAGE:p.24 +Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Orc Racial Trait|4 AUTO:LANG|Common|Orc RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Orc|Human CR:1/2 SOURCEPAGE:p.25 +Halfling STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Dwarven,Elven,Gnome,Goblin BONUS:ABILITYPOOL|Halfling Racial Trait|5 BONUS:STAT|DEX,CHA|2 BONUS:STAT|STR|-2 AUTO:LANG|Common|Halfling RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Halfling CR:1/2 SOURCEPAGE:p.26 +Human STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Human Racial Trait|2 AUTO:LANG|Common RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Human CR:1/2 SOURCEPAGE:p.27 #COMMENT: Need to change XTRASKILLPTSPERLVL to take a formula or variable # XTRASKILLPTSPERLVL:1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-10 00:16:42
|
Revision: 18248 http://pcgen.svn.sourceforge.net/pcgen/?rev=18248&view=rev Author: amaitland Date: 2012-11-10 00:16:30 +0000 (Sat, 10 Nov 2012) Log Message: ----------- Bring 3.x Core Sets to newer Standards - Clean up Issue#: DATA-739 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-09 23:36:16 UTC (rev 18247) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-10 00:16:30 UTC (rev 18248) @@ -2,102 +2,19 @@ SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher & Andrew Maitland -###Block: Dwarf Abilities (POOL=6 used of 8 possible) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Weapon prof. bonus Change Weapon Prof. Category Source Page Aspects Ignore Encumberance -Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DEFINE:RacialDefensiveTrainingBonus|0 DESC:Dwarves get a +%1 dodge bonus to AC against humanoid creatures of the giant subtype.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 SOURCEPAGE:p.21 -Greed KEY:Greed ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Greed ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. BONUS:SKILL|Appraise (Precious metals and gemstones)|2|TYPE=Racial SOURCEPAGE:p.21 -Hatred KEY:Hatred ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.21 -Hardy KEY:Hardy ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. SOURCEPAGE:p.21 ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities -Stability KEY:Stability ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stability ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. BONUS:VAR|CMD_BullRush,CMD_Trip|4|TYPE=Racial SOURCEPAGE:p.21 -Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DEFINE:DwarfStoneCunningBonus|0 DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial BONUS:VAR|DwarfStoneCunningBonus|2 SOURCEPAGE:p.21 ASPECT:SkillBonus|Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.|DwarfStoneCunningBonus -Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 -Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 - -###Block: Elf Abilities (POOL=4) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects -Elven Immunities KEY:Elven Immunities ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] DESC:Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.22 ASPECT:SaveBonus|+2 vs. enchantment spells and effects -Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 -Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 -Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 -Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 - -###Block: Gnome Abilities (POOL=5 of possible 7) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to DC Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects -Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DEFINE:RacialDefensiveTrainingBonus|0 DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 SOURCEPAGE:p.23 -Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 -Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred] DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 -Illusion Resistance KEY:Illusion Resistance ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance] DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 ASPECT:SaveBonus|+2 vs. illusion spells or effects -Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 -Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses] DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 -Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 -Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 - -###Block: Gnome Magic Improvements: -# Ability Name Category of Ability Type Visible Define Innate Spells Stackable? Multiple? Choose Bonus to skill Modify VAR -CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeDancingLightsTimes|0 SPELLS:Innate|TIMES=GnomeDancingLightsTimes|CASTERLEVEL=TL|Dancing Lights,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeDancingLightsTimes|1 -CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeGhostSoundTimes|0 SPELLS:Innate|TIMES=GnomeGhostSoundTimes|CASTERLEVEL=TL|Ghost Sound,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeGhostSoundTimes|1 -CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeSpeakWithAnimalsTimes|0 SPELLS:Innate|TIMES=GnomeSpeakWithAnimalsTimes|CASTERLEVEL=TL|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeSpeakWithAnimalsTimes|1 -CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomePrestidigitationTimes|0 SPELLS:Innate|TIMES=GnomePrestidigitationTimes|CASTERLEVEL=TL|Prestidigitation,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomePrestidigitationTimes|1 -# -Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial -Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial - - -###Block: Half-Elf Abilities (POOL=4) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects -Adaptability KEY:Adaptability ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adaptability ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves receive Skill Focus as a bonus feat at 1st level. BONUS:ABILITYPOOL|Adaptability Bonus Feat|1 SOURCEPAGE:p.24 -Multitalented KEY:Multitalented ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented] DESC:Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. BONUS:ABILITYPOOL|Favored Class|1 SOURCEPAGE:p.24 -Elven Immunities KEY:Elven Immunities ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities] DESC:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.24 ASPECT:SaveBonus|+2 vs. enchantment spells and effects -Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 -# -Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 -Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 - -###Block: Half-Orc Abilities (POOL=4) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page -Intimidating KEY:Intimidating ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Intimidating ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. BONUS:SKILL|Intimidate|2|TYPE=Racial SOURCEPAGE:p.25 -Orc Ferocity KEY:Orc Ferocity ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Orc Ferocity ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. SOURCEPAGE:p.25 -Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 -# -Orc Blood CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 -Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 - -###Block: Halfling Abilities (POOL=5) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects -Fearless KEY:Fearless ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fearless ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless] DESC:Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck. SOURCEPAGE:p.26 ASPECT:SaveBonus|+2 vs. fear -Halfling Luck KEY:Halfling Luck ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings receive a +1 racial bonus on all saving throws. BONUS:CHECKS|ALL|1|TYPE=Racial SOURCEPAGE:p.26 -Keen Senses KEY:Keen Senses ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Halflings receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.26 -Sure-Footed KEY:Sure-Footed ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sure-Footed ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. BONUS:SKILL|Acrobatics,Climb|2|TYPE=Racial SOURCEPAGE:p.26 -Weapon Familiarity KEY:Weapon Familiarity ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity] DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. AUTO:WEAPONPROF|Sling CHANGEPROF:TYPE.Halfling=Martial SOURCEPAGE:p.26 - -###Block: Human Abilities (POOL 2) -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to skill point/L Modify VAR Source Page -Bonus Feat KEY:Bonus Feat ~ Human CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bonus Feat ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat] DESC:Humans select one extra feat at 1st level. BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:p.27 -Skilled KEY:Skilled ~ Human CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skilled ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DEFINE:XtraSkillPt|0 DESC:Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. BONUS:SKILLPOINTS|NUMBER|1 BONUS:VAR|XtraSkillPt|1 SOURCEPAGE:p.27 - -#1. Grant Default Racial Traits KEY:Grant Default Racial Abilities CATEGORY:Special Ability TYPE:RacialTraits.DefaultRacial PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Grant Default Racial Abilities],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialTraits] COST:0 - -# These now Set the Default Abilities -#Dwarf Racial Trait Default CATEGORY:Internal ABILITY:Dwarf Racial Trait|AUTOMATIC|TYPE.DwarfRacialDefault BONUS:ABILITYPOOL|Dwarf Racial Trait|-8 -#Elf Racial Trait Default CATEGORY:Internal ABILITY:Elf Racial Trait|AUTOMATIC|TYPE.ElfRacialDefault BONUS:ABILITYPOOL|Elf Racial Trait|-4 -#Gnome Racial Trait Default CATEGORY:Internal ABILITY:Gnome Racial Trait|AUTOMATIC|TYPE.GnomeRacialDefault BONUS:ABILITYPOOL|Gnome Racial Trait|-7 -#Half Elf Racial Trait Default CATEGORY:Internal ABILITY:Half Elf Racial Trait|AUTOMATIC|TYPE.HalfElfRacialDefault BONUS:ABILITYPOOL|Half Elf Racial Trait|-4 -#Half Orc Racial Trait Default CATEGORY:Internal ABILITY:Half Orc Racial Trait|AUTOMATIC|TYPE.HalfOrcRacialDefault BONUS:ABILITYPOOL|Half Orc Racial Trait|-3 -#Halfling Racial Trait Default CATEGORY:Internal ABILITY:Halfling Racial Trait|AUTOMATIC|TYPE.HalflingRacialDefault BONUS:ABILITYPOOL|Halfling Racial Trait|-5 -#Human Racial Trait Default CATEGORY:Internal ABILITY:Human Racial Trait|AUTOMATIC|TYPE.HumanRacialDefault BONUS:ABILITYPOOL|Human Racial Trait|-2 - ###Block: Default Ability that should be applied to all races/classes eventually +Select Racial Traits CATEGORY:Internal +Dwarf Racial Trait Default CATEGORY:Internal +Elf Racial Trait Default CATEGORY:Internal +Gnome Racial Trait Default CATEGORY:Internal +Half Elf Racial Trait Default CATEGORY:Internal +Half Orc Racial Trait Default CATEGORY:Internal +Halfling Racial Trait Default CATEGORY:Internal +Human Racial Trait Default CATEGORY:Internal # Ability Name Category of Ability Ability Bonus to Ability Pool -# -# Ability Name Category of Ability Ability Bonus to Ability Pool -CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Select Racial Traits -#|PREMULT:1,[PRERACE:1,Dwarf],[PRERACE:1,Elf],[PRERACE:1,Halfling],[PRERACE:1,Human],[PRERACE:1,Half-Elf],[PRERACE:1,Half-Orc],[PRERACE:1,Gnome] - - -Select Racial Traits CATEGORY:Internal +CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Select Racial Traits # COMMENT: This selects the correct racial traits based upon chosen race CATEGORY=Internal|Select Racial Traits.MOD ABILITY:Internal|AUTOMATIC|Dwarf Racial Trait Default|PRERACE:1,Dwarf CATEGORY=Internal|Select Racial Traits.MOD ABILITY:Internal|AUTOMATIC|Elf Racial Trait Default|PRERACE:1,Elf @@ -107,9 +24,7 @@ CATEGORY=Internal|Select Racial Traits.MOD ABILITY:Internal|AUTOMATIC|Halfling Racial Trait Default|PRERACE:1,Halfling CATEGORY=Internal|Select Racial Traits.MOD ABILITY:Internal|AUTOMATIC|Human Racial Trait Default|PRERACE:1,Human - #Block: Racial Traits -Dwarf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Dwarf Racial Trait|-9 # CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Defensive Training ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Greed ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed @@ -121,7 +36,6 @@ CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Weapon Familiarity ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity CATEGORY=Internal|Dwarf Racial Trait Default.MOD ABILITY:Dwarf Racial Trait|AUTOMATIC|Darkvision ~ Dwarf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision -Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Elf Racial Trait|-5 # CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Elven Immunities ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Elven Magic ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic @@ -129,7 +43,6 @@ CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Keen Senses ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses CATEGORY=Internal|Elf Racial Trait Default.MOD ABILITY:Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision -Gnome Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Gnome Racial Trait|-8 # CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Defensive Training ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Gnome Magic ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic @@ -140,26 +53,21 @@ CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Weapon Familiarity ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity CATEGORY=Internal|Gnome Racial Trait Default.MOD ABILITY:Gnome Racial Trait|AUTOMATIC|Low-Light Vision ~ Gnome|!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision -Half Elf Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Elf Racial Trait|-5 # CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Adaptability ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Multitalented ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Elven Immunities ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Keen Senses ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision -# COMMENT: Adding to the Racial Pool to clean up Race File, nothing replaces CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Elf Blood ~ Half-Elf -Half Orc Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Orc Racial Trait|-4 # CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Intimidating ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Ferocity ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Weapon Familiarity ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Darkvision ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision -# COMMENT: Adding to the Racial Pool to clean up Race File, nothing replaces CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Blood -Halfling Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Halfling Racial Trait|-5 # CATEGORY=Internal|Halfling Racial Trait Default.MOD ABILITY:Halfling Racial Trait|AUTOMATIC|Fearless ~ Halfling|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless CATEGORY=Internal|Halfling Racial Trait Default.MOD ABILITY:Halfling Racial Trait|AUTOMATIC|Halfling Luck ~ Halfling|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck @@ -167,7 +75,85 @@ CATEGORY=Internal|Halfling Racial Trait Default.MOD ABILITY:Halfling Racial Trait|AUTOMATIC|Sure-Footed ~ Halfling|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted CATEGORY=Internal|Halfling Racial Trait Default.MOD ABILITY:Halfling Racial Trait|AUTOMATIC|Weapon Familiarity ~ Halfling|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity -Human Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Human Racial Trait|-2 # CATEGORY=Internal|Human Racial Trait Default.MOD ABILITY:Human Racial Trait|AUTOMATIC|Bonus Feat ~ Human|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat CATEGORY=Internal|Human Racial Trait Default.MOD ABILITY:Human Racial Trait|AUTOMATIC|Skilled ~ Human|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled + +################## +# RACE ABILITIES # +################## + +###Block: Dwarf Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Weapon prof. bonus Change Weapon Prof. Category Source Page Aspects Ignore Encumberance +Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DEFINE:RacialDefensiveTrainingBonus|0 DESC:Dwarves get a +%1 dodge bonus to AC against humanoid creatures of the giant subtype.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 SOURCEPAGE:p.21 +Greed KEY:Greed ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Greed ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. BONUS:SKILL|Appraise (Precious metals and gemstones)|2|TYPE=Racial SOURCEPAGE:p.21 +Hatred KEY:Hatred ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.21 +Hardy KEY:Hardy ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. SOURCEPAGE:p.21 ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities +Stability KEY:Stability ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stability ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. BONUS:VAR|CMD_BullRush,CMD_Trip|4|TYPE=Racial SOURCEPAGE:p.21 +Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DEFINE:DwarfStoneCunningBonus|0 DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial BONUS:VAR|DwarfStoneCunningBonus|2 SOURCEPAGE:p.21 ASPECT:SkillBonus|Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.|DwarfStoneCunningBonus +Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 +Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 + +###Block: Elf Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects +Elven Immunities KEY:Elven Immunities ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] DESC:Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.22 ASPECT:SaveBonus|+2 vs. enchantment spells and effects +Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 +Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 +Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 +Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 + +###Block: Gnome Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to DC Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects +Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DEFINE:RacialDefensiveTrainingBonus|0 DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 SOURCEPAGE:p.23 +Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 +Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred] DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 +Illusion Resistance KEY:Illusion Resistance ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance] DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 ASPECT:SaveBonus|+2 vs. illusion spells or effects +Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 +Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses] DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 +Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 +Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 + +###Block: Gnome Magic Improvements: +# Ability Name Category of Ability Type Visible Define Innate Spells Stackable? Multiple? Choose Bonus to skill Modify VAR +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeDancingLightsTimes|0 SPELLS:Innate|TIMES=GnomeDancingLightsTimes|CASTERLEVEL=TL|Dancing Lights,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeDancingLightsTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeGhostSoundTimes|0 SPELLS:Innate|TIMES=GnomeGhostSoundTimes|CASTERLEVEL=TL|Ghost Sound,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeGhostSoundTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomeSpeakWithAnimalsTimes|0 SPELLS:Innate|TIMES=GnomeSpeakWithAnimalsTimes|CASTERLEVEL=TL|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomeSpeakWithAnimalsTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD DEFINE:GnomePrestidigitationTimes|0 SPELLS:Innate|TIMES=GnomePrestidigitationTimes|CASTERLEVEL=TL|Prestidigitation,10+CHA|PRESTAT:1,CHA=11 BONUS:VAR|GnomePrestidigitationTimes|1 +# +Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial +Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial + + +###Block: Half-Elf Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus to Ability Pool Bonus to skill Modify VAR Source Page Aspects +Adaptability KEY:Adaptability ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Adaptability ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves receive Skill Focus as a bonus feat at 1st level. BONUS:ABILITYPOOL|Adaptability Bonus Feat|1 SOURCEPAGE:p.24 +Multitalented KEY:Multitalented ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented] DESC:Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. BONUS:ABILITYPOOL|Favored Class|1 SOURCEPAGE:p.24 +Elven Immunities KEY:Elven Immunities ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfImmunities] DESC:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. SOURCEPAGE:p.24 ASPECT:SaveBonus|+2 vs. enchantment spells and effects +Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 +# +Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 +Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 + +###Block: Half-Orc Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page +Intimidating KEY:Intimidating ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Intimidating ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. BONUS:SKILL|Intimidate|2|TYPE=Racial SOURCEPAGE:p.25 +Orc Ferocity KEY:Orc Ferocity ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Orc Ferocity ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. SOURCEPAGE:p.25 +Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 +# +Orc Blood CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 +Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 + +###Block: Halfling Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects +Fearless KEY:Fearless ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fearless ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless] DESC:Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck. SOURCEPAGE:p.26 ASPECT:SaveBonus|+2 vs. fear +Halfling Luck KEY:Halfling Luck ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings receive a +1 racial bonus on all saving throws. BONUS:CHECKS|ALL|1|TYPE=Racial SOURCEPAGE:p.26 +Keen Senses KEY:Keen Senses ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Halflings receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.26 +Sure-Footed KEY:Sure-Footed ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sure-Footed ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. BONUS:SKILL|Acrobatics,Climb|2|TYPE=Racial SOURCEPAGE:p.26 +Weapon Familiarity KEY:Weapon Familiarity ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity] DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. AUTO:WEAPONPROF|Sling CHANGEPROF:TYPE.Halfling=Martial SOURCEPAGE:p.26 + +###Block: Human Abilities +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to skill point/L Modify VAR Source Page +Bonus Feat KEY:Bonus Feat ~ Human CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bonus Feat ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat] DESC:Humans select one extra feat at 1st level. BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:p.27 +Skilled KEY:Skilled ~ Human CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HumanRacialTrait.HumanRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Skilled ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DEFINE:XtraSkillPt|0 DESC:Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. BONUS:SKILLPOINTS|NUMBER|1 BONUS:VAR|XtraSkillPt|1 SOURCEPAGE:p.27 + Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-09 23:36:16 UTC (rev 18247) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-10 00:16:30 UTC (rev 18248) @@ -2,14 +2,14 @@ SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher -# Race Name Starting Feats Size Move Face/Space Reach Bonus Languages Bonus to Ability Pool Stat bonus Automatically Gained Language Ability Main Race Type Type Template Challenge Rating Source Page -Dwarf STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Giant,Gnome,Goblin,Orc,Terran,Undercommon BONUS:ABILITYPOOL|Dwarf Racial Trait|9 BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-2 AUTO:LANG|Common|Dwarven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Dwarf CR:1/2 SOURCEPAGE:p.21 -Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Celestial,Draconic,Gnoll,Gnome,Goblin,Orc,Sylvan BONUS:ABILITYPOOL|Elf Racial Trait|5 BONUS:STAT|DEX,INT|2 BONUS:STAT|CON|-2 AUTO:LANG|Common|Elven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Elf CR:1/2 SOURCEPAGE:p.22 -Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:ABILITYPOOL|Gnome Racial Trait|8 BONUS:STAT|CON,CHA|2 BONUS:STAT|STR|-2 AUTO:LANG|Common|Gnome|Sylvan RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Gnome CR:1/2 SOURCEPAGE:p.23 -Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 BONUS:ABILITYPOOL|Half Elf Racial Trait|5 AUTO:LANG|Common|Elven RACETYPE:Humanoid TYPE:Base.PC RACESUBTYPE:Elf|Human CR:1/2 SOURCEPAGE:p.24 -Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 BONU... [truncated message content] |
From: <ama...@us...> - 2012-11-10 02:47:32
|
Revision: 18256 http://pcgen.svn.sourceforge.net/pcgen/?rev=18256&view=rev Author: amaitland Date: 2012-11-10 02:47:23 +0000 (Sat, 10 Nov 2012) Log Message: ----------- Implement DEFINE:LOCK workaround for companions. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-11-10 01:57:41 UTC (rev 18255) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2012-11-10 02:47:23 UTC (rev 18256) @@ -3,6 +3,37 @@ # Original RSRD Entry by: PCGen Data Team # Original Entry by: Stefan Radermacher & Andrew Maitland +# Ability Name Unique Key SORTKEY Category of Ability Type Restricted Ability Required Stat Define Description Stackable? Multiple? Choose Ability Combat bonus Add to base move Stat bonus Cost Description of the Benefits +Intelligence Lock Tracker CATEGORY:Internal DEFINE:IntelligenceLockNumber|0 ABILITY:Internal|VIRTUAL|Lock Int ~ 1|PREVAREQ:IntelligenceLockNumber,1|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 2|PREVAREQ:IntelligenceLockNumber,2|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 6|PREVAREQ:IntelligenceLockNumber,6|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 7|PREVAREQ:IntelligenceLockNumber,7|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 8|PREVAREQ:IntelligenceLockNumber,8|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 9|PREVAREQ:IntelligenceLockNumber,9|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 10|PREVAREQ:IntelligenceLockNumber,10|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 11|PREVAREQ:IntelligenceLockNumber,11|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 12|PREVAREQ:IntelligenceLockNumber,12|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 13|PREVAREQ:IntelligenceLockNumber,13|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 14|PREVAREQ:IntelligenceLockNumber,14|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 15|PREVAREQ:IntelligenceLockNumber,15|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 16|PREVAREQ:IntelligenceLockNumber,16|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 17|PREVAREQ:IntelligenceLockNumber,17|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 18|PREVAREQ:IntelligenceLockNumber,18|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 19|PREVAREQ:IntelligenceLockNumber,19|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 20|PREVAREQ:IntelligenceLockNumber,20|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 21|PREVAREQ:IntelligenceLockNumber,21|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 22|PREVAREQ:IntelligenceLockNumber,22|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 23|PREVAREQ:IntelligenceLockNumber,23|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 24|PREVAREQ:IntelligenceLockNumber,24|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 25|PREVAREQ:IntelligenceLockNumber,25|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 26|PREVAREQ:IntelligenceLockNumber,26|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 27|PREVAREQ:IntelligenceLockNumber,27|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 28|PREVAREQ:IntelligenceLockNumber,28|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 29|PREVAREQ:IntelligenceLockNumber,29|PREVARLT:DisableIntLock,1 ABILITY:Internal|VIRTUAL|Lock Int ~ 30|PREVAREQ:IntelligenceLockNumber,30|PREVARLT:DisableIntLock,1 +# +Lock Int ~ 1 CATEGORY:Internal DEFINE:LOCK.INT|1 +Lock Int ~ 2 CATEGORY:Internal DEFINE:LOCK.INT|2 +Lock Int ~ 6 CATEGORY:Internal DEFINE:LOCK.INT|6 +Lock Int ~ 7 CATEGORY:Internal DEFINE:LOCK.INT|7 +Lock Int ~ 8 CATEGORY:Internal DEFINE:LOCK.INT|8 +Lock Int ~ 9 CATEGORY:Internal DEFINE:LOCK.INT|9 +Lock Int ~ 10 CATEGORY:Internal DEFINE:LOCK.INT|10 +Lock Int ~ 11 CATEGORY:Internal DEFINE:LOCK.INT|11 +Lock Int ~ 12 CATEGORY:Internal DEFINE:LOCK.INT|12 +Lock Int ~ 13 CATEGORY:Internal DEFINE:LOCK.INT|13 +Lock Int ~ 14 CATEGORY:Internal DEFINE:LOCK.INT|14 +Lock Int ~ 15 CATEGORY:Internal DEFINE:LOCK.INT|15 +Lock Int ~ 16 CATEGORY:Internal DEFINE:LOCK.INT|16 +Lock Int ~ 17 CATEGORY:Internal DEFINE:LOCK.INT|17 +Lock Int ~ 18 CATEGORY:Internal DEFINE:LOCK.INT|18 +Lock Int ~ 19 CATEGORY:Internal DEFINE:LOCK.INT|19 +Lock Int ~ 20 CATEGORY:Internal DEFINE:LOCK.INT|20 +Lock Int ~ 21 CATEGORY:Internal DEFINE:LOCK.INT|21 +Lock Int ~ 22 CATEGORY:Internal DEFINE:LOCK.INT|22 +Lock Int ~ 23 CATEGORY:Internal DEFINE:LOCK.INT|23 +Lock Int ~ 24 CATEGORY:Internal DEFINE:LOCK.INT|24 +Lock Int ~ 25 CATEGORY:Internal DEFINE:LOCK.INT|25 +Lock Int ~ 26 CATEGORY:Internal DEFINE:LOCK.INT|26 +Lock Int ~ 27 CATEGORY:Internal DEFINE:LOCK.INT|27 +Lock Int ~ 28 CATEGORY:Internal DEFINE:LOCK.INT|28 +Lock Int ~ 29 CATEGORY:Internal DEFINE:LOCK.INT|29 +Lock Int ~ 30 CATEGORY:Internal DEFINE:LOCK.INT|30 + ###Block: Animal Companion Abilities # Ability Name Unique Key Category of Ability Type Define Description Bonus to Ability Pool Source Page Aspects Description of the Benefits Bonus Tricks CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:BonusTricks|0 DESC:%1|BonusTricks BONUS:ABILITYPOOL|Animal Trick|var("BonusTricks") SOURCEPAGE:p.52 ASPECT:Ability Benefit|%1|BonusTricks Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst 2012-11-10 01:57:41 UTC (rev 18255) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst 2012-11-10 02:47:23 UTC (rev 18256) @@ -52,7 +52,7 @@ ###Block:Special Mount - Same Table but slightly different animal list was warranted plus INT needs to be locked at 6 # Class of the Master Type Hit Dice Spell Res. Ability Automatically Gained Feat Automatically Gained Armor Prof. Define Bonus to Ability Pool Combat bonus Stat bonus Modify VAR Main Race Type Template -FOLLOWER:SMLevel=1 TYPE:Special Mount ABILITY:Special Ability|AUTOMATIC|Link|Share Spells AUTO:ARMORPROF|ARMORTYPE=Barding DEFINE:MasterLevel|0 DEFINE:LOCK.INT|6 BONUS:VAR|MasterLevel|1 RACETYPE:Animal +FOLLOWER:SMLevel=1 TYPE:Special Mount ABILITY:Special Ability|AUTOMATIC|Link|Share Spells AUTO:ARMORPROF|ARMORTYPE=Barding DEFINE:MasterLevel|0 BONUS:VAR|IntelligenceLockNumber|6 BONUS:VAR|MasterLevel|1 RACETYPE:Animal ABILITY:Internal|AUTOMATIC|Intelligence Lock Tracker FOLLOWER:SMLevel=2 TYPE:Special Mount HD:1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=3 TYPE:Special Mount ABILITY:Special Ability|AUTOMATIC|Evasion BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX|1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=4 TYPE:Special Mount HD:1 BONUS:ABILITYPOOL|Companion Stat Increase|1 BONUS:VAR|MasterLevel|1 @@ -62,7 +62,7 @@ FOLLOWER:SMLevel=8 TYPE:Special Mount HD:1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=9 TYPE:Special Mount HD:1 AUTO:FEAT|Multiattack BONUS:ABILITYPOOL|Companion Stat Increase|1 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX|1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=10 TYPE:Special Mount HD:1 BONUS:VAR|MasterLevel|1 -FOLLOWER:SMLevel=11 TYPE:Special Mount BONUS:VAR|MasterLevel|1 RACETYPE:Magical Beast TEMPLATE:Celestial Creature +FOLLOWER:SMLevel=11 TYPE:Special Mount BONUS:VAR|MasterLevel|1 RACETYPE:Animal/Magical Beast TEMPLATE:Celestial Creature FOLLOWER:SMLevel=12 TYPE:Special Mount HD:1 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX|1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=13 TYPE:Special Mount HD:1 BONUS:VAR|MasterLevel|1 FOLLOWER:SMLevel=14 TYPE:Special Mount HD:1 BONUS:ABILITYPOOL|Companion Stat Increase|1 BONUS:VAR|MasterLevel|1 @@ -75,22 +75,22 @@ ###Block:Familiar - No apparent changes from RSRD # Class of the Master Type Spell Res. Ability Copy Masters BAB Copy Masters Checks HP formula based on Master Use Masters skills? Define Combat bonus Main Race Type -FOLLOWER:FMLevel=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Empathic Link COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES -FOLLOWER:FMLevel=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Improved Evasion|Share Spells DEFINE:LOCK.INT|6 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK RACETYPE:Magical Beast -FOLLOWER:FMLevel=3 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Deliver Touch Spells DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK -FOLLOWER:FMLevel=5 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Master DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK -FOLLOWER:FMLevel=7 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Animals of Its Kind DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK -FOLLOWER:FMLevel=9 TYPE:Familiar DEFINE:LOCK.INT|11 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Empathic Link COPYMASTERBAB:MASTER COPYMASTERCHECK:MASTER COPYMASTERHP:max(1,MASTER/2) USEMASTERSKILL:YES ABILITY:Internal|AUTOMATIC|Intelligence Lock Tracker +FOLLOWER:FMLevel=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Improved Evasion|Share Spells BONUS:VAR|IntelligenceLockNumber|6 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK RACETYPE:Animal/Magical Beast +FOLLOWER:FMLevel=3 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Deliver Touch Spells BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=5 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Master BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=7 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Speak with Animals of Its Kind BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=9 TYPE:Familiar BONUS:VAR|IntelligenceLockNumber|2 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK # Locking INT to 10 makes it a non-ability. -FOLLOWER:FMLevel=11 TYPE:Familiar SR:16 ABILITY:Special Ability|AUTOMATIC|Spell Resistance ~ Familiar DEFINE:LOCK.INT|11 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=11 TYPE:Familiar SR:16 ABILITY:Special Ability|AUTOMATIC|Spell Resistance ~ Familiar BONUS:VAR|IntelligenceLockNumber|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK FOLLOWER:FMLevel=12 TYPE:Familiar SR:17 -FOLLOWER:FMLevel=13 TYPE:Familiar SR:18 ABILITY:Special Ability|AUTOMATIC|Scry on Familiar DEFINE:LOCK.INT|12 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=13 TYPE:Familiar SR:18 ABILITY:Special Ability|AUTOMATIC|Scry on Familiar BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK FOLLOWER:FMLevel=14 TYPE:Familiar SR:19 -FOLLOWER:FMLevel=15 TYPE:Familiar SR:20 DEFINE:LOCK.INT|13 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=15 TYPE:Familiar SR:20 BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK FOLLOWER:FMLevel=16 TYPE:Familiar SR:21 -FOLLOWER:FMLevel=17 TYPE:Familiar SR:22 DEFINE:LOCK.INT|14 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=17 TYPE:Familiar SR:22 BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK FOLLOWER:FMLevel=18 TYPE:Familiar SR:23 -FOLLOWER:FMLevel=19 TYPE:Familiar SR:24 DEFINE:LOCK.INT|15 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +FOLLOWER:FMLevel=19 TYPE:Familiar SR:24 BONUS:VAR|IntelligenceLockNumber|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK FOLLOWER:FMLevel=20 TYPE:Familiar SR:25 ###Block: Specific Familiars This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-12 00:51:53
|
Revision: 18294 http://pcgen.svn.sourceforge.net/pcgen/?rev=18294&view=rev Author: amaitland Date: 2012-11-12 00:51:46 +0000 (Mon, 12 Nov 2012) Log Message: ----------- Fix Bug: Adept not getting spells Issue#: DATA-760 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2012-11-11 11:59:14 UTC (rev 18293) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2012-11-12 00:51:46 UTC (rev 18294) @@ -97,6 +97,8 @@ SKILL:pfcr_skills.lst SPELL:pfcr_spells_domain.lst SPELL:pfcr_spells.lst +SPELL:pfcr_spells_mods.lst + TEMPLATE:pfcr_templates_conditional.lst TEMPLATE:pfcr_templates.lst WEAPONPROF:pfcr_weaponprofs.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst 2012-11-11 11:59:14 UTC (rev 18293) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst 2012-11-12 00:51:46 UTC (rev 18294) @@ -7,7 +7,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Adept STARTSKILLPTS:2 CSKILL:TYPE=Craft|Handle Animal|Heal|TYPE=Knowledge|TYPE=Profession|Spellcraft|Survival # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level -CLASS:Adept SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5 BONUS:CASTERLEVEL|Adept|CL +CLASS:Adept SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5 BONUS:CASTERLEVEL|Adept|CL SPELLLIST:1|Adept ###Block: Spell list 1 SPELLLEVEL:CLASS|Adept=0|Create Water,Detect Magic,Ghost Sound,Guidance,Light,Mending,Purify Food and Drink,Read Magic,Stabilize,Touch of Fatigue 1 SPELLLEVEL:CLASS|Adept=1|Bless,Burning Hands,Cause Fear,Command,Comprehend Languages,Cure Light Wounds,Detect Chaos,Detect Evil,Detect Good,Detect Law,Endure Elements,Obscuring Mist,Protection from Chaos,Protection from Evil,Protection from Good,Protection from Law,Sleep This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-13 08:02:34
|
Revision: 18311 http://pcgen.svn.sourceforge.net/pcgen/?rev=18311&view=rev Author: amaitland Date: 2012-11-13 08:02:12 +0000 (Tue, 13 Nov 2012) Log Message: ----------- Bring 3.x Core Sets to newer Standards - PL Run Issue#: DATA-739 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_types.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_prestige.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_templates.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-11-13 07:55:58 UTC (rev 18310) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2012-11-13 08:02:12 UTC (rev 18311) @@ -1,172 +1,7 @@ # CVS $Revision$ $Author$ -- Sat Oct 13 02:22:45 2012 -- reformated by prettylst.pl v1.39 (build 15052) SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 -# Vision Modes -# Ability Name Unique Key Category of Ability Define Add to vision Vision -Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability DEFINE:DarkvisionRange|0 BONUS:VISION|Darkvision|DarkvisionRange VISION:Darkvision -Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISION:Low-light - -# Added 3rd printing errata - SR -###Block: Creature Type Traits -# Ability Name Ability -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Animal Traits|PRERACE:1,RACETYPE=Animal -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Construct Traits|PRERACE:1,RACETYPE=Construct -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PRERACE:1,RACETYPE=Dragon -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Fey Traits|PRERACE:1,RACETYPE=Fey -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PRERACE:1,RACETYPE=Humanoid -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PRERACE:1,RACETYPE=Magical Beast -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PRERACE:1,RACETYPE=Monstrous Humanoid -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PRERACE:1,RACETYPE=Ooze -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PRERACE:1,RACETYPE=Outsider -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Plant Traits|PRERACE:1,RACETYPE=Plant -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Undead Traits|PRERACE:1,RACETYPE=Undead -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PRERACE:1,RACETYPE=Vermin - -###Block: Creature Subtype Traits -# Ability Name Ability -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Air Traits|PRERACE:1,RACESUBTYPE=Air -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Angel Traits|PRERACE:1,RACESUBTYPE=Angel -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Aquatic Traits|PRERACE:1,RACESUBTYPE=Aquatic -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Archon Traits|PRERACE:1,RACESUBTYPE=Archon -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Azata Traits|PRERACE:1,RACESUBTYPE=Azata -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Chaotic Traits|PRERACE:1,RACESUBTYPE=Chaotic -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Cold Traits|PRERACE:1,RACESUBTYPE=Cold -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Demon Traits|PRERACE:1,RACESUBTYPE=Demon -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Devil Traits|PRERACE:1,RACESUBTYPE=Devil -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Dwarf Traits|PRERACE:1,RACESUBTYPE=Dwarf -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Earth Traits|PRERACE:1,RACESUBTYPE=Earth -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PRERACE:1,RACESUBTYPE=Elemental -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Elf Traits|PRERACE:1,RACESUBTYPE=Elf -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Evil Traits|PRERACE:1,RACESUBTYPE=Evil -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Extraplanar Traits|PRERACE:1,RACESUBTYPE=Extraplanar -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Fire Traits|PRERACE:1,RACESUBTYPE=Fire -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Giant Traits|PRERACE:1,RACESUBTYPE=Giant -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Gnome Traits|PRERACE:1,RACESUBTYPE=Gnome -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Gnoll Traits|PRERACE:1,RACESUBTYPE=Gnoll -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Goblinoid Traits|PRERACE:1,RACESUBTYPE=Goblinoid -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Good Traits|PRERACE:1,RACESUBTYPE=Good -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Halfling Traits|PRERACE:1,RACESUBTYPE=Halfling -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Human Traits|PRERACE:1,RACESUBTYPE=Human -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits|PRERACE:1,RACESUBTYPE=Incorporeal -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Lawful Traits|PRERACE:1,RACESUBTYPE=Lawful -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Native Traits|PRERACE:1,RACESUBTYPE=Native -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Oni Traits|PRERACE:1,RACESUBTYPE=Oni -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Orc Traits|PRERACE:1,RACESUBTYPE=Orc -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Reptilian Traits|PRERACE:1,RACESUBTYPE=Reptilian -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Shapechanger Traits|PRERACE:1,RACESUBTYPE=Shapechanger -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Swarm Traits|PRERACE:1,RACESUBTYPE=Swarm -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Water Traits|PRERACE:1,RACESUBTYPE=Water - -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Mindless Traits|PRERACE:1,RACESUBTYPE=Mindless - - - -###Block: Creature Type Traits -# Ability Name Category of Ability Visible Template Automatically Gained Weapon Prof. Ability Vision Source Page -Aberration Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.306 -Animal Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Animal Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 -Construct Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Construct ABILITY:Special Ability|AUTOMATIC|Construct Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Damage|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Necromancy|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60')|Low-light SOURCEPAGE:p.299 -Dragon Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Dragon Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Magical Sleep|Immunity to Paralysis VISION:Darkvision (60')|Low-light SOURCEPAGE:p.307 -Fey Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Fey Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Low-light SOURCEPAGE:p.307 -Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS SOURCEPAGE:p.308 -Magical Beast Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60')|Low-light SOURCEPAGE:p.308 -Monstrous Humanoid Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.308 -Ooze Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Sneak Attacks|Immunity to Stunning VISION:Blind|Blindsight (60') SOURCEPAGE:p.309 -Outsider Traits CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|PREHD:MIN=1 ABILITY:Special Ability|AUTOMATIC|Outsider Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.309 -Plant Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Plant Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Mind-Affecting Effects|Immunity to Paralysis|Immunity to Poison|Immunity to Polymorph|Immunity to Sleep|Immunity to Stunning VISION:Low-light SOURCEPAGE:p.301 -Undead Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Undead AUTO:WEAPONPROF|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Undead Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Ability Drain|Immunity to Death Effects|Immunity to Death from Massive Damage|Immunity to Disease|Immunity to Energy Drain|Immunity to Exhaustion|Immunity to Fatigue|Immunity to Mind-Affecting Effects|Immunity to Nonlethal Damage|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Stunning VISION:Darkvision (60') SOURCEPAGE:p.305 -Vermin Traits CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Vermin Traits Output|PRERULE:1,DISPLAYTYPETRAITS VISION:Darkvision (60') SOURCEPAGE:p.310 - -###Block: Creature Subtype Traits -# Ability Name Category of Ability Visible Template Ability Source Page -Air Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Air -Angel Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Angel -Aquatic Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Aquatic -Archon Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Archon -Azata Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Azata -Chaotic Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Chaotic -Cold Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Cold -Demon Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Demon -Devil Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Devil -Dwarf Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Dwarf -Earth Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Earth -Elemental Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Elemental ABILITY:Special Ability|AUTOMATIC|Elemental Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Paralysis|Immunity to Poison|Immunity to Sleep|Immunity to Sneak Attacks|Immunity to Stunning SOURCEPAGE:p.311 -Elf Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Elf -Evil Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Evil -Extraplanar Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Extraplanar -Fire Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Fire -Giant Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Giant -Gnome Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Gnome -Gnoll Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Gnoll -Goblinoid Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Goblinoid -Good Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Good -Halfling Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Halfling -Human Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Human -Incorporeal Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Incorporeal ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits Output|PRERULE:1,DISPLAYTYPETRAITS SOURCEPAGE:p.311 -Lawful Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Lawful -Native Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Native -Oni Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Oni -Orc Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Orc -Reptilian Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Reptilian -Shapechanger Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Shapechanger -Swarm Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Swarm ABILITY:Special Ability|AUTOMATIC|Swarm Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Can't Be Tripped|Immunity to Critical Hits|Immunity to Flanking|Immunity to Weapon Damage SOURCEPAGE:p.312 -Water Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Water - -Mindless Traits CATEGORY:Special Ability VISIBLE:NO TEMPLATE:Mindless - - - - -###Block: Creature Type & Subtype Trait Output -# Ability Name Output Name Category of Ability Type Description Source Page -Aberration Traits Output OUTPUTNAME:Aberration Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Aberrations breathe, eat, and sleep. SOURCEPAGE:p.306 -Animal Traits Output OUTPUTNAME:Animal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Animals breathe, eat, and sleep. SOURCEPAGE:p.307 -Construct Traits Output OUTPUTNAME:Construct Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. SOURCEPAGE:p.299 -Dragon Traits Output OUTPUTNAME:Dragon Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep. SOURCEPAGE:p.307 -Elemental Traits Output OUTPUTNAME:Elemental Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Elementals are immune to paralysis, poison, sleep effects, and stunning. Elementals are not subject to critical hits or flanking. Elementals do not take additional damage from precision-based attacks, such as sneak attack. Elementals do not breathe, eat, or sleep. SOURCEPAGE:p.311 -Fey Traits Output OUTPUTNAME:Fey Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Fey breathe, eat, and sleep. SOURCEPAGE:p.307 -Humanoid Traits Output OUTPUTNAME:Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 -Incorporeal Traits Output OUTPUTNAME:Incorporeal Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently. -Magical Beast Traits Output OUTPUTNAME:Magical Beast Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Magical beasts breathe, eat, and sleep. SOURCEPAGE:p.308 -Monstrous Humanoid Traits Output OUTPUTNAME:Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Monstrous humanoids breathe, eat, and sleep. SOURCEPAGE:p.308 -Ooze Traits Output OUTPUTNAME:Ooze Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Oozes are not subject to critical hits or flanking and do not take additional damage from precision-based attacks, such as sneak attack. Oozes eat and breathe, but do not sleep. SOURCEPAGE:p.309 -Outsider Traits Output OUTPUTNAME:Outsider Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Unlike most living creatures, an outsider does not have a dual nature--its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish).|!PRERACE:1,RACESUBTYPE=Native DESC:An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Native outsider breathe, eat, and sleep.|PRERACE:1,RACESUBTYPE=Native SOURCEPAGE:p.309 -Plant Traits Output OUTPUTNAME:Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun. SOURCEPAGE:p.301 -Swarm Traits Output OUTPUTNAME:Swarm Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A swarm is not subject to critical hits or flanking, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent. Swarms are never staggered or reduced to a dying state by damage. A swarm is immune to any spell or effect that targets a specific number of creatures, with the exception of mindaffecting effects. A swarm takes half again as much damage (+50%%) from spells or effects that affect an area, such as splash weapons and many evocation spells. DESC:A swarm takes half damage from slashing and piercing weapons.|PRESIZEGT:D DESC:A swarm composed of Fine or Diminutive creatures is immune to all weapon damage and are also susceptible to high winds, such as those created by a gust of wind spell.|PRESIZELTEQ:D SOURCEPAGE:p.312 -Undead Traits Output OUTPUTNAME:Undead Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage. DESC:Mindless - Immune to all mind-affecting effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works)|PRETEMPLATE:1,Mindless SOURCEPAGE:p.305 -Vermin Traits Output OUTPUTNAME:Vermin Traits CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Mindless vermin are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).|PRETEMPLATE:1,Mindless SOURCEPAGE:p.310 - -###Block: Angel Subtype Abilities -# Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits -Protective Aura KEY:Protective Aura ~ Angel CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DESC:Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. SOURCEPAGE:p.310 ASPECT:Ability Benefit|(20 ft.) BENEFIT:Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level %1).|TL -Truespeech KEY:Truespeech ~ Angel CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:All angels can speak with any creature that has a language, as though using a tongues spell (caster level %1). This ability is always active.|TL SOURCEPAGE:p.310 -+4 racial bonus on saves against poison KEY:Save vs Poison CATEGORY:Special Ability TYPE:SpecialQuality.SaveBonus ASPECT:SaveBonus|+4 vs. poison - -###Block: Archon Subtype Abilities -# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits -Aura of Menace KEY:Aura of Menace ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:AuraOfMenaceDC|12+(HD/2)+CHA DESC:A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. SOURCEPAGE:p.311 ASPECT:Ability Benefit|(20 ft., DC %1)|AuraOfMenaceDC BENEFIT:A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a DC %1 Will save to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.|AuraOfMenaceDC -Teleport KEY:Teleport ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DESC:Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of carried objects. SOURCEPAGE:p.311 -Truespeech KEY:Truespeech ~ Archon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active. SOURCEPAGE:p.311 - -###Block: Azata Subtype Abilities -# Ability Name Unique Key Category of Ability Type Description Source Page -Truespeech KEY:Truespeech ~ Azata CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active. SOURCEPAGE:p.311 - -###Block: Devil Subtype Abilities -# Ability Name Unique Key Category of Ability Type Description Source Page -See in Darkness KEY:See in Darkness ~ Devil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Sense DESC:Devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell. SOURCEPAGE:p.311 - -###Block: Common Dragon Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Crush KEY:Crush ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:CrushDC|10+(HD/2)+CON DEFINE:CrushDice|0 DEFINE:CrushDie|0 DEFINE:CrushBonusDamage|STR*1.5 DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush) SOURCEPAGE:p.90 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC -Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4).|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC - -###Block: Oni Subtype Abilities -# Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits -Change Shape KEY:Change Shape ~ Oni CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of creatures similar in shape to your true form, but retain most of your own physical qualities. SOURCEPAGE:p.221 ASPECT:Ability Benefit|(Small, Medium or Large Humanoid; Alter Self of Giant Form I) BENEFIT:You have the ability to assume the appearance of creatures similar in shape to your true form, but retain most of your own physical qualities. - #------------------------------------------------------- ###Block: *** Universal Monster Rules, pages 297-306 *** #------------------------------------------------------- @@ -433,99 +268,6 @@ -2 Wisdom KEY:-2 Wisdom ~ Class Level CATEGORY:Special Ability TYPE:ClassLevelAdjustmentMinus2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,+4 Wisdom ~ Class Level,+2 Wisdom ~ Class Level BONUS:STAT|WIS|-2 -2 Charisma KEY:-2 Charisma ~ Class Level CATEGORY:Special Ability TYPE:ClassLevelAdjustmentMinus2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,+4 Charisma ~ Class Level,+2 Charisma ~ Class Level BONUS:STAT|CHA|-2 -#------------------------------------------------------- -###Block: *** Shared Abilities between Companions *** -#------------------------------------------------------- -###Block: Companion Specials -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Natural Attacks - - - -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page -Blindsense CATEGORY:Special Ability TYPE:SpecialQuality -Poison CATEGORY:Special Ability TYPE:SpecialAttack -Poison KEY:Poison ~ Viper CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.133 -Spit KEY:Spit ~ Camel CATEGORY:Special Ability TYPE:SpecialAttack -Attach CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When you hit with a bite attack, you automatically grapple your foe, inflicting automatic bite damage each round. SOURCEPAGE:p.133 - -###Block: Dire Rat abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Source, Short Desc. Source Page Aspects Description of the Benefits -Disease KEY:Disease ~ Dire Rat CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:DiseaseDC|10+(HD/2)+CON DESC:Filth Fever: Bite injury; Save Fort DC %1; Onset 1d3 days; Frequency 1/day; Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves.|DiseaseDC SOURCEPAGE:p.232 - -# Need to swap to these -# Crocodile -Death Roll KEY:Death Roll ~ Crocodile CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DeathRollDice|1 DEFINE:DeathRollDie|6 DEFINE:DeathRollDamage|STR*1.5 DESC:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1d%2+%3 Plus Trip)|DeathRollDice|DeathRollDie|DeathRollDamage BENEFIT:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. -Hold Breath KEY:Hold Breath ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathRounds|CONSCORE*4 DESC:A crocodile can hold its breath for %1 rounds before it risks drowning.|HoldBreathRounds SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1 rounds)|HoldBreathRounds -Sprint KEY:Sprint ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. SOURCEPAGE:p.51 - -# Cat (Cheetah, Leopard) -Sprint KEY:Sprint ~ Cat CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per hour, a Small Cat companion can move at 10 times its normal speed (500 feet) when it makes a charge. SOURCESHORT:PFB SOURCEPAGE:p.40 - -###Block: Improved Familiar support - -# Air Elemental -# Ability Name Unique Key Category of Ability Type Define Description Multiple? Choose Selections Modify VAR Source Page Aspects Description of the Benefits -Air Mastery KEY:Air Mastery ~ Air Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental. SOURCEPAGE:p.120 - -# Earth Elemental -Earth Glide KEY:Earth Glide ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A Move Earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. SOURCEPAGE:p.122 -Earth Mastery KEY:Earth Mastery ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.122 - -# Water Elemental -Drench KEY:Drench ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as Dispel Magic (caster level %1).|TL SOURCEPAGE:p.126 -Vortex KEY:Vortex ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:VortexDuration|HD/2 DEFINE:VortexHeight|0 DEFINE:VortexDC|10+(HD/2)+STR DESC:While underwater, a water elemental can create a whirlpool as a standard action, at will. BONUS:VAR|VortexDC|2|PREFEAT:1,Ability Focus (Vortex) SOURCEPAGE:p.126 ASPECT:Ability Benefit|(DC %1)|VortexDC BENEFIT:While underwater, a water elemental can create a whirlpool as a standard action, at will. The vortex is always 5 feet wide at its base. A vortex's width at its peak is always equal to half of its height. The elemental controls the exact height, but it must be at least 10 feet and at most %1 feet high. The vortex form does not provoke attacks of opportunity, even if it enters the space another creature occupies. Another creature might be caught in the vortex if it touches or enters the vortex, or if the vortex moves into or through a creature's space. In vortex form the elemental cannot make its normal attacks, and does not threaten the area around it. Creatures one or more size categories smaller than the vortex might take damage when caught in the vortex (generally damage equal the elementals slam attack). An affected creature must succeed on a Reflex save (DC %2) when it comes into contact with the vortex or take damage as if it were hit by the elemental's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the vortex, automatically taking the indicated damage each round. Creatures trapped in the vortex cannot move except to go where the vortex carries them or to escape the vortex. Trapped creatures can otherwise act normally, but must succeed on a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the vortex take a -4 penalty to Dexterity and a -2 penalty on attack rolls. The vortex can have only as many creatures trapped inside at one time as will fit inside the vortex's volume. The vortex can eject any carried creatures whenever you wish as a free action, depositing them in the elementas's space. If the vortex's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the Vortex's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a Concentration check (DC 15 + spell level) to cast a spell.|VortexHeight|VortexDC -Water Mastery KEY:Water Mastery ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.126 - -# Homunculus -Poison KEY:Poison ~ Homunculus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:HomunculusPoisonDC|10+(HD/2)+CON DESC:Bite--injury; save Fort DC %1; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.|HomunculusPoisonDC BONUS:VAR|HomunculusPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.176 ASPECT:Ability Benefit|(DC %1)|HomunculusPoisonDC -Telepathic Link KEY:Telepathic Link ~ Homunculus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. SOURCEPAGE:p.176 BENEFIT:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. - -# Imp -Poison KEY:Poison ~ Imp CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting--injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|2|TYPE=Racial SOURCEPAGE:p.78 ASPECT:Ability Benefit|(DC %1)|PoisonDC -Change Shape KEY:Change Shape ~ Imp CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of your own physical qualities. SOURCEPAGE:p.78 ASPECT:Ability Benefit|(Boar, Giant Spider, Rat, or Raven, Beast Shape I) BENEFIT:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of its own physical qualities. An Imp cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, but it does not adjust its ability scores (although it gains any other abilities of the creature it mimics). - -# Mephits -# Abilities -Boiling Rain KEY:Boiling Rain ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 -Change Size KEY:Change Size ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Once per day an earth mephit can enlarge one size category, as enlarge person spell, except that it only works on the earth mephit. This power acts as a 2nd level spell. SOURCEPAGE:p.202 -Dehydrate KEY:Dehydrate ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant and aquatic creatures, which take a -2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 -Magma Form KEY:Magma Form ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per hour a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes. SOURCEPAGE:p.202 -Summon KEY:Summon ~ Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Summon 1 %1, 25%% (Level 2)|%CHOICE MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=Mephit Type SELECT:1 SOURCEPAGE:p.202 -# Breath Weapons -Breath Weapon KEY:Breath Weapon ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An air mephit can unleash a 15' cone of sand and grit every 4 rounds as a standard action that deals 1d8 slashing damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of sand and grit, 1d8 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A dust mephit can unleash a 15' cone of dust every 4 rounds as a standard action that deals 1d4 slashing damage. The dust also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of dust, 1d8 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An earth mephit can unleash a 15' cone of rocks every 4 rounds as a standard action that deals 1d8 bludgeoning damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of rocks, 1d8 bludgeoning damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A fire mephit can unleash a 15' cone of flames every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of flames, 1d8 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ice mephit can unleash a 15' cone of ice every 4 rounds as a standard action that deals 1d4 cold damage. The cold also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of ice, 1d4 cold damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A magma mephit can unleash a 15' cone of fire every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of fire, 1d8 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ooze mephit can unleash a 15' cone of slime every 4 rounds as a standard action that deals 1d4 acid damage. The slime also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of slime, 1d4 acid damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A salt mephit can unleash a 15' cone of salt crystals every 4 rounds as a standard action that deals 1d4 slashing damage. The salt also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of salt crystals, 1d4 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A steam mephit can unleash a 15' cone of steam every 4 rounds as a standard action that deals 1d4 fire damage. The steam also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of steam, 1d4 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A water mephit can unleash a 15' cone of acid every 4 rounds as a standard action that deals 1d8 acid damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of acid, 1d8 acid damage, DC %1)|BreathWeaponDC -# Fast Healing -Fast Healing KEY:Fast Healing ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in gusty and windy areas. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in gusty and windy areas. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in dusty environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in dusty environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while underground. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underground. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while in contact with fire. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while in contact with fire. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in areas below freezing. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in areas below freezing. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in contact with magma or lava. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in contact with magma or lava. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in wet or muddy environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in wet or muddy environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in arid environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in arid environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in boiling water or steam. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in boiling water or steam. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while the mephit is underwater. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underwater. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. - -# Pseudodragon -Poison KEY:Poison ~ Pseudodragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting-injury; save Fort DC %1; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.229 - -# Quasit -Change Shape KEY:Change Shape ~ Quasit CATEGORY:Spec... [truncated message content] |
From: <ama...@us...> - 2012-11-14 23:27:33
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Revision: 18329 http://pcgen.svn.sourceforge.net/pcgen/?rev=18329&view=rev Author: amaitland Date: 2012-11-14 23:27:26 +0000 (Wed, 14 Nov 2012) Log Message: ----------- Bring 3.x Core Sets to newer Standards - BONUS:STAT|CON placed to get Alternative Result back in correct - BONUS:CHECKS placed in Halfling with trigger in the ability Issue#: DATA-739 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-14 21:28:01 UTC (rev 18328) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-14 23:27:26 UTC (rev 18329) @@ -186,7 +186,7 @@ ###Block: Halfling Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects Fearless KEY:Fearless ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fearless ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless] DESC:Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck. SOURCEPAGE:p.26 ASPECT:SaveBonus|+2 vs. fear -Halfling Luck KEY:Halfling Luck ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings receive a +1 racial bonus on all saving throws. BONUS:CHECKS|ALL|1|TYPE=Racial SOURCEPAGE:p.26 +Halfling Luck KEY:Halfling Luck ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings receive a +1 racial bonus on all saving throws. BONUS:VAR|HalflingSaveBonus|1|TYPE=Racial DEFINE:HalflingSaveBonus|0 SOURCEPAGE:p.26 Keen Senses KEY:Keen Senses ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Halflings receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.26 Sure-Footed KEY:Sure-Footed ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sure-Footed ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. BONUS:SKILL|Acrobatics,Climb|2|TYPE=Racial SOURCEPAGE:p.26 Weapon Familiarity KEY:Weapon Familiarity ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity] DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. AUTO:WEAPONPROF|Sling CHANGEPROF:TYPE.Halfling=Martial SOURCEPAGE:p.26 Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-14 21:28:01 UTC (rev 18328) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst 2012-11-14 23:27:26 UTC (rev 18329) @@ -8,7 +8,7 @@ Gnome STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Draconic,Dwarven,Elven,Giant,Goblin,Orc BONUS:VAR|RacialStatCON,RacialStatCHA|2 BONUS:VAR|RacialStatSTR|-2 AUTO:LANG|Common|Gnome|Sylvan RACETYPE:Humanoid RACESUBTYPE:Gnome TYPE:Base.PC CR:1/2 SOURCEPAGE:p.23 Half-Elf STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 AUTO:LANG|Common|Elven RACETYPE:Humanoid RACESUBTYPE:Elf|Human TYPE:Base.PC CR:1/2 SOURCEPAGE:p.24 Half-Orc STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Draconic,Giant,Gnoll,Goblin BONUS:ABILITYPOOL|Ability Bonus|1 AUTO:LANG|Common|Orc RACETYPE:Humanoid RACESUBTYPE:Orc|Human TYPE:Base.PC CR:1/2 SOURCEPAGE:p.25 -Halfling STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Dwarven,Elven,Gnome,Goblin BONUS:VAR|RacialStatDEX,RacialStatCHA|2 BONUS:VAR|RacialStatSTR|-2 AUTO:LANG|Common|Halfling RACETYPE:Humanoid RACESUBTYPE:Halfling TYPE:Base.PC CR:1/2 SOURCEPAGE:p.26 +Halfling STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 LANGBONUS:Dwarven,Elven,Gnome,Goblin BONUS:VAR|RacialStatDEX,RacialStatCHA|2 BONUS:VAR|RacialStatSTR|-2 AUTO:LANG|Common|Halfling RACETYPE:Humanoid RACESUBTYPE:Halfling TYPE:Base.PC CR:1/2 SOURCEPAGE:p.26 BONUS:CHECKS|ALL|HalflingSaveBonus|TYPE=Racial Human STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:ALL BONUS:ABILITYPOOL|Ability Bonus|1 AUTO:LANG|Common RACETYPE:Humanoid RACESUBTYPE:Human TYPE:Base.PC CR:1/2 SOURCEPAGE:p.27 #COMMENT: Need to change XTRASKILLPTSPERLVL to take a formula or variable This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |