From: <ama...@us...> - 2012-10-14 23:01:20
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Revision: 17798 http://pcgen.svn.sourceforge.net/pcgen/?rev=17798&view=rev Author: amaitland Date: 2012-10-14 23:01:11 +0000 (Sun, 14 Oct 2012) Log Message: ----------- Some clean up and additions. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -773,16 +773,16 @@ Cantrips KEY:Cantrips ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality DESC:You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. SOURCEPAGE:p.71 Sorcerer Bloodline CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BloodlineLVL|0 DEFINE:BloodlineCasterLVL|0 DEFINE:BloodlinePowerTimes|0 BONUS:ABILITYPOOL|Sorcerer Bloodline|1 BONUS:VAR|BloodlinePowerTimes|3+CHA SOURCEPAGE:p.71 -#Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1|PREVARGTEQ:BloodlineCasterLVL,3 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1|PREVARGTEQ:BloodlineCasterLVL,5 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1|PREVARGTEQ:BloodlineCasterLVL,7 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1|PREVARGTEQ:BloodlineCasterLVL,9 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1|PREVARGTEQ:BloodlineCasterLVL,11 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1|PREVARGTEQ:BloodlineCasterLVL,13 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1|PREVARGTEQ:BloodlineCasterLVL,15 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1|PREVARGTEQ:BloodlineCasterLVL,17 -CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1|PREVARGTEQ:BloodlineCasterLVL,19 +###Block: Make sure Bonus Spell Doesn't take from a Known Spell Slot +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=1|1|PREVARGTEQ:BloodlineCasterLVL,3 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=2|1|PREVARGTEQ:BloodlineCasterLVL,5 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=3|1|PREVARGTEQ:BloodlineCasterLVL,7 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=4|1|PREVARGTEQ:BloodlineCasterLVL,9 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=5|1|PREVARGTEQ:BloodlineCasterLVL,11 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=6|1|PREVARGTEQ:BloodlineCasterLVL,13 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=7|1|PREVARGTEQ:BloodlineCasterLVL,15 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=8|1|PREVARGTEQ:BloodlineCasterLVL,17 +CATEGORY=Special Ability|Sorcerer Bloodline.MOD BONUS:SPELLKNOWN|CLASS=Sorcerer;LEVEL=9|1|PREVARGTEQ:BloodlineCasterLVL,19 ###Block: Sorcerer Bloodlines # Ability Name Category of Ability Type Description Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Description of the Benefits Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -73,7 +73,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Define Save checks bonus Combat bonus -CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:p.38 LANGBONUS:Abyssal,Celestial,Infernal DEFINE:ClericLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:p.38 LANGBONUS:Abyssal,Celestial,Infernal DEFINE:ClericLvl|CL BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE DEFINE:ClericLvl|CL # Class Name Skill Pts/Lvl Class Skill CLASS:Cleric STARTSKILLPTS:2 CSKILL:Appraise|TYPE=Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nobility)|Knowledge (Planes)|Knowledge (Religion)|Linguistics|TYPE=Profession|Sense Motive|Spellcraft # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-14 22:39:17 UTC (rev 17797) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-14 23:01:11 UTC (rev 17798) @@ -168,7 +168,7 @@ Stunning Fist TYPE:Combat.AttackOption PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 DEFINE:StunningFistMonkLVL|0 DEFINE:StunningFistAttack|0 DEFINE:StunningFistDC|10+(TL/2)+WIS DESC:You know just where to strike to temporarily stun a foe. %1/day (DC %2)|StunningFistAttack|StunningFistDC STACK:NO BONUS:VAR|StunningFistAttack|StunningFistMonkLVL+(TL-StunningFistMonkLVL)/4|TYPE=NoStack SOURCEPAGE:p.135 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC %1), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.|10+CL/2+WIS Throw Anything TYPE:Combat DESC:You are used to throwing things you have on hand. BONUS:WEAPONPROF=TYPE.Splash|TOHIT|1 SOURCEPAGE:p.135 BENEFIT:You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Tiring Critical TYPE:Combat.Critical PREATT:13 PREFEAT:1,Critical Focus DESC:Your critical hits cause opponents to become fatigued. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. -Toughness TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL) SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3 +Toughness TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL)|PRERULE:1,DAMAGE_HP SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3 Tower Shield Proficiency TYPE:Combat PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:You are trained in how to properly use a tower shield. AUTO:SHIELDPROF|SHIELDTYPE=Tower SOURCEPAGE:p.135 BENEFIT:When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. Trample TYPE:Combat.AttackOption PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 DESC:While mounted, you can ride down opponents and thrample them under your mount. SOURCEPAGE:p.136 BENEFIT:When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets. Turn Undead TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy DESC:Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. SOURCEPAGE:p.136 BENEFIT:You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). @@ -247,3 +247,4 @@ Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Pseudodragon)|PREALIGN:LG,NG,CG,LN,TN,CN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Imp)|PREALIGN:LE,NE,LN,TN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar Improved Familiar.MOD COMPANIONLIST:Familiar|Familiar (Quasit)|PREALIGN:NE,CE,TN,CN|PRECLASS:1,SPELLCASTER.Arcane=7|PREFEAT:1,Improved Familiar + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |