From: <ama...@us...> - 2012-10-12 20:07:42
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Revision: 17765 http://pcgen.svn.sourceforge.net/pcgen/?rev=17765&view=rev Author: amaitland Date: 2012-10-12 20:07:36 +0000 (Fri, 12 Oct 2012) Log Message: ----------- Pathfinder- rogue not receiving uncanny dodge or improved uncanny dodge - Fixes the Ranger as well. Issue#: DATA-662 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 18:44:36 UTC (rev 17764) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2012-10-12 20:07:36 UTC (rev 17765) @@ -554,6 +554,12 @@ Archery CATEGORY:Special Ability TYPE:RangerCombatStyle VISIBLE:DISPLAY SOURCEPAGE:p.65 Two-Weapon Combat CATEGORY:Special Ability TYPE:RangerCombatStyle VISIBLE:DISPLAY SOURCEPAGE:p.65 +###Block# Archetype Support +CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Ranger Archetype Support|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerArchetype +# +Ranger Archetype Support CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Evasion|PREVARGTEQ:RangerLvl,16|PREABILITY:1,CATEGORY=Archetype,TYPE.RangerEvasion + + ###Block: Ranger Bonus Feats # Ability Name Category of Ability Type Visible Required Ability Prohibited Feat Var. Min. Value Description Virtual Feat Source Page Far Shot CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Archery !PREFEAT:1,Far Shot PREVARGTEQ:CombatStyleLVL,1 DESC:You are more accurate at longer ranges. VFEAT:Far Shot|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.124 @@ -684,6 +690,12 @@ Trap Sense ~ Rogue CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RogueTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|RogueTrapSenseLVL/3 Master Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:MasterStrikeDC|0 DEFINE:MasterStrikeLVL|0 DESC:You are incredibly deadly when dealing sneak attack damage. BONUS:VAR|MasterStrikeDC|10+(MasterStrikeLVL/2)+INT SOURCEPAGE:p.70 BENEFIT:You are incredibly deadly when dealing sneak attack damage. Each time you deal sneak attack damage, you can choose one of the following three effects: the target can be put to sleep for 1d4 hours, paralyzed for 2d6 rounds, or slain. Regardless of the effect chosen, the target receives a Fortitude save to negate the additional effect. The DC of this save is %1. Once a creature has been the target of a master strike, regardless of whether or not the save is made, that creature is immune to your master strike for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability.|MasterStrikeDC +###Block: Archetype Support +CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Rogue Archetype Support|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueArchetype +# COMMENT: This supports the Tiered System to Bring Back Abilities at the next tier if an Archetype replaced them. +Rogue Archetype Support CATEGORY:Internal BONUS:VAR|RogueSneakAttackLVL|-2|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack BONUS:VAR|UncannyDodgeLevel|-4|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge + + ###Block: Rogue Talents # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Bleeding Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.RogueTalent.AttackOption DESC:You can cause living opponents to bleed when hitting them with a sneak attack. SOURCEPAGE:p.68 BENEFIT:You can cause living opponents to bleed when hitting them with a sneak attack. This attack causes the target to take %1 additional points of damage each round. Bleeding creatures that that amount of damage every round at the start of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.|SneakAttack Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-12 18:44:36 UTC (rev 17764) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2012-10-12 20:07:36 UTC (rev 17765) @@ -355,30 +355,33 @@ 18 CAST:0,4,3,2,2 19 CAST:0,4,3,3,2 ABILITY:Special Ability|AUTOMATIC|Improved Quarry|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerQuarry 20 CAST:0,4,4,3,3 BONUS:VAR|MasterHunterLVL|CL ABILITY:Special Ability|AUTOMATIC|Master Hunter|!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerMasterHunter -# Archetype Support -16 ABILITY:Special Ability|AUTOMATIC|Evasion # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Rogue HD:8 TYPE:Base.PC ABB:Rog MAXLEVEL:20 SOURCEPAGE:p.67 DEFINE:RogueLvl|CL BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Rogue STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device +CLASS:Rogue STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Dungeoneering)|Knowledge (Local)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device DEFINE:RogueLvl|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies ABILITY:Special Ability|AUTOMATIC|Rogue Weapon Proficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueWeaponProficiencies AUTO:FEAT|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Level progression -1 BONUS:VAR|RogueSneakAttackLVL|CL BONUS:VAR|TrapfindingLVL|CL ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Trapfinding|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding -2 BONUS:VAR|RogueTalentLVL|CL ABILITY:Special Ability|AUTOMATIC|Evasion|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueEvasion ABILITY:Special Ability|AUTOMATIC|Rogue Talents|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalents -3 BONUS:VAR|RogueTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapSense -4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge -20 BONUS:VAR|MasterStrikeLVL|CL ABILITY:Special Ability|AUTOMATIC|Master Strike|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueMasterStrike +1 BONUS:VAR|RogueSneakAttackLVL|CL BONUS:VAR|TrapfindingLVL|CL +2 BONUS:VAR|RogueTalentLVL|CL +3 BONUS:VAR|RogueTrapSenseLVL|CL +4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge +8 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueImprovedUncannyDodge +20 BONUS:VAR|MasterStrikeLVL|CL +###Block: +1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack +1 ABILITY:Special Ability|AUTOMATIC|Trapfinding|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding +2 ABILITY:Special Ability|AUTOMATIC|Evasion|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueEvasion +2 ABILITY:Special Ability|AUTOMATIC|Rogue Talents|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalents +3 ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Rogue|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapSense +4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +20 ABILITY:Special Ability|AUTOMATIC|Master Strike|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueMasterStrike -# Archetype Support -3 BONUS:VAR|RogueSneakAttackLVL|-2|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sneak Attack ~ Rogue -8 BONUS:VAR|UncannyDodgeLevel|-4|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge - # Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus CLASS:Sorcerer HD:6 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.70 DEFINE:SorcererLvl|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |