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From: <ama...@us...> - 2014-11-29 02:07:02
|
Revision: 25630 http://sourceforge.net/p/pcgen/code/25630 Author: amaitland Date: 2014-11-29 02:06:53 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-320 [MSRD Future] Robot Weapon Finesse Feat Software Modified Paths: -------------- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst Modified: Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst =================================================================== --- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst 2014-11-29 00:45:23 UTC (rev 25629) +++ Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst 2014-11-29 02:06:53 UTC (rev 25630) @@ -182,8 +182,6 @@ Robot Feat Software (Vehicle Expert) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Vehicle Expert|PRERACE:1,TYPE=Robot Robot Feat Software (Whirlwind Attack) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Whirlwind Attack|PRERACE:1,TYPE=Robot -Robot Feat Software (Weapon Finesse) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots AUTO:FEAT|%LIST|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Chain|PC,TYPE=Light,TYPE=Melee|PC,TYPE=Natural|Rapier -Robot Feat Software (Weapon Focus) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots AUTO:FEAT|%LIST|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Grapple|PC|SPELLCASTER[Ray] # Future Basics Feats @@ -249,28 +247,34 @@ Robot Feat Software (Surface Vehicle Operation/Ship) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Surface Vehicle Operation(Ship)|PRERACE:1,TYPE=Robot Robot Feat Software (Surface Vehicle Operation/Tracked) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Surface Vehicle Operation(Tracked)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Kukri) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Kukri)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Kama) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Kama)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Nunchaku) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Nunchaku)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Chain) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Chain)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Chain Saw) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Chain Saw)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Three-Section Staff) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Three-Section Staff)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Katana) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Katana)|PRERACE:1,TYPE=Robot +Robot Feat Software (Exotic Melee Weapon Proficiency) TYPE:Robotic.PL6.RobotFeatExoticMeleeWeapon COST:0 WT:0 SOURCEPAGE:FutureRobots MODS:REQUIRED +Robot Feat Software (Weapon Finesse) TYPE:Robotic.PL6.RobotFeatWeaponFinesse COST:0 WT:0 SOURCEPAGE:FutureRobots MODS:REQUIRED +Robot Feat Software (Weapon Focus) TYPE:Robotic.PL6.RobotFeatWeaponFocus COST:0 WT:0 SOURCEPAGE:FutureRobots MODS:REQUIRED -Robot Feat Software (Exotic Melee Weapon Proficiency/Bastard Sword) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Bastard Sword)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Dire Flail) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dire Flail)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Dwarven Urgrosh) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dwarven Urgrosh)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Dwarven Waraxe) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dwarven Waraxe)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Gnome Hooked Hammer) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Gnome Hooked Hammer)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Khopesh) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Khopesh)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Nekode) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Nekode)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Ninja-to) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Ninja-to)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Orc Double Axe) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Orc Double Axe)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Scourge) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Scourge)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Shikomi-zue) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Shikomi-zue)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/Two-Bladed Sword) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Two-Bladed Sword)|PRERACE:1,TYPE=Robot -Robot Feat Software (Exotic Melee Weapon Proficiency/War Fan) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(War Fan)|PRERACE:1,TYPE=Robot + +# Robot Feat Software (Exotic Melee Weapon Proficiency/Kukri) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Kukri)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Kama) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Kama)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Nunchaku) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Nunchaku)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Chain) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Chain)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Chain Saw) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Chain Saw)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Three-Section Staff) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Three-Section Staff)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Katana) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Katana)|PRERACE:1,TYPE=Robot + +# Robot Feat Software (Exotic Melee Weapon Proficiency/Bastard Sword) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Bastard Sword)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Dire Flail) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dire Flail)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Dwarven Urgrosh) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dwarven Urgrosh)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Dwarven Waraxe) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Dwarven Waraxe)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Gnome Hooked Hammer) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Gnome Hooked Hammer)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Khopesh) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Khopesh)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Nekode) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Nekode)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Ninja-to) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Ninja-to)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Orc Double Axe) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Orc Double Axe)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Scourge) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Scourge)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Shikomi-zue) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Shikomi-zue)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/Two-Bladed Sword) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(Two-Bladed Sword)|PRERACE:1,TYPE=Robot +# Robot Feat Software (Exotic Melee Weapon Proficiency/War Fan) TYPE:Robotic.FeatSoftware.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Exotic Melee Weapon Proficiency(War Fan)|PRERACE:1,TYPE=Robot + #TODO: Weapon Finesse and Weapon Focus can't be done without listing every single weapon prof they can be applied to, similar to the examples above but a much longer list ###Block: Ability Upgrades Modified: Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst =================================================================== --- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst 2014-11-29 00:45:23 UTC (rev 25629) +++ Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst 2014-11-29 02:06:53 UTC (rev 25630) @@ -56,6 +56,11 @@ Skill Software 3 KEY:SKILLNET12C NAMEOPT:NONAME TYPE:SkillNetSoftware12 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMOD=SKILLNET12C BONUS:SKILLRANK|%CHOICE|12|PRERACE:1,TYPE=Robot CHOOSE:SKILL|TITLE=Skill Progit Skill Software 4 KEY:SKILLNET12D NAMEOPT:NONAME TYPE:SkillNetSoftware12 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMOD=SKILLNET12D BONUS:SKILLRANK|%CHOICE|12|PRERACE:1,TYPE=Robot CHOOSE:SKILL|TITLE=Skill Progit +###Block: Feats +Robot Feat Software (Exotic Melee Weapon Proficiency) KEY:R_FEAT_S_EMWP TYPE:RobotFeatExoticMeleeWeapon VISIBLE:QUALIFY SOURCEPAGE:FutureRobots AUTO:FEAT|Exotic Melee Weapon Proficiency (%LIST)|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic] +Robot Feat Software (Weapon Finesse) KEY:R_FEAT_S_WFINESSE TYPE:RobotFeatWeaponFinesse VISIBLE:QUALIFY SOURCEPAGE:FutureRobots AUTO:FEAT|Weapon Finesse (%LIST)|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Chain|PC,TYPE=Light,TYPE=Melee|PC,TYPE=Natural|Rapier +Robot Feat Software (Weapon Focus) KEY:R_FEAT_S_WFOCUS TYPE:RobotFeatWeaponFocus VISIBLE:QUALIFY SOURCEPAGE:FutureRobots AUTO:FEAT|Weapon Focus (%LIST)|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Grapple|PC|SPELLCASTER[Ray] + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 00:45:30
|
Revision: 25629 http://sourceforge.net/p/pcgen/code/25629 Author: amaitland Date: 2014-11-29 00:45:23 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Sort Druid Domain List Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-28 23:56:29 UTC (rev 25628) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-29 00:45:23 UTC (rev 25629) @@ -915,94 +915,94 @@ ###Block: # Ability Name Unique Key Category of Ability Type Required Var. value List of Class Spells by Level -Charm KEY:Druid Domain ~ Charm CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCharmAllowed,1 SPELLLEVEL:CLASS|Druid=1|Charm Person|Druid=2|Calm Emotions|Druid=3|Suggestion|Druid=4|Heroism|Druid=5|Charm Monster|Druid=6|Geas/Quest|Druid=7|Insanity|Druid=8|Demand|Druid=9|Dominate Monster -Community KEY:Druid Domain ~ Community CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCommunityAllowed,1 SPELLLEVEL:CLASS|Druid=1|Bless|Druid=2|Shield Other|Druid=3|Prayer|Druid=4|Imbue with Spell Ability|Druid=5|Telepathic Bond|Druid=6|Heroes' Feast|Druid=7|Refuge|Druid=8|Cure Critical Wounds (Mass)|Druid=9|Miracle -Darkness KEY:Druid Domain ~ Darkness CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDarknessAllowed,1 SPELLLEVEL:CLASS|Druid=1|Obscuring Mist|Druid=2|Blindness/Deafness (Blindness Only)|Druid=3|Deeper Darkness|Druid=4|Shadow Conjuration|Druid=5|Summon Monster V (1d3 Shadows)|Druid=6|Shadow Walk|Druid=7|Power Word Blind|Druid=8|Shadow Evocation (Greater)|Druid=9|Shades -Death KEY:Druid Domain ~ Death CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDeathAllowed,1 SPELLLEVEL:CLASS|Druid=1|Cause Fear|Druid=2|Death Knell|Druid=3|Animate Dead|Druid=4|Death Ward|Druid=5|Slay Living|Druid=6|Create Undead|Druid=7|Destruction|Druid=8|Create Greater Undead|Druid=9|Wail of the Banshee -Destruction KEY:Druid Domain ~ Destruction CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDestructionAllowed,1 SPELLLEVEL:CLASS|Druid=1|True Strike|Druid=2|Shatter|Druid=3|Rage|Druid=4|Inflict Critical Wounds|Druid=5|Shout|Druid=6|Harm|Druid=7|Disintegrate|Druid=8|Earthquake|Druid=9|Implosion -Glory KEY:Druid Domain ~ Glory CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidGloryAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield of Faith|Druid=2|Bless Weapon|Druid=3|Searing Light|Druid=4|Holy Smite|Druid=5|Righteous Might|Druid=6|Undeath to Death|Druid=7|Holy Sword|Druid=8|Holy Aura|Druid=9|Gate -Knowledge KEY:Druid Domain ~ Knowledge CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidKnowledgeAllowed,1 SPELLLEVEL:CLASS|Druid=1|Comprehend Languages|Druid=2|Detect Thoughts|Druid=3|Speak with Dead|Druid=4|Divination|Druid=5|True Seeing|Druid=6|Find the Path|Druid=7|Legend Lore|Druid=8|Discern Location|Druid=9|Foresight -Liberation KEY:Druid Domain ~ Liberation CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLiberationAllowed,1 SPELLLEVEL:CLASS|Druid=1|Remove Fear|Druid=2|Remove Paralysis|Druid=3|Remove Curse|Druid=4|Freedom of Movement|Druid=5|Break Enchantment|Druid=6|Dispel Magic (Greater)|Druid=7|Refuge|Druid=8|Mind Blank|Druid=9|Freedom -Nobility KEY:Druid Domain ~ Nobility CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidNobilityAllowed,1 SPELLLEVEL:CLASS|Druid=1|Divine Favor|Druid=2|Enthrall|Druid=3|Magic Vestment|Druid=4|Discern Lies|Druid=5|Command (Greater)|Druid=6|Geas/Quest|Druid=7|Repulsion|Druid=8|Demand|Druid=9|Storm of Vengeance -Protection KEY:Druid Domain ~ Protection CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidProtectionAllowed,1 SPELLLEVEL:CLASS|Druid=1|Sanctuary|Druid=2|Shield Other|Druid=3|Protection From Energy|Druid=4|Spell Immunity|Druid=5|Spell Resistance|Druid=6|Antimagic Field|Druid=7|Repulsion|Druid=8|Mind Blank|Druid=9|Prismatic Sphere -Repose KEY:Druid Domain ~ Repose CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidReposeAllowed,1 SPELLLEVEL:CLASS|Druid=1|Deathwatch|Druid=2|Gentle Repose|Druid=3|Speak with Dead|Druid=4|Death Ward|Druid=5|Slay Living|Druid=6|Undeath to Death|Druid=7|Destruction|Druid=8|Waves of Exhaustion|Druid=9|Wail of the Banshee -Rune KEY:Druid Domain ~ Rune CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidRuneAllowed,1 SPELLLEVEL:CLASS|Druid=1|Erase|Druid=2|Secret Page|Druid=3|Glyph of Warding|Druid=4|Explosive Runes|Druid=5|Planar Binding (Lesser)|Druid=6|Glyph of Warding (Greater)|Druid=7|Instant Summons|Druid=8|Symbol of Death|Druid=9|Teleportation Circle -Strength KEY:Druid Domain ~ Strength CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidStrengthAllowed,1 SPELLLEVEL:CLASS|Druid=1|Enlarge Person|Druid=2|Bull's Strength|Druid=3|Magic Vestment|Druid=4|Spell Immunity|Druid=5|Righteous Might|Druid=6|Stoneskin|Druid=7|Grasping Hand|Druid=8|Clenched Fist|Druid=9|Crushing Hand -Sun KEY:Druid Domain ~ Sun CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidSunAllowed,1 SPELLLEVEL:CLASS|Druid=1|Endure Elements|Druid=2|Heat Metal|Druid=3|Searing Light|Druid=4|Fire Shield|Druid=5|Flame Strike|Druid=6|Fire Seeds|Druid=7|Sunbeam|Druid=8|Sunburst|Druid=9|Prismatic Sphere -Travel KEY:Druid Domain ~ Travel CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidTravelAllowed,1 SPELLLEVEL:CLASS|Druid=1|Longstrider|Druid=2|Locate Object|Druid=3|Fly|Druid=4|Dimension Door|Druid=5|Teleport|Druid=6|Find the Path|Druid=7|Teleport (Greater)|Druid=8|Phase Door|Druid=9|Astral Projection -Trickery KEY:Druid Domain ~ Trickery CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidTrickeryAllowed,1 SPELLLEVEL:CLASS|Druid=1|Disguise Self|Druid=2|Invisibility|Druid=3|Nondetection|Druid=4|Confusion|Druid=5|False Vision|Druid=6|Mislead|Druid=7|Screen|Druid=8|Invisibility (Mass)|Druid=9|Time Stop +Charm KEY:Druid Domain ~ Charm CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCharmAllowed,1 SPELLLEVEL:CLASS|Druid=1|Charm Person|Druid=2|Calm Emotions|Druid=3|Suggestion|Druid=4|Heroism|Druid=5|Charm Monster|Druid=6|Geas/Quest|Druid=7|Insanity|Druid=8|Demand|Druid=9|Dominate Monster +Community KEY:Druid Domain ~ Community CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCommunityAllowed,1 SPELLLEVEL:CLASS|Druid=1|Bless|Druid=2|Shield Other|Druid=3|Prayer|Druid=4|Imbue with Spell Ability|Druid=5|Telepathic Bond|Druid=6|Heroes' Feast|Druid=7|Refuge|Druid=8|Cure Critical Wounds (Mass)|Druid=9|Miracle +Darkness KEY:Druid Domain ~ Darkness CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDarknessAllowed,1 SPELLLEVEL:CLASS|Druid=1|Obscuring Mist|Druid=2|Blindness/Deafness (Blindness Only)|Druid=3|Deeper Darkness|Druid=4|Shadow Conjuration|Druid=5|Summon Monster V (1d3 Shadows)|Druid=6|Shadow Walk|Druid=7|Power Word Blind|Druid=8|Shadow Evocation (Greater)|Druid=9|Shades +Death KEY:Druid Domain ~ Death CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDeathAllowed,1 SPELLLEVEL:CLASS|Druid=1|Cause Fear|Druid=2|Death Knell|Druid=3|Animate Dead|Druid=4|Death Ward|Druid=5|Slay Living|Druid=6|Create Undead|Druid=7|Destruction|Druid=8|Create Greater Undead|Druid=9|Wail of the Banshee +Destruction KEY:Druid Domain ~ Destruction CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDestructionAllowed,1 SPELLLEVEL:CLASS|Druid=1|True Strike|Druid=2|Shatter|Druid=3|Rage|Druid=4|Inflict Critical Wounds|Druid=5|Shout|Druid=6|Harm|Druid=7|Disintegrate|Druid=8|Earthquake|Druid=9|Implosion +Glory KEY:Druid Domain ~ Glory CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidGloryAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield of Faith|Druid=2|Bless Weapon|Druid=3|Searing Light|Druid=4|Holy Smite|Druid=5|Righteous Might|Druid=6|Undeath to Death|Druid=7|Holy Sword|Druid=8|Holy Aura|Druid=9|Gate +Knowledge KEY:Druid Domain ~ Knowledge CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidKnowledgeAllowed,1 SPELLLEVEL:CLASS|Druid=1|Comprehend Languages|Druid=2|Detect Thoughts|Druid=3|Speak with Dead|Druid=4|Divination|Druid=5|True Seeing|Druid=6|Find the Path|Druid=7|Legend Lore|Druid=8|Discern Location|Druid=9|Foresight +Liberation KEY:Druid Domain ~ Liberation CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLiberationAllowed,1 SPELLLEVEL:CLASS|Druid=1|Remove Fear|Druid=2|Remove Paralysis|Druid=3|Remove Curse|Druid=4|Freedom of Movement|Druid=5|Break Enchantment|Druid=6|Dispel Magic (Greater)|Druid=7|Refuge|Druid=8|Mind Blank|Druid=9|Freedom +Nobility KEY:Druid Domain ~ Nobility CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidNobilityAllowed,1 SPELLLEVEL:CLASS|Druid=1|Divine Favor|Druid=2|Enthrall|Druid=3|Magic Vestment|Druid=4|Discern Lies|Druid=5|Command (Greater)|Druid=6|Geas/Quest|Druid=7|Repulsion|Druid=8|Demand|Druid=9|Storm of Vengeance +Protection KEY:Druid Domain ~ Protection CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidProtectionAllowed,1 SPELLLEVEL:CLASS|Druid=1|Sanctuary|Druid=2|Shield Other|Druid=3|Protection From Energy|Druid=4|Spell Immunity|Druid=5|Spell Resistance|Druid=6|Antimagic Field|Druid=7|Repulsion|Druid=8|Mind Blank|Druid=9|Prismatic Sphere +Repose KEY:Druid Domain ~ Repose CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidReposeAllowed,1 SPELLLEVEL:CLASS|Druid=1|Deathwatch|Druid=2|Gentle Repose|Druid=3|Speak with Dead|Druid=4|Death Ward|Druid=5|Slay Living|Druid=6|Undeath to Death|Druid=7|Destruction|Druid=8|Waves of Exhaustion|Druid=9|Wail of the Banshee +Rune KEY:Druid Domain ~ Rune CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidRuneAllowed,1 SPELLLEVEL:CLASS|Druid=1|Erase|Druid=2|Secret Page|Druid=3|Glyph of Warding|Druid=4|Explosive Runes|Druid=5|Planar Binding (Lesser)|Druid=6|Glyph of Warding (Greater)|Druid=7|Instant Summons|Druid=8|Symbol of Death|Druid=9|Teleportation Circle +Strength KEY:Druid Domain ~ Strength CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidStrengthAllowed,1 SPELLLEVEL:CLASS|Druid=1|Enlarge Person|Druid=2|Bull's Strength|Druid=3|Magic Vestment|Druid=4|Spell Immunity|Druid=5|Righteous Might|Druid=6|Stoneskin|Druid=7|Grasping Hand|Druid=8|Clenched Fist|Druid=9|Crushing Hand +Sun KEY:Druid Domain ~ Sun CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidSunAllowed,1 SPELLLEVEL:CLASS|Druid=1|Endure Elements|Druid=2|Heat Metal|Druid=3|Searing Light|Druid=4|Fire Shield|Druid=5|Flame Strike|Druid=6|Fire Seeds|Druid=7|Sunbeam|Druid=8|Sunburst|Druid=9|Prismatic Sphere +Travel KEY:Druid Domain ~ Travel CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidTravelAllowed,1 SPELLLEVEL:CLASS|Druid=1|Longstrider|Druid=2|Locate Object|Druid=3|Fly|Druid=4|Dimension Door|Druid=5|Teleport|Druid=6|Find the Path|Druid=7|Teleport (Greater)|Druid=8|Phase Door|Druid=9|Astral Projection +Trickery KEY:Druid Domain ~ Trickery CATEGORY:Special Ability SORTKEY:Domain ~ Base TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidTrickeryAllowed,1 SPELLLEVEL:CLASS|Druid=1|Disguise Self|Druid=2|Invisibility|Druid=3|Nondetection|Druid=4|Confusion|Druid=5|False Vision|Druid=6|Mislead|Druid=7|Screen|Druid=8|Invisibility (Mass)|Druid=9|Time Stop ###Block: Subdomains -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required AL Required Class Required Var. value Serves As Define Innate Spells Description Auto Feat Ability Bonus Ability Pool Add to magical move Bonus to skill Modify VAR Add to vision Vision Damage Reduction Source Page Aspects Benefits List of Class Spells by Level Ignore Encumberance -Agathion Subdomain KEY:Druid Domain ~ Agathion Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,NG,CG PREVAREQ:DruidAgathionSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield of Faith|Druid=2|Align Weapon (Good Only)|Druid=3|Tongues|Druid=4|Holy Smite|Druid=5|Dispel Evil|Druid=6|Planar Ally (Agathions Only)|Druid=7|Holy Word|Druid=8|Holy Aura|Druid=9|Summon Monster IX (Good Spell Only) -Ancestors Subdomain KEY:Druid Domain ~ Ancestors Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidAncestorsSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Deathwatch|Druid=2|Gentle Repose|Druid=3|Speak with Dead|Druid=4|Rest Eternal|Druid=5|Slay Living|Druid=6|Geas/Quest|Druid=7|Destruction|Druid=8|Waves of Exhaustion|Druid=9|Wail of the Banshee -Arcane Subdomain KEY:Druid Domain ~ Arcane Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidArcaneSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Magic Aura|Druid=2|Magic Mouth|Druid=3|Dispel Magic|Druid=4|Arcane Eye|Druid=5|Spell Resistance|Druid=6|Analyze Dweomer|Druid=7|Spell Turning|Druid=8|Protection from Spells|Druid=9|Mage's Disjunction -Archon Subdomain (Good) KEY:Druid Domain ~ Archon Subdomain (Good) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,NG,CG PREVAREQ:DruidArchonGoodSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Divine Favor|Druid=2|Align Weapon (Good Only)|Druid=3|Prayer|Druid=4|Holy Smite|Druid=5|Dispel Evil|Druid=6|Planar Ally (Archon Only)|Druid=7|Holy Word|Druid=8|Holy Aura|Druid=9|Summon Monster IX (Good Spell Only) -Archon Subdomain (Law) KEY:Druid Domain ~ Archon Subdomain (Law) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,LN,LE PREVAREQ:DruidArchonLawSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Divine Favor|Druid=2|Align Weapon (Law Only)|Druid=3|Prayer|Druid=4|Order's Wrath|Druid=5|Dispel Chaos|Druid=6|Planar Ally (Archon Only)|Druid=7|Dictum|Druid=8|Shield of Law|Druid=9|Summon Monster IX (Law Spell Only) -Ash Subdomain KEY:Druid Domain ~ Ash Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidAshSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Burning Hands|Druid=2|Produce Flame|Druid=3|Fireball|Druid=4|Wall of Fire|Druid=5|Fire Shield|Druid=6|Fire Seeds|Druid=7|Disintegrate|Druid=8|Incendiary Cloud|Druid=9|Fiery Body -Azata Subdomain (Chaos) KEY:Druid Domain ~ Azata Subdomain (Chaos) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:CG,CN,CE PREVAREQ:DruidAzataChaosSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Protection from Law|Druid=2|Align Weapon (Chaos Only)|Druid=3|Magic Circle against Law|Druid=4|Chaos Hammer|Druid=5|Dispel Law|Druid=6|Planar Ally (Azata Only)|Druid=7|Word of Chaos|Druid=8|Cloak of Chaos|Druid=9|Summon Monster IX (Chaos Spell Only) -Azata Subdomain (Good) KEY:Druid Domain ~ Azata Subdomain (Good) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,NG,CG PREVAREQ:DruidAzataGoodSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Protection from Evil|Druid=2|Align Weapon (Good Only)|Druid=3|Magic Circle against Evil|Druid=4|Holy Smite|Druid=5|Dispel Evil|Druid=6|Planar Ally (Azata Only)|Druid=7|Holy Word|Druid=8|Holy Aura|Druid=9|Summon Monster IX (Good Spell Only) -Blood Subdomain KEY:Druid Domain ~ Blood Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidBloodSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Magic Weapon|Druid=2|Spiritual Weapon|Druid=3|Vampiric Touch|Druid=4|Divine Power|Druid=5|Wall of Thorns|Druid=6|Blade Barrier|Druid=7|Inflict Serious Wounds (Mass)|Druid=8|Power Word Stun|Druid=9|Power Word Kill -Catastrophe Subdomain KEY:Druid Domain ~ Catastrophe Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCatastropheSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|True Strike|Druid=2|Gust of Wind|Druid=3|Call Lightning|Druid=4|Inflict Critical Wounds|Druid=5|Shout|Druid=6|Harm|Druid=7|Control Weather|Druid=8|Earthquake|Druid=9|Implosion -Caves Subdomain KEY:Druid Domain ~ Caves Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCavesSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Magic Stone|Druid=2|Create Pit|Druid=3|Spiked Pit|Druid=4|Spike Stones|Druid=5|Wall of Stone|Druid=6|Hungry Pit|Druid=7|Elemental Body IV (Earth Only)|Druid=8|Earthquake|Druid=9|Elemental Swarm (Earth Spell Only) -Cloud Subdomain KEY:Druid Domain ~ Cloud Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCloudSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Obscuring Mist|Druid=2|Wind Wall|Druid=3|Gaseous Form|Druid=4|Solid Fog|Druid=5|Control Winds|Druid=6|Chain Lightning|Druid=7|Elemental Body IV (Air Only)|Druid=8|Whirlwind|Druid=9|Storm of Vengeance -Construct Subdomain KEY:Druid Domain ~ Construct Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidConstructSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Animate Rope|Druid=2|Wood Shape|Druid=3|Stone Shape|Druid=4|Minor Creation|Druid=5|Fabricate|Druid=6|Major Creation|Druid=7|Limited Wish|Druid=8|Polymorph Any Object|Druid=9|Prismatic Sphere -Curse Subdomain KEY:Druid Domain ~ Curse Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidCurseSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Bane|Druid=2|Aid|Druid=3|Bestow Curse|Druid=4|Freedom of Movement|Druid=5|Break Enchantment|Druid=6|Eyebite|Druid=7|Spell Turning|Druid=8|Moment of Prescience|Druid=9|Miracle -Daemon Subdomain KEY:Druid Domain ~ Daemon Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LE,NE,CE PREVAREQ:DruidDaemonSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Cause Fear|Druid=2|Align Weapon (Evil Only)|Druid=3|Vampiric Touch|Druid=4|Unholy Blight|Druid=5|Dispel Good|Druid=6|Planar Binding (Daemons Only)|Druid=7|Blasphemy|Druid=8|Unholy Aura|Druid=9|Summon Monster IX (Evil Spell Only) -Day Subdomain KEY:Druid Domain ~ Day Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDaySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Endure Elements|Druid=2|Continual Flame|Druid=3|Daylight|Druid=4|Fire Shield|Druid=5|Flame Strike|Druid=6|Fire Seeds|Druid=7|Sunbeam|Druid=8|Sunburst|Druid=9|Prismatic Sphere -Decay Subdomain KEY:Druid Domain ~ Decay Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDecaySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Entangle|Druid=2|Barkskin|Druid=3|Contagion|Druid=4|Poison|Druid=5|Wall of Thorns|Druid=6|Harm|Druid=7|Animate Plants|Druid=8|Control Plants|Druid=9|Shambler -Deception Subdomain KEY:Druid Domain ~ Deception Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDeceptionSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Disguise Self|Druid=2|Mirror Image|Druid=3|Nondetection|Druid=4|Confusion|Druid=5|False Vision|Druid=6|Mislead|Druid=7|Project Image|Druid=8|Invisibility (Mass)|Druid=9|Time Stop -Defense Subdomain KEY:Druid Domain ~ Defense Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDefenseSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield|Druid=2|Barkskin|Druid=3|Protection From Energy|Druid=4|Spell Immunity|Druid=5|Spell Resistance|Druid=6|Antimagic Field|Druid=7|Deflection|Druid=8|Mind Blank|Druid=9|Prismatic Sphere -Demon Subdomain (Chaos) KEY:Druid Domain ~ Demon Subdomain (Chaos) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:CG,CN,CE PREVAREQ:DruidDemonChaosSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Doom|Druid=2|Align Weapon (Chaos Only)|Druid=3|Rage|Druid=4|Chaos Hammer|Druid=5|Dispel Law|Druid=6|Planar Binding|Druid=7|Word of Chaos|Druid=8|Cloak of Chaos|Druid=9|Summon Monster IX (Chaos Spell Only) -Demon Subdomain (Evil) KEY:Druid Domain ~ Demon Subdomain (Evil) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LE,NE,CE PREVAREQ:DruidDemonEvilSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Doom|Druid=2|Align Weapon (Evil Only)|Druid=3|Rage|Druid=4|Unholy Blight|Druid=5|Dispel Good|Druid=6|Planar Binding|Druid=7|Blasphemy|Druid=8|Unholy Aura|Druid=9|Summon Monster IX (Evil Spell Only) -Devil Subdomain (Evil) KEY:Druid Domain ~ Devil Subdomain (Evil) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LE,NE,CE PREVAREQ:DruidDevilEvilSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Command|Druid=2|Align Weapon (Evil Only)|Druid=3|Suggestion|Druid=4|Unholy Blight|Druid=5|Dispel Good|Druid=6|Planar Binding|Druid=7|Blasphemy|Druid=8|Unholy Aura|Druid=9|Summon Monster IX (Evil Spell Only) -Devil Subdomain (Law) KEY:Druid Domain ~ Devil Subdomain (Law) CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,LN,LE PREVAREQ:DruidDevilLawSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Command|Druid=2|Align Weapon (Law Only)|Druid=3|Suggestion|Druid=4|Order's Wrath|Druid=5|Dispel Chaos|Druid=6|Planar Binding|Druid=7|Dictum|Druid=8|Shield of Law|Druid=9|Summon Monster IX (Law Spell Only) -Divine Subdomain KEY:Druid Domain ~ Divine Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidDivineSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Identify|Druid=2|Bless Water|Druid=3|Dispel Magic|Druid=4|Imbue with Spell Ability|Druid=5|Cleanse|Druid=6|Antimagic Field|Druid=7|Resurrection|Druid=8|Protection from Spells|Druid=9|Miracle -Exploration Subdomain KEY:Druid Domain ~ Exploration Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidExplorationSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Expeditious Retreat|Druid=2|Locate Object|Druid=3|Fly|Druid=4|Locate Creature|Druid=5|Teleport|Druid=7|Teleport (Greater)|Druid=8|Phase Door|Druid=9|World Wave -Family Subdomain KEY:Druid Domain ~ Family Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFamilySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Bless|Druid=2|Calm Emotions|Druid=3|Create Food and Water|Druid=4|Status|Druid=5|Telepathic Bond|Druid=6|Heroes' Feast|Druid=7|Refuge|Druid=8|Cure Critical Wounds (Mass)|Druid=9|Miracle -Fate Subdomain KEY:Druid Domain ~ Fate Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFateSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Augury|Druid=2|Aid|Druid=3|Borrow Fortune|Druid=4|Freedom of Movement|Druid=5|Break Enchantment|Druid=6|Mislead|Druid=7|Spell Turning|Druid=8|Moment of Prescience -Feather Subdomain KEY:Druid Domain ~ Feather Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFeatherSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Calm Animals|Druid=2|Feather Fall|Druid=3|Fly|Druid=4|Summon Nature's Ally IV (Animals Only)|Druid=5|Beast Shape III (Animals Only)|Druid=6|Fly (Mass)|Druid=7|Animal Shapes|Druid=8|Summon Nature's Ally VIII (Animals Only)|Druid=9|Shapechange -Ferocity Subdomain KEY:Druid Domain ~ Ferocity Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFerocitySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Enlarge Person|Druid=2|Bull's Strength|Druid=3|Rage|Druid=4|Spell Immunity|Druid=5|Righteous Might|Druid=6|Bull's Strength (Mass)|Druid=7|Grasping Hand|Druid=8|Clenched Fist|Druid=9|Crushing Hand -Freedom Subdomain KEY:Druid Domain ~ Freedom Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFreedomSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Sanctuary|Druid=2|Remove Paralysis|Druid=3|Remove Curse|Druid=4|Freedom of Movement|Druid=5|Plane Shift|Druid=6|Dispel Magic (Greater)|Druid=7|Refuge|Druid=8|Mind Blank|Druid=9|Freedom -Fur Subdomain KEY:Druid Domain ~ Fur Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidFurSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Magic Fang|Druid=2|Hold Animal|Druid=3|Beast Shape I (Animals Only)|Druid=4|Summon Nature's Ally IV (Animals Only)|Druid=5|Beast Shape III (Animals Only)|Druid=6|Antilife Shell|Druid=7|Animal Shapes|Druid=8|Summon Nature's Ally VIII (Animals Only)|Druid=9|Shapechange -Growth Subdomain KEY:Druid Domain ~ Growth Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidGrowthSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Enlarge Person|Druid=2|Barkskin|Druid=3|Plant Growth|Druid=4|Command Plants|Druid=5|Righteous Might|Druid=6|Repel Wood|Druid=7|Animate Plants|Druid=8|Control Plants|Druid=9|Shambler -Heroism Subdomain KEY:Druid Domain ~ Heroism Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidHeroismSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield of Faith|Druid=2|Bless Weapon|Druid=3|Heroism|Druid=4|Holy Smite|Druid=5|Righteous Might|Druid=6|Heroism (Greater)|Druid=7|Holy Sword|Druid=8|Holy Aura|Druid=9|Gate -Home Subdomain KEY:Druid Domain ~ Home Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidHomeSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Alarm|Druid=2|Shield Other|Druid=3|Glyph of Warding|Druid=4|Status|Druid=5|Telepathic Bond|Druid=6|Heroes' Feast|Druid=7|Guards and Wards|Druid=8|Cure Critical Wounds (Mass)|Druid=9|Miracle -Honor Subdomain KEY:Druid Domain ~ Honor Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidHonorSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Shield of Faith|Druid=2|Zone of Truth|Druid=3|Searing Light|Druid=4|Holy Smite|Druid=5|Righteous Might|Druid=6|Geas/Quest|Druid=7|Holy Sword|Druid=8|Holy Aura|Druid=9|Gate -Ice Subdomain KEY:Druid Domain ~ Ice Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidIceSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Obscuring Mist|Druid=2|Fog Cloud|Druid=3|Water Breathing|Druid=4|Control Water|Druid=5|Ice Storm|Druid=6|Cone of Cold|Druid=7|Freezing Sphere|Druid=8|Horrid Wilting|Druid=9|Polar Ray -Inevitable Subdomain KEY:Druid Domain ~ Inevitable Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREALIGN:LG,LN,LE PREVAREQ:DruidInevitableSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Protection from Chaos|Druid=2|Align Weapon (Law Only)|Druid=3|Command Undead|Druid=4|Order's Wrath|Druid=5|Command (Greater)|Druid=6|Planar Binding (Inevitables Only)|Druid=7|Dictum|Druid=8|Shield of Law|Druid=9|Summon Monster IX (Law Spell Only) -Insanity Subdomain KEY:Druid Domain ~ Insanity Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidInsanitySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Confusion (Lesser)|Druid=2|Touch of Idiocy|Druid=3|Rage|Druid=4|Moonstruck|Druid=5|Nightmare|Druid=6|Phantasmal Web|Druid=7|Insanity|Druid=8|Scintillating Pattern|Druid=9|Weird -Language Subdomain KEY:Druid Domain ~ Language Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLanguageSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Comprehend Languages|Druid=2|Secret Page|Druid=3|Tongues|Druid=4|Explosive Runes|Druid=5|Telepathic Bond|Druid=6|Glyph of Warding (Greater)|Druid=7|Instant Summons|Druid=8|Symbol of Death|Druid=9|Teleportation Circle -Leadership Subdomain KEY:Druid Domain ~ Leadership Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLeadershipSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Bless|Druid=2|Enthrall|Druid=3|Prayer|Druid=4|Discern Lies|Druid=5|Command (Greater)|Druid=6|Brilliant Inspiration|Druid=7|Repulsion|Druid=8|Demand|Druid=9|Storm of Vengeance -Light Subdomain KEY:Druid Domain ~ Light Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLightSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Faerie Fire|Druid=2|Heat Metal|Druid=3|Daylight|Druid=4|Fire Shield|Druid=5|Flame Strike|Druid=6|Fire Seeds|Druid=7|Sunbeam|Druid=8|Sunburst|Druid=9|Prismatic Sphere -Loss Subdomain KEY:Druid Domain ~ Loss Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLossSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Obscuring Mist|Druid=2|Blindness/Deafness (Blindness Only)|Druid=3|Deeper Darkness|Druid=4|Shadow Conjuration|Druid=5|Enervation|Druid=6|Modify Memory|Druid=7|Power Word Blind|Druid=8|Shadow Evocation (Greater)|Druid=9|Energy Drain -Love Subdomain KEY:Druid Domain ~ Love Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLoveSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Charm Person|Druid=2|Enthrall|Druid=3|Suggestion|Druid=4|Heroism|Druid=5|Charm Monster|Druid=6|Geas/Quest|Druid=7|Insanity|Druid=8|Euphoric Tranquility|Druid=9|Dominate Monster -Lust Subdomain KEY:Druid Domain ~ Lust Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidLustSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Charm Person|Druid=2|Touch of Idiocy|Druid=3|Suggestion|Druid=4|Confusion|Druid=5|Charm Monster|Druid=6|Geas/Quest|Druid=7|Insanity|Druid=8|Demand|Druid=9|Dominate Monster -Martyr Subdomain KEY:Druid Domain ~ Martyr Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidMartyrSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Divine Favor|Druid=2|Shield Other|Druid=3|Magic Vestment|Druid=4|Discern Lies|Druid=5|Command (Greater)|Druid=6|Sacrificial Oath|Druid=7|Repulsion|Druid=8|Demand|Druid=9|Storm of Vengeance -Memory Subdomain KEY:Druid Domain ~ Memory Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidMemorySubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Comprehend Languages|Druid=2|Memory Lapse|Druid=3|Speak with Dead|Druid=4|Divination|Druid=5|True Seeing|Druid=6|Modify Memory|Druid=7|Legend Lore|Druid=8|Moment of Prescience|Druid=9|Foresight -Murder Subdomain KEY:Druid Domain ~ Murder Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidMurderSubdomainAllowed,1 SPELLLEVEL:CLASS|Druid=1|Cause Fear|Druid=2|Death Knell|Druid=3|Keen Edge|Druid=4|Death Ward|Druid=5|Suffocation|Druid=6|Create Undead|Druid=7|Destruction|Druid=8|Create Greater Undead|Druid=9|Suffocation (Mass) -Night Subdomain KEY:Druid Domain ~ Night Subdomain CATEGORY:Special Ability TYPE:DruidDomainSelection.SpecialQuality PREVAREQ:DruidNightSubdomainAllowed,1 ... [truncated message content] |
From: <ama...@us...> - 2014-11-28 23:56:37
|
Revision: 25628 http://sourceforge.net/p/pcgen/code/25628 Author: amaitland Date: 2014-11-28 23:56:29 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Switch to SKILL Modified Paths: -------------- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst Modified: Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst =================================================================== --- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst 2014-11-28 23:50:42 UTC (rev 25627) +++ Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equipmods.lst 2014-11-28 23:56:29 UTC (rev 25628) @@ -28,14 +28,14 @@ ###Block: Skill Software # Modifier Name Unique Key Naming Option Type Cost Visible Prohibited Type Bonus to skill rank Choose -Skill Software KEY:SKILLCHIP1 NAMEOPT:NONAME TYPE:SkillChipSoftware1 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware1 BONUS:SKILLRANK|%CHOICE|1|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP2 NAMEOPT:NONAME TYPE:SkillChipSoftware2 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware2 BONUS:SKILLRANK|%CHOICE|2|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP3 NAMEOPT:NONAME TYPE:SkillChipSoftware3 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware3 BONUS:SKILLRANK|%CHOICE|3|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP4 NAMEOPT:NONAME TYPE:SkillChipSoftware4 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware4 BONUS:SKILLRANK|%CHOICE|4|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP5 NAMEOPT:NONAME TYPE:SkillChipSoftware5 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware5 BONUS:SKILLRANK|%CHOICE|5|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP6 NAMEOPT:NONAME TYPE:SkillChipSoftware6 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware6 BONUS:SKILLRANK|%CHOICE|6|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP7 NAMEOPT:NONAME TYPE:SkillChipSoftware7 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware7 BONUS:SKILLRANK|%CHOICE|7|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip -Skill Software KEY:SKILLCHIP8 NAMEOPT:NONAME TYPE:SkillChipSoftware8 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware8 BONUS:SKILLRANK|%CHOICE|8|PRERACE:1,TYPE=Robot CHOOSE:STRING|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP1 NAMEOPT:NONAME TYPE:SkillChipSoftware1 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware1 BONUS:SKILLRANK|%CHOICE|1|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP2 NAMEOPT:NONAME TYPE:SkillChipSoftware2 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware2 BONUS:SKILLRANK|%CHOICE|2|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP3 NAMEOPT:NONAME TYPE:SkillChipSoftware3 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware3 BONUS:SKILLRANK|%CHOICE|3|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP4 NAMEOPT:NONAME TYPE:SkillChipSoftware4 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware4 BONUS:SKILLRANK|%CHOICE|4|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP5 NAMEOPT:NONAME TYPE:SkillChipSoftware5 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware5 BONUS:SKILLRANK|%CHOICE|5|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP6 NAMEOPT:NONAME TYPE:SkillChipSoftware6 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware6 BONUS:SKILLRANK|%CHOICE|6|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP7 NAMEOPT:NONAME TYPE:SkillChipSoftware7 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware7 BONUS:SKILLRANK|%CHOICE|7|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip +Skill Software KEY:SKILLCHIP8 NAMEOPT:NONAME TYPE:SkillChipSoftware8 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillChipSoftware8 BONUS:SKILLRANK|%CHOICE|8|PRERACE:1,TYPE=Robot CHOOSE:SKILL|Computer Use|Demolitions|Disable Device|Listen|Repair|Search|Spot|TITLE=Skill Chip Skill Software 1 KEY:SKILLPROGIT4 NAMEOPT:NONAME TYPE:SkillProgitSoftware4 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillProgitSoftware4 BONUS:SKILLRANK|%CHOICE|4|PRERACE:1,TYPE=Robot CHOOSE:SKILL|TITLE=Skill Progit Skill Software 1 KEY:SKILLPROGIT8 NAMEOPT:NONAME TYPE:SkillProgitSoftware8 COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=SkillProgitSoftware8 BONUS:SKILLRANK|%CHOICE|8|PRERACE:1,TYPE=Robot CHOOSE:SKILL|TITLE=Skill Progit This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-28 23:50:49
|
Revision: 25627 http://sourceforge.net/p/pcgen/code/25627 Author: amaitland Date: 2014-11-28 23:50:42 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Implement: DATA-320 [MSRD Future] Robot Weapon Finesse Feat Software Modified Paths: -------------- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst Modified: Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst =================================================================== --- Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst 2014-11-28 22:55:18 UTC (rev 25626) +++ Trunk/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_robots/futurerobots_equip_robotics.lst 2014-11-28 23:50:42 UTC (rev 25627) @@ -182,6 +182,10 @@ Robot Feat Software (Vehicle Expert) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Vehicle Expert|PRERACE:1,TYPE=Robot Robot Feat Software (Whirlwind Attack) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Whirlwind Attack|PRERACE:1,TYPE=Robot +Robot Feat Software (Weapon Finesse) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots AUTO:FEAT|%LIST|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Chain|PC,TYPE=Light,TYPE=Melee|PC,TYPE=Natural|Rapier +Robot Feat Software (Weapon Focus) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots AUTO:FEAT|%LIST|PRERACE:1,TYPE=Robot CHOOSE:WEAPONPROFICIENCY|Grapple|PC|SPELLCASTER[Ray] + + # Future Basics Feats Robot Feat Software (Action Boost) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Action Boost|PRERACE:1,TYPE=Robot Robot Feat Software (Alien Weapons Proficiency) TYPE:Robotic.PL6 COST:0 WT:0 SOURCEPAGE:FutureRobots VFEAT:Alien Weapons Proficiency|PRERACE:1,TYPE=Robot This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-28 22:55:33
|
Revision: 25626 http://sourceforge.net/p/pcgen/code/25626 Author: amaitland Date: 2014-11-28 22:55:18 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Revert all Gaslight Changes in data. 1st edition replaced. 2nd edition moved to newsources where I can work out all the issues discovered and being discussed with publisher. Added Paths: ----------- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/OGL.txt Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.pcc Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_occupations.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_racial.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_ability_categories.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/gaslight_animals.pcc Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/gaslight_animals_abilities.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/gaslight_animals_classes.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/gaslight_animals_companionmods.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_animals/gaslight_animals_race.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_class.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_domains.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_equip_weap.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_equipment.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_equipmods.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_feats.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_feats_mods.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_feats_special.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_kits.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_languages.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_profs_armor.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_profs_shields.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_profs_weapons.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_race.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_skills.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_spells.lst Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_templates.lst Removed Paths: ------------- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide/ Index: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st 2014-11-28 20:36:38 UTC (rev 25625) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st 2014-11-28 22:55:18 UTC (rev 25626) Property changes on: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/OGL.txt =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/OGL.txt (rev 0) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/OGL.txt 2014-11-28 22:55:18 UTC (rev 25626) @@ -0,0 +1,201 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE + +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. + +System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. + +Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. + +22 Talent Trees Copyright 2003, Bloodstone Press. + +Action Hero, (c) 2004, Alternate Realities Publications. Author: Dana Jorgensen. + +Action! Classics: The War of the Worlds Copyright (c) 2003, Gold Rush Games + +Another 22 Talent Trees Copyright 2004, Bloodstone Press. + +Assassin's Handbook, Copyright 2002, Green Ronin Publishing, Authors: David "Zeb" Cook and Wolfgang Baur + +Avatar's Handbook, Copyright 2003, Green Ronin Publishing, Author Jesse Decker + +BESM d20 Copyright 2003, Guardians Of Order, Inc.; Author Mark C. MacKinnon. + +Beyond Monks, Copyright 2002, Chainmail Bikini Games, Ltd. + +Book of the Fiends, Copyright 2003, Green Ronin Publishing, Authors Aaron Loeb, Erik Mona, Chris Pramas and Robert J. Schwalb + +Book of the Righteous, Copyright 2002, Aaron Loeb + +Capable Hero Specialized Class Copyright 2005, Sword's Edge Publishing; Author Fraser Ronald + +Cityworks Copyright 2003, Fantasy Flight Publishing, Inc. + +Complete Feats, Copyright 2003, The Game Mechanics Inc. + +Creature Collection Copyright (c) 2000, Clark Peterson + +d20 Advanced Magic Copyright 2005, Guardians of Order, Inc.; Author David Lyons, Michelle Lyons + +D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood + +d20 Mecha Copyright 2003, Guardians Of Order, Inc.; Author David L. Pulver. + +D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood + +D20 Skills-n-Feats Psionics System Copyright (c) 2001 Kenneth S. Hood + +D20 Weekly Copyright January 22, 2003, Steve Jackson Games, Inc. + +Darkness & Dread Copyright 2004, Fantasy Flight Publishing, Inc.; Author: Mike Mearls + +Deadlands d20 Copyright (c) 2001, Pinnacle Entertainment Group, Inc. + +Dragon Lords of Melnibone, Copyright 2001, Chaosium, Inc.; Authors Charlie Krank, Lynn Willis, + +Dragonstar: Starfarer's Handbook Copyright 2001, Fantasy Flight, Inc. + +Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott. + +Forbidden Kingdoms, Copyright (c) 2002, Otherworld Creations, Inc. + +Future Player's Companion: Tomorrows' Foundation, Copyright 2005 The Game Mechanics, Inc.; + +Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC. + +Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood + +Hammer & Helm, Copyright 2002, Green Ronin Publishing, Author Jesse Decker + +Kowloon Gun God, (c) 2004, Modern Kyuujinjouhoushi Contributor's Group. Author: Fraser Ronald. + +Legends of Sorcery Copyright 2005, RPGObjects; Author Charles Rice, Chris Davis. + +Magus Copyright (c) 2001, Hector Hernandez + +Martial Arts Mayhem, Copyright 2003, The Game Mechanics, Inc. Author: Rich Redman + +Mechamancy: The Clockwork Magic, Copyright 2005, EN Publishing. + +Modern Dispatch #1 2004, RPGObjects; Author Charles Rice, Chris Davis + +Modern: Occult Player's Companion Copyright 2004 James Maliszewski. Published by Ronin Arts + +Monte Cook Presents: Iron Heroes Copyright 2005 Monte J. Cook. ;Author: Mike Mearls + +Monte Cook's Arcana Unearthed Copyright 2003 Monte J. Cook. + +Mutants & Masterminds Copyright 2002, Green Ronin Publishing. + +OGL Horror Copyright 2003, Mongoose Publishing, Limited. + +Gaslight Victorian RPG Copyright 2004, Mongoose Publishing, Limited. + +Relics and Rituals Copyright (c) 2000, Clark Peterson + +Shaman's Hanbook, copyright 2002, Green Ronin Publishing, Author Steve Kenson + +Sidewinder: Recoiled, Copyright 2003 by Dog House Rules + +Sidewinder: Wild West Adventure, Copyright 2002 by Citizen Games. + +Silver Age Sentinels d20 Copyright 2002, Guardians Of Order, Inc.; Authors Stephen Kenson, Mark C. MacKinnon, Jeff Mackintosh, Jesse Scoble. + +Sorcery & Steam Copyright 2003, Fantasy Flight Publishing, Inc. + +Sovereign Stone Campaign Sourcebook Copyright 2001, Sovereign Press, Inc.; Authors Timothy Kidwell, Jamie Chambers, Don Perrin, based on original material by Larry Elmore, Margaret Weis and Tracy Hickman + +Spycraft Copyright (c) 2001, Alderac Entertainment Group, Inc + +Steam and Steel, Copyright 2004, EN Publishing. + +Swashbuckler Copyright 2001, Felix Lim, Jr. + +Swashbuckling Adventures Copyright 2002, Alderac Entertainment Group. + +Swords of Our Fathers Copyright 2003, The Game Mechanics. + +T20 - The Traveller's Handbook Copyright 2002, QuickLink Interactive, Inc. + +Talent Tree Compendium Copyright 2006, Jeremy Forbing. Published by Big Finger Games + +The Book of Iron Might Copyright 2004 Monte J. Cook.;Author: Mike Mearls + +The Cavalier's Handbook, Copyright 2004, Green Ronin Publishing, Author Robert J. Schwalb + +The Imperial Age: Advanced Class : Alienist Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: Advanced Class: Monster Hunter Copyright 2006, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: Advanced Class: Scientific Detective Copyright 2006, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: British India Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: Engines Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: GameMaster's Guidebook to Victorian Adventure Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski + +The Imperial Age: Imperial Age Magick Copyright 2006, Adamant Entertainment. Authors: Scott Carter and Walt Ciechanowski + +The Noble's Handbook, Copyright 2003, Green Ronin Publishing, Author Steve Kenson + +The Psychic's Handbook, Copyright 2004, Green Ronin Publishing, Author Steve Kenson + +The Quintessential Rogue, Copyright 2002, Mongoose Publishing. + +Thrilling Tales: The Mummy's Revenge Copyright 2004, Adamant Entertainment + +Traps and Treachery, Copyright 2001, Fantasy Flight Inc.; Authors Greg Benage, Kurt Brown, Mark Chance, Brian Ferrenz, Lizard, David Lyons, Brian Patterson, Scott Stoecker, Wil Upchurch. + +True20 Adventure Roleplaying, Copyright 2005, Green Ronin Publishing; Author Steve Kenson. + +Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc. + +Unholy Warrior's Handbook, copyright 2002, Green Ronin Publishing, Author Robert J. Schwalb + +Weird Wars, Weird Wars Two Copyright (c) 2001, Pinnacle Entertainment Group, Inc. + +Witch's Handbook, Copyright 2002, Green Ronin Publishing, Author Steve Kenson + +Wrath & Rage: A Guidebook to Orcs and Half-Orcs, Copyright 2002, Green Ronin Publishing; Author: Jim Bishop. + +Pathfinder Roleplaying Game Beta Release. Copyright 2008, Paizo Publishing, LLC; Author: Jason Bulmahn. + +Modern Dispatch #9 2004, RPGObjects; Author Charles Rice + +Blood and Guts 2: Military Training Manual: 2005, RPGObjects; Author Charles Rice + +Gaslight Victorian Fantasy Role Playing Game Copyright 2009, Jonathan M. Thompson d/b/a Battlefield Press, Inc.; Authors Marc Gacy, Stephen J. Miller and Jonathan M. Thompson + +PCGen dataset conversion for "Gaslight Victorian Fantasy Role Playing Game" Copyright 2010, PCGen Data Team (including, but not limited to: Eddy Anthony (MoSaT), Andrew Maitland (LegacyKing)) \ No newline at end of file Added: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.pcc =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.pcc (rev 0) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.pcc 2014-11-28 22:55:18 UTC (rev 25626) @@ -0,0 +1,180 @@ +# CVS $Revision: 23075 $ $Author: amaitland $ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) +CAMPAIGN:Battlefield Press - Gaslight - A Victorian Era Fantasy Role Playing Game +GAMEMODE:Gaslight +TYPE:Battlefield Press.Gaslight +STATUS:RELEASE +RANK:1 +GENRE:Modern +BOOKTYPE:Core Rulebook +SETTING:Modern +PUBNAMELONG:Battlefield Press +PUBNAMESHORT:BP +PUBNAMEWEB:www.battlefieldpress.com +SOURCELONG:Gaslight - Players Guide +SOURCESHORT:Gaslight +SOURCEWEB:www.battlefieldpress.com +SOURCEDATE:2009-12 +ISOGL:YES + +COVER:gaslight.png +LOGO:@/publisher_logos/Battlefield_Press.png +COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2010, Battlefield Press, Inc. +DESC:Battlefield Press, Inc presents Gaslight. A Victorian Fantasy where technology meets sorcery, where fantasy meets history. A world where Humans co-exist with Vampires, where fantasy meets history. Beast Men, Werewolves and Wildlings. A land of secret organizations and hidden agendas. Welcome to a Victorian world of magic, non humans and technology all trying to take their rightful place in society. Meet Vampire Detectives, Beast Men Sheriffs, and Wildling Rogues. Non humans in society exist from their counterparts in Victorian literature. An interesting and unique complete OGL Role Playing Game. +URL:WEBSITE|http://www.battlefieldpress.com|Visit Battlefield Press. +URL:Amazon.com|http://www.amazon.com/Gaslight-Victorian-Fantasy-Role-Playing/dp/B00346Z2KU/ref=sr_1_1?ie=UTF8&s=books&qid=1266633447&sr=8-1|Buy this book from Amazon.com! +URL:RPG Now|http://rpg.drivethrustuff.com/product_info.php?products_id=69024?affiliate_id=200170|Buy this pdf from RPGNow.com! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +### Files +ABILITY:gaslight_abilities_class.lst +ABILITY:gaslight_abilities_occupations.lst +ABILITY:gaslight_abilities_racial.lst + +ABILITYCATEGORY:gaslight_ability_categories.lst + +CLASS:gaslight_class.lst +DOMAIN:gaslight_domains.lst + +EQUIPMENT:gaslight_equip_weap.lst +EQUIPMENT:gaslight_equipment.lst +EQUIPMOD:gaslight_equipmods.lst + +FEAT:gaslight_feats.lst +FEAT:gaslight_feats_mods.lst +FEAT:gaslight_feats_special.lst + + +KIT:gaslight_kits.lst +LANGUAGE:gaslight_languages.lst + + +ARMORPROF:gaslight_profs_armor.lst +SHIELDPROF:gaslight_profs_shields.lst +WEAPONPROF:gaslight_profs_weapons.lst + +RACE:gaslight_race.lst + +SKILL:gaslight_skills.lst + +SPELL:gaslight_spells.lst + +TEMPLATE:gaslight_templates.lst + + +### Settings + +#Hiding Equipment Types that control EQMODS +HIDETYPE:EQUIP|SpecialSuppressor|LightSource +HIDETYPE:SKILL|Science +#Fix till ABILITY is recoginized + + +# Occupation feat types +HIDETYPE:FEAT|Adventurer|Athlete|Bureaucrat|Circus_Performer|Craftsperson|Criminal|Escape_Artist|Fortuneteller|Hunter|Investigative|Law_Enforcement|Military|Politician|PsychicInvestigator|Rural|Stage_Magician|World_Traveller + +# Class bonus feat types +HIDETYPE:FEAT|Acolyte|Everyman|Investigator|Officer|Rogue|Scholar + +# Special feat types +HIDETYPE:FEAT|AttackOption|WeaponFocus + +# Hide key stat types for skills +HIDETYPE:SKILL|Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma + + +ALLOWDUPES:LANGUAGE +OPTION:pcgen.options.hpMaxAtFirstLevel=true + + +### Copyright Section 15 + +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:22 Talent Trees Copyright 2003, Bloodstone Press. +COPYRIGHT:Action Hero, (c) 2004, Alternate Realities Publications. Author: Dana Jorgensen. +COPYRIGHT:Action! Classics: The War of the Worlds Copyright (c) 2003, Gold Rush Games +COPYRIGHT:Another 22 Talent Trees Copyright 2004, Bloodstone Press. +COPYRIGHT:Assassin's Handbook, Copyright 2002, Green Ronin Publishing, Authors: David "Zeb" Cook and Wolfgang Baur +COPYRIGHT:Avatar's Handbook, Copyright 2003, Green Ronin Publishing, Author Jesse Decker +COPYRIGHT:BESM d20 Copyright 2003, Guardians Of Order, Inc.; Author Mark C. MacKinnon. +COPYRIGHT:Beyond Monks, Copyright 2002, Chainmail Bikini Games, Ltd. +COPYRIGHT:Book of the Fiends, Copyright 2003, Green Ronin Publishing, Authors Aaron Loeb, Erik Mona, Chris Pramas and Robert J. Schwalb +COPYRIGHT:Book of the Righteous, Copyright 2002, Aaron Loeb +COPYRIGHT:Capable Hero Specialized Class Copyright 2005, Sword's Edge Publishing; Author Fraser Ronald +COPYRIGHT:Cityworks Copyright 2003, Fantasy Flight Publishing, Inc. +COPYRIGHT:Complete Feats, Copyright 2003, The Game Mechanics Inc. +COPYRIGHT:Creature Collection Copyright (c) 2000, Clark Peterson +COPYRIGHT:d20 Advanced Magic Copyright 2005, Guardians of Order, Inc.; Author David Lyons, Michelle Lyons +COPYRIGHT:D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood +COPYRIGHT:d20 Mecha Copyright 2003, Guardians Of Order, Inc.; Author David L. Pulver. +COPYRIGHT:D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood +COPYRIGHT:D20 Skills-n-Feats Psionics System Copyright (c) 2001 Kenneth S. Hood +COPYRIGHT:D20 Weekly Copyright January 22, 2003, Steve Jackson Games, Inc. +COPYRIGHT:Darkness & Dread Copyright 2004, Fantasy Flight Publishing, Inc.; Author: Mike Mearls +COPYRIGHT:Deadlands d20 Copyright (c) 2001, Pinnacle Entertainment Group, Inc. +COPYRIGHT:Dragon Lords of Melnibone, Copyright 2001, Chaosium, Inc.; Authors Charlie Krank, Lynn Willis, +COPYRIGHT:Dragonstar: Starfarer's Handbook Copyright 2001, Fantasy Flight, Inc. +COPYRIGHT:Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott. +COPYRIGHT:Forbidden Kingdoms, Copyright (c) 2002, Otherworld Creations, Inc. +COPYRIGHT:Future Player's Companion: Tomorrows' Foundation, Copyright 2005 The Game Mechanics, Inc.; +COPYRIGHT:Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC. +COPYRIGHT:Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood +COPYRIGHT:Hammer & Helm, Copyright 2002, Green Ronin Publishing, Author Jesse Decker +COPYRIGHT:Kowloon Gun God, (c) 2004, Modern Kyuujinjouhoushi Contributor's Group. Author: Fraser Ronald. +COPYRIGHT:Legends of Sorcery Copyright 2005, RPGObjects; Author Charles Rice, Chris Davis. +COPYRIGHT:Magus Copyright (c) 2001, Hector Hernandez +COPYRIGHT:Martial Arts Mayhem, Copyright 2003, The Game Mechanics, Inc. Author: Rich Redman +COPYRIGHT:Mechamancy: The Clockwork Magic, Copyright 2005, EN Publishing. +COPYRIGHT:Modern Dispatch #1 2004, RPGObjects; Author Charles Rice, Chris Davis +COPYRIGHT:Modern: Occult Player's Companion Copyright 2004 James Maliszewski. Published by Ronin Arts +COPYRIGHT:Monte Cook Presents: Iron Heroes Copyright 2005 Monte J. Cook. ;Author: Mike Mearls +COPYRIGHT:Monte Cook's Arcana Unearthed Copyright 2003 Monte J. Cook. +COPYRIGHT:Mutants & Masterminds Copyright 2002, Green Ronin Publishing. +COPYRIGHT:OGL Horror Copyright 2003, Mongoose Publishing, Limited. +COPYRIGHT:Gaslight Victorian RPG Copyright 2004, Mongoose Publishing, Limited. +COPYRIGHT:Relics and Rituals Copyright (c) 2000, Clark Peterson +COPYRIGHT:Shaman's Hanbook, copyright 2002, Green Ronin Publishing, Author Steve Kenson +COPYRIGHT:Sidewinder: Recoiled, Copyright 2003 by Dog House Rules +COPYRIGHT:Sidewinder: Wild West Adventure, Copyright 2002 by Citizen Games. +COPYRIGHT:Silver Age Sentinels d20 Copyright 2002, Guardians Of Order, Inc.; Authors Stephen Kenson, Mark C. MacKinnon, Jeff Mackintosh, Jesse Scoble. +COPYRIGHT:Sorcery & Steam Copyright 2003, Fantasy Flight Publishing, Inc. +COPYRIGHT:Sovereign Stone Campaign Sourcebook Copyright 2001, Sovereign Press, Inc.; Authors Timothy Kidwell, Jamie Chambers, Don Perrin, based on original material by Larry Elmore, Margaret Weis and Tracy Hickman +COPYRIGHT:Spycraft Copyright (c) 2001, Alderac Entertainment Group, Inc +COPYRIGHT:Steam and Steel, Copyright 2004, EN Publishing. +COPYRIGHT:Swashbuckler Copyright 2001, Felix Lim, Jr. +COPYRIGHT:Swashbuckling Adventures Copyright 2002, Alderac Entertainment Group. +COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics. +COPYRIGHT:T20 - The Traveller's Handbook Copyright 2002, QuickLink Interactive, Inc. +COPYRIGHT:Talent Tree Compendium Copyright 2006, Jeremy Forbing. Published by Big Finger Games +COPYRIGHT:The Book of Iron Might Copyright 2004 Monte J. Cook.;Author: Mike Mearls +COPYRIGHT:The Cavalier's Handbook, Copyright 2004, Green Ronin Publishing, Author Robert J. Schwalb +COPYRIGHT:The Imperial Age: Advanced Class : Alienist Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: Advanced Class: Monster Hunter Copyright 2006, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: Advanced Class: Scientific Detective Copyright 2006, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: British India Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: Engines Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: GameMaster's Guidebook to Victorian Adventure Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski +COPYRIGHT:The Imperial Age: Imperial Age Magick Copyright 2006, Adamant Entertainment. Authors: Scott Carter and Walt Ciechanowski +COPYRIGHT:The Noble's Handbook, Copyright 2003, Green Ronin Publishing, Author Steve Kenson +COPYRIGHT:The Psychic's Handbook, Copyright 2004, Green Ronin Publishing, Author Steve Kenson +COPYRIGHT:The Quintessential Rogue, Copyright 2002, Mongoose Publishing. +COPYRIGHT:Thrilling Tales: The Mummy's Revenge Copyright 2004, Adamant Entertainment +COPYRIGHT:Traps and Treachery, Copyright 2001, Fantasy Flight Inc.; Authors Greg Benage, Kurt Brown, Mark Chance, Brian Ferrenz, Lizard, David Lyons, Brian Patterson, Scott Stoecker, Wil Upchurch. +COPYRIGHT:True20 Adventure Roleplaying, Copyright 2005, Green Ronin Publishing; Author Steve Kenson. +COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc. +COPYRIGHT:Unholy Warrior's Handbook, copyright 2002, Green Ronin Publishing, Author Robert J. Schwalb +COPYRIGHT:Weird Wars, Weird Wars Two Copyright (c) 2001, Pinnacle Entertainment Group, Inc. +COPYRIGHT:Witch's Handbook, Copyright 2002, Green Ronin Publishing, Author Steve Kenson +COPYRIGHT:Wrath & Rage: A Guidebook to Orcs and Half-Orcs, Copyright 2002, Green Ronin Publishing; Author: Jim Bishop. +COPYRIGHT:Pathfinder Roleplaying Game Beta Release. Copyright 2008, Paizo Inc.; Author: Jason Bulmahn. +COPYRIGHT:Modern Dispatch #9 2004, RPGObjects; Author Charles Rice +COPYRIGHT:Blood and Guts 2: Military Training Manual: 2005, RPGObjects; Author Charles Rice +COPYRIGHT:Gaslight Victorian Fantasy Role Playing Game Copyright 2009, Jonathan M. Thompson d/b/a Battlefield Press, Inc.; Authors Marc Gacy, Stephen J. Miller and Jonathan M. Thompson +COPYRIGHT:PCGen dataset conversion for "Gaslight Victorian Fantasy Role Playing Game" Copyright 2010, PCGen Data Team (including, but not limited to: Eddy Anthony (MoSaT), Andrew Maitland (LegacyKing)) + +# +# End +# Added: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png =================================================================== (Binary files differ) Index: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png 2014-11-28 20:36:38 UTC (rev 25625) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png 2014-11-28 22:55:18 UTC (rev 25626) Property changes on: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst (rev 0) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst 2014-11-28 22:55:18 UTC (rev 25626) @@ -0,0 +1,367 @@ +# CVS $Revision: 25050 $ $Author: amaitland $ -- Wed Sep 3 00:18:24 2014 -- reformated by prettylst.pl v1.51 (build 24947) +SOURCELONG:Gaslight - Players Guide SOURCESHORT:Gaslight SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2009-12 +#Original Entry: Andrew Maitland + +# Ability Name Category of Ability +Default CATEGORY:Internal + +###Block: Automatic Proficiencies for all classes +# Ability Name Category of Ability Visible Template Auto Weapon Prof +All Automatic Proficiencies CATEGORY:Special Ability VISIBLE:NO TEMPLATE:World Law ~ Skills AUTO:WEAPONPROF|Unarmed Strike + +###Block: Swap a Feat for a Racial Talent +# Ability Name Category of Ability Type Visible Required Race Stackable? Multiple? Choose Bonus Ability Pool +Swap a Class Feature for a Human Talent CATEGORY:Talent TYPE:Talent.AcolyteTalent.InvestigatorTalent.ExplorerTalent.MageTalent.MartialArtistTalent.OfficerTalent.RogueTalent.ScholarTalent VISIBLE:DISPLAY PRERACE:1,Human STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Human Talent|1 +Swap a Class Feature for a Beast Man Talent CATEGORY:Talent TYPE:Talent.AcolyteTalent.InvestigatorTalent.ExplorerTalent.MageTalent.MartialArtistTalent.OfficerTalent.RogueTalent.ScholarTalent VISIBLE:DISPLAY PRERACE:1,Beast Man STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Beast Man Talent|1 +Swap a Class Feature for a Vampire Talent CATEGORY:Talent TYPE:Talent.AcolyteTalent.InvestigatorTalent.ExplorerTalent.MageTalent.MartialArtistTalent.OfficerTalent.RogueTalent.ScholarTalent VISIBLE:DISPLAY PRERACE:1,Vampire STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Vampire Talent|1 +Swap a Class Feature for a Wildling Talent CATEGORY:Talent TYPE:Talent.AcolyteTalent.InvestigatorTalent.ExplorerTalent.MageTalent.MartialArtistTalent.OfficerTalent.RogueTalent.ScholarTalent VISIBLE:DISPLAY PRERACE:1,Wildling STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Wildling Talent|1 + +###Block: Acolyte class abilities ========================================== + +# Ability Name Category of Ability Type Description Source Page +Combat Casting CATEGORY:Special Ability TYPE:SpecialQuality DESC:The Acolyte becomes adept at casting spells during combat. She gets a +4 bonus on Concentration checks made to cast a spell while on the defensive. SOURCEPAGE:p.79 +Medical Mastery CATEGORY:Special Ability TYPE:SpecialQuality DESC:When making a Treat Injury skill check, an Acolyte may take 10 even if stress and distractions would normally prevent him from doing so. SOURCEPAGE:p.79 + +###Block: Acolyte Turn Undead +# Ability Name Category of Ability Type Visible Restricted Ability Define Description Modify VAR Source Page +Basic Turning CATEGORY:Special Ability TYPE:Turning VISIBLE:NO DEFINE:TurnTimesBase|0 DEFINE:TurnLevelBase|0 DEFINE:TurnDiceBase|0 DEFINE:TurnDieSizeBase|0 DEFINE:TurnDamagePlusBase|0 DEFINE:TurnCheckBase|0 BONUS:VAR|TurnDiceBase|2 BONUS:VAR|TurnDieSizeBase|6 BONUS:VAR|TurnDamagePlusBase|CHA SOURCEPAGE:p.77 +Turn Undead CATEGORY:Special Ability TYPE:Turning.TurnUndead.SpecialAttack.Supernatural !PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead DEFINE:TurnTimesUndead|0 DEFINE:TurnLevelUndead|0 DEFINE:TurnDiceUndead|0 DEFINE:TurnDieSizeUndead|0 DEFINE:TurnDamagePlusUndead|0 DEFINE:TurnCheckUndead|0 DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead BONUS:VAR|TurnTimesUndead|TurnTimesBase BONUS:VAR|TurnLevelUndead|TurnLevelBase BONUS:VAR|TurnDiceUndead|TurnDiceBase BONUS:VAR|TurnDieSizeUndead|TurnDieSizeBase BONUS:VAR|TurnDamagePlusUndead|TurnDamagePlusBase BONUS:VAR|TurnCheckUndead|TurnCheckBase SOURCEPAGE:p.77 +Rebuke Undead CATEGORY:Special Ability TYPE:Turning.TurnUndead.SpecialAttack.Supernatural !PREABILITY:1,CATEGORY=Special Ability,Turn Undead DEFINE:TurnTimesUndead|0 DEFINE:TurnLevelUndead|0 DEFINE:TurnDiceUndead|0 DEFINE:TurnDieSizeUndead|0 DEFINE:TurnDamagePlusUndead|0 DEFINE:TurnCheckUndead|0 DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead BONUS:VAR|TurnTimesUndead|TurnTimesBase BONUS:VAR|TurnLevelUndead|TurnLevelBase BONUS:VAR|TurnDiceUndead|TurnDiceBase BONUS:VAR|TurnDieSizeUndead|TurnDieSizeBase BONUS:VAR|TurnDamagePlusUndead|TurnDamagePlusBase BONUS:VAR|TurnCheckUndead|TurnCheckBase SOURCEPAGE:p.77 + +###Block: Acolyte Domain Abilities +# Ability Name Category of Ability Type Visible Define Description +Insanity CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:Insanity|0 DESC:Insanity score %1|Insanity + +###Block: Acolyte Talent Trees +# Empathic Talent Tree +# Ability Name Category of Ability Type Required Ability Define Description Stackable? Multiple? Choose Selections Bonus to skill Modify VAR Source Page +Empathy CATEGORY:Talent TYPE:Talent.AcolyteTalent DESC:The Acolyte has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. SOURCEPAGE:p.79 +Improved Aid Another CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Empathy DEFINE:ImprovedAidBonus|0 DESC:The Acolyte's bonus on attempts to aid another increases by +%1 on a successful aid another check.|ImprovedAidBonus STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ImprovedAidBonus|1 SOURCEPAGE:p.79 +Intuition CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Empathy DESC:The Acolyte has an innate ability to sense trouble in the air. SOURCEPAGE:p.79 + +# Healing Talent Tree +Healing Knack CATEGORY:Talent TYPE:Talent.AcolyteTalent DESC:The Acolyte has a knack for the healing arts. BONUS:SKILL|Treat Injury|2 SOURCEPAGE:p.79 +Healing Touch 1 CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Healing Knack DESC:The Acolyte's ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points. SOURCEPAGE:p.79 +Healing Touch 2 CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:2,CATEGORY=Talent,Healing Knack,Healing Touch 1 DESC:The Acolyte's ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points, which stacks with healing touch 1 for a total of +4 hit points. SOURCEPAGE:p.79 + +# Insightful Talent Tree +Skill Emphasis CATEGORY:Talent TYPE:Talent.AcolyteTalent DESC:The Acolyte chooses a skill and receives a +3 bonus on all checks with that skill. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|TYPE=Charisma|TYPE=Constitution|TYPE=Dexterity|TYPE=Intelligence|TYPE=Strength|TYPE=Wisdom BONUS:SKILL|LIST|3 SOURCEPAGE:p.79 +Aware CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Skill Emphasis DESC:The Acolyte is intuitively aware of her surroundings. SOURCEPAGE:p.80 +Faith CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Skill Emphasis DESC:The Acolyte has a great deal of faith. SOURCEPAGE:p.80 +Cool Under Pressure CATEGORY:Talent TYPE:Talent.AcolyteTalent PREABILITY:1,CATEGORY=Talent,Aware,Faith DESC:When making a check with %1, the Acolyte can take 10 even when distracted or under duress.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=3|SKILL|TYPE=Charisma|TYPE=Constitution|TYPE=Dexterity|TYPE=Intelligence|TYPE=Strength|TYPE=Wisdom SELECT:3+WIS SOURCEPAGE:p.80 + + +###Block: Apprentice class abilities ======================================= + +# Ability Name Category of Ability Type Visible Define Description Source Page +Summon Familiar CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FamiliarLVL|0 DESC:An Apprentice has the ability to obtain a familiar. A familiar is magically linked to its master. SOURCEPAGE:p.81 + +###Block: Apprentice Talents +# Armored Spellcasting Talent Tree +# Ability Name Category of Ability Type Visible Required Ability Required Class Required Feat Required Skill Define Description Ability Bonus DC Modify VAR Source Page Aspects +Light Armored Spellcasting CATEGORY:Talent TYPE:Talent.ApprenticeTalent PRECLASS:1,SPELLCASTER.Arcane=1 PREFEAT:1,Armor Proficiency (Light) DESC:You may cast arcane spells while wearing light armor and suffer only half the normal percent failure chance for casting arcane spells while wearing armor. SOURCEPAGE:p.83 +Medium Armored Spellcasting CATEGORY:Talent TYPE:Talent.ApprenticeTalent PREABILITY:1,CATEGORY=Talent,Light Armored Spellcasting PRECLASS:1,SPELLCASTER.Arcane=1 PREFEAT:2,Armor Proficiency (Light),Armor Proficiency (Medium) DESC:You may cast arcane spells while wearing medium armor and suffer only half the normal percent failure chance for casting arcane spells while wearing armor. SOURCEPAGE:p.83 +Heavy Armored Spellcasting CATEGORY:Talent TYPE:Talent.ApprenticeTalent PREABILITY:2,CATEGORY=Talent,Light Armored Spellcasting,Medium Armored Spellcasting PRECLASS:1,SPELLCASTER.Arcane=1 PREFEAT:2,Armor Proficiency (Light),Armor Proficiency (Medium),Armor Proficiency (Heavy) DESC:You may cast arcane spells while wearing heavy armor and suffer only half the normal percent failure chance for casting arcane spells while wearing armor. SOURCEPAGE:p.83 + +# Defensive Barrier +Defensive Barrier 1 CATEGORY:Talent TYPE:Talent.ApprenticeTalent VISIBLE:DISPLAY DEFINE:DefensiveBarrierBonus|0 DESC:The apprentice gains a +5 defensive barrier. ABILITY:Special Ability|AUTOMATIC|Defensive Barrier BONUS:VAR|DefensiveBarrierBonus|5 SOURCEPAGE:p.83 +Defensive Barrier 2 CATEGORY:Talent TYPE:Talent.ApprenticeTalent VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Talent,Defensive Barrier 1 DESC:The apprentice gains a +10 defensive barrier. BONUS:VAR|DefensiveBarrierBonus|5 SOURCEPAGE:p.83 +Defensive Barrier 3 CATEGORY:Talent TYPE:Talent.ApprenticeTalent VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Talent,Defensive Barrier 2 DESC:The apprentice gains a +15 defensive barrier. BONUS:VAR|DefensiveBarrierBonus|5 SOURCEPAGE:p.83 +Defensive Barrier 4 CATEGORY:Talent TYPE:Talent.ApprenticeTalent VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Talent,Defensive Barrier 3 DESC:The apprentice gains a +20 defensive barrier. BONUS:VAR|DefensiveBarrierBonus|5 SOURCEPAGE:p.83 +Defensive Barrier 5 CATEGORY:Talent TYPE:Talent.ApprenticeTalent VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Talent,Defensive Barrier 4 DESC:The apprentice gains a +25 defensive barrier. BONUS:VAR|DefensiveBarrierBonus|5 SOURCEPAGE:p.83 +Defensive Barrier CATEGORY:Special Ability TYPE:SpecialQuality.Defensive DESC:The apprentice gains a +%1 defensive barrier.|DefensiveBarrierBonus SOURCEPAGE:p.83 ASPECT:Ability Benefit|+%1|DefensiveBarrierBonus + +#Universal Magic Talent Tree +Mage's Knowledge CATEGORY:Talent TYPE:Talent.ApprenticeTalent PRESKILL:1,TYPE.Knowledge=1 DESC:Your knowledge is nearly as formidable as your magic. SOURCEPAGE:p.83 +Hand of the Apprentice CATEGORY:Talent TYPE:Talent.ApprenticeTalent DESC:As a standard action, you can summon a ghostly hand to do your bidding. SOURCEPAGE:p.84 +Metamagic Mastery CATEGORY:Talent TYPE:Talent.ApprenticeTalent PREABILITY:1,CATEGORY=Talent,Hand of the Apprentice DESC:You can apply any metamagic feat that you know to a spell you are about to cast. SOURCEPAGE:p.84 +Mastery of All Schools CATEGORY:Talent TYPE:Talent.ApprenticeTalent PREABILITY:2,CATEGORY=Talent,Hand of the Apprentice,Metamagic Mastery DESC:All of your spell DC's increase by +1 and you gain a +2 insight bonus on caster level checks made to overcome spell resistance. BONUS:DC|ALLSPELLS|1 SOURCEPAGE:p.84 + + +###Block: Everyman class abilities ========================================= + +# Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Class Skill +Everyman Class Skills CATEGORY:Special Ability TYPE:EverymanClassSkills VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|ALL CSKILL:LIST + +###Block: Everyman Talents +#Attentive Talent Tree +# Ability Name Output Name Category of Ability Type Required Ability Description Stackable? Multiple? Choose Selections Bonus to skill Class Skill Source Page +Social Intuition CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:Some people develop an intuitive sense of human interaction. BONUS:SKILL|Persuasion,Gather Information|WIS SOURCEPAGE:p.85 +Connected CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:You have come to know a wide variety of people through his business dealings or travels. SOURCEPAGE:p.85 +Perceptive Synergy CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:You have a wide range of interest in many different fields, and is able to discern fact from fiction much more easily than other people due to his depth of knowledge. SOURCEPAGE:p.85 + +#Authority Talent Tree +Authority CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:Twice per day, the character can add her base Will save to a Persuasion check. SOURCEPAGE:p.85 +Nonlethal Force CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:The character becomes adept at using nonlethal force to subdue an opponent. SOURCEPAGE:p.85 +Freeze OUTPUTNAME:"Freeze!" CATEGORY:Talent TYPE:Talent.EverymanTalent PREABILITY:1,CATEGORY=Talent,Authority DESC:Through a combination of persuasion and intimidation, the character may convince one target to cease any attempts to harm her. SOURCEPAGE:p.85 +Shakedown CATEGORY:Talent TYPE:Talent.EverymanTalent PREABILITY:2,CATEGORY=Talent,Freeze,Authority DESC:Through a combination of diplomacy and intimidation, the character may convince one target to give up his weapons and come along quietly. SOURCEPAGE:p.86 + +# By Grace of Fortune Talent Tree +CATEGORY=Talent|Inherited Fortune.MOD TYPE:EverymanTalent +CATEGORY=Talent|Heirloom.MOD TYPE:EverymanTalent +CATEGORY=Talent|Inherited Treasure.MOD TYPE:EverymanTalent + +#Fast Learner Talent Tree +Fast Learner CATEGORY:Talent TYPE:Talent.EverymanTalent DESC:When the character takes this talent and every time he gains a level as an Everyman thereafter, he gains 2 additional skill points to divide up among his various skills as he sees fit. SOURCEPAGE:p.86 +Improved Learning CATEGORY:Talent TYPE:Talent.EverymanTalent PREABILITY:1,CATEGORY=Talent,Fast Learner DESC:Characters with this talent are always one-step ahead of their peers when it comes to education. SOURCEPAGE:p.86 +Broad Knowledge CATEGORY:Talent TYPE:Talent.EverymanTalent PREABILITY:1,CATEGORY=Talent,Fast Learner DESC:Heroes with this talent are familiar with a wide range of topics, making them capable of greater proficiency in unfamiliar areas. SOURCEPAGE:p.86 +Cross Training CATEGORY:Talent TYPE:Talent.EverymanTalent PREABILITY:2,CATEGORY=Talent,Fast Learner,Broad Knowledge DESC:The Everyman may pick any three cross class skills, such as Stealth, or Sense Motive. These skills thereafter become class skills for the Everyman. STACK:NO MULT:YES CHOOSE:NUMCHOICES=3|SKILL|CROSSCLASS SELECT:3 CSKILL:LIST SOURCEPAGE:p.86 + + +###Block: Explorer class abilities ========================================= + +# Ability Name Category of Ability Type Description Stackable? Multiple? Choose Source Page +Pathfinder CATEGORY:Special Ability TYPE:SpecialQuality DESC:An Explorer gains the ability to make a Survival check to locate or blaze a trail through trackless terrain while traveling overland. SOURCEPAGE:p.87 +Favored Terrain CATEGORY:Special Ability TYPE:SpecialQuality.FavoredTerrain DESC:Due to his extensive training and experience operating in this terrain, the Explorer gains a +1 circumstance bonus to Knowledge (physical sciences), Notice, Stealth, and Survival checks when using these skills in this type of terrain. STACK:NO MULT:YES CHOOSE:STRING|Aquatic|Arctic|Desert|Forest|Hill|Marsh|Mountains SOURCEPAGE:p.87 +By the Bootstraps CATEGORY:Special Ability TYPE:SpecialQuality DESC:When a roll fails to meet the target DC by 5 points plus the characters INT bonus, he may then spend an Action point to consider the roll a flat out success, this takes the place of the additional die normally added to rolls by spending action points. SOURCEPAGE:p.87 +Heroic Surge CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.87 + +###Block: Explorer Talents +# Animal Friendship Talent Tree +# Ability Name Category of Ability Type Required Ability Required Skill Stackable? Multiple? Choose Bonus to skill Source Page +Animal Affinity CATEGORY:Talent TYPE:Talent.ExplorerTalent BONUS:SKILL|Handle Animal|WIS SOURCEPAGE:p. +Wild Empathy CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Calm Animals CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Feral Bond CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Animal Friendship CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Greater Animal Friendship CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:3,CATEGORY=Talent,Animal Affinity,Wild Empathy,Animal Friendship SOURCEPAGE:p. +Animal Companion CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Animal Affinity,Wild Empathy,Calm Animals,Feral Bond,Animal Friendship,Greater Animal Friendship,Wilderness Awareness,Trackless Step,Swift Tracker,Wilderness Attunement,Camouflage,Hide in Plain Sight SOURCEPAGE:p. + +#Favored Enemy Talent Tree +Favored Enemy CATEGORY:Talent TYPE:Talent.ExplorerTalent STACK:NO MULT:YES CHOOSE:USERINPUT|TITLE=Allegiance SOURCEPAGE:p. +Improved Favored Enemy CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Implacable Foe CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Favored Enemy SOURCEPAGE:p. +Focused Resolve CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Favored Enemy SOURCEPAGE:p. +Dauntless Opponent CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Favored Enemy SOURCEPAGE:p. + +# Natural Hunter Talent Tree +Wilderness Awareness CATEGORY:Talent TYPE:Talent.ExplorerTalent PRESKILL:1,Survival=4 SOURCEPAGE:p. +Trackless Step CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Wilderness Awareness PRESKILL:1,Survival=5 SOURCEPAGE:p. +Swift Tracker CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Wilderness Awareness PRESKILL:1,Survival=9 SOURCEPAGE:p. +Wilderness Attunement CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:2,CATEGORY=Talent,Wilderness Awareness,Swift Tracker PRESKILL:1,Survival=9 SOURCEPAGE:p. +Camouflage CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:2,CATEGORY=Talent,Wilderness Awareness,Trackless Step PRESKILL:2,Survival=9,Stealth=9 SOURCEPAGE:p. +Hide in Plain Sight CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:2,CATEGORY=Talent,Wilderness Awareness,Trackless Step PRESKILL:2,Survival=11,Stealth=11 SOURCEPAGE:p. + +#Survivalist Talent Tree +Harsh Weather Endurance CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Improved Harsh Weather Endurance CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Harsh Weather Endurance SOURCEPAGE:p. +Outdoor Skills CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Master Survivalist CATEGORY:Talent TYPE:Talent.ExplorerTalent SOURCEPAGE:p. +Fast CATEGORY:Talent TYPE:Talent.ExplorerTalent PRESKILL:1,Concentration=4 SOURCEPAGE:p. +Camel's Endurance CATEGORY:Talent TYPE:Talent.ExplorerTalent PREABILITY:1,CATEGORY=Talent,Fast PRESKILL:1,Concentration=4 SOURCEPAGE:p. + +###Block: Gunslinger class abilities ======================================= + +# Ability Name Category of Ability Type Define Multiple? Choose Modify VAR Weapon prof. bonus +Close Combat Shot CATEGORY:Special Ability TYPE:SpecialQuality +Weapon Focus CATEGORY:Special Ability TYPE:SpecialQuality.GunslingerWeaponFocus DEFINE:GunslingerWFBonus|0 MULT:YES CHOOSE:WEAPONPROFICIENCY|EQUIPMENT[TYPE=Firearm] BONUS:VAR|GunslingerWFBonus|1 BONUS:WEAPONPROF=%LIST|TOHIT|GunslingerWFBonus +Defensive Position CATEGORY:Special Ability TYPE:SpecialQuality +Lightning Shot CATEGORY:Special Ability TYPE:SpecialQuality +Sharp-Shooting CATEGORY:Special Ability TYPE:SpecialQuality +Bullseye CATEGORY:Special Ability TYPE:SpecialQuality +Greater Weapon Focus CATEGORY:Special Ability TYPE:SpecialQuality BONUS:VAR|GunslingerWFBonus|1 + +###Block: Gunslinger Talent Trees +# Precision Talent Tree +# Ability Name Category of Ability Type Required Ability Required Feat Combat bonus +Precision CATEGORY:Talent TYPE:Talent.PrecisionTalent.GunslingerTalent BONUS:COMBAT|DAMAGE.Ranged|1 +Improved Precision CATEGORY:Talent TYPE:Talent.PrecisionTalent.GunslingerTalent PREABILITY:1,CATEGORY=Talent,Precision BONUS:COMBAT|DAMAGE.Ranged|1 +Advanced Precision CATEGORY:Talent TYPE:Talent.PrecisionTalent.GunslingerTalent PREABILITY:2,CATEGORY=Talent,Precision,Improved Precision BONUS:COMBAT|DAMAGE.Ranged|1 +Precise Critical CATEGORY:Talent TYPE:Talent.PrecisionTalent.GunslingerTalent PREABILITY:3,CATEGORY=Talent,Precision,Improved Precision,Advanced Precision + +# Quick Draw Talent Tree +Improved Quick Draw CATEGORY:Talent TYPE:Talent.QuickDrawTalent.GunslingerTalent +Shoot from the Hip CATEGORY:Talent TYPE:Talent.QuickDrawTalent.GunslingerTalent +Twitch CATEGORY:Talent TYPE:Talent.QuickDrawTalent.GunslingerTalent PREABILITY:1,CATEGORY=Talent,Improved Quick Draw,Shoot from the Hip + +# Trick Shooting Talent Tree +Improved Skip Shot CATEGORY:Talent TYPE:Talent.TrickShootingTalent.GunslingerTalent PREFEAT:1,Skip Shot +Exact Shot CATEGORY:Talent TYPE:Talent.TrickShootingTalent.GunslingerTalent +Between the Eyes CATEGORY:Talent TYPE:Talent.TrickShootingTalent.GunslingerTalent PREFEAT:1,Precise Shot + +#Gamblers Luck Talent Tree +Professional Gambler CATEGORY:Talent TYPE:Talent.GunslingerTalent +Lady Luck's Kiss CATEGORY:Talent TYPE:Talent.GunslingerTalent +Luck of the Dice CATEGORY:Talent TYPE:Talent.GunslingerTalent PREABILITY:1,CATEGORY=Talent,Lady Luck's Kiss +Certain Fortune CATEGORY:Talent TYPE:Talent.GunslingerTalent PREABILITY:2,CATEGORY=Talent,Lady Luck's Kiss,Luck of the Dice + + +###Block: Investigator class abilities ===================================== + +# Ability Name Category of Ability Type Source Page +Eye for Detail CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Discern Lies CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. + +###Block: Investigator Talent Trees +# Sleuth Talent Tree +# Ability Name Category of Ability Type Required Ability Required Skill Stackable? Multiple? Choose Selections Bonus to skill Source Page +Sharp Eye CATEGORY:Talent TYPE:Talent.InvestigatorTalent SOURCEPAGE:p. +Target Bonus CATEGORY:Talent TYPE:Talent.InvestigatorTalent SOURCEPAGE:p. +Profile CATEGORY:Talent TYPE:Talent.InvestigatorTalent SOURCEPAGE:p. +Identify Motive CATEGORY:Talent TYPE:Talent.InvestigatorTalent PREABILITY:1,CATEGORY=Talent,Profile SOURCEPAGE:p. + +# Deduction Talent Tree +Logical (Occult Science) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Occult Science)=4 BONUS:SKILL|Knowledge (Theology and Philosophy)|floor(classlevel("Investigator")/2)|TYPE=Synergy SOURCEPAGE:p. +Logical (Behavioral Sciences) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Behavioral Sciences)=4 BONUS:SKILL|Sense Motive|floor(classlevel("Investigator")/2)|TYPE=Synergy SOURCEPAGE:p. +Logical (Business) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Business)=4 BONUS:SKILL|Forgery|floor(classlevel("Investigator")/2)|TYPE=Synergy SOURCEPAGE:p. +Logical (Civics) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Civics)=4 BONUS:SKILL|Persuasion|floor(classlevel("Investigator")/2)|TYPE=Synergy SOURCEPAGE:p. +Logical (Current Events) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Current Events)=4 BONUS:SKILL|Gather Information|floor(classlevel("Investigator")/2)|TYPE=Synergy SOURCEPAGE:p. +Logical (Earth and Life Sciences) CATEGORY:Talent TYPE:Talent.InvestigatorTalent PRESKILL:1,Knowledge (Earth and Life Sciences)=4 BONUS:SKIL... [truncated message content] |
From: <ama...@us...> - 2014-11-28 20:36:46
|
Revision: 25625 http://sourceforge.net/p/pcgen/code/25625 Author: amaitland Date: 2014-11-28 20:36:38 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Update expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35eBard.xml Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/35eBard.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1118,17 +1118,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Humanoid Traits</name> - <description>Humanoids eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Human Racial Traits</name> <description>4 extra skill points at 1st level and 1 extra skill point at each additional level. 1 extra feat at 1st level.</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1173,6 +1162,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Humanoid Traits</name> + <description>Humanoids eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Light</name> Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1467,17 +1467,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Air Traits</name> - <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1500,17 +1489,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 27)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1611,6 +1589,28 @@ </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> + <name>Air Traits</name> + <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Flight Maneuverability</name> <description></description> <type></type> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1476,17 +1476,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 16)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1553,9 +1542,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Shapechanger Traits</name> - <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <name>Skills</name> + <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> + <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1563,18 +1552,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> - <name>Skills</name> - <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> - <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> - <hidden>F</hidden> + <hidden>T</hidden> <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> @@ -1620,6 +1609,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Shapechanger Traits</name> + <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon Specialization Qualify</name> <description></description> <type>INTERNAL.CLASSABILITY.FIGHTERQUALIFIES</type> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -966,17 +966,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Construct Traits</name> - <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1009,6 +998,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Construct Traits</name> + <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1380,17 +1380,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Aberration Traits</name> - <description>Aberrations eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1467,6 +1456,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Aberration Traits</name> + <description>Aberrations eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-28 06:20:03
|
Revision: 25624 http://sourceforge.net/p/pcgen/code/25624 Author: amaitland Date: 2014-11-28 06:19:55 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Merge pull request #153 from vincent-lhote/cheliax_trait_init_fix Adding trait concentration bonus to Desperate Focus trait in Cheliax book. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_abilities.lst Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_abilities.lst 2014-11-27 20:04:57 UTC (rev 25623) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_abilities.lst 2014-11-28 06:19:55 UTC (rev 25624) @@ -24,7 +24,7 @@ ###Block: Magic Traits # Ability Name Category of Ability Type Multiple Requirements Required Region Description Bonus to skill Source Page -Desperate Focus CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desperate Focus],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] PREREGION:Cheliax DESC:You've often found yourself in situations where a lack of focus can lead to worse than a lost spell. You gain a +2 trait bonus on concentration checks. SOURCEPAGE:p.19 +Desperate Focus CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desperate Focus],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] PREREGION:Cheliax DESC:You've often found yourself in situations where a lack of focus can lead to worse than a lost spell. You gain a +2 trait bonus on concentration checks. SOURCEPAGE:p.19 BONUS:CONCENTRATION|ALLSPELLS|2|TYPE=Trait Diabolical Dabbler CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Diabolical Dabbler],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] PREREGION:Cheliax DESC:Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it. SOURCEPAGE:p.19 Theoretical Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Theoretical Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] PREREGION:Cheliax DESC:You've studied more magic than what you can actually perform. You gain a +2 trait bonus on Spellcraft checks, or a +3 bonus if you aren't a spellcaster. BONUS:SKILL|Spellcraft|2|TYPE=Trait|PRECLASS:1,SPELLCASTER=1 BONUS:SKILL|Spellcraft|3|TYPE=Trait|!PRECLASS:1,SPELLCASTER=1 SOURCEPAGE:p.19 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2014-11-27 20:05:03
|
Revision: 25623 http://sourceforge.net/p/pcgen/code/25623 Author: elrotheonk Date: 2014-11-27 20:04:57 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Fixed Psionic Knack Issue#: DATA-2212 Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst 2014-11-27 04:30:58 UTC (rev 25622) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst 2014-11-27 20:04:57 UTC (rev 25623) @@ -135,8 +135,7 @@ Perceptive Talent KEY:Trait ~ Perceptive Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Perceptive Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:Gain +1 initiative and Sense Motive when focused. BONUS:COMBAT|INITIATIVE|1*PsionicFocusActive|TYPE=Trait BONUS:SKILL|Sense Motive|1*PsionicFocusActive|TYPE=Trait SOURCEPAGE:p.299 Psigifted KEY:Trait ~ Psigifted CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait !PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait DESC:Increase manifester level in chosen power. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Psionic[KNOWN=YES] BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.299 Psionic Item Familiarity KEY:Trait ~ Psionic Item Familiarity CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Psionic Item Familiarity],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:You are very familiar with psionic and magic items. This does not stack with Dangerously Curious. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.299 -# NEEDS CODE/DATA WORK: Not implemented (choose a manifesting class; +2 ML, up to HD) -Psionic Knack KEY:Trait ~ Psionic Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Psionic Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:Gain +2 to manifester level in chosen class, up to your current Hit Dice. MULT:YES CHOOSE:CLASS|TYPE=Psionic BONUS:CASTERLEVEL|%LIST|min(2,TL-%LIST) SOURCEPAGE:p.299 +Psionic Knack KEY:Trait ~ Psionic Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Psionic Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:Gain +2 to manifester level in chosen class, up to your current Hit Dice. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|TYPE=Psionic BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.299 Psionic Monster Familiarity KEY:Trait ~ Psionic Monster Familiarity CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Psionic Monster Familiarity],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:+2 bonus to Knowledge (Psionics) to identify creatures. SOURCEPAGE:p.299 Psionic Power Focus KEY:Trait ~ Psionic Power Focus CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait !PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait DESC:You can use a focused-only ability of the chosen first-level power even when not focused. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLTYPE=Psionic[KNOWN=YES;LEVELMAX=1;LEVELMIN=1] SOURCEPAGE:p.299 Psionic Theory KEY:Trait ~ Psionic Theory CATEGORY:Special Ability TYPE:Trait.BasicTrait.PsionicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Psionic Theory],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.PsionicTrait] DESC:+2 to Spellcraft checks when analyzing psionic powers or items. SOURCEPAGE:p.299 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 04:31:09
|
Revision: 25622 http://sourceforge.net/p/pcgen/code/25622 Author: amaitland Date: 2014-11-27 04:30:58 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Implement: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Make name more understandable Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 04:14:29 UTC (rev 25621) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 04:30:58 UTC (rev 25622) @@ -3,7 +3,7 @@ # ORIGINAL ENTRY: Stefan Radermacher, Eric Smith (Maredudd), Douglas Limmer, and Paul Shipley # ORIGINAL ENTRY DATE: Unknown -CATEGORY=Special Ability|Domains.MOD DEFINE:DomainTaken|0 DEFINE:ClericInquisitionPool|0 BONUS:VAR|ClericInquisitionPool|ClericDomainCount-DomainTaken BONUS:ABILITYPOOL|Inquisition Alternative|ClericInquisitionPool +CATEGORY=Special Ability|Domains.MOD DEFINE:DomainTaken|0 DEFINE:ClericInquisitionPool|0 BONUS:VAR|ClericInquisitionPool|ClericDomainCount-DomainTaken BONUS:ABILITYPOOL|Domain Alternative ~ Inquisition|ClericInquisitionPool Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition.ClericInquisition BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Cleric=1 BONUS:VAR|ClericDomainCount|-1 COST:0 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst 2014-11-27 04:14:29 UTC (rev 25621) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst 2014-11-27 04:30:58 UTC (rev 25622) @@ -126,7 +126,7 @@ ABILITYCATEGORY:Inquisition VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Inquisition PLURAL:Inquisitions DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Inquisition Alternative VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:AltClassInquisition PLURAL:Inquisitions DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Domain Alternative ~ Inquisition VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:AltClassInquisition PLURAL:Inquisitions DISPLAYLOCATION:Class Features # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 04:14:35
|
Revision: 25621 http://sourceforge.net/p/pcgen/code/25621 Author: amaitland Date: 2014-11-27 04:14:29 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Implement: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Set COST to 0, reduce domain count by 1 instead. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 04:05:20 UTC (rev 25620) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 04:14:29 UTC (rev 25621) @@ -6,7 +6,7 @@ CATEGORY=Special Ability|Domains.MOD DEFINE:DomainTaken|0 DEFINE:ClericInquisitionPool|0 BONUS:VAR|ClericInquisitionPool|ClericDomainCount-DomainTaken BONUS:ABILITYPOOL|Inquisition Alternative|ClericInquisitionPool -Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition.ClericInquisition BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Cleric=1 +Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition.ClericInquisition BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Cleric=1 BONUS:VAR|ClericDomainCount|-1 COST:0 Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Druid=1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 04:05:27
|
Revision: 25620 http://sourceforge.net/p/pcgen/code/25620 Author: amaitland Date: 2014-11-27 04:05:20 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Implement: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/system/gameModes/Pathfinder/migration.lst Trunk/pcgen/system/gameModes/Pathfinder_PFS/migration.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 03:59:54 UTC (rev 25619) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 04:05:20 UTC (rev 25620) @@ -6,8 +6,8 @@ CATEGORY=Special Ability|Domains.MOD DEFINE:DomainTaken|0 DEFINE:ClericInquisitionPool|0 BONUS:VAR|ClericInquisitionPool|ClericDomainCount-DomainTaken BONUS:ABILITYPOOL|Inquisition Alternative|ClericInquisitionPool -Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition BONUS:ABILITYPOOL|Inquisition|1 -Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 +Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition.ClericInquisition BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Cleric=1 +Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Druid=1 @@ -308,23 +308,23 @@ # COMMENT: Deity prerequisites not enforced for inquisitor domains, # COMMENT: so they're not enforced for inquisitions, either. # Ability Name Unique Key Category of Ability Type Define Auto Feat Ability Modify VAR -Anger Inquisition KEY:Inquisitor Domain ~ Anger Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainAngerLVL|0 DEFINE:DomainAngerDC|0 DEFINE:DomainAngerTimes|0 ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Hateful Retort ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Divine Anger|PREVARGTEQ:DomainAngerLVL,6 BONUS:VAR|DomainAngerLVL|DomainLVL BONUS:VAR|DomainAngerDC|10+(DomainAngerLVL/2)+WIS BONUS:VAR|DomainAngerTimes|DomainPowerTimes -Conversion Inquisition KEY:Inquisitor Domain ~ Conversion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainConversionLVL|0 DEFINE:DomainConversionDC|0 DEFINE:DomainConversionTimes|0 ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Charm of Wisdom ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Swaying Word|PREVARGTEQ:DomainConversionLVL,8 BONUS:VAR|DomainConversionLVL|DomainLVL BONUS:VAR|DomainConversionDC|10+(DomainConversionLVL/2)+WIS BONUS:VAR|DomainConversionTimes|DomainPowerTimes -Fate Inquisition KEY:Inquisitor Domain ~ Fate Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFateLVL|0 DEFINE:DomainFateDC|0 DEFINE:DomainFateTimes|0 ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Augury ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Agent of Fate|PREVARGTEQ:DomainFateLVL,8 BONUS:VAR|DomainFateLVL|DomainLVL BONUS:VAR|DomainFateDC|10+(DomainFateLVL/2)+WIS BONUS:VAR|DomainFateTimes|DomainPowerTimes -Fervor Inquisition KEY:Inquisitor Domain ~ Fervor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFervorLVL|0 DEFINE:DomainFervorDC|0 DEFINE:DomainFervorTimes|0 ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fire of Belief ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fervent Action|PREVARGTEQ:DomainFervorLVL,8 BONUS:VAR|DomainFervorLVL|DomainLVL BONUS:VAR|DomainFervorDC|10+(DomainFervorLVL/2)+WIS BONUS:VAR|DomainFervorTimes|DomainPowerTimes -Heresy Inquisition KEY:Inquisitor Domain ~ Heresy Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainHeresyLVL|0 DEFINE:DomainHeresyDC|0 DEFINE:DomainHeresyTimes|0 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Righteous Infiltration ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Blessed Infiltration|PREVARGTEQ:DomainHeresyLVL,4 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Word of Anathema|PREVARGTEQ:DomainHeresyLVL,8 BONUS:VAR|DomainHeresyLVL|DomainLVL BONUS:VAR|DomainHeresyDC|10+(DomainHeresyLVL/2)+WIS BONUS:VAR|DomainHeresyTimes|DomainPowerTimes -Imprisonment Inquisition KEY:Inquisitor Domain ~ Imprisonment Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainImprisonmentLVL|0 DEFINE:DomainImprisonmentDC|0 DEFINE:DomainImprisonmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Caging Strike ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Divine Prison|PREVARGTEQ:DomainImprisonmentLVL,8 BONUS:VAR|DomainImprisonmentLVL|DomainLVL BONUS:VAR|DomainImprisonmentDC|10+(DomainImprisonmentLVL/2)+WIS BONUS:VAR|DomainImprisonmentTimes|DomainPowerTimes -Illumination Inquisition KEY:Inquisitor Domain ~ Illumination Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainIlluminationLVL|0 DEFINE:DomainIlluminationDC|0 DEFINE:DomainIlluminationTimes|0 ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Illuminating Touch ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Aura of Enlightenment|PREVARGTEQ:DomainIlluminationLVL,4 BONUS:VAR|DomainIlluminationLVL|DomainLVL BONUS:VAR|DomainIlluminationDC|10+(DomainIlluminationLVL/2)+WIS BONUS:VAR|DomainIlluminationTimes|DomainPowerTimes -Justice Inquisition KEY:Inquisitor Domain ~ Justice Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainJusticeLVL|0 DEFINE:DomainJusticeDC|0 DEFINE:DomainJusticeTimes|0 ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Judicious Force ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Chains of Justice|PREVARGTEQ:DomainJusticeLVL,6 BONUS:VAR|DomainJusticeLVL|DomainLVL BONUS:VAR|DomainJusticeDC|10+(DomainJusticeLVL/2)+WIS BONUS:VAR|DomainJusticeTimes|DomainPowerTimes -Oblivion Inquisition KEY:Inquisitor Domain ~ Oblivion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOblivionLVL|0 DEFINE:DomainOblivionDC|0 DEFINE:DomainOblivionTimes|0 ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Life Anchor ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Stare of Oblivion|PREVARGTEQ:DomainOblivionLVL,8 BONUS:VAR|DomainOblivionLVL|DomainLVL BONUS:VAR|DomainOblivionDC|10+(DomainOblivionLVL/2)+WIS BONUS:VAR|DomainOblivionTimes|DomainPowerTimes -Order Inquisition KEY:Inquisitor Domain ~ Order Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOrderLVL|0 DEFINE:DomainOrderDC|0 DEFINE:DomainOrderTimes|0 ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Mantle against Chaos ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Commanding Order|PREVARGTEQ:DomainOrderLVL,8 BONUS:VAR|DomainOrderLVL|DomainLVL BONUS:VAR|DomainOrderDC|10+(DomainOrderLVL/2)+WIS BONUS:VAR|DomainOrderTimes|DomainPowerTimes -Persistence Inquisition KEY:Inquisitor Domain ~ Persistence Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainPersistenceLVL|0 DEFINE:DomainPersistenceDC|0 DEFINE:DomainPersistenceTimes|0 AUTO:FEAT|Step Up ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Relentless Footing ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Inner Strength|PREVARGTEQ:DomainPersistenceLVL,6 BONUS:VAR|DomainPersistenceLVL|DomainLVL BONUS:VAR|DomainPersistenceDC|10+(DomainPersistenceLVL/2)+WIS BONUS:VAR|DomainPersistenceTimes|DomainPowerTimes -Tactics Inquisition KEY:Inquisitor Domain ~ Tactics Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTacticsLVL|0 DEFINE:DomainTacticsDC|0 DEFINE:DomainTacticsTimes|0 ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Inquisitor's Direction ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Grant the Initiative|PREVARGTEQ:DomainTacticsLVL,8 BONUS:VAR|DomainTacticsLVL|DomainLVL BONUS:VAR|DomainTacticsDC|10+(DomainTacticsLVL/2)+WIS BONUS:VAR|DomainTacticsTimes|DomainPowerTimes -Torture Inquisition KEY:Inquisitor Domain ~ Torture Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTortureLVL|0 DEFINE:DomainTortureDC|0 DEFINE:DomainTortureTimes|0 ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Presence ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Touch ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Critical Precision|PREVARGTEQ:DomainTortureLVL,8 BONUS:VAR|DomainTortureLVL|DomainLVL BONUS:VAR|DomainTortureDC|10+(DomainTortureLVL/2)+WIS BONUS:VAR|DomainTortureTimes|DomainPowerTimes -Truth Inquisition KEY:Inquisitor Domain ~ Truth Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTruthLVL|0 DEFINE:DomainTruthDC|0 DEFINE:DomainTruthTimes|0 ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Justice's True Path ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Grasp of Honesty|PREVARGTEQ:DomainTruthLVL,8 BONUS:VAR|DomainTruthLVL|DomainLVL BONUS:VAR|DomainTruthDC|10+(DomainTruthLVL/2)+WIS BONUS:VAR|DomainTruthTimes|DomainPowerTimes -Valor Inquisition KEY:Inquisitor Domain ~ Valor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainValorLVL|0 DEFINE:DomainValorDC|0 DEFINE:DomainValorTimes|0 ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Touch of Resolve ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Fearless|PREVARGTEQ:DomainValorLVL,8 BONUS:VAR|DomainValorLVL|DomainLVL BONUS:VAR|DomainValorDC|10+(DomainValorLVL/2)+WIS BONUS:VAR|DomainValorTimes|DomainPowerTimes -Vengeance Inquisition KEY:Inquisitor Domain ~ Vengeance Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainVengeanceLVL|0 DEFINE:DomainVengeanceDC|0 DEFINE:DomainVengeanceTimes|0 ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Divine Retribution ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Final Vengeance|PREVARGTEQ:DomainVengeanceLVL,8 BONUS:VAR|DomainVengeanceLVL|DomainLVL BONUS:VAR|DomainVengeanceDC|10+(DomainVengeanceLVL/2)+WIS BONUS:VAR|DomainVengeanceTimes|DomainPowerTimes -Zeal Inquisition KEY:Inquisitor Domain ~ Zeal Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainZealLVL|0 DEFINE:DomainZealDC|0 DEFINE:DomainZealTimes|0 ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Zealous Surge ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Scourge of the Enemy|PREVARGTEQ:DomainZealLVL,8 BONUS:VAR|DomainZealLVL|DomainLVL BONUS:VAR|DomainZealDC|10+(DomainZealLVL/2)+WIS BONUS:VAR|DomainZealTimes|DomainPowerTimes +Anger Inquisition KEY:Inquisition ~ Anger CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainAngerLVL|0 DEFINE:DomainAngerDC|0 DEFINE:DomainAngerTimes|0 ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Hateful Retort ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Divine Anger|PREVARGTEQ:DomainAngerLVL,6 BONUS:VAR|DomainAngerLVL|DomainLVL BONUS:VAR|DomainAngerDC|10+(DomainAngerLVL/2)+WIS BONUS:VAR|DomainAngerTimes|DomainPowerTimes +Conversion Inquisition KEY:Inquisition ~ Conversion CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainConversionLVL|0 DEFINE:DomainConversionDC|0 DEFINE:DomainConversionTimes|0 ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Charm of Wisdom ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Swaying Word|PREVARGTEQ:DomainConversionLVL,8 BONUS:VAR|DomainConversionLVL|DomainLVL BONUS:VAR|DomainConversionDC|10+(DomainConversionLVL/2)+WIS BONUS:VAR|DomainConversionTimes|DomainPowerTimes +Fate Inquisition KEY:Inquisition ~ Fate CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFateLVL|0 DEFINE:DomainFateDC|0 DEFINE:DomainFateTimes|0 ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Augury ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Agent of Fate|PREVARGTEQ:DomainFateLVL,8 BONUS:VAR|DomainFateLVL|DomainLVL BONUS:VAR|DomainFateDC|10+(DomainFateLVL/2)+WIS BONUS:VAR|DomainFateTimes|DomainPowerTimes +Fervor Inquisition KEY:Inquisition ~ Fervor CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFervorLVL|0 DEFINE:DomainFervorDC|0 DEFINE:DomainFervorTimes|0 ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fire of Belief ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fervent Action|PREVARGTEQ:DomainFervorLVL,8 BONUS:VAR|DomainFervorLVL|DomainLVL BONUS:VAR|DomainFervorDC|10+(DomainFervorLVL/2)+WIS BONUS:VAR|DomainFervorTimes|DomainPowerTimes +Heresy Inquisition KEY:Inquisition ~ Heresy CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainHeresyLVL|0 DEFINE:DomainHeresyDC|0 DEFINE:DomainHeresyTimes|0 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Righteous Infiltration ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Blessed Infiltration|PREVARGTEQ:DomainHeresyLVL,4 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Word of Anathema|PREVARGTEQ:DomainHeresyLVL,8 BONUS:VAR|DomainHeresyLVL|DomainLVL BONUS:VAR|DomainHeresyDC|10+(DomainHeresyLVL/2)+WIS BONUS:VAR|DomainHeresyTimes|DomainPowerTimes +Imprisonment Inquisition KEY:Inquisition ~ Imprisonment CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainImprisonmentLVL|0 DEFINE:DomainImprisonmentDC|0 DEFINE:DomainImprisonmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Caging Strike ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Divine Prison|PREVARGTEQ:DomainImprisonmentLVL,8 BONUS:VAR|DomainImprisonmentLVL|DomainLVL BONUS:VAR|DomainImprisonmentDC|10+(DomainImprisonmentLVL/2)+WIS BONUS:VAR|DomainImprisonmentTimes|DomainPowerTimes +Illumination Inquisition KEY:Inquisition ~ Illumination CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainIlluminationLVL|0 DEFINE:DomainIlluminationDC|0 DEFINE:DomainIlluminationTimes|0 ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Illuminating Touch ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Aura of Enlightenment|PREVARGTEQ:DomainIlluminationLVL,4 BONUS:VAR|DomainIlluminationLVL|DomainLVL BONUS:VAR|DomainIlluminationDC|10+(DomainIlluminationLVL/2)+WIS BONUS:VAR|DomainIlluminationTimes|DomainPowerTimes +Justice Inquisition KEY:Inquisition ~ Justice CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainJusticeLVL|0 DEFINE:DomainJusticeDC|0 DEFINE:DomainJusticeTimes|0 ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Judicious Force ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Chains of Justice|PREVARGTEQ:DomainJusticeLVL,6 BONUS:VAR|DomainJusticeLVL|DomainLVL BONUS:VAR|DomainJusticeDC|10+(DomainJusticeLVL/2)+WIS BONUS:VAR|DomainJusticeTimes|DomainPowerTimes +Oblivion Inquisition KEY:Inquisition ~ Oblivion CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOblivionLVL|0 DEFINE:DomainOblivionDC|0 DEFINE:DomainOblivionTimes|0 ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Life Anchor ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Stare of Oblivion|PREVARGTEQ:DomainOblivionLVL,8 BONUS:VAR|DomainOblivionLVL|DomainLVL BONUS:VAR|DomainOblivionDC|10+(DomainOblivionLVL/2)+WIS BONUS:VAR|DomainOblivionTimes|DomainPowerTimes +Order Inquisition KEY:Inquisition ~ Order CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOrderLVL|0 DEFINE:DomainOrderDC|0 DEFINE:DomainOrderTimes|0 ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Mantle against Chaos ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Commanding Order|PREVARGTEQ:DomainOrderLVL,8 BONUS:VAR|DomainOrderLVL|DomainLVL BONUS:VAR|DomainOrderDC|10+(DomainOrderLVL/2)+WIS BONUS:VAR|DomainOrderTimes|DomainPowerTimes +Persistence Inquisition KEY:Inquisition ~ Persistence CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainPersistenceLVL|0 DEFINE:DomainPersistenceDC|0 DEFINE:DomainPersistenceTimes|0 AUTO:FEAT|Step Up ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Relentless Footing ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Inner Strength|PREVARGTEQ:DomainPersistenceLVL,6 BONUS:VAR|DomainPersistenceLVL|DomainLVL BONUS:VAR|DomainPersistenceDC|10+(DomainPersistenceLVL/2)+WIS BONUS:VAR|DomainPersistenceTimes|DomainPowerTimes +Tactics Inquisition KEY:Inquisition ~ Tactics CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTacticsLVL|0 DEFINE:DomainTacticsDC|0 DEFINE:DomainTacticsTimes|0 ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Inquisitor's Direction ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Grant the Initiative|PREVARGTEQ:DomainTacticsLVL,8 BONUS:VAR|DomainTacticsLVL|DomainLVL BONUS:VAR|DomainTacticsDC|10+(DomainTacticsLVL/2)+WIS BONUS:VAR|DomainTacticsTimes|DomainPowerTimes +Torture Inquisition KEY:Inquisition ~ Torture CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTortureLVL|0 DEFINE:DomainTortureDC|0 DEFINE:DomainTortureTimes|0 ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Presence ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Touch ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Critical Precision|PREVARGTEQ:DomainTortureLVL,8 BONUS:VAR|DomainTortureLVL|DomainLVL BONUS:VAR|DomainTortureDC|10+(DomainTortureLVL/2)+WIS BONUS:VAR|DomainTortureTimes|DomainPowerTimes +Truth Inquisition KEY:Inquisition ~ Truth CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTruthLVL|0 DEFINE:DomainTruthDC|0 DEFINE:DomainTruthTimes|0 ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Justice's True Path ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Grasp of Honesty|PREVARGTEQ:DomainTruthLVL,8 BONUS:VAR|DomainTruthLVL|DomainLVL BONUS:VAR|DomainTruthDC|10+(DomainTruthLVL/2)+WIS BONUS:VAR|DomainTruthTimes|DomainPowerTimes +Valor Inquisition KEY:Inquisition ~ Valor CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainValorLVL|0 DEFINE:DomainValorDC|0 DEFINE:DomainValorTimes|0 ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Touch of Resolve ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Fearless|PREVARGTEQ:DomainValorLVL,8 BONUS:VAR|DomainValorLVL|DomainLVL BONUS:VAR|DomainValorDC|10+(DomainValorLVL/2)+WIS BONUS:VAR|DomainValorTimes|DomainPowerTimes +Vengeance Inquisition KEY:Inquisition ~ Vengeance CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainVengeanceLVL|0 DEFINE:DomainVengeanceDC|0 DEFINE:DomainVengeanceTimes|0 ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Divine Retribution ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Final Vengeance|PREVARGTEQ:DomainVengeanceLVL,8 BONUS:VAR|DomainVengeanceLVL|DomainLVL BONUS:VAR|DomainVengeanceDC|10+(DomainVengeanceLVL/2)+WIS BONUS:VAR|DomainVengeanceTimes|DomainPowerTimes +Zeal Inquisition KEY:Inquisition ~ Zeal CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainZealLVL|0 DEFINE:DomainZealDC|0 DEFINE:DomainZealTimes|0 ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Zealous Surge ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Scourge of the Enemy|PREVARGTEQ:DomainZealLVL,8 BONUS:VAR|DomainZealLVL|DomainLVL BONUS:VAR|DomainZealDC|10+(DomainZealLVL/2)+WIS BONUS:VAR|DomainZealTimes|DomainPowerTimes ###Block: Inquisitor Inquisition Abilities #Block: Anger Inquisition Modified: Trunk/pcgen/system/gameModes/Pathfinder/migration.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/migration.lst 2014-11-27 03:59:54 UTC (rev 25619) +++ Trunk/pcgen/system/gameModes/Pathfinder/migration.lst 2014-11-27 04:05:20 UTC (rev 25620) @@ -58,6 +58,23 @@ +ABILITY:Special Ability|Inquisitor Domain ~ Anger Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Anger +ABILITY:Special Ability|Inquisitor Domain ~ Conversion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Conversion +ABILITY:Special Ability|Inquisitor Domain ~ Fate Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fate +ABILITY:Special Ability|Inquisitor Domain ~ Fervor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fervor +ABILITY:Special Ability|Inquisitor Domain ~ Heresy Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Heresy +ABILITY:Special Ability|Inquisitor Domain ~ Imprisonment Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Imprisonment +ABILITY:Special Ability|Inquisitor Domain ~ Illumination Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Illumination +ABILITY:Special Ability|Inquisitor Domain ~ Justice Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Justice +ABILITY:Special Ability|Inquisitor Domain ~ Oblivion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Oblivion +ABILITY:Special Ability|Inquisitor Domain ~ Order Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Order +ABILITY:Special Ability|Inquisitor Domain ~ Persistence Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Persistence +ABILITY:Special Ability|Inquisitor Domain ~ Tactics Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Tactics +ABILITY:Special Ability|Inquisitor Domain ~ Torture Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Torture +ABILITY:Special Ability|Inquisitor Domain ~ Truth Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Truth +ABILITY:Special Ability|Inquisitor Domain ~ Valor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Valor +ABILITY:Special Ability|Inquisitor Domain ~ Vengeance Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Vengeance +ABILITY:Special Ability|Inquisitor Domain ~ Zeal Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Zeal @@ -77,8 +94,6 @@ - - ###Block:6.4 Updates ABILITY:Special Ability|Chosen Weapon ~ Kensai MAXVER:6.4.00 NEWKEY:Kensai ~ Chosen Weapon Modified: Trunk/pcgen/system/gameModes/Pathfinder_PFS/migration.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_PFS/migration.lst 2014-11-27 03:59:54 UTC (rev 25619) +++ Trunk/pcgen/system/gameModes/Pathfinder_PFS/migration.lst 2014-11-27 04:05:20 UTC (rev 25620) @@ -56,6 +56,23 @@ SOURCE:Core Rulebook (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Core Rulebook +ABILITY:Special Ability|Inquisitor Domain ~ Anger Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Anger +ABILITY:Special Ability|Inquisitor Domain ~ Conversion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Conversion +ABILITY:Special Ability|Inquisitor Domain ~ Fate Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fate +ABILITY:Special Ability|Inquisitor Domain ~ Fervor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fervor +ABILITY:Special Ability|Inquisitor Domain ~ Heresy Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Heresy +ABILITY:Special Ability|Inquisitor Domain ~ Imprisonment Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Imprisonment +ABILITY:Special Ability|Inquisitor Domain ~ Illumination Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Illumination +ABILITY:Special Ability|Inquisitor Domain ~ Justice Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Justice +ABILITY:Special Ability|Inquisitor Domain ~ Oblivion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Oblivion +ABILITY:Special Ability|Inquisitor Domain ~ Order Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Order +ABILITY:Special Ability|Inquisitor Domain ~ Persistence Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Persistence +ABILITY:Special Ability|Inquisitor Domain ~ Tactics Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Tactics +ABILITY:Special Ability|Inquisitor Domain ~ Torture Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Torture +ABILITY:Special Ability|Inquisitor Domain ~ Truth Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Truth +ABILITY:Special Ability|Inquisitor Domain ~ Valor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Valor +ABILITY:Special Ability|Inquisitor Domain ~ Vengeance Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Vengeance +ABILITY:Special Ability|Inquisitor Domain ~ Zeal Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Zeal This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 03:59:59
|
Revision: 25619 http://sourceforge.net/p/pcgen/code/25619 Author: amaitland Date: 2014-11-27 03:59:54 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Implement: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst 2014-11-27 03:57:38 UTC (rev 25618) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst 2014-11-27 03:59:54 UTC (rev 25619) @@ -112,3 +112,75 @@ # Implement Pharasma-Friendly Souls Subdomain from http://paizo.com/paizo/blog/v5748dyo5lbvp Souls (Pharasma) Subdomain PREMULT:1,[PREDOMAIN:1,Souls (Pharasma) Subdomain],[PREVARLT:ReposeDomain,1] ABILITY:Special Ability|AUTOMATIC|Souls Subdomain ~ Touch the Spirit World|PREVARGTEQ:DomainReposeAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Repose Domain ~ Ward Against Death|PREVARGTEQ:DomainReposeAbilityTriggerLVL,8 DEFINE:ReposeDomain|0 DEFINE:DomainReposeLVL|0 DEFINE:DomainReposeDC|0 DEFINE:DomainReposeTimes|0 DEFINE:DomainReposeAbilityTriggerLVL|0 BONUS:VAR|ReposeDomain|1|TYPE=Domain BONUS:VAR|DomainReposeLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainReposeDC|10+(DomainReposeLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainReposeTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainReposeAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.96 SPELLLEVEL:DOMAIN|Souls Subdomain=1|Deathwatch|Souls Subdomain=2|Gentle Repose|Souls Subdomain=3|Animate Dead|Souls Subdomain=4|Death Ward|Souls Subdomain=5|Slay Living|Souls Subdomain=6|Antilife Shell|Souls Subdomain=7|Destruction|Souls Subdomain=8|Waves of Exhaustion|Souls Subdomain=9|Trap the Soul + +Agathion Subdomain.MOD BONUS:VAR|DomainTaken|1 +Ancestors Subdomain.MOD BONUS:VAR|DomainTaken|1 +Arcane Subdomain.MOD BONUS:VAR|DomainTaken|1 +Archon Subdomain (Good).MOD BONUS:VAR|DomainTaken|1 +Archon Subdomain (Law).MOD BONUS:VAR|DomainTaken|1 +Ash Subdomain.MOD BONUS:VAR|DomainTaken|1 +Azata Subdomain (Good).MOD BONUS:VAR|DomainTaken|1 +Azata Subdomain (Chaos).MOD BONUS:VAR|DomainTaken|1 +Blood Subdomain.MOD BONUS:VAR|DomainTaken|1 +Catastrophe Subdomain.MOD BONUS:VAR|DomainTaken|1 +Caves Subdomain.MOD BONUS:VAR|DomainTaken|1 +Cloud Subdomain.MOD BONUS:VAR|DomainTaken|1 +Construct Subdomain.MOD BONUS:VAR|DomainTaken|1 +Curse Subdomain.MOD BONUS:VAR|DomainTaken|1 +Daemon Subdomain.MOD BONUS:VAR|DomainTaken|1 +Day Subdomain.MOD BONUS:VAR|DomainTaken|1 +Decay Subdomain.MOD BONUS:VAR|DomainTaken|1 +Deception Subdomain.MOD BONUS:VAR|DomainTaken|1 +Defense Subdomain.MOD BONUS:VAR|DomainTaken|1 +Demon Subdomain (Evil).MOD BONUS:VAR|DomainTaken|1 +Demon Subdomain (Chaos).MOD BONUS:VAR|DomainTaken|1 +Devil Subdomain (Evil).MOD BONUS:VAR|DomainTaken|1 +Devil Subdomain (Law).MOD BONUS:VAR|DomainTaken|1 +Divine Subdomain.MOD BONUS:VAR|DomainTaken|1 +Exploration Subdomain.MOD BONUS:VAR|DomainTaken|1 +Family Subdomain.MOD BONUS:VAR|DomainTaken|1 +Fate Subdomain.MOD BONUS:VAR|DomainTaken|1 +Feather Subdomain.MOD BONUS:VAR|DomainTaken|1 +Ferocity Subdomain.MOD BONUS:VAR|DomainTaken|1 +Freedom Subdomain.MOD BONUS:VAR|DomainTaken|1 +Fur Subdomain.MOD BONUS:VAR|DomainTaken|1 +Growth Subdomain.MOD BONUS:VAR|DomainTaken|1 +Heroism Subdomain.MOD BONUS:VAR|DomainTaken|1 +Home Subdomain.MOD BONUS:VAR|DomainTaken|1 +Honor Subdomain.MOD BONUS:VAR|DomainTaken|1 +Ice Subdomain.MOD BONUS:VAR|DomainTaken|1 +Inevitable Subdomain.MOD BONUS:VAR|DomainTaken|1 +Insanity Subdomain.MOD BONUS:VAR|DomainTaken|1 +Language Subdomain.MOD BONUS:VAR|DomainTaken|1 +Leadership Subdomain.MOD BONUS:VAR|DomainTaken|1 +Light Subdomain.MOD BONUS:VAR|DomainTaken|1 +Loss Subdomain.MOD BONUS:VAR|DomainTaken|1 +Love Subdomain.MOD BONUS:VAR|DomainTaken|1 +Lust Subdomain.MOD BONUS:VAR|DomainTaken|1 +Martyr Subdomain.MOD BONUS:VAR|DomainTaken|1 +Memory Subdomain.MOD BONUS:VAR|DomainTaken|1 +Metal Subdomain.MOD BONUS:VAR|DomainTaken|1 +Murder Subdomain.MOD BONUS:VAR|DomainTaken|1 +Night Subdomain.MOD BONUS:VAR|DomainTaken|1 +Nightmare Subdomain.MOD BONUS:VAR|DomainTaken|1 +Oceans Subdomain.MOD BONUS:VAR|DomainTaken|1 +Protean Subdomain.MOD BONUS:VAR|DomainTaken|1 +Purity Subdomain.MOD BONUS:VAR|DomainTaken|1 +Rage Subdomain.MOD BONUS:VAR|DomainTaken|1 +Resolve Subdomain.MOD BONUS:VAR|DomainTaken|1 +Restoration Subdomain.MOD BONUS:VAR|DomainTaken|1 +Resurrection Subdomain.MOD BONUS:VAR|DomainTaken|1 +Revolution Subdomain.MOD BONUS:VAR|DomainTaken|1 +Seasons Subdomain.MOD BONUS:VAR|DomainTaken|1 +Smoke Subdomain.MOD BONUS:VAR|DomainTaken|1 +Souls Subdomain.MOD BONUS:VAR|DomainTaken|1 +Storms Subdomain.MOD BONUS:VAR|DomainTaken|1 +Tactics Subdomain.MOD BONUS:VAR|DomainTaken|1 +Thievery Subdomain.MOD BONUS:VAR|DomainTaken|1 +Thought Subdomain.MOD BONUS:VAR|DomainTaken|1 +Toil Subdomain.MOD BONUS:VAR|DomainTaken|1 +Trade Subdomain.MOD BONUS:VAR|DomainTaken|1 +Undead Subdomain.MOD BONUS:VAR|DomainTaken|1 +Wards Subdomain.MOD BONUS:VAR|DomainTaken|1 +Wind Subdomain.MOD BONUS:VAR|DomainTaken|1 +Souls (Pharasma) Subdomain.MOD BONUS:VAR|DomainTaken|1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 03:57:44
|
Revision: 25618 http://sourceforge.net/p/pcgen/code/25618 Author: amaitland Date: 2014-11-27 03:57:38 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Implement: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_domains.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_domains.lst 2014-11-27 02:43:16 UTC (rev 25617) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_domains.lst 2014-11-27 03:57:38 UTC (rev 25618) @@ -15,7 +15,8 @@ Charm PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainCharm,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Charm Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.CharmDomainReplacement DEFINE:DomainCharmLVL|0 DEFINE:DomainCharmDC|0 DEFINE:DomainCharmTimes|0 DEFINE:DomainCharmAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. SPELLLEVEL:DOMAIN|Charm=1|Charm Person|Charm=2|Calm Emotions|Charm=3|Suggestion|Charm=4|Heroism|Charm=5|Charm Monster|Charm=6|Geas/Quest|Charm=7|Insanity|Charm=8|Demand|Charm=9|Dominate Monster Community PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainCommunity,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Community Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.CommunityDomainReplacement DEFINE:DomainCommunityLVL|0 DEFINE:DomainCommunityDC|0 DEFINE:DomainCommunityTimes|0 DEFINE:DomainCommunityAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. SPELLLEVEL:DOMAIN|Community=1|Bless|Community=2|Shield Other|Community=3|Prayer|Community=4|Imbue with Spell Ability|Community=5|Telepathic Bond|Community=6|Heroes' Feast|Community=7|Refuge|Community=8|Cure Critical Wounds (Mass)|Community=9|Miracle Darkness PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDarkness,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Darkness Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DarknessDomainReplacement AUTO:FEAT|Blind-Fight DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 DEFINE:DomainDarknessAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. SPELLLEVEL:DOMAIN|Darkness=1|Obscuring Mist|Darkness=2|Blindness/Deafness (Blindness Only)|Darkness=3|Deeper Darkness|Darkness=4|Shadow Conjuration|Darkness=5|Summon Monster V (1d3 Shadows)|Darkness=6|Shadow Walk|Darkness=7|Power Word Blind|Darkness=8|Shadow Evocation (Greater)|Darkness=9|Shades -Death PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDeath,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Death Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DeathDomainReplacement DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee +# Implement Pharasma-Friendly Death Domain from http://paizo.com/paizo/blog/v5748dyo5lbvp +Death PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDeath,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Death Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DeathDomainReplacement DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee|!PREDEITY:1,Pharasma SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Speak with Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Antilife Shell|Death=7|Destruction|Death=8|Symbol of Death|Death=9|Wail of the Banshee|PREDEITY:1,Pharasma Destruction PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDestruction,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Destruction Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DestructionDomainReplacement DEFINE:DomainDestructionLVL|0 DEFINE:DomainDestructionDC|0 DEFINE:DomainDestructionTimes|0 DEFINE:DomainDestructionAbilityTriggerLVL|0 SOURCEPAGE:p.43 DESC:You revel in ruin and devastation, and can deliver particularly destructive attacks. SPELLLEVEL:DOMAIN|Destruction=1|True Strike|Destruction=2|Shatter|Destruction=3|Rage|Destruction=4|Inflict Critical Wounds|Destruction=5|Shout|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion Earth PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainEarth,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Earth Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.EarthDomainReplacement DEFINE:DomainEarthLVL|0 DEFINE:DomainEarthDC|0 DEFINE:DomainEarthTimes|0 DEFINE:DomainEarthAbilityTriggerLVL|0 SOURCEPAGE:p.43 DESC:You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. SPELLLEVEL:DOMAIN|Earth=1|Magic Stone|Earth=2|Soften Earth and Stone|Earth=3|Stone Shape|Earth=4|Spike Stones|Earth=5|Wall of Stone|Earth=6|Stoneskin|Earth=7|Elemental Body IV (Earth Only)|Earth=8|Earthquake|Earth=9|Elemental Swarm (Earth Spell Only) Evil PREALIGN:LE,NE,CE PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainEvil,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Evil Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.EvilDomainReplacement DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 DEFINE:DomainEvilAbilityTriggerLVL|0 SOURCEPAGE:p.43 DESC:You are sinister and cruel, and have wholly pledged your soul to the cause of evil. SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Align Weapon (Evil Only)|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX (Evil Spell Only) @@ -42,5 +43,40 @@ Water PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainWater,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Water Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.WaterDomainReplacement DEFINE:DomainWaterLVL|0 DEFINE:DomainWaterDC|0 DEFINE:DomainWaterTimes|0 DEFINE:DomainWaterAbilityTriggerLVL|0 SOURCEPAGE:p.48 DESC:You can manipulate water and mist and ice, conjure creatures of water, and resist cold. SPELLLEVEL:DOMAIN|Water=1|Obscuring Mist|Water=2|Fog Cloud|Water=3|Water Breathing|Water=4|Control Water|Water=5|Ice Storm|Water=6|Cone of Cold|Water=7|Elemental Body IV (Water Only)|Water=8|Horrid Wilting|Water=9|Elemental Swarm (Water Spell Only) Weather PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainWeather,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Weather Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.WeatherDomainReplacement DEFINE:DomainWeatherLVL|0 DEFINE:DomainWeatherDC|0 DEFINE:DomainWeatherTimes|0 DEFINE:DomainWeatherAbilityTriggerLVL|0 SOURCEPAGE:p.48 DESC:With power over storm and sky, you can call down the wrath of the gods upon the world below. SPELLLEVEL:DOMAIN|Weather=1|Obscuring Mist|Weather=2|Fog Cloud|Weather=3|Call Lightning|Weather=4|Sleet Storm|Weather=5|Ice Storm|Weather=6|Control Winds|Weather=7|Control Weather|Weather=8|Whirlwind|Weather=9|Storm of Vengeance -# Implement Pharasma-Friendly Death Domain from http://paizo.com/paizo/blog/v5748dyo5lbvp -Death (Pharasma) PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDeath,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Death Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DeathDomainReplacement DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Speak with Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Antilife Shell|Death=7|Destruction|Death=8|Symbol of Death|Death=9|Wail of the Banshee +Death (Pharasma) PREMULT:1,[PREVARLT:DomainNotAllowed,1],[PREVAREQ:AllowDomainDeath,1] ABILITY:Internal|AUTOMATIC|Core Domain ~ Death Domain|!PREABILITY:1,CATEGORY=Special Ability,TYPE.DeathDomainReplacement DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 DEFINE:DomainDeathAbilityTriggerLVL|0 SOURCEPAGE:p.42 DESC:You can cause the living to bleed at a touch, and find comfort in the presence of the dead. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Speak with Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Antilife Shell|Death=7|Destruction|Death=8|Symbol of Death|Death=9|Wail of the Banshee|PREDEITY:1,Pharasma + +###Block: +Air.MOD BONUS:VAR|DomainTaken|1 +Animal.MOD BONUS:VAR|DomainTaken|1 +Artifice.MOD BONUS:VAR|DomainTaken|1 +Chaos.MOD BONUS:VAR|DomainTaken|1 +Charm.MOD BONUS:VAR|DomainTaken|1 +Community.MOD BONUS:VAR|DomainTaken|1 +Darkness.MOD BONUS:VAR|DomainTaken|1 +Death.MOD BONUS:VAR|DomainTaken|1 +Destruction.MOD BONUS:VAR|DomainTaken|1 +Earth.MOD BONUS:VAR|DomainTaken|1 +Evil.MOD BONUS:VAR|DomainTaken|1 +Fire.MOD BONUS:VAR|DomainTaken|1 +Glory.MOD BONUS:VAR|DomainTaken|1 +Good.MOD BONUS:VAR|DomainTaken|1 +Healing.MOD BONUS:VAR|DomainTaken|1 +Knowledge.MOD BONUS:VAR|DomainTaken|1 +Law.MOD BONUS:VAR|DomainTaken|1 +Liberation.MOD BONUS:VAR|DomainTaken|1 +Luck.MOD BONUS:VAR|DomainTaken|1 +Madness.MOD BONUS:VAR|DomainTaken|1 +Magic.MOD BONUS:VAR|DomainTaken|1 +Nobility.MOD BONUS:VAR|DomainTaken|1 +Plant.MOD BONUS:VAR|DomainTaken|1 +Protection.MOD BONUS:VAR|DomainTaken|1 +Repose.MOD BONUS:VAR|DomainTaken|1 +Rune.MOD BONUS:VAR|DomainTaken|1 +Strength.MOD BONUS:VAR|DomainTaken|1 +Sun.MOD BONUS:VAR|DomainTaken|1 +Travel.MOD BONUS:VAR|DomainTaken|1 +Trickery.MOD BONUS:VAR|DomainTaken|1 +War.MOD BONUS:VAR|DomainTaken|1 +Water.MOD BONUS:VAR|DomainTaken|1 +Weather.MOD BONUS:VAR|DomainTaken|1 +Death (Pharasma).MOD BONUS:VAR|DomainTaken|1 \ No newline at end of file Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 02:43:16 UTC (rev 25617) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-27 03:57:38 UTC (rev 25618) @@ -3,6 +3,14 @@ # ORIGINAL ENTRY: Stefan Radermacher, Eric Smith (Maredudd), Douglas Limmer, and Paul Shipley # ORIGINAL ENTRY DATE: Unknown +CATEGORY=Special Ability|Domains.MOD DEFINE:DomainTaken|0 DEFINE:ClericInquisitionPool|0 BONUS:VAR|ClericInquisitionPool|ClericDomainCount-DomainTaken BONUS:ABILITYPOOL|Inquisition Alternative|ClericInquisitionPool + + +Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability TYPE:AltClassInquisition BONUS:ABILITYPOOL|Inquisition|1 +Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 + + + ###Block: Favored Classes # Ability Name Category of Ability Type Visible Stackable? Multiple? Ability Bonus Ability Pool Magus CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|MagusLVL @@ -300,23 +308,23 @@ # COMMENT: Deity prerequisites not enforced for inquisitor domains, # COMMENT: so they're not enforced for inquisitions, either. # Ability Name Unique Key Category of Ability Type Define Auto Feat Ability Modify VAR -Anger Inquisition KEY:Inquisitor Domain ~ Anger Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainAngerLVL|0 DEFINE:DomainAngerDC|0 DEFINE:DomainAngerTimes|0 ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Hateful Retort ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Divine Anger|PREVARGTEQ:DomainAngerLVL,6 BONUS:VAR|DomainAngerLVL|DomainLVL BONUS:VAR|DomainAngerDC|10+(DomainAngerLVL/2)+WIS BONUS:VAR|DomainAngerTimes|DomainPowerTimes -Conversion Inquisition KEY:Inquisitor Domain ~ Conversion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainConversionLVL|0 DEFINE:DomainConversionDC|0 DEFINE:DomainConversionTimes|0 ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Charm of Wisdom ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Swaying Word|PREVARGTEQ:DomainConversionLVL,8 BONUS:VAR|DomainConversionLVL|DomainLVL BONUS:VAR|DomainConversionDC|10+(DomainConversionLVL/2)+WIS BONUS:VAR|DomainConversionTimes|DomainPowerTimes -Fate Inquisition KEY:Inquisitor Domain ~ Fate Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainFateLVL|0 DEFINE:DomainFateDC|0 DEFINE:DomainFateTimes|0 ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Augury ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Agent of Fate|PREVARGTEQ:DomainFateLVL,8 BONUS:VAR|DomainFateLVL|DomainLVL BONUS:VAR|DomainFateDC|10+(DomainFateLVL/2)+WIS BONUS:VAR|DomainFateTimes|DomainPowerTimes -Fervor Inquisition KEY:Inquisitor Domain ~ Fervor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainFervorLVL|0 DEFINE:DomainFervorDC|0 DEFINE:DomainFervorTimes|0 ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fire of Belief ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fervent Action|PREVARGTEQ:DomainFervorLVL,8 BONUS:VAR|DomainFervorLVL|DomainLVL BONUS:VAR|DomainFervorDC|10+(DomainFervorLVL/2)+WIS BONUS:VAR|DomainFervorTimes|DomainPowerTimes -Heresy Inquisition KEY:Inquisitor Domain ~ Heresy Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainHeresyLVL|0 DEFINE:DomainHeresyDC|0 DEFINE:DomainHeresyTimes|0 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Righteous Infiltration ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Blessed Infiltration|PREVARGTEQ:DomainHeresyLVL,4 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Word of Anathema|PREVARGTEQ:DomainHeresyLVL,8 BONUS:VAR|DomainHeresyLVL|DomainLVL BONUS:VAR|DomainHeresyDC|10+(DomainHeresyLVL/2)+WIS BONUS:VAR|DomainHeresyTimes|DomainPowerTimes -Imprisonment Inquisition KEY:Inquisitor Domain ~ Imprisonment Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainImprisonmentLVL|0 DEFINE:DomainImprisonmentDC|0 DEFINE:DomainImprisonmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Caging Strike ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Divine Prison|PREVARGTEQ:DomainImprisonmentLVL,8 BONUS:VAR|DomainImprisonmentLVL|DomainLVL BONUS:VAR|DomainImprisonmentDC|10+(DomainImprisonmentLVL/2)+WIS BONUS:VAR|DomainImprisonmentTimes|DomainPowerTimes -Illumination Inquisition KEY:Inquisitor Domain ~ Illumination Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainIlluminationLVL|0 DEFINE:DomainIlluminationDC|0 DEFINE:DomainIlluminationTimes|0 ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Illuminating Touch ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Aura of Enlightenment|PREVARGTEQ:DomainIlluminationLVL,4 BONUS:VAR|DomainIlluminationLVL|DomainLVL BONUS:VAR|DomainIlluminationDC|10+(DomainIlluminationLVL/2)+WIS BONUS:VAR|DomainIlluminationTimes|DomainPowerTimes -Justice Inquisition KEY:Inquisitor Domain ~ Justice Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainJusticeLVL|0 DEFINE:DomainJusticeDC|0 DEFINE:DomainJusticeTimes|0 ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Judicious Force ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Chains of Justice|PREVARGTEQ:DomainJusticeLVL,6 BONUS:VAR|DomainJusticeLVL|DomainLVL BONUS:VAR|DomainJusticeDC|10+(DomainJusticeLVL/2)+WIS BONUS:VAR|DomainJusticeTimes|DomainPowerTimes -Oblivion Inquisition KEY:Inquisitor Domain ~ Oblivion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainOblivionLVL|0 DEFINE:DomainOblivionDC|0 DEFINE:DomainOblivionTimes|0 ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Life Anchor ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Stare of Oblivion|PREVARGTEQ:DomainOblivionLVL,8 BONUS:VAR|DomainOblivionLVL|DomainLVL BONUS:VAR|DomainOblivionDC|10+(DomainOblivionLVL/2)+WIS BONUS:VAR|DomainOblivionTimes|DomainPowerTimes -Order Inquisition KEY:Inquisitor Domain ~ Order Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainOrderLVL|0 DEFINE:DomainOrderDC|0 DEFINE:DomainOrderTimes|0 ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Mantle against Chaos ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Commanding Order|PREVARGTEQ:DomainOrderLVL,8 BONUS:VAR|DomainOrderLVL|DomainLVL BONUS:VAR|DomainOrderDC|10+(DomainOrderLVL/2)+WIS BONUS:VAR|DomainOrderTimes|DomainPowerTimes -Persistence Inquisition KEY:Inquisitor Domain ~ Persistence Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainPersistenceLVL|0 DEFINE:DomainPersistenceDC|0 DEFINE:DomainPersistenceTimes|0 AUTO:FEAT|Step Up ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Relentless Footing ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Inner Strength|PREVARGTEQ:DomainPersistenceLVL,6 BONUS:VAR|DomainPersistenceLVL|DomainLVL BONUS:VAR|DomainPersistenceDC|10+(DomainPersistenceLVL/2)+WIS BONUS:VAR|DomainPersistenceTimes|DomainPowerTimes -Tactics Inquisition KEY:Inquisitor Domain ~ Tactics Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainTacticsLVL|0 DEFINE:DomainTacticsDC|0 DEFINE:DomainTacticsTimes|0 ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Inquisitor's Direction ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Grant the Initiative|PREVARGTEQ:DomainTacticsLVL,8 BONUS:VAR|DomainTacticsLVL|DomainLVL BONUS:VAR|DomainTacticsDC|10+(DomainTacticsLVL/2)+WIS BONUS:VAR|DomainTacticsTimes|DomainPowerTimes -Torture Inquisition KEY:Inquisitor Domain ~ Torture Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainTortureLVL|0 DEFINE:DomainTortureDC|0 DEFINE:DomainTortureTimes|0 ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Presence ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Touch ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Critical Precision|PREVARGTEQ:DomainTortureLVL,8 BONUS:VAR|DomainTortureLVL|DomainLVL BONUS:VAR|DomainTortureDC|10+(DomainTortureLVL/2)+WIS BONUS:VAR|DomainTortureTimes|DomainPowerTimes -Truth Inquisition KEY:Inquisitor Domain ~ Truth Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainTruthLVL|0 DEFINE:DomainTruthDC|0 DEFINE:DomainTruthTimes|0 ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Justice's True Path ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Grasp of Honesty|PREVARGTEQ:DomainTruthLVL,8 BONUS:VAR|DomainTruthLVL|DomainLVL BONUS:VAR|DomainTruthDC|10+(DomainTruthLVL/2)+WIS BONUS:VAR|DomainTruthTimes|DomainPowerTimes -Valor Inquisition KEY:Inquisitor Domain ~ Valor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainValorLVL|0 DEFINE:DomainValorDC|0 DEFINE:DomainValorTimes|0 ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Touch of Resolve ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Fearless|PREVARGTEQ:DomainValorLVL,8 BONUS:VAR|DomainValorLVL|DomainLVL BONUS:VAR|DomainValorDC|10+(DomainValorLVL/2)+WIS BONUS:VAR|DomainValorTimes|DomainPowerTimes -Vengeance Inquisition KEY:Inquisitor Domain ~ Vengeance Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainVengeanceLVL|0 DEFINE:DomainVengeanceDC|0 DEFINE:DomainVengeanceTimes|0 ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Divine Retribution ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Final Vengeance|PREVARGTEQ:DomainVengeanceLVL,8 BONUS:VAR|DomainVengeanceLVL|DomainLVL BONUS:VAR|DomainVengeanceDC|10+(DomainVengeanceLVL/2)+WIS BONUS:VAR|DomainVengeanceTimes|DomainPowerTimes -Zeal Inquisition KEY:Inquisitor Domain ~ Zeal Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain DEFINE:DomainZealLVL|0 DEFINE:DomainZealDC|0 DEFINE:DomainZealTimes|0 ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Zealous Surge ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Scourge of the Enemy|PREVARGTEQ:DomainZealLVL,8 BONUS:VAR|DomainZealLVL|DomainLVL BONUS:VAR|DomainZealDC|10+(DomainZealLVL/2)+WIS BONUS:VAR|DomainZealTimes|DomainPowerTimes +Anger Inquisition KEY:Inquisitor Domain ~ Anger Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainAngerLVL|0 DEFINE:DomainAngerDC|0 DEFINE:DomainAngerTimes|0 ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Hateful Retort ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Divine Anger|PREVARGTEQ:DomainAngerLVL,6 BONUS:VAR|DomainAngerLVL|DomainLVL BONUS:VAR|DomainAngerDC|10+(DomainAngerLVL/2)+WIS BONUS:VAR|DomainAngerTimes|DomainPowerTimes +Conversion Inquisition KEY:Inquisitor Domain ~ Conversion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainConversionLVL|0 DEFINE:DomainConversionDC|0 DEFINE:DomainConversionTimes|0 ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Charm of Wisdom ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Swaying Word|PREVARGTEQ:DomainConversionLVL,8 BONUS:VAR|DomainConversionLVL|DomainLVL BONUS:VAR|DomainConversionDC|10+(DomainConversionLVL/2)+WIS BONUS:VAR|DomainConversionTimes|DomainPowerTimes +Fate Inquisition KEY:Inquisitor Domain ~ Fate Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFateLVL|0 DEFINE:DomainFateDC|0 DEFINE:DomainFateTimes|0 ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Augury ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Agent of Fate|PREVARGTEQ:DomainFateLVL,8 BONUS:VAR|DomainFateLVL|DomainLVL BONUS:VAR|DomainFateDC|10+(DomainFateLVL/2)+WIS BONUS:VAR|DomainFateTimes|DomainPowerTimes +Fervor Inquisition KEY:Inquisitor Domain ~ Fervor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFervorLVL|0 DEFINE:DomainFervorDC|0 DEFINE:DomainFervorTimes|0 ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fire of Belief ABILITY:Special Ability|AUTOMATIC|Fervor Domain ~ Fervent Action|PREVARGTEQ:DomainFervorLVL,8 BONUS:VAR|DomainFervorLVL|DomainLVL BONUS:VAR|DomainFervorDC|10+(DomainFervorLVL/2)+WIS BONUS:VAR|DomainFervorTimes|DomainPowerTimes +Heresy Inquisition KEY:Inquisitor Domain ~ Heresy Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainHeresyLVL|0 DEFINE:DomainHeresyDC|0 DEFINE:DomainHeresyTimes|0 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Righteous Infiltration ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Blessed Infiltration|PREVARGTEQ:DomainHeresyLVL,4 ABILITY:Special Ability|AUTOMATIC|Heresy Domain ~ Word of Anathema|PREVARGTEQ:DomainHeresyLVL,8 BONUS:VAR|DomainHeresyLVL|DomainLVL BONUS:VAR|DomainHeresyDC|10+(DomainHeresyLVL/2)+WIS BONUS:VAR|DomainHeresyTimes|DomainPowerTimes +Imprisonment Inquisition KEY:Inquisitor Domain ~ Imprisonment Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainImprisonmentLVL|0 DEFINE:DomainImprisonmentDC|0 DEFINE:DomainImprisonmentTimes|0 ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Caging Strike ABILITY:Special Ability|AUTOMATIC|Imprisonment Domain ~ Divine Prison|PREVARGTEQ:DomainImprisonmentLVL,8 BONUS:VAR|DomainImprisonmentLVL|DomainLVL BONUS:VAR|DomainImprisonmentDC|10+(DomainImprisonmentLVL/2)+WIS BONUS:VAR|DomainImprisonmentTimes|DomainPowerTimes +Illumination Inquisition KEY:Inquisitor Domain ~ Illumination Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainIlluminationLVL|0 DEFINE:DomainIlluminationDC|0 DEFINE:DomainIlluminationTimes|0 ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Illuminating Touch ABILITY:Special Ability|AUTOMATIC|Illumination Domain ~ Aura of Enlightenment|PREVARGTEQ:DomainIlluminationLVL,4 BONUS:VAR|DomainIlluminationLVL|DomainLVL BONUS:VAR|DomainIlluminationDC|10+(DomainIlluminationLVL/2)+WIS BONUS:VAR|DomainIlluminationTimes|DomainPowerTimes +Justice Inquisition KEY:Inquisitor Domain ~ Justice Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainJusticeLVL|0 DEFINE:DomainJusticeDC|0 DEFINE:DomainJusticeTimes|0 ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Judicious Force ABILITY:Special Ability|AUTOMATIC|Justice Domain ~ Chains of Justice|PREVARGTEQ:DomainJusticeLVL,6 BONUS:VAR|DomainJusticeLVL|DomainLVL BONUS:VAR|DomainJusticeDC|10+(DomainJusticeLVL/2)+WIS BONUS:VAR|DomainJusticeTimes|DomainPowerTimes +Oblivion Inquisition KEY:Inquisitor Domain ~ Oblivion Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOblivionLVL|0 DEFINE:DomainOblivionDC|0 DEFINE:DomainOblivionTimes|0 ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Life Anchor ABILITY:Special Ability|AUTOMATIC|Oblivion Domain ~ Stare of Oblivion|PREVARGTEQ:DomainOblivionLVL,8 BONUS:VAR|DomainOblivionLVL|DomainLVL BONUS:VAR|DomainOblivionDC|10+(DomainOblivionLVL/2)+WIS BONUS:VAR|DomainOblivionTimes|DomainPowerTimes +Order Inquisition KEY:Inquisitor Domain ~ Order Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainOrderLVL|0 DEFINE:DomainOrderDC|0 DEFINE:DomainOrderTimes|0 ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Mantle against Chaos ABILITY:Special Ability|AUTOMATIC|Order Domain ~ Commanding Order|PREVARGTEQ:DomainOrderLVL,8 BONUS:VAR|DomainOrderLVL|DomainLVL BONUS:VAR|DomainOrderDC|10+(DomainOrderLVL/2)+WIS BONUS:VAR|DomainOrderTimes|DomainPowerTimes +Persistence Inquisition KEY:Inquisitor Domain ~ Persistence Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainPersistenceLVL|0 DEFINE:DomainPersistenceDC|0 DEFINE:DomainPersistenceTimes|0 AUTO:FEAT|Step Up ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Relentless Footing ABILITY:Special Ability|AUTOMATIC|Persistence Domain ~ Inner Strength|PREVARGTEQ:DomainPersistenceLVL,6 BONUS:VAR|DomainPersistenceLVL|DomainLVL BONUS:VAR|DomainPersistenceDC|10+(DomainPersistenceLVL/2)+WIS BONUS:VAR|DomainPersistenceTimes|DomainPowerTimes +Tactics Inquisition KEY:Inquisitor Domain ~ Tactics Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTacticsLVL|0 DEFINE:DomainTacticsDC|0 DEFINE:DomainTacticsTimes|0 ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Inquisitor's Direction ABILITY:Special Ability|AUTOMATIC|Tactics Domain ~ Grant the Initiative|PREVARGTEQ:DomainTacticsLVL,8 BONUS:VAR|DomainTacticsLVL|DomainLVL BONUS:VAR|DomainTacticsDC|10+(DomainTacticsLVL/2)+WIS BONUS:VAR|DomainTacticsTimes|DomainPowerTimes +Torture Inquisition KEY:Inquisitor Domain ~ Torture Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTortureLVL|0 DEFINE:DomainTortureDC|0 DEFINE:DomainTortureTimes|0 ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Presence ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Torturer's Touch ABILITY:Special Ability|AUTOMATIC|Torture Domain ~ Critical Precision|PREVARGTEQ:DomainTortureLVL,8 BONUS:VAR|DomainTortureLVL|DomainLVL BONUS:VAR|DomainTortureDC|10+(DomainTortureLVL/2)+WIS BONUS:VAR|DomainTortureTimes|DomainPowerTimes +Truth Inquisition KEY:Inquisitor Domain ~ Truth Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainTruthLVL|0 DEFINE:DomainTruthDC|0 DEFINE:DomainTruthTimes|0 ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Justice's True Path ABILITY:Special Ability|AUTOMATIC|Truth Domain ~ Grasp of Honesty|PREVARGTEQ:DomainTruthLVL,8 BONUS:VAR|DomainTruthLVL|DomainLVL BONUS:VAR|DomainTruthDC|10+(DomainTruthLVL/2)+WIS BONUS:VAR|DomainTruthTimes|DomainPowerTimes +Valor Inquisition KEY:Inquisitor Domain ~ Valor Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainValorLVL|0 DEFINE:DomainValorDC|0 DEFINE:DomainValorTimes|0 ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Touch of Resolve ABILITY:Special Ability|AUTOMATIC|Valor Domain ~ Fearless|PREVARGTEQ:DomainValorLVL,8 BONUS:VAR|DomainValorLVL|DomainLVL BONUS:VAR|DomainValorDC|10+(DomainValorLVL/2)+WIS BONUS:VAR|DomainValorTimes|DomainPowerTimes +Vengeance Inquisition KEY:Inquisitor Domain ~ Vengeance Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainVengeanceLVL|0 DEFINE:DomainVengeanceDC|0 DEFINE:DomainVengeanceTimes|0 ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Divine Retribution ABILITY:Special Ability|AUTOMATIC|Vengeance Domain ~ Final Vengeance|PREVARGTEQ:DomainVengeanceLVL,8 BONUS:VAR|DomainVengeanceLVL|DomainLVL BONUS:VAR|DomainVengeanceDC|10+(DomainVengeanceLVL/2)+WIS BONUS:VAR|DomainVengeanceTimes|DomainPowerTimes +Zeal Inquisition KEY:Inquisitor Domain ~ Zeal Inquisition CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainZealLVL|0 DEFINE:DomainZealDC|0 DEFINE:DomainZealTimes|0 ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Zealous Surge ABILITY:Special Ability|AUTOMATIC|Zeal Domain ~ Scourge of the Enemy|PREVARGTEQ:DomainZealLVL,8 BONUS:VAR|DomainZealLVL|DomainLVL BONUS:VAR|DomainZealDC|10+(DomainZealLVL/2)+WIS BONUS:VAR|DomainZealTimes|DomainPowerTimes ###Block: Inquisitor Inquisition Abilities #Block: Anger Inquisition Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst 2014-11-27 02:43:16 UTC (rev 25617) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilitycategories.lst 2014-11-27 03:57:38 UTC (rev 25618) @@ -123,6 +123,11 @@ ABILITYCATEGORY:Magus Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:MagusClassFeatures PLURAL:Magus Class Features DISPLAYLOCATION:Class Features ABILITYCATEGORY:Forbidden Rites Domain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:ForbiddenRiteSDomain PLURAL:Forbidden Rites Domains DISPLAYLOCATION:Class Features + + +ABILITYCATEGORY:Inquisition VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Inquisition PLURAL:Inquisitions DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Inquisition Alternative VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:AltClassInquisition PLURAL:Inquisitions DISPLAYLOCATION:Class Features + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 02:43:26
|
Revision: 25617 http://sourceforge.net/p/pcgen/code/25617 Author: amaitland Date: 2014-11-27 02:43:16 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-27 02:39:36 UTC (rev 25616) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-27 02:43:16 UTC (rev 25617) @@ -185,8 +185,8 @@ Race Traits ~ Dire Corby CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Dire Corby ~ Leap|Ferocity|Rend BONUS:ABILITYPOOL|Dire Corby Choice|1 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR Race Traits ~ Disenchanter CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DisenchanterRacialAbility Race Traits ~ Div (Aghash) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AghashRacialAbility -Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR -Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR +Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|SwallowWholeAC|8 +Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|SwallowWholeAC|8 Race Traits ~ Div (Doru) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DoruRacialAbility Race Traits ~ Div (Ghawwas) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GhawwasRacialAbility|Amphibious Race Traits ~ Div (Pairaka) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PairakaRacialAbility This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-27 02:39:41
|
Revision: 25616 http://sourceforge.net/p/pcgen/code/25616 Author: amaitland Date: 2014-11-27 02:39:36 +0000 (Thu, 27 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-26 19:42:51 UTC (rev 25615) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-27 02:39:36 UTC (rev 25616) @@ -181,7 +181,7 @@ Race Traits ~ Dinosaur (Dimetrodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DimetrodonRacialAbility|Scent Race Traits ~ Dinosaur (Iguanodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=IguanodonRacialAbility|Scent Race Traits ~ Dinosaur (Pachycephalosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Pachycephalosaurus ~ Clobbering Charge|Scent -Race Traits ~ Dinosaur (Spinosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Scent|Grab|Pounce|Swallow Whole BONUS:VAR|SwallowWholeDice|1 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR +Race Traits ~ Dinosaur (Spinosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Scent|Grab|Pounce|Swallow Whole BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR Race Traits ~ Dire Corby CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Dire Corby ~ Leap|Ferocity|Rend BONUS:ABILITYPOOL|Dire Corby Choice|1 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR Race Traits ~ Disenchanter CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DisenchanterRacialAbility Race Traits ~ Div (Aghash) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AghashRacialAbility @@ -229,7 +229,7 @@ Race Traits ~ Giant (Desert) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DesertGiantRacialAbility|Immunity to Fire|Rock Catching|Rock Throwing BONUS:VAR|RockThrowingRange|100 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf AUTO:WEAPONPROF|Scimitar Race Traits ~ Giant (Jungle) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=JungleGiantRacialAbility|Immunity to Disease|Immunity to Poison|Rock Catching AUTO:WEAPONPROF|Longbow Race Traits ~ Girtablilu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GirtabliluRacialAbility|Constrict BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDieSize|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) +Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) Race Traits ~ Goblin Snake CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GoblinSnakeRacialAbility|Can't be tripped Race Traits ~ Golem (Bone) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BoneGolemRacialAbility Race Traits ~ Golem (Brass) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrassGolemRacialAbility|Heat|Immunity to Fire BONUS:VAR|HeatDamageDice|1 BONUS:VAR|HeatDamageDieSize|6 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst 2014-11-26 19:42:51 UTC (rev 25615) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst 2014-11-27 02:39:36 UTC (rev 25616) @@ -93,7 +93,7 @@ Pairaka KEY:Div (Pairaka) MONCSKILL:Diplomacy|Disguise|Intimidate|Knowledge (Local) STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,50 VISION:Darkvision (60') BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|10 BONUS:STAT|CON|6 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|14 BONUS:VAR|Maneuverability|4 AUTO:LANG|Abyssal|Celestial|Infernal ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Div (Pairaka) NATURALATTACKS:Claws,Natural.Melee.Finesseable.Weapon,*2,1d6 DEFINE:Maneuverability|0 SR:22 DR:10/cold iron or good MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider RACESUBTYPE:Div|Evil|Extraplanar|Shapechanger CR:7 SOURCEPAGE:p.88 KIT:1|NE SORTKEY:Div Sepid KEY:Div (Sepid) MONCSKILL:Intimidate|Spellcraft|Use Magic Device STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 VISION:Darkvision (60') BONUS:COMBAT|AC|18|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|10 BONUS:STAT|CON|16 BONUS:STAT|INT|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|12 AUTO:LANG|Abyssal|Celestial|Common|Draconic|Infernal VFEAT:Deflect Arrows ABILITY:Internal|AUTOMATIC|Race Traits ~ Div (Sepid) NATURALATTACKS:Claws,Natural.Melee.Finesseable.Weapon,*2,1d6 SR:25 DR:10/cold iron and good MONSTERCLASS:Outsider (Ref/Will):15 RACETYPE:Outsider RACESUBTYPE:Div|Evil|Extraplanar CR:14 SOURCEPAGE:p.89 KIT:1|NE SORTKEY:Div Shira KEY:Div (Shira) MONCSKILL:Acrobatics|Climb|Intimidate|Survival STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:10 VISION:Darkvision (60') BONUS:COMBAT|AC|11|TYPE=NaturalArmor BONUS:STAT|STR|18 BONUS:STAT|DEX|14 BONUS:STAT|CON|14 BONUS:STAT|INT|2 BONUS:STAT|WIS|12 BONUS:STAT|CHA|10 AUTO:LANG|Abyssal|Celestial|Infernal ABILITY:Internal|AUTOMATIC|Race Traits ~ Div (Shira) NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,1d8 NATURALATTACKS:Claws,Natural.Melee.Finesseable.Weapon,*2,1d8 SR:23 DR:10/cold iron and good MONSTERCLASS:Outsider (Ref/Will):12 RACETYPE:Outsider RACESUBTYPE:Div|Evil|Extraplanar CR:12 SOURCEPAGE:p.90 KIT:1|NE SORTKEY:Div -Faerie Dragon KEY:Dragon (Faerie) STARTFEATS:1 SIZE:T MOVE:Walk,10,Fly,60,Swim,30 FACE:2 REACH:0 VISION:Darkvision (60')|Low-Light Vision BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:PCLEVEL|Sorcerer|2 BONUS:STAT|STR|-2 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|6 BONUS:VAR|TelepathyRange|100 BONUS:VAR|Maneuverability|5 AUTO:LANG|Common|Draconic|Elven|Sylvan ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Dragon (Faerie) NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,1d3 DEFINE:Maneuverability|0 SR:13 MONSTERCLASS:Dragon:3 RACETYPE:Dragon CR:2 SOURCEPAGE:p.91 ADD:SPELLCASTER|Sorcerer KIT:1|CG SORTKEY:Dragon +Faerie Dragon KEY:Dragon (Faerie) STARTFEATS:1 SIZE:T MOVE:Walk,10,Fly,60,Swim,30 FACE:2 REACH:0 VISION:Darkvision (60')|Low-Light Vision BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:PCLEVEL|Sorcerer|2 BONUS:STAT|STR|-2 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|6 BONUS:VAR|Maneuverability|5 AUTO:LANG|Common|Draconic|Elven|Sylvan ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Dragon (Faerie) NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,1d3 DEFINE:Maneuverability|0 SR:13 MONSTERCLASS:Dragon:3 RACETYPE:Dragon CR:2 SOURCEPAGE:p.91 ADD:SPELLCASTER|Sorcerer KIT:1|CG SORTKEY:Dragon # Forest Dragon KEY:Dragon (Forest) STARTFEATS:1 MOVE:Walk,40,Burrow,20,Climb,30 BONUS:STAT|STR,DEX,CON|4 BONUS:VAR|DragonNaturalArmor|6 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|RaceSizeIsLong|1|TYPE=Base ABILITY:Internal|AUTOMATIC|Race Traits ~ Dragon (Forest) LEGS:4 MONSTERCLASS:Dragon:7 RACETYPE:Dragon RACESUBTYPE:Earth CR:6 SOURCEPAGE:p.94 ADD:SPELLCASTER|Sorcerer KIT:2|CE|Forest Imperial Dragon Default SORTKEY:Dragon_Imperial Sea Dragon KEY:Dragon (Sea) STARTFEATS:1 MOVE:Walk,40,Swim,60 BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,INT,WIS,CHA|4 BONUS:VAR|DragonNaturalArmor|5 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|RaceSizeIsLong|1|TYPE=Base ABILITY:Internal|AUTOMATIC|Race Traits ~ Dragon (Sea) LEGS:4 MONSTERCLASS:Dragon:5 RACETYPE:Dragon RACESUBTYPE:Water CR:4 SOURCEPAGE:p.96 ADD:SPELLCASTER|Sorcerer KIT:2|CG|Sea Imperial Dragon Default SORTKEY:Dragon_Imperial @@ -254,7 +254,7 @@ Deep Sea Serpent KEY:Sea Serpent (Deep) STARTFEATS:1 SIZE:G MOVE:Walk,10,Swim,50,Surge,400 FACE:20 REACH:20 VISION:Darkvision (120')|Low-Light Vision BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|28 BONUS:STAT|DEX|10 BONUS:STAT|CON|18 BONUS:STAT|INT|-8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|0 ABILITY:Internal|AUTOMATIC|Race Traits ~ Sea Serpent (Deep) NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,6d10 NATURALATTACKS:Tail Slap,Natural.Melee.Finesseable.Weapon,*1,6d8 MONSTERCLASS:Magical Beast:23 RACETYPE:Magical Beast RACESUBTYPE:Aquatic CR:19 SOURCEPAGE:p.239 KIT:1|TN SORTKEY:Sea Serpent Shadow Mastiff STARTFEATS:1 SIZE:M MOVE:Walk,50 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 AUTO:LANG|Common (cannot speak) ABILITY:Internal|AUTOMATIC|Race Traits ~ Shadow Mastiff NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,1d8 NATURALATTACKS:Tail Slap,Natural.Melee.Finesseable.Weapon,*1,1d6 MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider RACESUBTYPE:Evil|Extraplanar CR:5 SOURCEPAGE:p.240 KIT:1|NE Shae MONCSKILL:Acrobatics|Diplomacy|Disguise|Use Magic Device STARTFEATS:1 SIZE:M MOVE:Walk,30 VISION:Darkvision (60')|Low-Light Vision BONUS:SITUATION|Stealth=Stealth (in regions of low light or darkness)|10|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|12 BONUS:STAT|CON|8 BONUS:STAT|INT|10 BONUS:STAT|WIS|2 BONUS:STAT|CHA|6 AUTO:LANG|Aklo|Common|Shae ABILITY:Internal|AUTOMATIC|Race Traits ~ Shae NATURALATTACKS:Touch,Natural.Melee.Finesseable.Weapon,*1,1d6 MONSTERCLASS:Outsider (Fort/Will):4 RACETYPE:Outsider RACESUBTYPE:Extraplanar CR:4 SOURCEPAGE:p.241 KIT:1|TN -Shedu STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,60 FACE:10 REACH:5 VISION:Darkvision (60')|Detect Chaos|Detect Evil|Low-Light Vision|True Seeing BONUS:COMBAT|AC|6|TYPE=Insight BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|8 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:VAR|FastHealingRate|5 BONUS:VAR|Maneuverability|4 AUTO:LANG|Auran|Celestial|Common ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Shedu NATURALATTACKS:Gore,Natural.Melee.Finesseable.Weapon,*1,2d8 NATURALATTACKS:Hooves,Natural.Melee.Finesseable.Weapon,*2,1d6 NATURALATTACKS:Wings,Natural.Melee.Finesseable.Weapon,*2,1d6 DEFINE:Maneuverability|0 SR:20 DR:10/evil MONSTERCLASS:Magical Beast:11 RACETYPE:Magical Beast CR:9 SOURCEPAGE:p.242 KIT:1|LG +Shedu STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,60 FACE:10 REACH:5 VISION:Darkvision (60')|Detect Chaos|Detect Evil|Low-Light Vision|True Seeing BONUS:COMBAT|AC|6|TYPE=Insight BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|8 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:VAR|Maneuverability|4 AUTO:LANG|Auran|Celestial|Common ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Shedu NATURALATTACKS:Gore,Natural.Melee.Finesseable.Weapon,*1,2d8 NATURALATTACKS:Hooves,Natural.Melee.Finesseable.Weapon,*2,1d6 NATURALATTACKS:Wings,Natural.Melee.Finesseable.Weapon,*2,1d6 DEFINE:Maneuverability|0 SR:20 DR:10/evil MONSTERCLASS:Magical Beast:11 RACETYPE:Magical Beast CR:9 SOURCEPAGE:p.242 KIT:1|LG Shinigami MONCSKILL:Acrobatics|Diplomacy|Intimidate|Spellcraft STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,40 FACE:10 REACH:10 VISION:Darkvision (60')|Detect Chaos|Detect Law|True Seeing BONUS:COMBAT|AC|16|TYPE=NaturalArmor BONUS:STAT|STR|10 BONUS:STAT|DEX|10 BONUS:STAT|CON|14 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|18 BONUS:VAR|Maneuverability|5 AUTO:LANG|Celestial|Common|Draconic|Infernal ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Shinigami NATURALATTACKS:Wings,Natural.Melee.Finesseable.Weapon,*2,1d8 DEFINE:Maneuverability|0 SR:28 DR:10/chaotic and silver MONSTERCLASS:Outsider (Fort/Will):22 RACETYPE:Outsider RACESUBTYPE:Extraplanar|Lawful CR:17 SOURCEPAGE:p.243 KIT:1|LN Simurgh STARTFEATS:1 SIZE:G MOVE:Walk,40,Fly,120 FACE:20 REACH:20 VISION:Darkvision (60')|Detect Evil|Detect Magic|Low-Light Vision BONUS:COMBAT|AC|24|TYPE=NaturalArmor BONUS:SKILL|TYPE=Knowledge|10|TYPE=Racial BONUS:STAT|STR|24 BONUS:STAT|DEX|6 BONUS:STAT|CON|16 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|12 BONUS:VAR|Maneuverability|4 AUTO:LANG|Celestial|Common|Draconic ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability ABILITY:Internal|AUTOMATIC|Race Traits ~ Simurgh NATURALATTACKS:Bite,Natural.Melee.Finesseable.Weapon,*1,2d8 NATURALATTACKS:Claws,Natural.Melee.Finesseable.Weapon,*2,2d8 NATURALATTACKS:Tail Slap,Natural.Melee.Finesseable.Weapon,*1,1d4 NATURALATTACKS:Glaring Ray,Natural.Ranged.Weapon,*1,20d6 DEFINE:Maneuverability|0 SR:29 MONSTERCLASS:Magical Beast:24 RACETYPE:Magical Beast CR:18 SOURCEPAGE:p.244 KIT:1|NG #5 ft. (10 ft. with Tail Slap) Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-26 19:42:51 UTC (rev 25615) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-27 02:39:36 UTC (rev 25616) @@ -36,11 +36,11 @@ CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Tremorsense|PREVARGTEQ:TremorsenseRange,1 CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|See Etheral|PREVARGTEQ:SeeEtheralRange,1 CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|See Invisibility|PREVARGTEQ:SeeInvisibilityRange,1 -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|PREVARGTEQ:AcidResistanceBonus,1 -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PREVARGTEQ:ColdResistanceBonus,1 -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|PREVARGTEQ:FireResistanceBonus,1 -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity|PREVARGTEQ:ElectricityResistanceBonus,1 -CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic|PREVARGTEQ:SonicResistanceBonus,1 +CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|PREVARGTEQ:AcidResistanceBonus,1 DEFINE:AcidResistanceBonus|0 +CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|PREVARGTEQ:ColdResistanceBonus,1 DEFINE:ColdResistanceBonus|0 +CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|PREVARGTEQ:FireResistanceBonus,1 DEFINE:FireResistanceBonus|0 +CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity|PREVARGTEQ:ElectricityResistanceBonus,1 DEFINE:ElectricityResistanceBonus|0 +CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic|PREVARGTEQ:SonicResistanceBonus,1 DEFINE:SonicResistanceBonus|0 ###Block # Ability Name Unique Key Category of Ability Type Define Description Ability Modify VAR CATEGORY=Internal|Default.MOD DEFINE:PoisonSaveDC|0 DEFINE:LowLightRange|0 DEFINE:DarkvisionRange|0 DEFINE:HasLowLightVision|0 DEFINE:TremorsenseRange|0 DEFINE:BlindsenseRange|0 DEFINE:BlindsightRange|0 DEFINE:SeeInvisibilityRange|0 DEFINE:SeeEtheralRange|0 DEFINE:KeenScentRange|0 BONUS:VAR|PoisonSaveDC|10+(HD/2)+CON|TYPE=Base @@ -547,7 +547,7 @@ Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense SOURCEPAGE:p.304 DESC:You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility. -Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDurationMinutes|0 ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDice,0|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDice,0|PREVARGT:StenchDieSize,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0|PREVAREQ:StenchDieSize,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGT:StenchDice,0|PREVARGT:StenchDieSize,0 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDice,0|PREVARGT:StenchDieSizeMinutes,0 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. +Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDurationMinutes|0 ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 minutes)|StenchDC|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDieSizeMinutes,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGTEQ:StenchDieSize,1 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGTEQ:StenchDieSizeMinutes,1 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. # Set Stench Duration with BONUS:VAR|StenchDuration|x # OR for xdy notation # BONUS:VAR|StenchDice|x BONUS:VAR|StenchDieSize|x This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-26 19:43:12
|
Revision: 25615 http://sourceforge.net/p/pcgen/code/25615 Author: amaitland Date: 2014-11-26 19:42:51 +0000 (Wed, 26 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-26 13:38:42 UTC (rev 25614) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-26 19:42:51 UTC (rev 25615) @@ -117,288 +117,278 @@ CATEGORY=Internal|Race Traits ~ Vishkanya.MOD ABILITY:Vishkanya Racial Trait|AUTOMATIC|Vishkanya ~ Weapon Familiarity|!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaWeaponFamiliarity ###Block: Master List of Race Traits -Race Traits ~ Adaro CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Amphibious|TYPE=AdaroRacial -Race Traits ~ Adherer CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adherer ~ Adhesive|Grab -Race Traits ~ Adlet CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Scent ABILITY:Special Ability|AUTOMATIC|Adlet ~ Arctic Stride|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletArticStride ABILITY:Special Ability|AUTOMATIC|Adlet ~ Frozen Breath|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletFrozenBreath ABILITY:Special Ability|AUTOMATIC|Adlet ~ Spell-Like Abilities|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletSpellLikeAbilities BONUS:ABILITYPOOL|Adlet Selection|1 -Race Traits ~ Ahuizotl CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ahuizotl ~ Tenacious Grapple|Ahuizotl ~ Voice Mimicry|Amphibious|Rake|Grab -Race Traits ~ Akhlut CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Akhlut ~ Change Shape|Akhlut ~ Savage Bite|Akhlut ~ Shore Storming|Akhlut ~ Snow Vision|Akhlut ~ Snow Walking|Akhlut ~ Spell-Like Abilities|Akhlut ~ Swallow Whole|Hold Breath|Scent -Race Traits ~ Allip CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Allip ~ Babble|Allip ~ Madness|Allip ~ Touch of Insanity|Channel Resistance -Race Traits ~ Alraune CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Alraune ~ Calming Fragrance|Alraune ~ Feed|Bleed|Constrict|Alraune ~ Spell-Like Abilities -Race Traits ~ Annis Hag CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Annis Hag ~ Spell-Like Abilities|Rend BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR+(STR*1/2) BONUS:VAR|RendDamageDice|1 -Race Traits ~ Ant Lion (Giant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ant Lion (Giant) ~ Sand Trap -Race Traits ~ Archon (Harbinger) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Harbinger Archon ~ Blades|Harbinger Archon ~ Disassemble|Harbinger Archon ~ Minor Archon|Harbinger Archon ~ Wrath|Harbinger Archon ~ Spell-Like Abilities -Race Traits ~ Archon (Legion) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Legion Archon ~ Flames of Faith|Legion Archon ~ Second Skin|Legion Archon ~ Spell-Like Abilities ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProfTower -Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 -Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Fire or Good Spells -Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility -Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells|All-Around Vision|Improved Evasion|Immunity to Flanking -Race Traits ~ Atomie CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AtomieRacialAbility|Sneak Attack BONUS:VAR|SneakAttackDice|1 AUTO:WEAPONPROF|Rapier -Race Traits ~ Axe Beak CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AxeBeakRacialAbility -Race Traits ~ Azruverda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AzruverdaRacialAbility|Immunity to Acid BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance -Race Traits ~ Baku CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BakuRacialAbility|Immunity to Mind-affecting effects|Immunity to Sleep -Race Traits ~ Bandersnatch CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BandersnatchRacialAbility|Scent|Pounce|Rake|Rend BONUS:ABILITYPOOL|Variant Bandersnatch|1|!PREABILITY:1,CATEGORY=Special Ability,TYPE.VariantBandersnatch -Race Traits ~ Baregara CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaregaraRacialAbility|Immunity to Electricity|Immunity to Poison|Grab BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance -Race Traits ~ Baykok CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaykokRacialAbility AUTO:WEAPONPROF|Longbow -Race Traits ~ Behemoth (Tempest) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TempestBehemothRacialAbility|Regeneration|Bleed|Immunity to Electricity BONUS:VAR|BleedDamageDice|1 BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|20 -Race Traits ~ Behemoth (Thalassic) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThalassicBehemothRacialAbility|Regeneration|Grab|Immunity to Cold|Fast Swallow|Capsize|Immunity to Cold|Push|Rend|Swallow Whole BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|RendDamageDice|2 -Race Traits ~ Behemoth (Thunder) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThunderBehemothRacialAbility|Regeneration|Immunity to Acid|Fast Swallow|Swallow Whole|Trample BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 -Race Traits ~ Berbalang CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BerbalangRacialAbility -Race Traits ~ Bhuta CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BhutaRacialAbility|Channel Resistance|Bleed BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|ChannelResistance|4 -Race Traits ~ Bogeyman CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BogeymanRacialAbility -Race Traits ~ Brain Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrainOozeRacialAbility|Evasion|Telepathy -Race Traits ~ Carbuncle CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarbuncleRacialAbility -Race Traits ~ Carnivorous Crystal CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarnivorousCrystalRacialAbility|Immunity to Cold|Immunity to Electricity|Vulnerability to Sonic|Freeze|Carnivorous Crystal ~ Split BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance -Race Traits ~ Caryatid Column CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaryatidColumnRacialAbility|Can't be Disarmed -Race Traits ~ Caulborn CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaulbornRacialAbility|Immunity to Visual Effects -Race Traits ~ Cecaelia CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CecaeliaRacialAbility|Amphibious|Grab -Race Traits ~ Ceratioidi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CeratioidiRacialAbility|Immunity to Mind-Affecting Effects -Race Traits ~ Cerberi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerberiRacialAbility|Cereberi ~ Rend -Race Traits ~ Cerebric Fungus CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerebricFungusRacialAbility|Pull|Telepathy BONUS:VAR|ColdResistanceBonus|5|TYPE=Resistance -Race Traits ~ Clockwork (Goliath) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkGoliathRacialAbility|Trample AUTO:WEAPONPROF|Cannon BONUS:VAR|TrampleDamageDice|2 BONUS:VAR|TrampleDamageDieSize|6 -Race Traits ~ Clockwork (Leviathan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkLeviathanRacialAbility|Can't be Tripped|Immunity to Fire -Race Traits ~ Clockwork (Servant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkServantRacialAbility BONUS:VAR|FastHealingRate|2 AUTO:WEAPONPROF|Net -Race Traits ~ Clockwork (Soldier) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSoldierRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfMartial -Race Traits ~ Clockwork (Spy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSpyRacialAbility -Race Traits ~ Cold Rider CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ColdRiderRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf AUTO:WEAPONPROF|Glaive -Race Traits ~ Crab (Shark-Eating) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SharkeatingCrabRacialAbility|Constrict|Grab|Water Dependency BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Crab (Shipwrecker) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShipwreckerCrabRacialAbility|Constrict|Grab BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Cyclops (Great) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GreatCyclopsRacialAbility|Powerful Charge|Rock Throwing ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf AUTO:WEAPONPROF|Greatclub +Race Traits ~ Adaro CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Amphibious|TYPE=AdaroRacial +Race Traits ~ Adherer CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adherer ~ Adhesive|Grab +Race Traits ~ Adlet CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Scent ABILITY:Special Ability|AUTOMATIC|Adlet ~ Arctic Stride|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletArticStride ABILITY:Special Ability|AUTOMATIC|Adlet ~ Frozen Breath|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletFrozenBreath ABILITY:Special Ability|AUTOMATIC|Adlet ~ Spell-Like Abilities|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AdletSpellLikeAbilities BONUS:ABILITYPOOL|Adlet Selection|1 +Race Traits ~ Ahuizotl CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ahuizotl ~ Tenacious Grapple|Ahuizotl ~ Voice Mimicry|Amphibious|Rake|Grab +Race Traits ~ Akhlut CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Akhlut ~ Change Shape|Akhlut ~ Savage Bite|Akhlut ~ Shore Storming|Akhlut ~ Snow Vision|Akhlut ~ Snow Walking|Akhlut ~ Spell-Like Abilities|Akhlut ~ Swallow Whole|Hold Breath|Scent +Race Traits ~ Allip CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Allip ~ Babble|Allip ~ Madness|Allip ~ Touch of Insanity|Channel Resistance +Race Traits ~ Alraune CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Alraune ~ Calming Fragrance|Alraune ~ Feed|Bleed|Constrict|Alraune ~ Spell-Like Abilities +Race Traits ~ Annis Hag CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Annis Hag ~ Spell-Like Abilities|Rend BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR+(STR*1/2) BONUS:VAR|RendDamageDice|1 +Race Traits ~ Ant Lion (Giant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ant Lion (Giant) ~ Sand Trap +Race Traits ~ Archon (Harbinger) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Harbinger Archon ~ Blades|Harbinger Archon ~ Disassemble|Harbinger Archon ~ Minor Archon|Harbinger Archon ~ Wrath|Harbinger Archon ~ Spell-Like Abilities +Race Traits ~ Archon (Legion) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Legion Archon ~ Flames of Faith|Legion Archon ~ Second Skin|Legion Archon ~ Spell-Like Abilities ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProfTower +Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 +Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Fire or Good Spells +Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) +Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) +Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility +Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells|All-Around Vision|Improved Evasion|Immunity to Flanking +Race Traits ~ Atomie CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AtomieRacialAbility|Sneak Attack BONUS:VAR|SneakAttackDice|1 AUTO:WEAPONPROF|Rapier +Race Traits ~ Axe Beak CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AxeBeakRacialAbility +Race Traits ~ Azruverda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AzruverdaRacialAbility|Immunity to Acid BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance +Race Traits ~ Baku CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BakuRacialAbility|Immunity to Mind-affecting effects|Immunity to Sleep +Race Traits ~ Bandersnatch CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BandersnatchRacialAbility|Scent|Pounce|Rake|Rend BONUS:ABILITYPOOL|Variant Bandersnatch|1|!PREABILITY:1,CATEGORY=Special Ability,TYPE.VariantBandersnatch BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR+(STR/2) +Race Traits ~ Baregara CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaregaraRacialAbility|Immunity to Electricity|Immunity to Poison|Grab BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance +Race Traits ~ Baykok CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaykokRacialAbility AUTO:WEAPONPROF|Longbow +Race Traits ~ Behemoth (Tempest) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TempestBehemothRacialAbility|Regeneration|Bleed|Immunity to Electricity BONUS:VAR|BleedDamageDice|1 BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|20 +Race Traits ~ Behemoth (Thalassic) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThalassicBehemothRacialAbility|Regeneration|Grab|Immunity to Cold|Fast Swallow|Capsize|Immunity to Cold|Push|Rend|Swallow Whole BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|RendDamageDice|2 +Race Traits ~ Behemoth (Thunder) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThunderBehemothRacialAbility|Regeneration|Immunity to Acid|Fast Swallow|Swallow Whole|Trample BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 +Race Traits ~ Berbalang CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BerbalangRacialAbility +Race Traits ~ Bhuta CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BhutaRacialAbility|Channel Resistance|Bleed BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|ChannelResistance|4 +Race Traits ~ Bogeyman CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BogeymanRacialAbility +Race Traits ~ Brain Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrainOozeRacialAbility|Evasion|Telepathy +Race Traits ~ Carbuncle CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarbuncleRacialAbility +Race Traits ~ Carnivorous Crystal CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarnivorousCrystalRacialAbility|Immunity to Cold|Immunity to Electricity|Vulnerability to Sonic|Freeze|Carnivorous Crystal ~ Split BONUS:VAR|FireResistanceBonus|20|TYPE=Resistance +Race Traits ~ Caryatid Column CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaryatidColumnRacialAbility|Can't be Disarmed +Race Traits ~ Caulborn CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaulbornRacialAbility|Immunity to Visual Effects +Race Traits ~ Cecaelia CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CecaeliaRacialAbility|Amphibious|Grab +Race Traits ~ Ceratioidi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CeratioidiRacialAbility|Immunity to Mind-Affecting Effects +Race Traits ~ Cerberi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerberiRacialAbility|Cereberi ~ Rend +Race Traits ~ Cerebric Fungus CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerebricFungusRacialAbility|Pull|Telepathy BONUS:VAR|ColdResistanceBonus|5|TYPE=Resistance +Race Traits ~ Clockwork (Goliath) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkGoliathRacialAbility|Trample AUTO:WEAPONPROF|Cannon BONUS:VAR|TrampleDamageDice|2 BONUS:VAR|TrampleDamageDieSize|6 +Race Traits ~ Clockwork (Leviathan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkLeviathanRacialAbility|Can't be Tripped|Immunity to Fire +Race Traits ~ Clockwork (Servant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkServantRacialAbility BONUS:VAR|FastHealingRate|2 AUTO:WEAPONPROF|Net +Race Traits ~ Clockwork (Soldier) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSoldierRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfMartial +Race Traits ~ Clockwork (Spy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSpyRacialAbility +Race Traits ~ Cold Rider CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ColdRiderRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf AUTO:WEAPONPROF|Glaive +Race Traits ~ Crab (Shark-Eating) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SharkeatingCrabRacialAbility|Constrict|Grab|Water Dependency BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR +Race Traits ~ Crab (Shipwrecker) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShipwreckerCrabRacialAbility|Constrict|Grab BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR +Race Traits ~ Cyclops (Great) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GreatCyclopsRacialAbility|Powerful Charge|Rock Throwing BONUS:VAR|RockThrowingRange|120 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf AUTO:WEAPONPROF|Greatclub BONUS:VAR|PowerfulChargeDamageDice|4 BONUS:VAR|PowerfulChargeDamageDieSize|8 BONUS:VAR|PowerfulChargeBonusDamage|STR*2 Race Traits ~ Daemon (Crucidaemon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CrucidaemonRacialAbility|Immunity to Bleed|Bleed BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|BleedDamageDice|1 Race Traits ~ Daemon (Vulnudaemon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=VulnudaemonRacialAbility|Bleed|Sneak Attack BONUS:VAR|SneakAttackDice|2 BONUS:VAR|BleedDamageDieSize|4 -Race Traits ~ Deathtrap Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathtrapOozeRacialAbility|Immunity to Acid|Grab|Constrict|Compression|Can't be tripped BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) BONUS:VAR|ConstrictDice|1 -Race Traits ~ Deathweb CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathwebRacialAbility|Web|Compression -Race Traits ~ Demilich CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DemilichRacialAbility|Immunity to Acid|Immunity to cold|Immunity to Electricity|Immunity to Magic|Immunity to Polymorph BONUS:ABILITYPOOL|Demilich Selection|1 +Race Traits ~ Deathtrap Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathtrapOozeRacialAbility|Immunity to Acid|Grab|Constrict|Compression|Can't be tripped BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) BONUS:VAR|ConstrictDice|1 +Race Traits ~ Deathweb CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathwebRacialAbility|Web|Compression +Race Traits ~ Demilich CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DemilichRacialAbility|Immunity to Acid|Immunity to cold|Immunity to Electricity|Immunity to Magic|Immunity to Polymorph BONUS:ABILITYPOOL|Demilich Selection|1 Race Traits ~ Demodand (Shaggy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Shaggy Demodand ~ Spell-Like Abilities -Race Traits ~ Demodand (Slimy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SlimyDemodandRacialAbility|Stench BONUS:VAR|StenchDuration|6 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf +Race Traits ~ Demodand (Slimy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SlimyDemodandRacialAbility|Stench BONUS:VAR|StenchDice|1 BONUS:VAR|StenchDieSize|6 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf Race Traits ~ Demodand (Tarry) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TarryDemodandRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf Race Traits ~ Demon (Coloxus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ColoxusRacialAbility|Immunity to Disease|Sneak Attack|Scent BONUS:VAR|SneakAttackDice|4 Race Traits ~ Demon (Incubus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=IncubusRacialAbility Race Traits ~ Demon (Schir) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SchirRacialAbility|Immunity to Disease -Race Traits ~ Derhii CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DerhiiRacialAbility AUTO:WEAPONPROF|Falchion -Race Traits ~ Devil (Contract) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ContractDevilRacialAbility|Bleed|Immunity to Mind-affecting effects BONUS:VAR|BleedDamageSize|6 -Race Traits ~ Dinosaur (Dimetrodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DimetrodonRacialAbility -Race Traits ~ Dinosaur (Iguanodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=IguanodonRacialAbility|Scent -Race Traits ~ Dinosaur (Pachycephalosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Pachycephalosaurus ~ Clobbering Charge|Scent -Race Traits ~ Dinosaur (Spinosaurus) CATEGORY:Internal -Race Traits ~ Dire Corby CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Dire Corby ~ Leap|Ferocity|Rend BONUS:ABILITYPOOL|Dire Corby Choice|1 -Race Traits ~ Disenchanter CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DisenchanterRacialAbility +Race Traits ~ Derhii CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DerhiiRacialAbility AUTO:WEAPONPROF|Falchion +Race Traits ~ Devil (Contract) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ContractDevilRacialAbility|Bleed|Immunity to Mind-affecting effects BONUS:VAR|BleedDamageDieSize|6 +Race Traits ~ Dinosaur (Dimetrodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DimetrodonRacialAbility|Scent +Race Traits ~ Dinosaur (Iguanodon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=IguanodonRacialAbility|Scent +Race Traits ~ Dinosaur (Pachycephalosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Pachycephalosaurus ~ Clobbering Charge|Scent +Race Traits ~ Dinosaur (Spinosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Scent|Grab|Pounce|Swallow Whole BONUS:VAR|SwallowWholeDice|1 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR +Race Traits ~ Dire Corby CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Dire Corby ~ Leap|Ferocity|Rend BONUS:ABILITYPOOL|Dire Corby Choice|1 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR +Race Traits ~ Disenchanter CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DisenchanterRacialAbility Race Traits ~ Div (Aghash) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AghashRacialAbility -Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) -Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) +Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR +Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) BONUS:VAR|RendDamageDice|1 BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR Race Traits ~ Div (Doru) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DoruRacialAbility Race Traits ~ Div (Ghawwas) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GhawwasRacialAbility|Amphibious Race Traits ~ Div (Pairaka) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PairakaRacialAbility Race Traits ~ Div (Sepid) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SepidRacialAbility Race Traits ~ Div (Shira) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShiraRacialAbility|Rake -Race Traits ~ Dragon (Faerie) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FaerieDragonRacialAbility|Telepathy -Race Traits ~ Dragon (Forest) CATEGORY:Internal DEFINE:DisableDragonBaseDR|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Pass Without Trace,11+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blight,15+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Tree Stride|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Animate Plants|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Earthquake,18+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (7)|Imperial Dragon Attacks HD (7) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Piercing|Forest Dragon ~ Woodland Stride|Immunity to Poison ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Sound Imitation|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Internal|AUTOMATIC|Damage Reduction / Adamantine|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Destructive Crush|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Elemental Breath|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Stony Death|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:DR|Adamantine|2|PREVARGTEQ:DragonAgeCategory,5 BONUS:DR|Adamantine|3|PREVARGTEQ:DragonAgeCategory,7 BONUS:DR|Adamantine|5|PREVARGTEQ:DragonAgeCategory,9 BONUS:DR|Adamantine|5|PREVARGTEQ:DragonAgeCategory,11 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DisableDragonBaseDR|1 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-5)/2) BONUS:VAR|DragonSizeTracker|1 -Race Traits ~ Dragon (Sea) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Create Water|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Hydraulic Push|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Call Lightning,13+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Control Water|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Water Walk,13+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Vortex,17+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (5)|Imperial Dragon Attacks HD (5) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Fire|Immunity to Electricity|Water Breathing ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Sea Strider|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Tidal Wave|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Torrent Breath|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Unfettered Swimmer|PREVARGTEQ:DragonAgeCategory,4 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-3)/2) BONUS:VAR|DragonSizeTracker|1 -Race Traits ~ Dragon (Sky) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Evil|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Feather Fall|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Gust of Wind,12+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Call Lightning Storm,15+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Control Winds,15+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Stormbolts,18+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (6)|Imperial Dragon Attacks HD (6) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Lightning|Immunity to Electricity|Sky Dragon ~ Borne Aloft ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Celestial Emissary|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Cloud Sight|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Grounding Breath|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Primal Lightning|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-4)/2) BONUS:VAR|DragonSizeTracker|1 -Race Traits ~ Dragon (Sovereign) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Evil|Detect Good|PREVARGTEQ:DragonAgeCategory,2 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Calm Emotions,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Tongues|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Sympathetic Vibration|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Prismatic Spray,17+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Moment of Prescience|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (8)|Imperial Dragon Attacks HD (8) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Sonic|Sovereign Dragon ~ Dogmatic Discordance ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Golden Armor|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Master Counterspelling|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Violent Retort|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-6)/2) BONUS:VAR|DragonSizeTracker|1 -Race Traits ~ Dragon (Underworld) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Soften Earth and Stone|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Stone Shape|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Spike Stones,14+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Wall of Stone,15+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Repel Metal or Stone|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Clashing Rocks,19+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (4)|Imperial Dragon Attacks HD (4) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Fire|Immunity to Fire|Underworld Dragon ~ Adamantine Claws ABILITY:Special Ability|AUTOMATIC|Underworld Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Underworld Dragon ~ Lava Eruption|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Underworld Dragon ~ Smoke Vision|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Underworld Dragon ~ Underworld Burrower|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,3 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-4)*2|PREVARGTEQ:DragonAgeCategory,5 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-2)/2) -Race Traits ~ Dragonne CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DragonneRacialAbility|Scent|Pounce -Race Traits ~ Drake (Desert) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DesertDrakeRacialAbility|Scent|Push BONUS:VAR|ElectricityResistanceBonus|20|TYPE=Resistance -Race Traits ~ Drake (Rift) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=RiftDrakeRacialAbility|Bleed|Pounce BONUS:VAR|AcidResistanceBonus|30|TYPE=Resistance -Race Traits ~ Drake (River) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=RiverDrakeRacialAbility|Amphibious|Pounce BONUS:VAR|AcidResistanceBonus|20|TYPE=Resistance -Race Traits ~ Dybbuk CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DybbukRacialAbility|Channel Resistance BONUS:VAR|ChannelResistance|4 -Race Traits ~ Ecorche CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=EcorcheRacialAbility|Ecorche ~ Bleed|Channel Resistance|Frightful Presence|Rend|Immunity to Acid BONUS:VAR|ChannelResistance|2 BONUS:VAR|FrightfulPresenceRange|60 -Race Traits ~ Eidolon (Unfettered) CATEGORY:Internal DEFINE:UnfetteredEidolonEvolutionCount|0 DEFINE:UnfetteredEidolonBaseSpeed|0 VFEAT:Multiattack|PREVARGTEQ:EidolonLVL,7 ABILITY:Special Ability|AUTOMATIC|Evasion BONUS:ABILITYPOOL|Unfettered Eidolon Base Form|1 BONUS:ABILITYPOOL|Eidolon AC Bonus|2*((EidolonLVL+1)/3) BONUS:ABILITYPOOL|Unfettered Eidolon Evolution|UnfetteredEidolonEvolutionCount BONUS:ABILITYPOOL|Unfettered Eidolon Stat Boost|(EidolonLVL-1)/4 BONUS:STAT|STR,DEX|(EidolonLVL+1)/3 BONUS:VAR|UnfetteredEidolonEvolutionCount|7+EidolonLVL|TYPE=Base BONUS:VAR|UnfetteredEidolonBaseSpeed|20 BONUS:VAR|DisableRaceTypeGrantedProfs|1 -Race Traits ~ Familiar (Flying Squirrel) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FlyingSquirrelRacialAbility -Race Traits ~ Familiar (Fox) CATEGORY:Internal -Race Traits ~ Familiar (Goat) CATEGORY:Internal -Race Traits ~ Familiar (Otter) CATEGORY:Internal -Race Traits ~ Familiar (Pig) CATEGORY:Internal -Race Traits ~ Familiar (Raccoon) CATEGORY:Internal -Race Traits ~ Faun CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FaunRacialAbility AUTO:WEAPONPROF|Shortbow -Race Traits ~ Festrog CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FestrogRacialAbility -Race Traits ~ Fey Giant Toad CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FeyGiantToadRacialAbility -Race Traits ~ Fey creature CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Fey Creature ~ Spell-Like Abilities|Fey Creature ~ Mind Affect Save|Resistance to Cold|Resistance to Electricity BONUS:ABILITYPOOL|Fey Creature Special Abilities|min(1,HD/4) -Race Traits ~ Flail Snail CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FlailSnailRacialAbility -Race Traits ~ Flumph CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FlumphRacialAbility -Race Traits ~ Foo Creature CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FooCreatureRacialAbility -Race Traits ~ Foo Dog CATEGORY:Internal -Race Traits ~ Foo Lion CATEGORY:Internal -Race Traits ~ Garden Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GardenOozeRacialAbility|Immunity to Acid -Race Traits ~ Garuda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GarudaRacialAbility -Race Traits ~ Ghorazagh CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GhorazaghRacialAbility|Blood Drain|Vulnerability to Sonic BONUS:VAR|BloodDrainSize|4 -Race Traits ~ Ghul CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GhulRacialAbility|Bleed|Rend BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance +Race Traits ~ Dragon (Faerie) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FaerieDragonRacialAbility|Telepathy +Race Traits ~ Dragon (Forest) CATEGORY:Internal DEFINE:DisableDragonBaseDR|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Pass Without Trace,11+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Blight,15+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Tree Stride|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Animate Plants|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Earthquake,18+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (7)|Imperial Dragon Attacks HD (7) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Piercing|Forest Dragon ~ Woodland Stride|Immunity to Poison ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Sound Imitation|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Internal|AUTOMATIC|Damage Reduction / Adamantine|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Destructive Crush|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Elemental Breath|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Forest Dragon ~ Stony Death|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:DR|Adamantine|2|PREVARGTEQ:DragonAgeCategory,5 BONUS:DR|Adamantine|3|PREVARGTEQ:DragonAgeCategory,7 BONUS:DR|Adamantine|5|PREVARGTEQ:DragonAgeCategory,9 BONUS:DR|Adamantine|5|PREVARGTEQ:DragonAgeCategory,11 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DisableDragonBaseDR|1 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-5)/2) BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Dragon (Sea) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Create Water|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Hydraulic Push|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Call Lightning,13+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Control Water|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Water Walk,13+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Vortex,17+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (5)|Imperial Dragon Attacks HD (5) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Fire|Immunity to Electricity|Water Breathing ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Sea Strider|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Tidal Wave|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Torrent Breath|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Sea Dragon ~ Unfettered Swimmer|PREVARGTEQ:DragonAgeCategory,4 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-3)/2) BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Dragon (Sky) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Evil|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Feather Fall|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Gust of Wind,12+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Call Lightning Storm,15+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Control Winds,15+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Stormbolts,18+CHA|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (6)|Imperial Dragon Attacks HD (6) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Lightning|Immunity to Electricity|Sky Dragon ~ Borne Aloft ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Celestial Emissary|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Cloud Sight|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Grounding Breath|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Sky Dragon ~ Primal Lightning|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-4)/2) BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Dragon (Sovereign) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Evil|Detect Good|PREVARGTEQ:DragonAgeCategory,2 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Calm Emotions,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Tongues|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Sympathetic Vibration|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Prismatic Spray,17+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Moment of Prescience|PREVARGTEQ:DragonAgeCategory,12 TEMPLATE:Base Dragon HD (8)|Imperial Dragon Attacks HD (8) ABILITY:Internal|AUTOMATIC|Imperial Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Sonic|Sovereign Dragon ~ Dogmatic Discordance ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Change Shape|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Golden Armor|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Master Counterspelling|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Sovereign Dragon ~ Violent Retort|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Dragon ~ Frightful Presence|PREVARGTEQ:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|-1|PREVARLTEQ:DragonAgeCategory,2 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-6)/2) BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Dragon (Underworld) CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Soften Earth and Stone|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Stone Shape|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Spike Stones,14+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Wall of Stone,15+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Repel Metal or Stone|P... [truncated message content] |
From: <za...@us...> - 2014-11-26 13:38:47
|
Revision: 25614 http://sourceforge.net/p/pcgen/code/25614 Author: zaister Date: 2014-11-26 13:38:42 +0000 (Wed, 26 Nov 2014) Log Message: ----------- OS-388 Error when previewing character sheet There was a problem generating PDFs for characters with memorized spells that did not have any spells of level 5 or higher. Modified Paths: -------------- Trunk/pcgen/outputsheets/d20/fantasy/pdf/common_sheet/block_spells_condensed.xslt Modified: Trunk/pcgen/outputsheets/d20/fantasy/pdf/common_sheet/block_spells_condensed.xslt =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/pdf/common_sheet/block_spells_condensed.xslt 2014-11-26 10:11:59 UTC (rev 25613) +++ Trunk/pcgen/outputsheets/d20/fantasy/pdf/common_sheet/block_spells_condensed.xslt 2014-11-26 13:38:42 UTC (rev 25614) @@ -951,12 +951,16 @@ </fo:block> </fo:table-cell> </fo:table-row> - <fo:table-row> <xsl:message>Test Levels 4-</xsl:message> - <xsl:apply-templates select="level[@number < 5]" mode="spells.memorized"/> - </fo:table-row> - <fo:table-row> <xsl:message>Test Levels 5+</xsl:message> - <xsl:apply-templates select="level[@number >= 5]" mode="spells.memorized"/> - </fo:table-row> + <xsl:if test="@number < 5"> + <fo:table-row> <xsl:message>Test Levels 4-</xsl:message> + <xsl:apply-templates select="level[@number < 5]" mode="spells.memorized"/> + </fo:table-row> + </xsl:if> + <xsl:if test="@number >= 5"> + <fo:table-row> <xsl:message>Test Levels 5+</xsl:message> + <xsl:apply-templates select="level[@number >= 5]" mode="spells.memorized"/> + </fo:table-row> + </xsl:if> </xsl:if> </xsl:template> <!-- This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-26 10:12:09
|
Revision: 25613 http://sourceforge.net/p/pcgen/code/25613 Author: amaitland Date: 2014-11-26 10:11:59 +0000 (Wed, 26 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-26 07:32:18 UTC (rev 25612) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-26 10:11:59 UTC (rev 25613) @@ -128,50 +128,46 @@ Race Traits ~ Ant Lion (Giant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ant Lion (Giant) ~ Sand Trap Race Traits ~ Archon (Harbinger) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Harbinger Archon ~ Blades|Harbinger Archon ~ Disassemble|Harbinger Archon ~ Minor Archon|Harbinger Archon ~ Wrath|Harbinger Archon ~ Spell-Like Abilities Race Traits ~ Archon (Legion) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Legion Archon ~ Flames of Faith|Legion Archon ~ Second Skin|Legion Archon ~ Spell-Like Abilities ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProfTower -Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample +Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Fire or Good Spells Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility -Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells +Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells|All-Around Vision|Improved Evasion|Immunity to Flanking Race Traits ~ Atomie CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AtomieRacialAbility|Sneak Attack BONUS:VAR|SneakAttackDice|1 AUTO:WEAPONPROF|Rapier Race Traits ~ Axe Beak CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AxeBeakRacialAbility Race Traits ~ Azruverda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AzruverdaRacialAbility|Immunity to Acid BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance Race Traits ~ Baku CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BakuRacialAbility|Immunity to Mind-affecting effects|Immunity to Sleep -Race Traits ~ Bandersnatch CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BandersnatchRacialAbility BONUS:ABILITYPOOL|Variant Bandersnatch|1|!PREABILITY:1,CATEGORY=Special Ability,TYPE.VariantBandersnatch +Race Traits ~ Bandersnatch CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BandersnatchRacialAbility|Scent|Pounce|Rake|Rend BONUS:ABILITYPOOL|Variant Bandersnatch|1|!PREABILITY:1,CATEGORY=Special Ability,TYPE.VariantBandersnatch Race Traits ~ Baregara CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaregaraRacialAbility|Immunity to Electricity|Immunity to Poison|Grab BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance Race Traits ~ Baykok CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BaykokRacialAbility AUTO:WEAPONPROF|Longbow -Race Traits ~ Behemoth (Tempest) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TempestBehemothRacialAbility|Regeneration|Bleed|Immunity to Electricity BONUS:VAR|BleedDamageDice|2 BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|20 -Race Traits ~ Behemoth (Thalassic) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThalassicBehemothRacialAbility|Regeneration|Grab|Immunity to Cold|Fast Swallow|Capsize|Immunity to Cold|Push|Rend|Swallow Whole BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -# Fast Swallow, Swallow Whole (4d6+str*1.5 bludgeoning and 4d6 fire damage, AC 27),Trample (2d8+Str*1.5) -Race Traits ~ Behemoth (Thunder) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThunderBehemothRacialAbility|Regeneration|Immunity to Acid|Fast Swallow|Swallow Whole|Trample BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -# Default number of dice is 1, to add more use BONUS:VAR|TrampleDamageDice|x -# Set Die size with BONUS:VAR|TrampleDamageDieSize|x - +Race Traits ~ Behemoth (Tempest) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TempestBehemothRacialAbility|Regeneration|Bleed|Immunity to Electricity BONUS:VAR|BleedDamageDice|1 BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|20 +Race Traits ~ Behemoth (Thalassic) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThalassicBehemothRacialAbility|Regeneration|Grab|Immunity to Cold|Fast Swallow|Capsize|Immunity to Cold|Push|Rend|Swallow Whole BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RendDamageDieSize|6 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|RendDamageDice|2 +Race Traits ~ Behemoth (Thunder) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThunderBehemothRacialAbility|Regeneration|Immunity to Acid|Fast Swallow|Swallow Whole|Trample BONUS:VAR|RegenerationRate|20 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 Race Traits ~ Berbalang CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BerbalangRacialAbility -Race Traits ~ Bhuta CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BhutaRacialAbility|Channel Resistance|Bleed BONUS:VAR|BleedDamageDieSize|6 +Race Traits ~ Bhuta CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BhutaRacialAbility|Channel Resistance|Bleed BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|ChannelResistance|4 Race Traits ~ Bogeyman CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BogeymanRacialAbility Race Traits ~ Brain Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrainOozeRacialAbility|Evasion|Telepathy Race Traits ~ Carbuncle CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarbuncleRacialAbility -Race Traits ~ Carnivorous Crystal CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarnivorousCrystalRacialAbility|Immunity to Cold|Immunity to Electricity|Vulnerability to Sonic|Freeze|Carnivorous Crystal ~ Split +Race Traits ~ Carnivorous Crystal CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CarnivorousCrystalRacialAbility|Immunity to Cold|Immunity to Electricity|Vulnerability to Sonic|Freeze|Carnivorous Crystal ~ Split BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance Race Traits ~ Caryatid Column CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaryatidColumnRacialAbility|Can't be Disarmed Race Traits ~ Caulborn CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CaulbornRacialAbility|Immunity to Visual Effects Race Traits ~ Cecaelia CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CecaeliaRacialAbility|Amphibious|Grab Race Traits ~ Ceratioidi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CeratioidiRacialAbility|Immunity to Mind-Affecting Effects -Race Traits ~ Cerberi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerberiRacialAbility|Rend +Race Traits ~ Cerberi CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerberiRacialAbility|Cereberi ~ Rend Race Traits ~ Cerebric Fungus CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CerebricFungusRacialAbility|Pull|Telepathy BONUS:VAR|ColdResistanceBonus|5|TYPE=Resistance -Race Traits ~ Clockwork (Goliath) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkGoliathRacialAbility|Trample AUTO:WEAPONPROF|Cannon +Race Traits ~ Clockwork (Goliath) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkGoliathRacialAbility|Trample AUTO:WEAPONPROF|Cannon BONUS:VAR|TrampleDamageDice|2 BONUS:VAR|TrampleDamageDieSize|6 Race Traits ~ Clockwork (Leviathan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkLeviathanRacialAbility|Can't be Tripped|Immunity to Fire Race Traits ~ Clockwork (Servant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkServantRacialAbility BONUS:VAR|FastHealingRate|2 AUTO:WEAPONPROF|Net Race Traits ~ Clockwork (Soldier) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSoldierRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=WeaponProfMartial Race Traits ~ Clockwork (Spy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ClockworkSpyRacialAbility Race Traits ~ Cold Rider CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ColdRiderRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf AUTO:WEAPONPROF|Glaive -Race Traits ~ Crab (Shark-Eating) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SharkeatingCrabRacialAbility|Constrict|Grab|Water Dependency -Race Traits ~ Crab (Shipwrecker) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShipwreckerCrabRacialAbility|Constrict|Grab +Race Traits ~ Crab (Shark-Eating) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SharkeatingCrabRacialAbility|Constrict|Grab|Water Dependency BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR +Race Traits ~ Crab (Shipwrecker) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShipwreckerCrabRacialAbility|Constrict|Grab BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR Race Traits ~ Cyclops (Great) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GreatCyclopsRacialAbility|Powerful Charge|Rock Throwing ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf AUTO:WEAPONPROF|Greatclub Race Traits ~ Daemon (Crucidaemon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CrucidaemonRacialAbility|Immunity to Bleed|Bleed BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|BleedDamageDice|1 Race Traits ~ Daemon (Vulnudaemon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=VulnudaemonRacialAbility|Bleed|Sneak Attack BONUS:VAR|SneakAttackDice|2 BONUS:VAR|BleedDamageDieSize|4 -Race Traits ~ Deathtrap Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathtrapOozeRacialAbility|Immunity to Acid|Grab|Constrict|Compression|Can't be tripped +Race Traits ~ Deathtrap Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathtrapOozeRacialAbility|Immunity to Acid|Grab|Constrict|Compression|Can't be tripped BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) BONUS:VAR|ConstrictDice|1 Race Traits ~ Deathweb CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeathwebRacialAbility|Web|Compression Race Traits ~ Demilich CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DemilichRacialAbility|Immunity to Acid|Immunity to cold|Immunity to Electricity|Immunity to Magic|Immunity to Polymorph BONUS:ABILITYPOOL|Demilich Selection|1 Race Traits ~ Demodand (Shaggy) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Shaggy Demodand ~ Spell-Like Abilities @@ -189,8 +185,8 @@ Race Traits ~ Dire Corby CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Dire Corby ~ Leap|Ferocity|Rend BONUS:ABILITYPOOL|Dire Corby Choice|1 Race Traits ~ Disenchanter CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DisenchanterRacialAbility Race Traits ~ Div (Aghash) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AghashRacialAbility -Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) +Race Traits ~ Div (Akvan) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) +Race Traits ~ Div (Akvan Prince) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AkvanRacialAbility|Swallow Whole|Rend|Trample BONUS:ABILITYPOOL|Akvan Prince Selection|1 BONUS:ABILITYPOOL|Akvan Stat Increase|3 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) Race Traits ~ Div (Doru) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DoruRacialAbility Race Traits ~ Div (Ghawwas) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GhawwasRacialAbility|Amphibious Race Traits ~ Div (Pairaka) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PairakaRacialAbility @@ -233,10 +229,10 @@ Race Traits ~ Giant (Desert) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DesertGiantRacialAbility|Immunity to Fire|Rock Catching|Rock Throwing BONUS:VAR|RockThrowingRange|100 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf AUTO:WEAPONPROF|Scimitar Race Traits ~ Giant (Jungle) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=JungleGiantRacialAbility|Immunity to Disease|Immunity to Poison|Rock Catching AUTO:WEAPONPROF|Longbow Race Traits ~ Girtablilu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GirtabliluRacialAbility|Constrict BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|ConstrictDieSize|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) +Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDieSize|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) Race Traits ~ Goblin Snake CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GoblinSnakeRacialAbility|Can't be tripped Race Traits ~ Golem (Bone) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BoneGolemRacialAbility -Race Traits ~ Golem (Brass) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrassGolemRacialAbility|Heat|Immunity to Fire BONUS:VAR|HeatDamageDice|1 BONUS:VAR|HeatDamageSize|6 +Race Traits ~ Golem (Brass) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrassGolemRacialAbility|Heat|Immunity to Fire BONUS:VAR|HeatDamageDice|1 BONUS:VAR|HeatDamageSize|6 BONUS:VAR|HeatDamageDice|2 BONUS:VAR|HeatDamageSize|6 Race Traits ~ Golem (Cannon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CannonGolemRacialAbility Race Traits ~ Golem (Fossil) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FossilRacialAbility Race Traits ~ Gorynych CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GorynychRacialAbility|Immunity to Fire|Immunity to Poison|Regeneration ~ Acid BONUS:VAR|RegenerationRate|5 @@ -244,11 +240,15 @@ Race Traits ~ Graven Guardian CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GravenGuardianRacialAbility BONUS:VAR|FastHealingRate|2 BONUS:ABILITYPOOL|Graven Guardian Domain Selection|2 Race Traits ~ Gremlin (Fuath) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FuathRacialAbility|Amphibious|Vulnerability to Fire BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance Race Traits ~ Grodair CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GrodairRacialAbility|Amphibious|Push -Race Traits ~ Grootslang CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GrootslangRacialAbility|Trample +Race Traits ~ Grootslang CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GrootslangRacialAbility|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 Race Traits ~ Guecubu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GuecubuRacialAbility|Channel Resistance|Immunity to Electricity BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ChannelResistance|2 Race Traits ~ Hellwasp Swarm CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=HellwaspSwarmRacialAbility BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance -Race Traits ~ Herd Animal (Antelope) CATEGORY:Internal +Race Traits ~ Herd Animal (Antelope) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Powerful Charge BONUS:VAR|PowerfulChargeDamageDice|1 BONUS:VAR|PowerfulChargeDamageDieSize|4 BONUS:VAR|PowerfulChargeBonusDamage|2 + Race Traits ~ Herd Animal (Elk) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Powerful Charge +# Set number of damage dice with BONUS:VAR|PowerfulChargeDamageDice|x +# Set Die size with BONUS:VAR|PowerfulChargeDamageDieSize|x +# Set bonus damage with BONUS:VAR|PowerfulChargeBonusDamage|x Race Traits ~ Hodag CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=HodagRacialAbility|Ferocity|Scent Race Traits ~ Hollow Serpent CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=HollowSerpentRacialAbility|Constrict|Channel Resistance|Energy Drain|Grab|Telepathy BONUS:VAR|ChannelResistance|4 BONUS:VAR|FastHealingRate|10 BONUS:VAR|EnergyDrainLevels|1 BONUS:VAR|ConstrictDice|3 BONUS:VAR|ConstrictDieSize|10 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) Race Traits ~ Huecuva CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=HuecuvaRacialAbility @@ -270,20 +270,20 @@ Race Traits ~ Kami (Zuishin) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ZuishinRacialAbility ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|FastHealingRate|5 Race Traits ~ Kappa CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=KappaRacialAbility|Amphibious|Grab|Rake BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|5|TYPE=Resistance Race Traits ~ Kech CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Kech ~ Spell-Like Abilities|Rend AUTO:WEAPONPROF|Longbow -Race Traits ~ Kirin CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=KirinRacialAbility|Powerful Charge BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance BONUS:VAR|ElectricityResistanceBonus|30|TYPE=Resistance BONUS:ABILITYPOOL|Kirin Selection|1 +Race Traits ~ Kirin CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=KirinRacialAbility|Powerful Charge BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance BONUS:VAR|ElectricityResistanceBonus|30|TYPE=Resistance BONUS:ABILITYPOOL|Kirin Selection|1 BONUS:VAR|PowerfulChargeDamageDice|12BONUS:VAR|PowerfulChargeDamageDieSize|8 BONUS:VAR|PowerfulChargeBonusDamage|STR*2 Race Traits ~ Kongamato CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=KongamatoRacialAbility|Compression BONUS:VAR|ColdResistanceBonus,FireResistanceBonus,ElectricityResistanceBonus,AcidResistanceBonus|10|TYPE=Resistance Race Traits ~ Kyton (Augur) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AugurRacialAbility|Bleed|Can't be tripped|Regeneration ~ Good/Silver BONUS:VAR|BleedDamageDieSize|2 BONUS:VAR|RegenerationRate|2 Race Traits ~ Kyton (Eremite) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=EremiteRacialAbility|Immunity to Fear|Immunity to Nonlethal Damage|Regeneration ~ Good/Silver BONUS:VAR|RegenerationRate|15 BONUS:ABILITYPOOL|Eremite Selection|1 -Race Traits ~ Kyton (Interlocutor) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=InterlocutorRacialAbility|Bleed|Rend|Regeneration ~ Good/Silver BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|5 +Race Traits ~ Kyton (Interlocutor) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=InterlocutorRacialAbility|Bleed|Rend|Regeneration ~ Good/Silver BONUS:VAR|BleedDamageDieSize|6 BONUS:VAR|RegenerationRate|5 BONUS:VAR|RendDamageDieSize|8 BONUS:VAR|RendBonusDamage|STR BONUS:VAR|RendDamageDice|1 Race Traits ~ Lammasu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LammasuRacialAbility Race Traits ~ Leshy (Fungus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FungusLeshyRacialAbility|Change Shape Race Traits ~ Leshy (Gourd) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GourdLeshyRacialAbility|Change Shape|Sneak Attack BONUS:VAR|SneakAttackDice|1 Race Traits ~ Leshy (Leaf) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LeafLeshyRacialAbility|Change Shape -Race Traits ~ Leshy (Seaweed) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SeaweedLeshyRacialAbility|Change Shape +Race Traits ~ Leshy (Seaweed) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SeaweedLeshyRacialAbility|Change Shape|Sneak Attack BONUS:VAR|SneakAttackDice|1 Race Traits ~ Linnorm CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LinnormRacialAbility Race Traits ~ Linnorm (Cairn) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=CairnLinnormRacialAbility|TYPE=LinnormRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Curse Effects|Immunity to Mind-affecting effects|Immunity to Negative Energy|Immunity to Poison|Regeneration ~ Cold Iron BONUS:VAR|RegenerationRate|10 Race Traits ~ Linnorm (Fjord) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FjordLinnormRacialAbility|TYPE=LinnormRacialAbility|Amphibious|Constrict|Grab|Immunity to Cold|Immunity to Curse Effects|Immunity to Mind-affecting effects|Immunity to Poison|Regeneration ~ Cold Iron BONUS:VAR|RegenerationRate|10 -Race Traits ~ Linnorm (Taiga) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LinnormRacialAbility|TYPE=TaigaLinnormRacialAbility|Constrict|Grab|Immunity to Electricity|Immunity to Curse Effects|Immunity to Mind-affecting effects|Immunity to Poison|Regeneration ~ Cold Iron BONUS:VAR|RegenerationRate|15 +Race Traits ~ Linnorm (Taiga) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LinnormRacialAbility|TYPE=TaigaLinnormRacialAbility|Constrict|Grab|Immunity to Electricity|Immunity to Curse Effects|Immunity to Mind-affecting effects|Immunity to Poison|Regeneration ~ Cold Iron BONUS:VAR|RegenerationRate|15 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) BONUS:VAR|ConstrictDice|2 Race Traits ~ Linnorm (Tor) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=LinnormRacialAbility|TYPE=TorLinnormRacialAbility|Constrict|Grab|Immunity to Fire|Immunity to Curse Effects|Immunity to Mind-affecting effects|Immunity to Poison|Regeneration ~ Cold Iron BONUS:VAR|RegenerationRate|20 Race Traits ~ Lizard (Giant Gecko) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GiantGeckoRacialAbility Race Traits ~ Lizard (Giant Chameleon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GiantChameleonRacialAbility|Grab|Pull @@ -294,7 +294,7 @@ Race Traits ~ Marsupial (Kangaroo) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Trip Race Traits ~ Marsupial (Thylacine) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Thylacine ~ Powerful Jaws Race Traits ~ Megafauna (Archelon) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Capsize|Hold Breath -Race Traits ~ Megafauna (Baluchitherium) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Trample +Race Traits ~ Megafauna (Baluchitherium) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) Race Traits ~ Megafauna (Basilosaurus) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Hold Breath|Swallow Whole BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) Race Traits ~ Megafauna (Megalania) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=MegalaniaRacialAbility|Grab|Swallow Whole BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:WEAPONPROF=Tongue|REACH|30 Race Traits ~ Mobogo CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=MobogoRacialAbility|Amphibious|Crush|Pull|Regeneration ~ Acid/Cold/Fire|Swallow Whole BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) @@ -306,9 +306,9 @@ Race Traits ~ Nephilim CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NephilimRacialAbility BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10|TYPE=Resistance ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf Race Traits ~ Nixie CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NixieRacialAbility BONUS:ABILITYPOOL|Nixie Choice|1 AUTO:WEAPONPROF|Sword (Short) Race Traits ~ Bog Nixie CATEGORY:Internal TEMPLATE:Advanced Creature|Bog Nixie ABILITY:Special Ability|AUTOMATIC|TYPE=BogNixieRacialAbility BONUS:MISC|CR|2 -Race Traits ~ Norn CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NornRacialAbility|Change Shape|Energy Drain|Immunity to Cold|Immunity to Energy Drain|Immunity to Negative Energy BONUS:VAR|EnergyDrain|2 BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|30|TYPE=Resistance ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf AUTO:WEAPONPROF|Scimitar +Race Traits ~ Norn CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NornRacialAbility|Change Shape|Energy Drain|Immunity to Cold|Immunity to Energy Drain|Immunity to Negative Energy BONUS:VAR|EnergyDrainLevels|2 BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|30|TYPE=Resistance ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf AUTO:WEAPONPROF|Scimitar Race Traits ~ Nuckelavee CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NuckelaveeRacialAbility|Amphibious|Frightful Presence|Immunity to Disease|Immunity to Poison|Undersized Weapons BONUS:VAR|FrightfulPresenceRange|30 -Race Traits ~ Nue CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NueRacialAbility +Race Traits ~ Nue CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=NueRacialAbility|Energy Drain BONUS:VAR|EnergyDrainLevels|2 Race Traits ~ Oni (Fire Yai) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=FireYaiRacialAbility|Regeneration ~ Acid/Cold|Burn BONUS:VAR|RegenerationRate|5 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf Race Traits ~ Oni (Ice Yai) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=IceYaiRacialAbility|Regeneration ~ Acid/Fire BONUS:VAR|RegenerationRate|5 Race Traits ~ Oni (Kuwa) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=KuwaRacialAbility|Regeneration ~ Acid/Fire BONUS:VAR|RegenerationRate|5 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf @@ -323,7 +323,7 @@ Race Traits ~ Penanggalen CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PenanggalenRacialAbility Race Traits ~ Peri CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PeriRacialAbility|Burn|Immunity to Electricity|Immunity to Fire|Telepathy BONUS:VAR|BurnDamageDieSize|6 BONUS:VAR|BurnDamageDice|1 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance Race Traits ~ Phantom Fungus CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PhantomFungusRacialAbility -Race Traits ~ Plasma Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PlasmaOozeRacialAbility|Grab|Constrict|Engulf|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Immunity to Electricity|Immunity to Fire|No Breath +Race Traits ~ Plasma Ooze CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PlasmaOozeRacialAbility|Grab|Constrict|Engulf|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Immunity to Electricity|Immunity to Fire|No Breath BONUS:VAR|ColdResistanceBonus|30|TYPE=Resistance BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) BONUS:VAR|ConstrictDice|3 Race Traits ~ Popobala CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PopobalaRacialAbility|Frightful Presence|Immunity to Disease|Immunity to Nausea|Immunity to Poison|Immunity to Stunning|Stench BONUS:VAR|FrightfulPresenceRange|30 BONUS:VAR|StenchDieSize|6 BONUS:VAR|StenchDice|1 Race Traits ~ Porcupine CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=PorcupineRacialAbility Race Traits ~ Porcupine (Giant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GiantPorcupineRacialAbility @@ -346,13 +346,13 @@ Race Traits ~ Sea Serpent (Deep) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DeepSeaSerpentRacialAbility|Can't be tripped|Capsize|Constrict|Grab|Immunity to Cold|Swallow Whole BONUS:VAR|FireResistanceBonus|30|TYPE=Resistance BONUS:VAR|SwallowWholeDice|6 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) Race Traits ~ Shadow Mastiff CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Shadow Mastiff ~ Bay|Shadow Mastiff ~ Shadow Blend|Trip Race Traits ~ Shae CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShaeRacialAbility|Amorphous|Immunity to Cold -Race Traits ~ Shedu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SheduRacialAbility|Trample|Telepathy BONUS:VAR|FastHealingRate|5 BONUS:VAR|ElectricityResistanceBonus,FireResistanceBonus|10|TYPE=Resistance +Race Traits ~ Shedu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SheduRacialAbility|Trample|Telepathy BONUS:VAR|FastHealingRate|5 BONUS:VAR|ElectricityResistanceBonus,FireResistanceBonus|10|TYPE=Resistance BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:VAR|TrampleDamageBonus|STR+(STR/2) Race Traits ~ Shinigami CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ShinigamiRacialAbility|Fear ~ Aura|Immunity to Ability Damage|Immunity to Ability Drain|Immunity to Cold|Immunity to Death Effects|Immunity to Disease|Immunity to Energy Drain|Immunity to Negative Energy|Immunity to Poison BONUS:VAR|AcidResistanceBonus,FireResistanceBonus,FastHealingRate|10|TYPE=Resistance Race Traits ~ Simurgh CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SimurghRacialAbility|Immunity to Ability Damage|Immunity to Ability Drain|Immunity to Disease|Immunity to Fire|Immunity to Negative Energy|Immunity to Petrification|Immunity to Poison|Immunity to Sleep BONUS:VAR|AcidResistanceBonus,Cold,ElectricityResistanceBonus|10|TYPE=Resistance Race Traits ~ Siyokoy CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SiyokoyRacialAbility|Immunity to Cold|Immunity to Electricity|Immunity to Poison|Light Sensitivity Race Traits ~ Skunk CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SkunkRacialAbility Race Traits ~ Skunk (Giant) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GiantSkunkRacialAbility -Race Traits ~ Sleipnir CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SleipnirRacialAbility|Immunity to Electricity|Powerful Charge|Trample BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance +Race Traits ~ Sleipnir CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=SleipnirRacialAbility|Immunity to Electricity|Powerful Charge|Trample BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|TrampleDamageDieSize|8 Race Traits ~ Swarm (Snake) CATEGORY:Internal Race Traits ~ Swarm (Venomous Snake) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=VenomousSnakeSwarmRacialAbility Race Traits ~ Sphinx (Androsphinx) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AndrosphinxRacialAbility|Grab|Pounce|Rake @@ -372,7 +372,7 @@ Race Traits ~ Thriae (Soldier) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=ThriaeSoldierRacialAbility|Immunity to Poison|Immunity to Sonic AUTO:WEAPONPROF|Longbow Race Traits ~ Hekatonkheires CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=HekatonkheiresRacialAbility|All-Around Vision|Immunity to Aging|Immunity to Death Effects|Immunity to Disease|Immunity to Disease|Immunity to Mind-affecting effects|Rock Throwing|Regeneration ~ Epic BONUS:VAR|RegenerationRate|10 BONUS:VAR|RockThrowingRange|200 Race Traits ~ Tojanida CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TojanidaRacialAbility|All-Around Vision BONUS:VAR|Electricity,FireResistanceBonus|10|TYPE=Resistance -Race Traits ~ Tophet CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TophetRacialAbility|Grab|Trample BONUS:VAR|SlamAttacks|1 +Race Traits ~ Tophet CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TophetRacialAbility|Grab|Trample BONUS:VAR|SlamAttacks|1 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 Race Traits ~ Troll (Jotund) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=JotundTrollRacialAbility|All-Around Vision|Fast Swallow|Grab|Immunity to Confusion and Insanity Effects|Regeneration ~ Acid/Fire|Rock Throwing|Scent|Swallow Whole BONUS:VAR|RockThrowingRange|120 BONUS:VAR|RegenerationRate|10 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) Race Traits ~ Troll (Moss) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=MossTrollRacialAbility|Change Shape|Regeneration|Vulnerability to Fire Race Traits ~ Trollhound CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TrollhoundRacialAbility|Regeneration ~ Acid/Fire|Scent|Trip BONUS:VAR|RegenerationRate|3 @@ -565,6 +565,11 @@ Quills KEY:Bandersnatch ~ Quills CATEGORY:Special Ability TYPE:BandersnatchRacialAbility.SpecialQuality.Extraordinary DESC:With a snap of its tail, a bandersnatch can loose a volley of four quills as a standard action (make an attack roll for each spike). This attack has a range of 300 feet with no range increment. All targets must be within 30 feet of each other. Launched quills regrow in a single round, during which the bandersnatch's defensive abilities are unaffected. SOURCEPAGE:p.32 Relentless Tracker KEY:Bandersnatch ~ Relentless Tracker CATEGORY:Special Ability TYPE:BandersnatchRacialAbility.SpecialQuality.Extraordinary DESC:A bandersnatch can move at up to double its speed and still track without penalty. It gains a +10 competence bonus on Survival checks made to track creatures it has wounded. SOURCEPAGE:p.32 +Rake KEY:Bandersnatch ~ Rake CATEGORY:Special Ability TYPE:BandersnatchRacialAbility.SpecialAttack DESC:(4 claws, +32, 2d6+str/19\x9620) +Rend KEY:Bandersnatch ~ Rend CATEGORY:Special Ability TYPE:BandersnatchRacialAbility.SpecialAttack DESC:(2 claws, 2d6+str*1.5) + + + # Variant Bandersnatches No Variant KEY:Variant Bandersnatch ~ None CATEGORY:Special Ability TYPE:VariantBandersnatch COST:0 Confounding Bandersnatch (+1 CR) KEY:Variant Bandersnatch ~ Confounding CATEGORY:Special Ability TYPE:VariantBandersnatch.RacialAbility.SpecialQuality DESC:Confounding bandersnatches drip infectious madness from their quills and Claws. ABILITY:Special Ability|AUTOMATIC|Confounding Bandersnatch ~ Poison BONUS:MISC|CR|1 COST:0 SOURCEPAGE:p.32 @@ -662,6 +667,7 @@ #Cerberi 51 Cerberus's Jaws KEY:Cerberi ~ Cerberus's Jaws CATEGORY:Special Ability TYPE:CerberiRacialAbility.SpecialQuality.Supernatural DESC:Curse-bite; save Fort DC 18; effect dimensional anchoring. A creature affected by this curse cannot utilize extradimensional travel such as teleport, as if it were under the effect of a dimensional anchor spell. The save DC is Constitution-based. SOURCEPAGE:p.51 Soul Scent KEY:Cerberi ~ Soul Scent CATEGORY:Special Ability TYPE:CerberiRacialAbility.SpecialQuality.Supernatural DESC:This ability functions as the scent ability, save that it also grants the cerberi a +4 racial bonus on Survival checks made to track undead. This ability even allows a cerberi to track the passage of an incorporeal creature. SOURCEPAGE:p.51 +Rend KEY:Cereberi ~ Rend CATEGORY:Special Ability TYPE:CerberiRacialAbility.SpecialAttack DESC:1d6+%1 if 2 bites hit, 1d6+%2 if 3 bites hit.|STR|STR*2 #Cerebric Fungus 52 Otherworldly Mind KEY:Cerebric Fungus ~ Otherworldly Mind CATEGORY:Special Ability TYPE:CerebricFungusRacialAbility.SpecialQuality.Extraordinary DESC:Any creature attempting to contact a cerebric fungus's mind or read its thoughts with a divination spell or similar ability must succeed at a DC 16 Will save or be overwhelmed by the alien thoughts in the creature's head. Those who fail take 1d6 points of nonlethal damage and are confused for 1d6 rounds, and the divination effect immediately ends. The save is Charisma-based and includes a +2 racial bonus. SOURCEPAGE:p.52 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-26 07:32:28
|
Revision: 25612 http://sourceforge.net/p/pcgen/code/25612 Author: amaitland Date: 2014-11-26 07:32:18 +0000 (Wed, 26 Nov 2014) Log Message: ----------- Update Unit Tests to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-11-26 01:41:10 UTC (rev 25611) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-11-26 07:32:18 UTC (rev 25612) @@ -2105,7 +2105,7 @@ <!-- Visible Normal "Special Ability" Ability Objects --> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy dealing 2d6 (DC 16 for half) 6/day.</description> + <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this ability 6 times per day.</description> <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE.CHANNEL POSITIVE ENERGY</type> <associated></associated> <count>0</count> @@ -2172,7 +2172,7 @@ </ability_object> <ability_object> <name>Spontaneous Casting</name> - <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time.</description> + <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -2183,7 +2183,7 @@ </ability_object> <ability_object> <name>Sun's Blessing</name> - <description>You add bonus damage whenever you channel positive energy to harm undead creatures.</description> + <description>Whenever you channel positive energy to harm undead creatures, add a +3 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.</description> <type>CLERICCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.DOMAINPOWER</type> <associated></associated> <count>0</count> @@ -2194,7 +2194,7 @@ </ability_object> <ability_object> <name>Touch of Glory</name> - <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check.</description> + <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +3 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-11-26 01:41:10 UTC (rev 25611) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-11-26 07:32:18 UTC (rev 25612) @@ -3002,7 +3002,7 @@ </ability_object> <ability_object> <name>Celestial Spirit</name> - <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit.</description> + <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for 6 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +1 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability 1 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND.DIVINE BOND</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-11-26 01:41:10 UTC (rev 25611) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-11-26 07:32:18 UTC (rev 25612) @@ -3720,7 +3720,7 @@ </ability_object> <ability_object> <name>Crippling Strike</name> - <description>You can sneak attack opponents with such precision that your blows weaken and hamper them.</description> + <description>You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage.</description> <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ROGUEADVANCEDTALENT.ATTACKOPTION</type> <associated></associated> <count>0</count> @@ -3809,7 +3809,7 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>You can avoid damage from many area-effect attacks.</description> + <description>You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.ADVANCEDROGUETALENT.ROGUECLASSFEATURES.RANGERCLASSFEATURES.MONKCLASSFEATURES</type> <associated></associated> <count>0</count> @@ -3842,7 +3842,7 @@ </ability_object> <ability_object> <name>Sneak Attack</name> - <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [6d6]</description> + <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 6d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.</description> <type>ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> <associated></associated> <count>0</count> @@ -3886,7 +3886,7 @@ </ability_object> <ability_object> <name>Uncanny Dodge</name> - <description>You can react to danger before your senses would normally allow you to do so.</description> + <description>You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE</type> <associated></associated> <count>0</count> @@ -3942,7 +3942,7 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>Like Evasion, you still take no damage on a successful Reflex saving throw against attacks, additionally you take only half damage on a failed save.</description> + <description>This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion.</description> <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUEADVANCEDTALENT</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-11-26 01:41:10 UTC (rev 25611) +++ Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-11-26 07:32:18 UTC (rev 25612) @@ -1579,7 +1579,7 @@ </ability_object> <ability_object> <name>Crush</name> - <description>A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them.</description> + <description></description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1733,7 +1733,7 @@ </ability_object> <ability_object> <name>Luck</name> - <description>Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck.</description> + <description>Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (120 ft.) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3+12 hours. This ability is the equivalent of a 2nd-level spell.</description> <type>SPECIALQUALITY.SPELLLIKE.AURA</type> <associated></associated> <count>0</count> @@ -1788,7 +1788,7 @@ </ability_object> <ability_object> <name>Tail Sweep</name> - <description>This allows a Gargantuan or larger dragon to sweep with its tail as a standard action.</description> + <description></description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-26 01:41:14
|
Revision: 25611 http://sourceforge.net/p/pcgen/code/25611 Author: amaitland Date: 2014-11-26 01:41:10 +0000 (Wed, 26 Nov 2014) Log Message: ----------- revert changes to make Jenkins happy. Will mess with this later. Added Paths: ----------- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society.pcc.old Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc.old Removed Paths: ------------- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc Deleted: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society.pcc 2014-11-26 01:31:56 UTC (rev 25610) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society.pcc 2014-11-26 01:41:10 UTC (rev 25611) @@ -1,763 +0,0 @@ -# CVS $Revision$ $Author$ -- Sat Nov 23 14:46:39 2013 -- reformated by prettylst.pl v1.50 (build 22134) -CAMPAIGN:Pathfinder Society -GAMEMODE:Pathfinder -TYPE:Paizo Publishing -RANK:3 -STATUS:RELEASE -GENRE:Fantasy -BOOKTYPE:MultiSet -SETTING:Pathfinder|Golarion -SHOWINMENU:YES -# COMMENT: No other books should be allowed if this set is used. Causes issues! -!PRECAMPAIGN:1,BOOKTYPE=MultiSet[Pathfinder Society],BOOKTYPE=Core Rules -!PRECAMPAIGN:1,BOOKTYPE=Campaign Setting -#!PRECAMPAIGN:1,BOOKTYPE=Supplement -# Roleplaying Game -!PRECAMPAIGN:1,Advanced Player's Guide -!PRECAMPAIGN:1,Advanced Race Guide -!PRECAMPAIGN:1,Bestiary -!PRECAMPAIGN:1,Bestiary 2 -!PRECAMPAIGN:1,Bestiary 3 -!PRECAMPAIGN:1,Bonus Bestiary -!PRECAMPAIGN:1,Core Rulebook -!PRECAMPAIGN:1,Ultimate Combat -!PRECAMPAIGN:1,Ultimate Equipment -!PRECAMPAIGN:1,Ultimate Magic - -PUBNAMELONG:Paizo Inc. -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com -SOURCELONG:Pathfinder Society -SOURCESHORT:PS -SOURCEWEB:http://paizo.com/pathfinderSociety -SOURCEDATE:2013-10 -ISOGL:YES - -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. -COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:PCGen dataset conversion for "Pathfinder RPG Core Rulebook" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing) ) - -COVER:pathfinder_society_logo.jpeg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255|Buy this publication from Paizo Publishing! -DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! - -#Do Not Remove Comment -#EXTRAFILE:OGL.txt - -####################### -# PFS Core Assumption # -####################### -PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc -PCC:@/pathfinder_pfs/paizo/pathfinder_society/organized_play/_guide_to_pathfinder_society_organized_play.pcc - -# PFS Additional Resources (http://paizo.com/pathfinderSociety/about/additionalResources) - -############################## -# Pathfinder Adventure Paths # -############################## - -# -# Rise of the Runelords -# - -# Rise of the Runelords Player's Guide -# Equipment: all equipment on pages 10-11 (except hide shirt and Varisian Idol) -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rotrpg_equip_arms_armor.lst|(EXCLUDE:Hide Shirt) -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rotrpg_equip_general.lst|(EXCLUDE:Varisian Idol) - -# Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition -# Equipment: boots of the mire, elixir of the peaks, fog-cutting lenses, medusa mask, robe of runes, sadist's lash, snakeskin tunic, staff of heaven and earth, staff of mithral might, talons of Leng are legal for play; -# Spells: Blood money, covetous aura, deathwine, raiment of command, sign of wrath, swipe, and unconscious agenda are legal for play. -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide_ae/rotrpgae_equipment.lst -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap2/ap2_equip_magic_items.lst|(INCLUDE:Medusa Mask|Snakeskin Tunic) -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_equip_magic_items.lst|(INCLUDE:Boots of the Mire) -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap4/ap4_equip_magic_items.lst -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap5/ap5_equip_magic_items.lst|(INCLUDE:Staff of Mithral Might) -#EQUIPMENT:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap6/ap6_equip_magic_items.lst|(INCLUDE:Elixir of the Peaks|Talons of Leng) -#SPELL:@/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap5/ap5_spells.lst|(EXCLUDE:Waters of Lamashtu|Vision of Lamashtu) - -# -# Curse of the Crimson Throne -# - -# Pathfinder Adventure Path #9: "Escape from Old Korvosa" -# Equipment: all equipment on page 83 -EQUIPMENT:@/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_equip_arms_armor.lst -WEAPONPROF:@/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_profs_weapon.lst - -# Curse of the Crimson Throne Player's Guide -# Equipment: all equipment on pages 12-13 (except hide shirt); Feats: Acadamae Graduate, Crossbow Mastery -EQUIPMENT:@/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_equip_arms_armor.lst|(EXCLUDE:Hide Shirt) -WEAPONPROF:@/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_profs_weapon.lst -FEAT:@/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_feats.lst|(INCLUDE:CATEGORY=Special Ability,Acadamae Graduate) -# Note: The Crossbow Mastery feat is included in APG - -# -# Legacy of Fire -# - -# Legacy of Fire Player's Guide -# Equipment: all equipment on pages 22-23, all magic items on pages 26-27 (Note: Handstraps of Roofjumping applies to the Acrobatics skill); -# Feat: Sandwalker; -# Traits: all traits on pages 7-9 are allowed except Duskwalker Agent (Notes: Uwaga Highlander applies only to the Stealth skill and Eyes and Ears of the City applies only to the Perception skill; no campaign traits are allowed.) -# Traits: all traits on pages 7-9 are allowed except Duskwalker Agent and any campaign traits. -FEAT:@/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_feats.lst|(INCLUDE:CATEGORY=Special Ability,Sandwalker) -EQUIPMENT:@/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_equip_general.lst -WEAPONPROF:@/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_prof_weapon.lst -SHIELDPROF:@/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_prof_shield.lst -ABILITY:@/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst|(INCLUDE:CATEGORY=Special Ability,TYPE=RaceTrait.ReligionTrait,Desert Child,Freed Slave,Merchant's Child,Nightstall Urchin,Pesh Addict,Pesh Dealer,Savannah Child,Uwaga Highlander) -# Missing: "all magic items on pages 26-27" - -# -# Council of Thieves -# - -# Pathfinder Adventure Path #26: "The Sixfold Trial" -# Feat: Iomedaean Sword Oath; -# Prestige Class: Inheritor's Crusader; -# Spell: inheritor's smite; -# Other: customized summon list on page 72 - -# Pathfinder Adventure Path #27: "What Lies in Dust" -# Magic Items: bones of Founder Raccona, clasp of the mind scream, entwined syrinx, felhart, golden dragon kite, hand of Abendego, dream journal of the pallid seer, Kybwa'ka war mask, skin of Klendar the Troll King, talisman of the orc mother's fury, Vudran ashak helmet (never an intelligent magic item) - -# Pathfinder Adventure Path #29: "Mother of Flies" -# Spells: greater infernal healing, greater spellcasting contract, infernal healing, lesser spellcasting contract, spellcasting contract; -# Other: customized summon list on page 67 - -# -# Kingmaker -# - -# Pathfinder Adventure Path #31: "Stolen Land" -# Animal Companions: elk, megaloceros, thylacine -ABILITY:@/pathfinder/paizo/adventure_path/kingmaker/players_guide/kmpg_abilities_companion.lst -RACE:@/pathfinder/paizo/adventure_path/kingmaker/players_guide/kmpg_races_companion.lst -KIT:@/pathfinder/paizo/adventure_path/kingmaker/players_guide/kmpg_kits_companion.lst|(INCLUDE:Companion ~ Elk|Companion ~ Thylacine) -# Note: "Animal Companion: Megaloceros" is in CR - -# Pathfinder Adventure Path #32: "Rivers Run Red" -# Spell: tracking mark; Other: customized summon list on page 71 - -# Pathfinder Adventure Path #34: "Blood for Blood" -# Equipment: crown of ash, staff of stoneweaving, emerald frog, goreclaw of Thercerrod, and plumed mantle - -# Pathfinder Adventure Path #35: "War of the River Kings" -# Equipment: rod of razors; Spell: swallow your fear; Other: customized summon list on page 73 - -# -# Serpent's Skull -# - -# Pathfinder Adventure Path #37: "Souls for Smuggler's Shiv" -# Animal Companions: dimorphodon, quetzalcoatlus - -# Pathfinder Adventure Path #38: "Racing to Ruin" -# Equipment: eloko bell, war mask of terror, Zenj spirit fetish; Spell: ice armor; Other: customized summon list on page 71 - -# Pathfinder Adventure Path #39: "City of Seven Spears" -# Equipment: spirit tear, all magic items on pages 55-57 except the mantis blade; Feat: Cry of Mercy - -# Pathfinder Adventure Path #41: "The Thousand Fangs Below" -# Spell: fractions of heal and harm; Other: customized summon list on page 73 - -# -# Carrion Crown -# - -# Pathfinder Adventure Path #43: "The Haunting of Harrowstone" -# Magic Item: haunt siphon - -# Pathfinder Adventure Path #44: "Trial of the Beast" -# Spell: smite abomination; -# Other: customized summon list on page 69. Note that both summonable monsters' stats appear in Pathfinder Adventure Path #47, not in Pathfinder Adventure Path #44 as indicated. The referenced yanakeion psychopomp has been replaced by the nosoi psychopomp and the amzranei psychopomp has been replaced by the vanth psychopom. The vanth psychopomp belongs on the summon monster VI list for priests of Pharasma. - -# Pathfinder Adventure Path #47: "Ashes at Dawn" -# Magic Items: bloodbrew elixir, moribund key, witching gown; -# Other: customized summon list on page 71, nosoi familiars - -# Pathfinder Adventure Path #48: "Shadows of Gallowspire" -# Equipment: bloodfeast shield, bone beads, coldfire wrappings - -# -# Jade Regent -# - -# Pathfinder Adventure Path #49: "The Brinewall Legacy" -# Equipment:dancing wasp - -# Pathfinder Adventure Path #50: "Night of Frozen Shadows" -# Equipment: deadly kiss, earthfire shuriken, fugitive's grenade, shozoku of the night wind; -# Spells: aspect of the nightengale; -# Other: customized summon list on page 75 - -# Pathfinder Adventure Path #51: "The Hungry Storm" -# Equipment: claws of the ice bear, ghost mirror armor, map of the high ice, sashimono of comfort, terra-cotta talisman - -# Pathfinder Adventure Path #52: "Forest of Spirits" -# Equipment: do-maru of broken flesh, flask of endless sake, jingasa of the fortunate soldier, kikuya's sensu - -# Pathfinder Adventure Path #53: "Tide of Honor" -# Equipment: armor of the tireless warrior, daikyu of commanding presence, dragonmaw nunchaku, karyukai tea set, samisen of oracular vision; -# Other: Customized summon list on page 73; Spell: replenish ki - -# Pathfinder Adventure Path #54: "The Empty Throne" -# Equipment: Ikarikurusai, the raging cyclone, Karusetsu, the cutting light, o-yoroi of imperial rule, Seishhinru, spirit elixir, Tsuruhashi, the silent crane - -# -# Skull & Shackles -# - -# Pathfinder Adventure Path #55: "The Wormwood Mutiny" -# Equipment: Besmara's tricorne, boarding pike of repelling, hospitality's hammock, shackles of compliance, steadfast grapple, tidewater cutlass, vindictive harpoon; -# Familiars: all familiars listed on pages 88-89; Misc: customized summon list are legal for Besmaran clerics and Besmaran familiars are legal for clerics and rangers of Besmara; -# Spells: advanced scurvy, cloud of seasickness - -# Pathfinder Adventure Path #56: "Raiders of the Fever Sea" -# Equipment: brine's sting, captain's locker, farglass, svingli's eye, zul; -# Spells: submerge ship - -# Pathfinder Adventure Path #57: "Tempest Rising" -# Equipment charts of the fair winds, ring of the iron skull, shackles ensign, sharpshooter's blade - -# Pathfinder Adventure Path #58: "Island of Empty Eyes" -# Equipment: eel skin armor, horn of the tritons, impossible bottle, scoundrel's sword cane - -# Pathfinder Adventure Path #59: "The Price of Infamy" -# Equipment: howling skull armor, mariner's eye patch, mutineer's bane earrring, skyrocket crossbow, wizard hook; Other: customized summon list on page 75 is legal; -# Spells: false alibi - -# Pathfinder Adventure Path #60: "From Hell's Heart" -# Equipment: Crossbow of retribution, doubleshot pepperbox, enervating pistol, and hurricane crown are legal for play. - -# -# Shattered Star -# - -# Pathfinder Adventure Path #61: "Shards of Sin" -# Equipment: burglar's boots, cytillesh extract, frostspore, paradox box, pendant of the souk, and second-story harness are legal for play. - -# Pathfinder Adventure Path #62: "Curse of the Lady's Light" -# Equipment: deathbalm talisman, maiden's helm, wax of defiance, and whispering coin are legal for play; -# Misc.: The customized summon list on page 75 is legal for play for followers of Torag; Spells: firebelly and ironbloom sprouts are legal for play if you are a follower of Torag - -# Pathfinder Adventure Path #63: "The Asylum Stone" -# Equipment: fortifying leeches, spy eyes, and wings of flying, lesser are legal for play - -# Pathfinder Adventure Path #64: "Beyond the Doomsday Door" -# Equipment: crystalline starknife, flaying halberd, lashing aklys; -# Misc.: The customized summon list on page 73 is legal for play for followers of Groetus; -# Spells: curse item is legal for play if you are a follower of Groetus. - -# Pathfinder Adventure Path #65: "Into the Nightmare Rift" -# See Chronicle sheet. - -# Pathfinder Adventure Path #66: "The Dead Heart of Xin" -# See Chronicle sheet. - -# -# Reign of Winter -# - -# Pathfinder Adventure Path #67: "The Snows of Summer" -# Equipment: all equipment except cauldron of overwhelming allies and spear of manhunting are legal for play; Spells: flurry of snowballs, ice spears, Irriseni mirror sight, and snowball - -# Pathfinder Adventure Path #68: "The Shackled Hut" -# Misc.: The customized summon list on page 69 is legal for play for followers of Milani; -# Spells: martyr's last blessing and peasant armaments are legal for play if you are a follower of Milani - -# Pathfinder Adventure Path #69: "Maiden, Mother, Crone" -# Equipment: all equipment on pages 60-61 except frost-thunder hammer is legal for play - -# Pathfinder Adventure Path #70: "The Frozen Stars" -# Equipment: all equipment on pages 62-63 except hide of the dragonrider and rimeblade is legal for play - -# Pathfinder Adventure Path #71: "Rasputin Must Die!" -# Equipment: all equipment on pages 60-61 except maxim of suppressive fire and spectral searchlight is legal for play; -# Mystery: the Occult mystery on page 68 is legal. - -# Pathfinder Adventure Path #72: "The Witch Queen's Revenge" -# Equipment labrys of the stone idol is legal for play - -# # # These sources are in PCGen, but not listed in the additional resource guide. However, some of the items missing from the above sources might be in these -# PCC:@/pathfinder/paizo/adventure_path/council_of_thieves/players_guide/council_of_thieves_players_guide.pcc -# PCC:@/pathfinder/paizo/adventure_path/kingmaker/players_guide/kingmaker_players_guide.pcc -# PCC:@/pathfinder/paizo/adventure_path/serpents_skull/players_guide/serpents_skull_players_guide.pcc -# PCC:@/pathfinder/paizo/adventure_path/carrion_crown/players_guide/carrion_crown_players_guide.pcc -# PCC:@/pathfinder/paizo/adventure_path/jade_regent/players_guide/jade_regent_players_guide.pcc -# PCC:@/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/skull_and_shackles_players_guide.pcc - -################################ -# Pathfinder Campaign Settings # -################################ - -# Pathfinder Campaign Setting: Chronicles of the Righteous -# Equipment: all equipment on pages 52-53 are legal except angel's clarion, chronicle of the righteous, starknife of the void, and sword of vengeance; -# Feats: all feats on pages 5; -# Misc: all empyreal lords on the inside front cover and pages 6-29 are legal except Irez; the mystery cultist on pages 48-49 is legal; Note that the following obedience boons are not permitted: Lymnieris' 2nd boon, Rite of Passage; Olheon's 3rd boon, Lordship -# Spells: all spells on pages 50-51 are legal except blood of the martyr and elemental assessor - -# Pathfinder Campaign Setting: Cities of Golarion -# Feats: Corsair of Taldor, Endure Pain, Indomitable Mount, Irrisen Ice Mage, Master Delver, Mounted Onslaught, Wheeling Charge; -# Equipment: heathensnuff; Spell: Irissen mirror sight - -# Pathfinder Campaign Setting: City of Strangers -# Feat: Bloatmage Initiate; Prestige Class: Bloatmage - -# Pathfinder Campaign Setting: Classic Horrors Revisited -# Equipment: aklys, crystal chakram, fauchard, injection spear - -# Pathfinder Campaign Setting: Classic Monsters Revisited -# Equipment: minotaur double crossbow; Feat: Minotaur's Charge - -# Pathfinder Campaign Setting: Classic Treasures Revisited -# Feat: Instrumental; Magic Items: aligned horn of Valhalla, corpse-ferrying bag, cube of varied force walls, discriminating cube, executioner's hand, frostkiss whip, helm of electric radiance, helm of reclamation, independent cube of force, Jorngarl's harm, lesser helm of brilliance, minor bag of holding, rechargeable cube of force, remote activation cube, twinned cube of force; Feat: Companion Figurine; Spell: retrieve item - -# Pathfinder Campaign Setting: Dark Markets, A Guide to Katapesh -# Feats: Jackal Blood, Lucky Halfling; Prestige Class: Balanced Scale of Abadar -# Note: Lucky Halfling is in APG -FEAT:@/pathfinder/paizo/campaign_setting/dark_markets/dm_feats.lst|(INCLUDE:CATEGORY=FEAT,Jackal Blood) -CLASS:@/pathfinder/paizo/campaign_setting/dark_markets/dm_classes.lst -ABILITY:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilities_class.lst - -# Pathfinder Campaign Setting: Demons Revisited -# Spells: contact nalfeshnee - -# Pathfinder Campaign Setting: Distant Worlds -# Spells: planetary adaptation, planetary adaptation, mass - -# Pathfinder Campaign Setting: Dragon Empires Gazetteer -# Subdomains: Moon; Gods: All gods listed on pages 58-63; -# Languages: all languages on pages 49-51 may be learned via the Linguistics skill; -# Races: All human ethnicities are legal, humans begin play knowing all listed languages for their chosen ethnicity as racial languages. -# To create a kitsune, nagaji, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation. -ABILITY:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_abilities_race.lst -ABILITY:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_abilities.lst -ABILITYCATEGORY:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_abilitycategories.lst -BIOSET:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_biosettings.lst -DEITY:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_deities.lst -DOMAIN:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_domains.lst -LANGUAGE:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_languages.lst -RACE:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_races.lst -TEMPLATE:@/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_templates.lst -# Note: It seems that only Spells are prohibted form this source. Is there a better way to exclude only the spells? -# Note: Languages need to be modified to only allow learning via Linguistics skill. -# Note: Needs popup for kitsune, nagaji, or wayang to alert that a Chronicle is needed to open the race as a legal option. - -# Pathfinder Campaign Setting: Dungeon Denizens Revisited -# Equipment: alkali flask, alkali salt, bulette bulwark (shield), delving (armor quality); Feats: Indigestible, Ooze Whisperer; Spell: flesh to ooze - -# Pathfinder Campaign Setting: Dungeons of Golarion -# Equipment: deadflesh waraxe, raven bracers; Spells: battering blast, undeath ward - -# Pathfinder Campaign Setting: Faction Guide -# Feat: Fast Crawl; -# Spells: hibernate, tripvine; Traits: Beast of the Society, Berserker of the Society, Blade of the Society, Defender of the Society, Exalted of the Society, Greater Adept of the Society, Havoc of the Society, Honored Fist of the Society, Maestro of the Society, Stalwart of the Society, Tracker of the Society - -# Pathfinder Campaign Setting: Giants Revisited -# Equipment: all-seeing eye, bloodstone impaler - -# Pathfinder Campaign Setting: Gods and Magic -# Equipment: Azlant pendant, barbed pentacle of Asmodeus, belt of the snake king, broken chain of the beast, bronze dagger of Erastil, cloak of the crusader, cloak of the Dark Tapestry, dawnflower sash, deathlurker's cloak, gossamer amberstone, hag's shabble, holy mask of the living god, icon of the midwife, inheritor's gauntlet, key of the second vault, mask of cutting flesh, nightstone of sorrow, orb of the waybringer, pallid crystal, Preklikin's Book of Cults, rhombocrystal, robe of the master of masters, sacrificial dagger of the blood mother, Shad'Gorum nugget, spellsight bracer, stinging stiletto, tankard of the drunken hero, veil of veils, vurra of the maker, windwave kilt; Gods: all of the gods listed on the inside front cover are legal choices for clerics; Spells: Abadar's truthtelling, blessing of the watch, burst of glory, channel the gift, channel vigor, Deadeye's arrow, defending bone, fallback strategy, Gorum's armor, Gozreh's trident, greater infernal healing, infernal healing, pick your poison, poisoned egg, shield of the dawnflower, traveling dream, unbreakable heart, waters of Lamashtu - -# Pathfinder Campaign Setting: Guide to the River Kingdoms -# Feat: Touvette Defender; -# Spell: silverlight; -# Other: focused performance bard alternate class ability -PCC:@/pathfinder/paizo/campaign_setting/guide_to_the_river_kingdoms/guide_to_the_river_kingdoms.pcc - -# Pathfinder Campaign Setting: Heart of the Jungle -# Animal Companion: pygmy hippopotamus -PCC:@/pathfinder/paizo/campaign_setting/heart_of_the_jungle/heart_of_the_jungle.pcc - -# Pathfinder Campaign Setting: Horsemen of the Apocalypse -# Spells: all spells on pages 38-39 are legal; Items: candle of abbadon, daemon seed - -# Pathfinder Campaign Setting: Inner Sea Magic -# Equipment: riffle scrolls (any spell augmented by the Silent Spell metamagic feat; price equals the spell's effective level x the caster's level x 25 gp); -# Feats: all feats on pages 10 and 15; -# Prestige Classes: A cyphermage replaces any Spell Focus feat for Scribe Scroll as a prerequisite, and may not choose the swift scrivener ability from the list of available cypher lore; the divine scion functions as written; -# Spells: all spells in chapter 5 except impart mind, and spellscar Other: all magical tattoos on page 16, both the spellscar and outer rifts oracle mysteries on pages 30-31 (the spellscar oracle does not gain access to the eldritch scar, primal mastery, or trigger primal magic event revelations), -# all archetypes on pages 32-43 except the primalist wizard archetype, with the following restrictions: only elves may be spire defender magi, a tattooed sorcerer may only use her create spell tattoo power during days spent in play (ie. not between scenarios), a vampire hunter inquisitor does not gain the silversmith ability, instead replacing detect alignment with detect undead; the Varisian Pilgrim does not replace her 8th-level domain power with Blessing of the Harrow. - -# Pathfinder Campaign Setting: Inner Sea World Guide -# Domains: Scalykind and Void domains; -# Equipment: all weapons, armor, and adventuring gear on pages 290-293 with the following restrictions: No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; -# Feats: all feats on pages 284-289 except Eye of the Arclord, Fortune Teller, Hamatulatsu, Harrowed, and Shade of the Uskwood. For the Cypher Magic feat, replace the Scribe Scroll prerequisite with Spell Focus; -# Gods: All gods listed in the tables on pages 229, 231, and 234; -# Languages: all languages on page 251 may be learned via the Linguistics skill; -# Magic Items: goz mask, unguent of revivification, wayfinder, zoic fetish; -# Prestige Classes: Hellknight, Low Templar; -# Races: All human ethnicities are legal except Azlanti, humans begin play knowing all listed languages for their chosen ethnicity as racial languages; -# Spells: all spells on pages 294-297 except harrowing, extraplanetary teleport, and teleport trap -PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_inner_sea_world_guide.pcc -#ABILITY:pfs_iswg_abilities.lst -#ABILITY:pfs_iswg_abilities_class.lst -#ABILITY:pfs_iswg_abilities_race.lst -#ABILITYCATEGORY:pfs_iswg_abilitycategories.lst -#CLASS:pfs_iswg_classes.lst -#CLASS:pfs_iswg_classes_race.lst -#COMPANIONMOD:pfs_iswg_companionmods.lst -#DEITY:pfs_iswg_deities.lst -#DOMAIN:pfs_iswg_domains.lst -#EQUIPMENT:pfs_iswg_equip_arms_armor.lst -#EQUIPMENT:pfs_iswg_equip_general.lst -#EQUIPMENT:pfs_iswg_equip_magic_items.lst -#EQUIPMOD:pfs_iswg_equipmods.lst -#FEAT:pfs_iswg_feats.lst -#KIT:pfs_iswg_kits_race.lst -#LANGUAGE:pfs_iswg_languages.lst -#RACE:pfs_iswg_races.lst -#SKILL:pfs_iswg_skills.lst -#SPELL:pfs_iswg_spells.lst -#TEMPLATE:pfs_iswg_templates.lst -#ARMORPROF:pfs_iswg_profs_armor.lst -#WEAPONPROF:pfs_iswg_profs_weapon.lst - - - -# Pathfinder Campaign Setting: Lands of the Linnorm Kings -# Reputation, effigies, and weregild sections are not legal for Pathfinder Society Organized Play; Magic Items: all items on pages 50-51 are legal - -# Pathfinder Campaign Setting: Book of the Damned Volume 2: Lords of Chaos -# Spells: disfiguring touch, vermin shape I, vermin shape II - -# Pathfinder Campaign Setting: Lost Kingdoms -# Magic Items: farwatcher, rotcarver, visage of the broodlord; Spells: embrace destiny - -# Pathfinder Campaign Setting: Magnimar, City of Monuments -# Gods: All gods listed in the tables on page 25 are legal - -# Pathfinder Campaign Setting: Mystery Monsters Revisited -# Equipment: mokele-mbembe tail whip, serpentseeker bow, vitreous goggles - -# Pathfinder Campaign Setting: Mythical Monsters Revisited -# Equipment: harpy musk - -# Pathfinder Campaign Setting: Pathfinder Society Field Guide -# All rules in this book are legal for play in Pathfinder Society Organized Play, and this book is considered part of the Core Assumption. -PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_pathfinder_society_field_guide/pfs_pathfinder_society_field_guide.pcc - -# Pathfinder Campaign Setting: Paths of Prestige -# Presige Classes: Aldori Swordlord, Bellflower Tiller, Brother of the Seal, Champion of Irori, Dawnflower Dissident, Golden Legionnaire, Green Faith Acolyte, Hellknight Signifier, Knight of Ozem, Lantern Bearer, Magaambyan Arcanist, Mammoth Rider, Prophet of Kalistrade, Riftwarden, Shieldmarshal, Skyseeker, Sleepless Detective, Storm Kindler, Tattooed Mystic, Veiled Illusionist, and Winter Witch are legal for play. - -# Pathfinder Campaign Setting: Princes of Darkness -# Prestige Class: Diabolist; Spells: agonize, hellfire ray, malediction, vision of hell -PCC:@/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_1/book_of_the_damned_volume_1.pcc - -# Pathfinder Campaign Setting: Rival Guide -# Equipment: blackfingers paste, all poisons on page 53; -# Feats: Circling Offense, Footslasher, Greater Serpent Lash, Jackal Heritage, Serpent Lash, Topple Foe; -# Magic Items: aegis of recovery, bivouac banners, cockatrice grit, desiccating dust, firefoot powder, marionette crux, metamagic gem, pendant of the blood scarab; -# Spells: dazzling blade, greensight, mass dazzling blade, sheet lightning, staggering fall, summon accuser*, summon infernal host; -# Other: giant hunter and rock stepper alternate racial traits -# *A player casting this spell must provide a legal copy of the source in which the summoned creature appears for GM review or the spell fails. - -# Pathfinder Campaign Setting: Seekers of Secrets -# Everything in this book is legal for play with the following notes. -# Equipment: ioun stones use method 1 for resonance and never use method 2. Additionally, only normal ioun stones have resonance-inferior ioun stones never do. Advanced ioun stones are not legal for play. -# Prestige Class: Pathfinder Savants replace the item creation feat prerequisite with Spell Focus -PCC:@/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc - -# Pathfinder Campaign Setting: Pathfinder Character Traits Web Enhancement -# Feat: Additional Traits; -# Traits: all traits are legal except for the following: Hedge Magician, Natural-Born Leader, and Rich Parents - -# Pathfinder Campaign Setting: Pathfinder Chronicles Campaign Setting -# As of 3/7/11, the Pathfinder Chronicles Campaign Setting has been replaced by the Pathfinder Campaign Setting: Inner Sea World Guide. Equipment, feats, and prestige classes already in play remain legal, but no further equipment may be purchased from this book, nor may a character take a feat or the first level in a prestige class from this source when gaining a new level. Any rules element which has been updated in the Inner Sea World Guide (as denoted with an asterisk below) MUST use the version in the World Guide. If the updated version of a feat has prerequisites you no longer meet, you may ignore those prerequisites. -# Equipment: wayfinder, all weapons on page 209, all armor on page 211 (except the armored kilt), all gear on page 213*; Feats: Aldori Dueling Master*, Altitude Affinity*, Andoren Falconry*, Arcane Vendetta*, Berserker's Cry, Careful Speaker*, Cosmopolitan, Crossbow Mastery, Demon Hunter*, Desperate Battler*, Fey Foundling*, Focused Shot, Godless Healing*, Green Faith Acolyte*, Katheer Scholar, Massed Charge, Molthuni Discipline* (replaced with Focused Discipline), Necromantic Resistance, Parting Shot, Rugged, Sniper Shot, Stoic*, Storm-Lashed*, Teleport Sense, Twisted Flesh, Warped Mind, Veiled Vileness, Vermin Heart, and Wand Dancer*; Prestige Classes: Low Templar*, Shackles Pirate - -################################ -# Pathfinder Player Companions # -################################ - -# Pathfinder Player Companion: Adventurer's Armory -# Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play. -# Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you're a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal. - -# Pathfinder Player Companion: Andoran, Spirit of Liberty -# Magic Items: all feather tokens, figurine of wondrous power (serpentine eagle), golden eagle epaulets, talon sword, talonstrike sword; Prestige Class: Steel Falcon (you must be a member of the Andoran faction to join, as you'll receive the invite from Captain Colson Maldriss; in order to use the natural traps class feature your total character level must be equal to or exceed the CR of the trap, and all traps are subject to GM approval); Spells: detect charm, liberating command, suppress charms and compulsions, summon flight of eagles; Traits: Bellis Axe Master, Bellis Honey Harvester, Bellis Log Roller, Carpenden Lobber, Carpenden Roof Runner, Kobold's Neighbor, Oregent Desperation, Oregent Timing, Oregent Vandal, Prismati Player - -# Pathfinder Player Companion: Animal Archive -# *Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature's anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. -# Archetypes: all archetypes on pages 6-7 and 20-21 are legal. The Huntmaster may only have one animal companion in his hunting pack; Animals: all animal companions on pages 28-29 are legal for purchase. Animals on pages 14-15 are legal for purchase except dinosaurs and megafauna (unless already allowed in this document in Bestiary 1, Bestiary 2, Bestiary 3, or Ultimate Equipment) and dire animals. Additionally, only creatures of the animal type of size Large and smaller may be purchased. Goblin dog is restricted for purchase and only available to goblin PCs; Equipment: all equipment on pages 12-13 are legal except barding stitches, fury drops, and poison caps; Familiars: all familiars on pages 10-11 and 30-31 are legal. Approximating familiars in not legal for PFS play; Feats: all feats on pages 18-19 are legal except Familiar Spell; Magic items: all magic items on pages 26-27 are legal except circlet of speaking and familiar metamagic rod; Spells: all spells on pages 24-25 are legal; Tricks: All tricks on pages 8-9 are legal. - -# Pathfinder Player Companion: Blood of Angels -# Bloodlines: martyred bloodline is legal for Pathfinder Society but the bonus feat Leadership remains unavailable; Heritages: all heritages, and associated traits, on pages 21-23 are legal; Feats: all feats on pages 24-25 are legal except Supernal Feast; Magic: bard masterpieces are legal; Other: variant assimar abilities are not legal for Pathfinder Society; Oracle Curses on page 26 are legal; Inquisitons on pages 26-27 are legal; Subdomains: all subdomains on page 27 are legal; Traits: all traits on pages 30-31 are legal except ethical leader. Clergy member is useable once per scenario instead of once per week. Faith healer may be used for Day Job checks. -PCC:@/pathfinder/paizo/player_companion/blood_of_angels/blood_of_angels.pcc - -# Pathfinder Player Companion: Blood of Fiends -# *Note: Tieflings may only be half-human. Other races, including but not limited to dwarf, elf, gnome, halfling, half-orc, tengu, and any other race, are not legal in PFS. -# Bloodlines: daemon bloodline is not legal for Pathfinder Society; Feats: all feats on pages 24-25 are legal; Heritages: all heritages, and associated traits, on pages 18-23 are legal; Magic: bard masterpieces are legal; Other: variant tiefling abilities are not legal for Pathfinder Society; oracle curses on page 26 are legal; Inquisitons on pages 26-27 are legal; Subdomains: all subdomains on page 15 are legal; Traits: all traits on pages 30-31 are legal -PCC:@/pathfinder/paizo/player_companion/blood_of_fiends/blood_of_fiends.pcc - -# Pathfinder Player Companion: Blood of the Night -# To create a dhampir, you must have a Chronicle sheet that opens the race as a legal option at character creation. -# Note: Racial feats, racial traits, and racial spells are only available for characters of the dhampir race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it. -# The hunger, Jiang-shi, moroi, nosferatu, vetala, vampire characters, and vampire transformations sections of this book are not legal for Pathfinder Society play. -# Equipment: force net, necklace of fangs, and stake of righteous; Feats: Conviction, Hymn Singer, Life-Dominant Soul, Potent Holy Symbol, and Schooled Resolve; Heritages: all heritages on pages 20-21 are legal; Roles: Ancestral slayer; Spells: display aversion, domination link; Traits: all traits on page 19 are legal for all dhampir characters. All traits on pages 20-21, except mind trapper, are legal for their associated heritages. - -# Pathfinder Player Companion: Champions of Purity -# Deities: all deities on the inside front cover are legal for play; Discoveries: all discoveries on pages 24 and 27 are legal for play; Domains: all domains and subdomains on the inside cover and pages 20-21 are legal for play; Equipment: all magic items on pages 26-27 and 30-31 except phoenix armor and rythius, the kyton scourge are legal for play; Evolutions: all evolutions on page 26 are legal for play; Feats: all feats on page 23 and the inside back cover are legal for play; Hexes: all hexes on page 27 are legal for play; Inquisitons: all inquisitions on page 22 are legal for play; Masterpieces: all masterpieces on page 25 are legal for play; Misc.: all summoned monsters on the inside back cover are legal options for summon spells for characters with the Summon Good Monster feat; Rogue Talents: all rogue talents on page 25 are legal for play; Spells: all spells on pages 28-29 are legal for play; Traits: all traits on pages 7, 9, 11, 13 are legal for play - -# Pathfinder Player Companion: Cheliax, Empire of Devils -# Equipment: all items on pages 20-21; Feats: all feats on pages 26-27; Spells: all spells on pages 22-23; Traits: all traits on pages 18-19 -PCC:@/pathfinder/paizo/player_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc - -# Pathfinder Player Companion: Demon Hunter's Handbook -# Archetypes all archetypes on page 15 are legal for play; Equipment: all equipment and kits on pages 7 and 18-19 are legal for play except angel quill arrowhead; Feats: all feats on pages 9 and 21 are legal for play; Magic items: all magic items on pages 28-29 are legal for play; Rage Powers: all rage powers on page 8 are legal for play except feast of blood; Ranger Traps: all ranger traps on page 11 are legal for play; Traits: all traits on pages 12-13, 23, and 25 are legal for play. - -# Pathfinder Player Companion: Dragon Empires Primer -# Archetypes: all archetypes on pages 22-23; Feats: kitsune feats on page 5 are legal for kitsune characters; all feats on pages 24-25; Gods: All gods listed on pages 26-27; Other: Oni Bloodline, Void elemental school; Races: To create a kitsune, nagaji, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation. Spells: Call the Void; Subdomains: Moon; Traits: all traits on pages 8-21, except Chosen Child and Rebel Leader -PCC:@/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc - -# Pathfinder Player Companion: Dragonslayer's Handbook -# Equipment: all equipment and kits on pages 7 and 26-27 are legal for play except dragoncrafting kit, seige engine ammunition, spotlight, and wind platform; Feats: all feats on pages 21 and 24-25 are legal for play; Magic Items: all magic items on pages 30-31 are legal for play; Masterpieces: all masterpieces on page 11 are legal for play; Spells: all spells on pages 28-29 are legal for play; Traits: all traits on pages 12-13 are legal for play. - -# Pathfinder Player Companion: Dungeoneer's Handbook -# Archetypes: all archetypes on pages 22-23 are legal for play; Discoveries: all discoveries on page 27 are legal for play; Equipment: all equipment on pages 6-7 and 24-29 except petrified ooze are legal for play; Feats: all feats on pages 8, 10, and 12 are legal for play; Spells: all spells on pages 30-31.; Traits: all traits on back inside cover are legal except Alien Origins and Lost Role Model. -PCC:@/pathfinder/paizo/player_companion/dungeoneers_handbook/dungeoneers_handbook.pcc - -# Pathfinder Player Companion: Dwarves of Golarion -# Equipment: dwarven dorn-dergar; Feats: Bounding Hammer, Darting Viper, Dorn-Dergar Master, Sliding Axe Throw, Stance of the Xorn; Gods: all gods listed on the inside front cover (note that all gods with favored weapons listed as "hammer" should read "warhammer"); Spells: ancestral communion, ancestral gift, bloodsworn retribution, dwarven veil, invigorating repose, mighty strength, oath of justice, peacemaker's parley, planned assault, rune of durability, rune of warding, see through stone, summon ancestral guardian, tactical formation, watchful eye; Traits: all traits except Coin Hoarder, Eldritch Smith, and Toilcrafter -PCC:@/pathfinder/paizo/player_companion/dwarves_of_golarion/dwarves_of_golarion.pcc - -# Pathfinder Player Companion: Elves of Golarion -# Equipment: clustershot, healer's sorrow, and sparkfly crystal arrow weapon qualities and alchemical archery items, except trip arrows, on pages 22-23 are legal for play; Gods: all gods on page 10; Traits: all traits on page 15 except Kyonin Gatekeeper and Lapsed Faith - -# Pathfinder Player Companion: Faiths & Philosophies -# Archetypes: all archetypes on pages 10-11 and 13 are legal for play; Domains: all domains on pages 24-25 are legal for play. Note that Agent of Rebirth is replaced with, "At 8th level, the druid can cast an extended air walk spell as a spell-like ability once per day."Equipment: all items on pages 30-31 are legal for play except leshy mulch manual and tome of heretical revelation; Feats: all feats on pages 6-7, 11, 19, and 21 are legal for play; Inquisitions: all inquisitions on page 23 are legal for play; Mysteries: all mysteries on pages 14-15 are legal for play; Pantheons: all pantheons on page 21 are legal for play except demon lords; Spells: all spells on pages 28-29 are legal for play. Traits: all traits on the inside front cover except bound by honor are legal for play. - -# Pathfinder Player Companion: Faiths of Balance -# Equipment: all channel foci on pages 24-25, all magic items on pages 26-27; Feats: All feats on page 24; Spells: all spells on pages 28-29; Traits: all traits on pages 4-21 -PCC:@/pathfinder/paizo/player_companion/faiths_of_balance/faiths_of_balance.pcc - -# Pathfinder Player Companion: Faiths of Corruption -# Feats: all feats on pages 24-25; Spells: all spells on pages 28-29; Traits: all traits on pages 4-21 -PCC:@/pathfinder/paizo/player_companion/faiths_of_corruption/faiths_of_corruption.pcc - -# Pathfinder Player Companion: Faiths of Purity -# Feats: all feats on pages 24-25 with the following errata: Glorious Heat grants a number of points of healing equal to the spell level, not the caster level (ie. flame strike grants 5 points, while spark grants 0); Spells: all spells on pages 28-29; Traits: all traits on pages 5, 7, 9, 11, 13, 15, 17, and 18-21. Note that Eye of the Father grants Appraise as a class skill, not Perform, as written. -PCC:@/pathfinder/paizo/player_companion/faiths_of_purity/faiths_of_purity.pcc - -# Pathfinder Player Companion: Gnomes of Golarion -# Equipment: all equipment in the table on page 23; Feats: Arcane School Spirit, Bewildering Koan, Blood Ties, Caustic Slur, Effortless Trickery, Extra Gnome Magic, Helpless Prisoner, Invoke Primal Instinct, Tantrum, Threatening Illusion, Witty Feint; Gods: all gods on the inside front cover; Spell: illusory poison; Traits: Brastlewark Businessman, Charlatan, Collector, Excitable, Explorer, Etymologist, First Memories, Naturally Gifted, Rapscallion, Sprint, Trickster, and Zealot -PCC:@/pathfinder/paizo/player_companion/gnomes_of_golarion/gnomes_of_golarion.pcc - -# Pathfinder Player Companion: Goblins of Golarion -# To create a goblin character, you must have a Chronicle sheet that opens the race as a legal option at character creation. Only legal goblin PCs are allowed to choose anything from this book. -# Equipment: all equipment in the table on page 12 except cobbled item are legal for play; Feats: all feats on pages 24-25 are legal for play; Magic Items: all magic items on page 29 are legal for play; Misc.: all goblin gods and subdomains except flotsam on pages 26-27 are legal for play; Spells: all spells on pages 28-29 except limp lash are legal for play; Traits: all traits on pages 15-16 are legal for play -PCC:@/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc - -# Pathfinder Player Companion: Halflings of Golarion -# Alternate Racial Trait: Halfling Jinx; Equipment: halfling hooch on page 10, all equipment in the table on page 22; Feats: all feats on pages 23, and 26-27; Prestige Class: Halfling Opportunist; Traits: all traits on pages 30-31. -PCC:@/pathfinder/paizo/player_companion/halflings_of_golarion/halflings_of_golarion.pcc - -# Pathfinder Player Companion: Humans of Golarion -# Spells: all spells on pages 28-29; Traits: all traits on pages 30-31 - -# Pathfinder Player Companion: Inner Sea Primer -# Traits: all traits on pages 4-22 with the following changes: Pesh Addict may only be taken at 1st level and Ustalavic Noble provides no additional starting gold; Other: Egorian Academy Infernal Binder and Mage of the Veil arcane schools on page 29, and all fighter archetypes on pages 24-25 -PCC:@/pathfinder/paizo/player_companion/inner_sea_primer/inner_sea_primer.pcc - -# Pathfinder Player Companion: Knights of the Inner Sea -# Cavalier Orders: all cavalier orders on pages 24-25 are legal for play; Equipment: all equipment on pages 30-31 are legal for play except war lance; Spells: all spells on pages 28-29 are legal for play; Traits: all traits in the book, except on pages 26-27, are legal for play - -# Pathfinder Player Companion: Orcs of Golarion -# Feats: all feats on pages 24-25 except Destroyer's Blessing and Fire God's Blessing; Spells: all spells on pages 28-29 except enemy's heart and shield the banner; Traits: all traits on pages 22-23 except Blessing of the Feast, Demented Inventor, and Tribal; Other: orc sorcerer bloodline on page 14 -PCC:@/pathfinder/paizo/player_companion/orcs_of_golarion/orcs_of_golarion.pcc - -# Pathfinder Player Companion: Osirion, Land of Pharaohs -# Equipment: all items on page 25; Feats: all feats on pages 28-29 (reduce all skill rank requirements by -3 and remember that the Hide skill is now Stealth and that the Search skill is now Perception) except Serpent Lash, which has been replaced by the version in Pathfinder Campaign Setting: Rival Guide. You must convert to the current version of Serpent Lash or replace this feat. The versions of Thanatopic Spell and Threnodic Spell in this source are no longer legal. You must convert to the current versions in Ultimate Magic or replace these feats; Prestige Class: Living Monolith (reduce all skill rank requirements to 1); Spells: all spells on pages 26-27 - -# Pathfinder Player Companion: Pathfinder Society Primer -# Everything in this book is legal for play with the following note. Equipment: Only normal ioun stones have resonance-cracked and flawed ioun stones never do. - -# Pathfinder Player Companion: People of the North -# The kellid, snowcaster elves, ulfen, erutaki, and jadwiga sections of the book are legal for play. The traits on pages 6-13 are only legal if your character is of the same ethnicity as the section with the trait. -# Archetypes: all archetypes on pages 24-25 are legal ; Equipment: buoyant harpoon, cloak of the saga keeper, helm of the mammoth lord, hex nail, and mammoth lance are legal for play; Feats: all feats on page 24 are legal; Languages: ethnicities begin play with their preferred language for free. If there are more than one listed, the player may choose which one the character receives for free; Misc.: the oracle mystery on pages 26-27 is legal; Roles: all roles on pages 6-13 are legal; Spells: all spells on page 26 are legal; Traits: all traits are legal. - -# Pathfinder Player Companion: Pirates of the Inner Sea -# Archetypes: all Equipment: all equipment, items, and weapons on pages 18-20; Prestige Class: Inner Sea Pirate; Spells: all spells on pages 28-29; Traits: all traits on pages 5, 7, 9, 11, 13, 15, and 27 -PCC:@/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc - -# Pathfinder Player Companion: Qadira, Gateway to the East -# Equipment: all equipment, items, and materials on pages 19, 23, and 25; Feats: all feats on pages 9 and 23; Prestige Class: Daivrat; Traits: all traits on pages 9, 15, 19, 23, and 25 -PCC:@/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc - -# Pathfinder Player Companion: Quests & Campaigns -# Equipment all magic items on pages 30-31 are legal except banner of tactical command, lesser banner of tactical command, diadem of inspiring rule, and horn of plenty; Feats: Expert Trainer is legal; Spells: detect relations is legal; Traits: all traits on pages 18-21 are legal. - -# Pathfinder Player Companion: Sargava, The Lost Colony -# Equipment: Kaava Musk on page 24, all magic items on pages 228-29; Feats: all feats on pages 24-25; Spells: all spells on page 24; Traits: all traits on page 23 except Spirit Talker -PCC:@/pathfinder/paizo/player_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc - -# Pathfinder Player Companion: Second Darkness -# Equipment: all magic items on page 25 and pages 28-29; Prestige Class: Liberator (reduce all skill rank requirements by -3) -PCC:@/pathfinder/paizo/adventure_path/second_darkness/players_guide/second_darkness_players_guide.pcc - -# Pathfinder Player Companion: Taldor, Echoes of Glory -# Equipment: all equipment on pages 26-27; Feats: all feats on pages 28-29 with the exceptions of Master of the Ledger and Taldan Knight (reduce all skill rank requirements by -3 to a minimum of 1); Spells: all spells on pages 24-25; Traits: all traits on pages 13-14 (note that Divine Warrior should read "Your damaging divine spells gain a +1 trait bonus to damage" and Militant Merchant applies to Perception checks and the Perception skill); Prestige Class: the Lion Blade (decrease all skill rank requirements by -3) -# Taldor, Echoes of Glory - -# Pathfinder Player Companion: Varisia, Birthplace of Legends -# Archetypes: Kapenia dancer and thundercaller are legal for play. Equipment: All equipment on pages 14-15 are legal for play except Varisian idol. Feats: Thunder and Fang is legal for play. Roles: Duskwarden, Frontier Defender, Magnimarian Warden, Professional Gambler, Sable Company Marine, Sczarni Tough, Shingles Dweller, Shoanti Outrider, Shoanti Totem Shaman, Sky Magistrate, Varisian Bravo, and Welcome Wanderer are legal for play. Traits: Coincunning, cypher resistance, emissary, empyreal cultist, humble beginnings, local know-it-all, regional influence (except Magnimar), regional recluse, roof racer, savage breaker, Shoanti steed, Shoanti tattoo, town gossip, underbridge dweller, Varisian tattoo, and winner's luck are legal for play. -# Varisia, Birthplace of Legends - -################################ -# Pathfinder Role Playing Game # -################################ - -# Pathfinder Roleplaying Game: Advanced Player's Guide -# All playtest versions of the six new base classes from this book are no longer legal for play as of 8/3/10. Anyone playing the playtest version of one of the six new base classes must have updated his or her character as of 8/3/10. Updating your character means adjusting only the things that have changed, but not rebuilding the character. -# The following parts of the Advanced Player's Guide are NOT legal for play: -# craftsman alternate Dwarven racial trait -# practicality alternate Halfling racial trait -# heart of the fields alternate Human racial trait -# Alchemist's Brew Potion class ability (he receives Extra Bombs instead as a bonus feat) -# Cavalier's Expert Trainer class ability (he receives Skill Focus [Handle Animal] instead as a bonus feat) -# Witch's Cauldron hex -# Antipaladin alternate class -# Cooperative Crafting feat -# all cursed magic items and artifacts -# the Hero Point new rule and associated feats, spells, and magic items -# Equipment: All staves in Chapter 7 are not legal for play from this source. If you purchased these prior to Aug. 16, 2012, they are grandfathered into the campaign. -# Traits: hedge magician, natural born leader, and rich parents traits, and all of the Campaign Traits. -# The Master Alchemist feat may only be selected by Alchemists and Poisoners. -PCC:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc - -# Pathfinder Roleplaying Game: Advanced Race Guide -# To create an dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation. -# Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed). -# The new alchemist discovery on page 44 is legal for play for characters of all races. -# Dwarves: all alternate racial traits, except craftsman and xenophobic, are legal for play; racial subtypes are legal for play; all favored class options except wizard are legal for play; all archetypes are legal for play. The Forgemaster's 3rd level Craft Magic Arms and Armor bonus feat is replaced with the Heavy Armor Proficiency feat. The Forgemaster's 5th level master smith ability is replaced with Skill Focus (Craft); all dwarven equipment, feats, magic items, and spells are legal for play. -# Elves: all alternate racial traits, except darkvision; all racial subtypes except arctic and dusk elves, are legal for play; all racial subtypes, favored class options, racial archetypes, elven special materials except wyroot, feats, magic items, and spells are legal for play. -# Gnomes: all alternate racial traits, racial subtypes, and favored class options are legal for play; all racial archetypes except experimental gunsmith are legal for play; all gnome equipment, feats, and spells are legal for play; all gnome magic items except amazing tools of manufacture are legal for play; Ring of craft magic may be used for Day Job checks. -# Half-Elves: all alernate racial traits except drow-blooded and drow magic are legal for play; all racial subtypes except drow-descended are legal for play; all favored class options are legal for play; all racial archetypes except wild caller are legal for play. For the bonded witch archetype, energy siege shot is replaced with resounding shot (Advanced Player's Guide 238) at 10th level and arcane cannon is replaced with fire brand (Advanced Player's Guide 222) at 14th level under the bonded item weapon entry; all half-elven equipment, magic items, and spells are legal for play; all half-elven feats except Half-Drow Paragon are legal for play. -# Half-Orcs: all alternate racial traits, racial subtypes, and favored class options are legal for play; all racial archetypes except blood god disciple and hateful rager are legal for play; all half-orc equipment is legal for play; all half-orc feats except Tenacious Survivor is legal for play; all half-orc magic items are legal for play; all half-orc spells except half-blood extraction are legal for play -# # Halflings: all alternate racial traits except Practicality are legal for play; all racial subtypes, favored class options, racial archetypes, orders, equipment, feats, and magic items are legal for play. -# Humans: all alternate racial traits except heart of the fields and heroic are legal for play; all racial subtypes, except trailblazer, are legal for play; all favored class options, feats, equipment, and spells are legal for play; all racial archetypes and bloodlines except buccaneer and feral child are legal for play. -# In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play. -# Aasimars: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Dhampirs: all alternate racial traits, favored class options, racial archetypes, racial equipment except vampire slayer's kit, magic items, and spells are legal for play; all dhampir feats except Blood Drinker, Blood Feaster, Blood Salvage, and Diverse Palate are legal for play. -# Fetchling: all alternate racial traits, favored class options, archetypes except shadow caller, evolutions, equipment, feats, magic items, and spells are legal for play. -# Goblins: all alternate racial traits, goblin discoveries, favored class options, archetypes, equipment, feats, magic items, and spells except vomit twin are legal for play. -# Ifrits: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Oreads: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Sylphs: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Tengus: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Tieflings: all alternate racial traits, favored class options, racial equipment, feats, magic items, and spells are legal for play; all racial archetypes except Fiendish Vessel are legal for play. -# Undines: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# In Chapter 3, nothing from the changelings, duergar, gillmen, merfolk, samsarans, strix, svirfneblin, and vanaras entries are currently legal for play. -# The rogue talents on page 193 are legal for play for characters of all races. -# Gripplis: all alternate racial traits, favored class options, racial archetypes, racial equipment, racial discoveries, racial magic items, and racial feats are legal for play. -# Kitsune: all alternate racial traits, favored class options, racial archetypes, racial feats, and magic items are legal for play. -# Nagaji: all alternate racial traits, favored class options, racial archetypes, racial feats, and magic items are legal for play. -# Sulis: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, and spells are legal for play. -# Vishkanyas:all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play. -# Wayangs: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spell are legal for play. -# Nothing in Chapter 4 is legal for play. -PCC:@/pathfinder/paizo/roleplaying_game/advanc... [truncated message content] |
From: <ama...@us...> - 2014-11-26 01:32:04
|
Revision: 25610 http://sourceforge.net/p/pcgen/code/25610 Author: amaitland Date: 2014-11-26 01:31:56 +0000 (Wed, 26 Nov 2014) Log Message: ----------- Corrections, still isolating issues Modified Paths: -------------- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc 2014-11-25 22:31:29 UTC (rev 25609) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc 2014-11-26 01:31:56 UTC (rev 25610) @@ -44,7 +44,9 @@ # PFS Core Assumption # ####################### -PCC:@/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc +#PCC:@/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc +PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc +PCC:@/pathfinder_pfs/paizo/pathfinder_society/organized_play/_guide_to_pathfinder_society_organized_play.pcc ############################ # PFS Additional Resources # Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc 2014-11-25 22:31:29 UTC (rev 25609) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc 2014-11-26 01:31:56 UTC (rev 25610) @@ -2,14 +2,14 @@ CAMPAIGN:Core Rulebook (PFS) KEY:PFS ~ Core Rulebook GAMEMODE:Pathfinder|Pathfinder_PFS -TYPE:Paizo Publishing.Pathfinder RPG +TYPE:Paizo Publishing PFS.Pathfinder Roleplaying Game RANK:0 STATUS:RELEASE GENRE:Fantasy BOOKTYPE:Core Rules SETTING:Pathfinder !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[PFS ~ Core Rulebook] -PRECAMPAIGN:1,Pathfinder Society Core Assumption +#PRECAMPAIGN:1,Pathfinder Society Core Assumption PUBNAMELONG:Paizo Inc. PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2014-11-25 22:31:32
|
Revision: 25609 http://sourceforge.net/p/pcgen/code/25609 Author: elrotheonk Date: 2014-11-25 22:31:29 +0000 (Tue, 25 Nov 2014) Log Message: ----------- Added benefits to a couple of feats Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_feats.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_feats.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_feats.lst 2014-11-25 22:30:07 UTC (rev 25608) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_feats.lst 2014-11-25 22:31:29 UTC (rev 25609) @@ -245,10 +245,10 @@ Psionic Precise Shot TYPE:Psionic PREFEAT:3,Improved Precise Shot,Point-Blank Shot,Precise Shot PREMULT:1,[PRETOTALAB:11],[PREVARGTEQ:PrereqBAB,11] PRESTAT:1,DEX=19 PREVARGTEQ:IsPsionic,1 DESC:To use this feat, you must expend your psionic focus. You can attempt to make a single ranged attack as a standard action against a target that is sheltered behind a wall, wall of force effect, or similar barrier. Your attack briefly skips through the Astral Plane to bypass the barrier. You must still have line of sight to the target. SOURCEPAGE:p.112 Psionic Shield Bash TYPE:Psionic PREFEAT:2,Improved Shield Bash,Shield Proficiency PREVARGTEQ:IsPsionic,1 DEFINE:PsionicShieldBashDC|0 DESC:While maintaining psionic focus, when you successfully strike a foe with a shield bash attack, the foe is shaken for 1 round (Will DC %1 negates). This is a mind-affecting fear effect. If you expend your psionic focus when you make a shield bash, on a successful attack roll you can instead force the target to make a Will saving throw or be stunned for 1 round.|PsionicShieldBashDC BONUS:VAR|PsionicShieldBashDC|10+floor(BAB/2)+WIS SOURCEPAGE:p.112 # COMMENT: This feat should add to non-weapon ranged attacks. -Psionic Shot TYPE:Psionic.MarksmanBonus.PsionicFighterStartingFeat PREFEAT:1,Point-Blank Shot PREVARGTEQ:IsPsionic,1 DESC:Ranged weapon deals extra damage BONUS:COMBAT|DAMAGE.Ranged|1*PsionicFocusActive SOURCEPAGE:p.112 +Psionic Shot TYPE:Psionic.MarksmanBonus.PsionicFighterStartingFeat PREFEAT:1,Point-Blank Shot PREVARGTEQ:IsPsionic,1 DESC:Ranged weapon deals extra damage BONUS:COMBAT|DAMAGE.Ranged|1*PsionicFocusActive SOURCEPAGE:p.112 BENEFIT:While you maintain psionic focus, your attacks with a ranged weapon deal an extra 1 point of damage. Additionally, if you expend your psionic focus as part of an attack with a ranged weapon, that attack instead deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. Psionic Stamina TYPE:Psionic PREFEAT:1,Psionic Body PREVARGTEQ:IsPsionic,1 PREVARGTEQ:SoulknifeFeatPrereqLVL,3 DEFINE:PsionicStaminaBonus|0 DESC:As long as you maintain psionic focus, you gain a +1 bonus to your Fortitude saves for each psionic feat you have (including this one), to a maximum bonus of 1/3 of your soulknife class level (rounded down, minimum +1). You can expend your psionic focus as an immediate action to also add your Wisdom bonus to your Fortitude saves instead of your Constitution bonus until the beginning of your next turn. BONUS:SAVE|Fortitude|PsionicFocusActive*PsionicStaminaBonus BONUS:VAR|PsionicStaminaBonus|min(COUNT[FEATTYPE=Psionic],floor((SoulknifeLVL+DarkTempestLVL)/3)) SOURCEPAGE:p.113 Psionic Sunder TYPE:Psionic PREFEAT:2,Power Attack,Improved Sunder PREMULT:1,[PRETOTALAB:1],[PREVARGTEQ:PrereqBAB,1] PRESTAT:1,STR=13 PREVARGTEQ:IsPsionic,1 DEFINE:PsionicSunderDamage|0 DESC:While maintaining psionic focus, when you successfully perform a sunder combat maneuver, you also deal %1 damage to the creature holding the item sundered. If you expend your psionic focus when you perform a successful sunder maneuver, you ignore half the hardness of the object you are sundering.|PsionicSunderDamage BONUS:VAR|PsionicSunderDamage|floor(TL/2) SOURCEPAGE:p.113 -Psionic Talent TYPE:Psionic PREVARGTEQ:IsPsionic,1 DESC:Gain additional power points STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Psionic Talent Power Points BONUS:VAR|PsionicTalentCount|1 SOURCEPAGE:p.113 +Psionic Talent TYPE:Psionic PREVARGTEQ:IsPsionic,1 DESC:Gain additional power points STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Psionic Talent Power Points BONUS:VAR|PsionicTalentCount|1 SOURCEPAGE:p.113 BENEFIT:You gain %1 power points.|COUNT[FEATNAME=Psionic Talent]+1 Psionic Trip TYPE:Psionic PREFEAT:2,Combat Expertise,Improved Trip PRESTAT:1,INT=13 PREVARGTEQ:IsPsionic,1 DEFINE:PsionicTripDamage|0 DEFINE:PsionicTripDistance|0 DESC:While maintaining psionic focus, when you successfully perform a trip combat maneuver, you also deal %1 damage to the creature tripped. If you expend your psionic focus when you perform a successful trip combat maneuver, you can also throw your target up to %2 ft., although the creature thrown may not be more than one size category larger than you.|PsionicTripDamage|PsionicTripDistance BONUS:VAR|PsionicTripDamage|floor(TL/2) BONUS:VAR|PsionicTripDistance|5+5*floor(TL/4) SOURCEPAGE:p.113 Psionic Unarmed Strike TYPE:Psionic PREFEAT:2,Improved Unarmed Strike,Stunning Fist PRESTAT:2,DEX=13,WIS=13 PREVARGTEQ:IsPsionic,1 DESC:To use this feat, you must expend psionic focus. You can attempt to make a single unarmed melee attack as a standard action against a target that is sheltered behind a wall, wall of force effect, or similar barrier. Your attack briefly skips through the Astral Plane to bypass the barrier. This does not grant you line of sight or extra reach, requiring you to make the attack without being able to see the target or use some other method of seeing the target (such as clairaudience/clairvoyance) and be within your normal reach for your unarmed attack. SOURCEPAGE:p.113 # COMMENT: This might also add to unarmed attacks/natural weapons when it shouldn't. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2014-11-25 22:30:18
|
Revision: 25608 http://sourceforge.net/p/pcgen/code/25608 Author: elrotheonk Date: 2014-11-25 22:30:07 +0000 (Tue, 25 Nov 2014) Log Message: ----------- Trivial typo fix in DESC for Stargazer Oracle Guiding Star ability Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-25 22:27:40 UTC (rev 25607) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-25 22:30:07 UTC (rev 25608) @@ -541,7 +541,7 @@ Awesome Display KEY:Heavens Mystery ~ Awesome Display CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive). SOURCEPAGE:p.48 Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleCoatofManyStarsACBonus|0 DEFINE:OracleCoatofManyStarsDuration|0 DESC:You conjure a coat of starry radiance that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for %2 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|OracleCoatofManyStarsACBonus|OracleCoatofManyStarsDuration BONUS:VAR|OracleCoatofManyStarsACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleCoatofManyStarsDuration|classlevel("Oracle") SOURCEPAGE:p.48 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:PC|COMBAT|AC|OracleCoatofManyStarsACBonus|TYPE=Armor Dweller in Darkness KEY:Heavens Mystery ~ Dweller in Darkness CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Spelllike.HeavensRevelation.OracleRevelation.PerDayOracleRevelation PRECLASS:1,Oracle=11 DESC:Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast weird. You must be at least 11th level to choose this revelation. SOURCEPAGE:p.48 -Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spellUs casting time or level. SOURCEPAGE:p.48 TEMPDESC:Add Charisma bonus to Wisdom checks when you can see the night sky TEMPBONUS:PC|SAVE|Will|CHA TEMPBONUS:PC|SKILL|TYPE=Wisdom|CHA +Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spell's casting time or level. SOURCEPAGE:p.48 TEMPDESC:Add Charisma bonus to Wisdom checks when you can see the night sky TEMPBONUS:PC|SAVE|Will|CHA TEMPBONUS:PC|SKILL|TYPE=Wisdom|CHA Interstellar Void KEY:Heavens Mystery ~ Interstellar Void CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleInterstellarVoidDamageDice|0 DEFINE:OracleInterstellarVoidTimes|0 DESC:You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes %1d6 points of cold damage. A successful Fortitude save (DC %2) halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability %3 time(s) per day.|OracleInterstellarVoidDamageDice|OracleRevelationDC|OracleInterstellarVoidTimes SOURCEPAGE:p.48 Lure of the Heavens KEY:Heavens Mystery ~ Lure of the Heavens CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.MinutesPerDayOracleRevelation DEFINE:OracleLureoftheHeavensFlyDuration|0 DESC:Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to f ly, as per the spell, for %1 minutes per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments.|OracleLureoftheHeavensFlyDuration BONUS:VAR|OracleLureoftheHeavensFlyDuration|classlevel("Oracle") SOURCEPAGE:p.48 Mantle of Moonlight KEY:Heavens Mystery ~ Mantle of Moonlight CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleMantleofMoonlightDuration|0 DEFINE:OracleMantleofMoonlightTimes|0 DESC:Your innate understanding of the moon renders you immune to lycanthropy. Additionally, you may disrupt a lycanthropeUs connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, which it must remain in for %1 round(s).|OracleMantleofMoonlightDuration DESC:You can use this ability to force others into a rage, as per the spell. Using this ability is a melee touch attack. You can use this ability %1 times per day.|OracleMantleofMoonlightTimes|PRECLASS:1,Oracle=5 BONUS:VAR|OracleMantleofMoonlightDuration|classlevel("Oracle") BONUS:VAR|OracleMantleofMoonlightTimes|classlevel("Oracle")/5 SOURCEPAGE:p.48 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2014-11-25 22:27:44
|
Revision: 25607 http://sourceforge.net/p/pcgen/code/25607 Author: elrotheonk Date: 2014-11-25 22:27:40 +0000 (Tue, 25 Nov 2014) Log Message: ----------- Fixes to Vishkanya abilities Low-Light Vision and Poison Use (commit also fixes DATA-2210, and expands the DESCs to match the text in Bestiary 3) Issue#: DATA-2211 Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-25 22:25:21 UTC (rev 25606) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-25 22:27:40 UTC (rev 25607) @@ -93,12 +93,12 @@ ###Block: Default Vishkanya Abilities (POOL=7) # Ability Name Unique Key Category of Ability Type Minimum Size Multiple Requirements Define Define Stat Innate Spells Description Stackable? Multiple? Choose Selections Template Move Auto Weapon Prof Virtual Feat Ability Bonus Ability Pool Combat bonus Bonus DR Misc bonus Add to base move Caster level bonus Bonus to Situation Adjust PC Size Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Vision Spell Res. Damage Reduction Cost Apply Kit Source Page Natural Attacks Aspects -Low-Light Vision KEY:Vishkanya ~ Low-Light Vision CATEGORY:Special Ability TYPE:RacialTraits.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Low-Light Vision],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaLowLightVision] DESC:Vishkanyas can see twice as far as humans in conditions of dim light. SOURCEPAGE:p.208 -Keen Senses KEY:Vishkanya ~ Keen Senses CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Keen Senses],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaKeenSenses] DESC:Vishkanya have a +2 racial bonus on Perception checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.208 -Limber KEY:Vishkanya ~ Limber CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Limber],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaLimber] DESC:Vishkanya have a +2 racial bonus on Escape Artist and Stealth checks. BONUS:SKILL|Escape Artist,Stealth|2|TYPE=Racial SOURCEPAGE:p.208 -Poison Resistance KEY:Vishkanya ~ Poison Resistance CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Poison Resistance],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaPoisonResistance] DEFINE:VishkanyaPoisonSaveBonus|0 DESC:You have a +%%1 racial bonus on saving throws against poison.|VishkanyaPoisonSaveBonus BONUS:VAR|VishkanyaPoisonSaveBonus|TL SOURCEPAGE:p.208 -Poison Use KEY:Vishkanya ~ Poison Use CATEGORY:Special Ability TYPE:RacialTraits.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Poison Use],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaPoisonUse] DESC:Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison. SOURCEPAGE:p.208 -Toxic KEY:Vishkanya ~ Toxic CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Toxic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaToxic] DEFINE:VishkanyaToxicTimes|0 DEFINE:VishkanyaToxicDC|0 DESC:Vishkanya can envenom a weapon %%1/day. Vishkanya venom: save Fort DC %%2; freq 1/rd for 6 rds; effect 1d2 Dex; cure 1 save.|VishkanyaToxicTimes|VishkanyaToxicDC BONUS:VAR|VishkanyaToxicTimes|max(1,CON) BONUS:VAR|VishkanyaToxicDC|10+TL/2+CON SOURCEPAGE:p.208 +Low-Light Vision KEY:Vishkanya ~ Low-Light Vision CATEGORY:Special Ability TYPE:RacialTraits.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Low-Light Vision],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaLowLightVision] DESC:Vishkanyas can see twice as far as humans in conditions of dim light. ABILITY:Special Ability|AUTOMATIC|Low-Light Vision BONUS:VAR|RacialVision|1 SOURCEPAGE:p.208 +Keen Senses KEY:Vishkanya ~ Keen Senses CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Keen Senses],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaKeenSenses] DESC:Vishkanya receive a +2 racial bonus on Perception checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.208 +Limber KEY:Vishkanya ~ Limber CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Limber],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaLimber] DESC:Vishkanya gain a +2 racial bonus on Escape Artist and Stealth checks. BONUS:SKILL|Escape Artist,Stealth|2|TYPE=Racial SOURCEPAGE:p.208 +Poison Resistance KEY:Vishkanya ~ Poison Resistance CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Poison Resistance],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaPoisonResistance] DEFINE:VishkanyaPoisonSaveBonus|0 DESC:A vishkanya has a +%1 racial bonus on saves against poison.|VishkanyaPoisonSaveBonus BONUS:VAR|VishkanyaPoisonSaveBonus|TL SOURCEPAGE:p.208 ASPECT:SaveBonus|+%1 racial vs poison|VishkanyaPoisonSaveBonus +Poison Use KEY:Vishkanya ~ Poison Use CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Poison Use],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaPoisonUse] DESC:Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison. SOURCEPAGE:p.208 +Toxic KEY:Vishkanya ~ Toxic CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Toxic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaToxic] DEFINE:VishkanyaToxicTimes|0 DEFINE:VishkanyaToxicDC|0 DESC:A vishkanya can envenom a weapon %1/day with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action. Vishkanya venom: save Fort DC %2; freq 1/rd for 6 rds; effect 1d2 Dex; cure 1 save.|VishkanyaToxicTimes|VishkanyaToxicDC BONUS:VAR|VishkanyaToxicTimes|max(1,CON) BONUS:VAR|VishkanyaToxicDC|10+TL/2+CON SOURCEPAGE:p.208 Weapon Familiarity KEY:Vishkanya ~ Weapon Familiarity CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.VishkanyaRacialTrait.VishkanyaRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vishkanya ~ Weapon Familiarity],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.VishkanyaWeaponFamiliarity] DESC:Vishkanya are proficient with blowguns, kukri, and shuriken. AUTO:WEAPONPROF|Blowgun|Kukri|Shuriken SOURCEPAGE:p.208 #Race Traits ~ Vishkanya CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Vishkanya|Toxic ~ Vishkanya This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2014-11-25 22:25:33
|
Revision: 25606 http://sourceforge.net/p/pcgen/code/25606 Author: elrotheonk Date: 2014-11-25 22:25:21 +0000 (Tue, 25 Nov 2014) Log Message: ----------- Specified skills affected by Ranger Favored Enemy in the ASPECT Issue#: DATA-2209 Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-11-25 11:59:57 UTC (rev 25605) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-11-25 22:25:21 UTC (rev 25606) @@ -949,37 +949,37 @@ # Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page Aspects Benefits Basic Favored Enemy CATEGORY:Special Ability TYPE:RangerClassFeatures.Internal.ClassFeatures VISIBLE:NO DEFINE:FavoredBaseBonus|0 BONUS:VAR|FavoredBaseBonus|2 # Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page Aspects Benefits -Aberration KEY:Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredAberration|0 BONUS:VAR|FavoredAberration|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredAberration ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against aberrations.|FavoredAberration ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against aberrations.|FavoredAberration DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredAberration -Animal KEY:Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredAnimal|0 BONUS:VAR|FavoredAnimal|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredAnimal ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against animals.|FavoredAnimal ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against animals.|FavoredAnimal DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredAnimal -Construct KEY:Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredConstruct|0 BONUS:VAR|FavoredConstruct|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredConstruct ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against constructs.|FavoredConstruct ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against constructs.|FavoredConstruct DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredConstruct -Dragon KEY:Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredDragon|0 BONUS:VAR|FavoredDragon|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredDragon ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against dragons.|FavoredDragon ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against dragons.|FavoredDragon DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredDragon -Fey KEY:Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredFey|0 BONUS:VAR|FavoredFey|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredFey ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against fey.|FavoredFey ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against fey.|FavoredFey DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredFey -Humanoid (Aquatic) KEY:Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidAquatic|0 BONUS:VAR|FavoredHumanoidAquatic|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidAquatic ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against aquatic humanoids.|FavoredHumanoidAquatic ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against aquatic humanoids.|FavoredHumanoidAquatic DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidAquatic -Humanoid (Dwarf) KEY:Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidDwarf|0 BONUS:VAR|FavoredHumanoidDwarf|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidDwarf ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against dwarves.|FavoredHumanoidDwarf ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against dwarves.|FavoredHumanoidDwarf DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidDwarf -Humanoid (Elf) KEY:Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidElf|0 BONUS:VAR|FavoredHumanoidElf|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidElf ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against elves.|FavoredHumanoidElf ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against elves.|FavoredHumanoidElf DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidElf -Humanoid (Giant) KEY:Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGiant|0 BONUS:VAR|FavoredHumanoidGiant|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGiant ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against giants.|FavoredHumanoidGiant ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against giants.|FavoredHumanoidGiant DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGiant -Humanoid (Goblinoid) KEY:Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGoblinoid|0 BONUS:VAR|FavoredHumanoidGoblinoid|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGoblinoid ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against goblinoids.|FavoredHumanoidGoblinoid ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against goblinoids.|FavoredHumanoidGoblinoid DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGoblinoid -Humanoid (Gnoll) KEY:Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGnoll|0 BONUS:VAR|FavoredHumanoidGnoll|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGnoll ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against gnolls.|FavoredHumanoidGnoll ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against gnolls.|FavoredHumanoidGnoll DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGnoll -Humanoid (Gnome) KEY:Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGnome|0 BONUS:VAR|FavoredHumanoidGnome|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGnome ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against gnomes.|FavoredHumanoidGnome ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against gnomes.|FavoredHumanoidGnome DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGnome -Humanoid (Halfling) KEY:Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidHalfling|0 BONUS:VAR|FavoredHumanoidHalfling|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidHalfling ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against halflings.|FavoredHumanoidHalfling ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against halflings.|FavoredHumanoidHalfling DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidHalfling -Humanoid (Human) KEY:Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidHuman|0 BONUS:VAR|FavoredHumanoidHuman|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidHuman ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against humans.|FavoredHumanoidHuman ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against humans.|FavoredHumanoidHuman DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidHuman -Humanoid (Orc) KEY:Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidOrc|0 BONUS:VAR|FavoredHumanoidOrc|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidOrc ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against orcs.|FavoredHumanoidOrc ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against orcs.|FavoredHumanoidOrc DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidOrc -Humanoid (Reptilian) KEY:Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidReptilian|0 BONUS:VAR|FavoredHumanoidReptilian|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidReptilian ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against reptilian humanoids.|FavoredHumanoidReptilian ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against reptilian humanoids.|FavoredHumanoidReptilian DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidReptilian -Magical Beast KEY:Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredMagicalBeast|0 BONUS:VAR|FavoredMagicalBeast|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredMagicalBeast ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against magical beasts.|FavoredMagicalBeast ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against magical beasts.|FavoredMagicalBeast DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredMagicalBeast -Monstrous Humanoid KEY:Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredMonstrousHumanoid|0 BONUS:VAR|FavoredMonstrousHumanoid|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredMonstrousHumanoid ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against monstrous humanoids.|FavoredMonstrousHumanoid ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against monstrous humanoids.|FavoredMonstrousHumanoid DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredMonstrousHumanoid -Ooze KEY:Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOoze|0 BONUS:VAR|FavoredOoze|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOoze ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against oozes.|FavoredOoze ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against oozes.|FavoredOoze DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOoze -Outsider (Air) KEY:Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderAir|0 BONUS:VAR|FavoredOutsiderAir|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderAir ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against outsiders with the air subtype.|FavoredOutsiderAir ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the air subtype.|FavoredOutsiderAir DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderAir -Outsider (Chaotic) KEY:Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderChaotic|0 BONUS:VAR|FavoredOutsiderChaotic|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderChaotic ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against chaotic outsiders.|FavoredOutsiderChaotic ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against chaotic outsiders.|FavoredOutsiderChaotic DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderChaotic -Outsider (Earth) KEY:Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderEarth|0 BONUS:VAR|FavoredOutsiderEarth|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderEarth ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against outsiders with the earth subtype.|FavoredOutsiderEarth ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the earth subtype.|FavoredOutsiderEarth DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderEarth -Outsider (Evil) KEY:Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderEvil|0 BONUS:VAR|FavoredOutsiderEvil|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderEvil ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against evil outsiders.|FavoredOutsiderEvil ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against evil outsiders.|FavoredOutsiderEvil DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderEvil -Outsider (Fire) KEY:Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderFire|0 BONUS:VAR|FavoredOutsiderFire|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderFire ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against outsiders with the fire subtype.|FavoredOutsiderFire ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the fire subtype.|FavoredOutsiderFire DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderFire -Outsider (Good) KEY:Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderGood|0 BONUS:VAR|FavoredOutsiderGood|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderGood ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against good outsiders.|FavoredOutsiderGood ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against good outsiders.|FavoredOutsiderGood DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderGood -Outsider (Lawful) KEY:Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderLawful|0 BONUS:VAR|FavoredOutsiderLawful|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderLawful ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against lawful outsiders.|FavoredOutsiderLawful ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against lawful outsiders.|FavoredOutsiderLawful DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderLawful -Outsider (Native) KEY:Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderNative|0 BONUS:VAR|FavoredOutsiderNative|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderNative ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against native outsiders.|FavoredOutsiderNative ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against native outsiders.|FavoredOutsiderNative DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderNative -Outsider (Water) KEY:Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderWater|0 BONUS:VAR|FavoredOutsiderWater|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderWater ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against outsiders with the water subtype.|FavoredOutsiderWater ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the water subtype.|FavoredOutsiderWater DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderWater -Plant KEY:Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredPlant|0 BONUS:VAR|FavoredPlant|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredPlant ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against plant creatures.|FavoredPlant ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against plant creatures.|FavoredPlant DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredPlant -Undead KEY:Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredUndead|0 BONUS:VAR|FavoredUndead|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredUndead ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against undead.|FavoredUndead ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against undead.|FavoredUndead DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredUndead -Vermin KEY:Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredVermin|0 BONUS:VAR|FavoredVermin|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredVermin ASPECT:SkillBonus|You gain a +%1 bonus on skill checks against vermin.|FavoredVermin ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against vermin.|FavoredVermin DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredVermin +Aberration KEY:Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredAberration|0 BONUS:VAR|FavoredAberration|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredAberration ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against aberrations.|FavoredAberration ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against aberrations.|FavoredAberration DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredAberration +Animal KEY:Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredAnimal|0 BONUS:VAR|FavoredAnimal|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredAnimal ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against animals.|FavoredAnimal ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against animals.|FavoredAnimal DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredAnimal +Construct KEY:Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredConstruct|0 BONUS:VAR|FavoredConstruct|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredConstruct ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against constructs.|FavoredConstruct ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against constructs.|FavoredConstruct DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredConstruct +Dragon KEY:Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredDragon|0 BONUS:VAR|FavoredDragon|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredDragon ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against dragons.|FavoredDragon ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against dragons.|FavoredDragon DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredDragon +Fey KEY:Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredFey|0 BONUS:VAR|FavoredFey|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredFey ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against fey.|FavoredFey ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against fey.|FavoredFey DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredFey +Humanoid (Aquatic) KEY:Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidAquatic|0 BONUS:VAR|FavoredHumanoidAquatic|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidAquatic ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against aquatic humanoids.|FavoredHumanoidAquatic ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against aquatic humanoids.|FavoredHumanoidAquatic DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidAquatic +Humanoid (Dwarf) KEY:Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidDwarf|0 BONUS:VAR|FavoredHumanoidDwarf|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidDwarf ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against dwarves.|FavoredHumanoidDwarf ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against dwarves.|FavoredHumanoidDwarf DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidDwarf +Humanoid (Elf) KEY:Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidElf|0 BONUS:VAR|FavoredHumanoidElf|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidElf ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against elves.|FavoredHumanoidElf ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against elves.|FavoredHumanoidElf DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidElf +Humanoid (Giant) KEY:Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGiant|0 BONUS:VAR|FavoredHumanoidGiant|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGiant ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against giants.|FavoredHumanoidGiant ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against giants.|FavoredHumanoidGiant DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGiant +Humanoid (Goblinoid) KEY:Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGoblinoid|0 BONUS:VAR|FavoredHumanoidGoblinoid|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGoblinoid ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against goblinoids.|FavoredHumanoidGoblinoid ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against goblinoids.|FavoredHumanoidGoblinoid DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGoblinoid +Humanoid (Gnoll) KEY:Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGnoll|0 BONUS:VAR|FavoredHumanoidGnoll|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGnoll ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against gnolls.|FavoredHumanoidGnoll ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against gnolls.|FavoredHumanoidGnoll DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGnoll +Humanoid (Gnome) KEY:Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidGnome|0 BONUS:VAR|FavoredHumanoidGnome|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidGnome ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against gnomes.|FavoredHumanoidGnome ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against gnomes.|FavoredHumanoidGnome DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidGnome +Humanoid (Halfling) KEY:Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidHalfling|0 BONUS:VAR|FavoredHumanoidHalfling|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidHalfling ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against halflings.|FavoredHumanoidHalfling ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against halflings.|FavoredHumanoidHalfling DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidHalfling +Humanoid (Human) KEY:Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidHuman|0 BONUS:VAR|FavoredHumanoidHuman|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidHuman ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against humans.|FavoredHumanoidHuman ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against humans.|FavoredHumanoidHuman DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidHuman +Humanoid (Orc) KEY:Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidOrc|0 BONUS:VAR|FavoredHumanoidOrc|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidOrc ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against orcs.|FavoredHumanoidOrc ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against orcs.|FavoredHumanoidOrc DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidOrc +Humanoid (Reptilian) KEY:Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredHumanoidReptilian|0 BONUS:VAR|FavoredHumanoidReptilian|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredHumanoidReptilian ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against reptilian humanoids.|FavoredHumanoidReptilian ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against reptilian humanoids.|FavoredHumanoidReptilian DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredHumanoidReptilian +Magical Beast KEY:Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredMagicalBeast|0 BONUS:VAR|FavoredMagicalBeast|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredMagicalBeast ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against magical beasts.|FavoredMagicalBeast ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against magical beasts.|FavoredMagicalBeast DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredMagicalBeast +Monstrous Humanoid KEY:Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredMonstrousHumanoid|0 BONUS:VAR|FavoredMonstrousHumanoid|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredMonstrousHumanoid ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against monstrous humanoids.|FavoredMonstrousHumanoid ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against monstrous humanoids.|FavoredMonstrousHumanoid DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredMonstrousHumanoid +Ooze KEY:Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOoze|0 BONUS:VAR|FavoredOoze|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOoze ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against oozes.|FavoredOoze ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against oozes.|FavoredOoze DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOoze +Outsider (Air) KEY:Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderAir|0 BONUS:VAR|FavoredOutsiderAir|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderAir ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against outsiders with the air subtype.|FavoredOutsiderAir ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the air subtype.|FavoredOutsiderAir DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderAir +Outsider (Chaotic) KEY:Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderChaotic|0 BONUS:VAR|FavoredOutsiderChaotic|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderChaotic ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against chaotic outsiders.|FavoredOutsiderChaotic ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against chaotic outsiders.|FavoredOutsiderChaotic DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderChaotic +Outsider (Earth) KEY:Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderEarth|0 BONUS:VAR|FavoredOutsiderEarth|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderEarth ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against outsiders with the earth subtype.|FavoredOutsiderEarth ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the earth subtype.|FavoredOutsiderEarth DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderEarth +Outsider (Evil) KEY:Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderEvil|0 BONUS:VAR|FavoredOutsiderEvil|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderEvil ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against evil outsiders.|FavoredOutsiderEvil ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against evil outsiders.|FavoredOutsiderEvil DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderEvil +Outsider (Fire) KEY:Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderFire|0 BONUS:VAR|FavoredOutsiderFire|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderFire ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against outsiders with the fire subtype.|FavoredOutsiderFire ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the fire subtype.|FavoredOutsiderFire DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderFire +Outsider (Good) KEY:Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderGood|0 BONUS:VAR|FavoredOutsiderGood|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderGood ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against good outsiders.|FavoredOutsiderGood ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against good outsiders.|FavoredOutsiderGood DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderGood +Outsider (Lawful) KEY:Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderLawful|0 BONUS:VAR|FavoredOutsiderLawful|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderLawful ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against lawful outsiders.|FavoredOutsiderLawful ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against lawful outsiders.|FavoredOutsiderLawful DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderLawful +Outsider (Native) KEY:Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderNative|0 BONUS:VAR|FavoredOutsiderNative|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderNative ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against native outsiders.|FavoredOutsiderNative ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against native outsiders.|FavoredOutsiderNative DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderNative +Outsider (Water) KEY:Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredOutsiderWater|0 BONUS:VAR|FavoredOutsiderWater|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredOutsiderWater ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against outsiders with the water subtype.|FavoredOutsiderWater ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against outsiders with the water subtype.|FavoredOutsiderWater DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredOutsiderWater +Plant KEY:Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredPlant|0 BONUS:VAR|FavoredPlant|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredPlant ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against plant creatures.|FavoredPlant ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against plant creatures.|FavoredPlant DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredPlant +Undead KEY:Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredUndead|0 BONUS:VAR|FavoredUndead|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredUndead ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against undead.|FavoredUndead ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against undead.|FavoredUndead DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredUndead +Vermin KEY:Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:RangerClassFeatures.FavoredEnemy.SpecialAttack.Extraordinary.AttackOption DEFINE:FavoredVermin|0 BONUS:VAR|FavoredVermin|FavoredBaseBonus SOURCEPAGE:p.64 ASPECT:Ability Benefit|+%1|FavoredVermin ASPECT:SkillBonus|You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against vermin.|FavoredVermin ASPECT:CombatBonus|You gain a +%1 bonus on Attack rolls and Damage rolls against vermin.|FavoredVermin DESC:You gain a +%1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.|FavoredVermin ###Block: Favored Enemy Bonuses # Ability Name Unique Key Category of Ability Type Visible Required Ability Stackable? Multiple? Choose Modify VAR This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |