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From: <jde...@us...> - 2014-11-29 12:16:51
|
Revision: 25658 http://sourceforge.net/p/pcgen/code/25658 Author: jdempsey Date: 2014-11-29 12:16:43 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Update pmd rules for pmd v5. Outdated references were causing prod build to fail Modified Paths: -------------- Trunk/pcgen/code/standards/pmdruleset.xml branches/6.04.x/code/standards/pmdruleset.xml Modified: Trunk/pcgen/code/standards/pmdruleset.xml =================================================================== --- Trunk/pcgen/code/standards/pmdruleset.xml 2014-11-29 08:09:20 UTC (rev 25657) +++ Trunk/pcgen/code/standards/pmdruleset.xml 2014-11-29 12:16:43 UTC (rev 25658) @@ -12,10 +12,10 @@ xsi:schemaLocation="http://pmd.sf.net/ruleset/1.0.0 http://pmd.sf.net/ruleset_xml_schema.xsd" > - <rule ref="rulesets/logging-java.xml" /> - <rule ref="rulesets/basic.xml" /> - <rule ref="rulesets/braces.xml" /> - <rule ref="rulesets/codesize.xml" > + <rule ref="rulesets/java/logging-java.xml" /> + <rule ref="rulesets/java/basic.xml" /> + <rule ref="rulesets/java/braces.xml" /> + <rule ref="rulesets/java/codesize.xml" > <!-- <exclude name="TooManyFields" /> <exclude name="TooManyMethods" /> Modified: branches/6.04.x/code/standards/pmdruleset.xml =================================================================== --- branches/6.04.x/code/standards/pmdruleset.xml 2014-11-29 08:09:20 UTC (rev 25657) +++ branches/6.04.x/code/standards/pmdruleset.xml 2014-11-29 12:16:43 UTC (rev 25658) @@ -12,10 +12,10 @@ xsi:schemaLocation="http://pmd.sf.net/ruleset/1.0.0 http://pmd.sf.net/ruleset_xml_schema.xsd" > - <rule ref="rulesets/logging-java.xml" /> - <rule ref="rulesets/basic.xml" /> - <rule ref="rulesets/braces.xml" /> - <rule ref="rulesets/codesize.xml" > + <rule ref="rulesets/java/logging-java.xml" /> + <rule ref="rulesets/java/basic.xml" /> + <rule ref="rulesets/java/braces.xml" /> + <rule ref="rulesets/java/codesize.xml" > <!-- <exclude name="TooManyFields" /> <exclude name="TooManyMethods" /> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 08:09:27
|
Revision: 25657 http://sourceforge.net/p/pcgen/code/25657 Author: amaitland Date: 2014-11-29 08:09:20 +0000 (Sat, 29 Nov 2014) Log Message: ----------- COST:0 required for SUBCLASS Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 08:08:30 UTC (rev 25656) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 08:09:20 UTC (rev 25657) @@ -513,23 +513,23 @@ # KNOWNSPELLS:LEVEL=0 SPELLBOOK:YES BONUS:CASTERLEVEL|Wizard|CL # Need some way to remove cantrips known # -SUBCLASS:Abjurer CHOICE:SCHOOL|Abjuration +SUBCLASS:Abjurer CHOICE:SCHOOL|Abjuration COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Abjuration School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Conjurer CHOICE:SCHOOL|Conjuration +SUBCLASS:Conjurer CHOICE:SCHOOL|Conjuration COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Conjuration School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Diviner CHOICE:SCHOOL|Divination +SUBCLASS:Diviner CHOICE:SCHOOL|Divination COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Divination School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Enchanter CHOICE:SCHOOL|Enchantment +SUBCLASS:Enchanter CHOICE:SCHOOL|Enchantment COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Enchantment School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Evoker CHOICE:SCHOOL|Evocation +SUBCLASS:Evoker CHOICE:SCHOOL|Evocation COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Evocation School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Illusionist CHOICE:SCHOOL|Illusion +SUBCLASS:Illusionist CHOICE:SCHOOL|Illusion COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Illusion School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Necromancer CHOICE:SCHOOL|Necromancy +SUBCLASS:Necromancer CHOICE:SCHOOL|Necromancy COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Necromancy School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Transmuter CHOICE:SCHOOL|Transmutation +SUBCLASS:Transmuter CHOICE:SCHOOL|Transmutation COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Transmutation School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Universalist +SUBCLASS:Universalist COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Universal School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool|PREVAREQ:DisallowWizardArcaneSchoolArchetype,0 ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardWeaponProficiencies This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 08:08:35
|
Revision: 25656 http://sourceforge.net/p/pcgen/code/25656 Author: amaitland Date: 2014-11-29 08:08:30 +0000 (Sat, 29 Nov 2014) Log Message: ----------- COST:0 required for SUBCLASS Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 07:58:07 UTC (rev 25655) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 08:08:30 UTC (rev 25656) @@ -513,23 +513,23 @@ # KNOWNSPELLS:LEVEL=0 SPELLBOOK:YES BONUS:CASTERLEVEL|Wizard|CL # Need some way to remove cantrips known # -SUBCLASS:Abjurer CHOICE:SCHOOL|Abjuration +SUBCLASS:Abjurer CHOICE:SCHOOL|Abjuration COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Abjuration School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Conjurer CHOICE:SCHOOL|Conjuration +SUBCLASS:Conjurer CHOICE:SCHOOL|Conjuration COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Conjuration School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Diviner CHOICE:SCHOOL|Divination +SUBCLASS:Diviner CHOICE:SCHOOL|Divination COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Divination School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Enchanter CHOICE:SCHOOL|Enchantment +SUBCLASS:Enchanter CHOICE:SCHOOL|Enchantment COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Enchantment School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Evoker CHOICE:SCHOOL|Evocation +SUBCLASS:Evoker CHOICE:SCHOOL|Evocation COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Evocation School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Illusionist CHOICE:SCHOOL|Illusion +SUBCLASS:Illusionist CHOICE:SCHOOL|Illusion COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Illusion School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Necromancer CHOICE:SCHOOL|Necromancy +SUBCLASS:Necromancer CHOICE:SCHOOL|Necromancy COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Necromancy School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Transmuter CHOICE:SCHOOL|Transmutation +SUBCLASS:Transmuter CHOICE:SCHOOL|Transmutation COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Transmutation School !PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool -SUBCLASS:Universalist +SUBCLASS:Universalist COST:0 SUBCLASSLEVEL:1 ABILITY:Wizard Class Feature|AUTOMATIC|Universal School|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneSchool|PREVAREQ:DisallowWizardArcaneSchoolArchetype,0 ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Wizard|!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardWeaponProficiencies This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 07:58:28
|
Revision: 25655 http://sourceforge.net/p/pcgen/code/25655 Author: amaitland Date: 2014-11-29 07:58:07 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2190 (PF) Weeding out Ability BENEFITS Fix Jenkins Modified Paths: -------------- branches/6.04.x/data/pathfinder/alluria_publishing/remarkable_races/rr_races.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_abilities_classes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 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2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition SOURCESHORT:RR SOURCEWEB:http://www.alluriapublishing.net/compendium-p.htm SOURCEDATE:2009-01 # Original Entry by Andrew Maitland Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) # Original Entry by: Douglas Limmer ###Block: Marksman favored class ability Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_abilities_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_abilities_classes.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_abilities_classes.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Master the Battle SOURCESHORT:PEMB SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-03 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/01/15 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Mind over Body SOURCESHORT:PEMoB SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=72.html SOURCEDATE:2011-06 # Original Entry by: Douglas Limmer Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_races.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_races.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_races.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_abilities_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_abilities_classes.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_abilities_classes.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Unlimited Possibilities SOURCESHORT:PEUP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2011-09 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2011/10/26 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_classes.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_classes.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Unlimited Possibilities SOURCESHORT:PEUP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2011-09 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2011/10/26 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_feats.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_feats.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_feats.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Unlimited Possibilities SOURCESHORT:PEUP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2011-09 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2011/11/04 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_races_monsters.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_races_monsters.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_races_monsters.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Expanded - Unlimited Possibilities SOURCESHORT:PEUP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2011-09 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2011/11/04 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 # Original Entry by: Douglas Limmer # SRD Original Entry by: TaluronIscandar Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_prestige.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_prestige.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_prestige.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 # Original Entry by: Douglas Limmer # SRD Original Entry by: TaluronIscandar Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_other.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_other.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_other.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 # Original Entry by: Douglas Limmer # SRD Original Entry by: TaluronIscandar Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_ability_categories.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_ability_categories.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_ability_categories.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) #SOURCELONG:Psionics Unleashed SOURCESHORT:PsU # Original Entry by: Douglas Limmer # SRD Original Entry by: Eddy Anthony Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_base.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_base.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_base.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: 17406 $ $Author: amaitland $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: 17406 $ $Author: amaitland $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 #Original Entry: Douglas Limmer #SRD Original Entry: Arknight Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_feats.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_feats.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_feats.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 #Original Entry: Douglas Limmer #SRD Original Entry: Arknight Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_monsters.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_monsters.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_monsters.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 # Original Entry by: Douglas Limmer # SRD Original entry by: Arknight Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_psicrystal.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_psicrystal.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_races_psicrystal.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision$ $Author$ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Psionics Unleashed SOURCESHORT:PsU SOURCEWEB:http://dreamscarredpress.com/dragonfly/Store/product/pid=69.html SOURCEDATE:2010-12 # Original Entry by: Douglas LImmer # SRD Original entry by: Arknight Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_apg.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Ultimate Psionics SOURCESHORT:UP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2013-12 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/08 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 07:58:04 UTC (rev 25654) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 07:58:07 UTC (rev 25655) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Fri Nov 28 20:38:29 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Fri Nov 28 23:55:11 2014 -- reformated by prettylst.pl v1.51 (build 25490) SOURCELONG:Ultimate Psionics SOURCESHORT:UP SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2013-12 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -1052,21 +1052,21 @@ Warrior's Surge CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.SurgeType DEFINE:WarriorHPLoss|0 DESC:Psychic enervation: staggered until end of next turn and loses %1 hp; can expend focus to lose pp instead of hp.|WarriorHPLoss AUTO:FEAT|Toughness|!PREABILITY:1,CATEGORY=Archetype,TYPE.WilderSurgeBond|PREABILITY:1,CATEGORY=Special Ability,Warrior's Surge ABILITY:Wilder Class Feature|AUTOMATIC|Warrior's Surge ~ Hardened Body|PREABILITY:1,CATEGORY=Internal,Wilder ~ Improved Surge Bond BONUS:VAR|WarriorHPLoss|SurgeLVL SOURCEPAGE:p.80 ###Block: various Surge abilities -# Ability Name Unique Key Output Name Category of Ability Type Visible Define Description Auto Feat Ability Bonus Ability Pool Modify VAR Class Skill Source Page Benefits List of Known Class Spells by Level Temporary Bonus -Chaotic Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:DISPLAY AUTO:FEAT|Endowed Mind -Chaotic Improved Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When targeted by a mind-affecting power, you can expend your psionic focus to gain a bonus to the Will save equal to %1d3-%1.|ImpSurgeBond SOURCEPAGE:p.78 -Efficient Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:DISPLAY AUTO:FEAT|Enervation Fortitude -Efficient Improved Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When you expend your psionic focus to manifest a power without having to spend any power points, the chance for enervation is reduced by %1%%. In addition, the time until you can expend your psionic focus to manifest a power without having to spend any power points is reduced by %2 minutes.|5*ImpSurgeBond|ImpSurgeBond SOURCEPAGE:p.78 -Volatile Mind KEY:Free Surge ~ Volatile Mind CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:Get +%1 bonus on saves against telepathy powers or enchantment spells.|ImpSurgeBond DESC: Extra save against such powers.|PREVARGTEQ:var("CL=Wilder"),17 SOURCEPAGE:p.78 -Healing Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When manifesting a Healing power, heal any ally within 15 ft. of you a number of hit points equal to wild surge. SOURCEPAGE:p.78 SPELLKNOWN:CLASS|Wilder=1|Natural Healing -Shared Euphoria KEY:Leader's Surge ~ Shared Euphoria CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:All allies within %1-ft. radius also gain surging aura benefit.|SurgingAuraRadius BONUS:VAR|SurgingAuraRadius|5*ImpSurgeBond SOURCEPAGE:p.79 -Precise Harm KEY:Pain Surge ~ Precise Harm CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:You can determine exactly how much damage you wish to inflict on a willing or helpless subject. Whenever you have a minimum to maximum amount of damage to inflict - such as with a weapon - you can choose the amount of damage you deliver within those limits, including foregoing Strength or other bonuses to damage. You gain a +4 competence bonus on any use of the Heal skill that involves surgery, or any use of Intimidate that involves inflicting pain. CSKILL:Heal SOURCEPAGE:p.98 -Pain Surge Bond Bonus Feats CATEGORY:Internal ABILITY:FEAT|AUTOMATIC|Diehard|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,5] ABILITY:FEAT|AUTOMATIC|Body Fuel|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,9] ABILITY:FEAT|AUTOMATIC|Mind Over Body|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,17] -Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 -Raging Surge Bonus Rage CATEGORY:Special Ability TYPE:WilderClassFeatures.Internal BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL -Raging Surge Bond Trigger CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:NO ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Rage|!PRECLASS:1,Barbarian=1 ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Bonus Rage|PRECLASS:1,Barbarian=1 -Warping Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DEFINE:WarpingSurgeBondRadius|0 DEFINE:WarpingSurgeBondModifier|0 DESC:After you have invoked a wild surge, all creatures within a %1 ft. radius are affected by a warping effect. Your allies can choose to treat their manifester level as %2 higher for all powers manifested while in the warped area. This does not supply any additional power points to augment the power, but does allow the manifester to spend more power points if he so chooses. Your enemies treat their manifester level as %2 lower for all powers manifested while in the warped area. If this would reduce the manifester level lower than that required to manifest the power, the effect fails and the enemy wastes the action used, but no power points are spent. Spellcasters are affected in a similar fashion. All affected creatures, both allies who choose the manifester level boost and all enemies, suffer a 30%% risk of psychic enervation when manifesting powers or casting spells and suffer the same psychic enervation effects as you would. This warping effect lasts for one round per point of wild surge that invoked the warping effect and does not stack with effects such as Overchannel or wild surge.|WarpingSurgeBondRadius|WarpingSurgeBondModifier BONUS:VAR|WarpingSurgeBondRadius|5*(1+ImpSurgeBond) BONUS:VAR|WarpingSurgeBondModifier|1+ImpSurgeBond SOURCEPAGE:p.80 -Hardened Body KEY:Warrior's Surge ~ Hardened Body CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:Gain %1 temporary hit points when under surging euphoria.|5*ImpSurgeBond SOURCEPAGE:p.80 +# Ability Name Unique Key Output Name Category of Ability Type Visible Define Description Auto Feat Ability Bonus Ability Pool Modify VAR Class Skill Source Page List of Known Class Spells by Level Temporary Bonus +Chaotic Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:DISPLAY AUTO:FEAT|Endowed Mind +Chaotic Improved Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When targeted by a mind-affecting power, you can expend your psionic focus to gain a bonus to the Will save equal to %1d3-%1.|ImpSurgeBond SOURCEPAGE:p.78 +Efficient Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:DISPLAY AUTO:FEAT|Enervation Fortitude +Efficient Improved Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When you expend your psionic focus to manifest a power without having to spend any power points, the chance for enervation is reduced by %1%%. In addition, the time until you can expend your psionic focus to manifest a power without having to spend any power points is reduced by %2 minutes.|5*ImpSurgeBond|ImpSurgeBond SOURCEPAGE:p.78 +Volatile Mind KEY:Free Surge ~ Volatile Mind CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:Get +%1 bonus on saves against telepathy powers or enchantment spells.|ImpSurgeBond DESC: Extra save against such powers.|PREVARGTEQ:var("CL=Wilder"),17 SOURCEPAGE:p.78 +Healing Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DESC:When manifesting a Healing power, heal any ally within 15 ft. of you a number of hit points equal to wild surge. SOURCEPAGE:p.78 SPELLKNOWN:CLASS|Wilder=1|Natural Healing +Shared Euphoria KEY:Leader's Surge ~ Shared Euphoria CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:All allies within %1-ft. radius also gain surging aura benefit.|SurgingAuraRadius BONUS:VAR|SurgingAuraRadius|5*ImpSurgeBond SOURCEPAGE:p.79 +Precise Harm KEY:Pain Surge ~ Precise Harm CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:You can determine exactly how much damage you wish to inflict on a willing or helpless subject. Whenever you have a minimum to maximum amount of damage to inflict - such as with a weapon - you can choose the amount of damage you deliver within those limits, including foregoing Strength or other bonuses to damage. You gain a +4 competence bonus on any use of the Heal skill that involves surgery, or any use of Intimidate that involves inflicting pain. CSKILL:Heal SOURCEPAGE:p.98 +Pain Surge Bond Bonus Feats CATEGORY:Internal ABILITY:FEAT|AUTOMATIC|Diehard|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,5] ABILITY:FEAT|AUTOMATIC|Body Fuel|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,9] ABILITY:FEAT|AUTOMATIC|Mind Over Body|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,17] +Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC: You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 +Raging Surge Bonus Rage CATEGORY:Special Ability TYPE:WilderClassFeatures.Internal BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL +Raging Surge Bond Trigger CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:NO ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Rage|!PRECLASS:1,Barbarian=1 ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Bonus Rage|PRECLASS:1,Barbarian=1 +Warping Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DEFINE:WarpingSurgeBondRadius|0 DEFINE:WarpingSurgeBondModifier|0 DESC:After you have invoked a wild surge, all creatures within a %1 ft. radius are affected by a warping effect. Your allies can choose to treat their manifester level as %2 higher for all powers manifested while in the warped area. This does not supply any additional power points to augment the power, but does allow the manifester to spend more power points if he so chooses. Your enemies treat their manifester level as %2 lower for all powers manifested while in the warped area. If this would reduce the manifester level lower than that required to manifest the power, the effect fails and the enemy wastes the action used, but no power points are spent. Spellcasters are affected in a similar fashion. All affected creatures, both allies who choose the manifester level boost and all enemies, suffer a 30%% risk of psychic enervation when manifesting powers or casting spells and suffer the same psychic enervation effects as you would. This warping effect lasts for one round per point of wild surge that invoked the warping effect and does not stack with effects such as Overchannel or wild surge.|WarpingSurgeBondRadius|WarpingSurgeBondModifier BONUS:VAR|WarpingSurgeBondRadius|5*(1+ImpSurgeBond) BONUS:VAR|WarpingSurgeBondModifier|1+ImpSurgeBond SOURCEPAGE:p.80 +Hardened Body KEY:Warrior's Surge ~ Hardened Body CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:Gain %1 temporary hit points when under surging euphoria.|5*ImpSurgeBond SOURCEPAGE:p.80 # ============... [truncated message content] |
From: <ama...@us...> - 2014-11-29 07:58:12
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Revision: 25654 http://sourceforge.net/p/pcgen/code/25654 Author: amaitland Date: 2014-11-29 07:58:04 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix Jenkins - CLEARALL Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 07:53:40 UTC (rev 25653) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 07:58:04 UTC (rev 25654) @@ -987,28 +987,28 @@ Summon Monster VII.COPY=Summon Monster VII (Reptiles Only) Call Lightning Storm.COPY=Call Lightning Storm (Starsoul) -Planar Binding (Devils Only).MOD CLASSES:.CLEAR +Planar Binding (Devils Only).MOD CLASSES:.CLEARALL -Beast Shape I (Animals Only).MOD CLASSES:.CLEAR -Blindness/Deafness (Only Cause Blindness).MOD CLASSES:.CLEAR -Summon Monster V (Summons 1d3 Shadows).MOD CLASSES:.CLEAR -Planar Binding (Demons Only).MOD CLASSES:.CLEAR -Planar Ally (Agathions Only).MOD CLASSES:.CLEAR -Planar Ally (Archon Only).MOD CLASSES:.CLEAR -Planar Ally (Azata Only).MOD CLASSES:.CLEAR -Planar Binding (Daemons Only).MOD CLASSES:.CLEAR -Planar Binding (Inevitables Only).MOD CLASSES:.CLEAR -Planar Binding (Proteans Only).MOD CLASSES:.CLEAR +Beast Shape I (Animals Only).MOD CLASSES:.CLEARALL +Blindness/Deafness (Only Cause Blindness).MOD CLASSES:.CLEARALL +Summon Monster V (Summons 1d3 Shadows).MOD CLASSES:.CLEARALL +Planar Binding (Demons Only).MOD CLASSES:.CLEARALL +Planar Ally (Agathions Only).MOD CLASSES:.CLEARALL +Planar Ally (Archon Only).MOD CLASSES:.CLEARALL +Planar Ally (Azata Only).MOD CLASSES:.CLEARALL +Planar Binding (Daemons Only).MOD CLASSES:.CLEARALL +Planar Binding (Inevitables Only).MOD CLASSES:.CLEARALL +Planar Binding (Proteans Only).MOD CLASSES:.CLEARALL #Block: Bloodline Spells -Elemental Aura (Cold Only).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold -Meteor Swarm (Dealing Cold Damage).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold -Summon Monster III (Reptiles Only).MOD CLASSES:.CLEAR -Summon Monster VII (Reptiles Only).MOD CLASSES:.CLEAR -Call Lightning Storm (Starsoul).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Fire DESC:.CLEAR DESC:This spell functions like call lightning, except that each bolt deals 5d6 points of Fire damage [or 5d10 if created outdoors at night], and you may call a maximum of 15 bolts.|PRERULE:1,DisplayFullSpell +Elemental Aura (Cold Only).MOD CLASSES:.CLEARALL DESCRIPTOR:.CLEAR|Cold +Meteor Swarm (Dealing Cold Damage).MOD CLASSES:.CLEARALL DESCRIPTOR:.CLEAR|Cold +Summon Monster III (Reptiles Only).MOD CLASSES:.CLEARALL +Summon Monster VII (Reptiles Only).MOD CLASSES:.CLEARALL +Call Lightning Storm (Starsoul).MOD CLASSES:.CLEARALL DESCRIPTOR:.CLEAR|Fire DESC:.CLEAR DESC:This spell functions like call lightning, except that each bolt deals 5d6 points of Fire damage [or 5d10 if created outdoors at night], and you may call a maximum of 15 bolts.|PRERULE:1,DisplayFullSpell This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 07:53:46
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Revision: 25653 http://sourceforge.net/p/pcgen/code/25653 Author: amaitland Date: 2014-11-29 07:53:40 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2190 (PF) Weeding out Ability BENEFITS Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 06:04:37 UTC (rev 25652) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 07:53:40 UTC (rev 25653) @@ -1062,7 +1062,7 @@ Shared Euphoria KEY:Leader's Surge ~ Shared Euphoria CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:All allies within %1-ft. radius also gain surging aura benefit.|SurgingAuraRadius BONUS:VAR|SurgingAuraRadius|5*ImpSurgeBond SOURCEPAGE:p.79 Precise Harm KEY:Pain Surge ~ Precise Harm CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:You can determine exactly how much damage you wish to inflict on a willing or helpless subject. Whenever you have a minimum to maximum amount of damage to inflict - such as with a weapon - you can choose the amount of damage you deliver within those limits, including foregoing Strength or other bonuses to damage. You gain a +4 competence bonus on any use of the Heal skill that involves surgery, or any use of Intimidate that involves inflicting pain. CSKILL:Heal SOURCEPAGE:p.98 Pain Surge Bond Bonus Feats CATEGORY:Internal ABILITY:FEAT|AUTOMATIC|Diehard|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,5] ABILITY:FEAT|AUTOMATIC|Body Fuel|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,9] ABILITY:FEAT|AUTOMATIC|Mind Over Body|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,17] -Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 +Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 DESC: You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 Raging Surge Bonus Rage CATEGORY:Special Ability TYPE:WilderClassFeatures.Internal BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL Raging Surge Bond Trigger CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:NO ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Rage|!PRECLASS:1,Barbarian=1 ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Bonus Rage|PRECLASS:1,Barbarian=1 Warping Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DEFINE:WarpingSurgeBondRadius|0 DEFINE:WarpingSurgeBondModifier|0 DESC:After you have invoked a wild surge, all creatures within a %1 ft. radius are affected by a warping effect. Your allies can choose to treat their manifester level as %2 higher for all powers manifested while in the warped area. This does not supply any additional power points to augment the power, but does allow the manifester to spend more power points if he so chooses. Your enemies treat their manifester level as %2 lower for all powers manifested while in the warped area. If this would reduce the manifester level lower than that required to manifest the power, the effect fails and the enemy wastes the action used, but no power points are spent. Spellcasters are affected in a similar fashion. All affected creatures, both allies who choose the manifester level boost and all enemies, suffer a 30%% risk of psychic enervation when manifesting powers or casting spells and suffer the same psychic enervation effects as you would. This warping effect lasts for one round per point of wild surge that invoked the warping effect and does not stack with effects such as Overchannel or wild surge.|WarpingSurgeBondRadius|WarpingSurgeBondModifier BONUS:VAR|WarpingSurgeBondRadius|5*(1+ImpSurgeBond) BONUS:VAR|WarpingSurgeBondModifier|1+ImpSurgeBond SOURCEPAGE:p.80 @@ -1329,37 +1329,37 @@ ###Block: Slayer Favored Enemies # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Benefits -Aberration KEY:Phrenic Slayer Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aberrations.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Animal KEY:Phrenic Slayer Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic animals.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Construct KEY:Phrenic Slayer Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic constructs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Dragon KEY:Phrenic Slayer Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dragons.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Fey KEY:Phrenic Slayer Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic fey.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Aquatic) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aquatic humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Dwarf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dwarves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Elf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic elves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Giant) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic giants.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Goblinoid) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic goblinoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Gnoll) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnolls.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Gnome) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnomes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Halfling) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic halflings.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Human) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic humans.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Orc) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic orcs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Reptilian) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic reptilian humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Magical Beast KEY:Phrenic Slayer Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic magical beasts.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Monstrous Humanoid KEY:Phrenic Slayer Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic monstrous humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Ooze KEY:Phrenic Slayer Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic oozes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Air) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the air subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Chaotic) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic chaotic outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Earth) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the earth subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Evil) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic evil outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Fire) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the fire subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Good) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic good outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Lawful) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic lawful outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Native) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic native outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Water) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the water subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Plant KEY:Phrenic Slayer Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic plant creatures.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Undead KEY:Phrenic Slayer Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic undead.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Vermin KEY:Phrenic Slayer Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic vermin.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Aberration KEY:Phrenic Slayer Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aberrations.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Animal KEY:Phrenic Slayer Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic animals.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Construct KEY:Phrenic Slayer Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic constructs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Dragon KEY:Phrenic Slayer Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dragons.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Fey KEY:Phrenic Slayer Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic fey.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Aquatic) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aquatic humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Dwarf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dwarves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Elf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic elves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Giant) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic giants.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Goblinoid) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic goblinoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Gnoll) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnolls.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Gnome) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnomes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Halfling) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic halflings.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Human) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic humans.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Orc) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic orcs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Reptilian) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic reptilian humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Magical Beast KEY:Phrenic Slayer Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic magical beasts.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Monstrous Humanoid KEY:Phrenic Slayer Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic monstrous humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Ooze KEY:Phrenic Slayer Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic oozes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Air) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the air subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Chaotic) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic chaotic outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Earth) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the earth subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Evil) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic evil outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Fire) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the fire subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Good) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic good outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Lawful) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic lawful outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Native) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic native outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Water) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the water subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Plant KEY:Phrenic Slayer Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic plant creatures.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Undead KEY:Phrenic Slayer Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic undead.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Vermin KEY:Phrenic Slayer Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic vermin.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility ###Block: Phrenic Slayer enhancement choices # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Template Description Stackable? Multiple? Choose Caster level bonus Modify VAR Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst 2014-11-29 06:04:37 UTC (rev 25652) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst 2014-11-29 07:53:40 UTC (rev 25653) @@ -173,9 +173,9 @@ Spell-Like Abilities KEY:Moxix ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=23|Crushing Despair,21|Detect Magic|Dispel Magic|Eyebite,23|Mind Blank|Protection from Good|See Invisibility|Stone Shape SPELLS:Innate|TIMES=3|CASTERLEVEL=23|Create Undead|Feeblemind,22|Insanity,24|Mind Fog,22|Phantasmal Killer,21|Song of Discord,22|Symbol of Pain,22 SPELLS:Innate|TIMES=1|CASTERLEVEL=23|Desecrate|Symbol of Insanity,25|Teleport (Greater)|Weird,26 DESC:1/day: Summon (level 9, any 1 CR 19 or lower demon 100%%). SOURCEPAGE:p.32 Breath Weapon KEY:Moxix ~ Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:60-ft acid cone, 16d6 damage. Any creature damaged must succeed at a DC 28 Fort save or contract Moxix's Delectation. A humanoid afflicted with this disease must attempt a new Will save each day. If the humanoid fails, it attacks and attempts to eat the weakest humanoid nearby. If the save is successful, it resists this impulse. A humanoid who dies while afflicted rises as a ghast at the next midnight. SOURCEPAGE:p.32 Moxix's Delectation KEY:Moxix ~ Moxix's Delectation CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Inhaled; save Fortitude DC 28; onset 1 day; frequency 1 day; effect 1d4 Con and 1d4 Wis damage; cure 2 consecutive saves. SOURCEPAGE:p.32 -Gush KEY:Moxix ~ Gush CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Anytime Moxix takes more than 50 points of weapon damage in a round, blood and pus spews forth from the wound. SOURCEPAGE:p.32 BENEFIT:The blood is extremely slippery and sprays out in a 20-foot radius, coating all creatures and surfaces in the area. Any creatures in the area must succeed at a DC 28 Reflex save or drop any items they are holding. A saving throw must be made each round that the creature attempts to use or pick up an item it previously dropped. In addition, the area coated in the gushing blood is difficult to m ove about in, and creatures moving throgh the area must succeed at a DC 15 Acrobatics check or fall prone. -Hopedrinker KEY:Moxix ~ Hopedrinker CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Moxix emits an aura that drains hope from all within 6o feet. SOURCEPAGE:p.32 BENEFIT:All morale bonuses are suppressed within this aura, regardless of their source. In addition, spells and spell-like abilities granting a morale bonus are affected as dispel magic used to counterspell (caster level 23rd) every round at the beginning of Moxix's turn. -Mindshatter KEY:Moxix ~ Mindshatter CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:If a creature fails its save against Moxix's eyebite spell-like ability, as a standard action before the end of his turn he may unravel the target's mind and spirit. SOURCEPAGE:p.32 BENEFIT:This acts as greater dispel magic (caster level 23rd) against effects that protect against mind-affecting or necromantic effects and automatically affects the target as enervation and touch of idiocy (duration 24 hours). +Gush KEY:Moxix ~ Gush CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Anytime Moxix takes more than 50 points of weapon damage in a round, blood and pus spews forth from the wound. SOURCEPAGE:p.32 DESC: The blood is extremely slippery and sprays out in a 20-foot radius, coating all creatures and surfaces in the area. Any creatures in the area must succeed at a DC 28 Reflex save or drop any items they are holding. A saving throw must be made each round that the creature attempts to use or pick up an item it previously dropped. In addition, the area coated in the gushing blood is difficult to move about in, and creatures moving throgh the area must succeed at a DC 15 Acrobatics check or fall prone. +Hopedrinker KEY:Moxix ~ Hopedrinker CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Moxix emits an aura that drains hope from all within 6o feet. SOURCEPAGE:p.32 DESC: All morale bonuses are suppressed within this aura, regardless of their source. In addition, spells and spell-like abilities granting a morale bonus are affected as dispel magic used to counterspell (caster level 23rd) every round at the beginning of Moxix's turn. +Mindshatter KEY:Moxix ~ Mindshatter CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:If a creature fails its save against Moxix's eyebite spell-like ability, as a standard action before the end of his turn he may unravel the target's mind and spirit. SOURCEPAGE:p.32 DESC: This acts as greater dispel magic (caster level 23rd) against effects that protect against mind-affecting or necromantic effects and automatically affects the target as enervation and touch of idiocy (duration 24 hours). ###Block: Nightripper Abilities # Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Modify VAR Source Page Benefits @@ -311,7 +311,7 @@ ###Block: Vampire, Vetala Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Benefits -Drain Prana KEY:Vetala ~ Drain Prana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural q DESC:A Vetala can drain the mental vitality of a grappled opponent. SOURCEPAGE:p.55 BENEFIT:If the vetala establishes or maintains a pin, it drains this energy, dealing 1d4 points of Charisma damage. Additionally, the victim is affected by the spell Modify Memory, as if the Vetala had spent 5 minutes concentrating. The Vetala gains perfect knowledge of any memory it chooses to eliminate using this ability. +Drain Prana KEY:Vetala ~ Drain Prana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural q DESC:A Vetala can drain the mental vitality of a grappled opponent. SOURCEPAGE:p.55 DESC: If the vetala establishes o... [truncated message content] |
From: <ama...@us...> - 2014-11-29 06:04:45
|
Revision: 25652 http://sourceforge.net/p/pcgen/code/25652 Author: amaitland Date: 2014-11-29 06:04:37 +0000 (Sat, 29 Nov 2014) Log Message: ----------- DATA-2185 (PF/B3) Abilities associated with B3 subtypes aren't appearing Asura's Regeneration / backport to 6.4.1 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 06:02:32 UTC (rev 25651) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 06:04:37 UTC (rev 25652) @@ -130,11 +130,11 @@ Race Traits ~ Archon (Harbinger) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Harbinger Archon ~ Blades|Harbinger Archon ~ Disassemble|Harbinger Archon ~ Minor Archon|Harbinger Archon ~ Wrath|Harbinger Archon ~ Spell-Like Abilities Race Traits ~ Archon (Legion) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Legion Archon ~ Flames of Faith|Legion Archon ~ Second Skin|Legion Archon ~ Spell-Like Abilities ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProfTower Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 -Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Fire or Good Spells -Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility -Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells|All-Around Vision|Improved Evasion|Immunity to Flanking +Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Good BONUS:VAR|RegenerationRate|5 +Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Good ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RegenerationRate|5 +Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Good ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RegenerationRate|10 +Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility BONUS:VAR|FastHealingRate|2 +Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Good|All-Around Vision|Improved Evasion|Immunity to Flanking BONUS:VAR|RegenerationRate|5 Race Traits ~ Atomie CATEGORY:Internal AUTO:WEAPONPROF|Rapier ABILITY:Special Ability|AUTOMATIC|TYPE=AtomieRacialAbility|Sneak Attack BONUS:VAR|SneakAttackDice|1 Race Traits ~ Axe Beak CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AxeBeakRacialAbility Race Traits ~ Azruverda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AzruverdaRacialAbility|Immunity to Acid BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 06:02:42
|
Revision: 25651 http://sourceforge.net/p/pcgen/code/25651 Author: amaitland Date: 2014-11-29 06:02:32 +0000 (Sat, 29 Nov 2014) Log Message: ----------- DATA-2185 (PF/B3) Abilities associated with B3 subtypes aren't appearing Asura's Regeneration Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 05:57:17 UTC (rev 25650) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 06:02:32 UTC (rev 25651) @@ -129,11 +129,11 @@ Race Traits ~ Archon (Harbinger) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Harbinger Archon ~ Blades|Harbinger Archon ~ Disassemble|Harbinger Archon ~ Minor Archon|Harbinger Archon ~ Wrath|Harbinger Archon ~ Spell-Like Abilities Race Traits ~ Archon (Legion) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Legion Archon ~ Flames of Faith|Legion Archon ~ Second Skin|Legion Archon ~ Spell-Like Abilities ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProfTower Race Traits ~ Ascomoid CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Ascomoid ~ Poison|Ascomoid ~ Spores|Trample BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 -Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Fire or Good Spells -Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Fire or Good Spells ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) -Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility -Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Fire or Good Spells|All-Around Vision|Improved Evasion|Immunity to Flanking +Race Traits ~ Asura (Adhukait) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Adhukait ~ Dance of Disaster|Adhukait ~ Dual Mind|Adhukait ~ Spell-Like Abilities|All-around Vision|Immunity to Flanking|Regeneration ~ Good BONUS:VAR|RegenerationRate|5 +Race Traits ~ Asura (Aghasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Aghasura ~ Attraction Aura|Aghasura ~ Dual Wielder|Aghasura ~ Infused Weapons|Aghasura ~ Poison|TYPE=AghasuraRacialAbility|Can't be Tripped|Grab|Swallow Whole|Regeneration ~ Good ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfMedium|TYPE=ShieldProf BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RegenerationRate|5 +Race Traits ~ Asura (Asurendra) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Curse of False Wisdom|Asurendra ~ Poison|All-Around Vision|Grab|Scent|Swallow Whole|Regeneration ~ Good ABILITY:Special Ability|AUTOMATIC|Asurendra ~ Spirit Blades|!PREABILITY:1,CATEGORY=Special Ability,TYPE.AsurendraSpiritBlades BONUS:ABILITYPOOL|Variant Asurendra|1 BONUS:VAR|SwallowWholeDice|4 BONUS:VAR|SwallowWholeDamageDie|6 BONUS:VAR|SwallowWholeBonusDamage|STR+(STR/2) BONUS:VAR|RegenerationRate|10 +Race Traits ~ Asura (Tripurasura) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=TripurasuraRacialAbility BONUS:VAR|FastHealingRate|2 +Race Traits ~ Asura (Upasunda) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=UpasundaRacialAbility|Regeneration ~ Good|All-Around Vision|Improved Evasion|Immunity to Flanking BONUS:VAR|RegenerationRate|5 Race Traits ~ Atomie CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AtomieRacialAbility|Sneak Attack BONUS:VAR|SneakAttackDice|1 AUTO:WEAPONPROF|Rapier Race Traits ~ Axe Beak CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AxeBeakRacialAbility Race Traits ~ Azruverda CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=AzruverdaRacialAbility|Immunity to Acid BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:57:26
|
Revision: 25650 http://sourceforge.net/p/pcgen/code/25650 Author: amaitland Date: 2014-11-29 05:57:17 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2214 (PF/APG) Several (sub)domain spell variants appear on normal spell lists Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 05:57:03 UTC (rev 25649) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 05:57:17 UTC (rev 25650) @@ -274,23 +274,6 @@ Divine Vessel CLASSES:Oracle=8 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful COMPS:V, S CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds (D) SOURCEPAGE:p.216 SOURCELINK:http://paizo.com/pathfinderRPG/prd/advanced/spells/divineVessel.html#_divine-vessel DESC:Change into a huge, otherworldly creature. Oracle's Burden CLASSES:Oracle=2 SCHOOL:Necromancy COMPS:V CASTTIME:1 standard action RANGE:Medium ITEM:Potion TARGETAREA:one creature DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.234 SOURCELINK:http://paizo.com/pathfinderRPG/prd/advanced/spells/oracleSBurden.html#_oracle's-burden DESC:Creature is affected by negative oracle's curse effects. -#Block: Domain Only Spells ------------------------------------------------------------------------------------------------------------- -# COPY being used temporarily till I can make the proper hidden spells - AM 9/21/2010 -Planar Ally.COPY=Planar Ally (Agathions Only) -Planar Ally.COPY=Planar Ally (Archon Only) -Planar Ally.COPY=Planar Ally (Azata Only) -Planar Binding.COPY=Planar Binding (Daemons Only) -Beast Shape I.COPY=Beast Shape I (Animals Only) -Planar Binding.COPY=Planar Binding (Inevitables Only) -Planar Binding.COPY=Planar Binding (Proteans Only) - -#Block: Bloodline Spells -Elemental Aura.COPY=Elemental Aura (Cold Only) -Meteor Swarm.COPY=Meteor Swarm (Dealing Cold Damage) -Summon Monster III.COPY=Summon Monster III (Reptiles Only) -Summon Monster VII.COPY=Summon Monster VII (Reptiles Only) -Call Lightning Storm.COPY=Call Lightning Storm (Starsoul) DESC:Dealing Fire Damage, Damage Increased Outdoors At Night - ### ###Block: Temp Mods @@ -987,16 +970,52 @@ ###Block: Other Misc & Domains - -# COPY being used temporarily till the proper hidden spells are done - drb 2011/02/04 -# Spell Name Domains granting the spell Source Pub Link Blindness/Deafness.COPY=Blindness/Deafness (Only Cause Blindness) Summon Monster V.COPY=Summon Monster V (Summons 1d3 Shadows) Planar Binding.COPY=Planar Binding (Demons Only) Planar Binding.COPY=Planar Binding (Devils Only) +Planar Ally.COPY=Planar Ally (Agathions Only) +Planar Ally.COPY=Planar Ally (Archon Only) +Planar Ally.COPY=Planar Ally (Azata Only) +Beast Shape I.COPY=Beast Shape I (Animals Only) +Planar Binding.COPY=Planar Binding (Daemons Only) +Planar Binding.COPY=Planar Binding (Inevitables Only) +Planar Binding.COPY=Planar Binding (Proteans Only) +Elemental Aura.COPY=Elemental Aura (Cold Only) +Meteor Swarm.COPY=Meteor Swarm (Dealing Cold Damage) +Summon Monster III.COPY=Summon Monster III (Reptiles Only) +Summon Monster VII.COPY=Summon Monster VII (Reptiles Only) +Call Lightning Storm.COPY=Call Lightning Storm (Starsoul) +Planar Binding (Devils Only).MOD CLASSES:.CLEAR + + + + +Beast Shape I (Animals Only).MOD CLASSES:.CLEAR +Blindness/Deafness (Only Cause Blindness).MOD CLASSES:.CLEAR +Summon Monster V (Summons 1d3 Shadows).MOD CLASSES:.CLEAR +Planar Binding (Demons Only).MOD CLASSES:.CLEAR +Planar Ally (Agathions Only).MOD CLASSES:.CLEAR +Planar Ally (Archon Only).MOD CLASSES:.CLEAR +Planar Ally (Azata Only).MOD CLASSES:.CLEAR +Planar Binding (Daemons Only).MOD CLASSES:.CLEAR +Planar Binding (Inevitables Only).MOD CLASSES:.CLEAR +Planar Binding (Proteans Only).MOD CLASSES:.CLEAR + +#Block: Bloodline Spells +Elemental Aura (Cold Only).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold +Meteor Swarm (Dealing Cold Damage).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold +Summon Monster III (Reptiles Only).MOD CLASSES:.CLEAR +Summon Monster VII (Reptiles Only).MOD CLASSES:.CLEAR +Call Lightning Storm (Starsoul).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Fire DESC:.CLEAR DESC:This spell functions like call lightning, except that each bolt deals 5d6 points of Fire damage [or 5d10 if created outdoors at night], and you may call a maximum of 15 bolts.|PRERULE:1,DisplayFullSpell + + + + # Subdomain Spells # Air (Cloud, Wind) +# Spell Name Domains granting the spell Source Pub Link Obscuring Mist.MOD DOMAINS:Cloud Subdomain=1 Whispering Wind.MOD DOMAINS:Wind Subdomain=1 Wind Wall.MOD DOMAINS:Cloud Subdomain,Wind Subdomain=2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:57:08
|
Revision: 25649 http://sourceforge.net/p/pcgen/code/25649 Author: amaitland Date: 2014-11-29 05:57:03 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2214 (PF/APG) Several (sub)domain spell variants appear on normal spell lists Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 05:31:03 UTC (rev 25648) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst 2014-11-29 05:57:03 UTC (rev 25649) @@ -274,23 +274,6 @@ Divine Vessel CLASSES:Oracle=8 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful COMPS:V, S CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds (D) SOURCEPAGE:p.216 SOURCELINK:http://paizo.com/pathfinderRPG/prd/advanced/spells/divineVessel.html#_divine-vessel DESC:Change into a huge, otherworldly creature. Oracle's Burden CLASSES:Oracle=2 SCHOOL:Necromancy COMPS:V CASTTIME:1 standard action RANGE:Medium ITEM:Potion TARGETAREA:one creature DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.234 SOURCELINK:http://paizo.com/pathfinderRPG/prd/advanced/spells/oracleSBurden.html#_oracle's-burden DESC:Creature is affected by negative oracle's curse effects. -#Block: Domain Only Spells ------------------------------------------------------------------------------------------------------------- -# COPY being used temporarily till I can make the proper hidden spells - AM 9/21/2010 -Planar Ally.COPY=Planar Ally (Agathions Only) -Planar Ally.COPY=Planar Ally (Archon Only) -Planar Ally.COPY=Planar Ally (Azata Only) -Planar Binding.COPY=Planar Binding (Daemons Only) -Beast Shape I.COPY=Beast Shape I (Animals Only) -Planar Binding.COPY=Planar Binding (Inevitables Only) -Planar Binding.COPY=Planar Binding (Proteans Only) - -#Block: Bloodline Spells -Elemental Aura.COPY=Elemental Aura (Cold Only) -Meteor Swarm.COPY=Meteor Swarm (Dealing Cold Damage) -Summon Monster III.COPY=Summon Monster III (Reptiles Only) -Summon Monster VII.COPY=Summon Monster VII (Reptiles Only) -Call Lightning Storm.COPY=Call Lightning Storm (Starsoul) DESC:Dealing Fire Damage, Damage Increased Outdoors At Night - ### ###Block: Temp Mods @@ -987,16 +970,52 @@ ###Block: Other Misc & Domains - -# COPY being used temporarily till the proper hidden spells are done - drb 2011/02/04 -# Spell Name Domains granting the spell Source Pub Link Blindness/Deafness.COPY=Blindness/Deafness (Only Cause Blindness) Summon Monster V.COPY=Summon Monster V (Summons 1d3 Shadows) Planar Binding.COPY=Planar Binding (Demons Only) Planar Binding.COPY=Planar Binding (Devils Only) +Planar Ally.COPY=Planar Ally (Agathions Only) +Planar Ally.COPY=Planar Ally (Archon Only) +Planar Ally.COPY=Planar Ally (Azata Only) +Beast Shape I.COPY=Beast Shape I (Animals Only) +Planar Binding.COPY=Planar Binding (Daemons Only) +Planar Binding.COPY=Planar Binding (Inevitables Only) +Planar Binding.COPY=Planar Binding (Proteans Only) +Elemental Aura.COPY=Elemental Aura (Cold Only) +Meteor Swarm.COPY=Meteor Swarm (Dealing Cold Damage) +Summon Monster III.COPY=Summon Monster III (Reptiles Only) +Summon Monster VII.COPY=Summon Monster VII (Reptiles Only) +Call Lightning Storm.COPY=Call Lightning Storm (Starsoul) +Planar Binding (Devils Only).MOD CLASSES:.CLEAR + + + + +Beast Shape I (Animals Only).MOD CLASSES:.CLEAR +Blindness/Deafness (Only Cause Blindness).MOD CLASSES:.CLEAR +Summon Monster V (Summons 1d3 Shadows).MOD CLASSES:.CLEAR +Planar Binding (Demons Only).MOD CLASSES:.CLEAR +Planar Ally (Agathions Only).MOD CLASSES:.CLEAR +Planar Ally (Archon Only).MOD CLASSES:.CLEAR +Planar Ally (Azata Only).MOD CLASSES:.CLEAR +Planar Binding (Daemons Only).MOD CLASSES:.CLEAR +Planar Binding (Inevitables Only).MOD CLASSES:.CLEAR +Planar Binding (Proteans Only).MOD CLASSES:.CLEAR + +#Block: Bloodline Spells +Elemental Aura (Cold Only).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold +Meteor Swarm (Dealing Cold Damage).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Cold +Summon Monster III (Reptiles Only).MOD CLASSES:.CLEAR +Summon Monster VII (Reptiles Only).MOD CLASSES:.CLEAR +Call Lightning Storm (Starsoul).MOD CLASSES:.CLEAR DESCRIPTOR:.CLEAR|Fire DESC:.CLEAR DESC:This spell functions like call lightning, except that each bolt deals 5d6 points of Fire damage [or 5d10 if created outdoors at night], and you may call a maximum of 15 bolts.|PRERULE:1,DisplayFullSpell + + + + # Subdomain Spells # Air (Cloud, Wind) +# Spell Name Domains granting the spell Source Pub Link Obscuring Mist.MOD DOMAINS:Cloud Subdomain=1 Whispering Wind.MOD DOMAINS:Wind Subdomain=1 Wind Wall.MOD DOMAINS:Cloud Subdomain,Wind Subdomain=2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:31:11
|
Revision: 25648 http://sourceforge.net/p/pcgen/code/25648 Author: amaitland Date: 2014-11-29 05:31:03 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Display in domain list Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-29 05:29:55 UTC (rev 25647) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-29 05:31:03 UTC (rev 25648) @@ -8,7 +8,7 @@ Take Inquisition KEY:Take Inquisition ~ Cleric SORTKEY:1 CATEGORY:Special Ability TYPE:AltClassInquisition.ClericInquisition PRECLASS:1,Cleric=1 BONUS:ABILITYPOOL|Inquisition|1 BONUS:VAR|ClericDomainCount|-1 COST:0 -Take Inquisition KEY:Take Inquisition ~ Druid SORTKEY:1 CATEGORY:Special Ability TYPE:DruidDomainSelection PRECLASS:1,Druid=1 BONUS:ABILITYPOOL|Inquisition|1 +#Take Inquisition KEY:Take Inquisition ~ Druid SORTKEY:1 CATEGORY:Special Ability TYPE:DruidDomainSelection PRECLASS:1,Druid=1 BONUS:ABILITYPOOL|Inquisition|1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:30:03
|
Revision: 25647 http://sourceforge.net/p/pcgen/code/25647 Author: amaitland Date: 2014-11-29 05:29:55 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Display in domain list Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-11-29 05:29:03 UTC (rev 25646) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-11-29 05:29:55 UTC (rev 25647) @@ -112,39 +112,39 @@ ABILITYCATEGORY:Wizard Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:WizardBonus.ItemCreation.Metamagic PLURAL:Wizard Bonus Feats DISPLAYLOCATION:Feats ###Block: Class Feature Categories -# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Rage Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RagePower PLURAL:Rage Powers DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Versatile Performance VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersatilePerformance PLURAL:Versatile Performances DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Channel Energy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ChannelEnergy PLURAL:Channel Energy DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training I VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining1 PLURAL:Weapon Training I DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training II VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining2 PLURAL:Weapon Training II DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training III VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining3 PLURAL:Weapon Training III DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training IV VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining4 PLURAL:Weapon Training IV DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Mercy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Mercy PLURAL:Mercies DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Divine Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DivineBond PLURAL:Divine Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Terrain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrain PLURAL:Favored Terrain DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Terrain Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrainBonus PLURAL:Favored Terrain Bonuses DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Combat Style VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RangerCombatStyle PLURAL:Combat Styles DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Hunter's Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HuntersBond PLURAL:Hunter's Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Rogue Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueTalent PLURAL:Rogue Talents DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Advanced Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueAdvancedTalent PLURAL:Rogue Advanced Talents DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Sorcerer Bloodline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SorcererBloodline PLURAL:Sorcerer Bloodlines DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Arcane Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneBond PLURAL:Arcane Bonds DISPLAYLOCATION:Class Features -ABILITYCATEGORY:New Arcana VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:SorcererNewArcana DISPLAYLOCATION:Class Features -#ABILITYCATEGORY:Arcane School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneSchool PLURAL:Arcane Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Arcane Opposition School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneOppositionSchool PLURAL:Arcane Opposition Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Nature Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:NatureBond PLURAL:Nature Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Druid Domain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DruidDomainSelection PLURAL:Druid Domain Choices DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Mastery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponMastery PLURAL:Weapon Mastery DISPLAYLOCATION:Class Features +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Rage Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RagePower PLURAL:Rage Powers DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Versatile Performance VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersatilePerformance PLURAL:Versatile Performances DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Channel Energy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ChannelEnergy PLURAL:Channel Energy DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training I VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining1 PLURAL:Weapon Training I DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training II VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining2 PLURAL:Weapon Training II DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training III VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining3 PLURAL:Weapon Training III DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training IV VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining4 PLURAL:Weapon Training IV DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Mercy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Mercy PLURAL:Mercies DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Divine Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DivineBond PLURAL:Divine Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Terrain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrain PLURAL:Favored Terrain DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Terrain Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrainBonus PLURAL:Favored Terrain Bonuses DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Combat Style VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RangerCombatStyle PLURAL:Combat Styles DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Hunter's Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HuntersBond PLURAL:Hunter's Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Rogue Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueTalent PLURAL:Rogue Talents DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Advanced Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueAdvancedTalent PLURAL:Rogue Advanced Talents DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Sorcerer Bloodline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SorcererBloodline PLURAL:Sorcerer Bloodlines DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Arcane Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneBond PLURAL:Arcane Bonds DISPLAYLOCATION:Class Features +ABILITYCATEGORY:New Arcana VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:SorcererNewArcana DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Arcane Opposition School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneOppositionSchool PLURAL:Arcane Opposition Schools DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Nature Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:NatureBond PLURAL:Nature Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Druid Domain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DruidDomainSelection.Inquisition PLURAL:Druid Domain Choices DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Mastery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponMastery PLURAL:Weapon Mastery DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Simple Weapon Proficiency Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SingleSimpleWeaponProficiency PLURAL:Simple Weapon Proficiency Choice DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Simple Weapon Proficiency Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SingleSimpleWeaponProficiency PLURAL:Simple Weapon Proficiency Choice DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Ki Pool Stat Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:KiStatChoice PLURAL:Ki Pool Stat Choice DISPLAYLOCATION:Class Features +#ABILITYCATEGORY:Arcane School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneSchool PLURAL:Arcane Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Ki Pool Stat Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:KiStatChoice PLURAL:Ki Pool Stat Choice DISPLAYLOCATION:Class Features ###Block: Wizard Arcane School Abilities # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-29 05:29:03 UTC (rev 25646) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-11-29 05:29:55 UTC (rev 25647) @@ -7,7 +7,7 @@ Take Inquisition KEY:Take Inquisition ~ Cleric CATEGORY:Special Ability SORTKEY:1 TYPE:AltClassInquisition.ClericInquisition BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Cleric=1 BONUS:VAR|ClericDomainCount|-1 COST:0 -Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability SORTKEY:1 TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Druid=1 +#Take Inquisition KEY:Take Inquisition ~ Druid CATEGORY:Special Ability SORTKEY:1 TYPE:DruidDomainSelection BONUS:ABILITYPOOL|Inquisition|1 PRECLASS:1,Druid=1 @@ -307,7 +307,7 @@ ###Block: Inquisitor Inquisitions # COMMENT: Deity prerequisites not enforced for inquisitor domains, # COMMENT: so they're not enforced for inquisitions, either. -# Ability Name Unique Key Category of Ability Type Define Auto Feat Ability Modify VAR +# Ability Name Unique Key Category of Ability Type Define Auto Feat Ability Modify VAR Anger Inquisition KEY:Inquisition ~ Anger CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainAngerLVL|0 DEFINE:DomainAngerDC|0 DEFINE:DomainAngerTimes|0 ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Hateful Retort ABILITY:Special Ability|AUTOMATIC|Anger Domain ~ Divine Anger|PREVARGTEQ:DomainAngerLVL,6 BONUS:VAR|DomainAngerLVL|DomainLVL BONUS:VAR|DomainAngerDC|10+(DomainAngerLVL/2)+WIS BONUS:VAR|DomainAngerTimes|DomainPowerTimes Conversion Inquisition KEY:Inquisition ~ Conversion CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainConversionLVL|0 DEFINE:DomainConversionDC|0 DEFINE:DomainConversionTimes|0 ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Charm of Wisdom ABILITY:Special Ability|AUTOMATIC|Conversion Domain ~ Swaying Word|PREVARGTEQ:DomainConversionLVL,8 BONUS:VAR|DomainConversionLVL|DomainLVL BONUS:VAR|DomainConversionDC|10+(DomainConversionLVL/2)+WIS BONUS:VAR|DomainConversionTimes|DomainPowerTimes Fate Inquisition KEY:Inquisition ~ Fate CATEGORY:Special Ability TYPE:InquisitorDomain.Inquisition DEFINE:DomainFateLVL|0 DEFINE:DomainFateDC|0 DEFINE:DomainFateTimes|0 ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Augury ABILITY:Special Ability|AUTOMATIC|Fate Domain ~ Agent of Fate|PREVARGTEQ:DomainFateLVL,8 BONUS:VAR|DomainFateLVL|DomainLVL BONUS:VAR|DomainFateDC|10+(DomainFateLVL/2)+WIS BONUS:VAR|DomainFateTimes|DomainPowerTimes This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:29:12
|
Revision: 25646 http://sourceforge.net/p/pcgen/code/25646 Author: amaitland Date: 2014-11-29 05:29:03 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2208 [Pathfinder] Inquisitions not coded for clerics and druids. Display in domain list Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-11-29 05:02:36 UTC (rev 25645) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-11-29 05:29:03 UTC (rev 25646) @@ -112,39 +112,39 @@ ABILITYCATEGORY:Wizard Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:WizardBonus.ItemCreation.Metamagic PLURAL:Wizard Bonus Feats DISPLAYLOCATION:Feats ###Block: Class Feature Categories -# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Rage Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RagePower PLURAL:Rage Powers DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Versatile Performance VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersatilePerformance PLURAL:Versatile Performances DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Channel Energy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ChannelEnergy PLURAL:Channel Energy DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training I VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining1 PLURAL:Weapon Training I DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training II VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining2 PLURAL:Weapon Training II DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training III VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining3 PLURAL:Weapon Training III DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Training IV VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining4 PLURAL:Weapon Training IV DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Mercy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Mercy PLURAL:Mercies DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Divine Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DivineBond PLURAL:Divine Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Terrain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrain PLURAL:Favored Terrain DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Favored Terrain Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrainBonus PLURAL:Favored Terrain Bonuses DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Combat Style VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RangerCombatStyle PLURAL:Combat Styles DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Hunter's Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HuntersBond PLURAL:Hunter's Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Rogue Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueTalent PLURAL:Rogue Talents DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Advanced Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueAdvancedTalent PLURAL:Rogue Advanced Talents DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Sorcerer Bloodline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SorcererBloodline PLURAL:Sorcerer Bloodlines DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Arcane Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneBond PLURAL:Arcane Bonds DISPLAYLOCATION:Class Features -ABILITYCATEGORY:New Arcana VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:SorcererNewArcana DISPLAYLOCATION:Class Features -#ABILITYCATEGORY:Arcane School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneSchool PLURAL:Arcane Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Arcane Opposition School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneOppositionSchool PLURAL:Arcane Opposition Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Nature Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:NatureBond PLURAL:Nature Bond DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Druid Domain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DruidDomainSelection PLURAL:Druid Domain Choices DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Weapon Mastery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponMastery PLURAL:Weapon Mastery DISPLAYLOCATION:Class Features +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Rage Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RagePower PLURAL:Rage Powers DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Versatile Performance VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersatilePerformance PLURAL:Versatile Performances DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Channel Energy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ChannelEnergy PLURAL:Channel Energy DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training I VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining1 PLURAL:Weapon Training I DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training II VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining2 PLURAL:Weapon Training II DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training III VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining3 PLURAL:Weapon Training III DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Training IV VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponTraining4 PLURAL:Weapon Training IV DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Mercy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Mercy PLURAL:Mercies DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Divine Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DivineBond PLURAL:Divine Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Terrain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrain PLURAL:Favored Terrain DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Terrain Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredTerrainBonus PLURAL:Favored Terrain Bonuses DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Combat Style VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RangerCombatStyle PLURAL:Combat Styles DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Hunter's Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HuntersBond PLURAL:Hunter's Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Rogue Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueTalent PLURAL:Rogue Talents DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Advanced Talent VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueAdvancedTalent PLURAL:Rogue Advanced Talents DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Sorcerer Bloodline VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SorcererBloodline PLURAL:Sorcerer Bloodlines DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Arcane Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneBond PLURAL:Arcane Bonds DISPLAYLOCATION:Class Features +ABILITYCATEGORY:New Arcana VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:SorcererNewArcana DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Arcane Opposition School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneOppositionSchool PLURAL:Arcane Opposition Schools DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Nature Bond VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:NatureBond PLURAL:Nature Bond DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Druid Domain VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DruidDomainSelection.Inquisition PLURAL:Druid Domain Choices DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Weapon Mastery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WeaponMastery PLURAL:Weapon Mastery DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Simple Weapon Proficiency Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SingleSimpleWeaponProficiency PLURAL:Simple Weapon Proficiency Choice DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Simple Weapon Proficiency Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:SingleSimpleWeaponProficiency PLURAL:Simple Weapon Proficiency Choice DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Ki Pool Stat Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:KiStatChoice PLURAL:Ki Pool Stat Choice DISPLAYLOCATION:Class Features +#ABILITYCATEGORY:Arcane School VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ArcaneSchool PLURAL:Arcane Schools DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Ki Pool Stat Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:KiStatChoice PLURAL:Ki Pool Stat Choice DISPLAYLOCATION:Class Features ###Block: Wizard Arcane School Abilities # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:02:38
|
Revision: 25645 http://sourceforge.net/p/pcgen/code/25645 Author: amaitland Date: 2014-11-29 05:02:36 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Delete empty folder Removed Paths: ------------- Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 05:02:22
|
Revision: 25644 http://sourceforge.net/p/pcgen/code/25644 Author: amaitland Date: 2014-11-29 05:02:12 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Remove moved files Removed Paths: ------------- branches/6.04.x/data/pathfinder/paizo/pathfinder_society/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:52:49
|
Revision: 25642 http://sourceforge.net/p/pcgen/code/25642 Author: amaitland Date: 2014-11-29 04:52:46 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Patch Gaslight work Modified Paths: -------------- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst Modified: Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst =================================================================== --- Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst 2014-11-29 04:51:59 UTC (rev 25641) +++ Trunk/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_1st/gaslight_abilities_class.lst 2014-11-29 04:52:46 UTC (rev 25642) @@ -3,7 +3,7 @@ #Original Entry: Andrew Maitland # Ability Name Category of Ability -Default CATEGORY:Internal +Default CATEGORY:Internal DEFINE:MaxRank|0 BONUS:VAR|MaxRank|TL+3 ###Block: Automatic Proficiencies for all classes # Ability Name Category of Ability Visible Template Auto Weapon Prof This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:52:01
|
Revision: 25641 http://sourceforge.net/p/pcgen/code/25641 Author: amaitland Date: 2014-11-29 04:51:59 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Patch Gaslight work Modified Paths: -------------- branches/6.04.x/data/gaslight/battlefield_press/gaslight/gaslight_players_guide/gaslight_abilities_class.lst Modified: branches/6.04.x/data/gaslight/battlefield_press/gaslight/gaslight_players_guide/gaslight_abilities_class.lst =================================================================== --- branches/6.04.x/data/gaslight/battlefield_press/gaslight/gaslight_players_guide/gaslight_abilities_class.lst 2014-11-29 04:46:15 UTC (rev 25640) +++ branches/6.04.x/data/gaslight/battlefield_press/gaslight/gaslight_players_guide/gaslight_abilities_class.lst 2014-11-29 04:51:59 UTC (rev 25641) @@ -3,7 +3,7 @@ #Original Entry: Andrew Maitland # Ability Name Category of Ability -Default CATEGORY:Internal +Default CATEGORY:Internal DEFINE:MaxRank|0 BONUS:VAR|MaxRank|TL+3 ###Block: Automatic Proficiencies for all classes # Ability Name Category of Ability Visible Template Auto Weapon Prof This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:44:47
|
Revision: 25639 http://sourceforge.net/p/pcgen/code/25639 Author: amaitland Date: 2014-11-29 04:44:31 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Prep for 6.4.1 release Modified Paths: -------------- branches/6.04.x/preview/d20/fantasy/Spellbook.htm branches/6.04.x/preview/d20/fantasy/Standard.htm branches/6.04.x/preview/d20/fantasy/statblock_pathfinder.htm.ftl branches/6.04.x/preview/d20/fantasy/troubleshooting.htm Added Paths: ----------- branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl branches/6.04.x/preview/d20/fantasy/common/common-spells.ftl Modified: branches/6.04.x/preview/d20/fantasy/Spellbook.htm =================================================================== --- branches/6.04.x/preview/d20/fantasy/Spellbook.htm 2014-11-29 04:43:51 UTC (rev 25638) +++ branches/6.04.x/preview/d20/fantasy/Spellbook.htm 2014-11-29 04:44:31 UTC (rev 25639) @@ -240,10 +240,10 @@ <!-- START Top Character Data --> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> - <td width="35%"- <td width="15%"- <td width="15%"- <td width="35%"+ <td width="35%" class="h">|NAME|</td> + <td width="15%" class="h">|ALIGNMENT|</td> + <td width="15%" class="h">|GENDER|</td> + <td width="35%" class="h">|RACE|</td> </tr> <tr> <td class="topline">CHARACTER NAME</td> @@ -263,7 +263,7 @@ <td class="topline">LEVEL</td> <td class="topline">CLASS</td> </tr> -</table>+</table> <!-- STOP Top Character Data --> <!-- START Domain Table --> |%DOMAIN.1| Modified: branches/6.04.x/preview/d20/fantasy/Standard.htm =================================================================== --- branches/6.04.x/preview/d20/fantasy/Standard.htm 2014-11-29 04:43:51 UTC (rev 25638) +++ branches/6.04.x/preview/d20/fantasy/Standard.htm 2014-11-29 04:44:31 UTC (rev 25639) @@ -802,10 +802,6 @@ |ENDIF| <!-- STOP Spirit Weapon Ranged --> - - - - <!-- START Natural Attack Block --> |IIF(count("ABILITIES";"CATEGORY=Natural Attack";"TYPE=NaturalAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| @@ -850,15 +846,15 @@ -<!-- START Weapon Table --> +<!-- START Weapon Table width="100%" width="20%" --> |FOR,%weap,0,2,1,1| - <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> + <table cellpadding="0" colspan="5" cellspacing="0" border="0" summary="Weapon Table"> |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| <tr> - <td align="left" height="15" bgcolor="black" width="8%" class="ablableb"> Range</td> + <td align="left" height="15" bgcolor="black" colspan="1" class="ablableb"> Range</td> |FOR,%range,0,4,1,0| - <td width="18%" align="center" bgcolor="black" class="ablable"><b>|WEAPON.%weap.RANGELIST.%range|<br /></b></td> + <td colspan="1" align="center" bgcolor="black" class="ablable"><b>|WEAPON.%weap.RANGELIST.%range|<br /></b></td> |ENDFOR| </tr> <tr> @@ -878,7 +874,7 @@ <td valign="bottom" class="border10c" colspan="5">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</td> </tr> <tr> - <td align="left" bgcolor="black" colspan="2" class="ablable"><b> Special Properties<br /></b></td> + <td align="left" bgcolor="black" colspan="3" class="ablable"><b> Special Properties<br /></b></td> <td align="left" colspan="5" class="border10"> |WEAPON.%weap.SPROP|<br /></td> </tr> </table> @@ -934,10 +930,10 @@ |IIF(WEAPON.%weap.CATEGORY:Ranged)| <tr> <td align="center" bgcolor="black" rowspan="2" width="40%" class="ab"><b>|WEAPON.%weap.NAME|<br /></b></td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">HAND</td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">TYPE</td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">SIZE</td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">CRITICAL</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">HAND</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">TYPE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">SIZE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">CRITICAL</td> </tr> <tr> <td class="border10c"><b>|WEAPON.%weap.HAND|<br /></b></td> @@ -1031,10 +1027,10 @@ </table> <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> <tr> - <td align="center" height="15" bgcolor="black" width="15%" class="ablableb">HAND</td> - <td align="center" height="15" bgcolor="black" width="15%" class="ablableb">RANGE</td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">TYPE</td> - <td align="center" bgcolor="black" width="15%" height="15" class="ablableb">SIZE</td> + <td align="center" height="15" bgcolor="black" width="16%" class="ablableb">HAND</td> + <td align="center" height="15" bgcolor="black" width="16%" class="ablableb">RANGE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">TYPE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">SIZE</td> <td align="center" bgcolor="black" width="40%" height="15" class="ablableb">SPECIAL PROPERTIES</td> </tr> <tr> @@ -1049,11 +1045,11 @@ |ELSE| <tr> <td align="center" bgcolor="black" rowspan="2" width="40%" class="ab"><b>|WEAPON.%weap.NAME|<br /></b></td> - <td align="center" bgcolor="black" width="12%" height="15" class="ablableb">HAND</td> - <td align="center" bgcolor="black" width="12%" height="15" class="ablableb">TYPE</td> - <td align="center" bgcolor="black" width="12%" height="15" class="ablableb">SIZE</td> - <td align="center" bgcolor="black" width="12%" height="15" class="ablableb">CRITICAL</td> - <td align="center" bgcolor="black" width="12%" height="15" class="ablableb">REACH</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">HAND</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">TYPE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">SIZE</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">CRITICAL</td> + <td align="center" bgcolor="black" width="16%" height="15" class="ablableb">REACH</td> </tr> <tr> <td class="border10c"><b>|WEAPON.%weap.HAND|<br /></b></td> Added: branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl =================================================================== --- branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl (rev 0) +++ branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl 2014-11-29 04:44:31 UTC (rev 25639) @@ -0,0 +1,1791 @@ +<#ftl encoding="UTF-8" strip_whitespace=true > +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html> +<!-- +PCGen Character Sheet Template +============================== +Author: Richard O'Doherty-Gregg +Email: Od...@bi... +Modifications by: arcady +Email: ar...@ya... +Revisions: Barak 10/15/02 +Email: ba...@vo... +Revisions: Tir-Gwaith 10/11/09 +Email: tir...@gm... + +$Revision: 24109 $ +$Author: amaitland $ +$Date: 2014-06-12 11:36:12 +1000 (Thu, 12 Jun 2014) $ +--> +<head> +<meta http-equiv="content-type" content="text-html; charset=utf-8" /> +<title>${pcstring('NAME')} [${pcstring('POOL.COST')} Points]</title> +<style type="text/css"> + .pcgen { + font-size:xx-small; + } + .ab { + font-family: Scala Sans, sans-serif; + } + .abb, .abt, .h { + font-family: sans-serif; + } + .font6, .border6, .topline { font-size:xx-small; } + .font7 { font-family: Arial, sans-serif; font-size:x-small; } + .font8 { font-family: Arial, sans-serif; font-size:x-small; } + .font9, .font10 { font-family: Arial, sans-serif; font-size:small; } + .font14 { font-family: Arial, sans-serif; font-size:large; } + .h { font-size:small; vertical-align: bottom; } + .ab { font-size:medium; text-align:center; color:white; background:black; } + .sa-table th { font-size:9pt; text-align:center; color:white; background:black; text-transform:uppercase;} + .abb { font-size:medium; text-align:center; font-weight:bold; border: 1px solid black;} + .abt { font-size:medium; text-align:center; font-weight:bold; border: 5px solid lightgray;} + .sptab, .sptab1, .sptab2 { + font-size:x-small; + vertical-align:top; + } + .sptab { text-align:center; } + .sptab1 { text-align:left; } + .sptab2 { text-align:right; } + .notetab { font-family: Arial, sans-serif; vertical-align:top;border: 1px solid black; text-align:left;font-size:x-small;} + .skl { font-family: Arial, sans-serif; font-size: small; font-weight:bold; text-align:center; vertical-align:middle; border: 4px solid black;} + .spname { font-family: Arial, sans-serif; vertical-align:top; text-align:left;font-size:x-small;} + .sptop { font-family: Arial, sans-serif; vertical-align:top;border: 1px solid black; text-align:center;font-size:x-small; color:white;} + .splevel { font-family: Arial, sans-serif; background:black; text-align:center;font-size:small; color:white;} + .sphead { font-family: Arial, sans-serif; background:black; text-align:center;font-size:medium; color:white;} + .notehead { font-family: Arial, sans-serif; background:black; text-align:center;font-size:medium; color:white;} + .biodata { font-family: Arial, sans-serif; vertical-align:bottom; text-align:left;font-size:small;} + .topline { + border-top-width:1px; + border-top: 1pt solid black; + font-variant: small-caps; + } + .border { + border: 1px solid black; + } + .border6 { + border: 1px solid black; + } + .border7 { + border: 1px solid black; + font-size:x-small; + } + .border8 { + border: 1px solid black; + font-size:x-small; + } + .border9 { + border: 1px solid black; + font-size:small; + } + .pcgen { + text-align:center; + } + .border10 { + border: 1px solid black; + font-size:small; + } + .tempborder { + border: 5px solid lightgray; + } + .borderbottom { + border-bottom-width:1px; + border-bottom: 1pt solid black; + } + .borderbottom8 { + border-bottom-width:1px; + border-bottom: 1pt solid black; + font-size:x-small; + } + span.notes p {margin-top:0; margin-bottom:0;} + + .epic { + display:none; + } +</style> +</head> + +<body bgcolor="white"> +<div class="pcgen">Created using <a href="http://pcgen.org/">PCGen</a> ${pcstring('EXPORT.VERSION')} on ${pcstring('EXPORT.DATE')}</div> +<!-- START Top Character Data --> +<table cellpadding="0" cellspacing="4" border="0" width="100%" summary="Character Info"> + <tr> + <td colspan="2" class="h">${pcstring('NAME')} <#if (pcstring("FOLLOWEROF") != "") >- ${pcstring('FOLLOWEROF')} </#if></td> + <td colspan="2" class="h">${pcstring('PLAYERNAME')}</td> + <td colspan="1" class="h">${pcstring('ALIGNMENT')}</td> + <td colspan="1" class="h">${pcstring('DEITY')}</td> + <td class="h">${pcstring('POOL.COST')}</td> + <td rowspan="6" align="center" width="1%" class="border" class="font10"><a href="#Bio"><img src="file://localhost/${pcstring('PORTRAIT.THUMB')}" height="100%" alt="Click for Bio" border="0" /></a><br /></td> + </tr> + <tr> + <td colspan="2" class="topline">Character Name</td> + <td colspan="2" class="topline">PLAYER</td> + <td colspan="1" class="topline">ALIGNMENT</td> + <td colspan="1" class="topline">DEITY</td> + <td class="topline">POINTS</td> + </tr> + <tr> + <@loop from=0 to=pcvar('COUNT[CLASSES]-1') ; class , class_has_next> + <#if (pcvar(pcstring('CLASS.${class}.LEVEL')) > 0) > + <td colspan="1" class="h">${pcstring('CLASS.${class}')} + </#if> + </@loop> + <!-- <td colspan="1" class="h">${pcstring('CLASSLIST')} --> + <#if (pcvar('count("ABILITIES","CATEGORY=Archetype","TYPE=Archetype","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")') > 0)> + (${pcstring('ABILITYLIST.Archetype.TYPE=Archetype')}) + </#if> + </td> + + <td colspan="1" class="h">${pcstring('EXP.CURRENT')}</td> + <#if (pcstring("ABILITYALL.ANY.0.TYPE=RaceName.HASASPECT.RaceName") = "Y")> + <td colspan="1" class="h">${pcstring('ABILITYALL.ANY.0.ASPECT=RaceName.ASPECT.RaceName')}</td> + <#else> + <td colspan="1" class="h">${pcstring('RACE')}</td> + </#if> + + <td class="h">${pcstring('SIZELONG')} / ${pcstring('FACE')}</td> + <td class="h">${pcstring('HEIGHT')}</td> + <td class="h">${pcstring('WEIGHT')}</td> +<#if (pcvar("COUNT[VISION]") > 0) > + <td colspan="1" class="h">${pcstring('VISION')}</td> +<#else> + <td colspan="1" class="h">Normal</td> +</#if> + + </tr> + <tr> + <td colspan="1" class="topline">CLASS</td> + <td colspan="1" class="topline">EXPERIENCE</td> + <td colspan="1" class="topline">RACE</td> + <td class="topline">SIZE / FACE</td> + <td class="topline">HEIGHT</td> + <td class="topline">WEIGHT</td> + <td colspan="1" class="topline">VISION</td> + </tr> + <tr> + <td class="h">${pcstring('TOTALLEVELS')}</td> + <td class="h">${pcstring('EXP.NEXT')}</td> + <td class="h">${pcstring('AGE')}</td> + <td class="h">${pcstring('GENDER')}</td> + <td class="h">${pcstring('COLOR.EYE')}</td> + <td colspan="2" class="h">${pcstring('COLOR.HAIR')}, ${pcstring('LENGTH.HAIR')}</td> + </tr> + <tr> + <td class="topline">LEVEL</td> + <td class="topline">NEXT LEVEL</td> + <td class="topline">AGE</td> + <td class="topline">GENDER</td> + <td class="topline">EYES</td> + <td colspan="2" class="topline">HAIR</td> + </tr> +</table> +<!-- STOP Top Character Data --> +<!-- START Page Master Table --> +<table width="100%" border="0" cellpadding="0" cellspacing="0" summary="Page Master Table"> + <tr> + <td rowspan="2" valign="top"> + <!-- START Abilities Table --> + <table summary="Stat Block"> + <tr> + <td align="center" width="20%" class="font6">ABILITY<br />NAME</td> + <td align="center" width="20%" class="font6">ABILITY<br />SCORE</td> + <td align="center" width="20%" class="font6">ABILITY<br />MODIFIER</td> + <td align="center" width="20%" class="font6">TEMPORARY<br />SCORE</td> + <td align="center" width="20%" class="font6">TEMPORARY<br />MODIFIER</td> + </tr> +<@loop from=0 to=pcvar('COUNT[STATS]-1') ; stat , stat_has_next><#-- TODO: Loop was of early exit type 1 --> + <tr> + <td class="ab"><b>${pcstring('STAT.${stat}.NAME')}</b><br /> + <span class="font6">${pcstring('STAT.${stat}.LONGNAME')}</span></td> + <td class="abb">${pcstring('STAT.${stat}.NOTEMP.NOEQUIP')}</td> + <td class="abb">${pcstring('STAT.${stat}.MOD.NOTEMP.NOEQUIP')}</td> + <td class="abt">${pcstring('STAT.${stat}')}</td> + <td class="abt">${pcstring('STAT.${stat}.MOD')}</td> + </tr> +</@loop> + </table> + <!-- STOP Abilities Table --> + </td> + <td colspan="2" valign="top"> +<#if (pcvar("UseAlternateDamage") = 0 )> +<!-- START Hit Point Table --> + <table summary="Hit Point Table"> + <tr> + <td align="center" width="50"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="130" class="font6"><br />WOUNDS/CURRENT HP</td> + <td align="center"></td> + <td align="center" width="130" class="font6"><br />SUBDUAL DAMAGE</td> + <td align="center"></td> + <td align="center" width="130" class="font6"><br />DAMAGE<br />REDUCTION</td> + <td align="center"></td> + <td align="center" width="130" class="font6"><br />SPEED</td> + </tr> + <tr> + <td align="center" bgcolor="black" style="color:white;"><span class="font9"><b>HP</b></span> + <span class="font6" ><br />Hit Points</span></td> + <td align="center" class="border9"><b>${pcstring('HP')}</b></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="border9"><b> ${pcstring('DR')} </b></td> + <td align="center"><br /></td> + <td align="center" class="border9"> +<@loop from=0 to=pcvar('COUNT[MOVE]-1') ; movement , movement_has_next><#-- TODO: Loop was of early exit type 1 --> +${pcstring('MOVE.${movement}.NAME')} ${pcstring('MOVE.${movement}.RATE')} +<#if (pcstring("MOVE.${movement}.NAME") = "Fly")> +(${pcstring('ABILITYALL.Special Ability.HIDDEN.0.TYPE=Maneuverability.ASPECT.Maneuverability')}) +</#if> +</@loop> + </td> + </tr> + </table> +<!-- STOP Hit Point Table --> +<#else> +<!-- START Vitality/Wound Point Table--> + <table summary="Vitality/Wound Point Table"> + <tr> + <td align="center" width="50"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="100" class="font6"><br />CURRENT VITALITY</td> + <td align="center"></td> + <td align="center" width="100" class="font6"><br />SUBDUAL DAMAGE</td> + <td align="center"></td> + <td align="center" width="50"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="75" class="font6"><br />CURRENT WP</td> + <td align="center"></td> + <td align="center" width="60" class="font6"><br />DAMAGE<br />REDUCTION</td> + <td align="center"></td> + <td align="center" width="120" class="font6"><br />SPEED</td> + </tr> + <tr> + <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>VP</b></font> + <font style="font-size:5pt" color="white"><br />Vitality</font></td> + <td align="center" class="border9"><b>${pcstring('HP')}</b></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>WP</b></span> + <font style="font-size:5pt" color="white"><br />Wound Points</font></td> + <td align="center" class="border9"><b>${pcstring('ALTHP')}</b></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="border9"><b> ${pcstring('DR')} </b></td> + <td align="center"><br /></td> + <td align="center" class="border10"> +<@loop from=0 to=pcvar('COUNT[MOVE]-1') ; movement , movement_has_next><#-- TODO: Loop was of early exit type 1 --> +${pcstring('MOVE.${movement}.NAME')} ${pcstring('MOVE.${movement}.RATE')} +<#if (pcstring("MOVE.${movement}.NAME") = "Fly")> +(${pcstring('ABILITYALL.Special Ability.HIDDEN.0.TYPE=Maneuverability.ASPECT.Maneuverability')}) +</#if> +</@loop> + </td> + </tr> + </table> +<!-- STOP Vitality/Wound Point Table --> +</#if> + <table summary="AC Table"> <!-- Armour Class Table --> + <tr> + <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font> + <font style="font-size:5pt" color="white"><br />Armour Class</font></td> + <td align="center" class="border9"><b>${pcstring('AC.Total')}</b></td> + <td align="center" class="font7"><b>:</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Touch')}</b></td> + <td align="center" class="font7"><b>:</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Flatfooted')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Base')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Armor')}</b></td> + + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Shield')}</b></td> + + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Ability')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Size')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.NaturalArmor')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Dodge')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Deflection')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border9"><b>${pcstring('AC.Misc')}</b></td> + <td align="center" width="5"></td> + <td align="center" class="border9"><br /></td> + <td align="center"></td> + <td align="center" class="border9"><b>${pcstring('SPELLFAILURE')}</b></td> + <td align="center"></td> + <td align="center" class="border9"><b>${pcstring('ACCHECK')}</b></td> + <td align="center"></td> + <td align="center" class="border9"><b>${pcstring('MAXDEX')}</b></td> + <td align="center"></td> + <td align="center" class="border9"><b>${pcstring('SR')}</b></td> + <td align="center"></td> + <td align="center" class="border9"><b> </b></td> + </tr> + <tr> + <td align="center" width="50"></td> + <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOTAL</b></font></td> + <td align="center"></td> + <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOUCH</b></font></td> + <td align="center"></td> + <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>FLAT</b></font></td> + <td align="center"></td> + <td align="center" width="25" class="font6">BASE</td> + <td align="center"></td> + <td align="center" width="25" class="font6">ARMOR<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">SHIELD<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">STAT<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">SIZE<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">NATURAL<br />ARMOR</td> + <td align="center"></td> + <td align="center" width="25" class="font6">DODGE<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">DEFLECTION<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">MISC<br />BONUS</td> + <td align="center"></td> + <td align="center" width="25" class="font6">MISS<br />CHANCE</td> + <td align="center"></td> + <td align="center" width="25" class="font6">ARCANE<br />FAILURE</td> + <td align="center"></td> + <td align="center" width="25" class="font6">ARMOR<br />CHECK</td> + <td align="center"></td> + <td align="center" width="25" class="font6">MAX<br />DEX</td> + <td align="center"></td> + <td align="center" width="25" class="font6">SPELL<br />RESIST.</td> + <td align="center"></td> + <td align="center" width="25" class="font6">TEMP</td> + </tr> + </table> +<!-- STOP AC Table --> + </td> + </tr> + <tr> + <td valign="top"> +<!-- START Initiative Table --> + <table width="100%" summary="Initiative Table"> + <tr> + <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>INITIATIVE</b></font><font style="font-size:5pt" color="white"><br />Modifier</font></td> + <td align="center" class="border10"><b>${pcstring('INITIATIVEMOD')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('STAT.1.MOD')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('INITIATIVEBONUS')}</b></td> + <td width="50%" rowspan="2" align="center"><br /></td> + </tr> + <tr> + <td align="center" width="50" class="font7"></td> + <td align="center" width="25" valign="top" class="font7">TOTAL</td> + <td align="center"></td> + <td align="center" width="25" class="font6">DEX</td> + <td align="center"></td> + <td align="center" width="25" class="font6">MISC</td> + </tr> + </table> +<!-- STOP Initiative Table --> +<!-- START Base Attack Table --> + <table width="100%" summary="Base Attack Table"> + <tr> + <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>BASE ATTACK</b></font><font style="font-size:5pt" color="white"><br />Bonus</font></td> + <td align="center" width="94" class="border"><font style="font-size: small"><b>${pcstring('ATTACK.MELEE')}<br /></b></font></td> + <td align="center" width="50%"><br /></td> + </tr> + </table> +<!-- STOP Base Attack Table --> + </td> + <td rowspan="2" valign="top" width="50%"> +<#if (pcvar("VAR.TOTALPOWERPOINTS") >= 1) > +<!-- START PSI Power Points Table --> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Power Point Table"> + <tr> + <td colspan="6" bgcolor="black" align="center"><font style="font-size: small" color="white"><b>PSI POWER POINTS</b></font></td> + </tr> + <tr> + <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Base PP</b></font></td> + <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">${pcstring('VAR.BASEPOWERPOINTS.INTVAL')}</font></td> + <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Bonus PP</b></font></td> + <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">${pcstring('VAR.BONUSPOWERPOINTS.INTVAL')}</font></td> + <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Total PP</b></font></td> + <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">${pcstring('VAR.TOTALPOWERPOINTS.INTVAL')}</font></td> + </tr> + <tr> + <td> </td> + </tr> + </table> +</#if> +<!-- STOP PSI Power Points Table --> +<!-- START Skills Table --> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table"> + <tr> + <td height="30" bgcolor="black"></td> + <td height="30" bgcolor="black" align="center"><font style="font-size: small" color="white"><b>SKILLS</b></font></td> + <td colspan="4" height="30" bgcolor="black" align="center"></td> + <td height="30" bgcolor="black" align="right" ></td> + <td height="30" bgcolor="black" align="center"><font style="font-size: x-small" color="white" >MAX<br />RANKS</font></td> + <td colspan="2" height="30" bgcolor="white" align="center" class="skl"><b>${pcstring('MAXSKILLLEVEL')}/${pcstring('MAXCCSKILLLEVEL')}</b></td> + </tr> + <tr> + <td colspan="2" align="center" width="40%" class="border6">SKILL NAME</td> + <td align="center" width="5%" class="border6">ABILITY</td> + <td align="center" width="13%" colspan="1" class="border6">SKILL<br />MODIFIER</td> + <td align="center" width="13%" colspan="2" class="border6">ABILITY<br />MODIFIER</td> + <td align="center" width="13%" colspan="2" class="border6">RANKS</td> + <td align="center" width="13%" colspan="2" class="border6">MISC<br />MODIFIER</td> + </tr> +<@loop from=0 to=pcvar('count("SKILLSIT", "VIEW=VISIBLE_EXPORT")')-1; skill , skill_has_next > +<#if (skill % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if> + <td align="center" ><font style="font-size: x-small"><#if pcboolean("SKILL.${skill}.UNTRAINED")>◆</#if></font></td> + <td align="left" class="font8"> ${pcstring('SKILL.${skill}')}</td> + <td align="center" class="font8">${pcstring('SKILL.${skill}.ABILITY')}</td> + <td align="center" class="borderbottom8" valign="bottom"><b>${pcstring('SKILL.${skill}.TOTAL')}</b></td> + <td align="center" valign="bottom" class="font8"><b>=</b></td> + <td align="center" class="borderbottom8" valign="bottom">${pcstring('SKILL.${skill}.ABMOD')}<br /></td> + <td align="center" valign="bottom" class="font8"><b>+</b></td> + <td align="center" class="borderbottom8" valign="bottom">${pcstring("SKILL.${skill}.RANK")?replace("\\.0", "", "rf")}<br /></td> + <td align="center" valign="bottom" class="font8"><b>+</b></td> + <td align="center" class="borderbottom8" valign="bottom">${pcstring('SKILL.${skill}.MISC')}<br /></td> + </tr> +</@loop> + </table> + <div class="font6">◆ = Useable Untrained</div> +<!-- STOP Skills Table --> +<div class="font7"> +<@loop from=0 to=pcvar('count("ABILITIES","ASPECT=SkillBonus")-1') ; ability , ability_has_next> + ${pcstring('ABILITYALL.ANY.${ability}.ASPECT=SkillBonus.ASPECT.SkillBonus')}<br/> +</@loop> +</div> + </td> + </tr> + <tr> + <td colspan="2" valign="top"> +<!-- START Saving Throws Table --> + <table width="100%" summary="Saving Throws"> + <tr> + <td align="center" class="font6">SAVING THROWS</td> + <td align="center" width="25" class="font6">TOTAL</td> + <td align="center"></td> + <td align="center" width="25" class="font6">BASE</td> + <td align="center"></td> + <td align="center" width="25" class="font6">ABILITY</td> + <td align="center"></td> + <td align="center" width="25" class="font6">MAGIC</td> + <td align="center"></td> + <td align="center" width="25" class="font6 epic">EPIC</td> + <td align="center" class="epic"></td> + <td align="center" width="25" class="font6">MISC</td> + <td align="center"></td> + <td align="center" width="25" class="font6">TEMPORARY</td> + <td align="left" valign="top" width="63" rowspan="4" class="border8"><div class="font6">CONDITIONAL<br />MODIFIERS</div> +<@loop from=0 to=pcvar('count("ABILITIES","ASPECT=SaveBonus")-1') ; ability , ability_has_next> + ${pcstring('ABILITYALL.ANY.${ability}.ASPECT=SaveBonus.ASPECT.SaveBonus')} +</@loop></td> + </tr> +<@loop from=0 to=pcvar('COUNT[CHECKS]-1') ; checks , checks_has_next> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>${pcstring('CHECK.${checks}.NAME')}</b></font><font style="font-size:5pt" color="white"><br /> +<#if (pcstring("CHECK.${checks}.NAME") = "Fortitude")> +Constitution +<#else> +</#if> +<#if (pcstring("CHECK.${checks}.NAME") = "Reflex")> +Dexterity +<#else> +</#if> +<#if (pcstring("CHECK.${checks}.NAME") = "Will")> +Wisdom +<#else> +</#if> + </font></td> + <td align="center" class="border10"><b>${pcstring('CHECK.${checks}.TOTAL')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('CHECK.${checks}.BASE')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('CHECK.${checks}.STATMOD')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('CHECK.${checks}.MAGIC')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10 epic"><b>${pcstring('CHECK.${checks}.EPIC')}<br /></b></td> + <td align="center" class="font7 epic"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('CHECK.${checks}.MISC.NOMAGIC.NOSTAT')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="tempborder"><br /></td> + </tr> +</@loop> + </table> +<!-- STOP Saving Throws Table --> +<!-- START Melee and Range Attack Table --> + <table width="100%" summary="Melee ~ Ranged Attacks"> + <tr> + <td align="center"></td> + <td align="center" width="60" valign="bottom" class="font6">TOTAL</td> + <td align="center"></td> + <td align="center" width="60" valign="bottom" class="font6">BASE ATTACK</td> + <td align="center"></td> + <td align="center" width="25" valign="bottom" class="font6">STAT</td> + <td align="center"></td> + <td align="center" width="25" valign="bottom" class="font6">SIZE</td> + <td align="center"></td> + <td align="center" width="25" valign="bottom" class="font6 epic">EPIC</td> + <td align="center" class="epic"></td> + <td align="center" width="25" valign="bottom" class="font6">MISC</td> + <td align="center"></td> + <td align="center" width="25" valign="bottom" class="font6">TEMP</td> + </tr> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>MELEE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.TOTAL')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.STAT')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.SIZE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10 epic"><b>${pcstring('VAR.charbonusto("COMBAT","EPICAB").INTVAL')}<br /></b></td> + <td align="center" class="font7 epic"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.MISC')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="tempborder"><br /></td> + </tr> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>RANGED</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.RANGED.TOTAL')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.RANGED')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.RANGED.STAT')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.RANGED.SIZE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10 epic"><b>${pcstring('VAR.charbonusto("COMBAT","EPICAB").INTVAL')}<br /></b></td> + <td align="center" class="font7 epic"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.RANGED.MISC')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="tempborder"><br /></td> + </tr> +<#if (pcvar("UseCombatManueverBonus") = 1)> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB.INTVAL.SIGN')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.MELEE.BASE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_STAT.INTVAL.SIGN')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_SizeMod.INTVAL.SIGN')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10 epic"><b>+0<br /></b></td> + <td align="center" class="font7 epic"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CMB_SizeMod.INTVAL.SIGN')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="tempborder"><br /></td> + </tr> + </table> + <table width="100%" summary="CMB block"> +<#if (pcvar("CMD") > 0)> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_BullRush.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun.INTVAL.SIGN')}</b></td> + </tr> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMD</b></font></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMD_Grapple.INTVAL')}</b></td> + <td align="center" class="border10"><b> +<#if (pcvar("CantBeTripped") != 0)> +Immune +<#else> +${pcstring('VAR.CMD_Trip.INTVAL')} +</#if> + </b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMD_Disarm.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMD_Sunder.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMD_BullRush.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMD_Overrun.INTVAL')}</b></td> + </tr> +<#else> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>OFFENSE</b></font></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Bull.INTVAL.SIGN')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun.INTVAL.SIGN')}</b></td> + </tr> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>DEFENSE</b></font></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Grapple_DEF.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Trip_DEF.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Disarm_DEF.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Sunder_DEF.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Bull_DEF.INTVAL')}</b></td> + <td align="center" class="border10"><b>${pcstring('VAR.CMB_Overrun_DEF.INTVAL')}</b></td> + </tr> +</#if> + <tr> + <td align="center" width="28%"></td> + <td align="center" width="12%" valign="bottom" class="font6">GRAPPLE</td> + <td align="center" width="12%" valign="bottom" class="font6">TRIP</td> + <td align="center" width="12%" valign="bottom" class="font6">DISARM</td> + <td align="center" width="12%" valign="bottom" class="font6">SUNDER</td> + <td align="center" width="12%" valign="bottom" class="font6">BULL RUSH</td> + <td align="center" width="12%" valign="bottom" class="font6">OVERRUN</td> + </tr> + </table> + <br /> +<#else> + <tr> + <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>GRAPPLE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.TOTAL')}</b></td> + <td align="center" class="font7"><b>=</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.STAT')}</b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.SIZE')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="border10 epic"><b>${pcstring('ATTACK.GRAPPLE.EPIC')}<br /></b></td> + <td align="center" class="font7 epic"><b>+</b></td> + <td align="center" class="border10"><b>${pcstring('ATTACK.GRAPPLE.MISC')}<br /></b></td> + <td align="center" class="font7"><b>+</b></td> + <td align="center" class="tempborder"><br /></td> + </tr> + <tr><td></td></tr> + </table> +</#if> +<!-- STOP Melee and Range Attack Table --> + +<!-- Add Martial Arts and Natural Attack Block Here --> + +<!-- START Unarmed Attack Table --> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Unarmed Attack"> + <tr> + <td align="center" height="25" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>UNARMED</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>REACH</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>${pcstring('WEAPONH.TOTALHIT')}<br /></b></font></td> + <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>${pcstring('WEAPONH.DAMAGE')}<br /></b></font></td> + <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>${pcstring('WEAPONH.CRIT')}/x${pcstring('WEAPONH.MULT')}<br /></b></font></td> + <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>${pcstring('REACH')}<br /></b></font></td> + </tr> + </table> + <font style="font-size:2pt"><br /></font> +<!-- STOP Unarmed Attack Table --> + + + + + +<#macro weaponHandedToHitDmgTable weap> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> + <tr> + <td align="center" height="15" bgcolor="black" width="8%"></td> + <td align="center" height="15" bgcolor="black" width="17%"><font style="font-size:6pt" color="white"><b>1H-P</b></font></td> + <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>1H-O</b></font></td> + <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2H</b></font></td> + <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2W-P-(OH)</b></font></td> + <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2W-P-(OL)</b></font></td> + <td align="center" bgcolor="black" width="10%" height="15"><font style="font-size:6pt" color="white"><b>2W-OH</b></font></td> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.BASEHIT')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.OHHIT')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.THHIT')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.TWPHITH')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.TWPHITL')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.TWOHIT')}<br /></b></td> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.BASICDAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.OHDAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.THDAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.BASICDAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.BASICDAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.OHDAMAGE')}<br /></b></td> + </tr> + <#if (pcstring('WEAPON.${weap}.SPROP') != "")> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties</b></font></td> + <td align="left" bgcolor="white" class="border8" colspan="5"><b> ${pcstring('WEAPON.${weap}.SPROP')}<br /></b></td> + </tr> + </#if> + </table> +</#macro> + +<#macro weaponBlock weap> + <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> + <#assign weaponCategory> + ${pcstring('WEAPON.${weap}.CATEGORY')?lower_case} + </#assign> + <#-- Weapon ${weap} is ${pcstring("WEAPON.${weap}.NAME")} Cat: ${weaponCategory} --> +<#if (weaponCategory?contains('both'))> +<#if (weaponCategory?contains('ranged'))> + <tr> + <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> +<@loop from=0 to=4 ; range , range_has_next> + <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range}')}'<br /></b></font></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> +<@loop from=0 to=4 ; range1 , range1_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range1}.TOTALHIT')}<br /></b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> +<@loop from=0 to=4 ; range2 , range2_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range2}.DAMAGE')}</b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> + <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> + <td align="left" bgcolor="white" class="border8" colspan="5"><b> ${pcstring('WEAPON.${weap}.SPROP')}<br /></b></td> + </tr> + </table> + <font style="font-size:2pt"><br /></font> +<#else> + <tr> + <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>${pcstring('WEAPON.${weap}.NAME')}<br /></b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>REACH</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border8 font8"><b>${pcstring('WEAPON.${weap}.HAND')}<br /></b></td> + <td align="center" bgcolor="white" class="border8 font8"><b>${pcstring('WEAPON.${weap}.TYPE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8 font8"><b>${pcstring('WEAPON.${weap}.SIZE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8 font8"><b>${pcstring('WEAPON.${weap}.CRIT')}/x${pcstring('WEAPON.${weap}.MULT')}<br /></b></td> + <td align="center" bgcolor="white" class="border8 font8"><b>${pcstring('WEAPON.${weap}.REACH')}${pcstring('WEAPON.${weap}.REACHUNIT')}<br /></b></td> + </tr> + </table> + <@weaponHandedToHitDmgTable weap=weap /> +</#if> +<#else> +<#if (weaponCategory?contains('ranged'))> + <tr> + <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>${pcstring('WEAPON.${weap}.NAME')}<br /></b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.HAND')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.TYPE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.SIZE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.CRIT')}/x${pcstring('WEAPON.${weap}.MULT')}<br /></b></td> + </tr> + </table> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> +<#if (pcstring("WEAPON.${weap}.CONTENTS") = "0")> + <tr> + <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> +<@loop from=0 to=4 ; range , range_has_next> + <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range}')}'<br /></b></font></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> +<@loop from=0 to=4 ; range1 , range1_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range1}.TOTALHIT')}<br /></b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> +<@loop from=0 to=4 ; range2 , range2_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range2}.DAMAGE')}</b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> + <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> + <td align="left" bgcolor="white" class="border8" colspan="5"><b> ${pcstring('WEAPON.${weap}.SPROP')}<br /></b></td> + </tr> + </table> + <font style="font-size:2pt"><br /></font> +<#else> +<@loop from=0 to=pcvar('WEAPON.${weap}.CONTENTS-1') ; ammo , ammo_has_next> + <tr> + <td colspan="6" align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> AMMUNITION: ${pcstring('WEAPON.${weap}.CONTENTS.${ammo}')} +<#if (pcstring("WEAPON.${weap}.CONTENTS.${ammo}.SPROP") = " ")> +(${pcstring('WEAPON.${weap}.CONTENTS.${ammo}.SPROP')}) +</#if> + </b></font></td> + </tr> + <tr> + <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> +<@loop from=0 to=4 ; range , range_has_next> + <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range}')}'<br /></b></font></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> +<@loop from=0 to=4 ; range1 , range1_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range1}.CONTENTS.${ammo}.TOTALHIT')}<br /></b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> +<@loop from=0 to=4 ; range2 , range2_has_next> + <td align="center" bgcolor="white" class="border7"><b>${pcstring('WEAPON.${weap}.RANGELIST.${range2}.CONTENTS.${ammo}.DAMAGE')}</b></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> + <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> +</@loop> + </tr> + <tr> + <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> + <td align="left" bgcolor="white" class="border8" colspan="5"><b> ${pcstring('WEAPON.${weap}.SPROP')}<br /></b></td> + </tr> + </table> + <font style="font-size:2pt"><br /></font> +</#if> +<#else> + <#if (pcboolean("WEAPON.${weap}.ISTYPE.Double") || weaponCategory?contains('non-standard-melee') || weaponCategory?contains('natural'))> + <tr> + <td align="center" height="15" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>${pcstring('WEAPON.${weap}.NAME')}<br /></b></font></td> + <td align="center" bgcolor="black" width="20%" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td> + <td align="center" bgcolor="black" width="20%" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td> + <td align="center" bgcolor="black" width="20%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.TOTALHIT')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.DAMAGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.CRIT')}/x${pcstring('WEAPON.${weap}.MULT')}<br /></b></td> + </tr> + </table> + <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> + <tr> + <td align="center" height="15" bgcolor="black" width="15%"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> + <td align="center" height="15" bgcolor="black" width="15%"><font style="font-size:6pt" color="white"><b>RANGE</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> + <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> + <td align="center" bgcolor="black" width="40%" height="15"><font style="font-size:6pt" color="white"><b>SPECIAL PROPERTIES</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.HAND')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.RANGE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.TYPE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.SIZE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b> ${pcstring('WEAPON.${weap}.SPROP')}<br /></b></td> + </tr> + </table> + <font style="font-size:2pt"><br /></font> + <#else> + <tr> + <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>${pcstring('WEAPON.${weap}.NAME')}<br /></b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> + <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>REACH</b></font></td> + </tr> + <tr> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.HAND')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.TYPE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.SIZE')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.CRIT')}/x${pcstring('WEAPON.${weap}.MULT')}<br /></b></td> + <td align="center" bgcolor="white" class="border8"><b>${pcstring('WEAPON.${weap}.REACH')}${pcstring('WEAPON.${weap}.REACHUNIT')}<br /></b></td> + </tr> + </table> + <@weaponHandedToHitDmgTable weap=weap /> + <font style="font-size:2pt"><br /></font> + </#if> +</#if> +</#if> +</#macro> + + +<!-- START Weapon Table --> +<@loop from=0 to=2 ; weap , weap_has_next><#-- TODO: Loop was of early exit type 1 --> +<#if (pcstring("WEAPON.${weap}.NAME") != "") > + <@weaponBlock weap=weap /> +</#if> +</@loop> +<#assign nextWeaponIdx = 3 /> +<#-- If the 3rd weapon was a 'both' weapon, tack its ranged block on this page --> +<#if (pcstring("WEAPON.3.NAME") != "") > + <#assign weaponCategory> + ${pcstring('WEAPON.3.CATEGORY')?lower_case} + </#assign> + <#if (weaponCategory?contains('both') && weaponCategory?contains('ranged'))> + <@w... [truncated message content] |
From: <ama...@us...> - 2014-11-29 04:44:04
|
Revision: 25638 http://sourceforge.net/p/pcgen/code/25638 Author: amaitland Date: 2014-11-29 04:43:51 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Prep for 6.4.1 release Modified Paths: -------------- branches/6.04.x/system/gameModes/35e/migration.lst branches/6.04.x/system/gameModes/35e/statsandchecks.lst branches/6.04.x/system/gameModes/Darwins_World_2/miscinfo.lst branches/6.04.x/system/gameModes/Gaslight/level.lst branches/6.04.x/system/gameModes/Gaslight/statsandchecks.lst branches/6.04.x/system/gameModes/OSRIC/statsandchecks.lst Added Paths: ----------- branches/6.04.x/system/gameModes/Pathfinder/ branches/6.04.x/system/gameModes/Pathfinder/bio/ branches/6.04.x/system/gameModes/Pathfinder/bio/biosettings.lst branches/6.04.x/system/gameModes/Pathfinder/equipmentslots.lst branches/6.04.x/system/gameModes/Pathfinder/level.lst branches/6.04.x/system/gameModes/Pathfinder/load.lst branches/6.04.x/system/gameModes/Pathfinder/migration.lst branches/6.04.x/system/gameModes/Pathfinder/miscinfo.lst branches/6.04.x/system/gameModes/Pathfinder/pointbuymethods_system.lst branches/6.04.x/system/gameModes/Pathfinder/rules.lst branches/6.04.x/system/gameModes/Pathfinder/sizeAdjustment.lst branches/6.04.x/system/gameModes/Pathfinder/statsandchecks.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/ branches/6.04.x/system/gameModes/Pathfinder_PFS/bio/ branches/6.04.x/system/gameModes/Pathfinder_PFS/bio/biosettings.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/equipmentslots.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/level.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/load.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/migration.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/miscinfo.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/pointbuymethods_system.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/rules.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/sizeAdjustment.lst branches/6.04.x/system/gameModes/Pathfinder_PFS/statsandchecks.lst Removed Paths: ------------- branches/6.04.x/system/gameModes/Pathfinder_RPG/ branches/6.04.x/system/gameModes/Pathfinder_Society/ Modified: branches/6.04.x/system/gameModes/35e/migration.lst =================================================================== --- branches/6.04.x/system/gameModes/35e/migration.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/35e/migration.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -220,7 +220,8 @@ ABILITY:Special Ability|Lay on Hands MAXVER:6.4.00 NEWKEY:Paladin ~ Lay on Hands ABILITY:Special Ability|Aura of Courage MAXVER:6.4.00 NEWKEY:Paladin ~ Aura of Courage ABILITY:Special Ability|Divine Health MAXVER:6.4.00 NEWKEY:Paladin ~ Divine Health -ABILITY:Special Ability|Turn Undead MAXVER:6.4.00 NEWKEY:Paladin ~ Turn Undead +# This ruins the Turn Undead Base Ability for Clerics! +#ABILITY:Special Ability|Turn Undead MAXVER:6.4.00 NEWKEY:Paladin ~ Turn Undead ABILITY:Special Ability|Spells MAXVER:6.4.00 NEWKEY:Paladin ~ Spells ABILITY:Special Ability|Special Mount MAXVER:6.4.00 NEWKEY:Paladin ~ Special Mount ABILITY:Special Ability|Remove Disease MAXVER:6.4.00 NEWKEY:Paladin ~ Remove Disease Modified: branches/6.04.x/system/gameModes/35e/statsandchecks.lst =================================================================== --- branches/6.04.x/system/gameModes/35e/statsandchecks.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/35e/statsandchecks.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -17,28 +17,20 @@ #FORMULATERM:INT #FORMULATERM:WIS #FORMULATERM:CHA - - - -# -#Currently the code supports exactly three checks. Will fix later. -# - # Epic Saves and Attack bonuses included here. CHECKNAME:Fortitude BONUS:SAVE|Fortitude|CON BONUS:SAVE|Fortitude|max(((TL-HD)-20)/2,0)|TYPE=Epic CHECKNAME:Reflex BONUS:SAVE|Reflex|DEX BONUS:SAVE|Reflex|max(((TL-HD)-20)/2,0)|TYPE=Epic CHECKNAME:Will BONUS:SAVE|Will|WIS BONUS:SAVE|Will|max(((TL-HD)-20)/2,0)|TYPE=Epic -# get a bonus level 1 spell at score of 12 and every 8 points beyond that -BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 -BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 -BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 -BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 -BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 -BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 -BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 -BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 -BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 +BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 +BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 +BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 +BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 +BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 +BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 +BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 +BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 +BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 BONUSSPELLLEVEL:10 BASESTATSCORE:30 STATRANGE:8 BONUSSPELLLEVEL:11 BASESTATSCORE:32 STATRANGE:8 BONUSSPELLLEVEL:12 BASESTATSCORE:34 STATRANGE:8 Modified: branches/6.04.x/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- branches/6.04.x/system/gameModes/Darwins_World_2/miscinfo.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/Darwins_World_2/miscinfo.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -56,8 +56,8 @@ # Tabs defined TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html -TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html -TAB:FEATS NAME:in_feats VISIBLE:NO CONTEXT:tabpages\tabfeatsandabilities.html +TAB:DOMAINS NAME:in_domains VISIBLE:NO CONTEXT:tabpages\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html Modified: branches/6.04.x/system/gameModes/Gaslight/level.lst =================================================================== --- branches/6.04.x/system/gameModes/Gaslight/level.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/Gaslight/level.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -7,7 +7,107 @@ # # $Id$ # -LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+ClassSkillMax+3 CCSKILLMAX:(LEVEL+3)/2 +LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 + +XPTABLE:Medium +LEVEL:1 MINXP:0 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:2 MINXP:2000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:3 MINXP:5000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:4 MINXP:9000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:5 MINXP:15000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:6 MINXP:23000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:7 MINXP:35000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:8 MINXP:51000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:9 MINXP:75000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:10 MINXP:105000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:11 MINXP:155000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:12 MINXP:220000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:13 MINXP:315000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:14 MINXP:445000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:15 MINXP:635000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:16 MINXP:890000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:17 MINXP:1300000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:18 MINXP:1800000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:19 MINXP:2550000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:20 MINXP:3600000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:21 MINXP:4750000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:22 MINXP:5850000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:23 MINXP:7000000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:24 MINXP:8150000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:25 MINXP:9300000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:26 MINXP:10450000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:27 MINXP:11600000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:28 MINXP:12750000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:29 MINXP:13900000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:30 MINXP:15050000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:LEVEL MINXP:15050000+LEVEL-20 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 + +XPTABLE:Slow +LEVEL:1 MINXP:0 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:2 MINXP:3000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:3 MINXP:7500 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:4 MINXP:14000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:5 MINXP:23000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:6 MINXP:35000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:7 MINXP:53000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:8 MINXP:77000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:9 MINXP:115000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:10 MINXP:160000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:11 MINXP:235000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:12 MINXP:330000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:13 MINXP:475000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:14 MINXP:665000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:15 MINXP:955000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:16 MINXP:1350000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:17 MINXP:1900000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:18 MINXP:2700000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:19 MINXP:3850000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:20 MINXP:5350000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:21 MINXP:7077550 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:22 MINXP:8775000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:23 MINXP:10500000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:24 MINXP:12225000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:25 MINXP:13950000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:26 MINXP:15675000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:27 MINXP:17400000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:28 MINXP:19125000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:29 MINXP:20850000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:30 MINXP:22424500 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:LEVEL MINXP:22424500+LEVEL-20 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 + +XPTABLE:Fast +LEVEL:1 MINXP:0 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:2 MINXP:1300 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:3 MINXP:3300 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:4 MINXP:6000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:5 MINXP:10000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:6 MINXP:15000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:7 MINXP:23000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:8 MINXP:34000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:9 MINXP:50000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:10 MINXP:71000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:11 MINXP:105000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:12 MINXP:145000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:13 MINXP:210000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:14 MINXP:295000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:15 MINXP:425000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:16 MINXP:600000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:17 MINXP:850000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:18 MINXP:1200000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:19 MINXP:1700000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:20 MINXP:2400000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:21 MINXP:3115000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:22 MINXP:3861000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:23 MINXP:4620000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:24 MINXP:5379000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:25 MINXP:6138000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:26 MINXP:6879000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:27 MINXP:7656000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:28 MINXP:8415000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:29 MINXP:9174000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:30 MINXP:9933000 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 +LEVEL:LEVEL MINXP:9933000+LEVEL-20 CSKILLMAX:MaxRank CCSKILLMAX:(LEVEL+3)/2 + # # end # Modified: branches/6.04.x/system/gameModes/Gaslight/statsandchecks.lst =================================================================== --- branches/6.04.x/system/gameModes/Gaslight/statsandchecks.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/Gaslight/statsandchecks.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -1,22 +1,18 @@ # @version $Revision$ # -# Stat definitions for Modern mode +# Stat definitions for Gaslight mode # -STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|0 BONUS:VAR|LOADSCORE,MUSCLE|STRSCORE DEFINE:MUSCLE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|0 BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:ClassSkillMax|0 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|0 BONUS:VAR|INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge -STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|0 BONUS:VAR|DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold -STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 -STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense -STATNAME:Charisma ABB:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:Action|0 BONUS:VAR|ActionRemain|Action-ActionUsed DEFINE:ActionUsed|0 DEFINE:ActionRemain|0 DEFINE:Reputation|0 DEFINE:Wealth|0 +STATNAME:Strength ABB:STR KEY:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|0 BONUS:VAR|LOADSCORE,MUSCLE|STRSCORE DEFINE:MUSCLE|0 DEFINE:TWOHANDDAMAGEDIVISOR|0 BONUS:VAR|TWOHANDDAMAGEDIVISOR,OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|0 BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:ClassSkillMax|0 ABILITY:Internal|AUTOMATIC|Default +STATNAME:Dexterity ABB:DEX KEY:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|0 BONUS:VAR|INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Constitution ABB:CON KEY:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|0 BONUS:VAR|DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold +STATNAME:Intelligence ABB:INT KEY:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 +STATNAME:Wisdom ABB:WIS KEY:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense +STATNAME:Charisma ABB:CHA KEY:CHA STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10 DEFINE:Action|0 DEFINE:MaxRank|0 BONUS:VAR|MaxRank|TL+13 BONUS:VAR|ActionRemain|Action-ActionUsed DEFINE:ActionUsed|0 DEFINE:ActionRemain|0 DEFINE:Reputation|0 DEFINE:Wealth|0 -# -#Currently the code supports exactly three checks. Will fix later. -# CHECKNAME:Fortitude BONUS:SAVE|Fortitude|CON CHECKNAME:Reflex BONUS:SAVE|Reflex|DEX CHECKNAME:Will BONUS:SAVE|Will|WIS -# get a bonus level 1 spell at score of 12 and every 8 points beyond that BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 Modified: branches/6.04.x/system/gameModes/OSRIC/statsandchecks.lst =================================================================== --- branches/6.04.x/system/gameModes/OSRIC/statsandchecks.lst 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/OSRIC/statsandchecks.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -6,12 +6,12 @@ # Stat definitions for OSRIC mode # -STATNAME:Strength ABB:STR DEFINE:BonusToHit|0 DEFINE:BonusToDamage|0 DEFINE:EncumbranceAjustment|0 DEFINE:MinorStrTests|0 DEFINE:MajorStrTests|0 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=4 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=19 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=18 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=19 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=4 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=6 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=8 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=12 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=14 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=16 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=17 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=18 BONUS:VAR|EncumbranceAjustment|275|PRESTAT:1,STR=19 BONUS:VAR|MinorStrTests|2|TYPE=NoStack|PRESTAT:1,STR=8 BONUS:VAR|MinorStrTests|3|TYPE=NoStack|PRESTAT:1,STR=16 BONUS:VAR|MinorStrTests|5|TYPE=NoStack|PRESTAT:1,STR=19 BONUS:VAR|MajorStrTests|1|TYPE=NoSTack|PRESTAT:1,STR=8 BONUS:VAR|MajorStrTests|2|TYPE=NoSTack|PRESTAT:1,STR=10 BONUS:VAR|MajorStrTests|4|TYPE=NoSTack|PRESTAT:1,STR=12 BONUS:VAR|MajorStrTests|7|TYPE=NoSTack|PRESTAT:1,STR=14 BONUS:VAR|MajorStrTests|10|TYPE=NoSTack|PRESTAT:1,STR=16 BONUS:VAR|MajorStrTests|13|TYPE=NoSTack|PRESTAT:1,STR=17 BONUS:VAR|MajorStrTests|16|TYPE=NoSTack|PRESTAT:1,STR=18 BONUS:VAR|MajorStrTests|40|TYPE=NoStack|PRESTAT:1,STR=19 DEFINE:Unlimited|0 BONUS:VAR|Unlimited|9999 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX DEFINE:SurpriseBonus|0 DEFINE:MissileBonusToHit|0 DEFINE:ACAdjustment|0 BONUS:VAR|ACAdjustment|4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=5 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=6 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=16 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=17 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=18 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=4 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=5 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=6 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=16 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=17 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=18 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=4 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=5 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=6 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=7 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=15 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=16 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=17 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=18 -STATNAME:Constitution ABB:CON DEFINE:HitPointBonusPerDie|0 DEFINE:SurviveResurrection|0 DEFINE:SurviveSystemShock|0 BONUS:VAR|SurviveSystemShock|35 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=4 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=7 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=15 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=16 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=17 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=18 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=19 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=14 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=15 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=16 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=18 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=14 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=15 BONUS:VAR|SurviveSystemShock|4|PRESTAT:1,CON=16 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=18 -STATNAME:Intelligence ABB:INT DEFINE:MaxLanguages|0 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=8 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=10 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=12 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=14 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=16 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=17 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=18 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=19 -STATNAME:Wisdom ABB:WIS DEFINE:MentalSavingThrow|0 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=4 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=5 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=8 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=15 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=16 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=17 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=18 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=19 -STATNAME:Charisma ABB:CHA DEFINE:MaxHenchman|0 BONUS:VAR|MaxHenchman|1 DEFINE:LoyaltyBonus|0 DEFINE:ReactionBonus|0 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=5 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=7 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=9 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=12 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=14 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=15 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=16 BONUS:VAR|MaxHenchman|2|PRESTAT:1,CHA=17 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=18 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=19 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=9 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=15 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=17 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=18 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=19 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=13 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=15 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=17 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=18 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=19 +STATNAME:Strength ABB:STR KEY:STR DEFINE:BonusToHit|0 DEFINE:BonusToDamage|0 DEFINE:EncumbranceAjustment|0 DEFINE:MinorStrTests|0 DEFINE:MajorStrTests|0 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=4 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToHit|1|PRESTAT:1,STR=19 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=6 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=17 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=18 BONUS:VAR|BonusToDamage|1|PRESTAT:1,STR=19 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=4 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=6 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=8 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=12 BONUS:VAR|EncumbranceAjustment|10|PRESTAT:1,STR=14 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=16 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=17 BONUS:VAR|EncumbranceAjustment|15|PRESTAT:1,STR=18 BONUS:VAR|EncumbranceAjustment|275|PRESTAT:1,STR=19 BONUS:VAR|MinorStrTests|2|TYPE=NoStack|PRESTAT:1,STR=8 BONUS:VAR|MinorStrTests|3|TYPE=NoStack|PRESTAT:1,STR=16 BONUS:VAR|MinorStrTests|5|TYPE=NoStack|PRESTAT:1,STR=19 BONUS:VAR|MajorStrTests|1|TYPE=NoSTack|PRESTAT:1,STR=8 BONUS:VAR|MajorStrTests|2|TYPE=NoSTack|PRESTAT:1,STR=10 BONUS:VAR|MajorStrTests|4|TYPE=NoSTack|PRESTAT:1,STR=12 BONUS:VAR|MajorStrTests|7|TYPE=NoSTack|PRESTAT:1,STR=14 BONUS:VAR|MajorStrTests|10|TYPE=NoSTack|PRESTAT:1,STR=16 BONUS:VAR|MajorStrTests|13|TYPE=NoSTack|PRESTAT:1,STR=17 BONUS:VAR|MajorStrTests|16|TYPE=NoSTack|PRESTAT:1,STR=18 BONUS:VAR|MajorStrTests|40|TYPE=NoStack|PRESTAT:1,STR=19 DEFINE:Unlimited|0 BONUS:VAR|Unlimited|9999 ABILITY:Internal|AUTOMATIC|Default +STATNAME:Dexterity ABB:DEX KEY:DEX DEFINE:SurpriseBonus|0 DEFINE:MissileBonusToHit|0 DEFINE:ACAdjustment|0 BONUS:VAR|ACAdjustment|4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=4 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=5 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=6 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=16 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=17 BONUS:VAR|SurpriseBonus|1|PRESTAT:1,DEX=18 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=4 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=5 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=6 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=16 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=17 BONUS:VAR|MissileBonusToHit|1|PRESTAT:1,DEX=18 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=4 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=5 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=6 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=7 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=15 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=16 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=17 BONUS:VAR|ACAdjustment|-1|PRESTAT:1,DEX=18 +STATNAME:Constitution ABB:CON KEY:CON DEFINE:HitPointBonusPerDie|0 DEFINE:SurviveResurrection|0 DEFINE:SurviveSystemShock|0 BONUS:VAR|SurviveSystemShock|35 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=4 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=7 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=15 BONUS:VAR|HitPointBonusPerDie|1|PRESTAT:1,CON=16 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=17 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=18 BONUS:VAR|HitPointBonusPerDie|1|PRECLASS:1,Fighter=1,Paladin=1,Ranger=1|PRESTAT:1,CON=19 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveResurrection|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=14 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=15 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=16 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveResurrection|2|PRESTAT:1,CON=18 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=4 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=5 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=6 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=7 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=8 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=9 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=10 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=11 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=12 BONUS:VAR|SurviveSystemShock|5|PRESTAT:1,CON=13 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=14 BONUS:VAR|SurviveSystemShock|3|PRESTAT:1,CON=15 BONUS:VAR|SurviveSystemShock|4|PRESTAT:1,CON=16 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=17 BONUS:VAR|SurviveSystemShock|2|PRESTAT:1,CON=18 +STATNAME:Intelligence ABB:INT KEY:INT DEFINE:MaxLanguages|0 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=8 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=10 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=12 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=14 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=16 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=17 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=18 BONUS:VAR|MaxLanguages|1|PRESTAT:1,INT=19 +STATNAME:Wisdom ABB:WIS KEY:WIS DEFINE:MentalSavingThrow|0 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=4 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=5 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=8 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=15 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=16 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=17 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=18 BONUS:VAR|MentalSavingThrow|1|PRESTAT:1,WIS=19 +STATNAME:Charisma ABB:CHA KEY:CHA DEFINE:MaxHenchman|0 BONUS:VAR|MaxHenchman|1 DEFINE:LoyaltyBonus|0 DEFINE:ReactionBonus|0 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=5 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=7 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=9 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=12 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=14 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=15 BONUS:VAR|MaxHenchman|1|PRESTAT:1,CHA=16 BONUS:VAR|MaxHenchman|2|PRESTAT:1,CHA=17 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=18 BONUS:VAR|MaxHenchman|5|PRESTAT:1,CHA=19 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=9 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=15 BONUS:VAR|LoyaltyBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=17 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=18 BONUS:VAR|LoyaltyBonus|10|PRESTAT:1,CHA=19 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=4 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=5 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=6 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=7 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=8 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=13 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=14 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=15 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=16 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=17 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=18 BONUS:VAR|ReactionBonus|5|PRESTAT:1,CHA=19 # # @@ -27,18 +27,15 @@ CHECKNAME:Petrifaction/Polymorph CHECKNAME:Spells - - -# get a bonus level 1 spell at score of 12 and every 8 points beyond that -BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 -BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 -BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 -BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 -BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 -BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 -BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 -BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 -BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 +BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8 +BONUSSPELLLEVEL:2 BASESTATSCORE:14 STATRANGE:8 +BONUSSPELLLEVEL:3 BASESTATSCORE:16 STATRANGE:8 +BONUSSPELLLEVEL:4 BASESTATSCORE:18 STATRANGE:8 +BONUSSPELLLEVEL:5 BASESTATSCORE:20 STATRANGE:8 +BONUSSPELLLEVEL:6 BASESTATSCORE:22 STATRANGE:8 +BONUSSPELLLEVEL:7 BASESTATSCORE:24 STATRANGE:8 +BONUSSPELLLEVEL:8 BASESTATSCORE:26 STATRANGE:8 +BONUSSPELLLEVEL:9 BASESTATSCORE:28 STATRANGE:8 BONUSSPELLLEVEL:10 BASESTATSCORE:30 STATRANGE:8 BONUSSPELLLEVEL:11 BASESTATSCORE:32 STATRANGE:8 BONUSSPELLLEVEL:12 BASESTATSCORE:34 STATRANGE:8 @@ -56,14 +53,14 @@ BONUSSPELLLEVEL:24 BASESTATSCORE:58 STATRANGE:8 BONUSSPELLLEVEL:25 BASESTATSCORE:60 STATRANGE:8 -ALIGNMENTNAME:Lawful Good ABB:LG -ALIGNMENTNAME:Lawful Neutral ABB:LN -ALIGNMENTNAME:Lawful Evil ABB:LE -ALIGNMENTNAME:Neutral Good ABB:NG -ALIGNMENTNAME:True Neutral ABB:TN -ALIGNMENTNAME:Neutral Evil ABB:NE -ALIGNMENTNAME:Chaotic Good ABB:CG -ALIGNMENTNAME:Chaotic Neutral ABB:CN -ALIGNMENTNAME:Chaotic Evil ABB:CE -ALIGNMENTNAME:None ABB:NONE VALIDFORDEITY:N VALIDFORFOLLOWER:N -ALIGNMENTNAME:Deity's ABB:Deity VALIDFORDEITY:N VALIDFORFOLLOWER:N +ALIGNMENTNAME:Lawful Good ABB:LG KEY:LG +ALIGNMENTNAME:Lawful Neutral ABB:LN KEY:LN +ALIGNMENTNAME:Lawful Evil ABB:LE KEY:LE +ALIGNMENTNAME:Neutral Good ABB:NG KEY:NG +ALIGNMENTNAME:True Neutral ABB:TN KEY:TN +ALIGNMENTNAME:Neutral Evil ABB:NE KEY:NE +ALIGNMENTNAME:Chaotic Good ABB:CG KEY:CG +ALIGNMENTNAME:Chaotic Neutral ABB:CN KEY:CN +ALIGNMENTNAME:Chaotic Evil ABB:CE KEY:CE +ALIGNMENTNAME:None ABB:NONE KEY:NONE VALIDFORDEITY:N VALIDFORFOLLOWER:N +ALIGNMENTNAME:Deity's ABB:Deity KEY:Deity VALIDFORDEITY:N VALIDFORFOLLOWER:N Index: branches/6.04.x/system/gameModes/Pathfinder =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/Pathfinder 2014-11-29 04:43:51 UTC (rev 25638) Property changes on: branches/6.04.x/system/gameModes/Pathfinder ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Index: branches/6.04.x/system/gameModes/Pathfinder/bio =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/bio 2014-11-29 04:23:36 UTC (rev 25637) +++ branches/6.04.x/system/gameModes/Pathfinder/bio 2014-11-29 04:43:51 UTC (rev 25638) Property changes on: branches/6.04.x/system/gameModes/Pathfinder/bio ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: branches/6.04.x/system/gameModes/Pathfinder/bio/biosettings.lst =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/bio/biosettings.lst (rev 0) +++ branches/6.04.x/system/gameModes/Pathfinder/bio/biosettings.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -0,0 +1,55 @@ +AGESET:0|Adult +RACENAME:Human% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*5)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|TOTALWT:BASEWT+(HTDIEROLL*5)] +RACENAME:Human% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:150|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*7)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:120|TOTALWT:BASEWT+(HTDIEROLL*7)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:64|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:1d1|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*3)]Female[BASEHT:64|HTDIEROLL:2d6|BASEWT:90|TOTALWT:BASEWT+(HTDIEROLL*3)] +RACENAME:Elf% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:(BASEWT+HTDIEROLL)]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:30|TOTALWT:(BASEWT+HTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:62|HTDIEROLL:2d8|BASEWT:110|WTDIEROLL:1d1|TOTALWT:(BASEWT+(HTDIEROLL*5))]Female[BASEHT:60|HTDIEROLL:2d8|BASEWT:90|TOTALWT:(BASEWT+(HTDIEROLL*5))] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d12|BASEWT:150|WTDIEROLL:1d1|TOTALWT:(BASEWT+(HTDIEROLL*7))]Female[BASEHT:53|HTDIEROLL:2d12|BASEWT:110|TOTALWT:BASEWT+(HTDIEROLL*7)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Halfling% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:2d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:3d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:4d6] +RACENAME:Halfling% SEX:Male[BASEHT:32|HTDIEROLL:2d4|BASEWT:30|WTDIEROLL:1|TOTALWT:(BASEWT+HTDIEROLL)]Female[BASEHT:30|HTDIEROLL:2d4|BASEWT:25|TOTALWT:(BASEWT+HTDIEROLL)] +RACENAME:Halfling% BASEAGE:20 MAXAGE:49 AGEDIEROLL:5d6 HAIR:Blond|Brown|Black|Red|White|Gray EYES:Blue|Green|Black|Brown|Hazel|Gray SKINTONE:Tanned|Pasty|Brown|Pale|Fair + +AGESET:1|Middle-Aged BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elf% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Halfling% BASEAGE:50 MAXAGE:74 AGEDIEROLL:4d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elf% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Halfling% BASEAGE:75 MAXAGE:99 AGEDIEROLL:6d4 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elf% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Halfling% BASEAGE:100 MAXAGE:200 AGEDIEROLL:5d20 Added: branches/6.04.x/system/gameModes/Pathfinder/equipmentslots.lst =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/equipmentslots.lst (rev 0) +++ branches/6.04.x/system/gameModes/Pathfinder/equipmentslots.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -0,0 +1,64 @@ +# +# Current Ver: $Revision: 25481 $ +# Last Editor: $Author: amaitland $ +# Last Edited: $Date: 2014-11-16 20:57:46 -0800 (Sun, 16 Nov 2014) $ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 +# +# Name of Slot Type of items can contain Where to get # from +# and number in each slot +# +###Block: New Version +EQSLOT:Armor CONTAINS:Armor=1 NUMBER:TORSO +EQSLOT:Belt CONTAINS:Belt,Girdle=1 NUMBER:TORSO +EQSLOT:Body CONTAINS:Bodywear,Robe,Body,Vestments=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt,Chest,Mantle,Vest=1 NUMBER:TORSO +EQSLOT:Eyes CONTAINS:Facewear,Eyegear,Eyes,Glasses,Goggles=1 NUMBER:HEAD +EQSLOT:Feet CONTAINS:Footwear,Boot,Feet,Shoes,Slippers=1 NUMBER:LEGS +EQSLOT:Hands CONTAINS:Handwear,Glove,Hands,Gauntlet=1 NUMBER:HANDS +EQSLOT:Head CONTAINS:Headgear,Head,Circlet,Crown,Hat,Helm,Mask=1 NUMBER:HEAD +EQSLOT:Headband CONTAINS:Headband,Phylactery=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Neckwear,Amulet,Neck,Brooch,Medallion,Necklace,Periapt,Scarab=1 NUMBER:HEAD +EQSLOT:Ring CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Shoulders CONTAINS:Cape,Shoulders,Cloak=1 NUMBER:TORSO +EQSLOT:Wrist CONTAINS:Armwear,Bracer,Wrist,Bracelet=1 NUMBER:HANDS +# +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +# +# If you wanted to increase the number of RINGs a set of Fingers could hold +# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 +# + + +###Block: Pathfinder WIKI +#Armor: This slot is used for suits of armor that are worn. +#Belts: This slot consists of belts and other items that can be worn around the waist. +#Body: This slot consists of body wraps, cassocks, corsets, dusters, harnesses, robes, vestments and any other article of clothing that can be worn on the body. +#Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest. +#Eyes: This slot consists of goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes. +#Feet: This slot consists of boots, horseshoes, sandals, shoes, slippers, and other items that can be worn on the feet. +#Hands: This slot consists of gauntlets, gloves, and other items that can worn on the hands. +#Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head. +#Headband: This slot consists of bands, headbands, laurels, phylacteries, and other non-head slot items that can be worn around the forehead. +#Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak. +#Ring (up to two): rings. +#Shield: This slot is for carried shields. +#Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. +#Wrists: This slot consists of armbands, bracelets, bracers, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists. + +# Tattoo Slots +EQSLOT:TattooHead CONTAINS:TattooHead=1 NUMBER:HEAD +EQSLOT:TattooShoulders CONTAINS:TattooShoulders=1 NUMBER:TORSO +EQSLOT:TattooNeck CONTAINS:TattooNeck=1 NUMBER:HEAD +EQSLOT:TattooChest CONTAINS:TattooChest=1 NUMBER:TORSO +EQSLOT:TattooBody CONTAINS:TattooBody=1 NUMBER:TORSO +EQSLOT:TattooBelt CONTAINS:TattooBelt=1 NUMBER:TORSO +EQSLOT:TattooWrist CONTAINS:TattooWrist=1 NUMBER:HANDS +EQSLOT:TattooHands CONTAINS:TattooHands=1 NUMBER:HANDS +EQSLOT:TattooRing CONTAINS:TattooRing=2 NUMBER:TORSO +EQSLOT:TattooFeet CONTAINS:TattooFeet=1 NUMBER:LEGS +# Added: branches/6.04.x/system/gameModes/Pathfinder/level.lst =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/level.lst (rev 0) +++ branches/6.04.x/system/gameModes/Pathfinder/level.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -0,0 +1,102 @@ +# This file determines level based benefits. +# +# The values are based on table 3-1 on page 30 +# +# Added the Pathfinder Society Rules for Level Advancement +# + +XPTABLE:Medium +LEVEL:1 MINXP:0 CSKILLMAX:1 CCSKILLMAX:1 +LEVEL:2 MINXP:2000 CSKILLMAX:2 CCSKILLMAX:2 +LEVEL:3 MINXP:5000 CSKILLMAX:3 CCSKILLMAX:3 +LEVEL:4 MINXP:9000 CSKILLMAX:4 CCSKILLMAX:4 +LEVEL:5 MINXP:15000 CSKILLMAX:5 CCSKILLMAX:5 +LEVEL:6 MINXP:23000 CSKILLMAX:6 CCSKILLMAX:6 +LEVEL:7 MINXP:35000 CSKILLMAX:7 CCSKILLMAX:7 +LEVEL:8 MINXP:51000 CSKILLMAX:8 CCSKILLMAX:8 +LEVEL:9 MINXP:75000 CSKILLMAX:9 CCSKILLMAX:9 +LEVEL:10 MINXP:105000 CSKILLMAX:10 CCSKILLMAX:10 +LEVEL:11 MINXP:155000 CSKILLMAX:11 CCSKILLMAX:11 +LEVEL:12 MINXP:220000 CSKILLMAX:12 CCSKILLMAX:12 +LEVEL:13 MINXP:315000 CSKILLMAX:13 CCSKILLMAX:13 +LEVEL:14 MINXP:445000 CSKILLMAX:14 CCSKILLMAX:14 +LEVEL:15 MINXP:635000 CSKILLMAX:15 CCSKILLMAX:15 +LEVEL:16 MINXP:890000 CSKILLMAX:16 CCSKILLMAX:16 +LEVEL:17 MINXP:1300000 CSKILLMAX:17 CCSKILLMAX:17 +LEVEL:18 MINXP:1800000 CSKILLMAX:18 CCSKILLMAX:18 +LEVEL:19 MINXP:2550000 CSKILLMAX:19 CCSKILLMAX:19 +LEVEL:20 MINXP:3600000 CSKILLMAX:20 CCSKILLMAX:20 +LEVEL:LEVEL MINXP:3600000+LEVEL-20 CSKILLMAX:LEVEL CCSKILLMAX:LEVEL + +XPTABLE:Slow +LEVEL:1 MINXP:0 CSKILLMAX:1 CCSKILLMAX:1 +LEVEL:2 MINXP:3000 CSKILLMAX:2 CCSKILLMAX:2 +LEVEL:3 MINXP:7500 CSKILLMAX:3 CCSKILLMAX:3 +LEVEL:4 MINXP:14000 CSKILLMAX:4 CCSKILLMAX:4 +LEVEL:5 MINXP:23000 CSKILLMAX:5 CCSKILLMAX:5 +LEVEL:6 MINXP:35000 CSKILLMAX:6 CCSKILLMAX:6 +LEVEL:7 MINXP:53000 CSKILLMAX:7 CCSKILLMAX:7 +LEVEL:8 MINXP:77000 CSKILLMAX:8 CCSKILLMAX:8 +LEVEL:9 MINXP:115000 CSKILLMAX:9 CCSKILLMAX:9 +LEVEL:10 MINXP:160000 CSKILLMAX:10 CCSKILLMAX:10 +LEVEL:11 MINXP:235000 CSKILLMAX:11 CCSKILLMAX:11 +LEVEL:12 MINXP:330000 CSKILLMAX:12 CCSKILLMAX:12 +LEVEL:13 MINXP:475000 CSKILLMAX:13 CCSKILLMAX:13 +LEVEL:14 MINXP:665000 CSKILLMAX:14 CCSKILLMAX:14 +LEVEL:15 MINXP:955000 CSKILLMAX:15 CCSKILLMAX:15 +LEVEL:16 MINXP:1350000 CSKILLMAX:16 CCSKILLMAX:16 +LEVEL:17 MINXP:1900000 CSKILLMAX:17 CCSKILLMAX:17 +LEVEL:18 MINXP:2700000 CSKILLMAX:18 CCSKILLMAX:18 +LEVEL:19 MINXP:3850000 CSKILLMAX:19 CCSKILLMAX:19 +LEVEL:20 MINXP:5350000 CSKILLMAX:20 CCSKILLMAX:20 +LEVEL:LEVEL MINXP:5350000+LEVEL-20 CSKILLMAX:LEVEL CCSKILLMAX:LEVEL + +XPTABLE:Fast +LEVEL:1 MINXP:0 CSKILLMAX:1 CCSKILLMAX:1 +LEVEL:2 MINXP:1300 CSKILLMAX:2 CCSKILLMAX:2 +LEVEL:3 MINXP:3300 CSKILLMAX:3 CCSKILLMAX:3 +LEVEL:4 MINXP:6000 CSKILLMAX:4 CCSKILLMAX:4 +LEVEL:5 MINXP:10000 CSKILLMAX:5 CCSKILLMAX:5 +LEVEL:6 MINXP:15000 CSKILLMAX:6 CCSKILLMAX:6 +LEVEL:7 MINXP:23000 CSKILLMAX:7 CCSKILLMAX:7 +LEVEL:8 MINXP:34000 CSKILLMAX:8 CCSKILLMAX:8 +LEVEL:9 MINXP:50000 CSKILLMAX:9 CCSKILLMAX:9 +LEVEL:10 MINXP:71000 CSKILLMAX:10 CCSKILLMAX:10 +LEVEL:11 MINXP:105000 CSKILLMAX:11 CCSKILLMAX:11 +LEVEL:12 MINXP:145000 CSKILLMAX:12 CCSKILLMAX:12 +LEVEL:13 MINXP:210000 CSKILLMAX:13 CCSKILLMAX:13 +LEVEL:14 MINXP:295000 CSKILLMAX:14 CCSKILLMAX:14 +LEVEL:15 MINXP:425000 CSKILLMAX:15 CCSKILLMAX:15 +LEVEL:16 MINXP:600000 CSKILLMAX:16 CCSKILLMAX:16 +LEVEL:17 MINXP:850000 CSKILLMAX:17 CCSKILLMAX:17 +LEVEL:18 MINXP:1200000 CSKILLMAX:18 CCSKILLMAX:18 +LEVEL:19 MINXP:1700000 CSKILLMAX:19 CCSKILLMAX:18 +LEVEL:20 MINXP:2400000 CSKILLMAX:20 CCSKILLMAX:20 +LEVEL:LEVEL MINXP:2400000+LEVEL-20 CSKILLMAX:LEVEL CCSKILLMAX:LEVEL + +XPTABLE:PFS Rules +LEVEL:1 MINXP:0 CSKILLMAX:1 CCSKILLMAX:1 +LEVEL:2 MINXP:3 CSKILLMAX:2 CCSKILLMAX:2 +LEVEL:3 MINXP:6 CSKILLMAX:3 CCSKILLMAX:3 +LEVEL:4 MINXP:9 CSKILLMAX:4 CCSKILLMAX:4 +LEVEL:5 MINXP:12 CSKILLMAX:5 CCSKILLMAX:5 +LEVEL:6 MINXP:15 CSKILLMAX:6 CCSKILLMAX:6 +LEVEL:7 MINXP:18 CSKILLMAX:7 CCSKILLMAX:7 +LEVEL:8 MINXP:21 CSKILLMAX:8 CCSKILLMAX:8 +LEVEL:9 MINXP:24 CSKILLMAX:9 CCSKILLMAX:9 +LEVEL:10 MINXP:27 CSKILLMAX:10 CCSKILLMAX:10 +LEVEL:11 MINXP:30 CSKILLMAX:11 CCSKILLMAX:11 +LEVEL:12 MINXP:33 CSKILLMAX:12 CCSKILLMAX:12 +LEVEL:13 MINXP:36 CSKILLMAX:13 CCSKILLMAX:13 +LEVEL:14 MINXP:39 CSKILLMAX:14 CCSKILLMAX:14 +LEVEL:15 MINXP:42 CSKILLMAX:15 CCSKILLMAX:15 +LEVEL:16 MINXP:45 CSKILLMAX:16 CCSKILLMAX:16 +LEVEL:17 MINXP:48 CSKILLMAX:17 CCSKILLMAX:17 +LEVEL:18 MINXP:51 CSKILLMAX:18 CCSKILLMAX:18 +LEVEL:19 MINXP:54 CSKILLMAX:19 CCSKILLMAX:19 +LEVEL:20 MINXP:57 CSKILLMAX:20 CCSKILLMAX:20 +LEVEL:LEVEL MINXP:(LEVEL-1)*3 CSKILLMAX:LEVEL CCSKILLMAX:LEVEL + +# +# end +# Added: branches/6.04.x/system/gameModes/Pathfinder/load.lst =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/load.lst (rev 0) +++ branches/6.04.x/system/gameModes/Pathfinder/load.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -0,0 +1,45 @@ +SIZEMULT:Fine|0.125 +SIZEMULT:Diminutive|0.25 +SIZEMULT:Tiny|0.5 +SIZEMULT:Small|0.75 +SIZEMULT:Large|2 +SIZEMULT:Huge|4 +SIZEMULT:Gargantuan|8 +SIZEMULT:Colossal|16 +LOAD:0|0 +LOAD:1|10 +LOAD:2|20 +LOAD:3|30 +LOAD:4|40 +LOAD:5|50 +LOAD:6|60 +LOAD:7|70 +LOAD:8|80 +LOAD:9|90 +LOAD:10|100 +LOAD:11|115 +LOAD:12|130 +LOAD:13|150 +LOAD:14|175 +LOAD:15|200 +LOAD:16|230 +LOAD:17|260 +LOAD:18|300 +LOAD:19|350 +LOAD:20|400 +LOAD:21|460 +LOAD:22|520 +LOAD:23|600 +LOAD:24|700 +LOAD:25|800 +LOAD:26|920 +LOAD:27|1040 +LOAD:28|1200 +LOAD:29|1400 +LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||-3 +ENCUMBRANCE:Heavy|1||-6 +ENCUMBRANCE:OverHead|1||-6 +ENCUMBRANCE:OffGround|2||-6 +ENCUMBRANCE:PushDrag|5||-6 \ No newline at end of file Added: branches/6.04.x/system/gameModes/Pathfinder/migration.lst =================================================================== --- branches/6.04.x/system/gameModes/Pathfinder/migration.lst (rev 0) +++ branches/6.04.x/system/gameModes/Pathfinder/migration.lst 2014-11-29 04:43:51 UTC (rev 25638) @@ -0,0 +1,2710 @@ +# +# Current Ver: $Revision: 25620 $ +# Last Editor: $Author: amaitland $ +# Last Edited: $Date: 2014-11-26 20:05:20 -0800 (Wed, 26 Nov 2014) $ +# +# Rules for migrating characters from old data to new. +# + + +SOURCE:Princes of Darkness - Book of the Damned, Volume 1 MAXVER:6.6.00 NEWKEY:Princes of Darkness - Book of the Damned - Volume 1 +SOURCE:Qadira, Gateway to the East MAXVER:6.6.00 NEWKEY:Qadira - Gateway to the East +SOURCE:Cheliax, Empire of Devils MAXVER:6.6.00 NEWKEY:Cheliax - Empire of Devils +# +SOURCE:Advanced Player's Guide (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Advanced Player's Guide +SOURCE:Bestiary (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Bestiary +SOURCE:Ultimate Magic (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Ultimate Magic +SOURCE:Ultimate Equipment (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Ultimate Equipment +SOURCE:Ultimate Combat (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Ultimate Combat +SOURCE:Bestiary 2 (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Bestiary 2 +SOURCE:Advanced Race Guide (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Advanced Race Guide +SOURCE:Pathfinder Society Field Guide (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Pathfinder Society Field Guide +SOURCE:Inner Sea World Guide (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Inner Sea World Guide +SOURCE:Seekers of Secrets (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Seekers of Secrets +SOURCE:Dwarves of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Dwarves of Golarion +SOURCE:Halflings of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Halflings of Golarion +SOURCE:Sargava the Lost Colony (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Sargava the Lost Colony + +SOURCE:Curse of the Crimson Throne, Chapter 3 - Escape from Old Korvosa (Conversion) (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Curse of the Crimson Throne - Chapter 3 - Escape from Old Korvosa (Conversion) +SOURCE:Curse of the Crimson Throne Player's Guide (Conversion) (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Curse of the Crimson Throne Player's Guide (Conversion) +SOURCE:Legacy of Fire Player's Guide (Conversion) (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Legacy of Fire Player's Guide (Conversion) +SOURCE:Rise of the Runelords Adventure Path (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Rise of the Runelords Adventure Path +SOURCE:Skull and Shackles, Chapter 1 - The Wormwood Mutiny (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Skull and Shackles (The Wormwood Mutiny) +SOURCE:Princes of Darkness (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Princes of Darkness +SOURCE:Dark Markets - A Guide to Katapesh (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Dark Markets - A Guide to Katapesh +SOURCE:Dragon Empires Gazetteer (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Dragon Empires Gazetteer +SOURCE:Guide to the River Kingdoms (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Guide to the River Kingdoms +SOURCE:Heart of the Jungle (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Heart of the Jungle +SOURCE:Pathfinder Society Field Guide (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Pathfinder Society Field Guide +SOURCE:Andoran, Spirit of Liberty (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Andoran - Spirit of Liberty +SOURCE:Blood of Angels (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Blood of Angels +SOURCE:Blood of Fiends (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Blood of Fiends +SOURCE:Cheliax, Empire of Devils (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Cheliax - Empire of Devils +SOURCE:Dragon Empires Primer (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Dragon Empires Primer +SOURCE:Dungeoneer's Handbook (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Dungeoneer's Handbook +SOURCE:Faiths of Balance (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Faiths of Balance +SOURCE:Faiths of Corruption (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Faiths of Corruption +SOURCE:Faiths of Purity (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Faiths of Purity +SOURCE:Gnomes of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Gnomes of Golarion +SOURCE:Goblins of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Goblins of Golarion +SOURCE:Halflings of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Halflings of Golarion +SOURCE:Inner Sea Primer (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Inner Sea Primer +SOURCE:Orcs of Golarion (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Orcs of Golarion +SOURCE:Pirates of the Inner Sea (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Pirates of the Inner Sea +SOURCE:Qadira, Gateway to the East (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Qadira - Gateway to the East +SOURCE:Sargava the Lost Colony (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Sargava the Lost Colony +SOURCE:Core Rulebook (PFS) MAXVER:6.6.00 NEWKEY:PFS ~ Core Rulebook + + + + +ABILITY:Special Ability|Inquisitor Domain ~ Anger Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Anger +ABILITY:Special Ability|Inquisitor Domain ~ Conversion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Conversion +ABILITY:Special Ability|Inquisitor Domain ~ Fate Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fate +ABILITY:Special Ability|Inquisitor Domain ~ Fervor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Fervor +ABILITY:Special Ability|Inquisitor Domain ~ Heresy Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Heresy +ABILITY:Special Ability|Inquisitor Domain ~ Imprisonment Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Imprisonment +ABILITY:Special Ability|Inquisitor Domain ~ Illumination Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Illumination +ABILITY:Special Ability|Inquisitor Domain ~ Justice Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Justice +ABILITY:Special Ability|Inquisitor Domain ~ Oblivion Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Oblivion +ABILITY:Special Ability|Inquisitor Domain ~ Order Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Order +ABILITY:Special Ability|Inquisitor Domain ~ Persistence Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Persistence +ABILITY:Special Ability|Inquisitor Domain ~ Tactics Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Tactics +ABILITY:Special Ability|Inquisitor Domain ~ Torture Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Torture +ABILITY:Special Ability|Inquisitor Domain ~ Truth Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Truth +ABILITY:Special Ability|Inquisitor Domain ~ Valor Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Valor +ABILITY:Special Ability|Inquisitor Domain ~ Vengeance Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Vengeance +ABILITY:Special Ability|Inquisitor Domain ~ Zeal Inquisition MAXVER:6.6.00 NEWKEY:Inquisition ~ Zeal + + + + + + + + + + + + + + + + + + + +###Block:6.4 Updates + +ABILITY:Special Ability|Chosen Weapon ~ Kensai MAXVER:6.4.00 NEWKEY:Kensai ~ Chosen Weapon +ABILITY:Special Ability|Weapon Proficiency ~ Kensai MAXVER:6.4.00 NEWKEY:Kensai ~ Weapon Proficiency +ABILITY:Special Ability|Weapon Focus Display ~ Kensai MAXVER:6.4.00 NEWKEY:Kensai ~ Weapon Focus Display +ABILITY:Special Ability|None ~ Region MAXVER:6.4.00 NEWKEY:Region ~ None + +# Examples +# SOURCE:JDTEST MAXVER:6.4.00 NEWKEY:Paizo - Pathfinder Roleplaying Game Core Rulebook MAXDEVVER:6.1.1 +# EQUIPMENT:JDTEST MAXVER:6.4.00 NEWKEY:Outfit (Explorer's) MAXVER:6.0.01 MAXVER:6.4.00 MAXDEVVER:6.1.2 + + + +ABILITY:Special Ability|Weapon and Armor Proficiency ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Weapon and Armor Proficiency +ABILITY:Special Ability|Fast Movement ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Fast Movement +ABILITY:Special Ability|Rage MAXVER:6.4.00 NEWKEY:Barbarian ~ Rage +ABILITY:Special Ability|Rage Powers MAXVER:6.4.00 NEWKEY:Barbarian ~ Rage Powers +ABILITY:Special Ability|Trap Sense ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Trap Sense +ABILITY:Special Ability|Damage Reduction ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Damage Reduction +ABILITY:Special Ability|Greater Rage MAXVER:6.4.00 NEWKEY:Barbarian ~ Greater Rage +ABILITY:Special Ability|Tireless Rage MAXVER:6.4.00 NEWKEY:Barbarian ~ Tireless Rage +ABILITY:Special Ability|Mighty Rage MAXVER:6.4.00 NEWKEY:Barbarian ~ Mighty Rage +ABILITY:Special Ability|Indomitable Will MAXVER:6.4.00 NEWKEY:Barbarian ~ Indomitable Will +ABILITY:Special Ability|Armored Casting MAXVER:6.4.00 NEWKEY:Bard ~ Armored Casting +ABILITY:Special Ability|Bardic Knowledge MAXVER:6.4.00 NEWKEY:Bard ~ Bardic Knowledge +ABILITY:Special Ability|Bardic Countersong MAXVER:6.4.00 NEWKEY:Bard ~ Bardic Countersong +ABILITY:Special Ability|Bardic Performance MAXVER:6.4.00 NEWKEY:Bard ~ Bardic Performance +ABILITY:Special Ability|Cantrips ~ Bard MAXVER:6.4.00 NEWKEY:Bard ~ Cantrips +ABILITY:Special Ability|Versatile Performance MAXVER:6.4.00 NEWKEY:Bard ~ Versatile Performance +ABILITY:Special Ability|Well-Versed MAXVER:6.4.00 NEWKEY:Bard ~ Well-Versed +ABILITY:Special Ability|Lore Master MAXVER:6.4.00 NEWKEY:Bard ~ Lore Master +ABILITY:Special Ability|Jack of All Trades MAXVER:6.4.00 NEWKEY:Bard ~ Jack of All Trades +ABILITY:Special Ability|Jack of All Trades Class Skills MAXVER:6.4.00 NEWKEY:Jack of All Trades ~ Class Skills +ABILITY:Special Ability|Countersong MAXVER:6.4.00 NEWKEY:Bardic Performance ~ Countersong +A... [truncated message content] |
From: <ama...@us...> - 2014-11-29 04:23:44
|
Revision: 25637 http://sourceforge.net/p/pcgen/code/25637 Author: amaitland Date: 2014-11-29 04:23:36 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Backport to 6.4.1 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 04:22:57 UTC (rev 25636) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 04:23:36 UTC (rev 25637) @@ -547,7 +547,7 @@ Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense SOURCEPAGE:p.304 DESC:You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility. -Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDurationMinutes|0 ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 minutes)|StenchDC|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDieSizeMinutes,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGTEQ:StenchDieSize,1 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGTEQ:StenchDieSizeMinutes,1 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. +Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDieSizeMinutes|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 minutes)|StenchDC|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDieSizeMinutes,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGTEQ:StenchDieSize,1 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGTEQ:StenchDieSizeMinutes,1 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. # Set Stench Duration with BONUS:VAR|StenchDuration|x # OR for xdy notation # BONUS:VAR|StenchDice|x BONUS:VAR|StenchDieSize|x This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:23:00
|
Revision: 25636 http://sourceforge.net/p/pcgen/code/25636 Author: amaitland Date: 2014-11-29 04:22:57 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2183 (PF/B3) Many Universal Monster Abilities Don't Appear Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 04:18:32 UTC (rev 25635) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 04:22:57 UTC (rev 25636) @@ -547,7 +547,7 @@ Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense SOURCEPAGE:p.304 DESC:You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility. -Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDurationMinutes|0 ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 minutes)|StenchDC|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDieSizeMinutes,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGTEQ:StenchDieSize,1 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGTEQ:StenchDieSizeMinutes,1 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. +Stench DEFINE:StenchDice|0 DEFINE:StenchDieSize|0 DEFINE:StenchDC|0 DEFINE:StenchDuration|0 DEFINE:StenchDieSizeMinutes|0 CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura ABILITY:Ability Focus|AUTOMATIC|Stench BONUS:VAR|StenchDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|StenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.304 ASPECT:Ability Benefit|(DC %1, %2 rounds)|StenchDC|StenchDuration|PREVAREQ:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 rounds)|StenchDC|StenchDice|StenchDieSize|PREVARGT:StenchDieSize,0 ASPECT:Ability Benefit|(DC %1, %2d%3 minutes)|StenchDC|StenchDice|StenchDieSizeMinutes|PREVARGT:StenchDieSizeMinutes,0 DESC:You secrete an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for |StenchDC DESC:%1 rounds.|StenchDuration|PREVAREQ:StenchDice,0 DESC:%1d%2 rounds.|StenchDice|StenchDieSize|PREVARGTEQ:StenchDieSize,1 DESC:%1d%2 minutes.|StenchDice|StenchDieSizeMinutes|PREVARGTEQ:StenchDieSizeMinutes,1 DESC: Creatures that successfully save cannot be affected by your stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. # Set Stench Duration with BONUS:VAR|StenchDuration|x # OR for xdy notation # BONUS:VAR|StenchDice|x BONUS:VAR|StenchDieSize|x This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:18:36
|
Revision: 25635 http://sourceforge.net/p/pcgen/code/25635 Author: amaitland Date: 2014-11-29 04:18:32 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2179 (PF/Psionics UnleashedExpanded) Error messages appear when PU is loaded as a source in PF mode Backport to 6.4.1 Modified Paths: -------------- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 04:17:33 UTC (rev 25634) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 04:18:32 UTC (rev 25635) @@ -325,7 +325,7 @@ # COMMENT: Bombardier Psion Archetype - to remove the discipline ability, this needs to be implemented as a subclass. ###Block: Bombardier Psion archetype abilities # Ability Name Unique Key Category of Ability Type Define Description Bonus to spell known/L Modify VAR Source Page List of Known Class Spells by Level -Exploding Stone KEY:Exploding Stone ~ Bombardier CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ExplodingStoneBaseDice|0 DEFINE:ExplodingStoneDieSize|0 DEFINE:ExplodingStoneBonusDamage|0 DEFINE:ExplodingStoneBonusDice|0 DEFINE:ExplodingStoneDC|0 DEFINE:ExplodingStoneTimes|ExplodingStoneLVL+INT DEFINE:ExplodingStoneLVL|0 DESC:You can throw a power stone at an enemy as a standard action. Thrown power stones have a range of 20 feet and use the Throw Splash Weapon special attack. On a direct hit, an exploding stone inflicts %1d%2+%3+%4d%2 of your active energy type and the effect of the power stone affects the struck creature. You are capable of empowering mundane crystal to act as an exploding stone in place of using a power stone. Splash damage from your exploding stone is always equal to the exploding stone's minimum damage. Those caught in the splash damage can attempt a save (Reflex DC %5) for half damage. You can throw exploding stones %6/day.|ExplodingStoneBaseDice|ExplodingStoneDieSize|ExplodingStoneBonusDamage|ExplodingStoneBonusDice|ExplodingStoneDC|ExplodingStoneTimes BONUS:VAR|ExplodingStoneBaseDice|1 BONUS:VAR|ExplodingStoneDieSize|6 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT BONUS:VAR|ExplodingStoneBonusDamage|INT BONUS:VAR|ExplodingStoneBonusDice|floor((ExplodingStoneLVL-1)/2) BONUS:VAR|ExplodingStoneDC|10+floor(ExplodingStoneLVL/2)+INT BONUS:VAR|ExplodingStoneLVL|classlevel("Psion") SOURCEPAGE:p.76 +Exploding Stone KEY:Exploding Stone ~ Bombardier CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ExplodingStoneBaseDice|0 DEFINE:ExplodingStoneDieSize|0 DEFINE:ExplodingStoneBonusDamage|0 DEFINE:ExplodingStoneBonusDice|0 DEFINE:ExplodingStoneDC|0 DEFINE:ExplodingStoneTimes|0 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT DEFINE:ExplodingStoneLVL|0 DESC:You can throw a power stone at an enemy as a standard action. Thrown power stones have a range of 20 feet and use the Throw Splash Weapon special attack. On a direct hit, an exploding stone inflicts %1d%2+%3+%4d%2 of your active energy type and the effect of the power stone affects the struck creature. You are capable of empowering mundane crystal to act as an exploding stone in place of using a power stone. Splash damage from your exploding stone is always equal to the exploding stone's minimum damage. Those caught in the splash damage can attempt a save (Reflex DC %5) for half damage. You can throw exploding stones %6/day.|ExplodingStoneBaseDice|ExplodingStoneDieSize|ExplodingStoneBonusDamage|ExplodingStoneBonusDice|ExplodingStoneDC|ExplodingStoneTimes BONUS:VAR|ExplodingStoneBaseDice|1 BONUS:VAR|ExplodingStoneDieSize|6 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT BONUS:VAR|ExplodingStoneBonusDamage|INT BONUS:VAR|ExplodingStoneBonusDice|floor((ExplodingStoneLVL-1)/2) BONUS:VAR|ExplodingStoneDC|10+floor(ExplodingStoneLVL/2)+INT BONUS:VAR|ExplodingStoneLVL|classlevel("Psion") SOURCEPAGE:p.76 Talents KEY:Talents ~ Bombardier CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain energy splash as a talent usable at will as long as you maintain psionic focus. BONUS:SPELLKNOWN|CLASS=Psion;LEVEL=0|-3 SOURCEPAGE:p.76 SPELLKNOWN:CLASS|Psion=0|Energy Splash Talent ###Block: Dual Disciple Psion archetype abilities @@ -367,7 +367,7 @@ Efficient Artisan KEY:Efficient Artisan ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:EfficientArtisanReduction|0 DESC:You decrease the cost of creating a psionic item by %1%%. In addition, you treat the base price as if it were %1%% lower for the purpose of determining the time it takes to create the psionic item. This ability does not stack with other effects that decrease the cost or time of creating a psionic item.|EfficientArtisanReduction BONUS:VAR|EfficientArtisanReduction|5*floor((classlevel("Psion")+2)/4) SOURCEPAGE:p.77 # COMMENT: psionic/magic transparency means identifying magic items and psionic items are the same, so use the same subskill. Psionic Identification KEY:Psionic Identification ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:PsionicIdentificationBonus|0 DESC:You add +%1 as a bonus on Spellcraft checks to identify psionic items.|PsionicIdentificationBonus BONUS:SITUATION|Spellcraft=Identify magic item|PsionicIdentificationBonus BONUS:VAR|PsionicIdentificationBonus|classlevel("Psion") SOURCEPAGE:p.77 -Greater Ectoplasmic Creation KEY:Greater Ectoplasmic Creation ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike DEFINE:GreaterEctoplasmicCreationTimes|3 DEFINE:GreaterEctoplasmicCreationObjects|0 SPELLS:Innate|TIMES=GreaterEctoplasmicCreationTimes|Ectoplasmic Creation (Major) DESC:You can use major ectoplasmic creation as a psi-like ability %1/day, but you can only have %2 of such objects in existence at any given time.|GreaterEctoplasmicCreationTimes|GreaterEctoplasmicCreationObjects BONUS:VAR|GreaterEctoplasmicCreationTimes|3 BONUS:VAR|GreaterEctoplasmicCreationObjects|INT SOURCEPAGE:p.77 +Greater Ectoplasmic Creation KEY:Greater Ectoplasmic Creation ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike DEFINE:GreaterEctoplasmicCreationTimes|0 BONUS:VAR|GreaterEctoplasmicCreationTimes|3 DEFINE:GreaterEctoplasmicCreationObjects|0 SPELLS:Innate|TIMES=GreaterEctoplasmicCreationTimes|Ectoplasmic Creation (Major) DESC:You can use major ectoplasmic creation as a psi-like ability %1/day, but you can only have %2 of such objects in existence at any given time.|GreaterEctoplasmicCreationTimes|GreaterEctoplasmicCreationObjects BONUS:VAR|GreaterEctoplasmicCreationTimes|3 BONUS:VAR|GreaterEctoplasmicCreationObjects|INT SOURCEPAGE:p.77 Psionic Infusion KEY:Psionic Infusion ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:PsionicInfusionPowerPointLimit|0 DESC:You can temporarily add a special ability to a suit of armor, a shield, or a weapon. Doing so takes a full-round action and a Spellcraft check (DC 25 + the manifester level of the special ability). If the check is successful, the mindwright adds the special ability to the item for 1 minute. The item does not need to have a +1 enhancement bonus to add a special ability. You must spend 1 power point for every 500 gp of the special ability's base price (rounded up). You can spend up to %1 power points. If you use this ability to add a special ability to an existing psionic item, subtract the item's base price from the base price if would have if it had the ability to determine the number of power points needed to spend to add the special ability. If you fail the Spellcraft check, the power points are not lost.|PsionicInfusionPowerPointLimit BONUS:VAR|PsionicInfusionPowerPointLimit|classlevel("Psion") SOURCEPAGE:p.77 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 04:17:33 UTC (rev 25634) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 04:18:32 UTC (rev 25635) @@ -73,8 +73,8 @@ 1 BONUS:VAR|BonusPowerPoints|(CrypticPrimeStat*CrypticPL)/2|TYPE=CrypticBonusPP 1 BONUS:VAR|CrypticCL|CrypticLVL BONUS:VAR|CrypticCL|var("BL=Cryptic") DEFINE:CrypticCL|0 -1 BONUS:VAR|CrypticPowersKnown|CrypticPowersKnownLVL BONUS:VAR|CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnown|0 -1 BONUS:VAR|CrypticMaximumPowerLevelKnown|min(6,floor((CrypticMaximumPowerLevelKnownLVL+2)/3)) BONUS:VAR|CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnown|0 +1 BONUS:VAR|CrypticPowersKnown|CrypticPowersKnownLVL BONUS:VAR|CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnownLVL|0 DEFINE:CrypticPowersKnown|0 +1 BONUS:VAR|CrypticMaximumPowerLevelKnown|min(6,floor((CrypticMaximumPowerLevelKnownLVL+2)/3)) BONUS:VAR|CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnownLVL|0 DEFINE:CrypticMaximumPowerLevelKnown|0 ###Block: Cryptic Powers Known 1 KNOWN:2,1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 04:17:38
|
Revision: 25634 http://sourceforge.net/p/pcgen/code/25634 Author: amaitland Date: 2014-11-29 04:17:33 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2179 (PF/Psionics UnleashedExpanded) Error messages appear when PU is loaded as a source in PF mode Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 04:04:52 UTC (rev 25633) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-11-29 04:17:33 UTC (rev 25634) @@ -325,7 +325,7 @@ # COMMENT: Bombardier Psion Archetype - to remove the discipline ability, this needs to be implemented as a subclass. ###Block: Bombardier Psion archetype abilities # Ability Name Unique Key Category of Ability Type Define Description Bonus to spell known/L Modify VAR Source Page List of Known Class Spells by Level -Exploding Stone KEY:Exploding Stone ~ Bombardier CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ExplodingStoneBaseDice|0 DEFINE:ExplodingStoneDieSize|0 DEFINE:ExplodingStoneBonusDamage|0 DEFINE:ExplodingStoneBonusDice|0 DEFINE:ExplodingStoneDC|0 DEFINE:ExplodingStoneTimes|ExplodingStoneLVL+INT DEFINE:ExplodingStoneLVL|0 DESC:You can throw a power stone at an enemy as a standard action. Thrown power stones have a range of 20 feet and use the Throw Splash Weapon special attack. On a direct hit, an exploding stone inflicts %1d%2+%3+%4d%2 of your active energy type and the effect of the power stone affects the struck creature. You are capable of empowering mundane crystal to act as an exploding stone in place of using a power stone. Splash damage from your exploding stone is always equal to the exploding stone's minimum damage. Those caught in the splash damage can attempt a save (Reflex DC %5) for half damage. You can throw exploding stones %6/day.|ExplodingStoneBaseDice|ExplodingStoneDieSize|ExplodingStoneBonusDamage|ExplodingStoneBonusDice|ExplodingStoneDC|ExplodingStoneTimes BONUS:VAR|ExplodingStoneBaseDice|1 BONUS:VAR|ExplodingStoneDieSize|6 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT BONUS:VAR|ExplodingStoneBonusDamage|INT BONUS:VAR|ExplodingStoneBonusDice|floor((ExplodingStoneLVL-1)/2) BONUS:VAR|ExplodingStoneDC|10+floor(ExplodingStoneLVL/2)+INT BONUS:VAR|ExplodingStoneLVL|classlevel("Psion") SOURCEPAGE:p.76 +Exploding Stone KEY:Exploding Stone ~ Bombardier CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ExplodingStoneBaseDice|0 DEFINE:ExplodingStoneDieSize|0 DEFINE:ExplodingStoneBonusDamage|0 DEFINE:ExplodingStoneBonusDice|0 DEFINE:ExplodingStoneDC|0 DEFINE:ExplodingStoneTimes|0 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT DEFINE:ExplodingStoneLVL|0 DESC:You can throw a power stone at an enemy as a standard action. Thrown power stones have a range of 20 feet and use the Throw Splash Weapon special attack. On a direct hit, an exploding stone inflicts %1d%2+%3+%4d%2 of your active energy type and the effect of the power stone affects the struck creature. You are capable of empowering mundane crystal to act as an exploding stone in place of using a power stone. Splash damage from your exploding stone is always equal to the exploding stone's minimum damage. Those caught in the splash damage can attempt a save (Reflex DC %5) for half damage. You can throw exploding stones %6/day.|ExplodingStoneBaseDice|ExplodingStoneDieSize|ExplodingStoneBonusDamage|ExplodingStoneBonusDice|ExplodingStoneDC|ExplodingStoneTimes BONUS:VAR|ExplodingStoneBaseDice|1 BONUS:VAR|ExplodingStoneDieSize|6 BONUS:VAR|ExplodingStoneTimes|ExplodingStoneLVL+INT BONUS:VAR|ExplodingStoneBonusDamage|INT BONUS:VAR|ExplodingStoneBonusDice|floor((ExplodingStoneLVL-1)/2) BONUS:VAR|ExplodingStoneDC|10+floor(ExplodingStoneLVL/2)+INT BONUS:VAR|ExplodingStoneLVL|classlevel("Psion") SOURCEPAGE:p.76 Talents KEY:Talents ~ Bombardier CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain energy splash as a talent usable at will as long as you maintain psionic focus. BONUS:SPELLKNOWN|CLASS=Psion;LEVEL=0|-3 SOURCEPAGE:p.76 SPELLKNOWN:CLASS|Psion=0|Energy Splash Talent ###Block: Dual Disciple Psion archetype abilities @@ -367,7 +367,7 @@ Efficient Artisan KEY:Efficient Artisan ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:EfficientArtisanReduction|0 DESC:You decrease the cost of creating a psionic item by %1%%. In addition, you treat the base price as if it were %1%% lower for the purpose of determining the time it takes to create the psionic item. This ability does not stack with other effects that decrease the cost or time of creating a psionic item.|EfficientArtisanReduction BONUS:VAR|EfficientArtisanReduction|5*floor((classlevel("Psion")+2)/4) SOURCEPAGE:p.77 # COMMENT: psionic/magic transparency means identifying magic items and psionic items are the same, so use the same subskill. Psionic Identification KEY:Psionic Identification ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:PsionicIdentificationBonus|0 DESC:You add +%1 as a bonus on Spellcraft checks to identify psionic items.|PsionicIdentificationBonus BONUS:SITUATION|Spellcraft=Identify magic item|PsionicIdentificationBonus BONUS:VAR|PsionicIdentificationBonus|classlevel("Psion") SOURCEPAGE:p.77 -Greater Ectoplasmic Creation KEY:Greater Ectoplasmic Creation ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike DEFINE:GreaterEctoplasmicCreationTimes|3 DEFINE:GreaterEctoplasmicCreationObjects|0 SPELLS:Innate|TIMES=GreaterEctoplasmicCreationTimes|Ectoplasmic Creation (Major) DESC:You can use major ectoplasmic creation as a psi-like ability %1/day, but you can only have %2 of such objects in existence at any given time.|GreaterEctoplasmicCreationTimes|GreaterEctoplasmicCreationObjects BONUS:VAR|GreaterEctoplasmicCreationTimes|3 BONUS:VAR|GreaterEctoplasmicCreationObjects|INT SOURCEPAGE:p.77 +Greater Ectoplasmic Creation KEY:Greater Ectoplasmic Creation ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike DEFINE:GreaterEctoplasmicCreationTimes|0 BONUS:VAR|GreaterEctoplasmicCreationTimes|3 DEFINE:GreaterEctoplasmicCreationObjects|0 SPELLS:Innate|TIMES=GreaterEctoplasmicCreationTimes|Ectoplasmic Creation (Major) DESC:You can use major ectoplasmic creation as a psi-like ability %1/day, but you can only have %2 of such objects in existence at any given time.|GreaterEctoplasmicCreationTimes|GreaterEctoplasmicCreationObjects BONUS:VAR|GreaterEctoplasmicCreationTimes|3 BONUS:VAR|GreaterEctoplasmicCreationObjects|INT SOURCEPAGE:p.77 Psionic Infusion KEY:Psionic Infusion ~ Mindwright CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:PsionicInfusionPowerPointLimit|0 DESC:You can temporarily add a special ability to a suit of armor, a shield, or a weapon. Doing so takes a full-round action and a Spellcraft check (DC 25 + the manifester level of the special ability). If the check is successful, the mindwright adds the special ability to the item for 1 minute. The item does not need to have a +1 enhancement bonus to add a special ability. You must spend 1 power point for every 500 gp of the special ability's base price (rounded up). You can spend up to %1 power points. If you use this ability to add a special ability to an existing psionic item, subtract the item's base price from the base price if would have if it had the ability to determine the number of power points needed to spend to add the special ability. If you fail the Spellcraft check, the power points are not lost.|PsionicInfusionPowerPointLimit BONUS:VAR|PsionicInfusionPowerPointLimit|classlevel("Psion") SOURCEPAGE:p.77 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 04:04:52 UTC (rev 25633) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-11-29 04:17:33 UTC (rev 25634) @@ -73,8 +73,8 @@ 1 BONUS:VAR|BonusPowerPoints|(CrypticPrimeStat*CrypticPL)/2|TYPE=CrypticBonusPP 1 BONUS:VAR|CrypticCL|CrypticLVL BONUS:VAR|CrypticCL|var("BL=Cryptic") DEFINE:CrypticCL|0 -1 BONUS:VAR|CrypticPowersKnown|CrypticPowersKnownLVL BONUS:VAR|CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnown|0 -1 BONUS:VAR|CrypticMaximumPowerLevelKnown|min(6,floor((CrypticMaximumPowerLevelKnownLVL+2)/3)) BONUS:VAR|CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnown|0 +1 BONUS:VAR|CrypticPowersKnown|CrypticPowersKnownLVL BONUS:VAR|CrypticPowersKnownLVL|CL DEFINE:CrypticPowersKnownLVL|0 DEFINE:CrypticPowersKnown|0 +1 BONUS:VAR|CrypticMaximumPowerLevelKnown|min(6,floor((CrypticMaximumPowerLevelKnownLVL+2)/3)) BONUS:VAR|CrypticMaximumPowerLevelKnownLVL|CL DEFINE:CrypticMaximumPowerLevelKnownLVL|0 DEFINE:CrypticMaximumPowerLevelKnown|0 ###Block: Cryptic Powers Known 1 KNOWN:2,1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 03:47:53
|
Revision: 25632 http://sourceforge.net/p/pcgen/code/25632 Author: amaitland Date: 2014-11-29 03:47:45 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Spell book Preview update Modified Paths: -------------- Trunk/pcgen/preview/d20/fantasy/Spellbook.htm Modified: Trunk/pcgen/preview/d20/fantasy/Spellbook.htm =================================================================== --- Trunk/pcgen/preview/d20/fantasy/Spellbook.htm 2014-11-29 02:36:59 UTC (rev 25631) +++ Trunk/pcgen/preview/d20/fantasy/Spellbook.htm 2014-11-29 03:47:45 UTC (rev 25632) @@ -240,10 +240,10 @@ <!-- START Top Character Data --> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> - <td width="35%"- <td width="15%"- <td width="15%"- <td width="35%"+ <td width="35%" class="h">|NAME|</td> + <td width="15%" class="h">|ALIGNMENT|</td> + <td width="15%" class="h">|GENDER|</td> + <td width="35%" class="h">|RACE|</td> </tr> <tr> <td class="topline">CHARACTER NAME</td> @@ -263,7 +263,7 @@ <td class="topline">LEVEL</td> <td class="topline">CLASS</td> </tr> -</table>+</table> <!-- STOP Top Character Data --> <!-- START Domain Table --> |%DOMAIN.1| This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 02:37:11
|
Revision: 25631 http://sourceforge.net/p/pcgen/code/25631 Author: amaitland Date: 2014-11-29 02:36:59 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Add some descriptions to Wands Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst 2014-11-29 02:06:53 UTC (rev 25630) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst 2014-11-29 02:36:59 UTC (rev 25631) @@ -599,192 +599,192 @@ ###Block: Wands # Equipment Name Type Weight Base Item for EQMOD Modifier Source Page -Wand of Acid Splash TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Acid Splash]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Arcane Mark TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Arcane Mark]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bleed TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bleed]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Create Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Create Water]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Dancing Lights TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Dancing Lights]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Daze TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Daze]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Magic TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Magic]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Poison TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Poison]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Disrupt Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Disrupt Undead]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Flare TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Flare]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Ghost Sound TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ghost Sound]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Guidance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Guidance]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Know Direction TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Know Direction]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Light TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Light]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Lullaby TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Lullaby]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Mage Hand TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mage Hand]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Mending TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mending]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Message TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Message]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Open/Close TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Open/Close]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Prestidigitation TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Prestidigitation]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Purify Food and Drink TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Purify Food and Drink]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Ray of Frost TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ray of Frost]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Read Magic TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Read Magic]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Resistance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Resistance]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Stabilize TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Stabilize]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Instrument TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Instrument]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Touch of Fatigue TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Touch of Fatigue]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Virtue TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Virtue]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Alarm TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Alarm]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bane TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bane]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bless TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bless Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless Water]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bless Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless Weapon]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Burning Hands TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Burning Hands]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Calm Animals TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Calm Animals]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Cause Fear TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cause Fear]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Charm Animal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Charm Animal]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Charm Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Charm Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Chill Touch TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Chill Touch]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Color Spray TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Color Spray]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Command TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Command]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Comprehend Languages TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Comprehend Languages]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Confusion (Lesser) TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Confusion (Lesser)]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Cure Light Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cure Light Wounds]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Curse Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Curse Water]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Deathwatch TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Deathwatch]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Chaos TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Chaos]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Evil TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Evil]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Good TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Good]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Law TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Law]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Secret Doors TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Secret Doors]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Snares and Pits TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Snares and Pits]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Undead]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Disguise Self TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Disguise Self]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Divine Favor TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Divine Favor]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Doom TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Doom]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Endure Elements TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Endure Elements]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Enlarge Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Enlarge Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Entangle TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Entangle]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Entropic Shield TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Entropic Shield]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Erase TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Erase]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Expeditious Retreat TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Expeditious Retreat]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Faerie Fire TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Faerie Fire]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Feather Fall TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Feather Fall]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Floating Disk TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Floating Disk]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Goodberry TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Goodberry]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Grease TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Grease]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hide from Animals TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hide from Animals]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hide from Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hide from Undead]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hold Portal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hold Portal]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hypnotism TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hypnotism]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Identify TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Identify]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Inflict Light Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Inflict Light Wounds]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Jump TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Jump]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Longstrider TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Longstrider]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Mage Armor TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mage Armor]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Magic Fang TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Fang]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Magic Missile TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Missile]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Magic Stone TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Stone]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Magic Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Weapon]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Mount TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mount]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Obscuring Mist TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Obscuring Mist]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Pass without Trace TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Pass without Trace]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Produce Flame TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Produce Flame]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Protection from Chaos TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Chaos]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Protection from Evil TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Evil]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Protection from Good TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Good]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Protection from Law TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Law]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Ray of Enfeeblement TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ray of Enfeeblement]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Reduce Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Reduce Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Remove Fear TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Remove Fear]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Sanctuary TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Sanctuary]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shield TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shield]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shield of Faith TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shield of Faith]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shillelagh TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shillelagh]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shocking Grasp TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shocking Grasp]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Silent Image TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Silent Image]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Sleep TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Sleep]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Monster I TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Monster I]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Nature's Ally I TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Nature's Ally I]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of True Strike TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[True Strike]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Unseen Servant TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Unseen Servant]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Ventriloquism TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ventriloquism]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 -Wand of Acid Arrow TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Acid Arrow]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Aid TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Aid]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -#Wand of Align Fang TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Align Fang]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Align Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Align Weapon]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Alter Self TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Alter Self]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Animal Messenger TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Animal Messenger]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Animal Trance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Animal Trance]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Arcane Lock TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Arcane Lock]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Augury TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Augury]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Barkskin TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Barkskin]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bear's Endurance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bear's Endurance]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Blindness/Deafness TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Blindness/Deafness]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Blur TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Blur]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Bull's Strength TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bull's Strength]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Calm Emotions TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Calm Emotions]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Cat's Grace TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cat's Grace]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Chill Metal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Chill Metal]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Command Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Command Undead]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Continual Flame TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Continual Flame]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Cure Moderate Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cure Moderate Wounds]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Darkness TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Darkness]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Darkvision TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Darkvision]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Daze Monster TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Daze Monster]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Death Knell TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Death Knell]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Delay Poison TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Delay Poison]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Detect Thoughts TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Thoughts]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Eagle's Splendor TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Eagle's Splendor]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Enthrall TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Enthrall]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of False Life TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[False Life]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Find Traps TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Find Traps]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Flame Blade TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Flame Blade]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Flaming Sphere TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Flaming Sphere]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Fog Cloud TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Fog Cloud]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Fox's Cunning TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Fox's Cunning]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Gentle Repose TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Gentle Repose]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Ghoul Touch TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ghoul Touch]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Glitterdust TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Glitterdust]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Heat Metal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Heat Metal]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hideous Laughter TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hideous Laughter]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hold Animal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hold Animal]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hold Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hold Person]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Hypnotic Pattern TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hypnotic Pattern]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Inflict Moderate Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Inflict Moderate Wounds]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Invisibility TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Invisibility]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Knock TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Knock]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Levitate TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Levitate]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Locate Object TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Locate Object]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Make Whole TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Make Whole]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Minor Image TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Minor Image]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Mirror Image TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mirror Image]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Misdirection TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Misdirection]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Obscure Object TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Obscure Object]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Owl's Wisdom TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Owl's Wisdom]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Protection from Arrows TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Arrows]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Pyrotechnics TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Pyrotechnics]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Rage TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Rage]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Reduce Animal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Reduce Animal]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Remove Paralysis TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Remove Paralysis]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Resist Energy TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Resist Energy]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Restoration (Lesser) TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Restoration (Lesser)]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Rope Trick TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Rope Trick]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Scare TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Scare]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Scorching Ray TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Scorching Ray]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of See Invisibility TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[See Invisibility]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shatter TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shatter]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Shield Other TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shield Other]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Silence TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Silence]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Sound Burst TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Sound Burst]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Spectral Hand TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Spectral Hand]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Spider Climb TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Spider Climb]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Spiritual Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Spiritual Weapon]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Status TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Status]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Monster II TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Monster II]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Nature's Ally II TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Nature's Ally II]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Summon Swarm TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Swarm]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Touch of Idiocy TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Touch of Idiocy]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Tree Shape TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Tree Shape]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Undetectable Alignment TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Undetectable Alignment]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Warp Wood TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Warp Wood]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Web TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Web]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Whispering Wind TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Whispering Wind]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Wood Shape TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Wood Shape]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 -Wand of Zone of Truth TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Zone of Truth]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 +Wand of Acid Splash TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Acid Splash]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You fire a small orb of acid at the target dealing 1d3 points of acid damage. +Wand of Arcane Mark TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Arcane Mark]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell allows you to inscribe your personal rune or mark. +Wand of Bleed TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bleed]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You cause a living creature that is below 0 hit points but stabilized to resume dying. +Wand of Create Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Create Water]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell generates wholesome, drinkable water, just like clean rain water. +Wand of Dancing Lights TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Dancing Lights]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You create up to four lights that resemble lanterns or torches. +Wand of Daze TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Daze]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. +Wand of Detect Magic TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Magic]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You detect magical auras. +Wand of Detect Poison TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Poison]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You determine whether a creature, object, or area has been poisoned or is poisonous. +Wand of Disrupt Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Disrupt Undead]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You direct a ray of positive energy dealing 1d6 points of damage to Undead. +Wand of Flare TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Flare]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This cantrip creates a burst of light. +Wand of Ghost Sound TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ghost Sound]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. +Wand of Guidance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Guidance]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell imbues the subject with a touch of divine guidance. +Wand of Know Direction TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Know Direction]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:When you cast this spell, you instantly know the direction of north from your current position. +Wand of Light TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Light]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell causes a touched object to glow like a torch. +Wand of Lullaby TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Lullaby]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. +Wand of Mage Hand TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mage Hand]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You point your finger at an object and can lift it and move it at will from a distance. +Wand of Mending TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mending]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell repairs damaged objects, restoring 1d4 hit points to the object. +Wand of Message TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Message]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can whisper messages and receive whispered replies. +Wand of Open/Close TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Open/Close]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. +Wand of Prestidigitation TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Prestidigitation]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Prestidigitations are minor tricks that novice spellcasters use for practice. +Wand of Purify Food and Drink TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Purify Food and Drink]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. +Wand of Ray of Frost TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ray of Frost]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. +Wand of Read Magic TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Read Magic]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. +Wand of Resistance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Resistance]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. +Wand of Stabilize TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Stabilize]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Upon casting this spell, you target a living creature that has -1 or fewer hit points. +Wand of Summon Instrument TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Instrument]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell summons one handheld musical instrument of your choice. +Wand of Touch of Fatigue TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Touch of Fatigue]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You channel negative energy through your touch, fatiguing the target. +Wand of Virtue TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Virtue]SPELLLEVEL[0]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. +Wand of Alarm TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Alarm]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Alarm creates a subtle ward on an area you select. +Wand of Bane TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bane]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Bane fills your enemies with fear and doubt. +Wand of Bless TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Bless fills your allies with courage. +Wand of Bless Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless Water]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This transmutation imbues a flask of water with positive energy, turning it into holy water. +Wand of Bless Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Bless Weapon]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This transmutation makes a weapon strike true against evil foes. +Wand of Burning Hands TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Burning Hands]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A cone of searing flame shoots from your fingertips dealing 1d4/level, max 5d4 points of fire damage to any creature in the effect area. +Wand of Calm Animals TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Calm Animals]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell soothes and quiets animals, rendering them docile and harmless. +Wand of Cause Fear TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cause Fear]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:The affected creature becomes frightened. +Wand of Charm Animal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Charm Animal]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell functions like charm person, except that it affects a creature of the animal type. +Wand of Charm Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Charm Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This charm makes a humanoid creature regard you as its trusted friend and ally. +Wand of Chill Touch TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Chill Touch]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage. +Wand of Color Spray TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Color Spray]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. +Wand of Command TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Command]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. +Wand of Comprehend Languages TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Comprehend Languages]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can understand the spoken words of creatures or read otherwise incomprehensible written messages. +Wand of Confusion (Lesser) TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Confusion (Lesser)]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell causes a single creature to become confused for 1 round. +Wand of Cure Light Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Cure Light Wounds]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:When laying your hand upon a living creature, you channel positive energy that cures 1d8+1/level, max 5 points of damage. +Wand of Curse Water TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Curse Water]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water. +Wand of Deathwatch TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Deathwatch]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. +Wand of Detect Chaos TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Chaos]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can sense the auras of chaotic creatures. +Wand of Detect Evil TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Evil]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can sense the presence of evil. +Wand of Detect Good TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Good]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can sense the presence of good. +Wand of Detect Law TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Law]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can sense the auras of lawful creatures. +Wand of Detect Secret Doors TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Secret Doors]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can detect secret doors, compartments, caches, and so forth. +Wand of Detect Snares and Pits TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Snares and Pits]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. +Wand of Detect Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Detect Undead]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can detect the aura that surrounds undead creatures. +Wand of Disguise Self TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Disguise Self]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You make yourself--including clothing, armor, weapons, and equipment--look different. +Wand of Divine Favor TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Divine Favor]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Calling upon the strength and wisdom of a deity, you gain a +1 to +3 luck bonus on attack and weapon damage rolls. +Wand of Doom TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Doom]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. +Wand of Endure Elements TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Endure Elements]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A creature protected by endure elements suffers no harm from being in a hot or cold environment. +Wand of Enlarge Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Enlarge Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. +Wand of Entangle TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Entangle]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. +Wand of Entropic Shield TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Entropic Shield]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks. +Wand of Erase TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Erase]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. +Wand of Expeditious Retreat TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Expeditious Retreat]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell increases your base land speed by 30 feet. +Wand of Faerie Fire TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Faerie Fire]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A pale glow surrounds and outlines the subjects who shed light as candles. +Wand of Feather Fall TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Feather Fall]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:The affected creatures or objects fall slowly. +Wand of Floating Disk TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Floating Disk]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You create a slightly concave, circular plane of force that follows you about and carries loads for you. +Wand of Goodberry TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Goodberry]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Casting goodberry makes 2d4 freshly picked berries magical. +Wand of Grease TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Grease]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A grease spell covers a solid surface with a layer of slippery grease. +Wand of Hide from Animals TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hide from Animals]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Animals cannot sense the warded creatures. +Wand of Hide from Undead TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hide from Undead]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Undead cannot see, hear, or smell creatures warded by this spell. +Wand of Hold Portal TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hold Portal]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. +Wand of Hypnotism TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Hypnotism]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. +Wand of Identify TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Identify]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. +Wand of Inflict Light Wounds TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Inflict Light Wounds]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:When laying your hand upon a creature, you channel negative energy that deals 1d8+1/level, max 5 points of damage. +Wand of Jump TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Jump]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. +Wand of Longstrider TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Longstrider]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell gives you a +10 foot enhancement bonus to your base speed. +Wand of Mage Armor TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mage Armor]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. +Wand of Magic Fang TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Fang]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. +Wand of Magic Missile TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Missile]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:1 to 5 missiles that do 1d4+1 damage each. +Wand of Magic Stone TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Stone]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. +Wand of Magic Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Magic Weapon]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. +Wand of Mount TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Mount]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You summon a light horse or a pony (your choice) to serve you as a mount. +Wand of Obscuring Mist TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Obscuring Mist]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. +Wand of Pass without Trace TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Pass without Trace]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:The subject or subjects of this spell do not leave footprints or a scent trail while moving. +Wand of Produce Flame TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Produce Flame]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Flames as bright as a torch appear in your open hand. +Wand of Protection from Chaos TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Chaos]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. +Wand of Protection from Evil TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Evil]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. +Wand of Protection from Good TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Good]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. +Wand of Protection from Law TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Protection from Law]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. +Wand of Ray of Enfeeblement TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ray of Enfeeblement]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+1/two level, max +5. +Wand of Reduce Person TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Reduce Person]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. +Wand of Remove Fear TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Remove Fear]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. +Wand of Sanctuary TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Sanctuary]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. +Wand of Shield TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shield]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Shield creates an invisible shield of force that hovers in front of you. +Wand of Shield of Faith TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shield of Faith]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell creates a shimmering, magical field around the target that averts and deflects attacks. +Wand of Shillelagh TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shillelagh]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. +Wand of Shocking Grasp TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Shocking Grasp]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:Your successful melee touch attack deals 1d6/level, max 5d6 points of electricity damage. +Wand of Silent Image TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Silent Image]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell creates the visual illusion of an object, creature, or force, as visualized by you. +Wand of Sleep TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Sleep]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:A sleep spell causes a magical slumber to come upon 4 HD of creatures. +Wand of Summon Monster I TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Monster I]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell summons an extraplanar creature. +Wand of Summon Nature's Ally I TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Summon Nature's Ally I]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). +Wand of True Strike TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[True Strike]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You gain temporary, intuitive insight into the immediate future during your next attack. +Wand of Unseen Servant TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Unseen Servant]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. +Wand of Ventriloquism TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Ventriloquism]SPELLLEVEL[1]CASTERLEVEL[1]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can make your voice seem to issue from someplace else. +Wand of Acid Arrow TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Acid Arrow]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage. +Wand of Aid TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Aid]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + Level (max 10) temporary hit points. +#Wand of Align Fang TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Align Fang]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 +Wand of Align Weapon TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Align Weapon]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. +Wand of Alter Self TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Alter Self]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:You can assume the form of any Small or Medium creature of the humanoid type. +Wand of Animal Messenger TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Animal Messenger]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:You compel a Tiny animal to go to a spot you designate. +Wand of Animal Trance TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Animal Trance]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. +Wand of Arcane Lock TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Arcane Lock]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:An arcane lock spell cast upon a door, chest, or portal magically locks it. +Wand of Augury TYPE:Magic.Wand WT:0.0625 BASEITEM:Wand EQMOD:SPL_CHRG|SPELLNAME[Augury]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50] SOURCEPAGE:p.496 SPROP:An augury can tell you whether a particular action will bring good or bad results for you in... 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