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From: <ama...@us...> - 2014-12-01 20:28:41
|
Revision: 25683 http://sourceforge.net/p/pcgen/code/25683 Author: amaitland Date: 2014-12-01 20:28:37 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Implement: DATA-2223 (PF/APG) Implement Master Spy Death Attack Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:54:44 UTC (rev 25682) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 20:28:37 UTC (rev 25683) @@ -1151,7 +1151,7 @@ Elude Detection KEY:Master Spy ~ Elude Detection CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds. Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. BONUS:VAR|SlipperyMindTimes|1 Shift Alignment KEY:Master Spy ~ Shift Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect. -Death Attack KEY:Master Spy ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy. +Death Attack KEY:Master Spy ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy. ABILITY:Special Ability|AUTOMATIC|Death Attack Fool Casting KEY:Master Spy ~ Fool Casting CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind. Hidden Mind KEY:Master Spy ~ Hidden Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 9th level, a master spy gains the benefit of a constant mind blank spell at a caster level equal to her character level. The spy can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the mind blank for 1d4 rounds. Assumption KEY:Master Spy ~ Assumption CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:The ultimate ability of the master spy is to take over another persona entirely, making it her own. As a full-round action, the spy can touch a helpless creature and shift her aura to that of her target. This confuses divination effects and spells, even ones as powerful as discern location, such that they register the spy as being the creature she has touched. This ability is not proof against the actions of deities or similarly powerful beings. The assumption of an identity lasts until the master spy ends it (a standard action) or she uses the ability on another creature. Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2014-12-01 19:54:44 UTC (rev 25682) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2014-12-01 20:28:37 UTC (rev 25683) @@ -606,7 +606,7 @@ # Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Combat bonus Save bonus CLASS:Master Spy HD:8 TYPE:PC.Prestige CLASSTYPE:PC ABB:MS MAXLEVEL:10 SOURCEPAGE:p.270 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:SAVE|BASE.Reflex,BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Fortitude|(classlevel("APPLIEDAS=NONEPIC")+1)/3 # Class Name Required Feat Required Skill -CLASS:Master Spy PREFEAT:2,Deceitful,Iron Will PRESKILL:4,Bluff=7,Disguise=7,Perception=5,Sense Motive=5 DEFINE:MasterSpyLVL|0 BONUS:VAR|MasterSpyLVL|CL +CLASS:Master Spy PREFEAT:2,Deceitful,Iron Will PRESKILL:4,Bluff=7,Disguise=7,Perception=5,Sense Motive=5 DEFINE:MasterSpyLVL|0 BONUS:VAR|MasterSpyLVL|CL BONUS:VAR|DeathAttackDC,DeathAttackDuration|MasterSpyLVL # Class Name Skill Pts/Lvl Class Skill CLASS:Master Spy STARTSKILLPTS:6 CSKILL:Bluff|Diplomacy|Disable Device|Disguise|Escape Artist|TYPE=Knowledge|Linguistics|Perception|Sense Motive|Sleight of Hand|Stealth|Use Magic Device ##Block: Normal Level Progression Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 19:54:44 UTC (rev 25682) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 20:28:37 UTC (rev 25683) @@ -1590,6 +1590,7 @@ Common Favored Terrain CATEGORY:Special Ability TYPE:Internal.ClassFeatures VISIBLE:NO DEFINE:FavoredTerrainPool|0 BONUS:ABILITYPOOL|Favored Terrain|FavoredTerrainPool BONUS:ABILITYPOOL|Favored Terrain Bonus|max(0,FavoredTerrainPool-1) Sneak Attack KEY:Sneak Attack CATEGORY:Special Ability TYPE:RogueClassFeatures.AlchemistClassFeatures.SpecialAttack.Extraordinary.AttackOption DEFINE:SneakAttackDieSize|0 DEFINE:SneakAttackDice|0 DEFINE:SneakAttackLVL|0 BONUS:VAR|SneakAttackDieSize|6|TYPE=Base SOURCEPAGE:p.68 ASPECT:Ability Benefit|%1d%2|SneakAttackDice|SneakAttackDieSize DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals %1d%2 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.|SneakAttackDice|SneakAttackDieSize +Death Attack KEY:Death Attack CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:DeathAttackDC|0 DEFINE:DeathAttackDuration|0 DESC:If you study your victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (your choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save DC %1 against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6+%2 rounds.|DeathAttackDC|DeathAttackDuration BONUS:VAR|DeathAttackDC|10+INT SOURCEPAGE:p.378 ASPECT:Ability Benefit|(DC %1)|DeathAttackDC ###Block: Alignment Auras # Ability Name Category of Ability Type Visible Define Description Modify VAR @@ -1663,10 +1664,10 @@ ###Block: Assassin special abilities ------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Visible Define Description Auto Weapon Prof Ability Modify VAR Source Page Aspects Benefits -Weapon and Armor Proficiency KEY:Assassin ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialQuality VISIBLE:DISPLAY DESC:Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields. AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Crossbow (Heavy)|Dagger|Dart|Rapier|Sap|Shortbow|Sword (Short) ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight +Weapon and Armor Proficiency KEY:Assassin ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialQuality VISIBLE:DISPLAY DESC:Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields. AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Crossbow (Heavy)|Dagger|Dart|Rapier|Sap|Shortbow|Sword (Short) ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight Save against Poisons KEY:Assassin ~ Save against Poisons CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialQuality.Extraordinary.Defensive DEFINE:AssassinPoisonSaveBonus|0 DESC:The assassin gains a +%1 saving throw bonus against poisons.|AssassinPoisonSaveBonus BONUS:VAR|AssassinPoisonSaveBonus|AssassinLVL/2 SOURCEPAGE:p.379 ASPECT:Ability Benefit|+%1|AssassinPoisonSaveBonus ASPECT:SaveBonus|+%1 vs. poison|AssassinPoisonSaveBonus Hide in Plain Sight KEY:Assassin ~ Hide in Plain Sight CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.Internal.ClassFeatures VISIBLE:NO -Death Attack KEY:Assassin ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialAttack DEFINE:DeathAttackDC|0 BONUS:VAR|DeathAttackDC|10+INT BONUS:VAR|DeathAttackDC|AssassinLVL SOURCEPAGE:p.378 ASPECT:Ability Benefit|(DC %1)|DeathAttackDC DESC:If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. +Death Attack KEY:Assassin ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures DESC:If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked). If the victim of such a death attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. BONUS:VAR|DeathAttackDC,DeathAttackDuration|AssassinLVL SOURCEPAGE:p.378 ABILITY:Special Ability|AUTOMATIC|Death Attack Poison Use KEY:Assassin ~ Poison Use CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialAttack.Extraordinary DESC:Assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade. SOURCEPAGE:p.379 Hidden Weapons KEY:Assassin ~ Hidden Weapons CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialQuality.Extraordinary SOURCEPAGE:p.379 DESC:At 4th level, an assassin becomes a master at hiding weapons on his body. He adds his assassin level to all Sleight of Hand skill checks made to prevent others from noticing them. True Death KEY:Assassin ~ True Death CATEGORY:Special Ability TYPE:ClassFeatures.AssassinClassFeatures.SpecialQuality.Supernatural SOURCEPAGE:p.379 DESC:Starting at 4th level, anyone slain by an assassin's death attack becomes more difficult to bring back from the dead. Spellcasters attempting to bring a creature back from the dead using raise dead or similar magic must make a caster level check with a DC equal to 15 + the assassin's level or the spell fails and the material component is wasted. Casting remove curse the round before attempting to bring the creature back from the dead negates this chance. The DC of the remove curse is 10 + the assassin's level. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 19:55:09
|
Revision: 25682 http://sourceforge.net/p/pcgen/code/25682 Author: amaitland Date: 2014-12-01 19:54:44 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Implement: DATA-2222 (PF/APG) Implement Master Spy Slippery Mind Backport 6.4 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:54:02 UTC (rev 25681) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:54:44 UTC (rev 25682) @@ -1150,7 +1150,7 @@ Concealed Thoughts KEY:Master Spy ~ Concealed Thoughts CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A 4th-level master spy can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts. Quick Change KEY:Master Spy ~ Quick Change CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a -10 penalty on her Disguise check. This penalty drops to -5 at 8th level. Elude Detection KEY:Master Spy ~ Elude Detection CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds. -Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. +Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. BONUS:VAR|SlipperyMindTimes|1 Shift Alignment KEY:Master Spy ~ Shift Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Death Attack KEY:Master Spy ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy. Fool Casting KEY:Master Spy ~ Fool Casting CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind. Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 19:54:02 UTC (rev 25681) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 19:54:44 UTC (rev 25682) @@ -1105,7 +1105,7 @@ Improved Evasion KEY:Rogue Talent ~ Improved Evasion CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion. ABILITY:Special Ability|AUTOMATIC|Improved Evasion SOURCEPAGE:p.70 Opportunist KEY:Rogue Talent ~ Opportunist CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialAttack.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. SOURCEPAGE:p.70 Skill Mastery KEY:Rogue Talent ~ Skill Mastery CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stree and distraction would normally prevent you from doing so. STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.70 -Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. SOURCEPAGE:p.70 +Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DEFINE:SlipperymindTimes|0 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. DESC: You get only this one extra chance to succeed on your saving throw.|PREVAREQ:SlipperymindTimes,1 DESC: You get %1 extra chances to succeed on your saving throw.|SlipperymindTimes|PREVARGTEQ:SlipperymindTimes,1 BONUS:VAR|SlipperymindTimes|1 SOURCEPAGE:p.70 Feat KEY:Rogue Talent ~ Feat CATEGORY:Special Ability TYPE:RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:You may gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 SOURCEPAGE:p.70 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 19:54:13
|
Revision: 25681 http://sourceforge.net/p/pcgen/code/25681 Author: amaitland Date: 2014-12-01 19:54:02 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Implement: DATA-2222 (PF/APG) Implement Master Spy Slippery Mind Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:30:59 UTC (rev 25680) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:54:02 UTC (rev 25681) @@ -1149,7 +1149,7 @@ Concealed Thoughts KEY:Master Spy ~ Concealed Thoughts CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A 4th-level master spy can conceal her schemes from mind-reading magic. When a creature is using detect thoughts or similar magic to read her mind, she decides what surface thoughts her opponent detects, and her true surface thoughts remain private. This ability does not protect against mental attacks or mind-reading that delves deeper than surface thoughts. Quick Change KEY:Master Spy ~ Quick Change CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:Starting at 4th level, a master spy can assume a disguise in only 2d4 rounds by taking a -10 penalty on her Disguise check. This penalty drops to -5 at 8th level. Elude Detection KEY:Master Spy ~ Elude Detection CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 5th level, a master spy can befuddle divinations used against her as if she were under the effect of a nondetection spell with a caster level equal to her character level. She can suppress or resume this protection as a standard action. If dispelled, the spy cannot resume the nondetection for 1d4 rounds. -Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. +Slippery Mind KEY:Master Spy ~ Slippery Mind CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:At 5th level, a master spy can slip away from mental control. This functions as the rogue advanced talent of the same name. If the spy has the slippery mind ability from another class, these abilities stack, but she can still only use slippery mind once per round. BONUS:VAR|SlipperyMindTimes|1 Shift Alignment KEY:Master Spy ~ Shift Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:Starting at 6th level, a master spy's control over her aura improves. When she assumes a false alignment, she can choose to have all spells and magic items affect her as though she were that alignment; this includes helpful and harmful effects. For example, a neutral good master spy can shift her aura to lawful evil so she can pass through a doorway that shocks creatures that aren't lawful evil; if hit by holy smite with this shifted aura, she takes damage as if she were evil. A master spy can change her alignment aura from a masked alignment (as per her 2nd-level class feature, where effects still function based on her actual alignment) to a shifted alignment (as per this ability, where effects function based on her assumed alignment) as a standard action. Shifting her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Death Attack KEY:Master Spy ~ Death Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:At 8th level, a master spy learns the art of killing or paralyzing a foe with a careful strike. This ability functions as the assassin's death attack ability. If the master spy has levels in another class that grants the death attack ability, these levels stack with her master spy level to determine the DC of her death attack, even if she has not yet reached 8th level as a master spy. Fool Casting KEY:Master Spy ~ Fool Casting CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. When the master spy succeeds at a saving throw against a magical effect that provides ongoing control (such as charm person, dominate person, or a vampire's dominate ability), she can allow the spell to take partial effect. To the caster, it appears that the spy failed her saving throw, but the spy is not under the caster's control. If the spell provides a telepathic link, it functions normally, but the spy is under no obligation to follow the caster's commands. The master spy can dismiss a fooled spell as a standard action. Fooled casting can be used when the spy succeeds at a subsequent saving throw against an ongoing effect, such as that granted by slippery mind. Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 19:30:59 UTC (rev 25680) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-12-01 19:54:02 UTC (rev 25681) @@ -1102,7 +1102,7 @@ Improved Evasion KEY:Rogue Talent ~ Improved Evasion CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 ABILITY:Special Ability|AUTOMATIC|Improved Evasion SOURCEPAGE:p.70 DESC:This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion. Opportunist KEY:Rogue Talent ~ Opportunist CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialAttack.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 SOURCEPAGE:p.70 DESC:Once per round, you can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round. Even if you have the Combat Reflexes feat, you can't use the Opportunist ability more than once per round. Skill Mastery KEY:Rogue Talent ~ Skill Mastery CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.70 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stree and distraction would normally prevent you from doing so. -Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 SOURCEPAGE:p.70 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. +Slippery Mind KEY:Rogue Talent ~ Slippery Mind CATEGORY:Special Ability TYPE:RogueClassFeatures.SpecialQuality.Extraordinary.RogueAdvancedTalent PREVARGTEQ:RogueTalentLVL,10 DEFINE:SlipperymindTimes|0 DESC:This ability represents your ability to wriggle free from magical effects that would otherwise control or compel you. If you are affected by an enchantment spell or effect and fails your saving throw, you can attempt it again 1 round later at the same DC. DESC: You get only this one extra chance to succeed on your saving throw.|PREVAREQ:SlipperymindTimes,1 DESC: You get %1 extra chances to succeed on your saving throw.|SlipperymindTimes|PREVARGTEQ:SlipperymindTimes,1 BONUS:VAR|SlipperymindTimes|1 SOURCEPAGE:p.70 Feat KEY:Rogue Talent ~ Feat CATEGORY:Special Ability TYPE:RogueAdvancedTalent VISIBLE:DISPLAY PREVARGTEQ:RogueTalentLVL,10 DESC:You may gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 SOURCEPAGE:p.70 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 19:31:13
|
Revision: 25680 http://sourceforge.net/p/pcgen/code/25680 Author: amaitland Date: 2014-12-01 19:30:59 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Remove DESC:[Not Implemented] Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:25:48 UTC (rev 25679) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:30:59 UTC (rev 25680) @@ -1142,7 +1142,7 @@ # Master Spy Abilities Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. -Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|((MasterSpyLVL-1)/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack +Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|((MasterSpyLVL-1)/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. Mask Alignment KEY:Master Spy ~ Mask Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Nonmagical Aura KEY:Master Spy ~ Nonmagical Aura CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 19:25:52
|
Revision: 25679 http://sourceforge.net/p/pcgen/code/25679 Author: amaitland Date: 2014-12-01 19:25:48 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Fix: DATA-2220 (PF/APG) Masterspy Sneak Attack Progresses Too Quickly (MasterSpyLVL-1/3)+1 to ((MasterSpyLVL-1)/3)+1 Backport Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:25:09 UTC (rev 25678) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:25:48 UTC (rev 25679) @@ -1142,7 +1142,7 @@ # Master Spy Abilities Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. -Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL-1/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack +Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|((MasterSpyLVL-1)/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. Mask Alignment KEY:Master Spy ~ Mask Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Nonmagical Aura KEY:Master Spy ~ Nonmagical Aura CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 19:25:23
|
Revision: 25678 http://sourceforge.net/p/pcgen/code/25678 Author: amaitland Date: 2014-12-01 19:25:09 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Fix: DATA-2220 (PF/APG) Masterspy Sneak Attack Progresses Too Quickly (MasterSpyLVL-1/3)+1 to ((MasterSpyLVL-1)/3)+1 Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 17:38:49 UTC (rev 25677) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 19:25:09 UTC (rev 25678) @@ -1141,7 +1141,7 @@ # Master Spy Abilities Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. -Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL-1/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack +Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|((MasterSpyLVL-1)/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. Mask Alignment KEY:Master Spy ~ Mask Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Nonmagical Aura KEY:Master Spy ~ Nonmagical Aura CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 17:38:57
|
Revision: 25677 http://sourceforge.net/p/pcgen/code/25677 Author: amaitland Date: 2014-12-01 17:38:49 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Implement: DATA-2213 Calculate Channel Positive Energy for Paladin Hospitaler Archetype Backport to 6.4 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 16:51:10 UTC (rev 25676) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-01 17:38:49 UTC (rev 25677) @@ -2090,7 +2090,7 @@ #Smite Evil KEY:Hospitaler ~ Smite Evil CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialAttack.Supernatural.PaladinSmiteEvil DESC:This functions as the paladin ability, but the hospitaler can smite evil one additional time per day at 7th level, and every six levels thereafter (instead of 4th level and every three levels thereafter). ABILITY:Special Ability|AUTOMATIC|Smite Evil BONUS:VAR|SmiteEvilTimes|-min((SmiteEvilLVL+2)/3,7) BONUS:VAR|SmiteEvilTimes|min((SmiteEvilLVL-1)/6) SOURCEPAGE:p.116 # TODO: Verify Smite Evil Progression is Correct Smite Evil KEY:Hospitaler ~ Smite Evil CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialAttack.Supernatural.Smite Evil DEFINE:SmiteEvilTimes|0 DEFINE:SmiteEvilAttackBonus|0 DEFINE:SmiteEvilDamageBonus|0 DEFINE:SmiteEvilACBonus|0 DEFINE:SmiteEvilLVL|0 DESC:You can call out to the powers of good to aid you in your struggle against evil %1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +%2 to your attack rolls and +%3 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +%4. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +%5 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.|SmiteEvilTimes|SmiteEvilAttackBonus|SmiteEvilDamageBonus|SmiteEvilDamageBonus*2|SmiteEvilACBonus BONUS:VAR|SmiteEvilTimes|min((SmiteEvilLVL+5)/6,7) BONUS:VAR|SmiteEvilAttackBonus,SmiteEvilACBonus|max(CHA,0) BONUS:VAR|SmiteEvilDamageBonus|SmiteEvilLVL SOURCEPAGE:p.60 ASPECT:CheckCount|%1|SmiteEvilTimes ASPECT:CheckType|Uses per day -Channel Positive Energy KEY:Hospitaler ~ Channel Positive Energy CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.PaladinChannelPositiveEnergy.Channel Positive Energy DESC:When a hospitaler reaches 4th level, she gains the ability to channel positive energy as a cleric equal to her paladin level -3. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins. This replaces the standard paladin's channel positive energy ability. SOURCEPAGE:p.116 +Channel Positive Energy KEY:Hospitaler ~ Channel Positive Energy CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.ChannelEnergy.Channel Energy.Channel Energy Positive.Channel Positive Energy.PaladinChannelPositiveEnergy SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:PaladinChannelEnergyTimes|0 DEFINE:PaladinChannelPositiveEnergyDC|0 DEFINE:PaladinChannelPositiveEnergyDice|0 DEFINE:PaladinChannelPositiveEnergyDieSize|0 DEFINE:PaladinChannelPositiveEnergyLVL|0 BONUS:VAR|PaladinChannelEnergyTimes|3+CHA BONUS:VAR|PaladinChannelPositiveEnergyDieSize|6 BONUS:VAR|PaladinChannelPositiveEnergyDice|(PaladinChannelPositiveEnergyLVL+1)/2 BONUS:VAR|PaladinChannelPositiveEnergyDC|10+(PaladinChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|PaladinChannelPositiveEnergyLVL|PaladinLVL-3 SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|PaladinChannelPositiveEnergyDice|PaladinChannelPositiveEnergyDieSize|PaladinChannelPositiveEnergyDC|PaladinChannelEnergyTimes ASPECT:CheckCount|%1|PaladinChannelEnergyTimes ASPECT:CheckType|Uses per day DESC:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this ability %4 times per day.|PaladinChannelPositiveEnergyDice|PaladinChannelPositiveEnergyDieSize|PaladinChannelPositiveEnergyDC|PaladinChannelEnergyTimes Aura of Healing KEY:Hospitaler ~ Aura of Healing CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.PaladinAuraOfJustice.Aura DESC:At 11th level, a hospitaler can expend one use of her channel positive energy ability to emit a 30-foot aura of healing for a number of rounds equal to her paladin level. Allies in this aura (including the hospitaler) automatically stabilize if below 0 hit points and are immune to bleed damage. In addition, allies (including the paladin) that spend at least 1 full round inside the aura are healed an amount of damage equal to their total number of Hit Dice and may make a saving throw against any afflictions they are suffering from, such as a curse, disease, or poison. This saving throw only counts toward curing the affliction and does not impose any penalty on a failed save. Allies can only be healed once by a use of this ability and they can only attempt additional saving throws once per day, even if they are exposed to this aura multiple times. This ability replaces aura of justice. SOURCEPAGE:p.116 # Sacred Servant This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-01 16:51:22
|
Revision: 25676 http://sourceforge.net/p/pcgen/code/25676 Author: amaitland Date: 2014-12-01 16:51:10 +0000 (Mon, 01 Dec 2014) Log Message: ----------- Merge pull request #154 from mjmeans/PFS [PFS] Stabilize for 6.4.1 RC Modified Paths: -------------- Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dark_markets.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dm_feats.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_templates.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_equip_general.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_fob_deities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_foc_deities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_abilities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_deities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_deities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_domains.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_spells.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_feats.lst Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_spells.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_spells.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_class.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_race.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_general.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equipmods.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_spells.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_abilities_race.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_general.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equipmods.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities_class.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_equip_general.lst Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_feats.lst Added Paths: ----------- Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55_spells.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55.pcc 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55.pcc 2014-12-01 16:51:10 UTC (rev 25676) @@ -47,10 +47,11 @@ COMPANIONMOD:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_companionmods.lst RACE:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_races.lst RACE:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_races_companions.lst -SPELL:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_spells.lst|(INCLUDE:Advanced Scurvy|Cloud of Seasickness) +SPELL:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_spells.lst|(INCLUDE:Advanced Scurvy|Cloud of Seasickness|Freedom of Movement (self only)) ABILITY:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_abilities_race.lst KIT:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_kits_companions.lst KIT:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_kits_races.lst #KIT:@/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_kits_npcs.lst FORWARDREF:SPELL|Freedom of Movement (self only) +SPELL:pfs_ap55_spells.lst Added: Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55_spells.lst (rev 0) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55_spells.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -0,0 +1,2 @@ + +Freedom of Movement (self only).MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dark_markets.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dark_markets.pcc 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dark_markets.pcc 2014-12-01 16:51:10 UTC (rev 25676) @@ -42,15 +42,27 @@ # Prestige Class: Balanced Scale of Abadar !PRECAMPAIGN:1,Dark Markets - A Guide to Katapesh (Conversion) -PCC:@/pathfinder/paizo/campaign_setting/dark_markets/dark_markets.pcc +#PCC:@/pathfinder/paizo/campaign_setting/dark_markets/dark_markets.pcc -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilities_race.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilitycategories.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_general.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_magic_items.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_races.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_spells.lst -LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_templates.lst +ABILITY:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilities_class.lst +# ABILITY:dm_abilities_race.lst +# ABILITYCATEGORY:dm_abilitycategories.lst +CLASS:@/pathfinder/paizo/campaign_setting/dark_markets/dm_classes.lst|(INCLUDE:Balanced Scale of Abadar) +# EQUIPMENT:dm_equip_general.lst +# EQUIPMENT:dm_equip_arms_armor.lst +# EQUIPMENT:dm_equip_magic_items.lst +FEAT:@/pathfinder/paizo/campaign_setting/dark_markets/dm_feats.lst|(INCLUDE:Jackal Blood,Lucky Halfling) +# RACE:dm_races.lst +# SPELL:dm_spells.lst +# TEMPLATE:dm_templates.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilities_race.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_abilitycategories.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_general.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_magic_items.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_races.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_spells.lst +#LSTEXCLUDE:@/pathfinder/paizo/campaign_setting/dark_markets/dm_templates.lst + FEAT:pfs_dm_feats.lst Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dm_feats.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dm_feats.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dm_feats.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -2,7 +2,7 @@ SOURCELONG:Dark Markets - A Guide to Katapesh SOURCESHORT:DM SOURCEWEB:http://paizo.com/pathfinder/campaignSetting/35E/v5748btpy87ut SOURCEDATE:2009-04 # Original Entry by: Terry Milnes -Pesh Euphoria.FORGET -Pesh Healing.FORGET -Pesh Rejuvenation.FORGET -Sahir-Afiyun.FORGET +#Pesh Euphoria.MOD VISIBLE:NO TYPE:PFSNotLegal +#Pesh Healing.MOD VISIBLE:NO TYPE:PFSNotLegal +#Pesh Rejuvenation.MOD VISIBLE:NO TYPE:PFSNotLegal +#Sahir-Afiyun.MOD VISIBLE:NO TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_templates.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_templates.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_templates.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -7,10 +7,10 @@ PFS Starting Gold VISIBLE:NO KIT:1|Starting Gold PFS ### Starting Gold -#Starting Gold ~ CRB.FORGET -#Starting Gold CRB ~ Random.FORGET -#Starting Gold CRB ~ Maximum.FORGET -#Starting Gold CRB ~ Average.FORGET +#Starting Gold ~ CRB.MOD VISIBLE:NO +#Starting Gold CRB ~ Random.MOD VISIBLE:NO +#Starting Gold CRB ~ Maximum.MOD VISIBLE:NO +#Starting Gold CRB ~ Average.MOD VISIBLE:NO ###Block: Race Bonus Language ~ Modern Human Language VISIBLE:NO LANGBONUS:TYPE=ModernHumanLanguage Added: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc (rev 0) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_complete.pcc 2014-12-01 16:51:10 UTC (rev 25676) @@ -0,0 +1,95 @@ +# CVS $Revision$ $Author$ -- Sat Nov 23 14:46:39 2013 -- reformated by prettylst.pl v1.50 (build 22134) +CAMPAIGN:Pathfinder Society Complete +GAMEMODE:Pathfinder +TYPE:Paizo Publishing PFS +RANK:3 +STATUS:RELEASE +GENRE:Fantasy +BOOKTYPE:MultiSet +SETTING:Pathfinder|Golarion +SHOWINMENU:YES +# COMMENT: No books should be allowed if this set is used. Causes issues! +!PRECAMPAIGN:1,BOOKTYPE=MultiSet[Pathfinder Society Core Assumption] +!PRECAMPAIGN:1,BOOKTYPE=MultiSet[Pathfinder Society Complete] +# NOTE: To use an unconverted source, you can browse to the main Paizo Publishing source tree to select it. However, using an unconverted set may cause load errors. +# Also, you must manually verify that the items are PFS Legal by consulting the Pathfinder Society Additional Resources Guide at Paizo.com. + +PUBNAMELONG:Paizo Inc. +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com +SOURCELONG:Pathfinder Society +SOURCESHORT:PS +SOURCEWEB:http://paizo.com/pathfinderSociety +SOURCEDATE:2013-10 +ISOGL:YES + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:PCGen dataset conversion for "Pathfinder RPG Core Rulebook" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing) ) + +COVER:pathfinder_society_logo.jpeg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255|Buy this publication from Paizo Publishing! +DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +####################### +# PFS Core Assumption # +####################### + +PCC:@/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc + +############################ +# PFS Additional Resources # +############################ + +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_advanced_players_guide.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_advanced_race_guide.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_bestiary.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_bestiary_2.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_bestiary_3.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_combat/pfs_ultimate_combat.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_equipment/pfs_ultimate_equipment.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_ultimate_magic.pcc + +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_book_of_the_damned_volume_1/pfs_book_of_the_damned_volume_1.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_dark_markets/pfs_dark_markets.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_dragon_empires_gazetteer/pfs_dragon_empires_gazetteer.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_guide_to_the_river_kingdoms/pfs_guide_to_the_river_kingdoms.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_heart_of_the_jungle/pfs_heart_of_the_jungle.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_inner_sea_world_guide.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_pathfinder_society_field_guide/pfs_pathfinder_society_field_guide.pcc +PCC:@/pathfinder_pfs/paizo/campaign_setting/pfs_seekers_of_secrets/pfs_seekers_of_secrets.pcc + +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_andoran_spirit_of_liberty/pfs_andoran_spirit_of_liberty.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_blood_of_angels/pfs_blood_of_angels.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_blood_of_fiends/pfs_blood_of_fiends.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_cheliax_empire_of_devils/pfs_cheliax_empire_of_devils.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_dragon_empires_primer/pfs_dragon_empires_primer.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dungeoneers_handbook.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_dwarves_of_golarion/pfs_dwarves_of_golarion.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_faiths_of_balance.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_faiths_of_corruption.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_faiths_of_purity.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_gnomes_of_golarion/pfs_gnomes_of_golarion.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goblins_of_golarion.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_halflings_of_golarion/pfs_halflings_of_golarion.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_inner_sea_primer/pfs_inner_sea_primer.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_orcs_of_golarion.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_pirates_of_the_inner_sea/pfs_pirates_of_the_inner_sea.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_qadira_gateway_to_the_east/pfs_qadira_gateway_to_the_east.pcc +PCC:@/pathfinder_pfs/paizo/player_companion/pfs_sargava_the_lost_colony/pfs_sargava_the_lost_colony.pcc + +PCC:@/pathfinder_pfs/paizo/adventure_path/curse_of_the_crimson_throne/pfs_players_guide/pfs_curse_of_the_crimson_throne_players_guide.pcc +PCC:@/pathfinder_pfs/paizo/adventure_path/curse_of_the_crimson_throne/pfs_ap9/pfs_ap9.pcc +PCC:@/pathfinder_pfs/paizo/adventure_path/legacy_of_fire/pfs_players_guide/pfs_legacy_of_fire_players_guide.pcc +PCC:@/pathfinder_pfs/paizo/adventure_path/rise_of_the_runelords/pfs_rise_of_the_runelords_ae/pfs_rise_of_the_runelords_ae.pcc +PCC:@/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55.pcc Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pathfinder_society_core_assumption.pcc 2014-12-01 16:51:10 UTC (rev 25676) @@ -10,12 +10,10 @@ SHOWINMENU:YES # COMMENT: No books should be allowed if this set is used. Causes issues! !PRECAMPAIGN:1,BOOKTYPE=MultiSet[Pathfinder Society Core Assumption] -#!PRECAMPAIGN:1,BOOKTYPE=Campaign Setting +!PRECAMPAIGN:1,BOOKTYPE=MultiSet[Pathfinder Society Complete] +# NOTE: To use an unconverted source, you can browse to the main Paizo Publishing source tree to select it. However, using an unconverted set may cause load errors. +# Also, you must manually verify that the items are PFS Legal by consulting the Pathfinder Society Additional Resources Guide at Paizo.com. -# COMMENT: No books should be allowed if are already inluded here in some way. -# Each section below has a !PRECAMPAIGN to block manually selection of books included in this source. -# This allows the user to manually include only those books not specifically listed in this source. - PUBNAMELONG:Paizo Inc. PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com @@ -51,8 +49,8 @@ !PRECAMPAIGN:1,Core Rulebook !PRECAMPAIGN:1,Guide To Pathfinder Society Organized Play -PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc PCC:@/pathfinder_pfs/paizo/pathfinder_society/organized_play/_guide_to_pathfinder_society_organized_play.pcc +PCC:@/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc FORWARDREF:RACE|Orc Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_equip_general.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_equip_general.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_equip_general.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -5,4 +5,4 @@ # Equipment: all equipment on pages 6-7 and 24-29 except petrified ooze are legal for play; -Petrified Ooze.FORGET +Petrified Ooze !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_fob_deities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_fob_deities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_fob_deities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,20 +4,20 @@ ###Block: Minor Deities # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Alseta.FORGET -Besmara.FORGET -Brigh.FORGET -Groetus.FORGET -Hanspur.FORGET -Naderi.FORGET -Sivanah.FORGET +Alseta !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Besmara !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Brigh !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Groetus !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Hanspur !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Naderi !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Sivanah !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Eldest # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Count Ranalc.FORGET -Imbrex.FORGET -The Lantern King.FORGET -The Lost Prince.FORGET -Maghd.FORGET -Ng.FORGET -Shyka.FORGET +Count Ranalc !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Imbrex !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +The Lantern King !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +The Lost Prince !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Maghd !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ng !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Shyka !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_foc_deities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_foc_deities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_foc_deities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -6,66 +6,66 @@ ###Block: Minor Deities # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Achaekek.FORGET -Dahak.FORGET -Ghlaunder.FORGET -Gyronna.FORGET -Lissala.FORGET -Ydersius.FORGET -Zyphus.FORGET +Achaekek !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Dahak !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ghlaunder !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Gyronna !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Lissala !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ydersius !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Zyphus !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Archdevils # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Baalzebul.FORGET -Barbatos.FORGET -Belial.FORGET -Dispater.FORGET -Geryon.FORGET -Mammon.FORGET -Mephistopheles.FORGET -Moloch.FORGET +Baalzebul !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Barbatos !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Belial !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Dispater !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Geryon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Mammon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Mephistopheles !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Moloch !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Demon Lords # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Abraxas.FORGET -Angazhan.FORGET -Baphomet.FORGET -Cyth-V'sug.FORGET -Dagon.FORGET -Deskari.FORGET -Gogunta.FORGET -Kostchtchie.FORGET -Nocticula.FORGET -Orcus.FORGET -Pazuzu.FORGET -Shax.FORGET -Socothbenoth.FORGET -Zura.FORGET +Abraxas !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Angazhan !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Baphomet !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Cyth-V'sug !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Dagon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Deskari !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Gogunta !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Kostchtchie !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Nocticula !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Orcus !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Pazuzu !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Shax !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Socothbenoth !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Zura !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Elemental Lords # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Ayrzul.FORGET -Hshurha.FORGET -Kelizandri.FORGET -Ymeri.FORGET +Ayrzul !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Hshurha !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Kelizandri !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ymeri !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Horsemen # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Apollyon.FORGET -Charon.FORGET -Szuriel.FORGET -Trelmarixian.FORGET +Apollyon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Charon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Szuriel !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Trelmarixian !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Great Old Ones # Deity Name Product Identity? Domains Deity Weapon Align Pantheon Source Page -Great Old Ones.FORGET -Azathoth.FORGET -Bokrug.FORGET -Cthulhu.FORGET -Hastur.FORGET -Mhar.FORGET -Nyarlathotep.FORGET -Shub-Niggurath.FORGET -Xhamen-Dor.FORGET -Yog-Sothoth.FORGET +Great Old Ones !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Azathoth !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Bokrug !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Cthulhu !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Hastur !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Mhar !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Nyarlathotep !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Shub-Niggurath !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Xhamen-Dor !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Yog-Sothoth !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_abilities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_abilities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,6 +4,6 @@ # Traits: all traits on pages 5, 7, 9, 11, 13, 15, 17, and 18-21. Note that Eye of the Father grants Appraise as a class skill, not Perform, as written. -CATEGORY=Special Ability|Trait ~ Eye of the Father.MOD DESC:You have an innate sense of what is right and wrong in the works you appraise, based on your years studying with the church fathers at their forges. You gain +1 trait bonus to Appraise skill, and Appraise is always a class skill for you. CSKILL:Appraise SOURCEPAGE:p.17 - -# TODO: This should also remove the CHOOSE and CSKILL:Craft on the parent skill, but it doesn't +# Original Eye of the Father is replaced by PFS version +CATEGORY=Special Ability|Trait ~ Eye of the Father.FORGET +Eye of the Father KEY:Trait ~ Eye of the Father CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Torag PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eye of the Father],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You have an innate sense of what is right and wrong in the works you craft, based on your years studying with the church fathers at their forges. You gain +1 trait bonus to Appraise skill, and Appraise is always a class skill for you. CSKILL:Appraise BONUS:SKILL|Appraise|1|TYPE:Trait SOURCEPAGE:p.17 Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_deities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_deities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_deities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,15 +4,15 @@ ###Block: Minor Deities # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Apsu.FORGET -Kurgess.FORGET -Milani.FORGET +Apsu.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Kurgess.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Milani.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal ###Block: Empyreal Lords # Deity Name Product Identity? Domains Description of Deity/Title Deity Weapon Align Pantheon Source Page -Andoletta.FORGET -Arshea.FORGET -Korada.FORGET -Ragathiel.FORGET -Sinashakti.FORGET -Valani.FORGET +Andoletta.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Arshea.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Korada.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ragathiel.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Sinashakti.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Valani.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_deities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_deities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_deities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -6,4 +6,4 @@ # Misc.: all goblin gods and subdomains except flotsam on pages 26-27 are legal for play; # Deity Name Product Identity? Domains Description of Deity/Title Holy Item Deity Weapon Align Pantheon Deity Title Source Page -Zogmugot.MOD DOMAINS:.CLEAR|Chaos,Demon Subdomain (Chaos),Demon Subdomain (Evil),Evil,Oceans Subdomain,Thievery Subdomain,Trickery,Water DESC:Goddess of drowning, flotsam, and scavenging SYMBOL:A seaweed-draped, dripping treasure chest DEITYWEAP:Sickle ALIGN:CE PANTHEON:Pathfinder Chronicles TITLE:Lady Lastbreath SOURCEPAGE:p.26 +Zogmugot.MOD DOMAINS:.CLEAR.Flotsam DESC:Goddess of drowning, flotsam, and scavenging SYMBOL:A seaweed-draped, dripping treasure chest DEITYWEAP:Sickle ALIGN:CE PANTHEON:Pathfinder Chronicles TITLE:Lady Lastbreath SOURCEPAGE:p.26 Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_domains.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_domains.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -7,4 +7,4 @@ # Misc.: all goblin gods and subdomains except flotsam on pages 26-27 are legal for play; # Domain Name Required AL Multiple Requirements Ability Define Modify VAR Source Page List of Domain Spells by Level -Flotsam Subdomain.MOD TYPE:PFSNotLegal VISIBLE:NO +Flotsam Subdomain.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_spells.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_spells.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -6,4 +6,4 @@ # Spells: all spells on pages 28-29 except limp lash are legal for play; # Spell Name Type Classes of caster School Descriptor Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Source Page Description -Limp Lash.FORGET +Limp Lash.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_feats.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_feats.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_feats.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,5 +4,5 @@ # Feats: all feats on pages 24-25 except Destroyer's Blessing and Fire God's Blessing; # Feat Name Type Required Ability Restricted AL Required Class Required Race Required Stat Description Source Page Benefits -Destroyer's Blessing.FORGET -Fire God's Blessing.FORGET +Destroyer's Blessing.MOD VISIBLE:NO TYPE:PFSNotLegal +Fire God's Blessing.MOD VISIBLE:NO TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_spells.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_spells.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -5,5 +5,5 @@ # Spells: all spells on pages 28-29 except enemy's heart and shield the banner; # Spell Name Type Classes of caster School Sub-School Descriptor Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Source Page Description -Enemy's Heart.FORGET -Shield the Banner.FORGET +Enemy's Heart.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Shield the Banner.MOD !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_spells.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_spells.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -2,8 +2,8 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:APG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 #Original Entry By: Andrew Maitland -Heroic Fortune.FORGET -Heroic Fortune (Mass).FORGET -Malediction.FORGET -Severed Fate.FORGET -Unravel Destiny.FORGET +Heroic Fortune !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Heroic Fortune (Mass !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Malediction !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Severed Fate !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Unravel Destiny !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_class.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_class.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,18 +3,18 @@ # ORIGINAL ENTRY: none # ORIGINAL ENTRY DATE: none -CATEGORY=Archetype|Gunslinger Archetype ~ Experimental Gunsmith.FORGET -CATEGORY=Archetype|Summoner Archetype ~ Wild Caller.FORGET -CATEGORY=Archetype|Summoner Archetype ~ Blood God Disciple.FORGET -CATEGORY=Archetype|Barbarian Archetype ~ Hateful Rager.FORGET -CATEGORY=Archetype|Gunslinger Archetype ~ Buccaneer.FORGET -CATEGORY=Archetype|Druid Archetype ~ Feral Child.FORGET -CATEGORY=Archetype|Summoner Archetype ~ Shadow Caller.FORGET -CATEGORY=Archetype|Cleric Archetype ~ Fiendish Vessel.FORGET +CATEGORY=Archetype|Gunslinger Archetype ~ Experimental Gunsmith.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Summoner Archetype ~ Wild Caller.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Summoner Archetype ~ Blood God Disciple.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Barbarian Archetype ~ Hateful Rager.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Gunslinger Archetype ~ Buccaneer.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Druid Archetype ~ Feral Child.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Summoner Archetype ~ Shadow Caller.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Cleric Archetype ~ Fiendish Vessel.MOD VISIBLE:NO TYPE:PFSNotLegal CATEGORY=Special Ability|Craft Magic Arms and Armor.FORGET -Craft Magic Arms and Armor KEY:Forgemaster ~ Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The forgemaster gains this as a bonus feat at 3rd level. AUTO:FEAT|Armor Proficiency (Heavy) SOURCEPAGE:p.16 +Craft Magic Arms and Armor KEY:Forgemaster ~ Craft Magic Arms and Armor CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The forgemaster gains Armor Proficiency (Heavy) as a bonus feat at 3rd level. AUTO:FEAT|Armor Proficiency (Heavy) SOURCEPAGE:p.16 CATEGORY=Special Ability|Master Smith.FORGET -Master Smith KEY:Forgemaster ~ Master Smith CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:The forgemaster gains this as a bonus feat at 5th level. AUTO:FEAT|Skill Focus (Craft (Blacksmithing)) SOURCEPAGE:p.16 +Master Smith KEY:Forgemaster ~ Master Smith CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:The forgemaster gains Skill Focus (Craft (Blacksmithing)) as a bonus feat at 5th level. AUTO:FEAT|Skill Focus (Craft (Blacksmithing)) SOURCEPAGE:p.16 Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_race.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_race.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,11 +3,11 @@ # ORIGINAL ENTRY: none # ORIGINAL ENTRY DATE: none -#CATEGORY=Special Ability|Dwarf ~ Craftsman.FORGET -CATEGORY=Special Ability|Dwarf ~ Xenophobic.FORGET -CATEGORY=Special Ability|Elf ~ Darkvision.FORGET -CATEGORY=Special Ability|Half-Elf ~ Drow Blooded.FORGET -CATEGORY=Special Ability|Half-Elf ~ Drow Magic.FORGET -#CATEGORY=Special Ability|Halfling ~ Practicality.FORGET -#CATEGORY=Special Ability|Human ~ Heart of the Fields.FORGET -CATEGORY=Special Ability|Human ~ Heroic.FORGET +#CATEGORY=Special Ability|Dwarf ~ Craftsman.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Dwarf ~ Xenophobic.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Elf ~ Darkvision.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Half-Elf ~ Drow Blooded.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Half-Elf ~ Drow Magic.MOD VISIBLE:NO TYPE:PFSNotLegal +#CATEGORY=Special Ability|Halfling ~ Practicality.MOD VISIBLE:NO TYPE:PFSNotLegal +#CATEGORY=Special Ability|Human ~ Heart of the Fields.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Human ~ Heroic.MOD VISIBLE:NO TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_general.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_general.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_general.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,4 +3,4 @@ # ORIGINAL ENTRY: Andrew Maitland # ORIGINAL ENTRY DATE: Nov 25, 2012 -Vampire Slayer's Kit.FORGET +Vampire Slayer's Kit !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,4 +3,4 @@ # ORIGINAL ENTRY: Andrew Maitland # ORIGINAL ENTRY DATE: Nov 25, 2012 -Amazing Tools of Manufacture.FORGET +Amazing Tools of Manufacture !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equipmods.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equipmods.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equipmods.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -1,5 +1,5 @@ # CVS $Revision: $ $Author: $ -- Wed Sep 3 00:18:24 2014 -- reformated by prettylst.pl v1.51 (build 24947) -Wyroot(1 Life Point).FORGET -Wyroot(2 Life Points).FORGET -Wyroot(3 Life Points).FORGET +Wyroot(1 Life Point) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Wyroot(2 Life Points) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Wyroot(3 Life Points) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_spells.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_spells.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_spells.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,5 +3,5 @@ # ORIGINAL ENTRY: none # ORIGINAL ENTRY DATE: none -Half-Blood Extraction.FORGET -Vomit Twin.FORGET +Half-Blood Extraction !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Vomit Twin !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_abilities_race.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_abilities_race.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -1,17 +1,2 @@ # CVS $Revision: 21544 $ $Author: nuance $ -- Mon Sep 15 21:55:54 2014 -- reformated by prettylst.pl v1.51 (build 25129) -# Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131-133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source. Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters. -# Only those abilities necessary for these anumal companions are allowed - -#CATEGORY=Internal|Race Traits ~ Drow.FORGET -#CATEGORY=Internal|Race Traits ~ Tiefling.FORGET -#CATEGORY=Internal|Race Traits ~ Aasimar.FORGET -#CATEGORY=Internal|Race Traits ~ Goblin.FORGET -#CATEGORY=Internal|Race Traits ~ Hobgoblin.FORGET -#CATEGORY=Internal|Race Traits ~ Kobold.FORGET -#CATEGORY=Internal|Race Traits ~ Orc.FORGET -#CATEGORY=Internal|Race Traits ~ Tengu.FORGET -#CATEGORY=Internal|Race Traits ~ Duergar.FORGET -#CATEGORY=Internal|Race Traits ~ Merfolk.FORGET -#CATEGORY=Internal|Race Traits ~ Svirfneblin.FORGET - Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -2,9 +2,9 @@ SOURCELONG:Bestiary 2 SOURCESHORT:B2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 -Leprechaun Shillelagh.FORGET -Gaff.FORGET -Maul of the Titans.FORGET -Rhoka Sword.FORGET -Rock (Korred).FORGET -Rock (Huge).FORGET +Leprechaun Shillelagh !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Gaff !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Maul of the Titans !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Rhoka Sword !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Rock (Korred) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Rock (Huge) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_general.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_general.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_general.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,4 +3,4 @@ # Equipment Name Type Cost Weight Description -Royal Jelly.FORGET +Royal Jelly !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,7 +3,7 @@ # Entry Date: August 2013 SOURCELONG:Bestiary 3 SOURCESHORT:B3 SOURCEWEB:http://paizo.com/products/btpy8odu?Pathfinder-Roleplaying-Game-Bestiary-3 SOURCEDATE:2012-01 -Dagger (Chain).FORGET -Binding Contract.FORGET -Shears.FORGET -Ranged Cannon.FORGET +Dagger (Chain) !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Binding Contract !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Shears !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Ranged Cannon !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equipmods.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equipmods.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equipmods.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -3,5 +3,5 @@ # Entry Date: August 2013 SOURCELONG:Bestiary 3 SOURCESHORT:B3 SOURCEWEB:http://paizo.com/products/btpy8odu?Pathfinder-Roleplaying-Game-Bestiary-3 SOURCEDATE:2012-01 -Bleed.FORGET -Paper Cut.FORGET +Bleed !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal +Paper Cut !PRECHARACTERTYPE:1,PC TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_core_rulebook.pcc 2014-12-01 16:51:10 UTC (rev 25676) @@ -9,7 +9,7 @@ BOOKTYPE:Core Rules SETTING:Pathfinder !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[PFS ~ Core Rulebook] -#PRECAMPAIGN:1,Pathfinder Society Core Assumption +PRECAMPAIGN:1,Guide To Pathfinder Society Organized Play PUBNAMELONG:Paizo Inc. PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,45 +4,45 @@ ###Block: Spellblights #Block: Minor Spellblights -CATEGORY=Afflictions|Spellblight ~ Caster Blank.FORGET -CATEGORY=Afflictions|Spellblight ~ Caster Croak.FORGET -CATEGORY=Afflictions|Spellblight ~ Confounded Casting.FORGET -CATEGORY=Afflictions|Spellblight ~ Disassociation.FORGET -CATEGORY=Afflictions|Spellblight ~ Ebon Eyes.FORGET -CATEGORY=Afflictions|Spellblight ~ Eldritch Ague.FORGET -CATEGORY=Afflictions|Spellblight ~ Hemoculysis.FORGET -CATEGORY=Afflictions|Spellblight ~ Lassitude.FORGET -CATEGORY=Afflictions|Spellblight ~ Ritualistic Obsession.FORGET -CATEGORY=Afflictions|Spellblight ~ Spell Addiction.FORGET +CATEGORY=Afflictions|Spellblight ~ Caster Blank.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Caster Croak.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Confounded Casting.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Disassociation.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Ebon Eyes.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Eldritch Ague.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Hemoculysis.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Lassitude.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Ritualistic Obsession.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Spell Addiction.MOD VISIBLE:NO TYPE:PFSNotLegal #Block: Major Spellblights -CATEGORY=Afflictions|Spellblight ~ Eldritch Cataracts.FORGET -CATEGORY=Afflictions|Spellblight ~ Nameless Dread.FORGET -CATEGORY=Afflictions|Spellblight ~ Negated.FORGET -CATEGORY=Afflictions|Spellblight ~ Obsessive Fixation.FORGET -CATEGORY=Afflictions|Spellblight ~ Phase Blight.FORGET -CATEGORY=Afflictions|Spellblight ~ Spell Burn.FORGET -CATEGORY=Afflictions|Spellblight ~ Spell Sap.FORGET -CATEGORY=Afflictions|Spellblight ~ Tranference Block.FORGET -CATEGORY=Afflictions|Spellblight ~ Vertigo.FORGET +CATEGORY=Afflictions|Spellblight ~ Eldritch Cataracts.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Nameless Dread.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Negated.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Obsessive Fixation.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Phase Blight.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Spell Burn.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Spell Sap.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Tranference Block.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Afflictions|Spellblight ~ Vertigo.MOD VISIBLE:NO TYPE:PFSNotLegal ###Block: Preparation Rituals for spellbooks -CATEGORY=Special Ability|Preparation Ritual ~ Harmful Surge.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Alchemical Protection.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Breath of the Grave.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Glittering Eyes.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Defensive Transmutation.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Eyes of Rul Thaven.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Beastly Concoction.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Rime Bite.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Sturdy Summoning.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Travel Sage.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Guardian Trick.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Shadow Knowledge.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Improved Eyes of Rul Thaven.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Revivifying Contingency.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Defensive Boon.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Spontaneous Bomb.FORGET -CATEGORY=Special Ability|Preparation Ritual ~ Curse of Names.FORGET +CATEGORY=Special Ability|Preparation Ritual ~ Harmful Surge.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Alchemical Protection.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Breath of the Grave.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Glittering Eyes.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Defensive Transmutation.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Eyes of Rul Thaven.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Beastly Concoction.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Rime Bite.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Sturdy Summoning.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Travel Sage.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Guardian Trick.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Shadow Knowledge.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Improved Eyes of Rul Thaven.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Revivifying Contingency.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Defensive Boon.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Spontaneous Bomb.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Preparation Ritual ~ Curse of Names.MOD VISIBLE:NO TYPE:PFSNotLegal Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities_class.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities_class.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -5,32 +5,32 @@ # Alternate class abilities: alchemical simulacrum discovery, alchemical zombie discovery, doppelganger simulacrum discovery, and greater alchemical simulacrum discovery are not legal for play. -CATEGORY=Special Ability|Discovery ~ Alchemical Simulacrum.FORGET -CATEGORY=Special Ability|Discovery ~ Alchemical Zombie.FORGET -CATEGORY=Special Ability|Discovery ~ Doppelganger Simulacrum.FORGET -CATEGORY=Special Ability|Discovery ~ Greater Alchemical Simulacrum.FORGET +CATEGORY=Special Ability|Discovery ~ Alchemical Simulacrum.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Discovery ~ Alchemical Zombie.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Discovery ~ Doppelganger Simulacrum.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Discovery ~ Greater Alchemical Simulacrum.MOD VISIBLE:NO TYPE:PFSNotLegal # Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for play. -CATEGORY=Special Ability|Summoner Archetype ~ Broodmaster.FORGET -CATEGORY=Special Ability|Alchemist Archetype ~ Clone Master.FORGET -CATEGORY=Special Ability|Witch Archetype ~ Gravewalker.FORGET -CATEGORY=Special Ability|Druid Archetype ~ Pack Lord.FORGET -CATEGORY=Special Ability|Summoner Archetype ~ Master Summoner.FORGET -CATEGORY=Special Ability|Druid Archetype ~ Reincarnated Druid.FORGET -CATEGORY=Special Ability|Summoner Archetype ~ Synthesist.FORGET -CATEGORY=Special Ability|Cleric Archetype ~ Undead Lord.FORGET -CATEGORY=Special Ability|Alchemist Archetype ~ Vivisectionist.FORGET +CATEGORY=Archetype|Summoner Archetype ~ Broodmaster.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Alchemist Archetype ~ Clone Master.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Witch Archetype ~ Gravewalker.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Druid Archetype ~ Pack Lord.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Summoner Archetype ~ Master Summoner.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Druid Archetype ~ Reincarnated Druid.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Summoner Archetype ~ Synthesist.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Cleric Archetype ~ Undead Lord.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Archetype|Alchemist Archetype ~ Vivisectionist.MOD VISIBLE:NO TYPE:PFSNotLegal # Hexes: child scent hex, poison steep hex, cook people major hex, and witch's brew major hex are not legal for play. -CATEGORY=Special Ability|Witch Hex ~ Child-Scent.FORGET -CATEGORY=Special Ability|Witch Hex ~ Poison Steep.FORGET -CATEGORY=Special Ability|Witch Major Hex ~ Cook People.FORGET -CATEGORY=Special Ability|Witch Major Hex ~ Witch's Brew.FORGET +CATEGORY=Special Ability|Witch Hex ~ Child-Scent.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Witch Hex ~ Poison Steep.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Witch Major Hex ~ Cook People.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Witch Major Hex ~ Witch's Brew.MOD VISIBLE:NO TYPE:PFSNotLegal # Other: No content from Chapter 2 is legal for play except new familiars; # Becuase Hexcrafter relies on barred abilities, it too is not legal for play. -CATEGORY=Archetype|Magus Archetype ~ Hexcrafter.FORGET -CATEGORY=Special Ability|Hexcrafter ~ Spells.FORGET +CATEGORY=Archetype|Magus Archetype ~ Hexcrafter.MOD VISIBLE:NO TYPE:PFSNotLegal +CATEGORY=Special Ability|Hexcrafter ~ Spells.MOD VISIBLE:NO TYPE:PFSNotLegal # [not implemented] Geisha bard archetype grants Spell Focus instead of Scribe Scroll. # [not implemented] Geisha bard archetype grants Spell Focus instead of Scribe Scroll. Modified: Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_equip_general.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_equip_general.lst 2014-11-30 10:37:34 UTC (rev 25675) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_equip_general.lst 2014-12-01 16:51:10 UTC (rev 25676) @@ -4,20 +4,20 @@ # ORIGINAL ENTRY DATE: 20 March 2012 # Other: No content from Chapter 2 is le... [truncated message content] |
From: <za...@us...> - 2014-11-30 10:37:45
|
Revision: 25675 http://sourceforge.net/p/pcgen/code/25675 Author: zaister Date: 2014-11-30 10:37:34 +0000 (Sun, 30 Nov 2014) Log Message: ----------- DATA-2213 Calculate Channel Positive Energy for Paladin Hospitaler Archetype Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-30 04:40:52 UTC (rev 25674) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-30 10:37:34 UTC (rev 25675) @@ -299,8 +299,8 @@ Monster Lore (Religion) KEY:Monster Lore ~ Religion CATEGORY:Special Ability TYPE:InquisitorClassFeatures.InquisitorMonsterLore VISIBLE:NO PRESKILL:1,Knowledge (Religion)=1 BONUS:SITUATION|Knowledge (Religion)=ID monster|MonsterLoreBonus Inquisitor ~ Domains CATEGORY:Special Ability TYPE:InquisitorClassFeatures.CF_Domain DEFINE:InquisitorDomainAir|0 DEFINE:InquisitorDomainAnimal|0 DEFINE:InquisitorDomainArtifice|0 DEFINE:InquisitorDomainChaos|0 DEFINE:InquisitorDomainCharm|0 DEFINE:InquisitorDomainCommunity|0 DEFINE:InquisitorDomainDarkness|0 DEFINE:InquisitorDomainDeath|0 DEFINE:InquisitorDomainDestruction|0 DEFINE:InquisitorDomainEarth|0 DEFINE:InquisitorDomainEvil|0 DEFINE:InquisitorDomainFire|0 DEFINE:InquisitorDomainGlory|0 DEFINE:InquisitorDomainGood|0 DEFINE:InquisitorDomainHealing|0 DEFINE:InquisitorDomainKnowledge|0 DEFINE:InquisitorDomainLaw|0 DEFINE:InquisitorDomainLiberation|0 DEFINE:InquisitorDomainLuck|0 DEFINE:InquisitorDomainMadness|0 DEFINE:InquisitorDomainMagic|0 DEFINE:InquisitorDomainNobility|0 DEFINE:InquisitorDomainPlant|0 DEFINE:InquisitorDomainProtection|0 DEFINE:InquisitorDomainRepose|0 DEFINE:InquisitorDomainRune|0 DEFINE:InquisitorDomainStrength|0 DEFINE:InquisitorDomainSun|0 DEFINE:InquisitorDomainTravel|0 DEFINE:InquisitorDomainTrickery|0 DEFINE:InquisitorDomainWar|0 DEFINE:InquisitorDomainWater|0 DEFINE:InquisitorDomainWeather|0 DEFINE:InquisitorDomainAgathionSubdomain|0 DEFINE:InquisitorDomainAncestorsSubdomain|0 DEFINE:InquisitorDomainArcaneSubdomain|0 DEFINE:InquisitorDomainArchonSubdomainGood|0 DEFINE:InquisitorDomainArchonSubdomainLaw|0 DEFINE:InquisitorDomainAshSubdomain|0 DEFINE:InquisitorDomainAzataSubdomainGood|0 DEFINE:InquisitorDomainAzataSubdomainChaos|0 DEFINE:InquisitorDomainBloodSubdomain|0 DEFINE:InquisitorDomainCatastropheSubdomain|0 DEFINE:InquisitorDomainCavesSubdomain|0 DEFINE:InquisitorDomainCloudSubdomain|0 DEFINE:InquisitorDomainConstructSubdomain|0 DEFINE:InquisitorDomainCurseSubdomain|0 DEFINE:InquisitorDomainDaemonSubdomain|0 DEFINE:InquisitorDomainDaySubdomain|0 DEFINE:InquisitorDomainDecaySubdomain|0 DEFINE:InquisitorDomainDeceptionSubdomain|0 DEFINE:InquisitorDomainDefenseSubdomain|0 DEFINE:InquisitorDomainDemonSubdomainEvil|0 DEFINE:InquisitorDomainDemonSubdomainChaos|0 DEFINE:InquisitorDomainDevilSubdomainEvil|0 DEFINE:InquisitorDomainDevilSubdomainLaw|0 DEFINE:InquisitorDomainDivineSubdomain|0 DEFINE:InquisitorDomainExplorationSubdomain|0 DEFINE:InquisitorDomainFamilySubdomain|0 DEFINE:InquisitorDomainFateSubdomain|0 DEFINE:InquisitorDomainFeatherSubdomain|0 DEFINE:InquisitorDomainFerocitySubdomain|0 DEFINE:InquisitorDomainFreedomSubdomain|0 DEFINE:InquisitorDomainFurSubdomain|0 DEFINE:InquisitorDomainGrowthSubdomain|0 DEFINE:InquisitorDomainHeroismSubdomain|0 DEFINE:InquisitorDomainHomeSubdomain|0 DEFINE:InquisitorDomainHonorSubdomain|0 DEFINE:InquisitorDomainIceSubdomain|0 DEFINE:InquisitorDomainInevitableSubdomain|0 DEFINE:InquisitorDomainInsanitySubdomain|0 DEFINE:InquisitorDomainLanguageSubdomain|0 DEFINE:InquisitorDomainLeadershipSubdomain|0 DEFINE:InquisitorDomainLightSubdomain|0 DEFINE:InquisitorDomainLossSubdomain|0 DEFINE:InquisitorDomainLoveSubdomain|0 DEFINE:InquisitorDomainLustSubdomain|0 DEFINE:InquisitorDomainMartyrSubdomain|0 DEFINE:InquisitorDomainMemorySubdomain|0 DEFINE:InquisitorDomainMetalSubdomain|0 DEFINE:InquisitorDomainMurderSubdomain|0 DEFINE:InquisitorDomainNightSubdomain|0 DEFINE:InquisitorDomainNightmareSubdomain|0 DEFINE:InquisitorDomainOceansSubdomain|0 DEFINE:InquisitorDomainProteanSubdomain|0 DEFINE:InquisitorDomainPuritySubdomain|0 DEFINE:InquisitorDomainRageSubdomain|0 DEFINE:InquisitorDomainResolveSubdomain|0 DEFINE:InquisitorDomainRestorationSubdomain|0 DEFINE:InquisitorDomainResurrectionSubdomain|0 DEFINE:InquisitorDomainRevolutionSubdomain|0 DEFINE:InquisitorDomainSeasonsSubdomain|0 DEFINE:InquisitorDomainSmokeSubdomain|0 DEFINE:InquisitorDomainSoulsSubdomain|0 DEFINE:InquisitorDomainStormsSubdomain|0 DEFINE:InquisitorDomainTacticsSubdomain|0 DEFINE:InquisitorDomainThieverySubdomain|0 DEFINE:InquisitorDomainThoughtSubdomain|0 DEFINE:InquisitorDomainToilSubdomain|0 DEFINE:InquisitorDomainTradeSubdomain|0 DEFINE:InquisitorDomainUndeadSubdomain|0 DEFINE:InquisitorDomainWardsSubdomain|0 DEFINE:InquisitorDomainWindSubdomain|0 DEFINE:BypassInquisititorDomain|0 ABILITY:Special Ability|AUTOMATIC|Domains BONUS:ABILITYPOOL|Inquisitor Domain Choice|1 BONUS:VAR|DomainLVL|InquisitorLVL ASPECT:NotesSection|Inquisitor & Cleric Domain ASPECT:Notes|Must use Same Domain if becoming a Cleric. -Inquisitor ~ Judgement CATEGORY:Special Ability TYPE:InquisitorClassFeatures BONUS:ABILITYPOOL|Inquisitor Judgment Effect|1 -Inquisitor ~ Teamwork Feat CATEGORY:Special Ability TYPE:InquisitorClassFeatures DEFINE:InquisitorTeamworkFeatProgression|0 BONUS:VAR|InquisitorTeamworkFeatProgression|InquisitorLVL/3 BONUS:VAR|InquisitorTeamworkFeatProgression|-1|PREMULT:2,[PRECLASS:1,InquisitorLVL=6],[PREABILITY:1,CATEGORY=Archetype,TYPE.InquisitorTeamworkFeat6] BONUS:ABILITYPOOL|Teamwork Feat|InquisitorTeamworkFeatProgression +Inquisitor ~ Judgement CATEGORY:Special Ability TYPE:InquisitorClassFeatures BONUS:ABILITYPOOL|Inquisitor Judgment Effect|1 +Inquisitor ~ Teamwork Feat CATEGORY:Special Ability TYPE:InquisitorClassFeatures DEFINE:InquisitorTeamworkFeatProgression|0 BONUS:VAR|InquisitorTeamworkFeatProgression|InquisitorLVL/3 BONUS:VAR|InquisitorTeamworkFeatProgression|-1|PREMULT:2,[PRECLASS:1,InquisitorLVL=6],[PREABILITY:1,CATEGORY=Archetype,TYPE.InquisitorTeamworkFeat6] BONUS:ABILITYPOOL|Teamwork Feat|InquisitorTeamworkFeatProgression # Domains Air KEY:Inquisitor Domain ~ Air CATEGORY:Special Ability TYPE:InquisitorDomain PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Inquisitor Domain ~ Air],[PREVARLT:AirDomain,1] PREMULT:1,[PREVARGTEQ:BypassInquisititorDomain,1],[PREVARGTEQ:InquisitorDomainAir,1] DEFINE:DomainAirLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 DEFINE:AirDomain|0 ABILITY:Special Ability|AUTOMATIC|Air Domain ~ Lightning Arc ABILITY:Special Ability|AUTOMATIC|Air Domain ~ Electricity Resistance|PREVARGTEQ:DomainAirLVL,6 BONUS:VAR|DomainAirLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA|TYPE=Domain BONUS:VAR|DomainAirTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|AirDomain|1 SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.41 @@ -1139,7 +1139,7 @@ Brutality KEY:Master Chymist ~ Brutality CATEGORY:Special Ability TYPE:ClassFeatures.Master ChymistClassFeatures.SpecialQuality.Extraordinary DESC:At 3rd level, a master chymist's taste for violence leads her to strike more powerful blows with weapons easily mastered by her bestial mind. At 3rd level, a chymist in her mutagenic form deals +2 damage when attacking with simple weapons and natural attacks. This bonus increases to +4 at 7th level and to +6 at 9th level. BONUS:VAR|BrutalityLVL|MasterChymistLVL DEFINE:BrutalityLVL|0 # Master Spy Abilities -Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL +Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL-1/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. @@ -2089,7 +2089,7 @@ #Smite Evil KEY:Hospitaler ~ Smite Evil CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialAttack.Supernatural.PaladinSmiteEvil DESC:This functions as the paladin ability, but the hospitaler can smite evil one additional time per day at 7th level, and every six levels thereafter (instead of 4th level and every three levels thereafter). ABILITY:Special Ability|AUTOMATIC|Smite Evil BONUS:VAR|SmiteEvilTimes|-min((SmiteEvilLVL+2)/3,7) BONUS:VAR|SmiteEvilTimes|min((SmiteEvilLVL-1)/6) SOURCEPAGE:p.116 # TODO: Verify Smite Evil Progression is Correct Smite Evil KEY:Hospitaler ~ Smite Evil CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialAttack.Supernatural.Smite Evil DEFINE:SmiteEvilTimes|0 DEFINE:SmiteEvilAttackBonus|0 DEFINE:SmiteEvilDamageBonus|0 DEFINE:SmiteEvilACBonus|0 DEFINE:SmiteEvilLVL|0 BONUS:VAR|SmiteEvilTimes|min((SmiteEvilLVL+5)/6,7) BONUS:VAR|SmiteEvilAttackBonus,SmiteEvilACBonus|max(CHA,0) BONUS:VAR|SmiteEvilDamageBonus|SmiteEvilLVL SOURCEPAGE:p.60 ASPECT:CheckCount|%1|SmiteEvilTimes ASPECT:CheckType|Uses per day DESC:You can call out to the powers of good to aid you in your struggle against evil %1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +%2 to your attack rolls and +%3 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +%4. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +%5 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.|SmiteEvilTimes|SmiteEvilAttackBonus|SmiteEvilDamageBonus|SmiteEvilDamageBonus*2|SmiteEvilACBonus -Channel Positive Energy KEY:Hospitaler ~ Channel Positive Energy CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.PaladinChannelPositiveEnergy.Channel Positive Energy DESC:When a hospitaler reaches 4th level, she gains the ability to channel positive energy as a cleric equal to her paladin level -3. She can use this ability a number of times per day equal to 3 + her Charisma modifier. Using this ability does not expend uses of lay on hands, as it does with other paladins. This replaces the standard paladin's channel positive energy ability. SOURCEPAGE:p.116 +Channel Positive Energy KEY:Hospitaler ~ Channel Positive Energy CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.ChannelEnergy.Channel Energy.Channel Energy Positive.Channel Positive Energy.PaladinChannelPositiveEnergy SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:PaladinChannelEnergyTimes|0 DEFINE:PaladinChannelPositiveEnergyDC|0 DEFINE:PaladinChannelPositiveEnergyDice|0 DEFINE:PaladinChannelPositiveEnergyDieSize|0 DEFINE:PaladinChannelPositiveEnergyLVL|0 BONUS:VAR|PaladinChannelEnergyTimes|3+CHA BONUS:VAR|PaladinChannelPositiveEnergyDieSize|6 BONUS:VAR|PaladinChannelPositiveEnergyDice|(PaladinChannelPositiveEnergyLVL+1)/2 BONUS:VAR|PaladinChannelPositiveEnergyDC|10+(PaladinChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|PaladinChannelPositiveEnergyLVL|PaladinLVL-3 SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|PaladinChannelPositiveEnergyDice|PaladinChannelPositiveEnergyDieSize|PaladinChannelPositiveEnergyDC|PaladinChannelEnergyTimes ASPECT:CheckCount|%1|PaladinChannelEnergyTimes ASPECT:CheckType|Uses per day DESC:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this ability %4 times per day.|PaladinChannelPositiveEnergyDice|PaladinChannelPositiveEnergyDieSize|PaladinChannelPositiveEnergyDC|PaladinChannelEnergyTimes Aura of Healing KEY:Hospitaler ~ Aura of Healing CATEGORY:Special Ability TYPE:ClassFeatures.PaladinClassFeatures.SpecialQuality.Supernatural.PaladinAuraOfJustice.Aura DESC:At 11th level, a hospitaler can expend one use of her channel positive energy ability to emit a 30-foot aura of healing for a number of rounds equal to her paladin level. Allies in this aura (including the hospitaler) automatically stabilize if below 0 hit points and are immune to bleed damage. In addition, allies (including the paladin) that spend at least 1 full round inside the aura are healed an amount of damage equal to their total number of Hit Dice and may make a saving throw against any afflictions they are suffering from, such as a curse, disease, or poison. This saving throw only counts toward curing the affliction and does not impose any penalty on a failed save. Allies can only be healed once by a use of this ability and they can only attempt additional saving throws once per day, even if they are exposed to this aura multiple times. This ability replaces aura of justice. SOURCEPAGE:p.116 # Sacred Servant @@ -2842,16 +2842,16 @@ # Ability Name Category of Ability Type Visible Required Ability Define Description Stackable? Multiple? Choose Selections Bonus Ability Pool Modify VAR Source Page Aspects Benefits Ranger Favored Community CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FavoredCommunityPool|0 BONUS:ABILITYPOOL|Favored Community|FavoredCommunityPool BONUS:ABILITYPOOL|Favored Community|FavoredCommunityPoolBonus BONUS:ABILITYPOOL|Favored Community Bonus|max(0,FavoredCommunityPool-1) BONUS:VAR|FavoredCommunityPool|(classlevel("Ranger")+2)/5 # -Favored Community One CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityOne|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityOne MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=1st Favored Community SELECT:1 BONUS:VAR|FavoredCommunityOne|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityOne +Favored Community One CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityOne|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityOne MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=1st Favored Community SELECT:1 BONUS:VAR|FavoredCommunityOne|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityOne Favored Community Bonus One CATEGORY:Special Ability TYPE:FavoredCommunityBonus VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Favored Community One STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FavoredCommunityOne|2 # -Favored Community Two CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityTwo|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityTwo MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=2nd Favored Community SELECT:1 BONUS:VAR|FavoredCommunityTwo|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityTwo +Favored Community Two CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityTwo|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityTwo MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=2nd Favored Community SELECT:1 BONUS:VAR|FavoredCommunityTwo|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityTwo Favored Community Bonus Two CATEGORY:Special Ability TYPE:FavoredCommunityBonus VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Favored Community Two STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FavoredCommunityTwo|2 # Favored Community Three CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityThree|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityThree MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=3rd Favored Community SELECT:1 BONUS:VAR|FavoredCommunityThree|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityThree Favored Community Bonus Three CATEGORY:Special Ability TYPE:FavoredCommunityBonus VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Favored Community Three STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FavoredCommunityThree|2 # -Favored Community Four CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityFour|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityFour MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=4th Favored Community SELECT:1 BONUS:VAR|FavoredCommunityFour|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityFour +Favored Community Four CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredCommunity DEFINE:FavoredCommunityFour|0 DESC:You gain a +%1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).|FavoredCommunityFour MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE=4th Favored Community SELECT:1 BONUS:VAR|FavoredCommunityFour|2 SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredCommunityFour Favored Community Bonus Four CATEGORY:Special Ability TYPE:FavoredCommunityBonus VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Favored Community Four STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FavoredCommunityFour|2 ###Block: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-30 04:40:55
|
Revision: 25674 http://sourceforge.net/p/pcgen/code/25674 Author: amaitland Date: 2014-11-30 04:40:52 +0000 (Sun, 30 Nov 2014) Log Message: ----------- Fix: DATA-1489 Deliquescent Gloves attack bonus Backport 6.4 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:40:27 UTC (rev 25673) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:40:52 UTC (rev 25674) @@ -71,8 +71,8 @@ Unarmed Thawing CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|Deals an extra 1d6 points of damage to creatures with the cold subtype. Unarmed Valiant CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|see item description (Valiant) +Equipment ~ Deliquescent Gloves CATEGORY:Internal ASPECT:CombatBonus|Melee attacks deal 1d6 points of acid damage - # # EOF # Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:40:27 UTC (rev 25673) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:40:52 UTC (rev 25674) @@ -638,7 +638,7 @@ Assisting Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:180 WT:1 SOURCEPAGE:p.234 Challenger's Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:2200 WT:0 SOURCEPAGE:p.234 Claws of the Ice Bear TYPE:Magic.Wondrous.Glove.LesserMinor COST:1300 WT:1 SOURCEPAGE:p.234 SPELLS:Magic Item|TIMES=3|CASTERLEVEL=3|Spider Climb BONUS:SKILL|Climb|2|TYPE=Competence -Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 +Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 ABILITY:Internal|AUTOMATIC|Equipment ~ Deliquescent Gloves SPROP:Melee attacks deal 1d6 points of acid damage Engineer's Workgloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:3000 WT:0 SOURCEPAGE:p.234 Form-Fixing Gauntlets TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:0.5 SOURCEPAGE:p.234 Gauntlet of Rust.MOD TYPE:LesserMedium COST:11500 WT:2 SOURCEPAGE:p.235 SPELLS:Magic Item|TIMES=1|CASTERLEVEL=7|Rusting Grasp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-30 04:40:32
|
Revision: 25673 http://sourceforge.net/p/pcgen/code/25673 Author: amaitland Date: 2014-11-30 04:40:27 +0000 (Sun, 30 Nov 2014) Log Message: ----------- Fix: DATA-1489 Deliquescent Gloves attack bonus Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:34:07 UTC (rev 25672) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:40:27 UTC (rev 25673) @@ -71,7 +71,7 @@ Unarmed Thawing CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|Deals an extra 1d6 points of damage to creatures with the cold subtype. Unarmed Valiant CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|see item description (Valiant) -Equipment ~ Deliquescent Gloves CATEGORY:Internal ASPECT:CombatBonus|+1d6 acid bonus to equipped weapon +Equipment ~ Deliquescent Gloves CATEGORY:Internal ASPECT:CombatBonus|Melee attacks deal 1d6 points of acid damage # # EOF Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:34:07 UTC (rev 25672) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:40:27 UTC (rev 25673) @@ -638,7 +638,7 @@ Assisting Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:180 WT:1 SOURCEPAGE:p.234 Challenger's Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:2200 WT:0 SOURCEPAGE:p.234 Claws of the Ice Bear TYPE:Magic.Wondrous.Glove.LesserMinor COST:1300 WT:1 SOURCEPAGE:p.234 SPELLS:Magic Item|TIMES=3|CASTERLEVEL=3|Spider Climb BONUS:SKILL|Climb|2|TYPE=Competence -Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 ABILITY:Internal|AUTOMATIC|Equipment ~ Deliquescent Gloves SPROP:+1d6 acid bonus to equipped weapon +Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 ABILITY:Internal|AUTOMATIC|Equipment ~ Deliquescent Gloves SPROP:Melee attacks deal 1d6 points of acid damage Engineer's Workgloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:3000 WT:0 SOURCEPAGE:p.234 Form-Fixing Gauntlets TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:0.5 SOURCEPAGE:p.234 Gauntlet of Rust.MOD TYPE:LesserMedium COST:11500 WT:2 SOURCEPAGE:p.235 SPELLS:Magic Item|TIMES=1|CASTERLEVEL=7|Rusting Grasp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-30 04:34:10
|
Revision: 25672 http://sourceforge.net/p/pcgen/code/25672 Author: amaitland Date: 2014-11-30 04:34:07 +0000 (Sun, 30 Nov 2014) Log Message: ----------- Fix: DATA-1489 Deliquescent Gloves attack bonus Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:29:45 UTC (rev 25671) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_abilities.lst 2014-11-30 04:34:07 UTC (rev 25672) @@ -71,8 +71,8 @@ Unarmed Thawing CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|Deals an extra 1d6 points of damage to creatures with the cold subtype. Unarmed Valiant CATEGORY:Special Ability TYPE:UnarmedDisplay ASPECT:UnarmedNotes|see item description (Valiant) +Equipment ~ Deliquescent Gloves CATEGORY:Internal ASPECT:CombatBonus|+1d6 acid bonus to equipped weapon - # # EOF # Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:29:45 UTC (rev 25671) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst 2014-11-30 04:34:07 UTC (rev 25672) @@ -638,7 +638,7 @@ Assisting Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:180 WT:1 SOURCEPAGE:p.234 Challenger's Gloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:2200 WT:0 SOURCEPAGE:p.234 Claws of the Ice Bear TYPE:Magic.Wondrous.Glove.LesserMinor COST:1300 WT:1 SOURCEPAGE:p.234 SPELLS:Magic Item|TIMES=3|CASTERLEVEL=3|Spider Climb BONUS:SKILL|Climb|2|TYPE=Competence -Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 +Deliquescent Gloves TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:1 SOURCEPAGE:p.234 ABILITY:Internal|AUTOMATIC|Equipment ~ Deliquescent Gloves SPROP:+1d6 acid bonus to equipped weapon Engineer's Workgloves TYPE:Magic.Wondrous.Glove.LesserMinor COST:3000 WT:0 SOURCEPAGE:p.234 Form-Fixing Gauntlets TYPE:Magic.Wondrous.Glove.LesserMedium COST:8000 WT:0.5 SOURCEPAGE:p.234 Gauntlet of Rust.MOD TYPE:LesserMedium COST:11500 WT:2 SOURCEPAGE:p.235 SPELLS:Magic Item|TIMES=1|CASTERLEVEL=7|Rusting Grasp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-30 04:29:54
|
Revision: 25671 http://sourceforge.net/p/pcgen/code/25671 Author: amaitland Date: 2014-11-30 04:29:45 +0000 (Sun, 30 Nov 2014) Log Message: ----------- Implement: DATA-2219 (PF/APG) Implement Master Spy Sneak Attack Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-30 04:28:28 UTC (rev 25670) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-30 04:29:45 UTC (rev 25671) @@ -1142,7 +1142,7 @@ # Master Spy Abilities Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. -Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL+1)/2 +Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL-1/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. Mask Alignment KEY:Master Spy ~ Mask Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Nonmagical Aura KEY:Master Spy ~ Nonmagical Aura CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-30 04:28:32
|
Revision: 25670 http://sourceforge.net/p/pcgen/code/25670 Author: amaitland Date: 2014-11-30 04:28:28 +0000 (Sun, 30 Nov 2014) Log Message: ----------- Implement: DATA-2219 (PF/APG) Implement Master Spy Sneak Attack Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-29 22:11:17 UTC (rev 25669) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-11-30 04:28:28 UTC (rev 25670) @@ -1141,7 +1141,7 @@ # Master Spy Abilities Art of Deception KEY:Master Spy ~ Art of Deception CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DEFINE:MasterSpyArtOfDeceptionBonus|0 BONUS:SKILL|Bluff,Disguise,Sense Motive|MasterSpyArtOfDeceptionBonus DESC:A master spy adds her class level to all Bluff, Disguise, and Sense Motive checks. BONUS:VAR|MasterSpyArtOfDeceptionBonus|MasterSpyLVL Master of Disguise KEY:Master Spy ~ Master of Disguise CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1. -Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:[Not Implemented] DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL+1)/2 +Sneak Attack KEY:Master Spy ~ Sneak Attack CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Extraordinary DESC:This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at every third level (1st, 4th, 7th, and 10th). If a master spy gets a sneak attack bonus from another source, the bonuses on damage stack. BONUS:VAR|SneakAttackDice|(MasterSpyLVL-1/3)+1 ABILITY:Special Ability|AUTOMATIC|Sneak Attack Glib Lie KEY:Master Spy ~ Glib Lie CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks. Mask Alignment KEY:Master Spy ~ Mask Alignment CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.Supernatural DESC:A master spy of 2nd level or higher can alter her alignment aura to deceive spells that discern alignment (such as detect evil). She may choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. Masking her alignment aura is a standard action, and lasts until she changes it again or ends the effect. Nonmagical Aura KEY:Master Spy ~ Nonmagical Aura CATEGORY:Special Ability TYPE:ClassFeatures.Master SpyClassFeatures.SpecialQuality.SpellLike DESC:At 3rd level, a master spy can use magic aura twice per day, but only for the purpose of making an object appear nonmagical. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 22:11:20
|
Revision: 25669 http://sourceforge.net/p/pcgen/code/25669 Author: amaitland Date: 2014-11-29 22:11:17 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2215 (PF/B3) Globster missing Electricity Resistance 10 Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 22:10:57 UTC (rev 25668) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 22:11:17 UTC (rev 25669) @@ -229,7 +229,7 @@ Race Traits ~ Giant (Desert) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=DesertGiantRacialAbility|Immunity to Fire|Rock Catching|Rock Throwing BONUS:VAR|RockThrowingRange|100 ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf AUTO:WEAPONPROF|Scimitar Race Traits ~ Giant (Jungle) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=JungleGiantRacialAbility|Immunity to Disease|Immunity to Poison|Rock Catching AUTO:WEAPONPROF|Longbow Race Traits ~ Girtablilu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GirtabliluRacialAbility|Constrict BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) +Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) Race Traits ~ Goblin Snake CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GoblinSnakeRacialAbility|Can't be tripped Race Traits ~ Golem (Bone) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BoneGolemRacialAbility Race Traits ~ Golem (Brass) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrassGolemRacialAbility|Heat|Immunity to Fire BONUS:VAR|HeatDamageDice|1 BONUS:VAR|HeatDamageDieSize|6 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 22:11:06
|
Revision: 25668 http://sourceforge.net/p/pcgen/code/25668 Author: amaitland Date: 2014-11-29 22:10:57 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2215 (PF/B3) Globster missing Electricity Resistance 10 Backport to 6.4.1 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:55:01 UTC (rev 25667) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 22:10:57 UTC (rev 25668) @@ -230,7 +230,7 @@ Race Traits ~ Giant (Desert) CATEGORY:Internal AUTO:WEAPONPROF|Scimitar ABILITY:Special Ability|AUTOMATIC|TYPE=DesertGiantRacialAbility|Immunity to Fire|Rock Catching|Rock Throwing ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf BONUS:VAR|RockThrowingRange|100 Race Traits ~ Giant (Jungle) CATEGORY:Internal AUTO:WEAPONPROF|Longbow ABILITY:Special Ability|AUTOMATIC|TYPE=JungleGiantRacialAbility|Immunity to Disease|Immunity to Poison|Rock Catching Race Traits ~ Girtablilu CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GirtabliluRacialAbility|Constrict BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR -Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) +Race Traits ~ Globster CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GlobsterRacialAbility|Can't be tripped|Constrict|Grab|Immunity to Acid|Immunity to Bludgeoning Damage|Immunity to Piercing Damage|Stench|Water Dependency BONUS:VAR|StenchDuration|10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR+(STR/2) Race Traits ~ Goblin Snake CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=GoblinSnakeRacialAbility|Can't be tripped Race Traits ~ Golem (Bone) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BoneGolemRacialAbility Race Traits ~ Golem (Brass) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=BrassGolemRacialAbility|Heat|Immunity to Fire BONUS:VAR|HeatDamageDice|1 BONUS:VAR|HeatDamageDieSize|6 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 21:55:09
|
Revision: 25667 http://sourceforge.net/p/pcgen/code/25667 Author: amaitland Date: 2014-11-29 21:55:01 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2217 (PF) Bring Awakened template for Pathfinder Backport to 6.4 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst 2014-11-29 21:53:47 UTC (rev 25666) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst 2014-11-29 21:55:01 UTC (rev 25667) @@ -435,3 +435,8 @@ Arsinoitherium Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 ABILITY:Special Ability|AUTOMATIC|Trample NATURALATTACKS:Gore,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,2d8 Gylptodon Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Slashing,*2,1d10 Hippopotamus Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.157 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:VAR|TrampleDamageDieSize|8 ABILITY:Special Ability|AUTOMATIC|Trample NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,2d8 + +###Block: +Awakened Animal PRERACE:1,RACETYPE=Animal,TYPE=Animal !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Animal LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast ADDLEVEL:Animal|2 +Awakened Vermin DEFINESTAT:STAT|INT BONUS:VAR|Mindless|-1 PRERACE:1,RACETYPE=Vermin,TYPE=Vermin !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Vermin LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast ADDLEVEL:Vermin|2 +Awakened Tree DEFINESTAT:STAT|INT BONUS:VAR|Mindless|-1 PRETEXT:Inanimate Tree !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Tree LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Plant Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst 2014-11-29 21:53:47 UTC (rev 25666) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst 2014-11-29 21:55:01 UTC (rev 25667) @@ -2,6 +2,19 @@ SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Andrew Maitland +###Block: Awakened +STARTPACK:Awakened Animal TYPE:Companion VISIBLE:NO APPLY:INSTANT +STAT:INT=roll("3d6")+var("STAT.3.BASE")-var("STAT.3")|CHA=roll("1d3")+var("STAT.5.BASE") + +STARTPACK:Awakened Tree TYPE:Companion VISIBLE:NO APPLY:INSTANT +NAME:Awakened Tree +STAT:INT=roll("3d6")|CHA=roll("3d6")|WIS=roll("3d6") + +STARTPACK:Awakened Vermin TYPE:Companion VISIBLE:NO APPLY:INSTANT +NAME:Awakened Vermin +STAT:INT=roll("3d6")|CHA=roll("3d6")|WIS=roll("3d6") + + ###Block: Companion Kits STARTPACK:Companion ~ Ape TYPE:Companion VISIBLE:NO STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 21:53:52
|
Revision: 25666 http://sourceforge.net/p/pcgen/code/25666 Author: amaitland Date: 2014-11-29 21:53:47 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2217 (PF) Bring Awakened template for Pathfinder Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst 2014-11-29 21:38:21 UTC (rev 25665) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst 2014-11-29 21:53:47 UTC (rev 25666) @@ -435,3 +435,9 @@ Arsinoitherium Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 ABILITY:Special Ability|AUTOMATIC|Trample NATURALATTACKS:Gore,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,2d8 Gylptodon Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Slashing,*2,1d10 Hippopotamus Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.157 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:VAR|TrampleDamageDieSize|8 ABILITY:Special Ability|AUTOMATIC|Trample NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,2d8 + + +###Block: +Awakened Animal PRERACE:1,RACETYPE=Animal,TYPE=Animal !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Animal LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast ADDLEVEL:Animal|2 +Awakened Vermin DEFINESTAT:STAT|INT BONUS:VAR|Mindless|-1 PRERACE:1,RACETYPE=Vermin,TYPE=Vermin !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Vermin LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast ADDLEVEL:Vermin|2 +Awakened Tree DEFINESTAT:STAT|INT BONUS:VAR|Mindless|-1 PRETEXT:Inanimate Tree !PRESTAT:1,INT=3 ADD:LANGUAGE|TYPE=Spoken KIT:1|Awakened Tree LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Plant Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst 2014-11-29 21:38:21 UTC (rev 25665) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_kits_companion.lst 2014-11-29 21:53:47 UTC (rev 25666) @@ -2,6 +2,19 @@ SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 # Original Entry by: Andrew Maitland +###Block: Awakened +STARTPACK:Awakened Animal TYPE:Companion VISIBLE:NO APPLY:INSTANT +STAT:INT=roll("3d6")+var("STAT.3.BASE")-var("STAT.3")|CHA=roll("1d3")+var("STAT.5.BASE") + +STARTPACK:Awakened Tree TYPE:Companion VISIBLE:NO APPLY:INSTANT +NAME:Awakened Tree +STAT:INT=roll("3d6")|CHA=roll("3d6")|WIS=roll("3d6") + +STARTPACK:Awakened Vermin TYPE:Companion VISIBLE:NO APPLY:INSTANT +NAME:Awakened Vermin +STAT:INT=roll("3d6")|CHA=roll("3d6")|WIS=roll("3d6") + + ###Block: Companion Kits STARTPACK:Companion ~ Ape TYPE:Companion VISIBLE:NO STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 21:38:25
|
Revision: 25665 http://sourceforge.net/p/pcgen/code/25665 Author: amaitland Date: 2014-11-29 21:38:21 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2218 (PF/B3) Implement Legion Archon/Akvan/Valkyrie armor-related abilities Backport to 6.4 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:33:37 UTC (rev 25664) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:38:21 UTC (rev 25665) @@ -482,7 +482,7 @@ # Legion Archon 19 Flames of Faith KEY:Legion Archon ~ Flames of Faith CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon can manifest a +1 flaming burst greatsword or +1 flaming javelin as a move-equivalent action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. SOURCEPAGE:p.19 -Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 +Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 UNENCUMBEREDMOVE:HeavyArmor BONUS:SKILL|TYPE=Strength,TYPE=Dexterity|-ACCHECK Spell-Like Abilities KEY:Legion Archon ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:Legion Archon.SpecialQuality.SpellLike DESC:(CL 8th; concentration +11) Constant-detect evil, magic circle against evil At will-aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message 3/day-align weapon, mirror image, versatile weapon* #Ascomoid 20 @@ -809,7 +809,7 @@ Spell-Like Abilities KEY:Aghash ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:AghashRacialAbility.SpecialQuality.SpellLike DESC:(CL 6th; concentration +10) At will-bestow curse (DC 16), detect good, detect magic, dimension door, minor image (DC 15), spectral hand 1/day-suggestion (DC 16), summon (level 3, 1d2 dorus 25%%) #Akvan 84 -Armor Training KEY:Akvan ~ Armor Training CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Extraordinary DESC:An akvan is created wearing armor, and is naturally experienced in its use. An akvan possesses the armor training ability of a 15th-level fighter. SOURCEPAGE:p.84 +Armor Training KEY:Akvan ~ Armor Training CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Extraordinary DESC:An akvan is created wearing armor, and is naturally experienced in its use. An akvan possesses the armor training ability of a 15th-level fighter. SOURCEPAGE:p.84 BONUS:VAR|ArmorTrainingLVL|15|TYPE=Class ABILITY:Special Ability|AUTOMATIC|Fighter ~ Armor Training Aura of Hopelessness KEY:Akvan ~ Aura of Hopelessness CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:All creatures within 30 feet of an akvan must make a successful DC 30 Will save or take a -4 penalty on attack rolls, saving throws, skill checks, and ability checks. This is a mind-affecting effect. The save DC is Charisma-based. SOURCEPAGE:p.84 Create Ghul KEY:Akvan ~ Create Ghul CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:Any genie that is slain by an akvan becomes a ghul (see page 125) in 1d4 rounds. Such ghuls are under the command of the akvan that created them and remain enslaved until it dies, at which point they become free-willed ghuls. They do not possess any of the abilities they had in life. SOURCEPAGE:p.84 Shake Faith KEY:Akvan ~ Shake Faith CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:Anytime an akvan strikes a divine spellcaster with any of its melee attacks, the target must make a DC 30 Will save or be shaken for 1d4 rounds. If the save is successful, the target is instead shaken for 1 round. The save DC is Charisma-based. SOURCEPAGE:p.84 @@ -1751,7 +1751,7 @@ Spell-Like Abilities KEY:Tzitzimitl ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:TzitzimitlRacialAbility.SpecialQuality.SpellLike DESC:(CL 19th; concentration +29) Constant-arcane sight, fly, true seeing At will-bestow curse (DC 24), deeper darkness 3/day-animate dead, contagion (DC 23), greater teleport, haste 1/day-create undead, temporal stasis (DC 28), wail of the banshee (DC 29) #Valkyrie 277 -Battle Trained KEY:Valkyrie ~ Battle Trained CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Extraordinary DESC:A valkyrie is proficient with all armor. Armor never impacts a valkyrie's speed, nor does a valkyrie take armor check penalties on Ride checks. SOURCEPAGE:p.277 +Battle Trained KEY:Valkyrie ~ Battle Trained CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Extraordinary DESC:A valkyrie is proficient with all armor. Armor never impacts a valkyrie's speed, nor does a valkyrie take armor check penalties on Ride checks. SOURCEPAGE:p.277 UNENCUMBEREDMOVE:HeavyArmor BONUS:SKILL|Ride|-ACCHECK Choose the Slain KEY:Valkyrie ~ Choose the Slain CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Supernatural DESC:A valkyrie can draw the soul from a newly dead body and store it in her spear for transport to the Outer Planes. This functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect. SOURCEPAGE:p.277 Holy Zeal KEY:Valkyrie ~ Holy Zeal CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Supernatural DESC:A valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class. SOURCEPAGE:p.277 Spell-Like Abilities KEY:Valkyrie ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.SpellLike DESC:(CL 12th; concentration +18) Constant-deathwatch, tongues At will-aid, death ward, gentle repose, plane shift (self and mount only) 3/day-call lightning storm (DC 21), divine power, geas/quest 1/day-breath of life, heal, summon (level 8, 1 sleipnir 100%%) Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 21:33:37 UTC (rev 25664) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 21:38:21 UTC (rev 25665) @@ -214,10 +214,10 @@ 1 ABILITY:Special Ability|AUTOMATIC|Critical Mastery Qualify 1 ABILITY:Special Ability|AUTOMATIC|Greater Penetrating Strike Qualify ###Block: Level progression -2 BONUS:VAR|BraveryLVL|CL -3 BONUS:VAR|ArmorTrainingLVL|CL -5 BONUS:VAR|FighterWeaponTrainingLVL|CL -1 BONUS:VAR|FighterWeaponQualifyLVL|CL +2 BONUS:VAR|BraveryLVL|CL|TYPE=Class +3 BONUS:VAR|ArmorTrainingLVL|CL|TYPE=Class +5 BONUS:VAR|FighterWeaponTrainingLVL|CL|TYPE=Class +1 BONUS:VAR|FighterWeaponQualifyLVL|CL|TYPE=Class ###Block: 1 ABILITY:Fighter Class Feature|AUTOMATIC|Fighter ~ Bonus Feats|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeats 2 ABILITY:Fighter Class Feature|AUTOMATIC|Fighter ~ Bravery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 21:33:46
|
Revision: 25664 http://sourceforge.net/p/pcgen/code/25664 Author: amaitland Date: 2014-11-29 21:33:37 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2218 (PF/B3) Implement Legion Archon/Akvan/Valkyrie armor-related abilities Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:30:58 UTC (rev 25663) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:33:37 UTC (rev 25664) @@ -481,7 +481,7 @@ # Legion Archon 19 Flames of Faith KEY:Legion Archon ~ Flames of Faith CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon can manifest a +1 flaming burst greatsword or +1 flaming javelin as a move-equivalent action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. SOURCEPAGE:p.19 -Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 UNENCUMBEREDMOVE:HeavyArmor +Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 UNENCUMBEREDMOVE:HeavyArmor BONUS:SKILL|TYPE=Strength,TYPE=Dexterity|-ACCHECK Spell-Like Abilities KEY:Legion Archon ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:Legion Archon.SpecialQuality.SpellLike DESC:(CL 8th; concentration +11) Constant-detect evil, magic circle against evil At will-aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message 3/day-align weapon, mirror image, versatile weapon* #Ascomoid 20 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 21:31:07
|
Revision: 25663 http://sourceforge.net/p/pcgen/code/25663 Author: amaitland Date: 2014-11-29 21:30:58 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2218 (PF/B3) Implement Legion Archon/Akvan/Valkyrie armor-related abilities Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 18:14:50 UTC (rev 25662) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst 2014-11-29 21:30:58 UTC (rev 25663) @@ -481,7 +481,7 @@ # Legion Archon 19 Flames of Faith KEY:Legion Archon ~ Flames of Faith CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon can manifest a +1 flaming burst greatsword or +1 flaming javelin as a move-equivalent action. The legion archon's sword vanishes if it leaves its hand, and its javelin vanishes after striking or missing its target. SOURCEPAGE:p.19 -Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 +Second Skin KEY:Legion Archon ~ Second Skin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. SOURCEPAGE:p.19 UNENCUMBEREDMOVE:HeavyArmor Spell-Like Abilities KEY:Legion Archon ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:Legion Archon.SpecialQuality.SpellLike DESC:(CL 8th; concentration +11) Constant-detect evil, magic circle against evil At will-aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message 3/day-align weapon, mirror image, versatile weapon* #Ascomoid 20 @@ -808,7 +808,7 @@ Spell-Like Abilities KEY:Aghash ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:AghashRacialAbility.SpecialQuality.SpellLike DESC:(CL 6th; concentration +10) At will-bestow curse (DC 16), detect good, detect magic, dimension door, minor image (DC 15), spectral hand 1/day-suggestion (DC 16), summon (level 3, 1d2 dorus 25%%) #Akvan 84 -Armor Training KEY:Akvan ~ Armor Training CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Extraordinary DESC:An akvan is created wearing armor, and is naturally experienced in its use. An akvan possesses the armor training ability of a 15th-level fighter. SOURCEPAGE:p.84 +Armor Training KEY:Akvan ~ Armor Training CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Extraordinary DESC:An akvan is created wearing armor, and is naturally experienced in its use. An akvan possesses the armor training ability of a 15th-level fighter. SOURCEPAGE:p.84 BONUS:VAR|ArmorTrainingLVL|15|TYPE=Class ABILITY:Special Ability|AUTOMATIC|Fighter ~ Armor Training Aura of Hopelessness KEY:Akvan ~ Aura of Hopelessness CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:All creatures within 30 feet of an akvan must make a successful DC 30 Will save or take a -4 penalty on attack rolls, saving throws, skill checks, and ability checks. This is a mind-affecting effect. The save DC is Charisma-based. SOURCEPAGE:p.84 Create Ghul KEY:Akvan ~ Create Ghul CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:Any genie that is slain by an akvan becomes a ghul (see page 125) in 1d4 rounds. Such ghuls are under the command of the akvan that created them and remain enslaved until it dies, at which point they become free-willed ghuls. They do not possess any of the abilities they had in life. SOURCEPAGE:p.84 Shake Faith KEY:Akvan ~ Shake Faith CATEGORY:Special Ability TYPE:AkvanRacialAbility.SpecialQuality.Supernatural DESC:Anytime an akvan strikes a divine spellcaster with any of its melee attacks, the target must make a DC 30 Will save or be shaken for 1d4 rounds. If the save is successful, the target is instead shaken for 1 round. The save DC is Charisma-based. SOURCEPAGE:p.84 @@ -1750,7 +1750,7 @@ Spell-Like Abilities KEY:Tzitzimitl ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:TzitzimitlRacialAbility.SpecialQuality.SpellLike DESC:(CL 19th; concentration +29) Constant-arcane sight, fly, true seeing At will-bestow curse (DC 24), deeper darkness 3/day-animate dead, contagion (DC 23), greater teleport, haste 1/day-create undead, temporal stasis (DC 28), wail of the banshee (DC 29) #Valkyrie 277 -Battle Trained KEY:Valkyrie ~ Battle Trained CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Extraordinary DESC:A valkyrie is proficient with all armor. Armor never impacts a valkyrie's speed, nor does a valkyrie take armor check penalties on Ride checks. SOURCEPAGE:p.277 +Battle Trained KEY:Valkyrie ~ Battle Trained CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Extraordinary DESC:A valkyrie is proficient with all armor. Armor never impacts a valkyrie's speed, nor does a valkyrie take armor check penalties on Ride checks. SOURCEPAGE:p.277 UNENCUMBEREDMOVE:HeavyArmor BONUS:SKILL|Ride|-ACCHECK Choose the Slain KEY:Valkyrie ~ Choose the Slain CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Supernatural DESC:A valkyrie can draw the soul from a newly dead body and store it in her spear for transport to the Outer Planes. This functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect. SOURCEPAGE:p.277 Holy Zeal KEY:Valkyrie ~ Holy Zeal CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.Supernatural DESC:A valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class. SOURCEPAGE:p.277 Spell-Like Abilities KEY:Valkyrie ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:ValkyrieRacialAbility.SpecialQuality.SpellLike DESC:(CL 12th; concentration +18) Constant-deathwatch, tongues At will-aid, death ward, gentle repose, plane shift (self and mount only) 3/day-call lightning storm (DC 21), divine power, geas/quest 1/day-breath of life, heal, summon (level 8, 1 sleipnir 100%%) Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 18:14:50 UTC (rev 25662) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-11-29 21:30:58 UTC (rev 25663) @@ -214,10 +214,10 @@ 1 ABILITY:Special Ability|AUTOMATIC|Critical Mastery Qualify 1 ABILITY:Special Ability|AUTOMATIC|Greater Penetrating Strike Qualify ###Block: Level progression -2 BONUS:VAR|BraveryLVL|CL -3 BONUS:VAR|ArmorTrainingLVL|CL -5 BONUS:VAR|FighterWeaponTrainingLVL|CL -1 BONUS:VAR|FighterWeaponQualifyLVL|CL +2 BONUS:VAR|BraveryLVL|CL|TYPE=Class +3 BONUS:VAR|ArmorTrainingLVL|CL|TYPE=Class +5 BONUS:VAR|FighterWeaponTrainingLVL|CL|TYPE=Class +1 BONUS:VAR|FighterWeaponQualifyLVL|CL|TYPE=Class ###Block: 1 ABILITY:Fighter Class Feature|AUTOMATIC|Fighter ~ Bonus Feats|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBonusFeats 2 ABILITY:Fighter Class Feature|AUTOMATIC|Fighter ~ Bravery|!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 18:14:53
|
Revision: 25662 http://sourceforge.net/p/pcgen/code/25662 Author: amaitland Date: 2014-11-29 18:14:50 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Jenkins: Update Unit Tests to expected results Modified Paths: -------------- branches/6.04.x/code/testsuite/csheets/35eBard.xml branches/6.04.x/code/testsuite/csheets/CloudGiantHalfDragon.xml branches/6.04.x/code/testsuite/csheets/JimDop.xml branches/6.04.x/code/testsuite/csheets/PFRPGCleric.xml branches/6.04.x/code/testsuite/csheets/PFRPGPaladin.xml branches/6.04.x/code/testsuite/csheets/PFRPGRogue.xml branches/6.04.x/code/testsuite/csheets/Q-PsiCrystal.xml branches/6.04.x/code/testsuite/csheets/Quasvin.xml branches/6.04.x/code/testsuite/csheets/pf_goldielocks.xml Modified: branches/6.04.x/code/testsuite/csheets/35eBard.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/35eBard.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/35eBard.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1030,6 +1030,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Inspire Competence</name> + <description>A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the Bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the Bard's music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can't inspire competence in himself. Inspire competence is a mind-affecting ability.</description> + <type>SUPERNATURAL.CLASSFEATURES.BARDCLASSFEATURES.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Inspire Courage</name> <description>A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.</description> <type>SUPERNATURAL.CLASSFEATURES.BARDCLASSFEATURES.SPECIALQUALITY</type> @@ -1107,17 +1118,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Humanoid Traits</name> - <description>Humanoids eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Human Racial Traits</name> <description>4 extra skill points at 1st level and 1 extra skill point at each additional level. 1 extra feat at 1st level.</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1162,6 +1162,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Humanoid Traits</name> + <description>Humanoids eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Light</name> Modified: branches/6.04.x/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1467,17 +1467,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Air Traits</name> - <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1500,17 +1489,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 27)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1611,6 +1589,28 @@ </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> + <name>Air Traits</name> + <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Flight Maneuverability</name> <description></description> <type></type> Modified: branches/6.04.x/code/testsuite/csheets/JimDop.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/JimDop.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/JimDop.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1476,17 +1476,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 16)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1553,9 +1542,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Shapechanger Traits</name> - <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <name>Skills</name> + <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> + <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1563,18 +1552,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> - <name>Skills</name> - <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> - <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> - <hidden>F</hidden> + <hidden>T</hidden> <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> @@ -1620,6 +1609,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Shapechanger Traits</name> + <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon Specialization Qualify</name> <description></description> <type>INTERNAL.CLASSABILITY.FIGHTERQUALIFIES</type> Modified: branches/6.04.x/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/PFRPGCleric.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/PFRPGCleric.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1403,7 +1403,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>GOODS.TOOLS.DIVINEFOCUS</type> + <type>GOODS.TOOLS.SPELLCOMPONENT.DIVINEFOCUS</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1882,7 +1882,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>GOODS.TOOLS.DIVINEFOCUS</type> + <type>GOODS.TOOLS.SPELLCOMPONENT.DIVINEFOCUS</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2105,8 +2105,8 @@ <!-- Visible Normal "Special Ability" Ability Objects --> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy dealing 2d6 (DC 16 for half) 6/day.</description> - <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> + <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this ability 6 times per day.</description> + <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE.CHANNEL POSITIVE ENERGY</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -2140,7 +2140,7 @@ <ability_object> <name>Domains</name> <description></description> - <type>INTERNAL</type> + <type>INTERNAL.CF_DOMAIN</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2172,7 +2172,7 @@ </ability_object> <ability_object> <name>Spontaneous Casting</name> - <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time.</description> + <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -2183,7 +2183,7 @@ </ability_object> <ability_object> <name>Sun's Blessing</name> - <description>You add bonus damage whenever you channel positive energy to harm undead creatures.</description> + <description>Whenever you channel positive energy to harm undead creatures, add a +3 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.</description> <type>CLERICCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.DOMAINPOWER</type> <associated></associated> <count>0</count> @@ -2194,7 +2194,7 @@ </ability_object> <ability_object> <name>Touch of Glory</name> - <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check.</description> + <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +3 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> <associated></associated> <count>0</count> @@ -2203,17 +2203,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name>Weapon and Armor Proficiency</name> - <description>Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.</description> - <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Visible Virtual "Special Ability" Ability Objects --> <ability_object> <name>Aura of Good</name> @@ -2327,6 +2316,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Weapon and Armor Proficiency</name> + <description>Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.</description> + <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Light</name> Modified: branches/6.04.x/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/PFRPGPaladin.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/PFRPGPaladin.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1681,7 +1681,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>GOODS.TOOLS.DIVINEFOCUS</type> + <type>GOODS.TOOLS.SPELLCOMPONENT.DIVINEFOCUS</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2403,7 +2403,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>GOODS.TOOLS.DIVINEFOCUS</type> + <type>GOODS.TOOLS.SPELLCOMPONENT.DIVINEFOCUS</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3002,7 +3002,7 @@ </ability_object> <ability_object> <name>Celestial Spirit</name> - <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit.</description> + <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for 6 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +1 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability 1 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND.DIVINE BOND</type> <associated></associated> <count>0</count> @@ -3024,7 +3024,7 @@ </ability_object> <ability_object> <name>Rich Parents</name> - <description>You were born into a rich family, perhaps even the nobility.</description> + <description>You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.</description> <type>TRAIT.BASICTRAIT.SOCIALTRAIT</type> <associated></associated> <count>0</count> @@ -3091,8 +3091,8 @@ </ability_object> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy dealing 3d6 (DC 15 for half) /day.</description> - <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> + <description>You can unleash a wave of positive energy dealing 3d6 (DC 15 for half) /day. You can unleash a wave of positive energy. You must choose to deal 3d6 points of positive energy damage to undead creatures or to heal living creatures of 3d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.</description> + <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE.CHANNEL POSITIVE ENERGY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3102,7 +3102,7 @@ </ability_object> <ability_object> <name>Detect Evil</name> - <description>At will, you can use Detect Evil, as the Spell.</description> + <description>At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DETECT EVIL</type> <associated></associated> <count>0</count> @@ -3124,7 +3124,7 @@ </ability_object> <ability_object> <name>Lay on Hands</name> - <description>You can heal wounds (your own or those of others) by touch.</description> + <description>You can heal wounds (your own or those of others) by touch. Each day you can use this ability 5 times per day. With one use of this ability, you can heal 3d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing 3d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS.LAY ON HANDS</type> <associated></associated> <count>0</count> @@ -3146,7 +3146,7 @@ </ability_object> <ability_object> <name>Smite Evil</name> - <description>You can call out to the powers of good to aid you in your struggle against evil.</description> + <description>You can call out to the powers of good to aid you in your struggle against evil 2 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +6 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +12. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.</description> <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.SMITE EVIL</type> <associated></associated> <count>0</count> @@ -3155,17 +3155,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name>Weapon and Armor Proficiency</name> - <description>Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</description> - <type>PALADINCLASSFEATURES.SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Hidden Normal "Special Ability" Ability Objects --> <ability_object> <name>+2 Strength</name> @@ -3256,6 +3245,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Weapon and Armor Proficiency</name> + <description>Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</description> + <type>PALADINCLASSFEATURES.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Heavy</name> @@ -3335,6 +3335,17 @@ <category>Internal</category> </ability_object> <ability_object> + <name>Paladin Energy Resistance Tracker</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> <name>Race Traits ~ Human</name> <description></description> <type></type> Modified: branches/6.04.x/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/PFRPGRogue.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/PFRPGRogue.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -3720,8 +3720,8 @@ </ability_object> <ability_object> <name>Crippling Strike</name> - <description>You can sneak attack opponents with such precision that your blows weaken and hamper them.</description> - <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT.ATTACKOPTION</type> + <description>You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage.</description> + <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ROGUEADVANCEDTALENT.ATTACKOPTION</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3753,7 +3753,7 @@ </ability_object> <ability_object> <name>Natural-Born Leader</name> - <description>You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not.</description> + <description>You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.</description> <type>TRAIT.BASICTRAIT.SOCIALTRAIT</type> <associated></associated> <count>0</count> @@ -3809,7 +3809,7 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>You can avoid damage from many area-effect attacks.</description> + <description>You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.ADVANCEDROGUETALENT.ROGUECLASSFEATURES.RANGERCLASSFEATURES.MONKCLASSFEATURES</type> <associated></associated> <count>0</count> @@ -3842,7 +3842,7 @@ </ability_object> <ability_object> <name>Sneak Attack</name> - <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [6d6]</description> + <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 6d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.</description> <type>ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> <associated></associated> <count>0</count> @@ -3886,7 +3886,7 @@ </ability_object> <ability_object> <name>Uncanny Dodge</name> - <description>You can react to danger before your senses would normally allow you to do so.</description> + <description>You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE</type> <associated></associated> <count>0</count> @@ -3896,17 +3896,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Weapon and Armor Proficiency</name> - <description>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</description> - <type>ROGUECLASSFEATURES.SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Weapon Familiarity</name> <description>Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.</description> <type>RACIALTRAITS.SPECIALQUALITY.EXTRAORDINARY.HALFLINGRACIALTRAIT.HALFLINGRACIALDEFAULT</type> @@ -3953,8 +3942,8 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>Like Evasion, you still take no damage on a successful Reflex saving throw against attacks, additionally you take only half damage on a failed save.</description> - <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT</type> + <description>This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion.</description> + <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUEADVANCEDTALENT</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -4062,6 +4051,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Weapon and Armor Proficiency</name> + <description>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</description> + <type>ROGUECLASSFEATURES.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Light</name> Modified: branches/6.04.x/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -966,17 +966,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Construct Traits</name> - <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1009,6 +998,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Construct Traits</name> + <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> Modified: branches/6.04.x/code/testsuite/csheets/Quasvin.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/Quasvin.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/Quasvin.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1380,17 +1380,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Aberration Traits</name> - <description>Aberrations eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1467,6 +1456,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Aberration Traits</name> + <description>Aberrations eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> Modified: branches/6.04.x/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- branches/6.04.x/code/testsuite/csheets/pf_goldielocks.xml 2014-11-29 18:11:01 UTC (rev 25661) +++ branches/6.04.x/code/testsuite/csheets/pf_goldielocks.xml 2014-11-29 18:14:50 UTC (rev 25662) @@ -1426,7 +1426,7 @@ </feat> <feat> <name>Flyby Attack</name> - <description>When flying you can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.</description> + <description>This creature can make an attack before and after it moves while flying.</description> <type>GENERAL</type> <associated></associated> <count>0</count> @@ -1446,7 +1446,7 @@ </feat> <feat> <name>Hover</name> - <description>You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check. Hovering within 20 feet of the ground in an area with lots of loose debris creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).</description> + <description>This creature can hover in place with ease and can kick up clouds of dust and debris.</description> <type>GENERAL</type> <associated></associated> <count>0</count> @@ -1579,7 +1579,7 @@ </ability_object> <ability_object> <name>Crush</name> - <description>A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them.</description> + <description>A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC 34) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals 4d8+24.</description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1733,7 +1733,7 @@ </ability_object> <ability_object> <name>Luck</name> - <description>Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck.</description> + <description>Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (120 ft.) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3+12 hours. This ability is the equivalent of a 2nd-level spell.</description> <type>SPECIALQUALITY.SPELLLIKE.AURA</type> <associated></associated> <count>0</count> @@ -1788,7 +1788,7 @@ </ability_object> <ability_object> <name>Tail Sweep</name> - <description>This allows a Gargantuan or larger dragon to sweep with its tail as a standard action.</description> + <description>This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d8+24. Affected creatures can attempt Reflex saves to take half damage (DC 34).</description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 18:11:04
|
Revision: 25661 http://sourceforge.net/p/pcgen/code/25661 Author: amaitland Date: 2014-11-29 18:11:01 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Jenkins: Update Goldie for BENEFIT changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-11-29 18:09:42 UTC (rev 25660) +++ Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-11-29 18:11:01 UTC (rev 25661) @@ -1579,7 +1579,7 @@ </ability_object> <ability_object> <name>Crush</name> - <description></description> + <description>A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC 34) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals 4d8+24.</description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1788,7 +1788,7 @@ </ability_object> <ability_object> <name>Tail Sweep</name> - <description></description> + <description>This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d8+24. Affected creatures can attempt Reflex saves to take half damage (DC 34).</description> <type>RACEABILITY.SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 18:09:45
|
Revision: 25660 http://sourceforge.net/p/pcgen/code/25660 Author: amaitland Date: 2014-11-29 18:09:42 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2216 (PF/B3) Please implement Asura racial bonus on saves against enchantments Backport Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 17:46:42 UTC (rev 25659) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 18:09:42 UTC (rev 25660) @@ -1115,8 +1115,8 @@ CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Race Subtype ~ Rakshasa|PRERACE:1,RACESUBTYPE=Rakshasa ###Block: -# Ability Name Unique Key Category of Ability Visible Ability Modify VAR Aspects -Asura Traits KEY:Race Subtype ~ Asura CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Asura|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Telepathy|Asura ~ Elusive Aura|Immunity to curses|Immunity to disease|Immunity to poison BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance ASPECT:SaveBonus|+2 racial bonus on saving throws against enchantment spells. +# Ability Name Unique Key Category of Ability Visible Ability Modify VAR +Asura Traits KEY:Race Subtype ~ Asura CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Asura|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Telepathy|Asura ~ Elusive Aura|Immunity to curses|Immunity to disease|Immunity to poison|Asura ~ Save Bonus BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance Behemoth Traits KEY:Race Subtype ~ Behemoth CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Behemoth|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to ability damage|Immunity to aging|Immunity to bleed|Immunity to disease|Immunity to energy drain|Immunity to fire|Immunity to mind-affecting effects|Immunity to negative levels|Immunity to paralysis|Immunity to permanent wounds|Immunity to petrification|Immunity to poison|Immunity to polymorph|Behemoth ~ Ruinous|Behemoth ~ Unstoppable|Behemoth ~ Vulnerable to Miracles and Wishes Clockwork Traits KEY:Race Subtype ~ Clockwork CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Clockwork|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Vulnerability to Electricity|Clockwork ~ Winding|Clockwork ~ Swift Reactions|Clockwork ~ Difficult to Create Demodand Traits KEY:Race Subtype ~ Demodand CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Demodand|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to acid|Immunity to poison|Demodand ~ Faith-Stealing Strike|Demodand ~ Heretical Soul BONUS:VAR|FireResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance @@ -1142,6 +1142,7 @@ ###Block: Race Subtype Traits # Ability Name Unique Key Category of Ability Type Description Aspects Elusive Aura KEY:Asura ~ Elusive Aura CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:Asuras exist within reality but apart from it. All but the least of asuras exude an aura that affects all creatures within the area as if by a nondetection spell. The size of the aura is proportional to the asura's power. The caster level check to attempt divination on creatures within the aura is 15 + the spell-like ability caster level of the asura creating the aura. +Save Bonus KEY:Asura ~ Save Bonus CATEGORY:Special Ability TYPE:SpecialQuality DESC:+2 racial bonus on saving throws against enchantment spells. ASPECT:SaveBonus|+2 racial bonus on saving throws against enchantment spells. Ruinous KEY:Behemoth ~ Ruinous CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A behemoth's natural attacks penetrate damage reduction as if they were epic and magic, and ignore up to 20 points of hardness on objects struck. As a swift action, whenever it strikes a creature or object with a spell effect in place, it can attempt to dispel one randomly determined spell effect on that creature as if with a greater dispel magic (CL 20th). Unstoppable KEY:Behemoth ~ Unstoppable CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:If a behemoth starts its turn suffering from any or all of the following conditions, it recovers from them at the end of its turn: blind, confused, dazed, deafened, dazzled, exhausted, fatigued, nauseated, sickened, slowed, staggered, and stunned. Vulnerable to Miracles and Wishes KEY:Behemoth ~ Vulnerable to Miracles and Wishes CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A spell effect created by a miracle or wish spell is particularly effective against a behemoth. A spellcaster gains a +6 bonus on its caster level check to penetrate a behemoth's SR with a miracle or wish spell, and the behemoth suffers a \x966 penalty on saves against these spells. A miracle or a wish spell can negate a behemoth's regeneration, but only for 1d4 rounds per casting. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-29 17:46:50
|
Revision: 25659 http://sourceforge.net/p/pcgen/code/25659 Author: amaitland Date: 2014-11-29 17:46:42 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Implement: DATA-2216 (PF/B3) Please implement Asura racial bonus on saves against enchantments Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 12:16:43 UTC (rev 25658) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst 2014-11-29 17:46:42 UTC (rev 25659) @@ -1113,7 +1113,7 @@ CATEGORY=Internal|Default.MOD ABILITY:Special Ability|AUTOMATIC|Race Subtype ~ Rakshasa|PRERACE:1,RACESUBTYPE=Rakshasa ###Block: -Asura Traits KEY:Race Subtype ~ Asura CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Asura|PRERULE:1,DISPLAYTYPETRAITS BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance ASPECT:SaveBonus|+2 racial bonus on saving throws against enchantment spells. ABILITY:Special Ability|AUTOMATIC|Telepathy|Asura ~ Elusive Aura|Immunity to curses|Immunity to disease|Immunity to poison +Asura Traits KEY:Race Subtype ~ Asura CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Asura|PRERULE:1,DISPLAYTYPETRAITS BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance ABILITY:Special Ability|AUTOMATIC|Telepathy|Asura ~ Elusive Aura|Immunity to curses|Immunity to disease|Immunity to poison|Asura ~ Save Bonus Behemoth Traits KEY:Race Subtype ~ Behemoth CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Behemoth|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to ability damage|Immunity to aging|Immunity to bleed|Immunity to disease|Immunity to energy drain|Immunity to fire|Immunity to mind-affecting effects|Immunity to negative levels|Immunity to paralysis|Immunity to permanent wounds|Immunity to petrification|Immunity to poison|Immunity to polymorph|Behemoth ~ Ruinous|Behemoth ~ Unstoppable|Behemoth ~ Vulnerable to Miracles and Wishes Clockwork Traits KEY:Race Subtype ~ Clockwork CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Clockwork|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Vulnerability to Electricity|Clockwork ~ Winding|Clockwork ~ Swift Reactions|Clockwork ~ Difficult to Create Demodand Traits KEY:Race Subtype ~ Demodand CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Demodand|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to acid|Immunity to poison|Demodand ~ Faith-Stealing Strike|Demodand ~ Heretical Soul BONUS:VAR|FireResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance @@ -1137,6 +1137,7 @@ ###Block: Race Subtype Traits Elusive Aura KEY:Asura ~ Elusive Aura TYPE:Supernatural.SpecialQuality CATEGORY:Special Ability DESC:Asuras exist within reality but apart from it. All but the least of asuras exude an aura that affects all creatures within the area as if by a nondetection spell. The size of the aura is proportional to the asura's power. The caster level check to attempt divination on creatures within the aura is 15 + the spell-like ability caster level of the asura creating the aura. +Save Bonus KEY:Asura ~ Save Bonus TYPE:SpecialQuality CATEGORY:Special Ability DESC:+2 racial bonus on saving throws against enchantment spells. ASPECT:SaveBonus|+2 racial bonus on saving throws against enchantment spells. Ruinous KEY:Behemoth ~ Ruinous TYPE:SpecialQuality.Supernatural CATEGORY:Special Ability DESC:A behemoth's natural attacks penetrate damage reduction as if they were epic and magic, and ignore up to 20 points of hardness on objects struck. As a swift action, whenever it strikes a creature or object with a spell effect in place, it can attempt to dispel one randomly determined spell effect on that creature as if with a greater dispel magic (CL 20th). Unstoppable KEY:Behemoth ~ Unstoppable TYPE:SpecialQuality.Extraordinary CATEGORY:Special Ability DESC:If a behemoth starts its turn suffering from any or all of the following conditions, it recovers from them at the end of its turn: blind, confused, dazed, deafened, dazzled, exhausted, fatigued, nauseated, sickened, slowed, staggered, and stunned. Vulnerable to Miracles and Wishes KEY:Behemoth ~ Vulnerable to Miracles and Wishes TYPE:SpecialQuality.Supernatural CATEGORY:Special Ability DESC:A spell effect created by a miracle or wish spell is particularly effective against a behemoth. A spellcaster gains a +6 bonus on its caster level check to penetrate a behemoth's SR with a miracle or wish spell, and the behemoth suffers a \x966 penalty on saves against these spells. A miracle or a wish spell can negate a behemoth's regeneration, but only for 1d4 rounds per casting. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |