Re: [PGE] davidd, art
Status: Alpha
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From: Katlan M. <mer...@ma...> - 2010-03-25 04:57:45
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i think that's wut i found... thus my request to davidd diffuse, bump/normal, reflection (when necessary). any others will be a special case. liiike displacement... From: Chris Boyd [mailto:bo...@ma...] Sent: Wednesday, March 24, 2010 9:49 PM To: PantherGameEngine-class Subject: Re: [PGE] davidd, art Or find the pipeline you like and make the artists learn what they have to do in order to use that pipeline. On Wed, Mar 24, 2010 at 9:39 PM, Eliot Lash <la...@ma...> wrote: An open-source game I worked on before, Vega Strike <http://vegastrike.sourceforge.net/> , has a bunch of static ship models that have diffuse and reflection (specular) maps. Some of the newer ones also have normal maps. If you want I can grab one with a normal map, convert it to .x format, and put it in greenpanther svn. All their art is (oddly enough) under the Gnu General Public License (unless they moved to creative commons as I was trying to get them to do) but in any case it should be fine as a test asset. I guess the only disadvantage there is that we need to test our shaders with content that our artists know how to make. On Wed, Mar 24, 2010 at 7:09 PM, Katlan Merrill <mer...@ma...> wrote: hey david d, so for me to work on the final shaders, im gunna need art from you in a certain way: 1, model - can be higher res (more polys) then old ones - no embedded media - .x format - uvmapped! 2, textures a, diffuse b, bump c, reflection (if applicable) 3, source files in case i need to make changes here n there and that's for all buildings. and terrain actually. im thinkin buildings won't have reflection maps, but aliens might?? so i can do that. but yeah. sound good?! also, we should work on buildings soon. and a map. if u want i can make the map, cus ill want htat first probably... -K ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ PantherEngine-class mailing list Pan...@li... https://lists.sourceforge.net/lists/listinfo/pantherengine-class ---------------------------------------------------------------------------- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ PantherEngine-class mailing list Pan...@li... https://lists.sourceforge.net/lists/listinfo/pantherengine-class No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2768 - Release Date: 03/24/10 12:33:00 |