osw-users Mailing List for Open Sound World (Page 5)
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From: Andy S. <an...@a2...> - 2003-09-17 17:10:08
|
<quote who="smoerk"> > i checked out osw from cvs one hour ago and i've got the following > compile error. i have jack 0.80.0 installed (redhat / planet ccrma). Yep, the jack code does not work yet... I would not even expect it to compile. I might get it working by the next release (which is in a couple of weeks). --------------------------------------------------------------- Andrew (Andy) W. Schmeder mailto:an...@a2... http://www.a2hd.com |
From: smoerk <sm...@gm...> - 2003-09-17 14:40:27
|
hi, i compiled it with alsa support and now cannot start it. does cvs version only work with tcl 8.4? i have 8.3.5 installed, which worked with osw 1.1beta3. [root@audio7 i386]# osw -dr alsa OSW - Open Sound World (c) 2001-2003 Amar Chaudhary (c) 1998-2001 Regents of the University of California All rights reserved. See Licence file for full licensing info. User requested driver alsa. Error in startup script: can't read "::TransformPackage(Button)": no such element in array while executing "return $::TransformPackage($transformClass)" (procedure "oswGetPackage" line 3) invoked from within "oswGetPackage $transformClass" (procedure "oswDockTransform" line 30) invoked from within "oswDockTransform "Button" button 0" (procedure "oswDefaultDocks" line 3) invoked from within "oswDefaultDocks" (procedure "oswInitDock" line 4) invoked from within "oswInitDock" (file "/usr/local/lib/osw/oswinit.tcl" line 1050) |
From: smoerk <sm...@gm...> - 2003-09-17 13:52:55
|
hello, i checked out osw from cvs one hour ago and i've got the following compile error. i have jack 0.80.0 installed (redhat / planet ccrma). tack-check -c oswLinuxJackAudio.cpp In file included from oswLinuxJackAudio.cpp:62: oswLinuxJackAudio.h:80: parse error before `[' token oswLinuxJackAudio.cpp: In function `int osw::osw_jack_process_callback(unsigned int, void*)': oswLinuxJackAudio.cpp:76: `class osw::JackDriver' has no member named `step' oswLinuxJackAudio.cpp:81: `jack_get_buffer' undeclared (first use this function) oswLinuxJackAudio.cpp:81: (Each undeclared identifier is reported only once for each function it appears in.) oswLinuxJackAudio.cpp: In constructor `osw::JackDriver::JackDriver(const osw::string&, osw::Container*)': oswLinuxJackAudio.cpp:138: `Tokenize' undeclared (first use this function) make: *** [oswLinuxJackAudio.o] Error 1 |
From: smoerk <sm...@gm...> - 2003-08-08 20:42:03
|
smoerk wrote: > the 1000ms latency i experienced on my windows machine is surely a > problem with my sound card (rme digi96/8). the rme support wrote me that > directsound is supported by this card. so i'm waiting for the asio is NOT supported > drivers to test it again on windows (or another machine with a consumer > aound card). |
From: smoerk <sm...@gm...> - 2003-08-08 20:26:35
|
Amar wrote: > To everyone: I am generally perlexed at the recent experiences of 100ms or > 1-2s latencies under Linux and Windows, as well as some of the crashes. i forgot to mention that it crashes on linux easily with all help_*Noise.osw patches. :) maybe i try to write a better bug report the next days. for now i need some beers after two days of crashing open sound worlds... about the latency, i didn't measure the raw audio latency, this is the latency i get when i touch a slider, switch on audio, etc. it could be a slow gui, which causes this. i have to test it with external triggers, for example OSC commands. the 1000ms latency i experienced on my windows machine is surely a problem with my sound card (rme digi96/8). the rme support wrote me that directsound is supported by this card. so i'm waiting for the asio drivers to test it again on windows (or another machine with a consumer aound card). > I do not see these issues on my systems - variability is not surprising > though. Open source projects rely on their user communities to help track > down such issues and make improvements. To that end, detailed bug reports > either to this list or via the SourceForge bug-tracking system are very > welcome. On a similar note, more volunteers to test the Windows installer > and Linux rpms prior to each release would be very helpful. |
From: Amar <am...@pt...> - 2003-08-08 18:05:53
|
Strange about the binary rpm, I'll look into that. The Jack drivers are part of the source code, but I do not believe they have yet been fully implemented. In the meantime, the ALSA interface is the preferred one. ASIO is being debugged, it will be a separate "add-on" when released. To everyone: I am generally perlexed at the recent experiences of 100ms or 1-2s latencies under Linux and Windows, as well as some of the crashes. I do not see these issues on my systems - variability is not surprising though. Open source projects rely on their user communities to help track down such issues and make improvements. To that end, detailed bug reports either to this list or via the SourceForge bug-tracking system are very welcome. On a similar note, more volunteers to test the Windows installer and Linux rpms prior to each release would be very helpful. -Amar ----- Original Message ----- From: "smoerk" <sm...@gm...> To: <osw...@li...> Sent: Friday, August 08, 2003 10:26 AM Subject: [Osw-users] Boo! > i had to rebuild the rpm from the source rpm and now osw starts. it > seems that the rpm from osw.sf.net does not work with redhat 9. > > after my system froze imediately when clicking the speaker symbol i > tried i compiled it with --enable-jack. i suspect this is not officially > supported as i couldn't get any sound out of it, only got this "Boo!" > messages on the terminal, although it connects to jackd and the osw > ports are available. > > then i tried again with alsa. it crashes when running as root, but works > when running as a normal user. latency is not very low, but much better > than on my windows install. i guess around 100ms in comparision to 1-2 > seconds on my windows (it's on the same machine!). > > > > when will the asio drivers for windows be available? > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users > |
From: smoerk <sm...@gm...> - 2003-08-08 17:27:37
|
i had to rebuild the rpm from the source rpm and now osw starts. it seems that the rpm from osw.sf.net does not work with redhat 9. after my system froze imediately when clicking the speaker symbol i tried i compiled it with --enable-jack. i suspect this is not officially supported as i couldn't get any sound out of it, only got this "Boo!" messages on the terminal, although it connects to jackd and the osw ports are available. then i tried again with alsa. it crashes when running as root, but works when running as a normal user. latency is not very low, but much better than on my windows install. i guess around 100ms in comparision to 1-2 seconds on my windows (it's on the same machine!). when will the asio drivers for windows be available? |
From: smoerk <sm...@gm...> - 2003-08-08 11:58:08
|
hello, after i build and installed the tcl rpm package with --enable-threads, i still get the same errors. any idea what's wrong? Setting browser to mozilla Error in startup script: can't read "::TransformPackage(Button)": no such element in array while executing "return $::TransformPackage($transformClass)" (procedure "oswGetPackage" line 3) invoked from within "oswGetPackage $transformClass" (procedure "oswDockTransform" line 30) invoked from within "oswDockTransform "Button" button 0" (procedure "oswDefaultDocks" line 3) invoked from within "oswDefaultDocks" (procedure "oswInitDock" line 4) invoked from within "oswInitDock" (file "/usr/lib/osw/oswinit.tcl" line 1050) |
From: Amar <am...@pt...> - 2003-08-07 01:11:19
|
Hi, OpenSound Control is a protocol for communicating between different = software applications and devices. It includes a hierarchical address = system (e.g., addressing elements of a synthesizer or app using = URL-style names) and arbitrary data types (ints, strings, floats, = whatever) and can run on various high-bandwidth transport mechanisms, = such as UDP-over-Ethernet. More information can be found at = http://www.cnmat.berkeley.edu/OSC Several applications support OpenSound Control, including Max/MSP and = OpenSoundWorld, which means they can communicate fairly easily with one = another. =20 -Amar =20 ----- Original Message -----=20 From: Loi...@ao...=20 To: osw...@li...=20 Sent: Wednesday, August 06, 2003 2:19 PM Subject: [Osw-users] about Max/msp Hello, I heard some things about Max/Msp even if I don't use it for the = moment. Please can you tell what means this sentence :"The OpenSound Control = protocol has been implemented in Cycling 74's Max/MSP environment. Lo=EFs www.soundandmossl.com |
From: Amar <am...@pt...> - 2003-08-07 00:56:22
|
I don't have an m-audio delta, so I can't reproduce your experience there (anyone else out there have one?). The way OSW utilizes CPU under Windows when audio is on is to take as much CPU as the operating system will allow (thus it looks like 100% if you open the CPU meter). However, other applications will be able to run and grab their share of CPU, and OSW's share will diminish accordingly. Can you characterize "extremely slow", i.e., user-interface performance, patch load time, DSP performance, etc? Thanks. -Amar ----- Original Message ----- From: "Oliver Thuns" <th...@un...> To: <osw...@li...> Sent: Wednesday, August 06, 2003 12:46 PM Subject: [Osw-users] osw problems continue > i tried running osw on another windows 2000 machine (450mhz) with a > different sound card (m-audio delta 1010). it was extremly slow and took > all of the cpu it could get. i couldn't get any audio output from osw. > > does anyone have success with multi-channel sound cards and osw on windows? > > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users > |
From: <Loi...@ao...> - 2003-08-06 21:19:36
|
Hello, I heard some things about Max/Msp even if I don't use it for the moment. Please can you tell what means this sentence :"The <A HREF=3D"http://cnmat.c= nmat.berkeley.edu/OSC">OpenSound Control</A> protocol=20 has been implemented in <A HREF=3D"http://www.cycling74.com/">Cycling 74</A>= 's <A HREF=3D"http://www.cycling74.com/products/index.html#max">Max/MSP</A>=20= environment. Lo=EFs www.soundandmossl.com |
From: Oliver T. <th...@un...> - 2003-08-06 19:48:37
|
i tried running osw on another windows 2000 machine (450mhz) with a different sound card (m-audio delta 1010). it was extremly slow and took all of the cpu it could get. i couldn't get any audio output from osw. does anyone have success with multi-channel sound cards and osw on windows? |
From: Amar <am...@pt...> - 2003-08-06 17:11:43
|
> p.s.: does osw also work with newer tcl version (8.3 or 8.4)? > OSW works with 8.3 or 8.4 on Linux, Irix and OS X. The Windows version is linked with Tcl82.dll (no symbolic link support), so probably won't work with newer versions. |
From: smoerk <sm...@gm...> - 2003-08-06 17:07:47
|
Amar wrote: > The answer is mileage varies depending on hardware, OS version, system > configuration, etc. For my own work (which includes live performance), the > windows version has been extremely stable of late, running for multiple > hours w/o a crash. this is good to know, i had the impression osw is just not ready for serious work, but it seems to have problems only with my setup. > Latency under windows depends on the audio device and > driver you are using - my general sense has been I can get around 20-30ms > gesture-to-output latency with unsophisticated DirectSound drivers using > Win2K or WinXP (I don't recommend an earlier version of Windows). > > Could you provide me your OS, CPU and soundcard info, as well as an example > patch that crashes or causes the high latency? This would be extremely > helpful. i experience the high latency with every patch. i have a windows 2000 machine (latest service pack) with an rme digi96/8 soundcard (more pro than consumer). i guess it has something to do with the directsound drivers as the asio drivers work much better with other software, although other apps don't crash with directsound. i cannot reproduce the crashes in osw, it just crashes sometimes. > The Linux version has more promise in my opinion for consistent low-latency > performance. I get lower latency w/ Linux + ALSA, but occasionally the OSW > linux interface flakes out - others have had different experiences and may > wish to comment further. as soon as i found a tcl rpm with threading enabled or manage it to compile a rpm by myself i will test it. but windows is my primary platform. p.s.: does osw also work with newer tcl version (8.3 or 8.4)? |
From: smoerk <sm...@gm...> - 2003-08-06 16:56:47
|
hello, i tried to run osw on linux, but i get errors on startup: Error in startup script: can't read "::TransformPackage(Button)": no such element in array while executing "return $::TransformPackage($transformClass)" (procedure "oswGetPackage" line 3) could this error caused by an non-multithreading tcl installation? do you know where i can get an rpm for redhat9 with multithreading enabled? i will ask in the planet ccrma list, too. thx, |
From: Amar <am...@pt...> - 2003-08-06 16:54:09
|
The answer is mileage varies depending on hardware, OS version, system configuration, etc. For my own work (which includes live performance), the windows version has been extremely stable of late, running for multiple hours w/o a crash. Latency under windows depends on the audio device and driver you are using - my general sense has been I can get around 20-30ms gesture-to-output latency with unsophisticated DirectSound drivers using Win2K or WinXP (I don't recommend an earlier version of Windows). Could you provide me your OS, CPU and soundcard info, as well as an example patch that crashes or causes the high latency? This would be extremely helpful. The Linux version has more promise in my opinion for consistent low-latency performance. I get lower latency w/ Linux + ALSA, but occasionally the OSW linux interface flakes out - others have had different experiences and may wish to comment further. Thanks. -Amar ----- Original Message ----- From: "smoerk" <sm...@gm...> To: <osw...@li...> Sent: Wednesday, August 06, 2003 4:29 AM Subject: [Osw-users] first impressions > hello, > > i played around a little bit yesterday and today with osw and it's quite > impressive. i find it much easier to understand than pd and the > "language" seems more high-level. > > the problem is that it's mostly unusable for real work on my windows > machine: > > - big latency around 1 to 2 seconds. > - crashes very often > - dropouts when there are events in the gui > > are these windows related problems? is the linux version more usable? > > > minor problems: > > - ugly interface > - patches loading very slow > - no asio interface > > > osw would be a really nice program, if the stability and performance > problems could be solved. > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users > |
From: smoerk <sm...@gm...> - 2003-08-06 11:30:13
|
hello, i played around a little bit yesterday and today with osw and it's quite impressive. i find it much easier to understand than pd and the "language" seems more high-level. the problem is that it's mostly unusable for real work on my windows machine: - big latency around 1 to 2 seconds. - crashes very often - dropouts when there are events in the gui are these windows related problems? is the linux version more usable? minor problems: - ugly interface - patches loading very slow - no asio interface osw would be a really nice program, if the stability and performance problems could be solved. |
From: Amar <am...@pt...> - 2003-08-05 20:19:00
|
Yep, this list still exists - just not very much traffic (many people still ask support questions 1-on-1). Can you double-click on the file oswinit.tcl in your "Open Sound World" directory and let me know what message appears? Thanks. -Amar ----- Original Message ----- From: "smoerk" <sm...@gm...> To: <osw...@li...> Sent: Tuesday, August 05, 2003 1:09 PM Subject: [Osw-users] is the list active? > i didn't receive anything for month... > > just tried the latest osw for windows and i get only a empty wish window... > > > > ------------------------------------------------------- > This SF.Net email sponsored by: Free pre-built ASP.NET sites including > Data Reports, E-commerce, Portals, and Forums are available now. > Download today and enter to win an XBOX or Visual Studio .NET. > http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users > |
From: smoerk <sm...@gm...> - 2003-08-05 20:13:26
|
i didn't receive anything for month... just tried the latest osw for windows and i get only a empty wish window... |
From: Amar <am...@pt...> - 2003-06-26 04:50:38
|
Hi Mathieu- I have been compiling with g++ 3.2 on Linux and Mac OS X. Yours is the first experience I've heard with 3.3. I have some ideas of what the problem might be, however, and will look into it. Meanwhile, feedback from anyone else using 3.3 would be most helpful. Regards, -Amar ----- Original Message ----- From: "Mathieu Bouchard" <ma...@sy...> To: "Amar" <am...@pt...> Cc: <osw...@li...>; <osw...@li...> Sent: Wednesday, June 25, 2003 6:31 PM Subject: [Osw-users] Re: [Osw-announce] OSW 1.1 Beta 3 released > > On Fri, 20 Jun 2003, Amar wrote: > > > The third beta release of OpenSoundWorld (OSW) version 1.1 is now > > available for download in the downloads/files section of this site. > > This new version contains new features and many bug fixes: > > I can't compile it. Which compiler should I use? This is g++ 3.3 on Debian > 3.1. > > LC_ALL=en make > g++ -g -O2 -DOSW_EXT_HASH_MAP -I../include -I../generic -I. -I../types > -I../sdif -I../osc -O2 -ftemplate-depth-64 -felide-constructors > -D_OSWCORE -D _USING_TCL -march=pentium -march=i586 -Wall -w > -DOSW_MAJOR_VERSION=1 -DOSW_MINOR_VERSION=1 -DOSW_BETA_VERSION=3 > -DOSW_PATCH_VERSION=0 -D_REENTRANT -pthread -fstack-check -c > ../generic/oswGetPut.cpp > > ../generic/oswGetPut.cpp: In member function `void > osw::InternalPutTransform::activation1Expr()': > ../generic/oswGetPut.cpp:114: error: ambiguous overload for ` > osw::State<osw::Any>& = osw::Any' operator > ../include/oswState.h:379: error: candidates are: osw::State<T>& > osw::State<T>::operator=(const T&) [with T = osw::Any] > ../include/oswState.h:384: error: osw::State<T>& > osw::State<T>::operator=(const osw::State<T>&) [with T = osw::Any] > > ../generic/oswGetPut.cpp: In member function `void > osw::InternalGetTransform::activation1Expr()': > ../generic/oswGetPut.cpp:206: error: ambiguous overload for ` > osw::Outlet<osw::Any>& = osw::Any' operator > ../include/oswInletOutlet.h:365: error: candidates > are: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::Any&) > ../include/oswInletOutlet.h:371: error: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::State<osw::Any>&) > ../include/oswInletOutlet.h:345: error: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::Outlet<osw::Any>&) > ../generic/oswGetPut.cpp:208: error: ambiguous overload for ` > osw::Outlet<osw::Any>& = osw::Any' operator > ../include/oswInletOutlet.h:365: error: candidates > are: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::Any&) > ../include/oswInletOutlet.h:371: error: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::State<osw::Any>&) > ../include/oswInletOutlet.h:345: error: osw::Outlet<osw::Any>& > osw::Outlet<osw::Any>::operator=(const osw::Outlet<osw::Any>&) > > ../generic/oswGetPut.cpp: In member function `void > osw::GlobTransform::activation1Expr()': > ../generic/oswGetPut.cpp:286: error: ambiguous overload for ` > osw::State<osw::Any>& = osw::Any' operator > ../include/oswState.h:379: error: candidates are: osw::State<T>& > osw::State<T>::operator=(const T&) [with T = osw::Any] > ../include/oswState.h:384: error: osw::State<T>& > osw::State<T>::operator=(const osw::State<T>&) [with T = osw::Any] > > make: *** [oswGetPut.o] Error 1 > > ________________________________________________________________ > Mathieu Bouchard http://artengine.ca/matju > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: INetU > Attention Web Developers & Consultants: Become An INetU Hosting Partner. > Refer Dedicated Servers. We Manage Them. You Get 10% Monthly Commission! > INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users > |
From: Mathieu B. <ma...@sy...> - 2003-06-26 01:31:02
|
On Fri, 20 Jun 2003, Amar wrote: > The third beta release of OpenSoundWorld (OSW) version 1.1 is now > available for download in the downloads/files section of this site. > This new version contains new features and many bug fixes: I can't compile it. Which compiler should I use? This is g++ 3.3 on Debian 3.1. LC_ALL=en make g++ -g -O2 -DOSW_EXT_HASH_MAP -I../include -I../generic -I. -I../types -I../sdif -I../osc -O2 -ftemplate-depth-64 -felide-constructors -D_OSWCORE -D _USING_TCL -march=pentium -march=i586 -Wall -w -DOSW_MAJOR_VERSION=1 -DOSW_MINOR_VERSION=1 -DOSW_BETA_VERSION=3 -DOSW_PATCH_VERSION=0 -D_REENTRANT -pthread -fstack-check -c ../generic/oswGetPut.cpp ../generic/oswGetPut.cpp: In member function `void osw::InternalPutTransform::activation1Expr()': ../generic/oswGetPut.cpp:114: error: ambiguous overload for ` osw::State<osw::Any>& = osw::Any' operator ../include/oswState.h:379: error: candidates are: osw::State<T>& osw::State<T>::operator=(const T&) [with T = osw::Any] ../include/oswState.h:384: error: osw::State<T>& osw::State<T>::operator=(const osw::State<T>&) [with T = osw::Any] ../generic/oswGetPut.cpp: In member function `void osw::InternalGetTransform::activation1Expr()': ../generic/oswGetPut.cpp:206: error: ambiguous overload for ` osw::Outlet<osw::Any>& = osw::Any' operator ../include/oswInletOutlet.h:365: error: candidates are: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::Any&) ../include/oswInletOutlet.h:371: error: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::State<osw::Any>&) ../include/oswInletOutlet.h:345: error: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::Outlet<osw::Any>&) ../generic/oswGetPut.cpp:208: error: ambiguous overload for ` osw::Outlet<osw::Any>& = osw::Any' operator ../include/oswInletOutlet.h:365: error: candidates are: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::Any&) ../include/oswInletOutlet.h:371: error: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::State<osw::Any>&) ../include/oswInletOutlet.h:345: error: osw::Outlet<osw::Any>& osw::Outlet<osw::Any>::operator=(const osw::Outlet<osw::Any>&) ../generic/oswGetPut.cpp: In member function `void osw::GlobTransform::activation1Expr()': ../generic/oswGetPut.cpp:286: error: ambiguous overload for ` osw::State<osw::Any>& = osw::Any' operator ../include/oswState.h:379: error: candidates are: osw::State<T>& osw::State<T>::operator=(const T&) [with T = osw::Any] ../include/oswState.h:384: error: osw::State<T>& osw::State<T>::operator=(const osw::State<T>&) [with T = osw::Any] make: *** [oswGetPut.o] Error 1 ________________________________________________________________ Mathieu Bouchard http://artengine.ca/matju |
From: Amar <am...@pt...> - 2003-06-20 23:58:19
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The third beta release of OpenSoundWorld (OSW) version 1.1 is now = available for download in the downloads/files section of this site. This = new version contains new features and many bug fixes:=20 1) Enhanced OpenSound Control support including fixes to the variable = get/set system, and an auto-sensing mechanism for discovery of multiple = OSW servers on a network and control via Andrew Schmeder's command-line = interface client osw-cli, available from http://www.a2hd.com/research/. 2) New documentation for OpenSound Control, including basic features, = remote-interface commands and revised help and tutorial patches. 3) New transforms, including: LinesEditor - breakpoint function editor Slammer - non-real-time clock source for off-line processing ResPing - excitation of individual filters in a resonance model LoadPatch - Dynamically load/unload patches in response to = events Drunk - ever popular drunk-walk sequence 4) Improvements to Expr, including support for list generation and = manipulation 5) Bug fixes and usability fixes, including: a) The hated Windows DirectSound click is gone! b) Improvements to quality of Phasor c) Improved appearance of several graphical transforms d) New dock appearance e) New startup pane for first-time users Note that this release covers Windows and Linux binaries as well as = source code. New Mac and SGI versions should be released shortly. =20 OSW is a graphical programming environment for real-time music and audio = applications. It is intended for composers, performers, and sound=20 designers. Please visit the the project site http://osw.sourceforge.net = for more information.=20 I would like to thank the entire OSW team for their help in realizing = this release.=20 |
From: <jof...@ya...> - 2003-05-04 22:21:23
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Hi, I'm a mac os x user, I had no problem to install osw but I can't open exemples patch. At initialisation I have this message: kCGErrorFailure : GetGlyphAddresses failed: status = 5 and when try to load a patch (additive.osw): Error: Could not find transform class Array and then: Unable to display patch due to "invoked "break" outside of a loop" Any Idea? Mac Os 10.2.5 tcl 8.4.2 ___________________________________________________ Yahoo! Messenger - Nueva versión GRATIS Super Webcam, voz, caritas animadas, y más... http://messenger.yahoo.es |
From: Amar <am...@pt...> - 2003-04-17 17:30:36
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Hi John, Yes, as Wil mentioned, I'm currently maintaining the Windows version of OSW (as well as the Mac version and the SGI version). I haven't run Windows 98 in a while, I've mostly been using XP for development and then testing on 2000. One of the things that often gets tweaked in OSW is the threading/scheduling system to acheive better realtime performance, and threading is one of the things that works differently in 9x systems versus 2k/XP systems. I will what I can do about getting hold of a 98 system on which to test, but I would strongly recommend upgrading of real-time Csound produces similar results. The ShepardTone patches are fairly compute-intensive, I think, but the 19-tone uses only a fairly quick-and-dirty square wave generator. I tested the "octave keys" and they sounded right, I will perform a more solid ET test comparing listening results with a 19-tone tuning table on a Proteus. I don't know much about your particular sound card, and you said that you had not yet tried out your USB midi interface, so we can probably rule that out in this case. I have had experiences with USB midi devices don't always play nice with some sound devices (e.g., Creative Extigy). Wil is right in saying that OSW is designed to run in real time from the ground up, but you can stream to and from disk using the SampleStreamer, SampleWriter and whatever processing you want in between. It will not run "faster than real time" until I finish development of the non-realtime clock source, but that may not be a major issue in this case. I'd be interested to learn what sort of experience you have if you try using OSW this way. Regards, -Amar ----- Original Message ----- From: <wl...@wl...> To: <jhc...@uc...> Cc: <osw...@li...> Sent: Wednesday, April 16, 2003 11:22 PM Subject: [Osw-users] Re: Trying OSW > > Wil: I downloaded OSW this PM and although it installed and ran, I'm > > having a bit of trouble getting decent sound out of it. The Shepard > > tone demo runs, but the sound quality is very poor, I suspect because > > my DAC can't keep up or vice-versa, the computation is too slow. > > > > I couldn't get any sound out of the OSW demo at all. Perhaps it's very > > slow to compute, but I had no indication of this. > > If the OSW demo you're talking about is the can_you_say.osw patch, I don't > think it is supposed to make sound- yet. How is the sound quality poor? > Does the audio start "crackling"? Have you tried any of the simpler audio > patches in the tutorial/audio folder? > > > > The midi demo's worked, but sounded terrible and I don't think the 19 > > tone demo was actually in 19-tone ET, but the sound was so poor nothing > > sounded right. > > > > I'm using a Sony Vaio tower computer, 550 Mhz Pentium III, Windows > > 98SE, 256 Megs of RAm, a 10 gig hard drive. Csound in various versions > > runs fine and gives me good sound in write to file, then play mode. > > Realtime Csound sounds about like OSW, so I suspect it's my computer. > > You're using the windows binary? I have no information on OSW running > under windows 98- that might be an issue. I'll cc this message to the OSW > users' list- maybe Amar can shed some light on this. He is the > creator/initial developer of OSW, as well as the Windows maintainer. > > > > The sound card is an Aureal Vortex AU8830. I have a midi interfact for > > the USB port, but haven't had time to try it. > > > > I'm somewhat familiar with MAX, having gotten an alpha version from > > CNMAT in the late 80's and have used other sound generating programs > > such as HSML with Wires, Jsyn (the latter on my old MAC). I've even run > > MusicIVBF on a mainframe back in the Pleistocene at UCSD. > > Cool. It sounds like you have a history of early adoption. > > > > > Anyway, I think the OSW has a lot of potential and I like the look of > > the GUI. Hopefully, my problems won't prove fatal. I would be willing > > to run OSW in non-real time mode if that is possible. > > OSW was designed from the ground up as a realtime language. As far as I > know, there is no way to run it in non-realtime. But, then again, realtime > is so much more fun. : ) > > > > --John > > ,Wil > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Osw-users mailing list > Osw...@li... > https://lists.sourceforge.net/lists/listinfo/osw-users |
From: <wl...@wl...> - 2003-04-17 06:25:52
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> Wil: I downloaded OSW this PM and although it installed and ran, I'm > having a bit of trouble getting decent sound out of it. The Shepard > tone demo runs, but the sound quality is very poor, I suspect because > my DAC can't keep up or vice-versa, the computation is too slow. > > I couldn't get any sound out of the OSW demo at all. Perhaps it's very > slow to compute, but I had no indication of this. If the OSW demo you're talking about is the can_you_say.osw patch, I don't think it is supposed to make sound- yet. How is the sound quality poor? Does the audio start "crackling"? Have you tried any of the simpler audio patches in the tutorial/audio folder? > > The midi demo's worked, but sounded terrible and I don't think the 19 > tone demo was actually in 19-tone ET, but the sound was so poor nothing > sounded right. > > I'm using a Sony Vaio tower computer, 550 Mhz Pentium III, Windows > 98SE, 256 Megs of RAm, a 10 gig hard drive. Csound in various versions > runs fine and gives me good sound in write to file, then play mode. > Realtime Csound sounds about like OSW, so I suspect it's my computer. You're using the windows binary? I have no information on OSW running under windows 98- that might be an issue. I'll cc this message to the OSW users' list- maybe Amar can shed some light on this. He is the creator/initial developer of OSW, as well as the Windows maintainer. > > The sound card is an Aureal Vortex AU8830. I have a midi interfact for > the USB port, but haven't had time to try it. > > I'm somewhat familiar with MAX, having gotten an alpha version from > CNMAT in the late 80's and have used other sound generating programs > such as HSML with Wires, Jsyn (the latter on my old MAC). I've even run > MusicIVBF on a mainframe back in the Pleistocene at UCSD. Cool. It sounds like you have a history of early adoption. > > Anyway, I think the OSW has a lot of potential and I like the look of > the GUI. Hopefully, my problems won't prove fatal. I would be willing > to run OSW in non-real time mode if that is possible. OSW was designed from the ground up as a realtime language. As far as I know, there is no way to run it in non-realtime. But, then again, realtime is so much more fun. : ) > > --John ,Wil |