OpenSceneGraph Audio Library / News: Recent posts

Version 0.6 syncs with osg2.0

A new version of OpenSceneGraph Audio Library is available with fixes and new features:

- Updating to support the new osg 2.0 release.
- Removed dependency of Producer, now using core osg::Viewer
- Fixed bug causing sound not playing when reading from .osg file.
- Added key "streamFileName" to make it possible to play .ogg files specified from a .osg file.
- Fixes to build system under linux
- Using VisualStudio8 project files (only)
- Improved FileStream code now using less CPU. Several new examples of FileStreaming.
- Added Capture functionality to stream from microphone.
- OpenAL++ is now merged into osgAL.

Posted by Anders Backman 2007-08-02

Version 0.4 now with IO support

Alberto Jaspe (videaLAB / University of La Corua) has contributed with IO support for osgAL. It is now possible to build a scene with sound, and save it to a .osg file for later readback. Also authoring a scene with sound can now be done using the .osg file format.
Several bugfixes regarding doppler effect was also fixed.

Posted by Anders Backman 2005-05-27

OpenSceneGraph Audio Library (osgAL)

The OpenSceneGraph Audio Library (osgAL) is a object oriented toolkit for handling 3D sound in the popular scenegraph OpenSceneGraph (OSG) OsgAL depends on OpenAL++ to handle the rendering of 3D sound through OpenAL.

A very simple occlusion demo is included that make soundsources occluded by geometry sound less.

Posted by Anders Backman 2005-02-08

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