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#15 Hot Keys

closed
General (4)
7
2002-05-10
2002-05-07
chris davis
No

Impelment Hot Keys (technically Accelerator keys). Hot Keys will will be used to provoke many of
the important menu options and application naviation.

Discussion

  • chris davis

    chris davis - 2002-05-07

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    I did the basic implement of the Hot Keys.

    Some notes:

    -Any global Hot Key must be a menu event in the main frame class. So I've create a build_hotkeys method in
    the main openrpg frame and then a get_hotkeys() method in the chat and map objects. If there's some
    necessary hot keys in others components (gametree or player list), then we need to duplicate that there.

    -Hot Keys I implemented.:

    Alt+C = Chat Focus
    Alt+M = Map Focus
    Alt+S = Settings Dialog
    Alt+B = Game Browser
    Alt+D = Die Toolbar
    Alt+T = Statusbar
    Alt+F = Flush Miniature

    -Don't know why I choose Alt. I'm open to changing it but it seemed that we could run into conflicts with
    Ctrl and Shift (cut, paste, capitalization, etc...).

    -Obviously the ability to define the hot keys would be nice.

    Question for the gallery, what other items should have hotkeys?

     
  • chris davis

    chris davis - 2002-05-10
    • status: open --> closed
     
  • chris davis

    chris davis - 2002-05-10

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    user_id=11329

    With the expection of creating an interface to custimze the hotkeys (which I don't plan to do at the
    moment), this is done.

     

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