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From: <kw...@us...> - 2006-04-02 20:45:30
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Revision: 887 Author: kwizatz Date: 2006-04-02 13:45:07 -0700 (Sun, 02 Apr 2006) ViewCVS: http://svn.sourceforge.net/opende/?rev=887&view=rev Log Message: ----------- Fixed Autotools for MinGW, Added proper Win32 implementation of elapsed(void) in test_basket.cpp, redistributed collision_std.cpp into different primitive files. Modified Paths: -------------- trunk/configure.in trunk/ode/src/Makefile.am trunk/ode/src/collision_std.h trunk/ode/test/test_basket.cpp Added Paths: ----------- trunk/ode/src/box.cpp trunk/ode/src/capsule.cpp trunk/ode/src/cylinder.cpp trunk/ode/src/plane.cpp trunk/ode/src/ray.cpp trunk/ode/src/sphere.cpp Removed Paths: ------------- trunk/ode/src/collision_std.cpp Modified: trunk/configure.in =================================================================== --- trunk/configure.in 2006-04-02 15:33:17 UTC (rev 886) +++ trunk/configure.in 2006-04-02 20:45:07 UTC (rev 887) @@ -389,10 +389,15 @@ typedef unsigned long int intP; #endif -/* Handle Windows DLL odities */ -#if defined(ODE_DLL) && defined(WIN32) +/* +Handle Windows DLL odities +Its easier to export all symbols using the -shared flag +for MinGW than differentiating with declspec, +so only do it for MSVC +*/ +#if defined(ODE_DLL) && defined(WIN32) && defined(_MSC_VER) #define ODE_API __declspec( dllexport ) -#elif !defined(ODE_DLL) && defined(WIN32) +#elif !defined(ODE_DLL) && defined(WIN32) && defined(MSC_VER) #define ODE_API __declspec( dllimport ) #else #define ODE_API Modified: trunk/ode/src/Makefile.am =================================================================== --- trunk/ode/src/Makefile.am 2006-04-02 15:33:17 UTC (rev 886) +++ trunk/ode/src/Makefile.am 2006-04-02 20:45:07 UTC (rev 887) @@ -45,7 +45,12 @@ rotation.cpp \ collision_space.cpp \ collision_space_internal.h \ - collision_std.cpp \ + sphere.cpp \ + box.cpp \ + capsule.cpp \ + plane.cpp \ + ray.cpp \ + cylinder.cpp \ joint.cpp \ stack.h \ collision_std.h \ Added: trunk/ode/src/box.cpp =================================================================== --- trunk/ode/src/box.cpp (rev 0) +++ trunk/ode/src/box.cpp 2006-04-02 20:45:07 UTC (rev 887) @@ -0,0 +1,830 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: ru...@q1... Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +standard ODE geometry primitives: public API and pairwise collision functions. + +the rule is that only the low level primitive collision functions should set +dContactGeom::g1 and dContactGeom::g2. + +*/ + +#include <ode/common.h> +#include <ode/collision.h> +#include <ode/matrix.h> +#include <ode/rotation.h> +#include <ode/odemath.h> +#include "collision_kernel.h" +#include "collision_std.h" +#include "collision_util.h" + +#ifdef _MSC_VER +#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" +#endif + +//**************************************************************************** +// box public API + +dxBox::dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz) : dxGeom (space,1) +{ + dAASSERT (lx >= 0 && ly >= 0 && lz >= 0); + type = dBoxClass; + side[0] = lx; + side[1] = ly; + side[2] = lz; +} + + +void dxBox::computeAABB() +{ + const dMatrix3& R = final_posr->R; + const dVector3& pos = final_posr->pos; + + dReal xrange = REAL(0.5) * (dFabs (R[0] * side[0]) + + dFabs (R[1] * side[1]) + dFabs (R[2] * side[2])); + dReal yrange = REAL(0.5) * (dFabs (R[4] * side[0]) + + dFabs (R[5] * side[1]) + dFabs (R[6] * side[2])); + dReal zrange = REAL(0.5) * (dFabs (R[8] * side[0]) + + dFabs (R[9] * side[1]) + dFabs (R[10] * side[2])); + aabb[0] = pos[0] - xrange; + aabb[1] = pos[0] + xrange; + aabb[2] = pos[1] - yrange; + aabb[3] = pos[1] + yrange; + aabb[4] = pos[2] - zrange; + aabb[5] = pos[2] + zrange; +} + + +dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz) +{ + return new dxBox (space,lx,ly,lz); +} + + +void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz) +{ + dUASSERT (g && g->type == dBoxClass,"argument not a box"); + dAASSERT (lx > 0 && ly > 0 && lz > 0); + dxBox *b = (dxBox*) g; + b->side[0] = lx; + b->side[1] = ly; + b->side[2] = lz; + dGeomMoved (g); +} + + +void dGeomBoxGetLengths (dGeomID g, dVector3 result) +{ + dUASSERT (g && g->type == dBoxClass,"argument not a box"); + dxBox *b = (dxBox*) g; + result[0] = b->side[0]; + result[1] = b->side[1]; + result[2] = b->side[2]; +} + + +dReal dGeomBoxPointDepth (dGeomID g, dReal x, dReal y, dReal z) +{ + dUASSERT (g && g->type == dBoxClass,"argument not a box"); + g->recomputePosr(); + dxBox *b = (dxBox*) g; + + // Set p = (x,y,z) relative to box center + // + // This will be (0,0,0) if the point is at (side[0]/2,side[1]/2,side[2]/2) + + dVector3 p,q; + + p[0] = x - b->final_posr->pos[0]; + p[1] = y - b->final_posr->pos[1]; + p[2] = z - b->final_posr->pos[2]; + + // Rotate p into box's coordinate frame, so we can + // treat the OBB as an AABB + + dMULTIPLY1_331 (q,b->final_posr->R,p); + + // Record distance from point to each successive box side, and see + // if the point is inside all six sides + + dReal dist[6]; + int i; + + bool inside = true; + + for (i=0; i < 3; i++) { + dReal side = b->side[i] * REAL(0.5); + + dist[i ] = side - q[i]; + dist[i+3] = side + q[i]; + + if ((dist[i] < 0) || (dist[i+3] < 0)) { + inside = false; + } + } + + // If point is inside the box, the depth is the smallest positive distance + // to any side + + if (inside) { + dReal smallest_dist = (dReal) (unsigned) -1; + + for (i=0; i < 6; i++) { + if (dist[i] < smallest_dist) smallest_dist = dist[i]; + } + + return smallest_dist; + } + + // Otherwise, if point is outside the box, the depth is the largest + // distance to any side. This is an approximation to the 'proper' + // solution (the proper solution may be larger in some cases). + + dReal largest_dist = 0; + + for (i=0; i < 6; i++) { + if (dist[i] > largest_dist) largest_dist = dist[i]; + } + + return -largest_dist; +} + +//**************************************************************************** +// box-box collision utility + + +// find all the intersection points between the 2D rectangle with vertices +// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]), +// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]). +// +// the intersection points are returned as x,y pairs in the 'ret' array. +// the number of intersection points is returned by the function (this will +// be in the range 0 to 8). + +static int intersectRectQuad (dReal h[2], dReal p[8], dReal ret[16]) +{ + // q (and r) contain nq (and nr) coordinate points for the current (and + // chopped) polygons + int nq=4,nr; + dReal buffer[16]; + dReal *q = p; + dReal *r = ret; + for (int dir=0; dir <= 1; dir++) { + // direction notation: xy[0] = x axis, xy[1] = y axis + for (int sign=-1; sign <= 1; sign += 2) { + // chop q along the line xy[dir] = sign*h[dir] + dReal *pq = q; + dReal *pr = r; + nr = 0; + for (int i=nq; i > 0; i--) { + // go through all points in q and all lines between adjacent points + if (sign*pq[dir] < h[dir]) { + // this point is inside the chopping line + pr[0] = pq[0]; + pr[1] = pq[1]; + pr += 2; + nr++; + if (nr & 8) { + q = r; + goto done; + } + } + dReal *nextq = (i > 1) ? pq+2 : q; + if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) { + // this line crosses the chopping line + pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) / + (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]); + pr[dir] = sign*h[dir]; + pr += 2; + nr++; + if (nr & 8) { + q = r; + goto done; + } + } + pq += 2; + } + q = r; + r = (q==ret) ? buffer : ret; + nq = nr; + } + } + done: + if (q != ret) memcpy (ret,q,nr*2*sizeof(dReal)); + return nr; +} + + +// given n points in the plane (array p, of size 2*n), generate m points that +// best represent the whole set. the definition of 'best' here is not +// predetermined - the idea is to select points that give good box-box +// collision detection behavior. the chosen point indexes are returned in the +// array iret (of size m). 'i0' is always the first entry in the array. +// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be +// in the range [0..n-1]. + +void cullPoints (int n, dReal p[], int m, int i0, int iret[]) +{ + // compute the centroid of the polygon in cx,cy + int i,j; + dReal a,cx,cy,q; + if (n==1) { + cx = p[0]; + cy = p[1]; + } + else if (n==2) { + cx = REAL(0.5)*(p[0] + p[2]); + cy = REAL(0.5)*(p[1] + p[3]); + } + else { + a = 0; + cx = 0; + cy = 0; + for (i=0; i<(n-1); i++) { + q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1]; + a += q; + cx += q*(p[i*2]+p[i*2+2]); + cy += q*(p[i*2+1]+p[i*2+3]); + } + q = p[n*2-2]*p[1] - p[0]*p[n*2-1]; + a = dRecip(REAL(3.0)*(a+q)); + cx = a*(cx + q*(p[n*2-2]+p[0])); + cy = a*(cy + q*(p[n*2-1]+p[1])); + } + + // compute the angle of each point w.r.t. the centroid + dReal A[8]; + for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx); + + // search for points that have angles closest to A[i0] + i*(2*pi/m). + int avail[8]; + for (i=0; i<n; i++) avail[i] = 1; + avail[i0] = 0; + iret[0] = i0; + iret++; + for (j=1; j<m; j++) { + a = dReal(j)*(2*M_PI/m) + A[i0]; + if (a > M_PI) a -= 2*M_PI; + dReal maxdiff=1e9,diff; +#ifndef dNODEBUG + *iret = i0; // iret is not allowed to keep this value +#endif + for (i=0; i<n; i++) { + if (avail[i]) { + diff = dFabs (A[i]-a); + if (diff > M_PI) diff = 2*M_PI - diff; + if (diff < maxdiff) { + maxdiff = diff; + *iret = i; + } + } + } +#ifndef dNODEBUG + dIASSERT (*iret != i0); // ensure iret got set +#endif + avail[*iret] = 0; + iret++; + } +} + + +// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and +// generate contact points. this returns 0 if there is no contact otherwise +// it returns the number of contacts generated. +// `normal' returns the contact normal. +// `depth' returns the maximum penetration depth along that normal. +// `return_code' returns a number indicating the type of contact that was +// detected: +// 1,2,3 = box 2 intersects with a face of box 1 +// 4,5,6 = box 1 intersects with a face of box 2 +// 7..15 = edge-edge contact +// `maxc' is the maximum number of contacts allowed to be generated, i.e. +// the size of the `contact' array. +// `contact' and `skip' are the contact array information provided to the +// collision functions. this function only fills in the position and depth +// fields. + +int dBoxBox (const dVector3 p1, const dMatrix3 R1, + const dVector3 side1, const dVector3 p2, + const dMatrix3 R2, const dVector3 side2, + dVector3 normal, dReal *depth, int *return_code, + int maxc, dContactGeom *contact, int skip) +{ + const dReal fudge_factor = REAL(1.05); + dVector3 p,pp,normalC; + const dReal *normalR = 0; + dReal A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33, + Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l; + int i,j,invert_normal,code; + + // get vector from centers of box 1 to box 2, relative to box 1 + p[0] = p2[0] - p1[0]; + p[1] = p2[1] - p1[1]; + p[2] = p2[2] - p1[2]; + dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1 + + // get side lengths / 2 + A[0] = side1[0]*REAL(0.5); + A[1] = side1[1]*REAL(0.5); + A[2] = side1[2]*REAL(0.5); + B[0] = side2[0]*REAL(0.5); + B[1] = side2[1]*REAL(0.5); + B[2] = side2[2]*REAL(0.5); + + // Rij is R1'*R2, i.e. the relative rotation between R1 and R2 + R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2); + R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2); + R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2); + + Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13); + Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23); + Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33); + + // for all 15 possible separating axes: + // * see if the axis separates the boxes. if so, return 0. + // * find the depth of the penetration along the separating axis (s2) + // * if this is the largest depth so far, record it. + // the normal vector will be set to the separating axis with the smallest + // depth. note: normalR is set to point to a column of R1 or R2 if that is + // the smallest depth normal so far. otherwise normalR is 0 and normalC is + // set to a vector relative to body 1. invert_normal is 1 if the sign of + // the normal should be flipped. + +#define TST(expr1,expr2,norm,cc) \ + s2 = dFabs(expr1) - (expr2); \ + if (s2 > 0) return 0; \ + if (s2 > s) { \ + s = s2; \ + normalR = norm; \ + invert_normal = ((expr1) < 0); \ + code = (cc); \ + } + + s = -dInfinity; + invert_normal = 0; + code = 0; + + // separating axis = u1,u2,u3 + TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1); + TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2); + TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3); + + // separating axis = v1,v2,v3 + TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4); + TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5); + TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6); + + // note: cross product axes need to be scaled when s is computed. + // normal (n1,n2,n3) is relative to box 1. +#undef TST +#define TST(expr1,expr2,n1,n2,n3,cc) \ + s2 = dFabs(expr1) - (expr2); \ + if (s2 > 0) return 0; \ + l = dSqrt ((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \ + if (l > 0) { \ + s2 /= l; \ + if (s2*fudge_factor > s) { \ + s = s2; \ + normalR = 0; \ + normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \ + invert_normal = ((expr1) < 0); \ + code = (cc); \ + } \ + } + + // separating axis = u1 x (v1,v2,v3) + TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7); + TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8); + TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9); + + // separating axis = u2 x (v1,v2,v3) + TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10); + TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11); + TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12); + + // separating axis = u3 x (v1,v2,v3) + TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13); + TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14); + TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15); + +#undef TST + + if (!code) return 0; + + // if we get to this point, the boxes interpenetrate. compute the normal + // in global coordinates. + if (normalR) { + normal[0] = normalR[0]; + normal[1] = normalR[4]; + normal[2] = normalR[8]; + } + else { + dMULTIPLY0_331 (normal,R1,normalC); + } + if (invert_normal) { + normal[0] = -normal[0]; + normal[1] = -normal[1]; + normal[2] = -normal[2]; + } + *depth = -s; + + // compute contact point(s) + + if (code > 6) { + // an edge from box 1 touches an edge from box 2. + // find a point pa on the intersecting edge of box 1 + dVector3 pa; + dReal sign; + for (i=0; i<3; i++) pa[i] = p1[i]; + for (j=0; j<3; j++) { + sign = (dDOT14(normal,R1+j) > 0) ? REAL(1.0) : REAL(-1.0); + for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j]; + } + + // find a point pb on the intersecting edge of box 2 + dVector3 pb; + for (i=0; i<3; i++) pb[i] = p2[i]; + for (j=0; j<3; j++) { + sign = (dDOT14(normal,R2+j) > 0) ? REAL(-1.0) : REAL(1.0); + for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j]; + } + + dReal alpha,beta; + dVector3 ua,ub; + for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4]; + for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4]; + + dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta); + for (i=0; i<3; i++) pa[i] += ua[i]*alpha; + for (i=0; i<3; i++) pb[i] += ub[i]*beta; + + for (i=0; i<3; i++) contact[0].pos[i] = REAL(0.5)*(pa[i]+pb[i]); + contact[0].depth = *depth; + *return_code = code; + return 1; + } + + // okay, we have a face-something intersection (because the separating + // axis is perpendicular to a face). define face 'a' to be the reference + // face (i.e. the normal vector is perpendicular to this) and face 'b' to be + // the incident face (the closest face of the other box). + + const dReal *Ra,*Rb,*pa,*pb,*Sa,*Sb; + if (code <= 3) { + Ra = R1; + Rb = R2; + pa = p1; + pb = p2; + Sa = A; + Sb = B; + } + else { + Ra = R2; + Rb = R1; + pa = p2; + pb = p1; + Sa = B; + Sb = A; + } + + // nr = normal vector of reference face dotted with axes of incident box. + // anr = absolute values of nr. + dVector3 normal2,nr,anr; + if (code <= 3) { + normal2[0] = normal[0]; + normal2[1] = normal[1]; + normal2[2] = normal[2]; + } + else { + normal2[0] = -normal[0]; + normal2[1] = -normal[1]; + normal2[2] = -normal[2]; + } + dMULTIPLY1_331 (nr,Rb,normal2); + anr[0] = dFabs (nr[0]); + anr[1] = dFabs (nr[1]); + anr[2] = dFabs (nr[2]); + + // find the largest compontent of anr: this corresponds to the normal + // for the indident face. the other axis numbers of the indicent face + // are stored in a1,a2. + int lanr,a1,a2; + if (anr[1] > anr[0]) { + if (anr[1] > anr[2]) { + a1 = 0; + lanr = 1; + a2 = 2; + } + else { + a1 = 0; + a2 = 1; + lanr = 2; + } + } + else { + if (anr[0] > anr[2]) { + lanr = 0; + a1 = 1; + a2 = 2; + } + else { + a1 = 0; + a2 = 1; + lanr = 2; + } + } + + // compute center point of incident face, in reference-face coordinates + dVector3 center; + if (nr[lanr] < 0) { + for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr]; + } + else { + for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr]; + } + + // find the normal and non-normal axis numbers of the reference box + int codeN,code1,code2; + if (code <= 3) codeN = code-1; else codeN = code-4; + if (codeN==0) { + code1 = 1; + code2 = 2; + } + else if (codeN==1) { + code1 = 0; + code2 = 2; + } + else { + code1 = 0; + code2 = 1; + } + + // find the four corners of the incident face, in reference-face coordinates + dReal quad[8]; // 2D coordinate of incident face (x,y pairs) + dReal c1,c2,m11,m12,m21,m22; + c1 = dDOT14 (center,Ra+code1); + c2 = dDOT14 (center,Ra+code2); + // optimize this? - we have already computed this data above, but it is not + // stored in an easy-to-index format. for now it's quicker just to recompute + // the four dot products. + m11 = dDOT44 (Ra+code1,Rb+a1); + m12 = dDOT44 (Ra+code1,Rb+a2); + m21 = dDOT44 (Ra+code2,Rb+a1); + m22 = dDOT44 (Ra+code2,Rb+a2); + { + dReal k1 = m11*Sb[a1]; + dReal k2 = m21*Sb[a1]; + dReal k3 = m12*Sb[a2]; + dReal k4 = m22*Sb[a2]; + quad[0] = c1 - k1 - k3; + quad[1] = c2 - k2 - k4; + quad[2] = c1 - k1 + k3; + quad[3] = c2 - k2 + k4; + quad[4] = c1 + k1 + k3; + quad[5] = c2 + k2 + k4; + quad[6] = c1 + k1 - k3; + quad[7] = c2 + k2 - k4; + } + + // find the size of the reference face + dReal rect[2]; + rect[0] = Sa[code1]; + rect[1] = Sa[code2]; + + // intersect the incident and reference faces + dReal ret[16]; + int n = intersectRectQuad (rect,quad,ret); + if (n < 1) return 0; // this should never happen + + // convert the intersection points into reference-face coordinates, + // and compute the contact position and depth for each point. only keep + // those points that have a positive (penetrating) depth. delete points in + // the 'ret' array as necessary so that 'point' and 'ret' correspond. + dReal point[3*8]; // penetrating contact points + dReal dep[8]; // depths for those points + dReal det1 = dRecip(m11*m22 - m12*m21); + m11 *= det1; + m12 *= det1; + m21 *= det1; + m22 *= det1; + int cnum = 0; // number of penetrating contact points found + for (j=0; j < n; j++) { + dReal k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2); + dReal k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2); + for (i=0; i<3; i++) point[cnum*3+i] = + center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2]; + dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3); + if (dep[cnum] >= 0) { + ret[cnum*2] = ret[j*2]; + ret[cnum*2+1] = ret[j*2+1]; + cnum++; + } + } + if (cnum < 1) return 0; // this should never happen + + // we can't generate more contacts than we actually have + if (maxc > cnum) maxc = cnum; + if (maxc < 1) maxc = 1; + + if (cnum <= maxc) { + // we have less contacts than we need, so we use them all + for (j=0; j < cnum; j++) { + dContactGeom *con = CONTACT(contact,skip*j); + for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i]; + con->depth = dep[j]; + } + } + else { + // we have more contacts than are wanted, some of them must be culled. + // find the deepest point, it is always the first contact. + int i1 = 0; + dReal maxdepth = dep[0]; + for (i=1; i<cnum; i++) { + if (dep[i] > maxdepth) { + maxdepth = dep[i]; + i1 = i; + } + } + + int iret[8]; + cullPoints (cnum,ret,maxc,i1,iret); + + for (j=0; j < maxc; j++) { + dContactGeom *con = CONTACT(contact,skip*j); + for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i]; + con->depth = dep[iret[j]]; + } + cnum = maxc; + } + + *return_code = code; + return cnum; +} + + + +int dCollideBoxBox (dxGeom *o1, dxGeom *o2, int flags, + dContactGeom *contact, int skip) +{ + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dBoxClass); + dIASSERT (o2->type == dBoxClass); + dVector3 normal; + dReal depth; + int code; + dxBox *b1 = (dxBox*) o1; + dxBox *b2 = (dxBox*) o2; + int num = dBoxBox (o1->final_posr->pos,o1->final_posr->R,b1->side, o2->final_posr->pos,o2->final_posr->R,b2->side, + normal,&depth,&code,flags & NUMC_MASK,contact,skip); + for (int i=0; i<num; i++) { + CONTACT(contact,i*skip)->normal[0] = -normal[0]; + CONTACT(contact,i*skip)->normal[1] = -normal[1]; + CONTACT(contact,i*skip)->normal[2] = -normal[2]; + CONTACT(contact,i*skip)->g1 = o1; + CONTACT(contact,i*skip)->g2 = o2; + } + return num; +} + + +int dCollideBoxPlane (dxGeom *o1, dxGeom *o2, + int flags, dContactGeom *contact, int skip) +{ + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dBoxClass); + dIASSERT (o2->type == dPlaneClass); + dxBox *box = (dxBox*) o1; + dxPlane *plane = (dxPlane*) o2; + + contact->g1 = o1; + contact->g2 = o2; + int ret = 0; + + //@@@ problem: using 4-vector (plane->p) as 3-vector (normal). + const dReal *R = o1->final_posr->R; // rotation of box + const dReal *n = plane->p; // normal vector + + // project sides lengths along normal vector, get absolute values + dReal Q1 = dDOT14(n,R+0); + dReal Q2 = dDOT14(n,R+1); + dReal Q3 = dDOT14(n,R+2); + dReal A1 = box->side[0] * Q1; + dReal A2 = box->side[1] * Q2; + dReal A3 = box->side[2] * Q3; + dReal B1 = dFabs(A1); + dReal B2 = dFabs(A2); + dReal B3 = dFabs(A3); + + // early exit test + dReal depth = plane->p[3] + REAL(0.5)*(B1+B2+B3) - dDOT(n,o1->final_posr->pos); + if (depth < 0) return 0; + + // find number of contacts requested + int maxc = flags & NUMC_MASK; + if (maxc < 1) maxc = 1; + if (maxc > 3) maxc = 3; // no more than 3 contacts per box allowed + + // find deepest point + dVector3 p; + p[0] = o1->final_posr->pos[0]; + p[1] = o1->final_posr->pos[1]; + p[2] = o1->final_posr->pos[2]; +#define FOO(i,op) \ + p[0] op REAL(0.5)*box->side[i] * R[0+i]; \ + p[1] op REAL(0.5)*box->side[i] * R[4+i]; \ + p[2] op REAL(0.5)*box->side[i] * R[8+i]; +#define BAR(i,iinc) if (A ## iinc > 0) { FOO(i,-=) } else { FOO(i,+=) } + BAR(0,1); + BAR(1,2); + BAR(2,3); +#undef FOO +#undef BAR + + // the deepest point is the first contact point + contact->pos[0] = p[0]; + contact->pos[1] = p[1]; + contact->pos[2] = p[2]; + contact->normal[0] = n[0]; + contact->normal[1] = n[1]; + contact->normal[2] = n[2]; + contact->depth = depth; + ret = 1; // ret is number of contact points found so far + if (maxc == 1) goto done; + + // get the second and third contact points by starting from `p' and going + // along the two sides with the smallest projected length. + +#define FOO(i,j,op) \ + CONTACT(contact,i*skip)->pos[0] = p[0] op box->side[j] * R[0+j]; \ + CONTACT(contact,i*skip)->pos[1] = p[1] op box->side[j] * R[4+j]; \ + CONTACT(contact,i*skip)->pos[2] = p[2] op box->side[j] * R[8+j]; +#define BAR(ctact,side,sideinc) \ + depth -= B ## sideinc; \ + if (depth < 0) goto done; \ + if (A ## sideinc > 0) { FOO(ctact,side,+) } else { FOO(ctact,side,-) } \ + CONTACT(contact,ctact*skip)->depth = depth; \ + ret++; + + CONTACT(contact,skip)->normal[0] = n[0]; + CONTACT(contact,skip)->normal[1] = n[1]; + CONTACT(contact,skip)->normal[2] = n[2]; + if (maxc == 3) { + CONTACT(contact,2*skip)->normal[0] = n[0]; + CONTACT(contact,2*skip)->normal[1] = n[1]; + CONTACT(contact,2*skip)->normal[2] = n[2]; + } + + if (B1 < B2) { + if (B3 < B1) goto use_side_3; else { + BAR(1,0,1); // use side 1 + if (maxc == 2) goto done; + if (B2 < B3) goto contact2_2; else goto contact2_3; + } + } + else { + if (B3 < B2) { + use_side_3: // use side 3 + BAR(1,2,3); + if (maxc == 2) goto done; + if (B1 < B2) goto contact2_1; else goto contact2_2; + } + else { + BAR(1,1,2); // use side 2 + if (maxc == 2) goto done; + if (B1 < B3) goto contact2_1; else goto contact2_3; + } + } + + contact2_1: BAR(2,0,1); goto done; + contact2_2: BAR(2,1,2); goto done; + contact2_3: BAR(2,2,3); goto done; +#undef FOO +#undef BAR + + done: + for (int i=0; i<ret; i++) { + CONTACT(contact,i*skip)->g1 = o1; + CONTACT(contact,i*skip)->g2 = o2; + } + return ret; +} Added: trunk/ode/src/capsule.cpp =================================================================== --- trunk/ode/src/capsule.cpp (rev 0) +++ trunk/ode/src/capsule.cpp 2006-04-02 20:45:07 UTC (rev 887) @@ -0,0 +1,361 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * + * All rights reserved. Email: ru...@q1... Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +/* + +standard ODE geometry primitives: public API and pairwise collision functions. + +the rule is that only the low level primitive collision functions should set +dContactGeom::g1 and dContactGeom::g2. + +*/ + +#include <ode/common.h> +#include <ode/collision.h> +#include <ode/matrix.h> +#include <ode/rotation.h> +#include <ode/odemath.h> +#include "collision_kernel.h" +#include "collision_std.h" +#include "collision_util.h" + +#ifdef _MSC_VER +#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" +#endif + +//**************************************************************************** +// capped cylinder public API + +dxCapsule::dxCapsule (dSpaceID space, dReal _radius, dReal _length) : + dxGeom (space,1) +{ + dAASSERT (_radius > 0 && _length > 0); + type = dCapsuleClass; + radius = _radius; + lz = _length; +} + + +void dxCapsule::computeAABB() +{ + const dMatrix3& R = final_posr->R; + const dVector3& pos = final_posr->pos; + + dReal xrange = dFabs(R[2] * lz) * REAL(0.5) + radius; + dReal yrange = dFabs(R[6] * lz) * REAL(0.5) + radius; + dReal zrange = dFabs(R[10] * lz) * REAL(0.5) + radius; + aabb[0] = pos[0] - xrange; + aabb[1] = pos[0] + xrange; + aabb[2] = pos[1] - yrange; + aabb[3] = pos[1] + yrange; + aabb[4] = pos[2] - zrange; + aabb[5] = pos[2] + zrange; +} + + +dGeomID dCreateCapsule (dSpaceID space, dReal radius, dReal length) +{ + return new dxCapsule (space,radius,length); +} + + +void dGeomCapsuleSetParams (dGeomID g, dReal radius, dReal length) +{ + dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); + dAASSERT (radius > 0 && length > 0); + dxCapsule *c = (dxCapsule*) g; + c->radius = radius; + c->lz = length; + dGeomMoved (g); +} + + +void dGeomCapsuleGetParams (dGeomID g, dReal *radius, dReal *length) +{ + dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); + dxCapsule *c = (dxCapsule*) g; + *radius = c->radius; + *length = c->lz; +} + + +dReal dGeomCapsulePointDepth (dGeomID g, dReal x, dReal y, dReal z) +{ + dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); + g->recomputePosr(); + dxCapsule *c = (dxCapsule*) g; + + const dReal* R = g->final_posr->R; + const dReal* pos = g->final_posr->pos; + + dVector3 a; + a[0] = x - pos[0]; + a[1] = y - pos[1]; + a[2] = z - pos[2]; + dReal beta = dDOT14(a,R+2); + dReal lz2 = c->lz*REAL(0.5); + if (beta < -lz2) beta = -lz2; + else if (beta > lz2) beta = lz2; + a[0] = c->final_posr->pos[0] + beta*R[0*4+2]; + a[1] = c->final_posr->pos[1] + beta*R[1*4+2]; + a[2] = c->final_posr->pos[2] + beta*R[2*4+2]; + return c->radius - + dSqrt ((x-a[0])*(x-a[0]) + (y-a[1])*(y-a[1]) + (z-a[2])*(z-a[2])); +} + + + +int dCollideCapsuleSphere (dxGeom *o1, dxGeom *o2, int flags, + dContactGeom *contact, int skip) +{ + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dCapsuleClass); + dIASSERT (o2->type == dSphereClass); + dxCapsule *ccyl = (dxCapsule*) o1; + dxSphere *sphere = (dxSphere*) o2; + + contact->g1 = o1; + contact->g2 = o2; + + // find the point on the cylinder axis that is closest to the sphere + dReal alpha = + o1->final_posr->R[2] * (o2->final_posr->pos[0] - o1->final_posr->pos[0]) + + o1->final_posr->R[6] * (o2->final_posr->pos[1] - o1->final_posr->pos[1]) + + o1->final_posr->R[10] * (o2->final_posr->pos[2] - o1->final_posr->pos[2]); + dReal lz2 = ccyl->lz * REAL(0.5); + if (alpha > lz2) alpha = lz2; + if (alpha < -lz2) alpha = -lz2; + + // collide the spheres + dVector3 p; + p[0] = o1->final_posr->pos[0] + alpha * o1->final_posr->R[2]; + p[1] = o1->final_posr->pos[1] + alpha * o1->final_posr->R[6]; + p[2] = o1->final_posr->pos[2] + alpha * o1->final_posr->R[10]; + return dCollideSpheres (p,ccyl->radius,o2->final_posr->pos,sphere->radius,contact); +} + + +int dCollideCapsuleBox (dxGeom *o1, dxGeom *o2, int flags, + dContactGeom *contact, int skip) +{ + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dCapsuleClass); + dIASSERT (o2->type == dBoxClass); + dxCapsule *cyl = (dxCapsule*) o1; + dxBox *box = (dxBox*) o2; + + contact->g1 = o1; + contact->g2 = o2; + + // get p1,p2 = cylinder axis endpoints, get radius + dVector3 p1,p2; + dReal clen = cyl->lz * REAL(0.5); + p1[0] = o1->final_posr->pos[0] + clen * o1->final_posr->R[2]; + p1[1] = o1->final_posr->pos[1] + clen * o1->final_posr->R[6]; + p1[2] = o1->final_posr->pos[2] + clen * o1->final_posr->R[10]; + p2[0] = o1->final_posr->pos[0] - clen * o1->final_posr->R[2]; + p2[1] = o1->final_posr->pos[1] - clen * o1->final_posr->R[6]; + p2[2] = o1->final_posr->pos[2] - clen * o1->final_posr->R[10]; + dReal radius = cyl->radius; + + // copy out box center, rotation matrix, and side array + dReal *c = o2->final_posr->pos; + dReal *R = o2->final_posr->R; + const dReal *side = box->side; + + // get the closest point between the cylinder axis and the box + dVector3 pl,pb; + dClosestLineBoxPoints (p1,p2,c,R,side,pl,pb); + + // generate contact point + return dCollideSpheres (pl,radius,pb,0,contact); +} + + +int dCollideCapsuleCapsule (dxGeom *o1, dxGeom *o2, + int flags, dContactGeom *contact, int skip) +{ + int i; + const dReal tolerance = REAL(1e-5); + + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dCapsuleClass); + dIASSERT (o2->type == dCapsuleClass); + dxCapsule *cyl1 = (dxCapsule*) o1; + dxCapsule *cyl2 = (dxCapsule*) o2; + + contact->g1 = o1; + contact->g2 = o2; + + // copy out some variables, for convenience + dReal lz1 = cyl1->lz * REAL(0.5); + dReal lz2 = cyl2->lz * REAL(0.5); + dReal *pos1 = o1->final_posr->pos; + dReal *pos2 = o2->final_posr->pos; + dReal axis1[3],axis2[3]; + axis1[0] = o1->final_posr->R[2]; + axis1[1] = o1->final_posr->R[6]; + axis1[2] = o1->final_posr->R[10]; + axis2[0] = o2->final_posr->R[2]; + axis2[1] = o2->final_posr->R[6]; + axis2[2] = o2->final_posr->R[10]; + + // if the cylinder axes are close to parallel, we'll try to detect up to + // two contact points along the body of the cylinder. if we can't find any + // points then we'll fall back to the closest-points algorithm. note that + // we are not treating this special case for reasons of degeneracy, but + // because we want two contact points in some situations. the closet-points + // algorithm is robust in all casts, but it can return only one contact. + + dVector3 sphere1,sphere2; + dReal a1a2 = dDOT (axis1,axis2); + dReal det = REAL(1.0)-a1a2*a1a2; + if (det < tolerance) { + // the cylinder axes (almost) parallel, so we will generate up to two + // contacts. alpha1 and alpha2 (line position parameters) are related by: + // alpha2 = alpha1 + (pos1-pos2)'*axis1 (if axis1==axis2) + // or alpha2 = -(alpha1 + (pos1-pos2)'*axis1) (if axis1==-axis2) + // first compute where the two cylinders overlap in alpha1 space: + if (a1a2 < 0) { + axis2[0] = -axis2[0]; + axis2[1] = -axis2[1]; + axis2[2] = -axis2[2]; + } + dReal q[3]; + for (i=0; i<3; i++) q[i] = pos1[i]-pos2[i]; + dReal k = dDOT (axis1,q); + dReal a1lo = -lz1; + dReal a1hi = lz1; + dReal a2lo = -lz2 - k; + dReal a2hi = lz2 - k; + dReal lo = (a1lo > a2lo) ? a1lo : a2lo; + dReal hi = (a1hi < a2hi) ? a1hi : a2hi; + if (lo <= hi) { + int num_contacts = flags & NUMC_MASK; + if (num_contacts >= 2 && lo < hi) { + // generate up to two contacts. if one of those contacts is + // not made, fall back on the one-contact strategy. + for (i=0; i<3; i++) sphere1[i] = pos1[i] + lo*axis1[i]; + for (i=0; i<3; i++) sphere2[i] = pos2[i] + (lo+k)*axis2[i]; + int n1 = dCollideSpheres (sphere1,cyl1->radius, + sphere2,cyl2->radius,contact); + if (n1) { + for (i=0; i<3; i++) sphere1[i] = pos1[i] + hi*axis1[i]; + for (i=0; i<3; i++) sphere2[i] = pos2[i] + (hi+k)*axis2[i]; + dContactGeom *c2 = CONTACT(contact,skip); + int n2 = dCollideSpheres (sphere1,cyl1->radius, + sphere2,cyl2->radius, c2); + if (n2) { + c2->g1 = o1; + c2->g2 = o2; + return 2; + } + } + } + + // just one contact to generate, so put it in the middle of + // the range + dReal alpha1 = (lo + hi) * REAL(0.5); + dReal alpha2 = alpha1 + k; + for (i=0; i<3; i++) sphere1[i] = pos1[i] + alpha1*axis1[i]; + for (i=0; i<3; i++) sphere2[i] = pos2[i] + alpha2*axis2[i]; + return dCollideSpheres (sphere1,cyl1->radius, + sphere2,cyl2->radius,contact); + } + } + + // use the closest point algorithm + dVector3 a1,a2,b1,b2; + a1[0] = o1->final_posr->pos[0] + axis1[0]*lz1; + a1[1] = o1->final_posr->pos[1] + axis1[1]*lz1; + a1[2] = o1->final_posr->pos[2] + axis1[2]*lz1; + a2[0] = o1->final_posr->pos[0] - axis1[0]*lz1; + a2[1] = o1->final_posr->pos[1] - axis1[1]*lz1; + a2[2] = o1->final_posr->pos[2] - axis1[2]*lz1; + b1[0] = o2->final_posr->pos[0] + axis2[0]*lz2; + b1[1] = o2->final_posr->pos[1] + axis2[1]*lz2; + b1[2] = o2->final_posr->pos[2] + axis2[2]*lz2; + b2[0] = o2->final_posr->pos[0] - axis2[0]*lz2; + b2[1] = o2->final_posr->pos[1] - axis2[1]*lz2; + b2[2] = o2->final_posr->pos[2] - axis2[2]*lz2; + + dClosestLineSegmentPoints (a1,a2,b1,b2,sphere1,sphere2); + return dCollideSpheres (sphere1,cyl1->radius,sphere2,cyl2->radius,contact); +} + + +int dCollideCapsulePlane (dxGeom *o1, dxGeom *o2, int flags, + dContactGeom *contact, int skip) +{ + dIASSERT (skip >= (int)sizeof(dContactGeom)); + dIASSERT (o1->type == dCapsuleClass); + dIASSERT (o2->type == dPlaneClass); + dxCapsule *ccyl = (dxCapsule*) o1; + dxPlane *plane = (dxPlane*) o2; + + // collide the deepest capping sphere with the plane + dReal sign = (dDOT14 (plane->p,o1->final_posr->R+2) > 0) ? REAL(-1.0) : REAL(1.0); + dVector3 p; + p[0] = o1->final_posr->pos[0] + o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign; + p[1] = o1->final_posr->pos[1] + o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign; + p[2] = o1->final_posr->pos[2] + o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign; + + dReal k = dDOT (p,plane->p); + dReal depth = plane->p[3] - k + ccyl->radius; + if (depth < 0) return 0; + contact->normal[0] = plane->p[0]; + contact->normal[1] = plane->p[1]; + contact->normal[2] = plane->p[2]; + contact->pos[0] = p[0] - plane->p[0] * ccyl->radius; + contact->pos[1] = p[1] - plane->p[1] * ccyl->radius; + contact->pos[2] = p[2] - plane->p[2] * ccyl->radius; + contact->depth = depth; + + int ncontacts = 1; + if ((flags & NUMC_MASK) >= 2) { + // collide the other capping sphere with the plane + p[0] = o1->final_posr->pos[0] - o1->final_posr->R[2] * ccyl->lz * REAL(0.5) * sign; + p[1] = o1->final_posr->pos[1] - o1->final_posr->R[6] * ccyl->lz * REAL(0.5) * sign; + p[2] = o1->final_posr->pos[2] - o1->final_posr->R[10] * ccyl->lz * REAL(0.5) * sign; + + k = dDOT (p,plane->p); + depth = plane->p[3] - k + ccyl->radius; + if (depth >= 0) { + dContactGeom *c2 = CONTACT(contact,skip); + c2->normal[0] = plane->p[0]; + c2->normal[1] = plane->p[1]; + c2->normal[2] = plane->p[2]; + c2->pos[0] = p[0] - plane->p[0] * ccyl->radius; + c2->pos[1] = p[1] - plane->p[1] * ccyl->radius; + c2->pos[2] = p[2] - plane->p[2] * ccyl->radius; + c2->depth = depth; + ncontacts = 2; + } + } + + for (int i=0; i < ncontacts; i++) { + CONTACT(contact,i*skip)->g1 = o1; + CONTACT(contact,i*skip)->g2 = o2; + } + return ncontacts; +} + Deleted: trunk/ode/src/collision_std.cpp =================================================================== --- trunk/ode/src/collision_std.cpp 2006-04-02 15:33:17 UTC (rev 886) +++ trunk/ode/src/collision_std.cpp 2006-04-02 20:45:07 UTC (rev 887) @@ -1,1962 +0,0 @@ -/************************************************************************* - * * - * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * - * All rights reserved. Email: ru...@q1... Web: www.q12.org * - * * - * This library is free software; you can redistribute it and/or * - * modify it under the terms of EITHER: * - * (1) The GNU Lesser General Public License as published by the Free * - * Software Foundation; either version 2.1 of the License, or (at * - * your option) any later version. The text of the GNU Lesser * - * General Public License is included with this library in the * - * file LICENSE.TXT. * - * (2) The BSD-style license that is included with this library in * - * the file LICENSE-BSD.TXT. * - * * - * This library is distributed in the hope that it will be useful, * - * but WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * - * LICENSE.TXT and LICENSE-BSD.TXT for more details. * - * * - *************************************************************************/ - -/* - -standard ODE geometry primitives: public API and pairwise collision functions. - -the rule is that only the low level primitive collision functions should set -dContactGeom::g1 and dContactGeom::g2. - -*/ - -#include <ode/common.h> -#include <ode/collision.h> -#include <ode/matrix.h> -#include <ode/rotation.h> -#include <ode/odemath.h> -#include "collision_kernel.h" -#include "collision_std.h" -#include "collision_util.h" - -#ifdef _MSC_VER -#pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" -#endif - -//**************************************************************************** -// the basic geometry objects - -struct dxSphere : public dxGeom { - dReal radius; // sphere radius - dxSphere (dSpaceID space, dReal _radius); - void computeAABB(); -}; - - -struct dxBox : public dxGeom { - dVector3 side; // side lengths (x,y,z) - dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz); - void computeAABB(); -}; - - -struct dxCapsule : public dxGeom { - dReal radius,lz; // radius, length along z axis - dxCapsule (dSpaceID space, dReal _radius, dReal _length); - void computeAABB(); -}; - - -#ifdef dCYLINDER_ENABLED -struct dxCylinder : public dxGeom { - dReal radius,lz; // radius, length along z axis - dxCylinder (dSpaceID space, dReal _radius, dReal _length); - void computeAABB(); -}; -#endif - - -struct dxPlane : public dxGeom { - dReal p[4]; - dxPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d); - void computeAABB(); -}; - - -struct dxRay : public dxGeom { - dReal length; - dxRay (dSpaceID space, dReal _length); - void computeAABB(); -}; - -//**************************************************************************** -// sphere public API - -dxSphere::dxSphere (dSpaceID space, dReal _radius) : dxGeom (space,1) -{ - dAASSERT (_radius > 0); - type = dSphereClass; - radius = _radius; -} - - -void dxSphere::computeAABB() -{ - aabb[0] = final_posr->pos[0] - radius; - aabb[1] = final_posr->pos[0] + radius; - aabb[2] = final_posr->pos[1] - radius; - aabb[3] = final_posr->pos[1] + radius; - aabb[4] = final_posr->pos[2] - radius; - aabb[5] = final_posr->pos[2] + radius; -} - - -dGeomID dCreateSphere (dSpaceID space, dReal radius) -{ - return new dxSphere (space,radius); -} - - -void dGeomSphereSetRadius (dGeomID g, dReal radius) -{ - dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); - dAASSERT (radius > 0); - dxSphere *s = (dxSphere*) g; - s->radius = radius; - dGeomMoved (g); -} - - -dReal dGeomSphereGetRadius (dGeomID g) -{ - dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); - dxSphere *s = (dxSphere*) g; - return s->radius; -} - - -dReal dGeomSpherePointDepth (dGeomID g, dReal x, dReal y, dReal z) -{ - dUASSERT (g && g->type == dSphereClass,"argument not a sphere"); - g->recomputePosr(); - - dxSphere *s = (dxSphere*) g; - dReal * pos = s->final_posr->pos; - return s->radius - dSqrt ((x-pos[0])*(x-pos[0]) + - (y-pos[1])*(y-pos[1]) + - (z-pos[2])*(z-pos[2])); -} - -//**************************************************************************** -// box public API - -dxBox::dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz) : dxGeom (space,1) -{ - dAASSERT (lx >= 0 && ly >= 0 && lz >= 0); - type = dBoxClass; - side[0] = lx; - side[1] = ly; - side[2] = lz; -} - - -void dxBox::computeAABB() -{ - const dMatrix3& R = final_posr->R; - const dVector3& pos = final_posr->pos; - - dReal xrange = REAL(0.5) * (dFabs (R[0] * side[0]) + - dFabs (R[1] * side[1]) + dFabs (R[2] * side[2])); - dReal yrange = REAL(0.5) * (dFabs (R[4] * side[0]) + - dFabs (R[5] * side[1]) + dFabs (R[6] * side[2])); - dReal zrange = REAL(0.5) * (dFabs (R[8] * side[0]) + - dFabs (R[9] * side[1]) + dFabs (R[10] * side[2])); - aabb[0] = pos[0] - xrange; - aabb[1] = pos[0] + xrange; - aabb[2] = pos[1] - yrange; - aabb[3] = pos[1] + yrange; - aabb[4] = pos[2] - zrange; - aabb[5] = pos[2] + zrange; -} - - -dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz) -{ - return new dxBox (space,lx,ly,lz); -} - - -void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz) -{ - dUASSERT (g && g->type == dBoxClass,"argument not a box"); - dAASSERT (lx > 0 && ly > 0 && lz > 0); - dxBox *b = (dxBox*) g; - b->side[0] = lx; - b->side[1] = ly; - b->side[2] = lz; - dGeomMoved (g); -} - - -void dGeomBoxGetLengths (dGeomID g, dVector3 result) -{ - dUASSERT (g && g->type == dBoxClass,"argument not a box"); - dxBox *b = (dxBox*) g; - result[0] = b->side[0]; - result[1] = b->side[1]; - result[2] = b->side[2]; -} - - -dReal dGeomBoxPointDepth (dGeomID g, dReal x, dReal y, dReal z) -{ - dUASSERT (g && g->type == dBoxClass,"argument not a box"); - g->recomputePosr(); - dxBox *b = (dxBox*) g; - - // Set p = (x,y,z) relative to box center - // - // This will be (0,0,0) if the point is at (side[0]/2,side[1]/2,side[2]/2) - - dVector3 p,q; - - p[0] = x - b->final_posr->pos[0]; - p[1] = y - b->final_posr->pos[1]; - p[2] = z - b->final_posr->pos[2]; - - // Rotate p into box's coordinate frame, so we can - // treat the OBB as an AABB - - dMULTIPLY1_331 (q,b->final_posr->R,p); - - // Record distance from point to each successive box side, and see - // if the point is inside all six sides - - dReal dist[6]; - int i; - - bool inside = true; - - for (i=0; i < 3; i++) { - dReal side = b->side[i] * REAL(0.5); - - dist[i ] = side - q[i]; - dist[i+3] = side + q[i]; - - if ((dist[i] < 0) || (dist[i+3] < 0)) { - inside = false; - } - } - - // If point is inside the box, the depth is the smallest positive distance - // to any side - - if (inside) { - dReal smallest_dist = (dReal) (unsigned) -1; - - for (i=0; i < 6; i++) { - if (dist[i] < smallest_dist) smallest_dist = dist[i]; - } - - return smallest_dist; - } - - // Otherwise, if point is outside the box, the depth is the largest - // distance to any side. This is an approximation to the 'proper' - // solution (the proper solution may be larger in some cases). - - dReal largest_dist = 0; - - for (i=0; i < 6; i++) { - if (dist[i] > largest_dist) largest_dist = dist[i]; - } - - return -largest_dist; -} - -//**************************************************************************** -// capped cylinder public API - -dxCapsule::dxCapsule (dSpaceID space, dReal _radius, dReal _length) : - dxGeom (space,1) -{ - dAASSERT (_radius > 0 && _length > 0); - type = dCapsuleClass; - radius = _radius; - lz = _length; -} - - -void dxCapsule::computeAABB() -{ - const dMatrix3& R = final_posr->R; - const dVector3& pos = final_posr->pos; - - dReal xrange = dFabs(R[2] * lz) * REAL(0.5) + radius; - dReal yrange = dFabs(R[6] * lz) * REAL(0.5) + radius; - dReal zrange = dFabs(R[10] * lz) * REAL(0.5) + radius; - aabb[0] = pos[0] - xrange; - aabb[1] = pos[0] + xrange; - aabb[2] = pos[1] - yrange; - aabb[3] = pos[1] + yrange; - aabb[4] = pos[2] - zrange; - aabb[5] = pos[2] + zrange; -} - - -dGeomID dCreateCapsule (dSpaceID space, dReal radius, dReal length) -{ - return new dxCapsule (space,radius,length); -} - - -void dGeomCapsuleSetParams (dGeomID g, dReal radius, dReal length) -{ - dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); - dAASSERT (radius > 0 && length > 0); - dxCapsule *c = (dxCapsule*) g; - c->radius = radius; - c->lz = length; - dGeomMoved (g); -} - - -void dGeomCapsuleGetParams (dGeomID g, dReal *radius, dReal *length) -{ - dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); - dxCapsule *c = (dxCapsule*) g; - *radius = c->radius; - *length = c->lz; -} - - -dReal dGeomCapsulePointDepth (dGeomID g, dReal x, dReal y, dReal z) -{ - dUASSERT (g && g->type == dCapsuleClass,"argument not a ccylinder"); - g->recomputePosr(); - dxCapsule *c = (dxCapsule*) g; - - const dReal* R = g->final_posr->R; - const dReal* pos = g->final_posr->pos; - - dVector3 a; - a[0] = x - pos[0]; - a[1] = y - pos[1]; - a[2] = z - pos[2]; - dReal beta = dDOT14(a,R+2); - dReal lz2 = c->lz*REAL(0.5); - if (beta < -lz2) beta = -lz2; - else if (beta > lz2) beta = lz2; - a[0] = c->final_posr->pos[0] + beta*R[0*4+2]; - a[1] = c->final_posr->pos[1] + beta*R[1*4+2]; - a[2] = c->final_posr->pos[2] + beta*R[2*4+2]; - return c->radius - - dSqrt ((x-a[0])*(x-a[0]) + (y-a[1])*(y-a[1]) + (z-a[2])*(z-a[2])); -} - -//**************************************************************************** -// plane public API - -static void make_sure_plane_normal_has_unit_length (dxPlane *g) -{ - dReal l = g->p[0]*g->p[0] + g->p[1]*g->p[1] + g->p[2]*g->p[2]; - if (l > 0) { - l = dRecipSqrt(l); - g->p[0] *= l; - g->p[1] *= l; - g->p[2] *= l; - g->p[3] *= l; - } - else { - g->p[0] = 1; - g->p[1] = 0; - g->p[2] = 0; - g->p[3] = 0; - } -} - - -dxPlane::dxPlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d) : - dxGeom (space,0) -{ - type = dPlaneClass; - p[0] = a; - p[1] = b; - p[2] = c; - p[3] = d; - make_sure_plane_normal_has_unit_length (this); -} - - -void dxPlane::computeAABB() -{ - // @@@ planes that have normal vectors aligned along an axis can use a - // @@@ less comprehensive (half space) bounding box. - aabb[0] = -dInfinity; - aabb[1] = dInfinity; - aabb[2] = -dInfinity; - aabb[3] = dInfinity; - aabb[4] = -dInfinity; - aabb[5] = dInfinity; -} - - -dGeomID dCreatePlane (dSpaceID space, - dReal a, dReal b, dReal c, dReal d) -{ - return new dxPlane (space,a,b,c,d); -} - - -void dGeomPlaneSetParams (dGeomID g, dReal a, dReal b, dReal c, dReal d) -{ - dUASSERT (g && g->type == dPlaneClass,"argument not a plane"); - dxPlane *p = (dxPlane*) g; - p->p[0] = a; - p->p[1] = b; - p->p[2] = c; - p->p[3] = d; - make_sure_plane_normal_has_unit_length (p); - dGeomMoved (g); -} - - -void dGeomPlaneGetParams (dGeomID g, dVector4 result) -{ - dUASSERT (g && g->type == dPlaneClass,"argument not a plane"); - dxPlane *p = (dxPlane*) g; - result[0] = p->p[0]; - result[1] = p->p[1]; - result[2] = p->p[2]; - result[3] = p->p[3]; -} - - -dReal dGeomPlanePointDepth (dGeomID g, dReal x, dReal y, dReal z) -{ - dUASSERT (g && g->type == dPlaneClass,"argument not a plane"); - dxPlane *p = (dxPlane*) g; - return p->p[3] - p->p[0]*x - p->p[1]*y - p->p[2]*z; -} - -//**************************************************************************** -// ray public API - -dxRay::dxRay (dSpaceID space, dReal _length) : dxGeom (space,1) -{ - type = dRayClass; - length = _length; -} - - -void dxRay::computeAABB() -{ - dVector3 e; - e[0] = final_posr->pos[0] + final_posr->R[0*4+2]*length; - e[1] = final_posr->pos[1] + final_posr->R[1*4+2]*length; - e[2] = final_posr->pos[2] + final_posr->R[2*4+2]*length; - - if (final_posr->pos[0] < e[0]){ - aabb[0] = final_posr->pos[0]; - aabb[1] = e[0]; - } - else{ - aabb[0] = e[0]; - aabb[1] = final_posr->pos[0]; - } - - if (final_posr->pos[1] < e[1]){ - aabb[2] = final_posr->pos[1]; - aabb[3] = e[1]; - } - else{ - aabb[2] = e[1]; - aabb[3] = final_posr->pos[1]; - } - - if (final_posr->pos[2] < e[2]){ - aabb[4] = final_posr->pos[2]; - aabb[5] = e[2]; - } - else{ - aabb[4] = e[2]; - aabb[5] = final_posr->pos[2]; - } -} - - -dGeomID dCreateRay (dSpaceID space, dReal length) -{ - return new dxRay (space,length); -} - - -void dGeomRaySetLength (dGeomID g, dReal length) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - dxRay *r = (dxRay*) g; - r->length = length; - dGeomMoved (g); -} - - -dReal dGeomRayGetLength (dGeomID g) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - dxRay *r = (dxRay*) g; - return r->length; -} - - -void dGeomRaySet (dGeomID g, dReal px, dReal py, dReal pz, - dReal dx, dReal dy, dReal dz) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - g->recomputePosr(); - dReal* rot = g->final_posr->R; - dReal* pos = g->final_posr->pos; - dVector3 n; - pos[0] = px; - pos[1] = py; - pos[2] = pz; - - n[0] = dx; - n[1] = dy; - n[2] = dz; - dNormalize3(n); - rot[0*4+2] = n[0]; - rot[1*4+2] = n[1]; - rot[2*4+2] = n[2]; - dGeomMoved (g); -} - - -void dGeomRayGet (dGeomID g, dVector3 start, dVector3 dir) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - g->recomputePosr(); - start[0] = g->final_posr->pos[0]; - start[1] = g->final_posr->pos[1]; - start[2] = g->final_posr->pos[2]; - dir[0] = g->final_posr->R[0*4+2]; - dir[1] = g->final_posr->R[1*4+2]; - dir[2] = g->final_posr->R[2*4+2]; -} - - -void dGeomRaySetParams (dxGeom *g, int FirstContact, int BackfaceCull) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - - if (FirstContact){ - g->gflags |= RAY_FIRSTCONTACT; - } - else g->gflags &= ~RAY_FIRSTCONTACT; - - if (BackfaceCull){ - g->gflags |= RAY_BACKFACECULL; - } - else g->gflags &= ~RAY_BACKFACECULL; -} - - -void dGeomRayGetParams (dxGeom *g, int *FirstContact, int *BackfaceCull) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - - (*FirstContact) = ((g->gflags & RAY_FIRSTCONTACT) != 0); - (*BackfaceCull) = ((g->gflags & RAY_BACKFACECULL) != 0); -} - - -void dGeomRaySetClosestHit (dxGeom *g, int closestHit) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - if (closestHit){ - g->gflags |= RAY_CLOSEST_HIT; - } - else g->gflags &= ~RAY_CLOSEST_HIT; -} - - -int dGeomRayGetClosestHit (dxGeom *g) -{ - dUASSERT (g && g->type == dRayClass,"argument not a ray"); - return ((g->gflags & RAY_CLOSEST_HIT) != 0); -} - -//**************************************************************************** -// box-box collision utility - - -// find all the intersection points between the 2D rectangle with vertices -// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]), -// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]). -// -// the intersection points are returned as x,y pairs in the 'ret' array. -// the number of intersection points is returned by the function (this will -// be in the range 0 to 8). - -static int intersectRectQuad (dReal h[2], dReal p[8], dReal ret[16]) -{ - // q (and r) contain nq (and nr) coordinate points for the current (and - // chopped) polygons - int nq=4,nr; - dReal buffer[16]; - dReal *q = p; - dReal *r = ret; - for (int dir=0; dir <= 1; dir++) { - // direction notation: xy[0] = x axis, xy[1] = y axis - for (int sign=-1; sign <= 1; sign += 2) { - // chop q along the line xy[dir] = sign*h[dir] - dReal *pq = q; - dReal *pr = r; - nr = 0; - for (int i=nq; i > 0; i--) { - // go through all points in q and all lines between adjacent points - if (sign*pq[dir] < h[dir]) { - // this point is inside the chopping line - pr[0] = pq[0]; - pr[1] = pq[1]; - pr += 2; - nr++; - if (nr & 8) { - q = r; - goto done; - } - } - dReal *nextq = (i > 1) ? pq+2 : q; - if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) { - // this line crosses the chopping line - pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) / - (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]); - pr[dir] = sign*h[dir]; - pr += 2; - nr++; - if (nr & 8) { - q = r; - goto done; - } - } - pq += 2; - } - q = r; - r = (q==ret) ? buffer : ret; - nq = nr; - } - } - done: - if (q != ret) memcpy (ret,q,nr*2*sizeof(dReal)); - return nr; -} - - -// given n points in the plane (array p, of size 2*n), generate m points that -// best represent the whole set. the definition of 'best' here is not -// predetermined - the idea is to select points that give good box-box -// collision detection behavior. the chosen point indexes are returned in the -// array iret (of size m). 'i0' is always the first entry in the array. -// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be -// in the range [0..n-1]. - -void cullPoints (int n, dReal p[], int m, int i0, int iret[]) -{ - // compute the centroid of the polygon in cx,cy - int i,j; - dReal a,cx,cy,q; - if (n==1) { - cx = p[0]; - cy = p[1]; - } - else if (n==2) { - cx = REAL(0.5)*(p[0] + p[2]); - cy = REAL(0.5)*(p[1] + p[3]); - } - else { - a = 0; - cx = 0; - cy = 0; - for (i=0; i<(n-1); i++) { - q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1]; - a += q; - cx += q*(p[i*2]+p[i*2+2]); - cy += q*(p[i*2+1]+p[i*2+3]); - } - q = p[n*2-2]*p[1] - p[0]*p[n*2-1]; - a = dRecip(REAL(3.0)*(a+q)); - cx = a*(cx + q*(p[n*2-2]+p[0])); - cy = a*(cy + q*(p[n*2-1]+p[1])); - } - - // compute the angle of each point w.r.t. the centroid - dReal A[8]; - for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx); - - // search for points that have angles closest to A[i0] + i*(2*pi/m). - int avail[8]; - for (i=0; i<n; i++) avail[i] = 1; - avail[i0] = 0; - iret[0] = i0; - iret++; - for (j=1; j<m; j++) { - a = dReal(j)*(2*M_PI/m) + A[i0]; - if (a > M_PI) a -= 2*M_PI; - dReal maxdiff=1e9,diff; -#ifndef dNODEBUG - *iret = i0; // iret is not allowed to keep this value -#endif - for (i=0; i<n; i++) { - if (avail[i]) { - diff = dFabs (A[i]-a); - if (diff > M_PI) diff = 2*M_PI - diff; - if (diff < maxdiff) { - maxdiff = diff; - *iret = i; - } - } - } -#ifndef dNODEBUG - dIASSERT (*iret != i0); // ensure iret got set -#endif - avail[*iret] = 0; - iret++; - } -} - - -// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and -// generate contact points. thi... 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