Compile drawstuff release dll with -O3, ode 0.8 GIMPACT release dll with -O3, then test_moving_trimesh release -O3 and drop a capsule on the rabbits - capsule goes straight through trimesh. Happens with any kind of optimisation on (GCC) 3.4.2 (mingw-special)
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@Viper: could you please test the current SVN? The demo_trimesh code has a call to dGeomTriMeshDataBuildSimple() commented out; if you uncomment it (with a single-precision build), it should work now. Otherwise, tell us what's your environment (OS and compiler).
@sgt_pinky: it doesn't sound like the same bug (although both are related to GIMPACT). If the problem still persists on the SVN, please open a new bug.
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@Daniel: I'm unable to test the SVN at the moment unfortunately, but will do so as soon as I can and report any updates here. In the meantime, the environment OS is Windows Vista Business and compiler is Visual Studio 2005.
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Compile drawstuff release dll with -O3, ode 0.8 GIMPACT release dll with -O3, then test_moving_trimesh release -O3 and drop a capsule on the rabbits - capsule goes straight through trimesh. Happens with any kind of optimisation on (GCC) 3.4.2 (mingw-special)
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@Viper: could you please test the current SVN? The demo_trimesh code has a call to dGeomTriMeshDataBuildSimple() commented out; if you uncomment it (with a single-precision build), it should work now. Otherwise, tell us what's your environment (OS and compiler).
@sgt_pinky: it doesn't sound like the same bug (although both are related to GIMPACT). If the problem still persists on the SVN, please open a new bug.
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@Daniel: I'm unable to test the SVN at the moment unfortunately, but will do so as soon as I can and report any updates here. In the meantime, the environment OS is Windows Vista Business and compiler is Visual Studio 2005.
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The bug I submitted no longer exists.
I tested ODE 0.9, MinGW with GCC 3.4.5, premake 3.6 and Code::Blocks (Nightly) rev5020
I tested with both GIMPACT and OPCODE, both fine for the mentioned bug with all binaries compiled with -O3
One thing I noted was that performance was very bad compared to previous version. 2-3 fps max compared to 40-50 fps with ODE 0.8
Keep up the good work.
Pinky