| Commit | Date | |
|---|---|---|
|
[r914]
by
SumolX
// Default Attack1 in chain must be referenced if not used. else if(stricmp(value, "player")==0){ |
2007-06-01 21:06:00 | Tree |
| 2007-06-01 19:51:01 | Tree | |
|
[r912]
by
SumolX
atchain must have a default for every model!!!!! Otherwise exceptions will occur for having invalid data in array! |
2007-06-01 19:49:46 | Tree |
| 2007-05-31 19:41:51 | Tree | |
|
[r910]
by
SumolX
Star on ground or platform now operate the same way...... when falldie and/or nodieblink are set. |
2007-05-30 17:08:15 | Tree |
|
[r909]
by
utunnels
Fix a wall-checking bug when grab. (!wall should be wall<0 since wall index is zero-based) |
2007-05-30 14:27:53 | Tree |
| 2007-05-30 14:18:58 | Tree | |
|
[r907]
by
SumolX
stars can now be killed in 3 ways 1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0) |
2007-05-30 01:26:25 | Tree |
|
[r906]
by
SumolX
stars can now be killed in 3 ways 1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0) |
2007-05-30 01:19:22 | Tree |
| 2007-05-29 20:18:03 | Tree |