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[r914] by SumolX

// Default Attack1 in chain must be referenced if not used.
for(i=0; i<MAX_ATCHAIN; i++) newchar->atchain[i] = 1;
newchar->chainlength = 1;

else if(stricmp(value, "player")==0){
newchar->type = TYPE_PLAYER;
newchar->nopassiveblock = 1;
for(i=0; i<MAX_ATCHAIN; i++)
{
if(i < 2 || i > 3) newchar->atchain[i] = 1;
else newchar->atchain[i] = i;
}
newchar->chainlength = 4;
}

2007-06-01 21:06:00 Tree
[r913] by SumolX

Version updated to match svn v2.0913

2007-06-01 19:51:01 Tree
[r912] by SumolX

atchain must have a default for every model!!!!! Otherwise exceptions will occur for having invalid data in array!

2007-06-01 19:49:46 Tree
[r911] by SumolX

All old commands are now restored!.... what a shame but necessary....:(

2007-05-31 19:41:51 Tree
[r910] by SumolX

Star on ground or platform now operate the same way...... when falldie and/or nodieblink are set.

2007-05-30 17:08:15 Tree
[r909] by utunnels

Fix a wall-checking bug when grab. (!wall should be wall<0 since wall index is zero-based)

2007-05-30 14:27:53 Tree
[r908] by utunnels

Fix new credit bugs when a player falls into a pit.

2007-05-30 14:18:58 Tree
[r907] by SumolX

stars can now be killed in 3 ways

1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0)
2 - disappear with nodieblink 2
3 - play death animation falldie 2 + nodieblink 2

2007-05-30 01:26:25 Tree
[r906] by SumolX

stars can now be killed in 3 ways

1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0)
2 - disappear with nodieblink 2
3 - play death animation falldie 2 + nodieblink 2

2007-05-30 01:19:22 Tree
[r905] by SumolX

Version Update v2.0905

2007-05-29 20:18:03 Tree
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