stars can now be killed in 3 ways
1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0) 2 - disappear with nodieblink 2 3 - play death animation falldie 2 + nodieblink 2
Authored by: SumolX 2007-05-30
Parent: [r906]
Child: [r908]