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[r907] by SumolX

stars can now be killed in 3 ways

1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0)
2 - disappear with nodieblink 2
3 - play death animation falldie 2 + nodieblink 2

2007-05-30 01:26:25 Tree
[r906] by SumolX

stars can now be killed in 3 ways

1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0)
2 - disappear with nodieblink 2
3 - play death animation falldie 2 + nodieblink 2

2007-05-30 01:19:22 Tree
[r905] by SumolX

Version Update v2.0905

2007-05-29 20:18:03 Tree
[r904] by SumolX

Missed a check for Versus Damage Fix.

Moved the following to openborscript.c
-extern s_savedata savedata;
-extern s_savelevel savelevel[MAX_DIFFICULTIES];
-extern s_savescore savescore;

2007-05-29 20:17:08 Tree
[r903] by SumolX

Versus Damage Fixed
-extern s_savedata savedata;
-extern s_savelevel savelevel[MAX_DIFFICULTIES];
-extern s_savescore savescore;

2007-05-29 19:28:14 Tree
[r902] by SumolX

Few more old commands re-instated for backward compatibility.

playshotno
playshotframe
playshotframeno

which are all identical to throwframe

2007-05-28 21:45:12 Tree
[r901] by SumolX

syntax fix

2007-05-28 17:23:29 Tree
[r900] by SumolX

V2.0900
- PSP version change
- fireb, playshot re-instated for backward compatibility

2007-05-28 17:22:34 Tree
[r899] by SumolX

Makefile is now v2.0899

2007-05-28 17:02:37 Tree
[r898] by SumolX

Shootframe re-instated.... didn't realize i broke compatibility with original bor!

2007-05-28 17:01:18 Tree
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