| Commit | Date | |
|---|---|---|
|
[r910]
by
SumolX
Star on ground or platform now operate the same way...... when falldie and/or nodieblink are set. |
2007-05-30 17:08:15 | Tree |
|
[r909]
by
utunnels
Fix a wall-checking bug when grab. (!wall should be wall<0 since wall index is zero-based) |
2007-05-30 14:27:53 | Tree |
| 2007-05-30 14:18:58 | Tree | |
|
[r907]
by
SumolX
stars can now be killed in 3 ways 1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0) |
2007-05-30 01:26:25 | Tree |
|
[r906]
by
SumolX
stars can now be killed in 3 ways 1 - default is go past the boundries if(self->x<advancex-80 || self->x>advancex+(hRes1+80) || self->base<=0) |
2007-05-30 01:19:22 | Tree |
| 2007-05-29 20:18:03 | Tree | |
|
[r904]
by
SumolX
Missed a check for Versus Damage Fix. Moved the following to openborscript.c |
2007-05-29 20:17:08 | Tree |
|
[r903]
by
SumolX
Versus Damage Fixed |
2007-05-29 19:28:14 | Tree |
|
[r902]
by
SumolX
Few more old commands re-instated for backward compatibility. playshotno which are all identical to throwframe |
2007-05-28 21:45:12 | Tree |
| 2007-05-28 17:23:29 | Tree |