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Commit Date  
[r855] by SumolX

SPRITE_FLIP Preprocessor command added to Makefile

2007-05-08 18:43:14 Tree
[r854] by utunnels

Give dropv default values: 3 for tossv, 1.2 for nonblasted fly distance, 2.5 for blasted fly distance, 0 for default z speed.

2007-05-08 17:49:20 Tree
[r853] by SumolX

force now attack->attack_force in common_takedamage()

2007-05-08 14:55:45 Tree
[r852] by utunnels

Forgot to use normal pain if grabbed animation doesn't exist, so put it back.

2007-05-07 12:59:07 Tree
[r851] by utunnels

Use a new structure s_attack to hold attack stuffs in s_anim. Now you can give each frame a hitflash, hitsound.
Change follow-up logic in do_attack, so if a follow up is performed, the attack checking is over(previous code just had some problems when checking energy cost and hitsound). Now hitsound of previous animation will be played, and followup's energycost value wont be used anymore.

2007-05-06 20:11:46 Tree
[r850] by kbandressen

'playerindex' added to variables that getentityproperty() can get

2007-05-05 19:11:44 Tree
[r849] by kbandressen

chargetime changed to an animation variable in preparation for new charge attack system

2007-05-05 03:24:37 Tree
[r848] by SumolX

Slight code cleanup....

2007-05-04 17:26:38 Tree
[r847] by darktails

free global bbox after using to prevent bbox bug

2007-05-04 16:12:19 Tree
[r846] by darktails

Now bbox and attack global values are free to prevent bbox bugs

2007-05-04 16:03:33 Tree
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