| Commit | Date | |
|---|---|---|
|
[r845]
by
kbandressen
new feature: chargetime {float} |
2007-05-03 18:30:31 | Tree |
|
[r844]
by
utunnels
Set fall animation after judge the throw/fall speed in common_takedamage, so flipframe 0 will work normally. |
2007-05-03 04:35:58 | Tree |
| 2007-05-02 19:06:55 | Tree | |
| 2007-05-02 18:04:31 | Tree | |
| 2007-05-02 17:16:22 | Tree | |
| 2007-05-02 17:07:56 | Tree | |
| 2007-05-02 16:07:13 | Tree | |
|
[r838]
by
utunnels
Change weaploss 3 to 'loss weapon when loss a credit'. No need to keep it to next level maybe, lol, so should we have weaploss 5? |
2007-05-02 09:38:21 | Tree |
|
[r837]
by
utunnels
Add a sort id to each entity to prevent blink when some sprites are in same z or when some entity is blinking(queue size is changing very fast). |
2007-05-02 08:58:36 | Tree |
| 2007-05-01 17:12:09 | Tree |