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[r722] by utunnels

Script variants can be saved.
Arrenge attack types, falls, pains, deaths to clear up code.

2007-04-04 11:36:23 Tree
[r721] by SumolX

fixes to Makefile

2007-04-04 01:44:29 Tree
[r720] by SumolX

Makefile now supports Dreamcast! PSP, DC, Gp2X, SDL, Linux are now all in one Makefile!

2007-04-03 21:44:03 Tree
[r719] by utunnels

Merge some duplicated code.

2007-04-03 21:18:54 Tree
[r718] by SumolX

DC can now switch NTSC/PAL modes within Video Options Menu.

2007-04-03 17:35:39 Tree
[r717] by SumolX

"falldie" is old "death" is new... lets try and keep old mods running.

2007-04-03 04:46:45 Tree
[r716] by SumolX

removed nomove from knife as it can cause compatibility issues.

2007-04-02 22:53:32 Tree
[r715] by SumolX

Removed a whole bunch of unecessary code!

2007-04-02 21:53:09 Tree
[r714] by Darktails

Added counters whith block aniamtions,use attack top perform a counter instant of a block

2007-04-02 15:02:06 Tree
[r713] by utunnels

new commands in entity's txt, within animation.
bboxz - specify the entity's z-depth that can be hit. Each bbox can have one. default to 0.
You can also set this value at the end of bbox command.

attackz or hitz - specify the entity's attack depth. Each attack box can have one. default to 0, then grabdistance/3 will be used.
You can also set this value at the end of the attack box command(after hit pause).

2007-04-02 13:44:16 Tree
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