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Commit Date  
[r714] by Darktails

Added counters whith block aniamtions,use attack top perform a counter instant of a block

2007-04-02 15:02:06 Tree
[r713] by utunnels

new commands in entity's txt, within animation.
bboxz - specify the entity's z-depth that can be hit. Each bbox can have one. default to 0.
You can also set this value at the end of bbox command.

attackz or hitz - specify the entity's attack depth. Each attack box can have one. default to 0, then grabdistance/3 will be used.
You can also set this value at the end of the attack box command(after hit pause).

2007-04-02 13:44:16 Tree
[r712] by utunnels

new commands in level's txt file.
gravity
maxtossspeed
maxfallspeed

2007-04-02 13:15:28 Tree
[r711] by utunnels

Fix a bug that uses variants without initializing in function openbor_tossentity.

2007-04-02 10:04:17 Tree
[r710] by utunnels

Now operator '%=' works.

2007-04-02 10:02:17 Tree
[r709] by SumolX

ssprite.c/h is now within shared lib.

2007-04-02 00:09:34 Tree
[r708] by SumolX

packfile.c/h is now compatible with dos, win, lin, gp2x and xbox.

2007-04-02 00:00:58 Tree
[r707] by SumolX

Removed filecaching from GP2X as gp2X memory is unstable for unknown reasons! Fixed controller re-initilization. packfile.c/h are now a shared!

2007-04-01 23:34:31 Tree
[r706] by SumolX

Improper check for ent if NULL within set_weapon()

2007-04-01 16:24:55 Tree
[r705] by utunnels

Allow entity to keep old animation id when set new model using set_model_ex

2007-03-31 17:17:22 Tree
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