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Commit Date  
[r709] by SumolX

ssprite.c/h is now within shared lib.

2007-04-02 00:09:34 Tree
[r708] by SumolX

packfile.c/h is now compatible with dos, win, lin, gp2x and xbox.

2007-04-02 00:00:58 Tree
[r707] by SumolX

Removed filecaching from GP2X as gp2X memory is unstable for unknown reasons! Fixed controller re-initilization. packfile.c/h are now a shared!

2007-04-01 23:34:31 Tree
[r706] by SumolX

Improper check for ent if NULL within set_weapon()

2007-04-01 16:24:55 Tree
[r705] by utunnels

Allow entity to keep old animation id when set new model using set_model_ex

2007-03-31 17:17:22 Tree
[r704] by utunnels

fixed a bug that use wrong model name for set_model_ex in set_weapon.

2007-03-31 16:58:46 Tree
[r703] by utunnels

fixed a bug that use wrong flag for set_model_ex in set_weapon.

2007-03-31 16:53:37 Tree
[r702] by utunnels

Remove 'facing' in entity, use model's facing instead.
Create a new function set_model_ex in openbor.c, now set_weapon use that function to change model.
Enemy now use same colourmap index instead of colourmap itself when set new model/weapon.
Remove some duplicate copy of entity properties in set_weapon.
New script function openbor_damageentity and openbor_killentity.
Allow weapon and model changing in script.

2007-03-31 15:53:13 Tree
[r701] by SumolX

slight psp control cleanup

2007-03-30 20:36:33 Tree
[r700] by SumolX

renamed writeLogFile() to writeToLogFile() as its a better name for what it is exactly doing.

2007-03-30 18:20:53 Tree
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