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Remove 'facing' in entity, use model's facing instead.

Create a new function set_model_ex in openbor.c, now set_weapon use that function to change model.
Enemy now use same colourmap index instead of colourmap itself when set new model/weapon.
Remove some duplicate copy of entity properties in set_weapon.
New script function openbor_damageentity and openbor_killentity.
Allow weapon and model changing in script.

utunnels 2007-03-31