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Commit Date  
[r480] by SumolX

Fixed weaploss == 1 for player_fall() when player dies.

2007-02-15 15:15:32 Tree
[r479] by SumolX

Missed cust attacks in loading

2007-02-15 13:39:08 Tree
[r478] by SumolX

Prevent the weapent to be killed by level scrolling --- if you pick up an weapon at 0, and go to 1000, you will kill you weapent.

2007-02-15 13:30:30 Tree
[r477] by SumolX

Official Release 2.0054
FPS Counter Support

2007-02-15 05:26:59 Tree
[r476] by SumolX

Official Release 2.0054

Update to weaploss
Update added 6 more pain, die, fall, attack
New paingrab option.

2007-02-15 05:01:05 Tree
[r475] by SumolX

removed unecessary line of code from set_weapon().

2007-02-14 18:16:07 Tree
[r474] by SumolX

missed an item within drop_all_enemies()

2007-02-14 17:05:21 Tree
[r473] by SumolX

Few bug fixes and new feature:
char.txt
weaploss [int]
0 - (default) – Current hardcoded behavior. Weapon is lost and dropped on any incoming hit.
1 – Weapon is lost on knockdown.
2 – Weapon is only lost on player death.
3 - Weapon is only lost when level ends or the character is changed at continue screen. This depends on how the modder configured there levels and weather or not they had weapons upon startup.

2007-02-14 16:48:48 Tree
[r472] by SumolX

stricmp() for weapons during smartbomb load up.

2007-02-13 15:10:11 Tree
[r471] by SumolX

Removed Pow() and replaced with faster/less precise logic.

2007-02-13 14:49:31 Tree
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