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Commit Date  
[r3681] by utunnels

1. Dynamic allocate script buffer.
2. Commands like jumpframe now accept "this" as the frame index parameter, which means current frame. For example: jumpframe this 3 2 0
3. Add several commands in levels.txt and models.txt to change default values for those HD mods. Still working on.
4. Minor change in function check_attack_chance, keep a reminder here.

2012-05-01 16:20:08 Tree
[r3680] by utunnels

Change hitpause logic. Now use pausetime as a timer and remove lastanimpos flag. This should take care of possibly multiple hits within a single frame.

Fix occasional crash caused by common_idle_anim. Should always be careful when using global variable self.

2012-04-30 15:59:56 Tree
[r3679] by utunnels

Make stop before player turns, for keyboard users can press left and right at the same time and will leave the player sliding while turning.

2012-04-21 15:43:31 Tree
[r3678] by utunnels

- Skip unsupported aiattack command arguments to be more tolerable for older mods.
- New script function strwidth for calculating display length of a string.
strlen("string", font_as_integer)
- Edit strlength function, simplified the code, and will now show error instead of warning if the parameter is not string.

2012-04-18 15:19:44 Tree
[r3677] by utunnels

Add combostep and combotime to getentityproperty and changeentityproperty.

2012-04-18 03:58:09 Tree
[r3676] by utunnels

aiattack command now available.
aiattack normal (default).
aiattack noattack (do not attack even if you give attack animations)
aiattack always (more aggressive than normal, like old version)

2012-04-17 08:16:21 Tree
[r3675] by utunnels

followcond 2 now checks hostile instead of candamage.

2012-04-01 12:56:00 Tree
[r3674] by utunnels

Add maxfallspeed, maxtossspeed and gravity to scripted level properties. Also change getlevelproperty and changelevelproperty to use their own mapstring function.

2012-03-30 08:23:54 Tree
[r3673] by utunnels

Add current_branch to openborvariant to get the branch name current level belongs to.
Fix in game player select icon palette.

2012-03-23 06:07:29 Tree
[r3672] by utunnels

Add an extra parameter to function check_costmove to distinguish situations like jump.
This is a temporary fix, will clean up the logic later.

2012-03-12 04:11:19 Tree
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