| Commit | Date | |
|---|---|---|
|
[r3681]
by
utunnels
1. Dynamic allocate script buffer. |
2012-05-01 16:20:08 | Tree |
|
[r3680]
by
utunnels
Change hitpause logic. Now use pausetime as a timer and remove lastanimpos flag. This should take care of possibly multiple hits within a single frame. Fix occasional crash caused by common_idle_anim. Should always be careful when using global variable self. |
2012-04-30 15:59:56 | Tree |
|
[r3679]
by
utunnels
Make stop before player turns, for keyboard users can press left and right at the same time and will leave the player sliding while turning. |
2012-04-21 15:43:31 | Tree |
|
[r3678]
by
utunnels
- Skip unsupported aiattack command arguments to be more tolerable for older mods. |
2012-04-18 15:19:44 | Tree |
| 2012-04-18 03:58:09 | Tree | |
|
[r3676]
by
utunnels
aiattack command now available. |
2012-04-17 08:16:21 | Tree |
| 2012-04-01 12:56:00 | Tree | |
|
[r3674]
by
utunnels
Add maxfallspeed, maxtossspeed and gravity to scripted level properties. Also change getlevelproperty and changelevelproperty to use their own mapstring function. |
2012-03-30 08:23:54 | Tree |
|
[r3673]
by
utunnels
Add current_branch to openborvariant to get the branch name current level belongs to. |
2012-03-23 06:07:29 | Tree |
|
[r3672]
by
utunnels
Add an extra parameter to function check_costmove to distinguish situations like jump. |
2012-03-12 04:11:19 | Tree |