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Commit Date  
[r3671] by utunnels

Fix a possible loophole that crashes while doing a branch jump. (Hopefully, because it never crashes on my PC anyway).

2012-03-04 04:58:31 Tree
[r3670] by utunnels

Extend command argument count to 64.

2012-02-24 14:32:56 Tree
[r3669] by utunnels

Removed charge fix, it didn't seem to be a bug.

2012-02-07 03:52:57 Tree
[r3668] by utunnels

Fix sdl menu selector and charge logic.

2012-02-06 05:13:44 Tree
[r3667] by utunnels

Fix maxplayer/single command.

2012-01-30 03:48:24 Tree
[r3666] by utunnels

Move level set stuff to structure s_set_entry and remove leve and set limit.

2012-01-21 04:33:16 Tree
[r3665] by utunnels

Add clearcount check for secret command's second parameter.

secret 0 5 # must beat the game 5 times to use
secret 1 # old logic, can only be used in bonus set
secret 1 5 # can only be used in bonus set, and must beat the game 5 times

2012-01-19 04:34:49 Tree
[r3664] by utunnels

The new com code should always match the longest possible com input, fixed. So dfa won't overwrite dfdfa, unless dfdfa runs out of energy, like before.
It would be better if the definition order decides priority, but anyway, backward compatibility.
Also removed unused model property valid_special.

2012-01-09 13:58:20 Tree
[r3663] by utunnels

Forgot to reset ent_max and ent_count, now added.

2012-01-07 10:27:25 Tree
[r3662] by utunnels

Remove pain_time from expand_time, otherwise text entity can't do multiple hits at all.

2012-01-07 08:38:19 Tree
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