| Commit | Date | |
|---|---|---|
|
[r3647]
by
utunnels
Add maxanimations to openborvariant(no other way to obtain unless you calculate all those max_blahblah values). Give energycost.disable a default value of -1. Hopefully to make seal work for all types. |
2011-12-24 02:22:59 | Tree |
|
[r3646]
by
utunnels
Fix a bug that player can't pick up overlaping items when one provides a weapon he can't use. |
2011-12-21 16:04:28 | Tree |
| 2011-12-21 05:08:59 | Tree | |
| 2011-12-21 04:45:13 | Tree | |
| 2011-12-21 04:42:50 | Tree | |
|
[r3642]
by
utunnels
Add "self" to openborvariant. Temporary solution for nested animation script which doesn't have local variable "self". |
2011-12-20 14:50:29 | Tree |
|
[r3641]
by
utunnels
Print error message for tossentity, and remove the type check for velocity paramters (quite unlikely they'll have any problems). |
2011-12-20 09:05:41 | Tree |
| 2011-12-20 01:33:18 | Tree | |
| 2011-12-18 05:54:52 | Tree | |
| 2011-12-18 03:46:01 | Tree |