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[r3647] by utunnels

Add maxanimations to openborvariant(no other way to obtain unless you calculate all those max_blahblah values).

Give energycost.disable a default value of -1. Hopefully to make seal work for all types.

2011-12-24 02:22:59 Tree
[r3646] by utunnels

Fix a bug that player can't pick up overlaping items when one provides a weapon he can't use.

2011-12-21 16:04:28 Tree
[r3645] by utunnels

Fix a subtype touch mistake during last updates.

2011-12-21 05:08:59 Tree
[r3644] by utunnels

Minor value change in normal aimove code.

2011-12-21 04:45:13 Tree
[r3643] by utunnels

Merge dive and jumpframe, leave only a dive flag for the animation.

2011-12-21 04:42:50 Tree
[r3642] by utunnels

Add "self" to openborvariant. Temporary solution for nested animation script which doesn't have local variable "self".

2011-12-20 14:50:29 Tree
[r3641] by utunnels

Print error message for tossentity, and remove the type check for velocity paramters (quite unlikely they'll have any problems).

2011-12-20 09:05:41 Tree
[r3640] by utunnels

Remove aggression correction for normal aimove.

2011-12-20 01:33:18 Tree
[r3639] by utunnels

openbor_projectile: give proper default direction for relative projectile.

2011-12-18 05:54:52 Tree
[r3638] by utunnels

Add bound to getentityproperty.

2011-12-18 03:46:01 Tree
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