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[r3637] by utunnels

Stop sound samples after a level.

2011-12-17 16:17:08 Tree
[r3636] by utunnels

- Clearn up some structures in openbor.h (damageonlanding now supports value greater than 127).
- Allow decimal value for freeze time.
- Make script function projectile more usable. All parameters are optional (default to custknife and throwframe values), if the first parameter is 1, then the position is relative to its caster.

For example:
@cmd projectile 1 "hadouken" 50 70 1

2011-12-17 08:09:40 Tree
[r3635] by utunnels

- A little clean-up in font code.
- Check name and index first in knife_spawn and bomb_spawn, because they are obviously intended.

2011-12-16 03:20:18 Tree
[r3634] by utunnels

NULL return value in openbor_projectile before return E_FAIL.

2011-12-15 09:03:46 Tree
[r3633] by utunnels

Add selectable as loadmodel's third parameter (since changemodelproperty is not complete).
Add level->bosses count check for openbor_spawn.

2011-12-15 02:24:46 Tree
[r3632] by utunnels

Add waiting to system variant (or should it be a level property?)
Merge some property lists for better maintainability.

2011-12-15 01:45:24 Tree
[r3631] by utunnels

Force playercount = 1 even if all players have died in smartspawn, otherwise all spawn slots are skipped.

2011-12-14 01:35:18 Tree
[r3630] by utunnels

Forgot to initialize return value for allocscript, fixed.

2011-12-13 07:21:31 Tree
[r3629] by utunnels

New script functions:

allocscript()
loadscript(handle, path) ...multiple times
compiilescript(handle)
executescript(handle)
...
free(handle)

2011-12-13 02:59:48 Tree
[r3628] by utunnels

Add combostyle 2 (SOR3 style).
So,
combostyle 0 = default bor pattern (default),
combostyle 1 = golden axe style (range based),
combostyle 2 = SOR3 style (chain without hitting),
combostyle 3 = 1+2 (though it is hardly needed)

2011-12-12 15:17:56 Tree
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