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[r2512] by sumolx

Initial Makefile update for OpenBOR Wii Port.

2009-12-15 07:03:27 Tree
[r2511] by damon_caskey

New property - Reactive: Default 1. If 0, items do nothing. This allows item scripting with no engine interference.

Updated property:
Remove: Now affects items and is default 1 for them. If 0, items are not removed when collected/touched.

2009-12-14 18:31:22 Tree
[r2510] by sumolx

Hardcode paths for echo and grep should not be used. If necessary update path variable.

2009-12-12 02:04:01 Tree
[r2509] by utunnels

Restore didhitscript for itembox.

2009-12-04 13:17:38 Tree
[r2508] by utunnels

Removed a duplicated line.

2009-12-04 13:00:47 Tree
[r2507] by utunnels

Fixed a loophole in adjust_grabposition, add the condition that ent->==other->x (possible when 2 entities are spawned together).

x1 = x + ((ent->x>=other->x)?(dist/2):(-dist/2));
x2 = x + ((other->x>ent->x)?(dist/2):(-dist/2));

2009-12-03 15:17:40 Tree
[r2506] by damon_caskey

Bomb projectile no longer causes shutdown if attack1 is omitted.

2009-11-23 04:32:51 Tree
[r2505] by sumolx

Enhanced layout so we don't have to update each specific file for SecurePAK Support.

2009-11-19 21:19:20 Tree
[r2504] by damon_caskey

Fixed: Firing of didhitscript for items did not work on AI entities and scripted actions were often overridden for players.

2009-11-19 14:03:58 Tree
[r2503] by damon_caskey

Landframe & dropframe added to getentityproperty.

2009-11-16 20:41:51 Tree
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