| Commit | Date | |
|---|---|---|
| 2009-12-15 07:03:27 | Tree | |
|
[r2511]
by
damon_caskey
New property - Reactive: Default 1. If 0, items do nothing. This allows item scripting with no engine interference. Updated property: |
2009-12-14 18:31:22 | Tree |
|
[r2510]
by
sumolx
Hardcode paths for echo and grep should not be used. If necessary update path variable. |
2009-12-12 02:04:01 | Tree |
| 2009-12-04 13:17:38 | Tree | |
| 2009-12-04 13:00:47 | Tree | |
|
[r2507]
by
utunnels
Fixed a loophole in adjust_grabposition, add the condition that ent->==other->x (possible when 2 entities are spawned together). x1 = x + ((ent->x>=other->x)?(dist/2):(-dist/2)); |
2009-12-03 15:17:40 | Tree |
| 2009-11-23 04:32:51 | Tree | |
|
[r2505]
by
sumolx
Enhanced layout so we don't have to update each specific file for SecurePAK Support. |
2009-11-19 21:19:20 | Tree |
|
[r2504]
by
damon_caskey
Fixed: Firing of didhitscript for items did not work on AI entities and scripted actions were often overridden for players. |
2009-11-19 14:03:58 | Tree |
| 2009-11-16 20:41:51 | Tree |