| Commit | Date | |
|---|---|---|
|
[r2460]
by
damon_caskey
Loop now has end frame parameter: loop {toggle} {frame} {end frame} {end frame} if provided, animation loop starts when reaching this frame number. |
2009-11-04 00:22:44 | Tree |
| 2009-11-03 23:25:52 | Tree | |
| 2009-11-03 23:20:49 | Tree | |
|
[r2457]
by
damon_caskey
Idle, Walk, Backwalk, Up, & Down now can all have a dynamic number of alts (idle2, idle3...). Alt animation will be played in place of the default if hostile entity is found within its range setting. Lower # alts have priority. Set number of available animations with "maxidles", "maxwalks", "maxbackwalks", "maxups", & "maxdowns" in models.txt |
2009-11-03 22:51:58 | Tree |
| 2009-11-03 17:43:56 | Tree | |
| 2009-11-03 17:42:52 | Tree | |
| 2009-11-03 17:19:24 | Tree | |
| 2009-11-03 17:13:23 | Tree | |
| 2009-11-03 16:55:47 | Tree | |
| 2009-11-03 16:55:27 | Tree |