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Idle, Walk, Backwalk, Up, & Down now can all have a dynamic number of alts (idle2, idle3...). Alt animation will be played in place of the default if hostile entity is found within its range setting. Lower # alts have priority.

Set number of available animations with "maxidles", "maxwalks", "maxbackwalks", "maxups", & "maxdowns" in models.txt

damon_caskey 2009-11-03

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