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[r2418] by damon_caskey

Added openborvariants: lasthitx/a/z.
New script event: onpain - fires immediately after entity is put into pain animation. opens up some new tricks with hit reactions.

2009-09-25 16:14:25 Tree
[r2417] by utunnels

Removed a debug print.

2009-09-24 07:49:25 Tree
[r2416] by utunnels

Spawn weapon item at z=100000 so it won't get killed by the engine instantly.

2009-09-23 12:46:19 Tree
[r2415] by utunnels

Change bikder's offscreenkill value to 300.

2009-09-23 08:45:37 Tree
[r2414] by utunnels

Add model header command "offscreenkill".

2009-09-23 08:02:35 Tree
[r2413] by utunnels

Added colourmap to getentityproperty

2009-09-23 06:43:07 Tree
[r2412] by utunnels

Fixed blendfx command for alpha 1.

2009-09-22 15:38:47 Tree
[r2411] by damon_caskey

Entity script: onkillscript - Runs when engine clears entity from play. Useful to clear out any leftovers, variables, or whatever without messing up death routines.

2009-09-22 14:24:17 Tree
[r2410] by utunnels

Added nograb to getentityproperty.

2009-09-19 08:25:51 Tree
[r2409] by utunnels

Fixed defense/offense code.
factor is no longer divided by 100

2009-09-19 05:04:50 Tree
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