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[r2408] by utunnels

Change spawn action check logic in ent_default_init

if(e.animnum==ANI_SPAWN || e.animnum==ANI_RESPAWN)

to

if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN))

2009-09-16 16:55:59 Tree
[r2407] by utunnels

Forgot to remove debug print, removed.

2009-09-16 16:15:16 Tree
[r2406] by damon_Caskey

Added "autokill" to get/change entity property.

2009-09-15 17:44:43 Tree
[r2405] by utunnels

Fix an issue that enemies never drop from the sky in a left/right stage.

2009-09-12 15:52:21 Tree
[r2404] by utunnels

//if(!level->bglayers[0].xoffset && level->bglayers[0].xrepeat<5000)level->bglayers[0].xoffset=-background->width;

Commented to see if there's any problem.

--------

Fixed a crash bug if there's no flash spawned when trying to execute on spawn script.

2009-09-12 15:45:00 Tree
[r2403] by damon_caskey

Added "bounce", "falldie", and "nodieblink" to get/changeentityproperty.

2009-09-11 21:00:18 Tree
[r2402] by damon_caskey

onspawnscript fires for dust/flash. Added player_min/max_z to openborvariant.

2009-09-10 20:53:49 Tree
[r2401] by sumolx

Fixed paths for Open2xToolChain.

2009-09-02 18:45:39 Tree
[r2400] by sumolx

Replaced PLATFORM with TARGET_PLATFORM.

2009-09-01 04:35:26 Tree
[r2399] by sumolx

Replaced PLATFORM variable with HOST_PLATFORM.

2009-09-01 04:34:44 Tree
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