| Commit | Date | |
|---|---|---|
|
[r2408]
by
utunnels
Change spawn action check logic in ent_default_init if(e.animnum==ANI_SPAWN || e.animnum==ANI_RESPAWN) to if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) |
2009-09-16 16:55:59 | Tree |
| 2009-09-16 16:15:16 | Tree | |
| 2009-09-15 17:44:43 | Tree | |
| 2009-09-12 15:52:21 | Tree | |
|
[r2404]
by
utunnels
//if(!level->bglayers[0].xoffset && level->bglayers[0].xrepeat<5000)level->bglayers[0].xoffset=-background->width; Commented to see if there's any problem. -------- Fixed a crash bug if there's no flash spawned when trying to execute on spawn script. |
2009-09-12 15:45:00 | Tree |
| 2009-09-11 21:00:18 | Tree | |
|
[r2402]
by
damon_caskey
onspawnscript fires for dust/flash. Added player_min/max_z to openborvariant. |
2009-09-10 20:53:49 | Tree |
| 2009-09-02 18:45:39 | Tree | |
| 2009-09-01 04:35:26 | Tree | |
| 2009-09-01 04:34:44 | Tree |