| Commit | Date | |
|---|---|---|
| 2009-03-09 14:09:51 | Tree | |
| 2009-03-09 14:08:40 | Tree | |
| 2009-03-08 23:50:14 | Tree | |
|
[r2139]
by
SumolX
self->boss = 0 after during checkdeath(), if not set we cause errors, since this value is used a few times within engine for level completion. |
2009-03-08 21:30:17 | Tree |
| 2009-03-07 05:58:13 | Tree | |
| 2009-03-07 05:19:55 | Tree | |
| 2009-03-07 01:58:48 | Tree | |
|
[r2135]
by
SumolX
slowdeath need to be reset to Zero once the level_slowmotion was rest back to zero as well. This needs to be done so other future entities can use the slowmotion effect after the first entity has used this feature. |
2009-03-06 22:49:13 | Tree |
| 2009-03-06 22:37:49 | Tree | |
|
[r2133]
by
SumolX
New: Bosses can now be spawned mid-level. By keeping track of nBosses we also removed searching through entity list, which makes for faster code processing during death of multiple entities at once. FPS go up. |
2009-03-06 17:24:53 | Tree |