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[r2132] by SumolX

Updated build 2132

2009-03-05 15:59:21 Tree
[r2131] by SumolX

Added new script function fademusic().
This will allow us to easily manipulate the fading and loading of music during gameplay.

2009-03-05 15:48:02 Tree
[r2130] by SumolX

New commands for level text(s).

musicfade [float]
music [data/music/a.bor] [unsigned long offset]
at [x]

2009-03-05 06:13:20 Tree
[r2129] by SumolX

fade_out() now takes a second argument for speed.

2009-03-04 15:42:46 Tree
[r2128] by SumolX

Updated build number to 2128

2009-03-03 17:57:48 Tree
[r2127] by SumolX

Fixed: Stereo & Mono ADPCM decoding. Completed and No more changes are required!

2009-03-03 17:42:32 Tree
[r2126] by SumolX

Fixed, Stereo ADPCM decoding.

2009-03-03 17:20:54 Tree
[r2125] by SumolX

Added File Name of current track selected in BGMPlayer.
Updated VC8 to not minimally build. When headers are changed we need to rebuild all objects that reference the header file.

2009-03-02 16:21:13 Tree
[r2124] by SumolX

Fixed animation issue. Samplesplayed was not being set properly.
Enhanced video mode filter/scaling values to be stored uniquely based per video mode instead globally.
Updated VC7 to not minimally build. When headers are changed we need to rebuild all objects that reference the header file.

2009-03-02 00:48:30 Tree
[r2123] by SumolX

-g is no necessary for releases.
added stristr.h to menu.c

2009-02-27 21:12:44 Tree
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