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Tools Commit Log


Commit Date  
[r2114] by SumolX

Windows Menu System complete.

2009-02-25 21:25:17 Tree
[r2113] by SumolX

Additional updates to Menu system.

2009-02-25 03:18:16 Tree
[r2112] by SumolX

Updated Menu Music, BGM Tracks are now selectable.

2009-02-25 01:30:49 Tree
[r2111] by SumolX

Updated files location within solution.

2009-02-23 15:33:15 Tree
[r2110] by SumolX

We now use version.h for XBOX, Window Single Executables or Makefile for all other platforms when release are made. Planning on automating these files when checkin(s) are made for auto increment version.

2009-02-23 04:44:10 Tree
[r2109] by Sumolx

dc-load now contains 1.0.3, 1.0.4 and GUI

2009-01-25 22:59:02 Tree
[r2108] by damon_caskey

Getentityproperty additions:
Mapcount- total number of color maps (including default).
hmapl – Hmap lower bound.
hmapu – Hmap upper bound.

2009-01-25 03:49:18 Tree
[r2107] by damon_caskey

New script event: onfall; fires on completion of internal setfall() function (after velocity and animations are applied). Returns local vars “self”, “attacker”, “damage”, and “drop”.

2009-01-23 20:37:09 Tree
[r2106] by SumolX

Solution was changed by accident. Debug should remain in Debug mode.

2009-01-21 19:58:27 Tree
[r2105] by damon_caskey

Moved execute_on_damage and execute_on_death script to checkdamage() to correct missing events. Previously they did not fire properly when entity was damaged/killed by damageentity() or from falling damage.

2009-01-21 00:29:52 Tree
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