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Commit Date  
[r2104] by damon_caskey

-Max color maps increased to 30
-openborconstant now works with:
TYPE_PANEL
ANI_RISE#/B/S
ANI_RISEATTACK#/B/S
ANI_BLOCKPAIN#/B/S
ANI_CHIPDEATH
ANI_GUARDBREAK
ANI_SLIDE
ANI_RUNSLIDE
ANI_DUCKATTACK

2009-01-20 03:57:04 Tree
[r2103] by damon_caskey

Fixed typo that caused bug with extra rise animations.

2009-01-19 06:48:39 Tree
[r2102] by orochi_x

Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes.

2009-01-17 19:56:59 Tree
[r2101] by SumolX

Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development.

2009-01-01 03:24:49 Tree
[r2100] by SumolX

Reorganizing dc-tool

2009-01-01 03:18:45 Tree
[r2099] by SumolX

Added dcload-ip-1.0.4-src.zip

2009-01-01 03:16:06 Tree
[r2098] by SumolX

Successfully compiled Dreamcast with KOS Dev Environment

2008-12-31 20:40:23 Tree
[r2097] by SumolX

Simplified Makefile a bit. Updating Dreamcast to use KOS once again.

2008-12-31 17:44:57 Tree
[r2096] by SumolX

Introduced 1 new video mode for Dreamcast/PC (800x600)

2008-12-29 19:13:54 Tree
[r2095] by SumolX

Added templates for 8,16,32 bpp video modes. Now I just need to figure out the proper math to access 16 and 32 bpp video containers, since the screen is always 32bit.

2008-12-29 17:50:28 Tree
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