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Commit Date  
[r2110] by SumolX

We now use version.h for XBOX, Window Single Executables or Makefile for all other platforms when release are made. Planning on automating these files when checkin(s) are made for auto increment version.

2009-02-23 04:44:10 Tree
[r2109] by Sumolx

dc-load now contains 1.0.3, 1.0.4 and GUI

2009-01-25 22:59:02 Tree
[r2108] by damon_caskey

Getentityproperty additions:
Mapcount- total number of color maps (including default).
hmapl – Hmap lower bound.
hmapu – Hmap upper bound.

2009-01-25 03:49:18 Tree
[r2107] by damon_caskey

New script event: onfall; fires on completion of internal setfall() function (after velocity and animations are applied). Returns local vars “self”, “attacker”, “damage”, and “drop”.

2009-01-23 20:37:09 Tree
[r2106] by SumolX

Solution was changed by accident. Debug should remain in Debug mode.

2009-01-21 19:58:27 Tree
[r2105] by damon_caskey

Moved execute_on_damage and execute_on_death script to checkdamage() to correct missing events. Previously they did not fire properly when entity was damaged/killed by damageentity() or from falling damage.

2009-01-21 00:29:52 Tree
[r2104] by damon_caskey

-Max color maps increased to 30
-openborconstant now works with:
TYPE_PANEL
ANI_RISE#/B/S
ANI_RISEATTACK#/B/S
ANI_BLOCKPAIN#/B/S
ANI_CHIPDEATH
ANI_GUARDBREAK
ANI_SLIDE
ANI_RUNSLIDE
ANI_DUCKATTACK

2009-01-20 03:57:04 Tree
[r2103] by damon_caskey

Fixed typo that caused bug with extra rise animations.

2009-01-19 06:48:39 Tree
[r2102] by orochi_x

Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes.

2009-01-17 19:56:59 Tree
[r2101] by SumolX

Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development.

2009-01-01 03:24:49 Tree
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