| Commit | Date | |
|---|---|---|
|
[r2110]
by
SumolX
We now use version.h for XBOX, Window Single Executables or Makefile for all other platforms when release are made. Planning on automating these files when checkin(s) are made for auto increment version. |
2009-02-23 04:44:10 | Tree |
| 2009-01-25 22:59:02 | Tree | |
|
[r2108]
by
damon_caskey
Getentityproperty additions: |
2009-01-25 03:49:18 | Tree |
|
[r2107]
by
damon_caskey
New script event: onfall; fires on completion of internal setfall() function (after velocity and animations are applied). Returns local vars “self”, “attacker”, “damage”, and “drop”. |
2009-01-23 20:37:09 | Tree |
| 2009-01-21 19:58:27 | Tree | |
|
[r2105]
by
damon_caskey
Moved execute_on_damage and execute_on_death script to checkdamage() to correct missing events. Previously they did not fire properly when entity was damaged/killed by damageentity() or from falling damage. |
2009-01-21 00:29:52 | Tree |
|
[r2104]
by
damon_caskey
-Max color maps increased to 30 |
2009-01-20 03:57:04 | Tree |
| 2009-01-19 06:48:39 | Tree | |
|
[r2102]
by
orochi_x
Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes. |
2009-01-17 19:56:59 | Tree |
|
[r2101]
by
SumolX
Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development. |
2009-01-01 03:24:49 | Tree |