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Commit Date  
[r2095] by SumolX

Added templates for 8,16,32 bpp video modes. Now I just need to figure out the proper math to access 16 and 32 bpp video containers, since the screen is always 32bit.

2008-12-29 17:50:28 Tree
[r2094] by SumolX

Fixed dynamic animations pain, fall, die, rise and blockpain. Theoretically, mods should load faster since we are now performing integer compares instead of string compares as they are cpu costly.

2008-12-23 06:11:06 Tree
[r2093] by SumolX

Cleaning up unused variables.... Still a long way to go. But next step is rewrite the init code for xbox.

2008-12-22 15:55:30 Tree
[r2092] by SumolX

Removed unnecessary code that was wasting memory for gp2x and other sdl dependent ports.

2008-12-18 03:41:02 Tree
[r2091] by SumolX

unused variable in startup when compiling windows.

2008-12-17 23:00:59 Tree
[r2090] by SumolX

Fixing up some dependencies for xbox.

2008-12-17 16:13:40 Tree
[r2089] by SumolX

Addition changes to logging, video and audio for consoles.

2008-12-17 16:07:15 Tree
[r2088] by SumolX

fixed length of display name

2008-12-16 22:38:18 Tree
[r2087] by SumolX

Major rewrite to videomodes. Now I just need to update xbox and dreamcast.

2008-12-16 22:34:52 Tree
[r2086] by SumolX

XBOX Sound still having issues, but I'm that much closer to figuring out what the issue is.... I will hold off until tomorrow to finish up.

2008-12-16 03:42:59 Tree
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