Menu

Tools Commit Log


Commit Date  
[r1705] by utunnels

If the animation has zero frames, then treat it as an empty animation and don't use it.

2008-03-08 13:25:47 Tree
[r1704] by utunnels

Fix a in-game gif play bug that the game logic is not paused actually.

2008-03-08 07:53:30 Tree
[r1703] by sumolx

Just cleaning up some code....

2008-03-08 03:03:03 Tree
[r1702] by utunnels

Script function playgif allows in-game cut scene.
Hack dc filecache to use vram.

2008-03-07 19:23:08 Tree
[r1701] by utunnels

Use max lifebar colour index if the life values are too large. Also lifebar background colour.

2008-03-07 14:36:48 Tree
[r1700] by utunnels

Use max lifebar colour index if the life values are too large.

2008-03-07 14:28:11 Tree
[r1699] by utunnels

Fix up value based lifebar.

2008-03-07 13:43:57 Tree
[r1698] by utunnels

Fix up value based lifebar.
Add nodrop to entity property list.

2008-03-07 13:18:56 Tree
[r1697] by utunnels

Add nopain to changeentityproperty list.

2008-03-06 20:07:36 Tree
[r1696] by utunnels

Don't adjust biker's direction separately, just use flip property in spawn entry.

2008-03-06 18:50:50 Tree
Older >
MongoDB Logo MongoDB