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Commit Date  
[r1695] by utunnels

Script function loadsprite(not completed).
Fix a memory issue in screen16.c

2008-03-06 14:43:34 Tree
[r1694] by utunnels

Move enemy lifebar display code into display_ents, to make sure it was executed each loop.

2008-03-04 08:21:26 Tree
[r1693] by utunnels

Use names for skipselect instead of numbers.

2008-03-03 20:15:23 Tree
[r1692] by utunnels

Use names for skipselect instead of numbers.

2008-03-03 20:11:13 Tree
[r1691] by utunnels

Allow grabattack hit others.

2008-03-03 15:45:17 Tree
[r1690] by utunnels

Give player index at once when a player entity is spawned.

2008-03-03 09:18:39 Tree
[r1689] by utunnels

Don't display some text or icon if <=-1000 to save the space of sprite queue.

2008-03-03 08:51:30 Tree
[r1688] by utunnels

nameposition/lifeposition/iconposition can be changed by changeentityproperty.

2008-03-03 07:43:50 Tree
[r1687] by utunnels

Give all default values for those who don't use lifebar.txt.

2008-03-02 19:57:55 Tree
[r1686] by utunnels

Use alternate yellow-orange lifebar for old mods.

2008-03-02 19:20:55 Tree
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