| Commit | Date | |
|---|---|---|
|
[r1670]
by
utunnels
Always assign default palette in 32/16bit mode, so entities share sprites will not have display problem. |
2008-02-28 12:55:48 | Tree |
| 2008-02-28 12:47:27 | Tree | |
| 2008-02-28 12:12:12 | Tree | |
| 2008-02-28 07:21:48 | Tree | |
|
[r1666]
by
utunnels
Remove printf("%s\n", name) because it is a temporary debug line. Fix attackup, velocity should be changed before animation. |
2008-02-27 18:40:16 | Tree |
|
[r1665]
by
SumolX
Updated Source files for 16/32 bit modes on VC7 and vc8 |
2008-02-27 16:42:15 | Tree |
| 2008-02-27 15:19:03 | Tree | |
|
[r1663]
by
utunnels
Treat some default properties in set_model_ex, if the new model has some un-initialized values, just copy them form old entity data. |
2008-02-26 15:48:39 | Tree |
| 2008-02-26 15:43:13 | Tree | |
|
[r1661]
by
utunnels
Truncate fillcolor value if in 8bit mode. |
2008-02-26 06:38:12 | Tree |