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[r1670] by utunnels

Always assign default palette in 32/16bit mode, so entities share sprites will not have display problem.

2008-02-28 12:55:48 Tree
[r1669] by utunnels

Now spawnentry's map property won't override entity's map if it is not 0.

2008-02-28 12:47:27 Tree
[r1668] by utunnels

Set colourmap before giving animation so script can change the map.

2008-02-28 12:12:12 Tree
[r1667] by utunnels

Script function drawsprite/drawspritetoscreen.
Still WIP.

2008-02-28 07:21:48 Tree
[r1666] by utunnels

Remove printf("%s\n", name) because it is a temporary debug line.

Fix attackup, velocity should be changed before animation.

2008-02-27 18:40:16 Tree
[r1665] by SumolX

Updated Source files for 16/32 bit modes on VC7 and vc8
Also moved printf("%s",name) so its used after declaration of variables.

2008-02-27 16:42:15 Tree
[r1664] by utunnels

Fix palette issue in 16bit mode, while setting the first colour to black.

2008-02-27 15:19:03 Tree
[r1663] by utunnels

Treat some default properties in set_model_ex, if the new model has some un-initialized values, just copy them form old entity data.
There's not a more efficient way to check all properties by now.

2008-02-26 15:48:39 Tree
[r1662] by utunnels

Don't change entity's direction if it is running.

2008-02-26 15:43:13 Tree
[r1661] by utunnels

Truncate fillcolor value if in 8bit mode.
shadowalpha is changeable through script.

2008-02-26 06:38:12 Tree
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