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Commit Date  
[r1660] by utunnels

Don't reset stalltime if it is player type.

2008-02-25 09:47:55 Tree
[r1659] by utunnels

Adjust risetime when model is changed.
TODO: copy the data instead of change directly in model.

2008-02-25 09:25:46 Tree
[r1658] by utunnels

Default risetime for players, if it is not set by the modder. This will keep old mod like before.
Also aggression is default to 0 now.

2008-02-25 09:13:14 Tree
[r1657] by utunnels

Reset the stalltime if an entity walk against border or wall.

2008-02-25 08:38:42 Tree
[r1656] by utunnels

Fix a bug that the enemy will grab a player forever without attacking.

2008-02-25 07:35:57 Tree
[r1655] by utunnels

Fix background offset-y, it should look same as in old time.

2008-02-25 07:04:00 Tree
[r1654] by utunnels
2008-02-24 18:58:43 Tree
[r1653] by utunnels

Fix 3pitem.

2008-02-24 17:41:59 Tree
[r1652] by utunnels

Shadowalpha enable for gfxshadow, and shadowcolor can be turn off by a spawn entry command which is set to -2.

2008-02-24 16:52:29 Tree
[r1651] by utunnels

Default enemy knife's speed to 2 no matter whether it is SUBTYPE_ARROW

2008-02-24 15:13:14 Tree
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