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Commit Date  
[r1403] by utunnels

Always enable multiply blending for level because life bar colors use it.

2008-01-19 12:30:27 Tree
[r1402] by kbandressen

unload_bglayers() added

2008-01-19 07:32:03 Tree
[r1401] by kbandressen

added keyall.c - keyscript for all players with localvar 'player' to get playerindex
added keyscript for levels - localvar 'player' to get playerindex
added keyscript for entities - localvar 'player' to get playerindex, localvar 'self' to get entity

2008-01-18 22:36:32 Tree
[r1400] by utunnels

Fix a freeze bug when death animation use seta.

2008-01-18 16:42:19 Tree
[r1399] by SumolX

Since we are Logging Errors in ParserSet_FIRST && ParserSet_Follow Lets take it one step further and not allow exceptions to happen on different platforms.

2008-01-18 16:32:27 Tree
[r1398] by utunnels

Oops, should be:

Check blendfx command, if it is not set, then zero all blendfx values in unload_levelorder.

2008-01-18 15:00:21 Tree
[r1397] by utunnels

Check blendfx command, if it is not set, then zero all blendfx values in unload_level.

2008-01-18 14:54:08 Tree
[r1396] by utunnels

Update load game menu.
Don't display information of level when no valid saved files found in save slots, print 'No valid saved files found' instead.

2008-01-18 14:40:16 Tree
[r1395] by utunnels

Enable multiple declaration for script, e.g.,

int a, b=123, c;

2008-01-18 14:29:12 Tree
[r1394] by utunnels

Re-adjust spawn z coordination for players when level->scrolldir is set to in or out.

2008-01-18 12:47:07 Tree
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