| Commit | Date | |
|---|---|---|
|
[r1209]
by
utunnels
Fix a bug that the entity still keeps block/duck animation when the special key/downward key is released. |
2007-12-21 10:27:44 | Tree |
| 2007-12-21 09:41:58 | Tree | |
|
[r1207]
by
utunnels
Assume void* type is the longest in union {double, long, void*}; |
2007-12-21 09:09:14 | Tree |
|
[r1206]
by
utunnels
Optimize speed script engine. |
2007-12-21 08:58:26 | Tree |
|
[r1205]
by
utunnels
New system file script.txt, and new variable list for script engine. #maxscriptvars {int} #maxentityvars {int} #maxindexedvars {int} #maxglobalvars {int} |
2007-12-20 18:40:58 | Tree |
| 2007-12-20 18:27:18 | Tree | |
| 2007-12-20 14:33:43 | Tree | |
|
[r1202]
by
utunnels
Script_Get_Global_Variant/Script_Get_Local_Variant Now return a pointer, should be slight faster. |
2007-12-20 14:12:18 | Tree |
|
[r1201]
by
utunnels
Fix arrows that're spawned directly into level. They will be affected by gravity so jumpframe will work properly. |
2007-12-20 09:11:13 | Tree |
|
[r1200]
by
utunnels
Add arrow_takedamage that references common_takedamage. |
2007-12-19 22:39:09 | Tree |