#maxscriptvars {int}
#define a variable list in each script that can be accessed by index
#use getscriptvar(index) and setscriptvar(index, value) to use those variables
maxscriptvars 5
#maxentityvars {int}
#define a variable list in each entity that can be accessed by index
#use getentityvar(entity, index) and setentityvar(entity, index, value) to use those variables
maxentityvars 5
#maxindexedvars {int}
#define a global variable list that can be accessed by index
#use getindexedvar(index) and setindexedvar(index, value) to use those variables
maxindexedvars 100
#maxglobalvars {int}
#define a global variable list that can be accessed by name
#see getglobalvar setglobalvar getlocalvar setlocalvar for details
#the default value is 2048
#If there's no script in the game, just set it to 0, or don't change it unless you know how big it should be
maxglobalvars 2048