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Commit Date  
[r1030] by SumolX
2007-11-13 06:57:47 Tree
[r1029] by SumolX
2007-11-13 06:57:28 Tree
[r1028] by SumolX

Huge Update to Graphics Library and more.

2007-11-13 06:55:30 Tree
[r1027] by SumolX

Reflects new psp graphics/image libraries

2007-11-13 06:54:47 Tree
[r1026] by SumolX

TV-Out Module for PSP

2007-11-12 15:05:16 Tree
[r1025] by SumolX

PSP Slim now supported! PSP SDK Upgrade Required!

2007-11-09 18:13:44 Tree
[r1024] by SumolX

Updated Version to 2.10.23 for the console releases.

2007-11-06 20:37:06 Tree
[r1023] by kbandressen

New variables available through script:

"aiflag" - get/changeentityproperty
"takeaction" - changeentityproperty
"playkeys" - get/changeplayerproperty

2007-11-06 13:37:36 Tree
[r1022] by SumolX

Super Optimized Sprite Caching now in place.

2007-11-05 21:12:28 Tree
[r1021] by kbandressen

New animations:

grabwalk - animation for walking while grabbing an opponent
grabbedwalk - animation played when being held by someone who is grabwalking
grabbackwalk - animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk - animation played when being held by someone who is grabwalking backwards
grabwalkup - animation for walking up while grabbing an opponent
grabbedwalkup - animation played when being held by someone who is grabwalking up
grabwalkdown - animation for walking down while grabbing an opponent
grabbedwalkdown - animation played when being held by someone who is grabwalking down
grabturn - animation for turning around during a grabwalk, player is stationary until end of animation, enemy's location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn - animation played when being held by someone who is grabturning

New entity headers:

grabwalk {speed} - sets a different speed for grabwalking
grabturn {turn} - lets entity turn around while grabbing an opponent, will play grabturn animation if present

New variables accessible by script:

get/changeplayerproperty:

name - used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying

get/changeentityproperty:

-AI Flags-

idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
inpain

2007-11-05 10:41:11 Tree
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