grabwalk - animation for walking while grabbing an opponent
grabbedwalk - animation played when being held by someone who is grabwalking
grabbackwalk - animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk - animation played when being held by someone who is grabwalking backwards
grabwalkup - animation for walking up while grabbing an opponent
grabbedwalkup - animation played when being held by someone who is grabwalking up
grabwalkdown - animation for walking down while grabbing an opponent
grabbedwalkdown - animation played when being held by someone who is grabwalking down
grabturn - animation for turning around during a grabwalk, player is stationary until end of animation, enemy's location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn - animation played when being held by someone who is grabturning
New entity headers:
grabwalk {speed} - sets a different speed for grabwalking
grabturn {turn} - lets entity turn around while grabbing an opponent, will play grabturn animation if present
New variables accessible by script:
get/changeplayerproperty:
name - used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying
get/changeentityproperty:
-AI Flags-
idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
inpain