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[r1024] by SumolX

Updated Version to 2.10.23 for the console releases.

2007-11-06 20:37:06 Tree
[r1023] by kbandressen

New variables available through script:

"aiflag" - get/changeentityproperty
"takeaction" - changeentityproperty
"playkeys" - get/changeplayerproperty

2007-11-06 13:37:36 Tree
[r1022] by SumolX

Super Optimized Sprite Caching now in place.

2007-11-05 21:12:28 Tree
[r1021] by kbandressen

New animations:

grabwalk - animation for walking while grabbing an opponent
grabbedwalk - animation played when being held by someone who is grabwalking
grabbackwalk - animation for walking backwards while grabbing an opponent, only usable if unable to turn around
grabbedbackwalk - animation played when being held by someone who is grabwalking backwards
grabwalkup - animation for walking up while grabbing an opponent
grabbedwalkup - animation played when being held by someone who is grabwalking up
grabwalkdown - animation for walking down while grabbing an opponent
grabbedwalkdown - animation played when being held by someone who is grabwalking down
grabturn - animation for turning around during a grabwalk, player is stationary until end of animation, enemy's location is changed to the same as the player, only usable if entity setting allows turning
grabbedturn - animation played when being held by someone who is grabturning

New entity headers:

grabwalk {speed} - sets a different speed for grabwalking
grabturn {turn} - lets entity turn around while grabbing an opponent, will play grabturn animation if present

New variables accessible by script:

get/changeplayerproperty:

name - used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying

get/changeentityproperty:

-AI Flags-

idling
drop
attacking (not new, but grouped with these)
getting
turning
charging
blocking
falling
running
inpain

2007-11-05 10:41:11 Tree
[r1020] by SumolX

Strange bug with cp.exe on tools/bin so we had to manually specify the files themselves for copying instead of using wildcards.

2007-10-17 23:09:55 Tree
[r1019] by SumolX

Environment fixes for Linux Compatibility.

2007-10-14 22:42:06 Tree
[r1018] by SumolX

Fixed an exception with knife/bomb spawning.
Rewrote Controller code for SDL. Highly Optimized!!!! :)

2007-10-13 04:11:26 Tree
[r1017] by SumolX

Create necessary directories for XBOX

2007-10-12 22:45:44 Tree
[r1016] by SumolX

Instead of checking for !value we should be checking for value != NULL as a invalid pointer with a negative value is the same as !value because !=value only equals to zero while NULL is not equal to zero.

2007-10-08 06:06:24 Tree
[r1015] by SumolX

Windows/Linux Lite versions added.
Fixed resourceCleanUp sound bugs.
Cleaned up logging printouts.
Updated control.c for better logging.
Added new function sound_unload_all_samples().

2007-10-07 21:46:00 Tree
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