| Commit | Date | |
|---|---|---|
| 2007-11-06 20:37:06 | Tree | |
|
[r1023]
by
kbandressen
New variables available through script: "aiflag" - get/changeentityproperty |
2007-11-06 13:37:36 | Tree |
| 2007-11-05 21:12:28 | Tree | |
|
[r1021]
by
kbandressen
New animations: grabwalk - animation for walking while grabbing an opponent New entity headers: grabwalk {speed} - sets a different speed for grabwalking New variables accessible by script: get/changeplayerproperty: name - used for checking if a character is being used when other players join in, also controls who a player will respawn as after dying get/changeentityproperty: -AI Flags- idling |
2007-11-05 10:41:11 | Tree |
|
[r1020]
by
SumolX
Strange bug with cp.exe on tools/bin so we had to manually specify the files themselves for copying instead of using wildcards. |
2007-10-17 23:09:55 | Tree |
| 2007-10-14 22:42:06 | Tree | |
|
[r1018]
by
SumolX
Fixed an exception with knife/bomb spawning. |
2007-10-13 04:11:26 | Tree |
| 2007-10-12 22:45:44 | Tree | |
|
[r1016]
by
SumolX
Instead of checking for !value we should be checking for value != NULL as a invalid pointer with a negative value is the same as !value because !=value only equals to zero while NULL is not equal to zero. |
2007-10-08 06:06:24 | Tree |
|
[r1015]
by
SumolX
Windows/Linux Lite versions added. |
2007-10-07 21:46:00 | Tree |