From: The S. <sco...@ma...> - 2004-11-29 02:28:30
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Hmm, I think you misunderstood me a bit. In a real scenario, (AFAI understand the theory of tex tempates) I would think that a texture artist would just receive a copy texture template, and be expected to paint a couch for ex. over that template. If that is the case, then how is he suppose to know where the modeller put his uv coords? For ex. the texturer could paint in one area, such as primary surface, and it turns out that theres nothing in that area on the actual UV map. Perhaps if the the texture artist would receive the actual unwrapped image rather than the texture template, it could work a little better. OTOH, as you mentioned, if there is to be a lot of communication between the person who modelled and unwrapped, and the person who is given the template, then it could work, but I dont know if this is really feasible in a real scenario. It could be better to just have the same person who unwrapped the model, to paint it himself. Regarding: >>So if we have... say 100000 unique objects in Once, and we want 5 texture >>variations for each, we need 500000 textures? Lets say each UV map is >>1024x1024 pixels (probably a good average size), 16bpp, [snip] Firstly, if you are going to have 5 tex variations for each object, you will need a texture for each regardless of who's system you use wont you? So either way it will result in 500000 unique textures? Unless you want to map a chair texture to a couch model? Which I anticipate would have major texture stretching and wouldnt looks very nice. Secondly, I havent seen many games using 1024x1024 sized textures, max is usually 512x512. BTW, dont you mean 24bpp? or did you mean 16 bit per channel instead? <P><font face="Arial, Helvetica, sans-serif" size="2" style="font-size:13.5px">_______________________________________________________________<BR><font face="Arial, Helvetica, sans-serif" size="2" style="font-size:13.5px">Get the FREE email that has everyone talking at <a href="http://www.mail2world.com" target="new">http://www.mail2world.com</a></font><br><br> </font> </font> |