From: Manuel A. F. M. <man...@gm...> - 2005-05-11 17:39:39
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hi, I explained this in a reply to Thomi, maybe the mail went only to the media list.. I'll explain it again. - about swimming, water was proposed as a natural barrier. from the game point of view doesn't make much sense that a guy with a full backpack with minerals, weapons, heavy armor and all the stuff go to swim. in addition, the inventory should at least be affected (scrolls, food, etc). sure, we could force people to leave all inventory in the ground and even be naked, but this has also a few problems: if the sea is not a natural barrier you could swim endlessly, so you would have to find methods to make a fake endless sea; for swim you would need to invert gravity and other tricks; more animations for the models; etc. so swimming doesn't have to be discarded for future, but would help a lot to not have it there initially :) - about fishing, the main difference is that for animals in the land (and in the sea, if you can submerge) we need to have them loaded all the time, acting like they should act (predators, etc); but with fishing we just need to load them when you catch them, not all the time. so in this case we would have to program the behaviours of the animals, but not the one of the fishes. - anyway, I was not asking to remove the fishes or anything :P, but to add land animals.. even if the sea is important, the land is usually where most of the action takes place. I still think that we should have a few "standard" animals: why can we have trouts, rats or tui birds, but not wolves or goats? at least wolves are not that common... we can't stop development waiting for people to design the things if we need them now, and animals with models already done in worldforge would be a big advantage to take a few of them and put them in the game (more than anything, we're lacking artists). we can always have that fancier animals later, and I also would like to have strange animals, but as I said we can't stop the development of this for months. hmm, what about this: making animals which act like, say, cows or chickens or wolves, so we can use the model from WF for a while, and then replace it with the fancier model? most of the animals that you can create have to adopt similar patterns of behaviour, and that's what we programmers need: I don't mind if it has ten horns or it's a simple box :) (we only need to have different models to know what type of animal is there). so in this case, it would help a lot if you -or any other person- would make such a list explaining not how the animal should look like but what's the behaviour. please, let me know of the progress of that list. Qua, 2005-05-04 às 09:41 +0000, Xander escreveu: > Yes that would not be good, why was it propossed that we cant swim? > > I made the fish list ages ago, it was designed to give variety and > interest to the normaly very boring fishing skills... allowing harpoon > fights with sea monsters and so on. I think that the sea should be > just as alive as the land. > > But even if swimming was a problem, fishing in boats would still be > important. > > I will have a go at filling up the animal list with firstly animals > that exist here, then extinct ones (dodos ;) ) and then finaly the > made up "uber" animals, like dragons and stuff. I will also try to > snap away from the cliche creatures but still include basic things... > dont forget the rat killing quests :P > > I will also make sure we have wierd animals but still from the real > world, i get a bit sick of mmorpgs either shoving normal rats or made > up creatures in deserts instead of using real creatures. > > Any suggestions are welcome. -- Manuel A. Fernandez Montecelo <man...@gm...> |